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Hans Verkuila42b57f2010-08-01 14:35:53 -03001Introduction
2============
3
4The V4L2 control API seems simple enough, but quickly becomes very hard to
5implement correctly in drivers. But much of the code needed to handle controls
6is actually not driver specific and can be moved to the V4L core framework.
7
8After all, the only part that a driver developer is interested in is:
9
101) How do I add a control?
112) How do I set the control's value? (i.e. s_ctrl)
12
13And occasionally:
14
153) How do I get the control's value? (i.e. g_volatile_ctrl)
164) How do I validate the user's proposed control value? (i.e. try_ctrl)
17
18All the rest is something that can be done centrally.
19
20The control framework was created in order to implement all the rules of the
21V4L2 specification with respect to controls in a central place. And to make
22life as easy as possible for the driver developer.
23
24Note that the control framework relies on the presence of a struct v4l2_device
25for V4L2 drivers and struct v4l2_subdev for sub-device drivers.
26
27
28Objects in the framework
29========================
30
31There are two main objects:
32
33The v4l2_ctrl object describes the control properties and keeps track of the
34control's value (both the current value and the proposed new value).
35
36v4l2_ctrl_handler is the object that keeps track of controls. It maintains a
37list of v4l2_ctrl objects that it owns and another list of references to
38controls, possibly to controls owned by other handlers.
39
40
41Basic usage for V4L2 and sub-device drivers
42===========================================
43
441) Prepare the driver:
45
461.1) Add the handler to your driver's top-level struct:
47
48 struct foo_dev {
49 ...
50 struct v4l2_ctrl_handler ctrl_handler;
51 ...
52 };
53
54 struct foo_dev *foo;
55
561.2) Initialize the handler:
57
58 v4l2_ctrl_handler_init(&foo->ctrl_handler, nr_of_controls);
59
60 The second argument is a hint telling the function how many controls this
61 handler is expected to handle. It will allocate a hashtable based on this
62 information. It is a hint only.
63
641.3) Hook the control handler into the driver:
65
661.3.1) For V4L2 drivers do this:
67
68 struct foo_dev {
69 ...
70 struct v4l2_device v4l2_dev;
71 ...
72 struct v4l2_ctrl_handler ctrl_handler;
73 ...
74 };
75
76 foo->v4l2_dev.ctrl_handler = &foo->ctrl_handler;
77
78 Where foo->v4l2_dev is of type struct v4l2_device.
79
80 Finally, remove all control functions from your v4l2_ioctl_ops:
81 vidioc_queryctrl, vidioc_querymenu, vidioc_g_ctrl, vidioc_s_ctrl,
82 vidioc_g_ext_ctrls, vidioc_try_ext_ctrls and vidioc_s_ext_ctrls.
83 Those are now no longer needed.
84
851.3.2) For sub-device drivers do this:
86
87 struct foo_dev {
88 ...
89 struct v4l2_subdev sd;
90 ...
91 struct v4l2_ctrl_handler ctrl_handler;
92 ...
93 };
94
95 foo->sd.ctrl_handler = &foo->ctrl_handler;
96
97 Where foo->sd is of type struct v4l2_subdev.
98
99 And set all core control ops in your struct v4l2_subdev_core_ops to these
100 helpers:
101
102 .queryctrl = v4l2_subdev_queryctrl,
103 .querymenu = v4l2_subdev_querymenu,
104 .g_ctrl = v4l2_subdev_g_ctrl,
105 .s_ctrl = v4l2_subdev_s_ctrl,
106 .g_ext_ctrls = v4l2_subdev_g_ext_ctrls,
107 .try_ext_ctrls = v4l2_subdev_try_ext_ctrls,
108 .s_ext_ctrls = v4l2_subdev_s_ext_ctrls,
109
110 Note: this is a temporary solution only. Once all V4L2 drivers that depend
111 on subdev drivers are converted to the control framework these helpers will
112 no longer be needed.
113
1141.4) Clean up the handler at the end:
115
116 v4l2_ctrl_handler_free(&foo->ctrl_handler);
117
118
1192) Add controls:
120
121You add non-menu controls by calling v4l2_ctrl_new_std:
122
123 struct v4l2_ctrl *v4l2_ctrl_new_std(struct v4l2_ctrl_handler *hdl,
124 const struct v4l2_ctrl_ops *ops,
125 u32 id, s32 min, s32 max, u32 step, s32 def);
126
Sylwester Nawrockid1e9b7c2013-07-09 01:24:40 -0300127Menu and integer menu controls are added by calling v4l2_ctrl_new_std_menu:
Hans Verkuila42b57f2010-08-01 14:35:53 -0300128
129 struct v4l2_ctrl *v4l2_ctrl_new_std_menu(struct v4l2_ctrl_handler *hdl,
130 const struct v4l2_ctrl_ops *ops,
131 u32 id, s32 max, s32 skip_mask, s32 def);
132
Sylwester Nawrockid1e9b7c2013-07-09 01:24:40 -0300133Menu controls with a driver specific menu are added by calling
134v4l2_ctrl_new_std_menu_items:
135
136 struct v4l2_ctrl *v4l2_ctrl_new_std_menu_items(
137 struct v4l2_ctrl_handler *hdl,
138 const struct v4l2_ctrl_ops *ops, u32 id, s32 max,
139 s32 skip_mask, s32 def, const char * const *qmenu);
140
141Integer menu controls with a driver specific menu can be added by calling
142v4l2_ctrl_new_int_menu:
Sylwester Nawrocki515f3282012-05-06 15:30:44 -0300143
144 struct v4l2_ctrl *v4l2_ctrl_new_int_menu(struct v4l2_ctrl_handler *hdl,
145 const struct v4l2_ctrl_ops *ops,
146 u32 id, s32 max, s32 def, const s64 *qmenu_int);
147
Hans Verkuila42b57f2010-08-01 14:35:53 -0300148These functions are typically called right after the v4l2_ctrl_handler_init:
149
Sylwester Nawrocki515f3282012-05-06 15:30:44 -0300150 static const s64 exp_bias_qmenu[] = {
151 -2, -1, 0, 1, 2
152 };
Lad, Prabhakar117a7112012-09-18 15:54:38 -0300153 static const char * const test_pattern[] = {
154 "Disabled",
155 "Vertical Bars",
156 "Solid Black",
157 "Solid White",
158 };
Sylwester Nawrocki515f3282012-05-06 15:30:44 -0300159
Hans Verkuila42b57f2010-08-01 14:35:53 -0300160 v4l2_ctrl_handler_init(&foo->ctrl_handler, nr_of_controls);
161 v4l2_ctrl_new_std(&foo->ctrl_handler, &foo_ctrl_ops,
162 V4L2_CID_BRIGHTNESS, 0, 255, 1, 128);
163 v4l2_ctrl_new_std(&foo->ctrl_handler, &foo_ctrl_ops,
164 V4L2_CID_CONTRAST, 0, 255, 1, 128);
165 v4l2_ctrl_new_std_menu(&foo->ctrl_handler, &foo_ctrl_ops,
166 V4L2_CID_POWER_LINE_FREQUENCY,
167 V4L2_CID_POWER_LINE_FREQUENCY_60HZ, 0,
168 V4L2_CID_POWER_LINE_FREQUENCY_DISABLED);
Sylwester Nawrocki515f3282012-05-06 15:30:44 -0300169 v4l2_ctrl_new_int_menu(&foo->ctrl_handler, &foo_ctrl_ops,
170 V4L2_CID_EXPOSURE_BIAS,
171 ARRAY_SIZE(exp_bias_qmenu) - 1,
172 ARRAY_SIZE(exp_bias_qmenu) / 2 - 1,
173 exp_bias_qmenu);
Lad, Prabhakar117a7112012-09-18 15:54:38 -0300174 v4l2_ctrl_new_std_menu_items(&foo->ctrl_handler, &foo_ctrl_ops,
175 V4L2_CID_TEST_PATTERN, ARRAY_SIZE(test_pattern) - 1, 0,
176 0, test_pattern);
Hans Verkuila42b57f2010-08-01 14:35:53 -0300177 ...
178 if (foo->ctrl_handler.error) {
179 int err = foo->ctrl_handler.error;
180
181 v4l2_ctrl_handler_free(&foo->ctrl_handler);
182 return err;
183 }
184
185The v4l2_ctrl_new_std function returns the v4l2_ctrl pointer to the new
186control, but if you do not need to access the pointer outside the control ops,
187then there is no need to store it.
188
189The v4l2_ctrl_new_std function will fill in most fields based on the control
190ID except for the min, max, step and default values. These are passed in the
191last four arguments. These values are driver specific while control attributes
192like type, name, flags are all global. The control's current value will be set
193to the default value.
194
195The v4l2_ctrl_new_std_menu function is very similar but it is used for menu
196controls. There is no min argument since that is always 0 for menu controls,
197and instead of a step there is a skip_mask argument: if bit X is 1, then menu
198item X is skipped.
199
Sylwester Nawrocki515f3282012-05-06 15:30:44 -0300200The v4l2_ctrl_new_int_menu function creates a new standard integer menu
201control with driver-specific items in the menu. It differs from
202v4l2_ctrl_new_std_menu in that it doesn't have the mask argument and takes
203as the last argument an array of signed 64-bit integers that form an exact
204menu item list.
205
Lad, Prabhakar117a7112012-09-18 15:54:38 -0300206The v4l2_ctrl_new_std_menu_items function is very similar to
207v4l2_ctrl_new_std_menu but takes an extra parameter qmenu, which is the driver
208specific menu for an otherwise standard menu control. A good example for this
209control is the test pattern control for capture/display/sensors devices that
210have the capability to generate test patterns. These test patterns are hardware
211specific, so the contents of the menu will vary from device to device.
212
Hans Verkuila42b57f2010-08-01 14:35:53 -0300213Note that if something fails, the function will return NULL or an error and
214set ctrl_handler->error to the error code. If ctrl_handler->error was already
215set, then it will just return and do nothing. This is also true for
216v4l2_ctrl_handler_init if it cannot allocate the internal data structure.
217
218This makes it easy to init the handler and just add all controls and only check
219the error code at the end. Saves a lot of repetitive error checking.
220
221It is recommended to add controls in ascending control ID order: it will be
222a bit faster that way.
223
2243) Optionally force initial control setup:
225
226 v4l2_ctrl_handler_setup(&foo->ctrl_handler);
227
228This will call s_ctrl for all controls unconditionally. Effectively this
229initializes the hardware to the default control values. It is recommended
230that you do this as this ensures that both the internal data structures and
231the hardware are in sync.
232
2334) Finally: implement the v4l2_ctrl_ops
234
235 static const struct v4l2_ctrl_ops foo_ctrl_ops = {
236 .s_ctrl = foo_s_ctrl,
237 };
238
239Usually all you need is s_ctrl:
240
241 static int foo_s_ctrl(struct v4l2_ctrl *ctrl)
242 {
243 struct foo *state = container_of(ctrl->handler, struct foo, ctrl_handler);
244
245 switch (ctrl->id) {
246 case V4L2_CID_BRIGHTNESS:
247 write_reg(0x123, ctrl->val);
248 break;
249 case V4L2_CID_CONTRAST:
250 write_reg(0x456, ctrl->val);
251 break;
252 }
253 return 0;
254 }
255
256The control ops are called with the v4l2_ctrl pointer as argument.
257The new control value has already been validated, so all you need to do is
258to actually update the hardware registers.
259
260You're done! And this is sufficient for most of the drivers we have. No need
261to do any validation of control values, or implement QUERYCTRL/QUERYMENU. And
262G/S_CTRL as well as G/TRY/S_EXT_CTRLS are automatically supported.
263
264
265==============================================================================
266
267The remainder of this document deals with more advanced topics and scenarios.
268In practice the basic usage as described above is sufficient for most drivers.
269
270===============================================================================
271
272
273Inheriting Controls
274===================
275
276When a sub-device is registered with a V4L2 driver by calling
277v4l2_device_register_subdev() and the ctrl_handler fields of both v4l2_subdev
278and v4l2_device are set, then the controls of the subdev will become
279automatically available in the V4L2 driver as well. If the subdev driver
280contains controls that already exist in the V4L2 driver, then those will be
281skipped (so a V4L2 driver can always override a subdev control).
282
283What happens here is that v4l2_device_register_subdev() calls
284v4l2_ctrl_add_handler() adding the controls of the subdev to the controls
285of v4l2_device.
286
287
288Accessing Control Values
289========================
290
291The v4l2_ctrl struct contains these two unions:
292
293 /* The current control value. */
294 union {
295 s32 val;
296 s64 val64;
297 char *string;
298 } cur;
299
300 /* The new control value. */
301 union {
302 s32 val;
303 s64 val64;
304 char *string;
305 };
306
307Within the control ops you can freely use these. The val and val64 speak for
308themselves. The string pointers point to character buffers of length
309ctrl->maximum + 1, and are always 0-terminated.
310
311In most cases 'cur' contains the current cached control value. When you create
312a new control this value is made identical to the default value. After calling
313v4l2_ctrl_handler_setup() this value is passed to the hardware. It is generally
314a good idea to call this function.
315
316Whenever a new value is set that new value is automatically cached. This means
317that most drivers do not need to implement the g_volatile_ctrl() op. The
318exception is for controls that return a volatile register such as a signal
319strength read-out that changes continuously. In that case you will need to
320implement g_volatile_ctrl like this:
321
322 static int foo_g_volatile_ctrl(struct v4l2_ctrl *ctrl)
323 {
324 switch (ctrl->id) {
325 case V4L2_CID_BRIGHTNESS:
Hans Verkuil78866ef2011-05-27 08:53:37 -0300326 ctrl->val = read_reg(0x123);
Hans Verkuila42b57f2010-08-01 14:35:53 -0300327 break;
328 }
329 }
330
Hans Verkuil78866ef2011-05-27 08:53:37 -0300331Note that you use the 'new value' union as well in g_volatile_ctrl. In general
332controls that need to implement g_volatile_ctrl are read-only controls.
Hans Verkuil2a863792011-01-11 14:45:03 -0300333
Hans Verkuil88365102011-08-26 07:35:14 -0300334To mark a control as volatile you have to set V4L2_CTRL_FLAG_VOLATILE:
Hans Verkuila42b57f2010-08-01 14:35:53 -0300335
336 ctrl = v4l2_ctrl_new_std(&sd->ctrl_handler, ...);
337 if (ctrl)
Hans Verkuil88365102011-08-26 07:35:14 -0300338 ctrl->flags |= V4L2_CTRL_FLAG_VOLATILE;
Hans Verkuila42b57f2010-08-01 14:35:53 -0300339
340For try/s_ctrl the new values (i.e. as passed by the user) are filled in and
341you can modify them in try_ctrl or set them in s_ctrl. The 'cur' union
342contains the current value, which you can use (but not change!) as well.
343
344If s_ctrl returns 0 (OK), then the control framework will copy the new final
345values to the 'cur' union.
346
347While in g_volatile/s/try_ctrl you can access the value of all controls owned
348by the same handler since the handler's lock is held. If you need to access
349the value of controls owned by other handlers, then you have to be very careful
350not to introduce deadlocks.
351
352Outside of the control ops you have to go through to helper functions to get
353or set a single control value safely in your driver:
354
355 s32 v4l2_ctrl_g_ctrl(struct v4l2_ctrl *ctrl);
356 int v4l2_ctrl_s_ctrl(struct v4l2_ctrl *ctrl, s32 val);
357
358These functions go through the control framework just as VIDIOC_G/S_CTRL ioctls
359do. Don't use these inside the control ops g_volatile/s/try_ctrl, though, that
360will result in a deadlock since these helpers lock the handler as well.
361
362You can also take the handler lock yourself:
363
364 mutex_lock(&state->ctrl_handler.lock);
365 printk(KERN_INFO "String value is '%s'\n", ctrl1->cur.string);
366 printk(KERN_INFO "Integer value is '%s'\n", ctrl2->cur.val);
367 mutex_unlock(&state->ctrl_handler.lock);
368
369
370Menu Controls
371=============
372
373The v4l2_ctrl struct contains this union:
374
375 union {
376 u32 step;
377 u32 menu_skip_mask;
378 };
379
380For menu controls menu_skip_mask is used. What it does is that it allows you
381to easily exclude certain menu items. This is used in the VIDIOC_QUERYMENU
382implementation where you can return -EINVAL if a certain menu item is not
383present. Note that VIDIOC_QUERYCTRL always returns a step value of 1 for
384menu controls.
385
386A good example is the MPEG Audio Layer II Bitrate menu control where the
387menu is a list of standardized possible bitrates. But in practice hardware
388implementations will only support a subset of those. By setting the skip
389mask you can tell the framework which menu items should be skipped. Setting
390it to 0 means that all menu items are supported.
391
392You set this mask either through the v4l2_ctrl_config struct for a custom
393control, or by calling v4l2_ctrl_new_std_menu().
394
395
396Custom Controls
397===============
398
399Driver specific controls can be created using v4l2_ctrl_new_custom():
400
401 static const struct v4l2_ctrl_config ctrl_filter = {
402 .ops = &ctrl_custom_ops,
403 .id = V4L2_CID_MPEG_CX2341X_VIDEO_SPATIAL_FILTER,
404 .name = "Spatial Filter",
405 .type = V4L2_CTRL_TYPE_INTEGER,
406 .flags = V4L2_CTRL_FLAG_SLIDER,
407 .max = 15,
408 .step = 1,
409 };
410
411 ctrl = v4l2_ctrl_new_custom(&foo->ctrl_handler, &ctrl_filter, NULL);
412
413The last argument is the priv pointer which can be set to driver-specific
414private data.
415
Hans Verkuil88365102011-08-26 07:35:14 -0300416The v4l2_ctrl_config struct also has a field to set the is_private flag.
Hans Verkuila42b57f2010-08-01 14:35:53 -0300417
418If the name field is not set, then the framework will assume this is a standard
419control and will fill in the name, type and flags fields accordingly.
420
421
422Active and Grabbed Controls
423===========================
424
425If you get more complex relationships between controls, then you may have to
426activate and deactivate controls. For example, if the Chroma AGC control is
427on, then the Chroma Gain control is inactive. That is, you may set it, but
428the value will not be used by the hardware as long as the automatic gain
429control is on. Typically user interfaces can disable such input fields.
430
431You can set the 'active' status using v4l2_ctrl_activate(). By default all
432controls are active. Note that the framework does not check for this flag.
433It is meant purely for GUIs. The function is typically called from within
434s_ctrl.
435
436The other flag is the 'grabbed' flag. A grabbed control means that you cannot
437change it because it is in use by some resource. Typical examples are MPEG
438bitrate controls that cannot be changed while capturing is in progress.
439
440If a control is set to 'grabbed' using v4l2_ctrl_grab(), then the framework
441will return -EBUSY if an attempt is made to set this control. The
442v4l2_ctrl_grab() function is typically called from the driver when it
443starts or stops streaming.
444
445
446Control Clusters
447================
448
449By default all controls are independent from the others. But in more
450complex scenarios you can get dependencies from one control to another.
451In that case you need to 'cluster' them:
452
453 struct foo {
454 struct v4l2_ctrl_handler ctrl_handler;
455#define AUDIO_CL_VOLUME (0)
456#define AUDIO_CL_MUTE (1)
457 struct v4l2_ctrl *audio_cluster[2];
458 ...
459 };
460
461 state->audio_cluster[AUDIO_CL_VOLUME] =
462 v4l2_ctrl_new_std(&state->ctrl_handler, ...);
463 state->audio_cluster[AUDIO_CL_MUTE] =
464 v4l2_ctrl_new_std(&state->ctrl_handler, ...);
465 v4l2_ctrl_cluster(ARRAY_SIZE(state->audio_cluster), state->audio_cluster);
466
467From now on whenever one or more of the controls belonging to the same
468cluster is set (or 'gotten', or 'tried'), only the control ops of the first
469control ('volume' in this example) is called. You effectively create a new
470composite control. Similar to how a 'struct' works in C.
471
472So when s_ctrl is called with V4L2_CID_AUDIO_VOLUME as argument, you should set
473all two controls belonging to the audio_cluster:
474
475 static int foo_s_ctrl(struct v4l2_ctrl *ctrl)
476 {
477 struct foo *state = container_of(ctrl->handler, struct foo, ctrl_handler);
478
479 switch (ctrl->id) {
480 case V4L2_CID_AUDIO_VOLUME: {
481 struct v4l2_ctrl *mute = ctrl->cluster[AUDIO_CL_MUTE];
482
483 write_reg(0x123, mute->val ? 0 : ctrl->val);
484 break;
485 }
486 case V4L2_CID_CONTRAST:
487 write_reg(0x456, ctrl->val);
488 break;
489 }
490 return 0;
491 }
492
493In the example above the following are equivalent for the VOLUME case:
494
495 ctrl == ctrl->cluster[AUDIO_CL_VOLUME] == state->audio_cluster[AUDIO_CL_VOLUME]
496 ctrl->cluster[AUDIO_CL_MUTE] == state->audio_cluster[AUDIO_CL_MUTE]
497
Hans Verkuilc76cd632011-06-07 05:46:53 -0300498In practice using cluster arrays like this becomes very tiresome. So instead
499the following equivalent method is used:
500
501 struct {
502 /* audio cluster */
503 struct v4l2_ctrl *volume;
504 struct v4l2_ctrl *mute;
505 };
506
507The anonymous struct is used to clearly 'cluster' these two control pointers,
508but it serves no other purpose. The effect is the same as creating an
509array with two control pointers. So you can just do:
510
511 state->volume = v4l2_ctrl_new_std(&state->ctrl_handler, ...);
512 state->mute = v4l2_ctrl_new_std(&state->ctrl_handler, ...);
513 v4l2_ctrl_cluster(2, &state->volume);
514
515And in foo_s_ctrl you can use these pointers directly: state->mute->val.
516
Hans Verkuila42b57f2010-08-01 14:35:53 -0300517Note that controls in a cluster may be NULL. For example, if for some
518reason mute was never added (because the hardware doesn't support that
519particular feature), then mute will be NULL. So in that case we have a
520cluster of 2 controls, of which only 1 is actually instantiated. The
521only restriction is that the first control of the cluster must always be
522present, since that is the 'master' control of the cluster. The master
523control is the one that identifies the cluster and that provides the
524pointer to the v4l2_ctrl_ops struct that is used for that cluster.
525
526Obviously, all controls in the cluster array must be initialized to either
527a valid control or to NULL.
528
Hans Verkuil2a863792011-01-11 14:45:03 -0300529In rare cases you might want to know which controls of a cluster actually
530were set explicitly by the user. For this you can check the 'is_new' flag of
531each control. For example, in the case of a volume/mute cluster the 'is_new'
532flag of the mute control would be set if the user called VIDIOC_S_CTRL for
533mute only. If the user would call VIDIOC_S_EXT_CTRLS for both mute and volume
534controls, then the 'is_new' flag would be 1 for both controls.
535
536The 'is_new' flag is always 1 when called from v4l2_ctrl_handler_setup().
537
Hans Verkuila42b57f2010-08-01 14:35:53 -0300538
Hans Verkuilc76cd632011-06-07 05:46:53 -0300539Handling autogain/gain-type Controls with Auto Clusters
540=======================================================
541
542A common type of control cluster is one that handles 'auto-foo/foo'-type
543controls. Typical examples are autogain/gain, autoexposure/exposure,
Hans Verkuil882a9352011-08-26 08:35:59 -0300544autowhitebalance/red balance/blue balance. In all cases you have one control
Hans Verkuilc76cd632011-06-07 05:46:53 -0300545that determines whether another control is handled automatically by the hardware,
546or whether it is under manual control from the user.
547
548If the cluster is in automatic mode, then the manual controls should be
Hans Verkuil882a9352011-08-26 08:35:59 -0300549marked inactive and volatile. When the volatile controls are read the
550g_volatile_ctrl operation should return the value that the hardware's automatic
551mode set up automatically.
Hans Verkuilc76cd632011-06-07 05:46:53 -0300552
553If the cluster is put in manual mode, then the manual controls should become
Hans Verkuil882a9352011-08-26 08:35:59 -0300554active again and the volatile flag is cleared (so g_volatile_ctrl is no longer
555called while in manual mode). In addition just before switching to manual mode
556the current values as determined by the auto mode are copied as the new manual
557values.
Hans Verkuilc76cd632011-06-07 05:46:53 -0300558
559Finally the V4L2_CTRL_FLAG_UPDATE should be set for the auto control since
560changing that control affects the control flags of the manual controls.
561
562In order to simplify this a special variation of v4l2_ctrl_cluster was
563introduced:
564
565void v4l2_ctrl_auto_cluster(unsigned ncontrols, struct v4l2_ctrl **controls,
566 u8 manual_val, bool set_volatile);
567
568The first two arguments are identical to v4l2_ctrl_cluster. The third argument
569tells the framework which value switches the cluster into manual mode. The
Hans Verkuil88365102011-08-26 07:35:14 -0300570last argument will optionally set V4L2_CTRL_FLAG_VOLATILE for the non-auto controls.
Hans Verkuil882a9352011-08-26 08:35:59 -0300571If it is false, then the manual controls are never volatile. You would typically
572use that if the hardware does not give you the option to read back to values as
573determined by the auto mode (e.g. if autogain is on, the hardware doesn't allow
574you to obtain the current gain value).
Hans Verkuilc76cd632011-06-07 05:46:53 -0300575
576The first control of the cluster is assumed to be the 'auto' control.
577
578Using this function will ensure that you don't need to handle all the complex
579flag and volatile handling.
580
581
Hans Verkuila42b57f2010-08-01 14:35:53 -0300582VIDIOC_LOG_STATUS Support
583=========================
584
585This ioctl allow you to dump the current status of a driver to the kernel log.
586The v4l2_ctrl_handler_log_status(ctrl_handler, prefix) can be used to dump the
587value of the controls owned by the given handler to the log. You can supply a
588prefix as well. If the prefix didn't end with a space, then ': ' will be added
589for you.
590
591
592Different Handlers for Different Video Nodes
593============================================
594
595Usually the V4L2 driver has just one control handler that is global for
596all video nodes. But you can also specify different control handlers for
597different video nodes. You can do that by manually setting the ctrl_handler
598field of struct video_device.
599
600That is no problem if there are no subdevs involved but if there are, then
601you need to block the automatic merging of subdev controls to the global
602control handler. You do that by simply setting the ctrl_handler field in
603struct v4l2_device to NULL. Now v4l2_device_register_subdev() will no longer
604merge subdev controls.
605
606After each subdev was added, you will then have to call v4l2_ctrl_add_handler
607manually to add the subdev's control handler (sd->ctrl_handler) to the desired
608control handler. This control handler may be specific to the video_device or
609for a subset of video_device's. For example: the radio device nodes only have
610audio controls, while the video and vbi device nodes share the same control
611handler for the audio and video controls.
612
613If you want to have one handler (e.g. for a radio device node) have a subset
614of another handler (e.g. for a video device node), then you should first add
615the controls to the first handler, add the other controls to the second
616handler and finally add the first handler to the second. For example:
617
618 v4l2_ctrl_new_std(&radio_ctrl_handler, &radio_ops, V4L2_CID_AUDIO_VOLUME, ...);
619 v4l2_ctrl_new_std(&radio_ctrl_handler, &radio_ops, V4L2_CID_AUDIO_MUTE, ...);
620 v4l2_ctrl_new_std(&video_ctrl_handler, &video_ops, V4L2_CID_BRIGHTNESS, ...);
621 v4l2_ctrl_new_std(&video_ctrl_handler, &video_ops, V4L2_CID_CONTRAST, ...);
Hans Verkuil34a6b7d2012-09-14 07:15:03 -0300622 v4l2_ctrl_add_handler(&video_ctrl_handler, &radio_ctrl_handler, NULL);
623
624The last argument to v4l2_ctrl_add_handler() is a filter function that allows
625you to filter which controls will be added. Set it to NULL if you want to add
626all controls.
Hans Verkuila42b57f2010-08-01 14:35:53 -0300627
628Or you can add specific controls to a handler:
629
630 volume = v4l2_ctrl_new_std(&video_ctrl_handler, &ops, V4L2_CID_AUDIO_VOLUME, ...);
631 v4l2_ctrl_new_std(&video_ctrl_handler, &ops, V4L2_CID_BRIGHTNESS, ...);
632 v4l2_ctrl_new_std(&video_ctrl_handler, &ops, V4L2_CID_CONTRAST, ...);
633 v4l2_ctrl_add_ctrl(&radio_ctrl_handler, volume);
634
635What you should not do is make two identical controls for two handlers.
636For example:
637
638 v4l2_ctrl_new_std(&radio_ctrl_handler, &radio_ops, V4L2_CID_AUDIO_MUTE, ...);
639 v4l2_ctrl_new_std(&video_ctrl_handler, &video_ops, V4L2_CID_AUDIO_MUTE, ...);
640
641This would be bad since muting the radio would not change the video mute
642control. The rule is to have one control for each hardware 'knob' that you
643can twiddle.
644
645
646Finding Controls
647================
648
649Normally you have created the controls yourself and you can store the struct
650v4l2_ctrl pointer into your own struct.
651
652But sometimes you need to find a control from another handler that you do
653not own. For example, if you have to find a volume control from a subdev.
654
655You can do that by calling v4l2_ctrl_find:
656
657 struct v4l2_ctrl *volume;
658
659 volume = v4l2_ctrl_find(sd->ctrl_handler, V4L2_CID_AUDIO_VOLUME);
660
661Since v4l2_ctrl_find will lock the handler you have to be careful where you
662use it. For example, this is not a good idea:
663
664 struct v4l2_ctrl_handler ctrl_handler;
665
666 v4l2_ctrl_new_std(&ctrl_handler, &video_ops, V4L2_CID_BRIGHTNESS, ...);
667 v4l2_ctrl_new_std(&ctrl_handler, &video_ops, V4L2_CID_CONTRAST, ...);
668
669...and in video_ops.s_ctrl:
670
671 case V4L2_CID_BRIGHTNESS:
672 contrast = v4l2_find_ctrl(&ctrl_handler, V4L2_CID_CONTRAST);
673 ...
674
675When s_ctrl is called by the framework the ctrl_handler.lock is already taken, so
676attempting to find another control from the same handler will deadlock.
677
678It is recommended not to use this function from inside the control ops.
679
680
681Inheriting Controls
682===================
683
684When one control handler is added to another using v4l2_ctrl_add_handler, then
685by default all controls from one are merged to the other. But a subdev might
686have low-level controls that make sense for some advanced embedded system, but
687not when it is used in consumer-level hardware. In that case you want to keep
688those low-level controls local to the subdev. You can do this by simply
689setting the 'is_private' flag of the control to 1:
690
691 static const struct v4l2_ctrl_config ctrl_private = {
692 .ops = &ctrl_custom_ops,
693 .id = V4L2_CID_...,
694 .name = "Some Private Control",
695 .type = V4L2_CTRL_TYPE_INTEGER,
696 .max = 15,
697 .step = 1,
698 .is_private = 1,
699 };
700
701 ctrl = v4l2_ctrl_new_custom(&foo->ctrl_handler, &ctrl_private, NULL);
702
703These controls will now be skipped when v4l2_ctrl_add_handler is called.
704
705
706V4L2_CTRL_TYPE_CTRL_CLASS Controls
707==================================
708
709Controls of this type can be used by GUIs to get the name of the control class.
710A fully featured GUI can make a dialog with multiple tabs with each tab
711containing the controls belonging to a particular control class. The name of
712each tab can be found by querying a special control with ID <control class | 1>.
713
714Drivers do not have to care about this. The framework will automatically add
715a control of this type whenever the first control belonging to a new control
716class is added.
717
718
Hans Verkuil8ac7a942012-09-07 04:46:39 -0300719Adding Notify Callbacks
720=======================
Hans Verkuila42b57f2010-08-01 14:35:53 -0300721
Hans Verkuil8ac7a942012-09-07 04:46:39 -0300722Sometimes the platform or bridge driver needs to be notified when a control
723from a sub-device driver changes. You can set a notify callback by calling
724this function:
Hans Verkuila42b57f2010-08-01 14:35:53 -0300725
Hans Verkuil8ac7a942012-09-07 04:46:39 -0300726void v4l2_ctrl_notify(struct v4l2_ctrl *ctrl,
727 void (*notify)(struct v4l2_ctrl *ctrl, void *priv), void *priv);
Hans Verkuila42b57f2010-08-01 14:35:53 -0300728
Hans Verkuil8ac7a942012-09-07 04:46:39 -0300729Whenever the give control changes value the notify callback will be called
730with a pointer to the control and the priv pointer that was passed with
731v4l2_ctrl_notify. Note that the control's handler lock is held when the
732notify function is called.
733
734There can be only one notify function per control handler. Any attempt
735to set another notify function will cause a WARN_ON.