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Jason Sams4b3de472011-04-06 17:52:23 -07001/*
2 * Copyright (C) 2011 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef RSD_GL_H
18#define RSD_GL_H
19
20#include <rs_hal.h>
Alex Sakhartchouk7257c7e2011-05-17 12:32:47 -070021#include <EGL/egl.h>
Jason Sams4b3de472011-04-06 17:52:23 -070022
Chris Wailes44bef6f2014-08-12 13:51:10 -070023#define RSD_CALL_GL(x, ...) rsc->setWatchdogGL(#x, __LINE__, __FILE__); x(__VA_ARGS__); rsc->setWatchdogGL(nullptr, 0, nullptr)
Jason Sams2382aba2011-09-13 15:41:01 -070024
Alex Sakhartchouka04e30d2011-04-29 16:49:08 -070025class RsdShaderCache;
26class RsdVertexArrayState;
Alex Sakhartchouka9495242011-06-16 11:05:13 -070027class RsdFrameBufferObj;
Jason Sams4b3de472011-04-06 17:52:23 -070028
29typedef void (* InvokeFunc_t)(void);
30typedef void (*WorkerCallback_t)(void *usr, uint32_t idx);
31
32typedef struct RsdGLRec {
33 struct {
34 EGLint numConfigs;
35 EGLint majorVersion;
36 EGLint minorVersion;
37 EGLConfig config;
38 EGLContext context;
39 EGLSurface surface;
40 EGLSurface surfaceDefault;
41 EGLDisplay display;
42 } egl;
43
44 struct {
45 const uint8_t * vendor;
46 const uint8_t * renderer;
47 const uint8_t * version;
48 const uint8_t * extensions;
49
50 uint32_t majorVersion;
51 uint32_t minorVersion;
52
53 int32_t maxVaryingVectors;
54 int32_t maxTextureImageUnits;
55
56 int32_t maxFragmentTextureImageUnits;
57 int32_t maxFragmentUniformVectors;
58
59 int32_t maxVertexAttribs;
60 int32_t maxVertexUniformVectors;
61 int32_t maxVertexTextureUnits;
62
63 bool OES_texture_npot;
Mathias Agopian91702752012-01-29 22:20:50 -080064 bool IMG_texture_npot;
65 bool NV_texture_npot_2D_mipmap;
Jason Sams4b3de472011-04-06 17:52:23 -070066 float EXT_texture_max_aniso;
67 } gl;
68
69 ANativeWindow *wndSurface;
Jason Samsb3220332012-04-02 14:41:54 -070070 ANativeWindow *currentWndSurface;
71
Alex Sakhartchouka04e30d2011-04-29 16:49:08 -070072 RsdShaderCache *shaderCache;
73 RsdVertexArrayState *vertexArrayState;
Alex Sakhartchouka9495242011-06-16 11:05:13 -070074 RsdFrameBufferObj *currentFrameBuffer;
Jason Sams4b3de472011-04-06 17:52:23 -070075} RsdGL;
76
Jason Samsb3220332012-04-02 14:41:54 -070077bool rsdGLSetInternalSurface(const android::renderscript::Context *rsc,
78 RsNativeWindow sur);
Jason Sams4b3de472011-04-06 17:52:23 -070079bool rsdGLInit(const android::renderscript::Context *rsc);
80void rsdGLShutdown(const android::renderscript::Context *rsc);
81bool rsdGLSetSurface(const android::renderscript::Context *rsc,
Alex Sakhartchouk7257c7e2011-05-17 12:32:47 -070082 uint32_t w, uint32_t h, RsNativeWindow sur);
Jason Sams4b3de472011-04-06 17:52:23 -070083void rsdGLSwap(const android::renderscript::Context *rsc);
Alex Sakhartchoukc19ff012011-05-06 14:59:45 -070084void rsdGLCheckError(const android::renderscript::Context *rsc,
85 const char *msg, bool isFatal = false);
Jason Sams9719bd42012-01-12 14:22:21 -080086void rsdGLSetPriority(const android::renderscript::Context *rsc,
87 int32_t priority);
Alex Sakhartchouk653b53e2012-02-24 14:22:34 -080088void rsdGLClearColor(const android::renderscript::Context *rsc,
89 float r, float g, float b, float a);
90void rsdGLClearDepth(const android::renderscript::Context *rsc, float v);
91void rsdGLFinish(const android::renderscript::Context *rsc);
92void rsdGLDrawQuadTexCoords(const android::renderscript::Context *rsc,
93 float x1, float y1, float z1, float u1, float v1,
94 float x2, float y2, float z2, float u2, float v2,
95 float x3, float y3, float z3, float u3, float v3,
96 float x4, float y4, float z4, float u4, float v4);
Jason Sams4b3de472011-04-06 17:52:23 -070097
98#endif
99