Heidi von Markham | fd022c7 | 2016-06-30 10:15:28 -0700 | [diff] [blame^] | 1 | page.title=Implementing Vulkan |
| 2 | @jd:body |
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| 19 | |
| 20 | <div id="qv-wrapper"> |
| 21 | <div id="qv"> |
| 22 | <h2>In this document</h2> |
| 23 | <ol id="auto-toc"> |
| 24 | </ol> |
| 25 | </div> |
| 26 | </div> |
| 27 | |
| 28 | |
| 29 | <p>Vulkan is a low-overhead, cross-platform API for high-performance 3D graphics. |
| 30 | Like OpenGL ES, Vulkan provides tools for creating high-quality, real-time |
| 31 | graphics in applications. Vulkan advantages include reductions in CPU overhead |
| 32 | and support for the SPIR-V Binary Intermediate language.</p> |
| 33 | |
| 34 | <p>Details coming soon!</p> |