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Jason Samseb4fe182011-05-26 16:33:01 -07001/*
2 * Copyright (C) 2011 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef RSD_ALLOCATION_H
18#define RSD_ALLOCATION_H
19
20#include <rs_hal.h>
21#include <rsRuntime.h>
Jason Sams807fdc42012-07-25 17:55:39 -070022#include <rsAllocation.h>
Jason Samseb4fe182011-05-26 16:33:01 -070023
Jason Sams709a0972012-11-15 18:18:04 -080024#include "../cpu_ref/rsd_cpu.h"
25
Jason Samseb4fe182011-05-26 16:33:01 -070026#include <GLES/gl.h>
27#include <GLES2/gl2.h>
28
Alex Sakhartchouka9495242011-06-16 11:05:13 -070029class RsdFrameBufferObj;
Jason Sams7ac2a4d2012-02-15 12:04:24 -080030struct ANativeWindowBuffer;
Alex Sakhartchouka9495242011-06-16 11:05:13 -070031
Jason Samseb4fe182011-05-26 16:33:01 -070032struct DrvAllocation {
33 // Is this a legal structure to be used as a texture source.
34 // Initially this will require 1D or 2D and color data
35 uint32_t textureID;
36
37 // Is this a legal structure to be used as a vertex source.
38 // Initially this will require 1D and x(yzw). Additional per element data
39 // is allowed.
40 uint32_t bufferID;
41
42 // Is this a legal structure to be used as an FBO render target
43 uint32_t renderTargetID;
44
Jason Sams93eacc72012-12-18 14:26:57 -080045#ifndef RS_COMPATIBILITY_LIB
Jason Samseb4fe182011-05-26 16:33:01 -070046 GLenum glTarget;
Jason Samsa614ae12011-05-26 17:05:51 -070047 GLenum glType;
48 GLenum glFormat;
Jason Sams93eacc72012-12-18 14:26:57 -080049#else
50 int glTarget;
51 int glType;
52 int glFormat;
53#endif
Jason Samsa614ae12011-05-26 17:05:51 -070054
Jason Samseb4fe182011-05-26 16:33:01 -070055 bool uploadDeferred;
Alex Sakhartchouka9495242011-06-16 11:05:13 -070056
57 RsdFrameBufferObj * readBackFBO;
Jason Samsb3220332012-04-02 14:41:54 -070058 ANativeWindow *wnd;
Jason Sams7ac2a4d2012-02-15 12:04:24 -080059 ANativeWindowBuffer *wndBuffer;
Jason Samseb4fe182011-05-26 16:33:01 -070060};
61
Jason Sams93eacc72012-12-18 14:26:57 -080062#ifndef RS_COMPATIBILITY_LIB
Jason Samsa614ae12011-05-26 17:05:51 -070063GLenum rsdTypeToGLType(RsDataType t);
64GLenum rsdKindToGLFormat(RsDataKind k);
Jason Sams93eacc72012-12-18 14:26:57 -080065#endif
Jason Samsa614ae12011-05-26 17:05:51 -070066
67
Jason Samseb4fe182011-05-26 16:33:01 -070068bool rsdAllocationInit(const android::renderscript::Context *rsc,
69 android::renderscript::Allocation *alloc,
70 bool forceZero);
71void rsdAllocationDestroy(const android::renderscript::Context *rsc,
72 android::renderscript::Allocation *alloc);
73
74void rsdAllocationResize(const android::renderscript::Context *rsc,
75 const android::renderscript::Allocation *alloc,
76 const android::renderscript::Type *newType, bool zeroNew);
77void rsdAllocationSyncAll(const android::renderscript::Context *rsc,
78 const android::renderscript::Allocation *alloc,
79 RsAllocationUsageType src);
80void rsdAllocationMarkDirty(const android::renderscript::Context *rsc,
81 const android::renderscript::Allocation *alloc);
Jason Sams41e373d2012-01-13 14:01:20 -080082int32_t rsdAllocationInitSurfaceTexture(const android::renderscript::Context *rsc,
83 const android::renderscript::Allocation *alloc);
Jason Sams7ac2a4d2012-02-15 12:04:24 -080084void rsdAllocationSetSurfaceTexture(const android::renderscript::Context *rsc,
85 android::renderscript::Allocation *alloc, ANativeWindow *nw);
86void rsdAllocationIoSend(const android::renderscript::Context *rsc,
87 android::renderscript::Allocation *alloc);
88void rsdAllocationIoReceive(const android::renderscript::Context *rsc,
89 android::renderscript::Allocation *alloc);
Jason Samseb4fe182011-05-26 16:33:01 -070090
91void rsdAllocationData1D(const android::renderscript::Context *rsc,
92 const android::renderscript::Allocation *alloc,
93 uint32_t xoff, uint32_t lod, uint32_t count,
94 const void *data, uint32_t sizeBytes);
95void rsdAllocationData2D(const android::renderscript::Context *rsc,
96 const android::renderscript::Allocation *alloc,
97 uint32_t xoff, uint32_t yoff, uint32_t lod, RsAllocationCubemapFace face,
98 uint32_t w, uint32_t h,
Tim Murray358747a2012-11-26 13:52:04 -080099 const void *data, uint32_t sizeBytes, size_t stride);
Jason Samseb4fe182011-05-26 16:33:01 -0700100void rsdAllocationData3D(const android::renderscript::Context *rsc,
101 const android::renderscript::Allocation *alloc,
102 uint32_t xoff, uint32_t yoff, uint32_t zoff,
103 uint32_t lod, RsAllocationCubemapFace face,
104 uint32_t w, uint32_t h, uint32_t d, const void *data, uint32_t sizeBytes);
105
Jason Sams807fdc42012-07-25 17:55:39 -0700106void rsdAllocationRead1D(const android::renderscript::Context *rsc,
107 const android::renderscript::Allocation *alloc,
108 uint32_t xoff, uint32_t lod, uint32_t count,
109 void *data, uint32_t sizeBytes);
110void rsdAllocationRead2D(const android::renderscript::Context *rsc,
111 const android::renderscript::Allocation *alloc,
112 uint32_t xoff, uint32_t yoff, uint32_t lod, RsAllocationCubemapFace face,
113 uint32_t w, uint32_t h,
Tim Murray358747a2012-11-26 13:52:04 -0800114 void *data, uint32_t sizeBytes, size_t stride);
Jason Sams807fdc42012-07-25 17:55:39 -0700115void rsdAllocationRead3D(const android::renderscript::Context *rsc,
116 const android::renderscript::Allocation *alloc,
117 uint32_t xoff, uint32_t yoff, uint32_t zoff,
118 uint32_t lod, RsAllocationCubemapFace face,
119 uint32_t w, uint32_t h, uint32_t d, void *data, uint32_t sizeBytes);
120
121void * rsdAllocationLock1D(const android::renderscript::Context *rsc,
122 const android::renderscript::Allocation *alloc);
123void rsdAllocationUnlock1D(const android::renderscript::Context *rsc,
124 const android::renderscript::Allocation *alloc);
125
126
Alex Sakhartchouk74a82792011-06-14 11:13:19 -0700127void rsdAllocationData1D_alloc(const android::renderscript::Context *rsc,
128 const android::renderscript::Allocation *dstAlloc,
129 uint32_t dstXoff, uint32_t dstLod, uint32_t count,
130 const android::renderscript::Allocation *srcAlloc,
131 uint32_t srcXoff, uint32_t srcLod);
132void rsdAllocationData2D_alloc(const android::renderscript::Context *rsc,
133 const android::renderscript::Allocation *dstAlloc,
134 uint32_t dstXoff, uint32_t dstYoff, uint32_t dstLod,
135 RsAllocationCubemapFace dstFace, uint32_t w, uint32_t h,
136 const android::renderscript::Allocation *srcAlloc,
137 uint32_t srcXoff, uint32_t srcYoff, uint32_t srcLod,
138 RsAllocationCubemapFace srcFace);
139void rsdAllocationData3D_alloc(const android::renderscript::Context *rsc,
140 const android::renderscript::Allocation *dstAlloc,
141 uint32_t dstXoff, uint32_t dstYoff, uint32_t dstZoff,
142 uint32_t dstLod, RsAllocationCubemapFace dstFace,
143 uint32_t w, uint32_t h, uint32_t d,
144 const android::renderscript::Allocation *srcAlloc,
145 uint32_t srcXoff, uint32_t srcYoff, uint32_t srcZoff,
146 uint32_t srcLod, RsAllocationCubemapFace srcFace);
147
Jason Samseb4fe182011-05-26 16:33:01 -0700148void rsdAllocationElementData1D(const android::renderscript::Context *rsc,
149 const android::renderscript::Allocation *alloc,
150 uint32_t x,
151 const void *data, uint32_t elementOff, uint32_t sizeBytes);
152void rsdAllocationElementData2D(const android::renderscript::Context *rsc,
153 const android::renderscript::Allocation *alloc,
154 uint32_t x, uint32_t y,
155 const void *data, uint32_t elementOff, uint32_t sizeBytes);
156
Jason Samsa6dd8232012-07-25 19:33:43 -0700157void rsdAllocationGenerateMipmaps(const android::renderscript::Context *rsc,
158 const android::renderscript::Allocation *alloc);
Jason Samseb4fe182011-05-26 16:33:01 -0700159
160
161
162#endif