| #pragma once |
| |
| #include <EGL/egl.h> |
| #include <GLES2/gl2.h> |
| #include <GLES2/gl2ext.h> |
| |
| #define checkGlError(op) checkGLErrorDetail(__FILE__, __LINE__, (op)) |
| |
| extern bool checkGLErrorDetail(const char* file, int line, const char* op); |
| extern void checkFramebufferStatus(const char* name); |
| |
| class FrameBuffer { |
| public: |
| FrameBuffer(); |
| virtual ~FrameBuffer(); |
| |
| bool InitializeGLContext(); |
| bool Init(int width, int height, GLenum format); |
| GLuint GetTextureName() const; |
| GLuint GetFrameBufferName() const; |
| GLenum GetFormat() const; |
| |
| int GetWidth() const; |
| int GetHeight() const; |
| |
| private: |
| void Reset(); |
| bool CreateBuffers(); |
| GLuint mFrameBufferName; |
| GLuint mTextureName; |
| int mWidth; |
| int mHeight; |
| GLenum mFormat; |
| }; |