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cristy3ed852e2009-09-05 21:47:34 +0000153<p class="navigation-index">[<a href="#overview">Architecture Overview</a> &bull; <a href="#cache">The Pixel Cache</a> &bull; <a href="#stream">Streaming Pixels</a> &bull; <a href="#properties">Image Properties and Profiles</a> &bull; <a href="#threads">Threads of Execution</a> &bull; <a href="#coders">Custom Image Coders</a> &bull; <a href="#filters">Custom Image Filters</a>]</p>
154
155<div class="doc-section">
156<p>The citizens of Oz were quite content with their benefactor, the all-powerful Wizard. They accepted his wisdom and benevolence without ever questioning the who, why, and where of his power. Like the citizens of Oz, if you feel comfortable that ImageMagick can help you convert, edit, or compose your images without knowing what goes on behind the curtain, feel free to skip this section. However, if you want to know more about the software and algorithms behind ImageMagick, read on. To fully benefit from this discussion, you should be comfortable with image nomenclature and be familiar with computer programming.</p>
157</div>
158
159<h2><a name="overview"></a>Architecture Overview</h2>
160<div class="doc-section">
161
162<p>An image typically consists of a rectangular region of pixels and metadata. To convert, edit, or compose an image in an efficient manner we need convenient access to any pixel anywhere within the region (and sometimes outside the region). And in the case of an image sequence, we need access to any pixel of any region of any image in the sequence. However, there are hundreds of image formats such JPEG, TIFF, PNG, GIF, etc., that makes it difficult to access pixels on demand. Within these formats we find differences in:</p>
163
164<ul>
165 <li>colorspace (e.g RGB, CMYK, YUV, Lab, etc.)</li>
166 <li>bit depth (.e.g 1, 4, 8, 12, 16, etc.)</li>
167 <li>storage format (e.g. unsigned, signed, float, double, etc.)</li>
168 <li>compression (e.g. uncompressed, RLE, Zip, BZip, etc.)</li>
169 <li>orientation (i.e. top-to-bottom, right-to-left, etc.),</li>
170 <li>layout (.e.g. raw, interspersed with opcodes, etc.)</li>
171</ul>
172
173<p>In addition, some image pixels may require attenuation, some formats permit more than one frame, and some formats contain vector graphics that must first be rasterized (converted from vector to pixels).</p>
174
175<p>An efficient implementation of an image processing algorithm may require we get or set:</p>
176
177<ul>
178 <li>one pixel a time (e.g. pixel at location 10,3)</li>
179 <li>a single scanline (e.g. all pixels from row 4)</li>
180 <li>a few scanlines at once (e.g. pixel rows 4-7)</li>
181 <li>a single column or columns of pixels (e.g. all pixels from column 11)</li>
182 <li>an arbitrary region of pixels from the image (e.g. pixels defined at 10,7 to 10,19)</li>
183 <li>a pixel in random order (e.g. pixel at 14,15 and 640,480)</li>
184 <li>pixels from two different images (e.g. pixel at 5,1 from image 1 and pixel at 5,1 from image 2)</li>
185 <li>pixels outside the boundaries of the image (e.g. pixel at -1,-3)</li>
186 <li>a pixel component that is unsigned or in a floating-point representation (e.g. 0.17836)</li>
187 <li>a high-dynamic range pixel that can include negative values as well as values that exceed the quantum depth (e.g. -0.00716)</li>
188 <li>one or more pixels simultaneously in different threads of execution</li>
189</ul>
190
191<p>In addition, some images include a clip mask that define which pixels are eligible to be updated. Pixels outside the area defined by the clip mask remain untouched.</p>
192
193<p>Given the varied image formats and image processing requirements, we implemented the ImageMagick <a href="#cache">pixel cache</a> to provide convenient sequential or parallel access to any pixel on demand anywhere inside the image region and from any image in a sequence. In addition, the pixel cache permits access to pixels outside the boundaries defined by the image (we call these <a href="#virtual-pixels">virtual pixels</a>).</p>
194
195<p>In addition to pixels, images have a plethora of <a href="#properties">image properties and profiles</a>. Properties include the well known items such as width, height, depth, and colorspace. An image may have optional properties which might include the image author, a comment, a create date, and others. Some images also include profiles for color management, or EXIF, IPTC, 8BIM, or XMP informational profiles. ImageMagick provides command line options and programming methods to get, set, or view image properties or profiles or apply profiles.</p>
196
197<p>ImageMagick consists of more than 375,000 lines of C code and optionally depends on several million lines of code in dependent libraries (e.g. JPEG, PNG, TIFF libraries). Given that, one might expect a huge architecture document. However, a great majority of image processing is simply accessing pixels and its metadata and our simple and elegant implementation makes this easy for the ImageMagick developer. We discuss the implementation of the pixel cache and getting and setting image properties and profiles in the next few sections. Next, we discuss using ImageMagick within a <a href="#threads">thread</a> of execution. In the final sections, we discuss <a href="#coders">image coders</a> to read or write a particular image format followed by a few words on creating a <a href="#filters">filter</a> to access or update pixels based on your custom requirements.</p>
198
199</div>
200
201<h2><a name="cache"></a>The Pixel Cache</h2>
202<div class="doc-section">
203
204<p>The ImageMagick pixel cache is a repository for image pixels with up to 5 channels. The first 4 channels are stored contiguously and an optional second area follows with 1 channel. The channels are at the depth specified when ImageMagick was built. The channel depths are 8 bits-per-pixel component for the Q8 version of ImageMagick, 16 bits-per-pixel component for the Q16 version, and 32 bits-per-pixel component for the Q32 version. By default pixel components are unsigned quantities, however, if you use the <a href="../www/high-dynamic-range.html">high dynamic-range</a> version of ImageMagick, the components are 32-bit floating point. The primary 4 channels can hold any value but typically contain red, green, blue, and alpha intensities or cyan, magenta, yellow, and alpha intensities. The optional fifth channel contains the colormap indexes for colormapped images or the black channel for CMYK images. The pixel cache storage may be heap memory, anonymous memory mapped memory, disk-backed memory mapped, or on disk. The pixel cache is reference-counted. Only the cache properties are copied when the cache is cloned. The cache pixels are subsequently copied when you signal your intention to update any of the pixels.</p>
205
206<h3>Create the Pixel Cache</h3>
207<div class="doc-section">
208
209<p>The pixel cache is associated with an image when it is created and it is initialized when you try to get or put pixels. Here are three common methods to associate a pixel cache with an image:</p>
210
211<h4>Create an image canvas initialized to the background color:</h4>
212<p class="code">
213 image=AllocateImage(image_info);
214 if (SetImageExtent(image,640,480) == MagickFalse)
215 { /* an exception was thrown */ }
216 (void) QueryMagickColor("red",&amp;image-&gt;background_color,&amp;image-&gt;exception);
217 SetImageBackgroundColor(image);
218</p>
219
220<h4>Create an image from a JPEG image on disk:</h4>
221<p class="code"> (void) strcpy(image_info-&gt;filename,"image.jpg"):
222 image=ReadImage(image_info,exception);
223 if (image == (Image *) NULL)
224 { /* an exception was thrown */ }
225</p>
226<h4>Create an image from a memory based image:</h4>
227<p class="code">
228 image=BlobToImage(blob_info,blob,extent,exception);
229 if (image == (Image *) NULL)
230 { /* an exception was thrown */ }
231</p>
232
233<p>In our discussion of the pixel cache we use the <a href="../www/magick-core.html">MagickCore API</a> to illustrate our points, however, the principles are the same for other program interfaces to ImageMagick.</p>
234
235<p>When the pixel cache is initialized, pixels are scaled from whatever bit depth they originated from to that required by the pixel cache. For example, a 1-channel 1-bit monochrome PBM image is scaled to a 4 channel 8-bit RGBA image, if you are using the Q8 version of ImageMagick, and 16-bit RGBA for the Q16 version. You can determine which version you have using the <a href="../www/command-line-options.html#version">&#x2011;version</a> option, as with this command: </p>
236
cristyd3ef0102009-09-12 18:11:06 +0000237<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>identify -version</span><span class='crtout'>Version: ImageMagick 6.5.5-10 2009-09-10 Q16 http://www.imagemagick.org</span></p>
cristy3ed852e2009-09-05 21:47:34 +0000238<p>As you can see, the convenience of the pixel cache sometimes comes with a trade-off in storage (e.g. storing a 1-bit monochrome image as 16-bit RGBA is wasteful) and speed (i.e. storing the entire image in memory is generally slower than accessing one scanline of pixels at a time).</p>
239</div>
240
241<h3>Access the Pixel Cache</h3>
242<div class="doc-section">
243
244<p>Once the pixel cache is associated with an image, you typically want to get, update, or put pixels into it. We refer to pixels inside the image region as <em>authentic pixels</em> and outside the region as <em>virtual pixels</em>. Use these methods to access the pixels in the cache:</p>
245<ul>
246 <li><a href="../www/api/cache.html#GetVirtualPixels">GetVirtualPixels()</a> gets pixels that you do not intend to modify</li>
247 <li><a href="../www/api/cache.html#GetAuthenticPixels">GetAuthenticPixels()</a> gets pixels that you intend to modify</li>
248 <li><a href="../www/api/cache.html#QueueAuthenticPixels">QueueAuthenticPixels()</a> queue pixels that you intend to modify</li>
249 <li><a href="../www/api/cache.html#SyncAuthenticPixels">SyncAuthenticPixels()</a> update the pixel cache with any modified pixels</li>
250</ul>
251
252<p>Here is a typical <a href="../www/magick-core.html">MagickCore</a> code snippet for manipulating pixels in the pixel cache. In our example we copy pixels from the input image to the output image and decrease the intensity by 10%:</p>
253
254<div class="viewport">
255<pre class="code">
256 long
257 x,
258 y;
259
260 const PixelPacket
261 *p;
262
263 PixelPacket
264 *q;
265
266 destination=CloneImage(source,source->columns,source->rows,MagickTrue,exception);
267 if (destination == (Image *) NULL)
268 { /* an exception was thrown */ }
269 for (y=0; y &lt; (long) source-&gt;rows; y++)
270 {
271 p=GetVirtualPixels(source,0,y,source-&gt;columns,1,exception);
272 q=GetAuthenticPixels(destination,0,y,destination-&gt;columns,1,exception);
273 if ((p == (const PixelPacket *) NULL) || (q == (PixelPacket *) NULL)
274 break;
275 for (x=0; x &lt; (long) source-&gt;columns; x++)
276 {
277 q-&gt;red=90*p-&gt;red/100;
278 q-&gt;green=90*p-&gt;green/100;
279 q-&gt;blue=90*p-&gt;blue/100;
280 q-&gt;opacity=90*p-&gt;opacity/100;
281 p++;
282 q++;
283 }
284 if (SyncAuthenticPixels(destination,exception) == MagickFalse)
285 break;
286 }
287 if (y &lt; (long) source-&gt;rows)
288 { /* an exception was thrown */ }
289</pre>
290</div>
291
292<p>When we first create the destination image by cloning the source image, the pixel cache pixels are not copied. They are only copied when you signal your intentions to modify the pixel cache by calling <a href="../www/api/cache.html#GetAuthenticPixels">GetAuthenticPixels()</a> or <a href="../www/api/cache.html#QueueAuthenticPixels">QueueAuthenticPixels()</a>. Use <a href="../www/api/cache.html#QueueAuthenticPixels">QueueAuthenticPixels()</a> if you want to set new pixel values rather than update existing ones. Finally, use <a href="../www/api/cache.html#SyncAuthenticPixels">SyncAuthenticPixels()</a> to ensure any updated pixels are pushed to the pixel cache.</p>
293
294<p>Recall how we mentioned that the indexes of a colormapped image or the black channel of a CMYK image are stored separately. Use <a href="../www/api/cache.html#GetVirtualIndexes">GetVirtualIndexes()</a> (to read the indexes) or <a href="../www/api/cache.html#GetAuthenticIndexes">GetAuthenticIndexes()</a> (to update the indexes) to gain access to this channel. For example, to print the colormap indexes, use:</p>
295
296<pre class="code">
297 const IndexPacket
298 *indexes;
299
300 for (y=0; y &lt; (long) source-&gt;rows; y++)
301 {
302 p=GetVirtualPixels(source,0,y,source-&gt;columns,1);
303 if (p == (const PixelPacket *) NULL)
304 break;
305 indexes=GetVirtualIndexes(source);
306 for (x=0; x &lt; (long) source-&gt;columns; x++)
307 (void) printf("%d\n",indexes[x];
308 }
309 if (y &lt; (long) source-&gt;rows)
310 /* an exception was thrown */
311</pre>
312
313<p>The pixel cache manager decides whether to give you direct or indirect access to the image pixels. In some cases the pixels are staged to an intermediate buffer-- and that is why you must call SyncAuthenticPixels() to ensure this buffer is <em>pushed</em> out to the pixel cache to guarantee the corresponding pixels in the cache are updated. For this reason we recommend that you only read or update a scanline or a few scanlines of pixels at a time. However, you can get any rectangular region of pixels you want. GetAuthenticPixels() requires that the region you request is within the bounds of the image area. For a 640 by 480 image, you can get a scanline of 640 pixels but if you ask for 641 pixels, an exception is returned. GetVirtualPixels() does not have this constraint. For example,</p>
314
315<pre class="code">
316 p=GetVirtualPixels(source,-3,3,source-&gt;columns+7,7,exception);
317</pre>
318
319<p>gives you the pixels you asked for without complaint, even though some are not within the confines of the image region.</p>
320</div>
321
322<h3><a name="virtual-pixels"></a>Virtual Pixels</h3>
323<div class="doc-section">
324
325 <p>Access to the virtual pixels are controlled by the <a href="../www/api/cache.html#SetImageVirtualPixelMethod">SetImageVirtualPixelMethod()</a> method from the MagickCore API or the <a href="../www/command-line-options.html#virtual-pixel">&#x2011;virtual&#x2011;pixel</a> option from the command line. The methods include:</p>
326
327<pre class="text">
328 background: the area surrounding the image is the background color
329 black: the area surrounding the image is black
330 checker-tile: alternate squares with image and background color
331 dither: non-random 32x32 dithered pattern
332 edge: extend the edge pixel toward infinity
333 gray: the area surrounding the image is gray
334 horizontal-tile: horizontally tile the image, background color above/below
335 horizontal-tile-edge: horizontally tile the image and replicate the side edge pixels
336 mirror: mirror tile the image
337 random: choose a random pixel from the image
338 tile: tile the image (default)
339 transparent: the area surrounding the image is transparent blackness
340 vertical-tile: vertically tile the image, sides are background color
341 vertical-tile-edge: vertically tile the image and replicate the side edge pixels
342 white: the area surrounding the image is white
343</pre>
344
345<p>There is a plethora of image processing algorithms that require a neighborhood of pixels about a pixel of interest. There is typically a caveat concerning how to handle pixels around the image boundaries, known as edge pixels. With virtual pixels, you do not need to concern yourself about special edge processing other than choosing which virtual pixel method is most appropriate for your algorithm.</p>
346</div>
347
348<h3>Cache Storage and Resource Requirements</h3>
349<div class="doc-section">
350
351<p>We mentioned previously that this simple and elegant design of the ImageMagick pixel cache comes at a cost in terms of storage and processing speed. The pixel cache storage requirements scales with the area of the image and the bit depth of the pixel components. For example, if we have a 640 by 480 image and we're using the Q16 version of ImageMagick, the pixel cache consumes image <em>width * height * bit-depth / 8 * channels</em> bytes or approximately 2.3 megabytes (i.e. 640 * 480 * 2 * 4). Not too bad, but what if your image is 25000 by 25000 pixels? The pixel cache requires approximately 4.7 gigabytes of storage. Ouch. ImageMagick accounts for possible huge storage requirements by caching large images to disk rather than memory. Typically the pixel cache is stored in memory using heap memory. If heap memory is exhausted, pixels are stored in in an anonymous map; if the anonymous memory map is exhausted, we create the pixel cache on disk and attempt to memory-map it; and if memory-map memory is exhausted, we simply use standard disk I/O. Disk storage is cheap but it is also very slow, upwards of 1000 times slower than memory. We can get some speed improvements, up to 5 times, if we use memory mapping to the disk-based cache. These decisions about storage are made <em>automagically</em> by the pixel cache manager negotiating with the operating system. However, you can influence how the pixel cache manager allocates the pixel cache with <em>cache resource limits</em>. The limits include:</p>
352
353<dl class="doc">
354 <dt class="doc">files</dt>
355 <dd>maximum number of open pixel cache files. When this limit is exceeded, any subsequent pixels cached to disk are closed and reopened on demand. This behavior permits a large number of images to be accessed simultaneously on disk, but with a speed penalty due to repeated open/close calls.</dd>
356 <dt class="doc">area</dt>
357 <dd>maximum area in bytes of any one image that can reside in the pixel cache memory. If this limit is exceeded, the image is automagically cached to disk.</dd>
358 <dt class="doc">memory</dt>
359 <dd>maximum amount of memory in bytes to allocate for the pixel cache from the anonymous mapped memory or the heap.</dd>
360 <dt class="doc">map</dt>
361 <dd>maximum amount of memory map in bytes to allocate for the pixel cache.</dd>
362 <dt class="doc">disk</dt>
363 <dd>maximum amount of disk space in bytes permitted for use by the pixel cache. If this limit is exceeded, the pixel cache is not created and a fatal exception is thrown.</dd>
364</dl>
365
366<p>To determine the current setting of these limits, use this command:</p>
367
368<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>identify -list resource</span><span class='crtout'><pre>File Area Memory Map Disk Thread Time
369-------------------------------------------------------------------
370 768 3.8187gb 2.864gb 7.6375gb 16eb 2 unlimited</pre></span></p>
371<p>You can set these limits either with <a href="../www/resources.html#environment">environment variables</a>, the <a href="../www/command-line-options.html#limit">-limit</a> command line option, or the <a href="../www/api/resource.html#SetMagickResourceLimit">SetMagickResourceLimit()</a> MagickCore API method. As an example, our online web interface to ImageMagick, <a href="http://www.imagemagick.org/MagickStudio/scripts/MagickStudio.cgi">ImageMagick Studio</a>, has an area limit of 64 megabytes, a memory limit of 128 megabytes and a map limit of 256 megabytes and a disk limit of 1 gigabytes. Since we process multiple simultaneous sessions, we don't want any one session consuming all the available memory. Instead large images are cached to disk. If the image is too large and exceeds the pixel cache disk limit, the program exits. In addition, we place a 60 second time limit to prevent any run-away processing tasks.</p>
372
373<p>Note, the cache limits are global, meaning if you create several images, the combined resource requirements are compared to the limit to determine the pixel cache storage disposition.</p>
374</div>
375
376<h3>Cache Views</h3>
377<div class="doc-section">
378
379<p>GetVirtualPixels(), GetAuthenticPixels(), QueueAuthenticPixels(), and SyncAuthenticPixels() from the MagickCore API can only deal with one pixel cache area per image at a time. Suppose you want to access the first and last scanline from the same image at the same time? The solution is to use a <em>cache view</em>. A cache view permits you to access as many areas simultaneously in the pixel cache as you require. The cache view <a href="../www/api/cache-view.html">methods</a> behave like the previous methods except you must first open a view and close it when you are finished with it. Here is a snippet of MagickCore code that permits us to access two areas of an image simultaneously:</p>
380
381<pre class="code">
382 CacheView
383 *view_1,
384 *view_2;
385
386 view_1=OpenCacheView(source);
387 view_2=OpenCacheView(source);
388 for (y=0; y &lt; (long) source-&gt;rows; y++)
389 {
390 u=GetCacheViewVirtualPixels(view_1,0,y,source-&gt;columns,1,exception);
391 v=GetCacheViewVirtualPixels(view_2,0,source-&gt;rows-y-1,source-&gt;columns,1,exception);
392 if ((u == (const PixelPacket *) NULL) || (v == (const PixelPacket *) NULL))
393 break;
394 for (x=0; x &lt; (long) source-&gt;columns; x++)
395 {
396 /* do something with u &amp; v here */
397 }
398 }
399 view_1=CloseCacheView(view_1);
400 view_2=CloseCacheView(view_2);
401 if (y &lt; (long) source-&gt;rows)
402 { /* an exception was thrown */ }
403</pre>
404</div>
405
406<h3>Magick Persistent Cache Format</h3>
407<div class="doc-section">
408
409<p>Recall that each image format is decoded by ImageMagick and the pixels are deposited in the pixel cache. If you write an image, the pixels are read from the pixel cache and encoded as required by the format you are writing (e.g. GIF, PNG, etc.). The Magick Persistent Cache (MPC) format is designed to eliminate the overhead of decoding and encoding pixels to and from an image format. MPC writes two files. One, with the extension <kbd>.mpc</kbd>, retains all the properties associated with the image or image sequence (e.g. width, height, colorspace, etc.) and the second, with the extension <kbd>.cache</kbd>, is the pixel cache in the native format. When reading an MPC image file, ImageMagick reads the image properties and memory maps the pixel cache on disk eliminating the need for decoding the image pixels. The tradeoff is in disk space. MPC is generally larger in file size than most other image formats.</p>
410</div>
411
412<h3>Best Practices</h3>
413<div class="doc-section">
414
415<p>Although you can request any pixel from the pixel cache, any block of pixels, any scanline, multiple scanlines, any row, or multiple rows with the GetVirtualPixels(), GetAuthenticPixels(), QueueAuthenticPixels, GetCacheViewVirtualPixels(), GetCacheViewAuthenticPixels(), and QueueCacheViewAuthenticPixels() methods, ImageMagick is optimized to return a few pixels or a few pixels rows at time. There are additional optimizations if you request a single scanline or a few scanlines at a time. These methods also permit random access to the pixel cache, however, ImageMagick is optimized for sequential access.</p>
416
417<p>If you update pixels returned from GetAuthenticPixels() or GetCacheViewAuthenticPixels(), don't forget to call SyncAuthenticPixels() or SyncCacheViewAuthenticPixels() respectively to ensure your changes are synchronized with the pixel cache.</p>
418
419<p>Use QueueAuthenticPixels() or QueueCacheViewAuthenticPixels() if you are setting an initial pixel value. The GetAuthenticPixels() or GetCacheViewAuthenticPixels() method reads pixels from the cache and if you are setting an initial pixel value, this read is unnecessary. Don't forget to call SyncAuthenticPixels() or SyncCacheViewAuthenticPixels() respectively to push your updates to the pixel cache.</p>
420
421<p>GetVirtualPixels(), GetAuthenticPixels(), QueueAuthenticPixels(), and SyncAuthenticPixels() are slightly more efficient than their cache view counter-parts. However, cache views are required if you need access to more than one region of the image simultaneously or if more than one <a href="#threads">thread of execution</a> is accessing the image.</p>
422
423<p>You can request pixels outside the bounds of the image with GetVirtualPixels() or GetCacheViewVirtualPixels(), however, it is more efficient to request pixels within the confines of the image region.</p>
424
425<p>Although you can force the pixel cache to disk using appropriate resource limits, disk access can be upwards of 1000 times slower than memory access. For fast, efficient, access to the pixel cache, try to keep the pixel cache in heap memory or anonymous mapped memory.</p>
426
427<p>The ImageMagick Q16 version of ImageMagick permits you to read and write 16 bit images without scaling but the pixel cache consumes twice as much resources as the Q8 version. If your system has constrained memory or disk resources, consider the Q8 version of ImageMagick. In addition, the Q8 version typically executes faster than the Q16 version.</p>
428
429<p>A great majority of image formats and algorithms restrict themselves to a fixed range of pixel values from 0 to some maximum value, for example, the Q16 version of ImageMagick permit intensities from 0 to 65535. High dynamic-range imaging (HDRI), however, permits a far greater dynamic range of exposures (i.e. a large difference between light and dark areas) than standard digital imaging techniques. HDRI accurately represents the wide range of intensity levels found in real scenes ranging from the brightest direct sunlight to the deepest darkest shadows. Enable <a href="../www/high-dynamic-range.html">HDRI</a> at ImageMagick build time to deal with high dynamic-range images, but be mindful that each pixel component is a 32-bit floating point value. In addition pixel values are not clamped so some algorithms may perform differently than the non-HDRI version.</p>
430
431<p>If you are dealing with large images, make sure the pixel cache is written to a disk area with plenty of free space. Under Unix, this is typically <kbd>/tmp</kbd> and for Windows, <kbd>c:/temp</kbd>. You can tell ImageMagick to write the pixel cache to an alternate location with the MAGICK_TMPDIR environment variable. For example,</p>
432
433<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>export MAGICK_TMPDIR=/data/magick</span></p>
434
435<p>If you plan on processing the same image many times, consider the MPC format. Reading a MPC image has near-zero overhead because its in the native pixel cache format eliminating the need for decoding the image pixels. Here is an example:</p>
436
437<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert image.tif image.mpc</span><span class='crtout'></span><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert image.mpc -crop 100x100+0+0 +repage 1.png</span><span class='crtout'></span><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert image.mpc -crop 100x100+100+0 +repage 2.png</span><span class='crtout'></span><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert image.mpc -crop 100x100+200+0 +repage 3.png</span></p>
438<p>MPC is ideal for web sites. It reduces the overhead of reading and writing an image. We use it exclusively at our <a href="http://www.imagemagick.org/MagickStudio/scripts/MagickStudio.cgi">online image studio</a>.</p>
439</div>
440
441</div>
442
443<h2><a name="stream"></a>Streaming Pixels</h2>
444<div class="doc-section">
445
446<p>ImageMagick provides for streaming pixels as they are read from or written to an image. This has several advantages over the pixel cache. The time and resources consumed by the pixel cache scale with the area of an image, whereas the pixel stream resources scale with the width of an image. The disadvantage is the pixels must be consumed as they are streamed so there is no persistence.</p>
447
448<p>Use <a href="../www/api/stream.html#ReadStream">ReadStream()</a> or <a href="../www/api/stream.html#WriteStream">WriteStream()</a> with an appropriate callback method in your MagickCore program to consume the pixels as they are streaming. Here's an abbreviated example of using ReadStream:</p>
449
450<pre class="code">
451static size_t StreamHandler(const Image *image,const void *pixels,
452 const size_t columns)
453{
454 /* process pixels here */
455 return(columns);
456}
457
458...
459/* invoke the pixel stream here */
460image=ReadStream(image_info,&amp;StreamHandler,exception);
461</pre>
462
463<p>We also provide a lightweight tool, <a name="stream"></a><a href="../www/stream.html">stream</a>, to stream one or more pixel components of the image or portion of the image to your choice of storage formats. It writes the pixel components as they are read from the input image a row at a time making <a name="stream"></a><a href="../www/stream.html">stream</a> desirable when working with large images or when you require raw pixel components.</p>
464
465</div>
466
467<h2><a name="properties"></a>Image Properties and Profiles</h2>
468<div class="doc-section">
469
470<p>Images have metadata associated with them in the form of properties (e.g. width, height, description, etc.) and profiles (e.g. EXIF, IPTC, color management). ImageMagick provides convenient methods to get, set, or update image properties and get, set, update, or apply profiles. Some of the more popular image properties are associated with the Image structure in the MagickCore API. For example:</p>
471
472<pre class="code">
473 (void) printf("image width: %lu, height: %lu\n",image-&gt;columns,image-&gt;rows);
474</pre>
475
476<p>For a great majority of image properties, such as an image comment or description, we use the <a href="../www/api/property.html#GetImageProperty">GetImageProperty()</a> and <a href="../www/api/property.html#SetImageProperty">SetImageProperty()</a> methods. Here we set a property and fetch it right back:</p>
477
478<pre class="code">
479 const char
480 *comment;
481
482 (void) SetImageProperty(image,"comment","This space for rent");
483 comment=GetImageProperty(image,"comment");
484 if (comment == (const char *) NULL)
485 (void) printf("Image comment: %s\n",comment);
486</pre>
487
488<p>Image profiles are handled with <a href="../www/api/profile.html#GetImageProfile">GetImageProfile()</a>, <a href="../www/api/profile.html#SetImageProfile">SetImageProfile()</a>, and <a href="../www/api/profile.html#ProfileImage">ProfileImage()</a> methods. Here we set a profile and fetch it right back:</p>
489
490<pre class="code">
491 StringInfo
492 *profile;
493
494 profile=AcquireStringInfo(length);
495 SetStringInfoDatum(profile,my_exif_profile);
496 (void) SetImageProfile(image,"EXIF",profile);
497 DestroyStringInfo(profile);
498 profile=GetImageProfile(image,"EXIF");
499 if (profile != (StringInfo *) NULL)
500 (void) PrintStringInfo(stdout,"EXIF",profile);
501</pre>
502
503</div>
504
505<h2><a name="threads"></a>Threads of Execution</h2>
506<div class="doc-section">
507
508<p>Many of ImageMagick's internal algorithms are threaded to take advantage of speed-ups offered by the dual and quad-core processor technologies. However, you are welcome to use ImageMagick algorithms in your threads of execution with the exception of the MagickCore's GetVirtualPixels(), GetAuthenticPixels(), QueueAuthenticPixels(), or SyncAuthenticPixels() pixel cache methods. These methods are intended for one thread of execution only. To access the pixel cache with more than one thread of execution, use a cache view. We do this for the <a href="../www/api/composite.html#CompositeImage">CompositeImage()</a> method, for example. Suppose we want to composite a single image over a different image in each thread of execution. If we use GetVirtualPixels(), the results are unpredictable because multiple threads would likely be asking for different areas of the pixel cache simultaneously. Instead we use GetCacheViewVirtualPixels() which creates a unique view for each thread of execution ensuring our program behaves properly regardless of how many threads are invoked. The other program interfaces, such as the <a href="../www/magick-wand.html">MagickWand API</a>, are completely thread safe so there are no special precautions for threads of execution.</p>
509
510<p>Here is an example of how ImageMagick can take advantage of threads of execution with the OpenMP programming paradigm:</p>
511
512<div class="viewport">
513<pre class="code">
514{
515 CacheView
516 *image_view;
517
518 long
519 y;
520
521 MagickBooleanType
522 status;
523
524 status=MagickTrue;
525 image_view=AcquireCacheView(image);
526 #pragma omp parallel for schedule(dynamic,4) shared(status)
527 for (y=0; y &lt; (long) image-&gt;rows; y++)
528 {
529 register IndexPacket
530 *indexes;
531
532 register long
533 x;
534
535 register PixelPacket
536 *q;
537
538 if (status == MagickFalse)
539 continue;
540 q=GetCacheViewAuthenticPixels(image_view,0,y,image-&gt;columns,1,exception);
541 if (q == (PixelPacket *) NULL)
542 {
543 status=MagickFalse;
544 continue;
545 }
546 indexes=GetCacheViewAuthenticIndexQueue(image_view);
547 for (x=0; x &lt; (long) image-&gt;columns; x++)
548 {
549 q-&gt;red= ...
550 q-&gt;green= ...
551 q-&gt;blue= ...
552 q-&gt;opacity= ...
553 if (indexes != (IndexPacket *) NULL)
554 indexes[x]= ...
555 q++;
556 }
557 if (SyncCacheViewAuthenticPixels(image_view,exception) == MagickFalse)
558 status=MagickFalse;
559 }
560 image_view=DestroyCacheView(image_view);
561 if (status == MagickFalse)
562 perror("something went wrong");
563}
564</pre>
565</div>
566
567<p>If you call the ImageMagick API from your OpenMP-enabled application and you intend to dynamically increase the number of threads available in subsequent parallel regions, be sure to perform the increase <em>before</em> you call the API otherwise ImageMagick may fault.</p>
568
569</div>
570
571<h2><a name="coders"></a>Custom Image Coders</h2>
572<div class="doc-section">
573
574<p>An image coder (i.e. encoder / decoder) is responsible for registering, optionally classifying, optionally reading, optionally writing, and unregistering one image format (e.g. PNG, GIF, JPEG, etc.). Registering an image coder alerts ImageMagick a particular format is available to read or write. While unregistering tells ImageMagick the format is no longer available. The classifying method looks at the first few bytes of an image and determines if the image is in the expected format. The reader sets the image size, colorspace, and other properties and loads the pixel cache with the pixels. The reader returns a single image or an image sequence (if the format supports multiple images per file), or if an error occurs, an exception and a null image. The writer does the reverse. It takes the image properties and unloads the pixel cache and writes them as required by the image format.</p>
575
576<p>Here is a listing of a sample <a href="../www/source/mgk.c">custom coder</a>. It reads and writes images in the MGK image format which is simply an ID followed by the image width and height followed by the RGB pixel values.</p>
577
578<div class="viewport">
579<pre class="code">
580/*
581 Include declarations.
582*/
583#include "magick/studio.h"
584#include "magick/blob.h"
585#include "magick/blob-private.h"
586#include "magick/colorspace.h"
587#include "magick/exception.h"
588#include "magick/exception-private.h"
589#include "magick/image.h"
590#include "magick/image-private.h"
591#include "magick/list.h"
592#include "magick/magick.h"
593#include "magick/memory_.h"
594#include "magick/monitor.h"
595#include "magick/monitor-private.h"
596#include "magick/quantum-private.h"
597#include "magick/static.h"
598#include "magick/string_.h"
599#include "magick/module.h"
600
601/*
602 Forward declarations.
603*/
604static MagickBooleanType
605 WriteMGKImage(const ImageInfo *,Image *);
606
607/*
608%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
609% %
610% %
611% %
612% I s M G K %
613% %
614% %
615% %
616%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
617%
618% IsMGK() returns MagickTrue if the image format type, identified by the
619% magick string, is MGK.
620%
621% The format of the IsMGK method is:
622%
623% MagickBooleanType IsMGK(const unsigned char *magick,const size_t length)
624%
625% A description of each parameter follows:
626%
627% o magick: This string is generally the first few bytes of an image file
628% or blob.
629%
630% o length: Specifies the length of the magick string.
631%
632*/
633static MagickBooleanType IsMGK(const unsigned char *magick,const size_t length)
634{
635 if (length &lt; 7)
636 return(MagickFalse);
637 if (LocaleNCompare((char *) magick,"id=mgk",7) == 0)
638 return(MagickTrue);
639 return(MagickFalse);
640}
641
642/*
643%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
644% %
645% %
646% %
647% R e a d M G K I m a g e %
648% %
649% %
650% %
651%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
652%
653% ReadMGKImage() reads a MGK image file and returns it. It allocates
654% the memory necessary for the new Image structure and returns a pointer to
655% the new image.
656%
657% The format of the ReadMGKImage method is:
658%
659% Image *ReadMGKImage(const ImageInfo *image_info,ExceptionInfo *exception)
660%
661% A description of each parameter follows:
662%
663% o image_info: the image info.
664%
665% o exception: return any errors or warnings in this structure.
666%
667*/
668static Image *ReadMGKImage(const ImageInfo *image_info,
669 ExceptionInfo *exception)
670{
671 char
672 buffer[MaxTextExtent];
673
674 Image
675 *image;
676
677 long
678 y;
679
680 MagickBooleanType
681 status;
682
683 register long
684 x;
685
686 register PixelPacket
687 *q;
688
689 register unsigned char
690 *p;
691
692 ssize_t
693 count;
694
695 unsigned char
696 *pixels;
697
698 unsigned long
699 columns,
700 rows;
701
702 /*
703 Open image file.
704 */
705 assert(image_info != (const ImageInfo *) NULL);
706 assert(image_info-&gt;signature == MagickSignature);
707 if (image_info-&gt;debug != MagickFalse)
708 (void) LogMagickEvent(TraceEvent,GetMagickModule(),"%s",image_info-&gt;filename);
709 assert(exception != (ExceptionInfo *) NULL);
710 assert(exception-&gt;signature == MagickSignature);
711 image=AcquireImage(image_info);
712 status=OpenBlob(image_info,image,ReadBinaryBlobMode,exception);
713 if (status == MagickFalse)
714 {
715 image=DestroyImageList(image);
716 return((Image *) NULL);
717 }
718 /*
719 Read MGK image.
720 */
721 (void) ReadBlobString(image,buffer); /* read magic number */
722 if (IsMGK(buffer,7) == MagickFalse)
723 ThrowReaderException(CorruptImageError,"ImproperImageHeader");
724 (void) ReadBlobString(image,buffer);
725 count=(ssize_t) sscanf(buffer,"%lu %lu\n",&amp;columns,&amp;rows);
726 if (count &lt;= 0)
727 ThrowReaderException(CorruptImageError,"ImproperImageHeader");
728 do
729 {
730 /*
731 Initialize image structure.
732 */
733 image-&gt;columns=columns;
734 image-&gt;rows=rows;
735 image-&gt;depth=8;
736 if ((image_info-&gt;ping != MagickFalse) &amp;&amp; (image_info-&gt;number_scenes != 0))
737 if (image-&gt;scene >= (image_info-&gt;scene+image_info-&gt;number_scenes-1))
738 break;
739 /*
740 Convert MGK raster image to pixel packets.
741 */
742 if (SetImageExtent(image,0,0) == MagickFalse)
743 {
744 InheritException(exception,&amp;image-&gt;exception);
745 return(DestroyImageList(image));
746 }
747 pixels=(unsigned char *) AcquireQuantumMemory((size_t) image-&gt;columns,3UL*sizeof(*pixels));
748 if (pixels == (unsigned char *) NULL)
749 ThrowReaderException(ResourceLimitError,"MemoryAllocationFailed");
750 for (y=0; y &lt; (long) image-&gt;rows; y++)
751 {
752 count=(ssize_t) ReadBlob(image,(size_t) (3*image-&gt;columns),pixels);
753 if (count != (ssize_t) (3*image-&gt;columns))
754 ThrowReaderException(CorruptImageError,"UnableToReadImageData");
755 p=pixels;
756 q=QueueAuthenticPixels(image,0,y,image-&gt;columns,1,exception);
757 if (q == (PixelPacket *) NULL)
758 break;
759 for (x=0; x &lt; (long) image-&gt;columns; x++)
760 {
761 q-&gt;red=ScaleCharToQuantum(*p++);
762 q-&gt;green=ScaleCharToQuantum(*p++);
763 q-&gt;blue=ScaleCharToQuantum(*p++);
764 q++;
765 }
766 if (SyncAuthenticPixels(image,exception) == MagickFalse)
767 break;
768 if ((image-&gt;previous == (Image *) NULL) &&
769 (SetImageProgress(image,LoadImageTag,y,image&gt;>rows) == MagickFalse))
770 break;
771 }
772 pixels=(unsigned char *) RelinquishMagickMemory(pixels);
773 if (EOFBlob(image) != MagickFalse)
774 {
775 ThrowFileException(exception,CorruptImageError,"UnexpectedEndOfFile",image-&gt;filename);
776 break;
777 }
778 /*
779 Proceed to next image.
780 */
781 if (image_info-&gt;number_scenes != 0)
782 if (image-&gt;scene >= (image_info-&gt;scene+image_info-&gt;number_scenes-1))
783 break;
784 *buffer='\0';
785 (void) ReadBlobString(image,buffer);
786 count=(ssize_t) sscanf(buffer,"%lu %lu\n",&amp;columns,&amp;rows);
787 if (count != 0)
788 {
789 /*
790 Allocate next image structure.
791 */
792 AcquireNextImage(image_info,image);
793 if (GetNextImageInList(image) == (Image *) NULL)
794 {
795 image=DestroyImageList(image);
796 return((Image *) NULL);
797 }
798 image=SyncNextImageInList(image);
799 status=SetImageProgress(image,LoadImageTag,TellBlob(image),GetBlobSize(image));
800 if (status == MagickFalse)
801 break;
802 }
803 } while (count != 0);
804 (void) CloseBlob(image);
805 return(GetFirstImageInList(image));
806}
807
808/*
809%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
810% %
811% %
812% %
813% R e g i s t e r M G K I m a g e %
814% %
815% %
816% %
817%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
818%
819% RegisterMGKImage() adds attributes for the MGK image format to
820% the list of supported formats. The attributes include the image format
821% tag, a method to read and/or write the format, whether the format
822% supports the saving of more than one frame to the same file or blob,
823% whether the format supports native in-memory I/O, and a brief
824% description of the format.
825%
826% The format of the RegisterMGKImage method is:
827%
828% unsigned long RegisterMGKImage(void)
829%
830*/
831ModuleExport unsigned long RegisterMGKImage(void)
832{
833 MagickInfo
834 *entry;
835
836 entry=SetMagickInfo("MGK");
837 entry-&gt;decoder=(DecodeImageHandler *) ReadMGKImage;
838 entry-&gt;encoder=(EncodeImageHandler *) WriteMGKImage;
839 entry-&gt;magick=(IsImageFormatHandler *) IsMGK;
840 entry-&gt;description=ConstantString("MGK");
841 entry-&gt;module=ConstantString("MGK");
842 (void) RegisterMagickInfo(entry);
843 return(MagickImageCoderSignature);
844}
845
846/*
847%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
848% %
849% %
850% %
851% U n r e g i s t e r M G K I m a g e %
852% %
853% %
854% %
855%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
856%
857% UnregisterMGKImage() removes format registrations made by the
858% MGK module from the list of supported formats.
859%
860% The format of the UnregisterMGKImage method is:
861%
862% UnregisterMGKImage(void)
863%
864*/
865ModuleExport void UnregisterMGKImage(void)
866{
867 (void) UnregisterMagickInfo("MGK");
868}
869
870/*
871%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
872% %
873% %
874% %
875% W r i t e M G K I m a g e %
876% %
877% %
878% %
879%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
880%
881% WriteMGKImage() writes an image to a file in red, green, and blue
882% MGK rasterfile format.
883%
884% The format of the WriteMGKImage method is:
885%
886% MagickBooleanType WriteMGKImage(const ImageInfo *image_info,Image *image)
887%
888% A description of each parameter follows.
889%
890% o image_info: the image info.
891%
892% o image: The image.
893%
894*/
895static MagickBooleanType WriteMGKImage(const ImageInfo *image_info,Image *image)
896{
897 char
898 buffer[MaxTextExtent];
899
900 long
901 y;
902
903 MagickBooleanType
904 status;
905
906 MagickOffsetType
907 scene;
908
909 register const PixelPacket
910 *p;
911
912 register long
913 x;
914
915 register unsigned char
916 *q;
917
918 unsigned char
919 *pixels;
920
921 /*
922 Open output image file.
923 */
924 assert(image_info != (const ImageInfo *) NULL);
925 assert(image_info-&gt;signature == MagickSignature);
926 assert(image != (Image *) NULL);
927 assert(image-&gt;signature == MagickSignature);
928 if (image-&gt;debug != MagickFalse)
929 (void) LogMagickEvent(TraceEvent,GetMagickModule(),"%s",image-&gt;filename);
930 status=OpenBlob(image_info,image,WriteBinaryBlobMode,&amp;image-&gt;exception);
931 if (status == MagickFalse)
932 return(status);
933 scene=0;
934 do
935 {
936 /*
937 Allocate memory for pixels.
938 */
939 if (image-&gt;colorspace != RGBColorspace)
940 (void) SetImageColorspace(image,RGBColorspace);
941 pixels=(unsigned char *) AcquireQuantumMemory((size_t) image-&gt;columns,
942 3UL*sizeof(*pixels));
943 if (pixels == (unsigned char *) NULL)
944 ThrowWriterException(ResourceLimitError,"MemoryAllocationFailed");
945 /*
946 Initialize raster file header.
947 */
948 (void) WriteBlobString(image,"id=mgk\n");
949 (void) FormatMagickString(buffer,MaxTextExtent,"%lu %lu\n",
950 image-&gt;columns,image-&gt;rows);
951 (void) WriteBlobString(image,buffer);
952 for (y=0; y &lt; (long) image-&gt;rows; y++)
953 {
954 p=GetVirtualPixels(image,0,y,image-&gt;columns,1,&amp;image-&gt;exception);
955 if (p == (const PixelPacket *) NULL)
956 break;
957 q=pixels;
958 for (x=0; x &lt; (long) image-&gt;columns; x++)
959 {
960 *q++=ScaleQuantumToChar(p-&gt;red);
961 *q++=ScaleQuantumToChar(p-&gt;green);
962 *q++=ScaleQuantumToChar(p-&gt;blue);
963 p++;
964 }
965 (void) WriteBlob(image,(size_t) (q-pixels),pixels);
966 if ((image-&gt;previous == (Image *) NULL) &&
967 (SetImageProgress(image,SaveImageTag,y,image-&gt;rows) == MagickFalse))
968 break;
969 }
970 pixels=(unsigned char *) RelinquishMagickMemory(pixels);
971 if (GetNextImageInList(image) == (Image *) NULL)
972 break;
973 image=SyncNextImageInList(image);
974 status=SetImageProgress(image,SaveImagesTag,scene,
975 GetImageListLength(image));
976 if (status == MagickFalse)
977 break;
978 scene++;
979 } while (image_info-&gt;adjoin != MagickFalse);
980 (void) CloseBlob(image);
981 return(MagickTrue);
982}
983</pre>
984</div>
985
986<p>To invoke the custom coder from the command line, use these commands:</p>
987
988<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert logo: logo.mgk</span><span class='crtout'></span><span class="crtprompt"> $magick&gt; </span><span class='crtin'>display logo.mgk</span></p>
989<p>We provide the <a href="ftp://ftp.imagemagick.org/pub/ImageMagick/kits/MagickCoderKit-1.0.0.tar.gz">Magick Coder Kit</a> to help you get started writing your own custom coder.</p>
990
991</div>
992
993<h2><a name="filters"></a>Custom Image Filters</h2>
994<div class="doc-section">
995
996<p>ImageMagick provides a convenient mechanism for adding your own custom image processing algorithms. We call these image filters and they are invoked from the command line with the <a href="../www/command-line-options.html#process">-process</a> option or from the MagickCore API method <a href="../www/api/module.html#ExecuteModuleProcess">ExecuteModuleProcess()</a>.</p>
997
998<p>Here is a listing of a sample <a href="../www/source/analyze.c">custom image filter</a>. It computes a few statistics such as the pixel brightness and saturation mean and standard-deviation.</p>
999
1000<div class="viewport">
1001<pre class="code">
1002#include &lt;stdio.h>
1003#include &lt;stdlib.h>
1004#include &lt;string.h>
1005#include &lt;time.h>
1006#include &lt;assert.h>
1007#include &lt;math.h>
1008#include "magick/MagickCore.h"
1009
1010/*
1011%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
1012% %
1013% %
1014% %
1015% a n a l y z e I m a g e %
1016% %
1017% %
1018% %
1019%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
1020%
1021% analyzeImage() computes the brightness and saturation mean, standard
1022% deviation, kurtosis and skewness and stores these values as properties of
1023% the image.
1024%
1025% The format of the analyzeImage method is:
1026%
1027% unsigned long analyzeImage(Image *images,const int argc,
1028% const char **argv,ExceptionInfo *exception)
1029%
1030% A description of each parameter follows:
1031%
1032% o image: the address of a structure of type Image.
1033%
1034% o argc: Specifies a pointer to an integer describing the number of
1035% elements in the argument vector.
1036%
1037% o argv: Specifies a pointer to a text array containing the command line
1038% arguments.
1039%
1040% o exception: return any errors or warnings in this structure.
1041%
1042*/
1043ModuleExport unsigned long analyzeImage(Image **images,const int argc,
1044 const char **argv,ExceptionInfo *exception)
1045{
1046 CacheView
1047 *image_view;
1048
1049 char
1050 text[MaxTextExtent];
1051
1052 double
1053 area,
1054 brightness_mean,
1055 brightness_standard_deviation,
1056 brightness_kurtosis,
1057 brightness_skewness,
1058 brightness_sum_x,
1059 brightness_sum_x2,
1060 brightness_sum_x3,
1061 brightness_sum_x4,
1062 saturation_mean,
1063 saturation_standard_deviation,
1064 saturation_kurtosis,
1065 saturation_skewness,
1066 saturation_sum_x,
1067 saturation_sum_x2,
1068 saturation_sum_x3,
1069 saturation_sum_x4;
1070
1071 double
1072 brightness,
1073 hue,
1074 saturation;
1075
1076 Image
1077 *image;
1078
1079 long
1080 y;
1081
1082 register const PixelPacket
1083 *p;
1084
1085 register long
1086 x;
1087
1088 assert(images != (Image **) NULL);
1089 assert(*images != (Image *) NULL);
1090 assert((*images)->signature == MagickSignature);
1091 (void) argc;
1092 (void) argv;
1093 image=(*images);
1094 for ( ; image != (Image *) NULL; image=GetNextImageInList(image))
1095 {
1096 brightness_sum_x=0.0;
1097 brightness_sum_x2=0.0;
1098 brightness_sum_x3=0.0;
1099 brightness_sum_x4=0.0;
1100 brightness_mean=0.0;
1101 brightness_standard_deviation=0.0;
1102 brightness_kurtosis=0.0;
1103 brightness_skewness=0.0;
1104 saturation_sum_x=0.0;
1105 saturation_sum_x2=0.0;
1106 saturation_sum_x3=0.0;
1107 saturation_sum_x4=0.0;
1108 saturation_mean=0.0;
1109 saturation_standard_deviation=0.0;
1110 saturation_kurtosis=0.0;
1111 saturation_skewness=0.0;
1112 area=0.0;
1113 image_view=AcquireCacheView(image);
1114 for (y=0; y &lt; (long) image-&gt;rows; y++)
1115 {
1116 p=GetCacheViewVirtualPixels(image_view,0,y,image-&gt;columns,1,exception);
1117 if (p == (const PixelPacket *) NULL)
1118 break;
1119 for (x=0; x &lt; (long) image-&gt;columns; x++)
1120 {
1121 ConvertRGBToHSB(p-&gt;red,p-&gt;green,p-&gt;blue,&amp;hue,&amp;saturation,&amp;brightness);
1122 brightness*=QuantumRange;
1123 brightness_sum_x+=brightness;
1124 brightness_sum_x2+=brightness*brightness;
1125 brightness_sum_x3+=brightness*brightness*brightness;
1126 brightness_sum_x4+=brightness*brightness*brightness*brightness;
1127 saturation*=QuantumRange;
1128 saturation_sum_x+=saturation;
1129 saturation_sum_x2+=saturation*saturation;
1130 saturation_sum_x3+=saturation*saturation*saturation;
1131 saturation_sum_x4+=saturation*saturation*saturation*saturation;
1132 area++;
1133 p++;
1134 }
1135 }
1136 image_view=DestroyCacheView(image_view);
1137 if (area &lt;= 0.0)
1138 break;
1139 brightness_mean=brightness_sum_x/area;
1140 (void) FormatMagickString(text,MaxTextExtent,"%g",brightness_mean);
1141 (void) SetImageProperty(image,"filter:brightness:mean",text);
1142 brightness_standard_deviation=sqrt(brightness_sum_x2/area-(brightness_sum_x/
1143 area*brightness_sum_x/area));
1144 (void) FormatMagickString(text,MaxTextExtent,"%g",
1145 brightness_standard_deviation);
1146 (void) SetImageProperty(image,"filter:brightness:standard-deviation",text);
1147 if (brightness_standard_deviation != 0)
1148 brightness_kurtosis=(brightness_sum_x4/area-4.0*brightness_mean*
1149 brightness_sum_x3/area+6.0*brightness_mean*brightness_mean*
1150 brightness_sum_x2/area-3.0*brightness_mean*brightness_mean*
1151 brightness_mean*brightness_mean)/(brightness_standard_deviation*
1152 brightness_standard_deviation*brightness_standard_deviation*
1153 brightness_standard_deviation)-3.0;
1154 (void) FormatMagickString(text,MaxTextExtent,"%g",brightness_kurtosis);
1155 (void) SetImageProperty(image,"filter:brightness:kurtosis",text);
1156 if (brightness_standard_deviation != 0)
1157 brightness_skewness=(brightness_sum_x3/area-3.0*brightness_mean*
1158 brightness_sum_x2/area+2.0*brightness_mean*brightness_mean*
1159 brightness_mean)/(brightness_standard_deviation*
1160 brightness_standard_deviation*brightness_standard_deviation);
1161 (void) FormatMagickString(text,MaxTextExtent,"%g",brightness_skewness);
1162 (void) SetImageProperty(image,"filter:brightness:skewness",text);
1163 saturation_mean=saturation_sum_x/area;
1164 (void) FormatMagickString(text,MaxTextExtent,"%g",saturation_mean);
1165 (void) SetImageProperty(image,"filter:saturation:mean",text);
1166 saturation_standard_deviation=sqrt(saturation_sum_x2/area-(saturation_sum_x/
1167 area*saturation_sum_x/area));
1168 (void) FormatMagickString(text,MaxTextExtent,"%g",
1169 saturation_standard_deviation);
1170 (void) SetImageProperty(image,"filter:saturation:standard-deviation",text);
1171 if (saturation_standard_deviation != 0)
1172 saturation_kurtosis=(saturation_sum_x4/area-4.0*saturation_mean*
1173 saturation_sum_x3/area+6.0*saturation_mean*saturation_mean*
1174 saturation_sum_x2/area-3.0*saturation_mean*saturation_mean*
1175 saturation_mean*saturation_mean)/(saturation_standard_deviation*
1176 saturation_standard_deviation*saturation_standard_deviation*
1177 saturation_standard_deviation)-3.0;
1178 (void) FormatMagickString(text,MaxTextExtent,"%g",saturation_kurtosis);
1179 (void) SetImageProperty(image,"filter:saturation:kurtosis",text);
1180 if (saturation_standard_deviation != 0)
1181 saturation_skewness=(saturation_sum_x3/area-3.0*saturation_mean*
1182 saturation_sum_x2/area+2.0*saturation_mean*saturation_mean*
1183 saturation_mean)/(saturation_standard_deviation*
1184 saturation_standard_deviation*saturation_standard_deviation);
1185 (void) FormatMagickString(text,MaxTextExtent,"%g",saturation_skewness);
1186 (void) SetImageProperty(image,"filter:saturation:skewness",text);
1187 }
1188 return(MagickImageFilterSignature);
1189}
1190</pre>
1191</div>
1192
1193<p>To invoke the custom filter from the command line, use this command:</p>
1194
1195<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert logo: -process analyze -verbose info:</span><span class='crtout'>Image: logo: <br/>
1196 Format: LOGO (ImageMagick Logo) <br/>
1197 Class: PseudoClass <br/>
1198 Geometry: 640x480 <br/>
1199 ... <br/>
1200 filter:brightness:kurtosis: 8.98864 <br/>
1201 filter:brightness:mean: 238.096 <br/>
1202 filter:brightness:skewness: -3.04519 <br/>
1203 filter:brightness:standard-deviation: 46.3286 <br/>
1204 filter:saturation:kurtosis: 5.9137 <br/>
1205 filter:saturation:mean: 23.4635 <br/>
1206 filter:saturation:skewness: 2.71874 <br/>
1207 filter:saturation:standard-deviation: 64.7734</span></p>
1208
1209<p>We provide the <a href="ftp://ftp.imagemagick.org/pub/ImageMagick/kits/MagickFilterKit-1.0.0.tar.gz">Magick Filter Kit</a> to help you get started writing your own custom image filter.</p>
1210
1211</div>
cristyf3bb4782009-09-08 13:10:04 +00001212
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