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The Android Open Source Projectf6c38712009-03-03 19:28:47 -08001<html>
2 <head>
3 <title>Android JNI Tips</title>
4 <link rel=stylesheet href="android.css">
5 </head>
6
7 <body>
8 <h1><a name="JNI_Tips"></a>Android JNI Tips</h1>
9<p>
10</p><p>
11</p><ul>
12<li> <a href="#What_s_JNI_">What's JNI?</a>
13</li>
14<li> <a href="#JavaVM_and_JNIEnv">JavaVM and JNIEnv</a>
15
16</li>
Andy McFadden40f32712009-09-22 13:55:42 -070017<li> <a href="#jclass_jmethodID_and_jfieldID">jclass, jmethodID, and jfieldID</a>
The Android Open Source Projectf6c38712009-03-03 19:28:47 -080018</li>
19<li> <a href="#local_vs_global_references">Local vs. Global References</a>
20</li>
21<li> <a href="#UTF_8_and_UTF_16_strings">UTF-8 and UTF-16 Strings</a>
22</li>
23<li> <a href="#Arrays">Primitive Arrays</a>
24</li>
25<li> <a href="#RegionCalls">Region Calls</a>
26</li>
27<li> <a href="#Exceptions">Exceptions</a>
28</li>
29
30<li> <a href="#Extended_checking">Extended Checking</a>
31</li>
32<li> <a href="#Native_Libraries">Native Libraries</a>
33</li>
34<li> <a href="#64bit">64-bit Considerations</a>
35</li>
36
37<li> <a href="#Unsupported">Unsupported Features</a>
38</ul>
39<p>
40<noautolink>
41</noautolink></p><p>
42</p><h2><a name="What_s_JNI_"> </a> What's JNI? </h2>
43<p>
44
45JNI is the Java Native Interface. It defines a way for code written in the
46Java programming language to interact with native
47code, e.g. functions written in C/C++. It's VM-neutral, has support for loading code from
48dynamic shared libraries, and while cumbersome at times is reasonably efficient.
49</p><p>
50You really should read through the
51<a href="http://java.sun.com/javase/6/docs/technotes/guides/jni/spec/jniTOC.html">JNI spec for J2SE 1.6</a>
52to get a sense for how JNI works and what features are available. Some
53aspects of the interface aren't immediately obvious on
54first reading, so you may find the next few sections handy.
55The more detailed <i>JNI Programmer's Guide and Specification</i> can be found
56<a href="http://java.sun.com/docs/books/jni/html/jniTOC.html">here</a>.
57</p><p>
58</p><p>
59</p><h2><a name="JavaVM_and_JNIEnv"> </a> JavaVM and JNIEnv </h2>
60<p>
61JNI defines two key data structures, "JavaVM" and "JNIEnv". Both of these are essentially
62pointers to pointers to function tables. (In the C++ version, it's a class whose sole member
63is a pointer to a function table.) The JavaVM provides the "invocation interface" functions,
64which allow you to create and destroy the VM. In theory you can have multiple VMs per process,
65but Android's VMs only allow one.
66</p><p>
67The JNIEnv provides most of the JNI functions. Your native functions all receive a JNIEnv as
68the first argument.
69</p><p>
70
71On some VMs, the JNIEnv is used for thread-local storage. For this reason, <strong>you cannot share a JNIEnv between threads</strong>.
72If a piece of code has no other way to get its JNIEnv, you should share
73the JavaVM, and use JavaVM-&gt;GetEnv to discover the thread's JNIEnv.
74</p><p>
75The C and C++ declarations of JNIEnv and JavaVM are different. "jni.h" provides different typedefs
76depending on whether it's included into ".c" or ".cpp". For this reason it's a bad idea to
77include JNIEnv arguments in header files included by both languages. (Put another way: if your
78header file requires "#ifdef __cplusplus", you may have to do some extra work if anything in
79that header refers to JNIEnv.)
80</p><p>
81</p><p>
Andy McFadden40f32712009-09-22 13:55:42 -070082</p><h2><a name="jclass_jmethodID_and_jfieldID"> jclass, jmethodID, and jfieldID </a></h2>
The Android Open Source Projectf6c38712009-03-03 19:28:47 -080083<p>
84If you want to access an object's field from native code, you would do the following:
85</p><p>
86</p><ul>
87<li> Get the class object reference for the class with <code>FindClass</code>
88</li>
89<li> Get the field ID for the field with <code>GetFieldID</code>
90</li>
91<li> Get the contents of the field with something appropriate, e.g.
92<code>GetIntField</code>
93</li>
94</ul>
95<p>
96Similarly, to call a method, you'd first get a class object reference and then a method ID. The IDs are often just
97pointers to internal VM data structures. Looking them up may require several string
98comparisons, but once you have them the actual call to get the field or invoke the method
99is very quick.
100</p><p>
101If performance is important, it's useful to look the values up once and cache the results
102in your native code. Because we are limiting ourselves to one VM per process, it's reasonable
103to store this data in a static local structure.
104</p><p>
105The class references, field IDs, and method IDs are guaranteed valid until the class is unloaded. Classes
106are only unloaded if all classes associated with a ClassLoader can be garbage collected,
Andy McFadden40f32712009-09-22 13:55:42 -0700107which is rare but will not be impossible in our system. Note however that
108the <code>jclass</code>
The Android Open Source Projectf6c38712009-03-03 19:28:47 -0800109is a class reference and <strong>must be protected</strong> with a call
110to <code>NewGlobalRef</code> (see the next section).
111</p><p>
112If you would like to cache the IDs when a class is loaded, and automatically re-cache them
113if the class is ever unloaded and reloaded, the correct way to initialize
114the IDs is to add a piece of code that looks like this to the appropriate class:
115</p><p>
116
117</p><pre> /*
118 * We use a class initializer to allow the native code to cache some
119 * field offsets.
120 */
121
122 /*
123 * A native function that looks up and caches interesting
124 * class/field/method IDs for this class. Returns false on failure.
125 */
126 native private static boolean nativeClassInit();
Carl Shapirode750892010-06-08 16:37:12 -0700127
The Android Open Source Projectf6c38712009-03-03 19:28:47 -0800128 /*
129 * Invoke the native initializer when the class is loaded.
130 */
131 static {
132 if (!nativeClassInit())
133 throw new RuntimeException("native init failed");
134 }
135</pre>
136<p>
137Create a nativeClassInit method in your C/C++ code that performs the ID lookups. The code
138will be executed once, when the class is initialized. If the class is ever unloaded and
139then reloaded, it will be executed again. (See the implementation of java.io.FileDescriptor
140for an example in our source tree.)
141</p><p>
142</p><p>
143</p><p>
144</p><h2><a name="local_vs_global_references"> Local vs. Global References </a></h2>
145<p>
146Every object that JNI returns is a "local reference". This means that it's valid for the
147duration of the current native method in the current thread.
148<strong>Even if the object itself continues to live on after the native method returns, the reference is not valid.</strong>
Andy McFadden40f32712009-09-22 13:55:42 -0700149This applies to all sub-classes of <code>jobject</code>, including
150<code>jclass</code>, <code>jstring</code>, and <code>jarray</code>.
151(Dalvik VM will warn you about most reference mis-uses when extended JNI
152checks are enabled.)
The Android Open Source Projectf6c38712009-03-03 19:28:47 -0800153</p><p>
154
Andy McFadden40f32712009-09-22 13:55:42 -0700155If you want to hold on to a reference for a longer period, you must use
156a "global" reference. The <code>NewGlobalRef</code> function takes the
157local reference as an argument and returns a global one.
158The global reference is guaranteed to be valid until you call
159<code>DeleteGlobalRef</code>.
The Android Open Source Projectf6c38712009-03-03 19:28:47 -0800160
Andy McFadden40f32712009-09-22 13:55:42 -0700161</p><p>
162This pattern is commonly used when caching copies of class objects obtained
163from <code>FindClass</code>, e.g.:
164<p><pre>jclass* localClass = env-&gt;FindClass("MyClass");
165jclass* globalClass = (jclass*) env-&gt;NewGlobalRef(localClass);
The Android Open Source Projectf6c38712009-03-03 19:28:47 -0800166</pre>
167
The Android Open Source Projectf6c38712009-03-03 19:28:47 -0800168</p><p>
169All JNI methods accept both local and global references as arguments.
Andy McFadden5aca6032009-05-06 16:48:33 -0700170It's possible for references to the same object to have different values;
171for example, the return values from consecutive calls to
172<code>NewGlobalRef</code> on the same object may be different.
173<strong>To see if two references refer to the same object,
174you must use the <code>IsSameObject</code> function.</strong> Never compare
175references with "==" in native code.
The Android Open Source Projectf6c38712009-03-03 19:28:47 -0800176</p><p>
Andy McFaddenc7659ec2009-09-18 16:14:41 -0700177One consequence of this is that you
Andy McFadden40f32712009-09-22 13:55:42 -0700178<strong>must not assume object references are constant or unique</strong>
Andy McFaddenc7659ec2009-09-18 16:14:41 -0700179in native code. The 32-bit value representing an object may be different
180from one invocation of a method to the next, and it's possible that two
Andy McFadden40f32712009-09-22 13:55:42 -0700181different objects could have the same 32-bit value on consecutive calls. Do
182not use <code>jobject</code> values as keys.
Andy McFaddenc7659ec2009-09-18 16:14:41 -0700183</p><p>
The Android Open Source Projectf6c38712009-03-03 19:28:47 -0800184Programmers are required to "not excessively allocate" local references. In practical terms this means
185that if you're creating large numbers of local references, perhaps while running through an array of
186Objects, you should free them manually with
187<code>DeleteLocalRef</code> instead of letting JNI do it for you. The
188VM is only required to reserve slots for
18916 local references, so if you need more than that you should either delete as you go or use
190<code>EnsureLocalCapacity</code> to reserve more.
191</p><p>
192Note: method and field IDs are just 32-bit identifiers, not object
193references, and should not be passed to <code>NewGlobalRef</code>. The raw data
194pointers returned by functions like <code>GetStringUTFChars</code>
195and <code>GetByteArrayElements</code> are also not objects.
196</p><p>
197One unusual case deserves separate mention. If you attach a native
198thread to the VM with AttachCurrentThread, the code you are running will
199never "return" to the VM until the thread detaches from the VM. Any local
Andy McFadden40f32712009-09-22 13:55:42 -0700200references you create will have to be deleted manually unless you're going
201to detach the thread soon.
The Android Open Source Projectf6c38712009-03-03 19:28:47 -0800202</p><p>
203</p><p>
204</p><p>
205</p><h2><a name="UTF_8_and_UTF_16_strings"> </a> UTF-8 and UTF-16 Strings </h2>
206<p>
207The Java programming language uses UTF-16. For convenience, JNI provides methods that work with "modified UTF-8" encoding
208as well. (Some VMs use the modified UTF-8 internally to store strings; ours do not.) The
209modified encoding only supports the 8- and 16-bit forms, and stores ASCII NUL values in a 16-bit encoding.
210The nice thing about it is that you can count on having C-style zero-terminated strings,
211suitable for use with standard libc string functions. The down side is that you cannot pass
212arbitrary UTF-8 data into the VM and expect it to work correctly.
213</p><p>
214It's usually best to operate with UTF-16 strings. With our current VMs, the
215<code>GetStringChars</code> method
216does not require a copy, whereas <code>GetStringUTFChars</code> requires a malloc and a UTF conversion. Note that
217<strong>UTF-16 strings are not zero-terminated</strong>, and \u0000 is allowed,
218so you need to hang on to the string length as well as
219the string pointer.
220
221</p><p>
Andy McFadden5aca6032009-05-06 16:48:33 -0700222<strong>Don't forget to Release the strings you Get</strong>. The
223string functions return <code>jchar*</code> or <code>jbyte*</code>, which
224are C-style pointers to primitive data rather than local references. They
225are guaranteed valid until Release is called, which means they are not
The Android Open Source Projectf6c38712009-03-03 19:28:47 -0800226released when the native method returns.
227</p><p>
Andy McFadden7e7a3322010-01-28 12:27:06 -0800228<strong>Data passed to NewStringUTF must be in "modified" UTF-8 format</strong>. A
229common mistake is reading character data from a file or network stream
230and handing it to <code>NewStringUTF</code> without filtering it.
231Unless you know the data is 7-bit ASCII, you need to strip out high-ASCII
232characters or convert them to proper "modified" UTF-8 form. If you don't,
233the UTF-16 conversion will likely not be what you expect. The extended
234JNI checks will scan strings and warn you about invalid data, but they
235won't catch everything.
236</p><p>
The Android Open Source Projectf6c38712009-03-03 19:28:47 -0800237</p><p>
238
239
240</p><h2><a name="Arrays"> </a> Primitive Arrays </h2>
241<p>
242JNI provides functions for accessing the contents of array objects.
243While arrays of objects must be accessed one entry at a time, arrays of
244primitives can be read and written directly as if they were declared in C.
245</p><p>
246To make the interface as efficient as possible without constraining
247the VM implementation,
248the <code>Get&lt;PrimitiveType&gt;ArrayElements</code> family of calls
249allows the VM to either return a pointer to the actual elements, or
250allocate some memory and make a copy. Either way, the raw pointer returned
251is guaranteed to be valid until the corresponding <code>Release</code> call
252is issued (which implies that, if the data wasn't copied, the array object
253will be pinned down and can't be relocated as part of compacting the heap).
254<strong>You must Release every array you Get.</strong> Also, if the Get
255call fails, you must ensure that your code doesn't try to Release a NULL
256pointer later.
257</p><p>
258You can determine whether or not the data was copied by passing in a
259non-NULL pointer for the <code>isCopy</code> argument. This is rarely
260useful.
261</p><p>
262The <code>Release</code> call takes a <code>mode</code> argument that can
263have one of three values. The actions performed by the VM depend upon
264whether it returned a pointer to the actual data or a copy of it:
265<ul>
266 <li><code>0</code>
267 <ul>
268 <li>Actual: the array object is un-pinned.
269 <li>Copy: data is copied back. The buffer with the copy is freed.
270 </ul>
271 <li><code>JNI_COMMIT</code>
272 <ul>
273 <li>Actual: does nothing.
274 <li>Copy: data is copied back. The buffer with the copy
275 <strong>is not freed</strong>.
276 </ul>
277 <li><code>JNI_ABORT</code>
278 <ul>
279 <li>Actual: the array object is un-pinned. Earlier
280 writes are <strong>not</strong> aborted.
281 <li>Copy: the buffer with the copy is freed; any changes to it are lost.
282 </ul>
283</ul>
284</p><p>
285One reason for checking the <code>isCopy</code> flag is to know if
286you need to call <code>Release</code> with <code>JNI_COMMIT</code>
287after making changes to an array -- if you're alternating between making
288changes and executing code that uses the contents of the array, you may be
289able to
290skip the no-op commit. Another possible reason for checking the flag is for
291efficient handling of <code>JNI_ABORT</code>. For example, you might want
292to get an array, modify it in place, pass pieces to other functions, and
293then discard the changes. If you know that JNI is making a new copy for
294you, there's no need to create another "editable" copy. If JNI is passing
295you the original, then you do need to make your own copy.
296</p><p>
297Some have asserted that you can skip the <code>Release</code> call if
298<code>*isCopy</code> is false. This is not the case. If no copy buffer was
299allocated, then the original memory must be pinned down and can't be moved by
300the garbage collector.
301</p><p>
302Also note that the <code>JNI_COMMIT</code> flag does NOT release the array,
303and you will need to call <code>Release</code> again with a different flag
304eventually.
305</p><p>
306</p><p>
307
308
309</p><h2><a name="RegionCalls"> Region Calls </a></h2>
310
311<p>
312There is an alternative to calls like <code>Get&lt;Type&gt;ArrayElements</code>
313and <code>GetStringChars</code> that may be very helpful when all you want
314to do is copy data in or out. Consider the following:
315<pre>
316 jbyte* data = env->GetByteArrayElements(array, NULL);
317 if (data != NULL) {
318 memcpy(buffer, data, len);
319 env->ReleaseByteArrayElements(array, data, JNI_ABORT);
320 }
321</pre>
322<p>
323This grabs the array, copies the first <code>len</code> byte
324elements out of it, and then releases the array. Depending upon the VM
325policies the <code>Get</code> call will either pin or copy the array contents.
326We copy the data (for perhaps a second time), then call Release; in this case
327we use <code>JNI_ABORT</code> so there's no chance of a third copy.
328</p><p>
329We can accomplish the same thing with this:
330<pre>
331 env->GetByteArrayRegion(array, 0, len, buffer);
332</pre>
333</p><p>
334This accomplishes the same thing, with several advantages:
335<ul>
Andy McFaddenc7659ec2009-09-18 16:14:41 -0700336 <li>Requires one JNI call instead of 2, reducing overhead.
The Android Open Source Projectf6c38712009-03-03 19:28:47 -0800337 <li>Doesn't require pinning or extra data copies.
Andy McFaddenc7659ec2009-09-18 16:14:41 -0700338 <li>Reduces the risk of programmer error -- no risk of forgetting
339 to call <code>Release</code> after something fails.
The Android Open Source Projectf6c38712009-03-03 19:28:47 -0800340</ul>
341</p><p>
342Similarly, you can use the <code>Set&lt;Type&gt;ArrayRegion</code> call
343to copy data into an array, and <code>GetStringRegion</code> or
344<code>GetStringUTFRegion</code> to copy characters out of a
345<code>String</code>.
346
347
348</p><h2><a name="Exceptions"> Exceptions </a></h2>
349<p>
350<strong>You may not call most JNI functions while an exception is pending.</strong>
351Your code is expected to notice the exception (via the function's return value,
352<code>ExceptionCheck()</code>, or <code>ExceptionOccurred()</code>) and return,
353or clear the exception and handle it.
354</p><p>
355The only JNI functions that you are allowed to call while an exception is
356pending are:
357<font size="-1"><ul>
358 <li>DeleteGlobalRef
359 <li>DeleteLocalRef
360 <li>DeleteWeakGlobalRef
361 <li>ExceptionCheck
362 <li>ExceptionClear
363 <li>ExceptionDescribe
364 <li>ExceptionOccurred
365 <li>MonitorExit
366 <li>PopLocalFrame
367 <li>PushLocalFrame
Elliott Hughesb7906ed2009-09-09 15:16:59 -0700368 <li>Release&lt;PrimitiveType&gt;ArrayElements
The Android Open Source Projectf6c38712009-03-03 19:28:47 -0800369 <li>ReleasePrimitiveArrayCritical
370 <li>ReleaseStringChars
371 <li>ReleaseStringCritical
372 <li>ReleaseStringUTFChars
373</ul></font>
374</p><p>
375Note that exceptions thrown by interpreted code do not "leap over" native code,
376and C++ exceptions thrown by native code are not handled by Dalvik.
377The JNI <code>Throw</code> and <code>ThrowNew</code> instructions just
378set an exception pointer in the current thread. Upon returning to the VM from
379native code, the exception will be noted and handled appropriately.
380</p><p>
381Native code can "catch" an exception by calling <code>ExceptionCheck</code> or
382<code>ExceptionOccurred</code>, and clear it with
383<code>ExceptionClear</code>. As usual,
384discarding exceptions without handling them can lead to problems.
385</p><p>
386There are no built-in functions for manipulating the Throwable object
387itself, so if you want to (say) get the exception string you will need to
388find the Throwable class, look up the method ID for
389<code>getMessage "()Ljava/lang/String;"</code>, invoke it, and if the result
390is non-NULL use <code>GetStringUTFChars</code> to get something you can
391hand to printf or a LOG macro.
392
393</p><p>
394</p><p>
395</p><h2><a name="Extended_checking"> Extended Checking </a></h2>
396<p>
Andy McFadden40f32712009-09-22 13:55:42 -0700397JNI does very little error checking. Calling <code>SetIntField</code>
The Android Open Source Projectf6c38712009-03-03 19:28:47 -0800398on an Object field will succeed, even if the field is marked
399<code>private</code> and <code>final</code>. The
400goal is to minimize the overhead on the assumption that, if you've written it in native code,
401you probably did it for performance reasons.
402</p><p>
403Some VMs support extended checking with the "<code>-Xcheck:jni</code>" flag. If the flag is set, the VM
404puts a different table of functions into the JavaVM and JNIEnv pointers. These functions do
405an extended series of checks before calling the standard implementation.
406
407</p><p>
Andy McFaddenc7659ec2009-09-18 16:14:41 -0700408Some things that may be checked:
The Android Open Source Projectf6c38712009-03-03 19:28:47 -0800409</p><p>
410</p>
411<ul>
412<li> Check for null pointers where not allowed.
Andy McFadden3ccaec42010-06-04 16:51:47 -0700413</li>
The Android Open Source Projectf6c38712009-03-03 19:28:47 -0800414<li> Verify argument type correctness (jclass is a class object,
415jfieldID points to field data, jstring is a java.lang.String).
416</li>
417<li> Field type correctness, e.g. don't store a HashMap in a String field.
418</li>
419<li> Check to see if an exception is pending on calls where pending exceptions are not legal.
420</li>
421<li> Check for calls to inappropriate functions between Critical get/release calls.
422</li>
423<li> Check that JNIEnv structs aren't being shared between threads.
424
425</li>
426<li> Make sure local references aren't used outside their allowed lifespan.
427</li>
Andy McFadden7e7a3322010-01-28 12:27:06 -0800428<li> UTF-8 strings contain only valid "modified UTF-8" data.
The Android Open Source Projectf6c38712009-03-03 19:28:47 -0800429</li>
430</ul>
431<p>Accessibility of methods and fields (i.e. public vs. private) is not
432checked.
433<p>
434The Dalvik VM supports the <code>-Xcheck:jni</code> flag. For a
435description of how to enable it for Android apps, see
436<a href="embedded-vm-control.html">Controlling the Embedded VM</a>.
437It's currently enabled by default in the Android emulator and on
438"engineering" device builds.
439
440</p><p>
441JNI checks can be modified with the <code>-Xjniopts</code> command-line
442flag. Currently supported values include:
443</p>
444<blockquote><dl>
445<dt>forcecopy
446<dd>When set, any function that can return a copy of the original data
447(array of primitive values, UTF-16 chars) will always do so. The buffers
448are over-allocated and surrounded with a guard pattern to help identify
449code writing outside the buffer, and the contents are erased before the
450storage is freed to trip up code that uses the data after calling Release.
Andy McFaddenc7659ec2009-09-18 16:14:41 -0700451This will have a noticeable performance impact on some applications.
The Android Open Source Projectf6c38712009-03-03 19:28:47 -0800452<dt>warnonly
453<dd>By default, JNI "warnings" cause the VM to abort. With this flag
454it continues on.
455</dl></blockquote>
456
457
458</p><p>
459</p><h2><a name="Native_Libraries"> Native Libraries </a></h2>
460<p>
461You can load native code from shared libraries with the standard
462<code>System.loadLibrary()</code> call. The
463preferred way to get at your native code is:
464</p><p>
465</p><ul>
Andy McFadden40f32712009-09-22 13:55:42 -0700466<li> Call <code>System.loadLibrary()</code> from a static class
467initializer. (See the earlier example, where one is used to call
468<code>nativeClassInit()</code>.) The argument is the "undecorated"
469library name, e.g. to load "libfubar.so" you would pass in "fubar".
The Android Open Source Projectf6c38712009-03-03 19:28:47 -0800470
471</li>
472<li> Provide a native function: <code><strong>jint JNI_OnLoad(JavaVM* vm, void* reserved)</strong></code>
473</li>
474<li>In <code>JNI_OnLoad</code>, register all of your native methods. You
475should declare
476the methods "static" so the names don't take up space in the symbol table
477on the device.
478</li>
479</ul>
480<p>
481The <code>JNI_OnLoad</code> function should look something like this if
482written in C:
483</p><blockquote><pre>jint JNI_OnLoad(JavaVM* vm, void* reserved)
484{
485 JNIEnv* env;
486 if ((*vm)->GetEnv(vm, (void**) &env, JNI_VERSION_1_4) != JNI_OK)
487 return -1;
488
489 /* get class with (*env)->FindClass */
490 /* register methods with (*env)->RegisterNatives */
491
492 return JNI_VERSION_1_4;
493}
494</pre></blockquote>
495</p><p>
496You can also call <code>System.load()</code> with the full path name of the
Andy McFadden40f32712009-09-22 13:55:42 -0700497shared library. For Android apps, you may find it useful to get the full
498path to the application's private data storage area from the context object.
The Android Open Source Projectf6c38712009-03-03 19:28:47 -0800499</p><p>
Andy McFadden278c12b2009-09-21 16:28:39 -0700500This is the recommended approach, but not the only approach. The VM does
501not require explicit registration, nor that you provide a
502<code>JNI_OnLoad</code> function.
503You can instead use "discovery" of native methods that are named in a
The Android Open Source Projectf6c38712009-03-03 19:28:47 -0800504specific way (see <a href="http://java.sun.com/javase/6/docs/technotes/guides/jni/spec/design.html#wp615">
Andy McFadden278c12b2009-09-21 16:28:39 -0700505 the JNI spec</a> for details), though this is less desirable.
506It requires more space in the shared object symbol table,
The Android Open Source Projectf6c38712009-03-03 19:28:47 -0800507loading is slower because it requires string searches through all of the
508loaded shared libraries, and if a method signature is wrong you won't know
509about it until the first time the method is actually used.
510</p><p>
Andy McFadden278c12b2009-09-21 16:28:39 -0700511One other note about <code>JNI_OnLoad</code>: any <code>FindClass</code>
512calls you make from there will happen in the context of the class loader
513that was used to load the shared library. Normally <code>FindClass</code>
514uses the loader associated with the method at the top of the interpreted
515stack, or if there isn't one (because the thread was just attached to
516the VM) it uses the "system" class loader.
517</p><p>
The Android Open Source Projectf6c38712009-03-03 19:28:47 -0800518
519
520</p><h2><a name="64bit"> 64-bit Considerations </a></h2>
521
522<p>
523Android is currently expected to run on 32-bit platforms. In theory it
524could be built for a 64-bit system, but that is not a goal at this time.
525For the most part this isn't something that you will need to worry about
526when interacting with native code,
527but it becomes significant if you plan to store pointers to native
528structures in integer fields in an object. To support architectures
529that use 64-bit pointers, <strong>you need to stash your native pointers in a
530<code>long</code> field rather than an <code>int</code></strong>.
531
532
533</p><h2><a name="Unsupported"> Unsupported Features </a></h2>
534<p>All JNI 1.6 features are supported, with the following exceptions:
535<ul>
536 <li><code>DefineClass</code> is not implemented. Dalvik does not use
537 Java bytecodes or class files, so passing in binary class data
538 doesn't work. Translation facilities may be added in a future
539 version of the VM.</li>
Andy McFaddenb18992f2009-09-25 10:42:15 -0700540 <li>"Weak global" references are implemented, but may only be passed
541 to <code>NewLocalRef</code>, <code>NewGlobalRef</code>, and
542 <code>DeleteWeakGlobalRef</code>. (The spec strongly encourages
543 programmers to create hard references to weak globals before doing
544 anything with them, so this should not be at all limiting.)</li>
The Android Open Source Projectf6c38712009-03-03 19:28:47 -0800545 <li><code>GetObjectRefType</code> (new in 1.6) is implemented but not fully
546 functional -- it can't always tell the difference between "local" and
547 "global" references.</li>
548</ul>
549
550</p>
551
552<address>Copyright &copy; 2008 The Android Open Source Project</address>
553
554 </body>
555</html>