| page.title=Implementing Vulkan |
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| <h2>In this document</h2> |
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| <p>Vulkan is a low-overhead, cross-platform API for high-performance 3D graphics. |
| Like OpenGL ES, Vulkan provides tools for creating high-quality, real-time |
| graphics in applications. Vulkan advantages include reductions in CPU overhead |
| and support for the SPIR-V Binary Intermediate language.</p> |
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| <p>Details coming soon!</p> |