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Glenn Kasten32517852015-03-30 11:57:01 -07001page.title=Measuring Audio Latency
Clay Murphy47b1d3f2013-10-03 10:02:22 -07002@jd:body
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19<div id="qv-wrapper">
20 <div id="qv">
21 <h2>In this document</h2>
22 <ol id="auto-toc">
23 </ol>
24 </div>
25</div>
26
27<p>
28 This page describes common methods for measuring input and output latency.
29</p>
30
31
32
33<h2 id="measuringOutput">Measuring Output Latency</h2>
34
35<p>
36 There are several techniques available to measure output latency,
37 with varying degrees of accuracy and ease of running, described below. Also
38see the <a href="testing_circuit.html">Testing circuit</a> for an example test environment.
39</p>
40
Glenn Kasten978bec82014-12-23 15:15:20 -080041<h3 id="ledTest">LED and oscilloscope test</h3>
Clay Murphy47b1d3f2013-10-03 10:02:22 -070042<p>
43This test measures latency in relation to the device's LED indicator.
44If your production device does not have an LED, you can install the
45 LED on a prototype form factor device. For even better accuracy
46 on prototype devices with exposed circuity, connect one
47 oscilloscope probe to the LED directly to bypass the light
48 sensor latency.
49 </p>
50
51<p>
52 If you cannot install an LED on either your production or prototype device,
53 try the following workarounds:
54</p>
55
56<ul>
57 <li>Use a General Purpose Input/Output (GPIO) pin for the same purpose.</li>
58 <li>Use JTAG or another debugging port.</li>
59 <li>Use the screen backlight. This might be risky as the
60 backlight may have a non-neglible latency, and can contribute to
61 an inaccurate latency reading.
62 </li>
63</ul>
64
65<p>To conduct this test:</p>
66
67<ol>
68 <li>Run an app that periodically pulses the LED at
69 the same time it outputs audio.
Bert McMeen3bb4b8f2015-05-06 17:21:27 -070070 <p class="note"><strong>Note:</strong> To get useful results, it is crucial to use the correct
Clay Murphy47b1d3f2013-10-03 10:02:22 -070071 APIs in the test app so that you're exercising the fast audio output path.
72 See <a href="latency_design.html">Design For Reduced Latency</a> for
Bert McMeen3bb4b8f2015-05-06 17:21:27 -070073 background.</p>
Clay Murphy47b1d3f2013-10-03 10:02:22 -070074 </li>
75 <li>Place a light sensor next to the LED.</li>
76 <li>Connect the probes of a dual-channel oscilloscope to both the wired headphone
77 jack (line output) and light sensor.</li>
78 <li>Use the oscilloscope to measure
79 the time difference between observing the line output signal versus the light
80 sensor signal.</li>
81</ol>
82
83 <p>The difference in time is the approximate audio output latency,
84 assuming that the LED latency and light sensor latency are both zero.
85 Typically, the LED and light sensor each have a relatively low latency
86 on the order of one millisecond or less, which is sufficiently low enough
87 to ignore.</p>
88
Glenn Kasten9f5130c2014-11-10 14:36:08 -080089<h2 id="measuringRoundTrip">Measuring Round-Trip Latency</h2>
90
91<p>
Glenn Kastene158b8e2015-02-06 09:48:11 -080092 <a href="http://en.wikipedia.org/wiki/Round-trip_delay_time">Round-trip latency</a>
93 is the sum of output latency and input latency.
Glenn Kasten9f5130c2014-11-10 14:36:08 -080094</p>
95
Glenn Kasten978bec82014-12-23 15:15:20 -080096<h3 id="larsenTest">Larsen test</h3>
Clay Murphy47b1d3f2013-10-03 10:02:22 -070097<p>
98 One of the easiest latency tests is an audio feedback
99 (Larsen effect) test. This provides a crude measure of combined output
100 and input latency by timing an impulse response loop. This test is not very useful
Glenn Kasten9f5130c2014-11-10 14:36:08 -0800101 for detailed analysis
Clay Murphyc9ea0002015-02-17 14:57:14 -0800102 by itself because of the nature of the test, but it can be useful for
103 calibrating other tests, and for establishing an upper bound.</p>
Clay Murphy47b1d3f2013-10-03 10:02:22 -0700104
105<p>To conduct this test:</p>
106<ol>
107 <li>Run an app that captures audio from the microphone and immediately plays the
108 captured data back over the speaker.</li>
109 <li>Create a sound externally,
Glenn Kasten9f5130c2014-11-10 14:36:08 -0800110 such as tapping a pencil by the microphone. This noise generates a feedback loop.
111 Alternatively, one can inject an impulse into the loop using software.</li>
Clay Murphy47b1d3f2013-10-03 10:02:22 -0700112 <li>Measure the time between feedback pulses to get the sum of the output latency, input latency, and application overhead.</li>
113</ol>
114
115 <p>This method does not break down the
116 component times, which is important when the output latency
Glenn Kasten9f5130c2014-11-10 14:36:08 -0800117 and input latency are independent. So this method is not recommended for measuring
118 precise output latency or input latency values in isolation, but might be useful
119 for establishing rough estimates.</p>
120
Glenn Kasten5b7c17f2015-05-21 13:04:10 -0700121 <p>
122 Output latency to on-device speaker can be significantly larger than
123 output latency to headset connector. This is due to speaker correction and protection.
124 </p>
125
Glenn Kasten73512002015-01-15 10:06:31 -0800126<p>
127We have published an example implementation at
128<a href="https://android.googlesource.com/platform/frameworks/wilhelm/+/master/tests/examples/slesTestFeedback.cpp">slesTestFeedback.cpp</a>.
129This is a command-line app and is built using the platform build environment;
130however it should be straightforward to adopt the code for other environments.
131You will also need the <a href="avoiding_pi.html#nonBlockingAlgorithms">non-blocking</a> FIFO code
132located in the <code>audio_utils</code> library.
133</p>
134
Clay Murphyc9ea0002015-02-17 14:57:14 -0800135<h3 id="loopback">Audio Loopback Dongle</h3>
Glenn Kasten9f5130c2014-11-10 14:36:08 -0800136
137<p>
Clay Murphyc9ea0002015-02-17 14:57:14 -0800138 The <a href="loopback.html">Dr. Rick O'Rang audio loopback dongle</a> is handy for
Glenn Kasten9f5130c2014-11-10 14:36:08 -0800139 measuring round-trip latency over the headset connector.
140 The image below demonstrates the result of injecting an impulse
141 into the loop once, and then allowing the feedback loop to oscillate.
142 The period of the oscillations is the round-trip latency.
143 The specific device, software release, and
144 test conditions are not specified here. The results shown
145 should not be extrapolated.
146</p>
147
Clay Murphy1b77cc22014-12-17 18:20:06 -0800148<img src="images/round_trip.png" alt="round-trip measurement" id="figure1" />
149<p class="img-caption">
150 <strong>Figure 1.</strong> Round-trip measurement
151</p>
Clay Murphy47b1d3f2013-10-03 10:02:22 -0700152
Glenn Kasten5b7c17f2015-05-21 13:04:10 -0700153<p>You may need to remove the USB cable to reduce noise,
154and adjust the volume level to get a stable oscillation.
155</p>
156
Clay Murphy47b1d3f2013-10-03 10:02:22 -0700157<h2 id="measuringInput">Measuring Input Latency</h2>
158
159<p>
160 Input latency is more difficult to measure than output latency. The following
161 tests might help.
162</p>
163
164<p>
165One approach is to first determine the output latency
166 using the LED and oscilloscope method and then use
167 the audio feedback (Larsen) test to determine the sum of output
168 latency and input latency. The difference between these two
169 measurements is the input latency.
170</p>
171
172<p>
173 Another technique is to use a GPIO pin on a prototype device.
174 Externally, pulse a GPIO input at the same time that you present
175 an audio signal to the device. Run an app that compares the
176 difference in arrival times of the GPIO signal and audio data.
177</p>
178
179<h2 id="reducing">Reducing Latency</h2>
180
181<p>To achieve low audio latency, pay special attention throughout the
182system to scheduling, interrupt handling, power management, and device
183driver design. Your goal is to prevent any part of the platform from
184blocking a <code>SCHED_FIFO</code> audio thread for more than a couple
185of milliseconds. By adopting such a systematic approach, you can reduce
186audio latency and get the side benefit of more predictable performance
187overall.
188</p>
189
190
191 <p>
192 Audio underruns, when they do occur, are often detectable only under certain
193 conditions or only at the transitions. Try stressing the system by launching
194 new apps and scrolling quickly through various displays. But be aware
195 that some test conditions are so stressful as to be beyond the design
196 goals. For example, taking a bugreport puts such enormous load on the
197 system that it may be acceptable to have an underrun in that case.
198</p>
199
200<p>
201 When testing for underruns:
202</p>
203 <ul>
204 <li>Configure any DSP after the app processor so that it adds
205 minimal latency.</li>
206 <li>Run tests under different conditions
207 such as having the screen on or off, USB plugged in or unplugged,
208 WiFi on or off, Bluetooth on or off, and telephony and data radios
209 on or off.</li>
210 <li>Select relatively quiet music that you're very familiar with, and which is easy
211 to hear underruns in.</li>
212 <li>Use wired headphones for extra sensitivity.</li>
213 <li>Give yourself breaks so that you don't experience "ear fatigue."</li>
214 </ul>
215
216<p>
217 Once you find the underlying causes of underruns, reduce
218 the buffer counts and sizes to take advantage of this.
219 The eager approach of reducing buffer counts and sizes <i>before</i>
220 analyzing underruns and fixing the causes of underruns only
221 results in frustration.
222</p>
223
224<h3 id="tools">Tools</h3>
225<p>
226 <code>systrace</code> is an excellent general-purpose tool
227 for diagnosing system-level performance glitches.
228</p>
229
230<p>
231 The output of <code>dumpsys media.audio_flinger</code> also contains a
232 useful section called "simple moving statistics." This has a summary
233 of the variability of elapsed times for each audio mix and I/O cycle.
234 Ideally, all the time measurements should be about equal to the mean or
235 nominal cycle time. If you see a very low minimum or high maximum, this is an
236 indication of a problem, likely a high scheduling latency or interrupt
237 disable time. The <i>tail</i> part of the output is especially helpful,
238 as it highlights the variability beyond +/- 3 standard deviations.
239</p>