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cristy3ed852e2009-09-05 21:47:34 +0000161
162<p>Below is list of command-line options recognized by the ImageMagick <a href="../www/command-line-tools.html">command-line tools</a>. If you want a description of a particular option, click on the option name in the navigation bar above and you will go right to it. Unless otherwise noted, each option is recognized by the commands
163<a href="../www/convert.html">convert</a>, <a href="../www/mogrify.html">mogrify</a>, and .... </p>
164
165<div style="margin: auto;">
166 <h4><a name="adaptive-blur" id="adaptive-blur"></a>-adaptive-blur <em class="arg">radius</em>[x<em class="arg">sigma</em>]</h4>
167</div>
168
169<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Adaptively blur pixels, with decreasing effect near edges.</td><td style='text-align:right;'></td></tr></table>
170
171<p>A Gaussian operator of the given radius and standard deviation (<em class="arg">sigma</em>) is used. If <em class="arg">sigma</em> is not given it defaults to 1.</p>
172
173<div style="margin: auto;">
174 <h4><a name="adaptive-resize" id="adaptive-resize"></a>-adaptive-resize <em class="arg">geometry</em></h4>
175</div>
176
177<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Resize the image using data-dependent triangulation.</td><td style='text-align:right;'></td></tr></table>
178
179<p>See <a href="../www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument. The <a href="#adaptive-resize">-adaptive-resize</a> option defaults to data-dependent triangulation. Use the <a href="#filter">-filter</a> to choose a different resampling algorithm. Offsets, if present in the geometry string, are ignored, and the <a href="#gravity">-gravity</a> option has no effect.</p>
180
181<div style="margin: auto;">
182 <h4><a name="adaptive-sharpen" id="adaptive-sharpen"></a>-adaptive-sharpen <em class="arg">radius</em>[x<em class="arg">sigma</em>]</h4>
183</div>
184
185<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Adaptively sharpen pixels, with increasing effect near edges.</td><td style='text-align:right;'></td></tr></table>
186
187<p>A Gaussian operator of the given radius and standard deviation (<em class="arg">sigma</em>) is used. If <em class="arg">sigma</em> is not given it defaults to 1.</p>
188
189<div style="margin: auto;">
190 <h4><a name="adjoin" id="adjoin"></a>-adjoin</h4>
191</div>
192
193<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Join images into a single multi-image file.</td><td style='text-align:right;'></td></tr></table>
194
195<p>This option is enabled by default. An attempt is made to save all
196images of an image sequence into the given output file.
197However, some formats, such as JPEG and PNG, do not support more than one
198image per file, and in that case ImageMagick is forced to write each image as a separate file. As
199such, if more than one image needs to be written, the filename given is
200modified by adding a <a href="#scene">-scene</a> number before the
201suffix, in order to make distinct names for each image. </p>
202
203<p>Use <a href="#adjoin">+adjoin</a> to force each image to be written
204to separate files, whether or not the file format allows multiple images
205per file (for example, GIF, MIFF, and TIFF). </p>
206
207<p>Including a C-style integer format string in the output filename will automagically enable <a href="#adjoin">+adjoin</a> and are used to specify where the <a href="#scene">-scene</a> number is placed in the filenames. These strings, such as '<kbd>%d</kbd>' or '<kbd>%03d</kbd>', are familiar to those who have used the standard <kbd>printf()</kbd>' C-library function. As an example, the command</p>
208
209<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert logo: rose: -morph 15 my%02dmorph.jpg</span></p>
210<p>will create a sequence of 17 images named my00morph.jpg, my01morph.jpg, my02morph.jpg, ..., my16morph.jpg.
211</p>
212
213<p>In summary, ImageMagick tries to write all images to one file, but will use
214multiple files if either (1) the output image's file format does not allow multi-image files,
215(2) the <a href="#adjoin">+adjoin</a> option is given, or (3) a C-style integer format string is
216present in the output filename. </p>
217
218
219<div style="margin: auto;">
220 <h4><a name="affine" id="affine"></a>-affine <em class="arg">s<sub>x</sub></em>,<em class="arg">r<sub>x</sub></em>,<em class="arg">r<sub>y</sub></em>,<em class="arg">s<sub>y</sub></em>,<em class="arg">t<sub>x</sub></em>,<em class="arg">t<sub>y</sub></em><br/>
221 -affine <em class="arg">s<sub>x</sub></em>,<em class="arg">r<sub>x</sub></em>,<em class="arg">r<sub>y</sub></em>,<em class="arg">s<sub>y</sub></em></h4>
222</div>
223
224<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the drawing transformation matrix for combined rotating and scaling.</td><td style='text-align:right;'></td></tr></table>
225
226<p>This option sets a transformation matrix, encoded as (<em class="arg">s<sub>x</sub></em>, <em class="arg">r<sub>x</sub></em>, <em class="arg">r<sub>y</sub></em>, <em class="arg">s<sub>y</sub></em>, <em class="arg">t<sub>x</sub></em>, <em class="arg">t<sub>y</sub></em>), for use by subsequent <a href="#draw">-draw</a> or <a href="#transform">-transform</a> options.</p>
227
228<p>The matrix entries are entered as comma-separated numeric values <i>with no spaces</i>. </p>
229
230<p>Internally, the transformation matrix has 3x3 elements, but three of them are omitted from the input because they are constant. The new (transformed) coordinates (<em class="arg">x'</em>, <em class="arg">y'</em>) of a pixel at position (<em class="arg">x</em>, <em class="arg">y</em>) in the original image are calculated using the following matrix equation.</p>
231
232<div class="eqn">
233<img alt="affine transformation" src="../images/affine.png"/>
234</div>
235
236<p>
237The size of the resulting image is that of the smallest rectangle that contains the transformed source image. The parameters <em class="arg">t<sub>x</sub></em> and <em class="arg">t<sub>y</sub></em> subsequently shift the image pixels so that those that are moved out of the image area are cut off.</p>
238
239<p>The transformation matrix complies with the left-handed pixel coordinate system: positive <em class="arg">x</em> and <em class="arg">y</em> directions are rightward and downward, resp.; positive rotation is clockwise.</p>
240
241<p> If the translation coefficients <em class="arg">t<sub>x</sub></em> and <em class="arg">t<sub>y</sub></em> are omotted they default to 0,0. Therefore, four parameters suffice for rotation and scaling without translation.</p>
242
243<p>Scaling by the factors <em class="arg">s<sub>x</sub></em> and <em class="arg">s<sub>y</sub></em> in the <em>x</em> and <em>y</em> directions, respectively, is accomplished with the following.</p>
244
245<p class="crtsnip">
246 -affine <em class="arg">s<sub>x</sub></em>,0,0,<em class="arg">s<sub>y</sub></em>
247</p>
248
249<p>Translation by a displacement (<em class="arg">t<sub>x</sub></em>, <em class="arg">t<sub>y</sub></em>) is accomplished like so:</p>
250
251<p class="crtsnip">
252 -affine 1,0,0,1,<em class="arg">t<sub>x</sub></em>,<em class="arg">t<sub>y</sub></em>
253</p>
254
255<p>Rotate clockwise about the origin (the upper left-hand corner) by an angle <em>a</em> by letting
256<em>c</em> = cos(<em>a</em>), <em>s</em> = sin(<em>a</em>), and using the following.</p>
257
258<p class="crtsnip">
259 -affine <em>c</em>,<em>s</em>,-<em>s</em>,<em>c</em>
260</p>
261
262<p>The cumulative effect of a sequence of <a href="#affine" >-affine</a> transformations can be accomplished by instead by a single <a href="#affine" >-affine</a> operation using the matrix equal to the product of the matrices of the individual transformations.</p>
263
264<p>An attempt is made to detect near-singular transformation matrices. If the matrix determinant has a sufficiently small absolute value it is rejected.</p>
265
266<div style="margin: auto;">
267 <h4><a name="alpha" id="alpha"></a>-alpha <em class="arg">type</em></h4>
268</div>
269
270<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Gives control of the alpha/matte channel of an image.</td><td style='text-align:right;'></td></tr></table>
271
272<p>Used to set a flag on an image indicating whether or not to use existing alpha
273channel data, to create an alpha channel, or to perform other operations on the alpha channel. Choose the argument <em class="arg">type</em> from the list below.</p>
274
275
276<table class="doc">
277 <tbody>
278 <tr valign="top">
279 <th align="left" style="width: 8%">type</th>
280 <th align="left">Description</th>
281 </tr>
282
283 <tr valign="top">
284 <td valign="top"><kbd>Off</kbd>&nbsp; or
285 <kbd>Deactivate</kbd></td>
286 <td valign="top">
287 Disables the image's transparency channel. Does not delete or change the
288 existing data, just turns off the use of that data. This is the same as
289 the older <a href="#matte" >+matte</a> operator. </td></tr>
290
291 <tr valign="top">
292 <td valign="top"><kbd>On</kbd>&nbsp; or
293 <kbd>Activate</kbd></td>
294 <td valign="top">
295 Enables the image's use of transparency. If transparency data does not
296 already exist, allocates the data and sets it to opaque. If the image has
297 transparency data, the channel is enabled and the transparency data is not changed or modified in any way. This is NOT
298 the same as the older <a href="#matte" >-matte</a> operator. </td></tr>
299
300 <tr valign="top">
301 <td valign="top"><kbd>Set</kbd></td>
302 <td valign="top">
303 Turns '<kbd>On</kbd>' the alpha/matte channel and if it was previously
304 turned off resets the channel to opaque. If the image already had the
305 alpha channel turned on, it will have no effect. This is the same as the older <a href="#matte">-matte</a> operator. </td></tr>
306
307 <tr valign="top">
308 <td valign="top"><kbd>Opaque</kbd></td>
309 <td valign="top">
310 Turns '<kbd>On</kbd>' the alpha/matte channel and forces it to be fully
311 opaque. </td></tr>
312
313 <tr valign="top">
314 <td valign="top"><kbd>Transparent</kbd></td>
315 <td valign="top">
316 Turns '<kbd>On</kbd>' the alpha/matte channel and forces it to be fully
317 transparent. This effectively creates a fully transparent image the same
318 size as the original and with all its original RGB data still intact. </td></tr>
319
320 <tr valign="top">
321 <td valign="top"><kbd>Extract</kbd></td>
322 <td valign="top">
323 Copies the alpha channel values into all the color channels and turns
324 '<kbd>Off</kbd>' the the image's transparency, so as to generate a
325 gray-scale mask of the image's shape. This is the inverse of
326 '<kbd>Copy</kbd>'. </td></tr>
327
328 <tr valign="top">
329 <td valign="top"><kbd>Copy</kbd></td>
330 <td valign="top">
331 Turns '<kbd>On</kbd>' the alpha/matte channel, then copies the
332 gray-scale intensity of the image, as an alpha mask, into the alpha
333 channel, converting a gray-scale mask into a transparent shaped image
334 ready to be colored appropriately. The color channels are not modified.
335 </td></tr>
336
337 <tr valign="top">
338 <td valign="top"><kbd>Shape</kbd></td>
339 <td valign="top">
340 As per '<kbd>Copy</kbd>' but also colors the resulting shape mask with
341 the current background color.
342 </td></tr>
343
344 <tr valign="top">
345 <td valign="top"><kbd>Background</kbd></td>
346 <td valign="top">
347 Set any fully-transparent pixel to the background color.
348 </td></tr>
349 </tbody>
350</table>
351
352<p>Note that while the <a href="#matte" >+matte</a> operation is the same as
353"<kbd><a href="#alpha" >-alpha</a> off</kbd>", the <a href="#matte"
354>-matte</a> operation is the same as "<kbd><a href="#alpha" >-alpha</a> set</kbd>" and
355not "<kbd><a href="#alpha" >-alpha</a> on</kbd>".
356That is, "<kbd><a href="#alpha" >-alpha</a> set</kbd>" will ensure that the
357written image is opaque if the original image had no transparency
358channel enabled, regardless if transparency data is already present. </p>
359
360
361<div style="margin: auto;">
362 <h4><a name="annotate" id="annotate"></a>
363 -annotate <em class="arg">degrees</em> <em class="arg">text</em><br />
364 -annotate <em class="arg">Xdegrees</em>x<em class="arg">Ydegrees</em> <em class="arg">text</em><br />
365 -annotate <em class="arg">Xdegrees</em>x<em class="arg">Ydegrees</em> {+-}<em class="arg">t<sub>x</sub></em>{+-}<em class="arg">t<sub>y</sub></em> <em class="arg">text</em></h4>
366</div>
367
368<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Annotate an image with text.</td><td style='text-align:right;'></td></tr></table>
369
370<p>This is a convenience for annotating an image with text. For more precise control over text annotations, use <a href="#draw">-draw</a>.</p>
371
372
373<p>The values <em class="arg">Xdegrees</em> and <em class="arg">Ydegrees</em> control the shears with respect to the , respectively, applied to the text, while <em class="arg">t<sub>x</sub></em> and <em class="arg">t<sub>y</sub></em> are offsets that give the location of the text relative to the upper left corner of the image.</p>
374
375<p>Using <a href="#annotate">-annotate</a>&nbsp;<em class="arg">degrees</em> or <a href="#annotate">-annotate</a>&nbsp;<em class="arg">degrees</em>x<em class="arg">degrees</em> produces an unsheared rotation of the text. The direction of the rotation is positive, which means a clockwise rotation if <em class="arg">degrees</em> is positive. (This conforms to the usual mathematical convention once it is realized that the positive <em>y</em>&ndash;direction is conventionally considered to be <em>downward</em> for images.)</p>
376
377<p>The new (transformed) coordinates (<em class="arg">x'</em>, <em class="arg">y'</em>) of a pixel at position (<em class="arg">x</em>, <em class="arg">y</em>) in the image are calculated using the following matrix equation.</p>
378<div class="eqn"><img alt="annotate transformation" src="../images/annotate.png"/></div>
379
380<p>If <em class="arg">t<sub>x</sub></em> and <em class="arg">t<sub>y</sub></em> are omitted, they default to 0. This makes the bottom-left of the text becomes the upper-left corner of the image, which is probably undesirable. Adding a <a href="#gravity" >-gravity</a> option in this case leads to nice results.</p>
381
382<p>Text is any UTF-8 encoded character sequence. If <em class="arg">text</em> is of the form '@mytext.txt', the text is read from the file <kbd>mytext.txt</kbd>. Text in a file is taken literally; no embedded formatting characters are recognized.</p>
383
384<div style="margin: auto;">
385 <h4><a name="antialias" id="antialias"></a>-antialias</h4>
386</div>
387
388<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Enable/Disable of the rendering of anti-aliasing pixels when
389drawing fonts and lines.</td><td style='text-align:right;'></td></tr></table>
390
391<p>By default, objects (e.g. text, lines, polygons, etc.) are antialiased when
392drawn. Use <a href="#antialias">+antialias</a> to disable the addition of
393antialiasing edge pixels. This will then reduce the number of colors added to
394an image to just the colors being directly drawn. That is, no mixed colors
395will be added when drawing such objects. </p>
396
397<div style="margin: auto;">
398 <h4><a name="append" id="append"></a>-append</h4>
399</div>
400
401<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Join current images vertically or horizontally.</td><td style='text-align:right;'></td></tr></table>
402
403<p>This option creates a single longer image image, by joining all the current
404images in sequence top-to-bottom. Use <a href="#append">+append</a> to
405stack images left-to-right. </p>
406
407<p>If they are not of the same width, narrower images are padded with the
408current <a href="#background">-background</a> color setting, and their
409position relative to each other can be controled by the current <a
410href="#gravity">-gravity</a> setting. </p>
411
412
413<div style="margin: auto;">
414 <h4><a name="attenuate" id="attenuate"></a>-attenuate <em class="arg">value</em></h4>
415</div>
416
417<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Lessen (or intensify) when adding noise to an image.</td><td style='text-align:right;'></td></tr></table>
418
419
420<div style="margin: auto;">
421 <h4><a name="authenticate" id="authenticate"></a>-authenticate <em class="arg">password</em></h4>
422</div>
423
424<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Decrypt a PDF with a password.</td><td style='text-align:right;'></td></tr></table>
425
426<p>Use this option to supply a <em class="arg">password</em> for decrypting a PDF that has been encrypted using Microsoft Crypto API (MSC API). The encrypting using the MSC API is not supported.</p>
427
428<p>For a different encryption method, see <a href="#encipher">-encipher</a> and <a href="#decipher">-decipher</a>. </p>
429
cristyd934d102009-10-10 12:55:13 +0000430
431
cristy3ed852e2009-09-05 21:47:34 +0000432<div style="margin: auto;">
433 <h4><a name="auto-gamma" id="auto-gamma"></a>-auto-gamma</h4>
434</div>
435
436<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Automagically adjust gamma level of image.</td><td style='text-align:right;'></td></tr></table>
437
cristyd934d102009-10-10 12:55:13 +0000438<p>This calculates the mean values of an image, then applies a calculated <a
439href="#gamma" >-gamma</a> adjustment so that is the mean color exists in the
440image it will get a have a value of 50%. </p>
441
442<p>This means that any solid 'gray' image will become 50% gray. </p>
443
444<p>This works well for real-life images with little or no extreme dark and
445light areas, but tend to fail for images with large amounts of bright sky or
446dark shadows. It also does not work well for diagrmas or cartoon like images.
447</p>
448
449<p>It uses the <a href="#channel" >-channel</a> setting, (including the
450'<CODE>sync</CODE>' flag for channel syncronization), to determine which color
451values will be used and modified. As the default <a href="#channel"
452>-channel</a> setting is '<CODE>RGB,sync</CODE>', channels will be modified
453together by the same gamma value, preserving colors. </p>
454
455
456
cristy3ed852e2009-09-05 21:47:34 +0000457<div style="margin: auto;">
458 <h4><a name="auto-level" id="auto-level"></a>-auto-level</h4>
459</div>
460
461<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Automagically adjust color levels of image.</td><td style='text-align:right;'></td></tr></table>
462
cristyd934d102009-10-10 12:55:13 +0000463<p>This is a 'perfect' image normalization operator. It finds the exact
464mimimum and maximum color values in the image and then applies a <a
465href="#level" >-level</a> operator to stretch the values to the full range of
466values. </p>
467
cristy83543962009-10-16 19:04:28 +0000468<p>The operator is not typically used for real-life images, image scans, or
cristyd934d102009-10-10 12:55:13 +0000469JPEG format images, as a single 'out-rider' pixel can set a bad min/max values
470for the <a href="#level" >-level</a> operation. On the other hand it is the
471right operator to use for color stretching gradient images being used to
472generate Color lookup tables, distortion maps, or other 'mathematically'
473defined images. </p>
474
475<p>The operator is very similar to the <a href="#normalize">-normalize</a>, <a
476href="#contrast-stretch" >-contrast-stretch</a>, and <a href="#linear-stretch"
477>-linear-stretch</a> operators, but without 'histogram binning' or 'clipping'
478problems that these operators may have. That is <a href="#auto-level"
cristy83543962009-10-16 19:04:28 +0000479>-auto-level</a> is the perfect or ideal version these operators. </p>
cristyd934d102009-10-10 12:55:13 +0000480
481<p>It uses the <a href="#channel" >-channel</a> setting, (including the
482special '<CODE>sync</CODE>' flag for channel syncronization), to determine
483which color values will be used and modified. As the default <a
cristy83543962009-10-16 19:04:28 +0000484href="#channel" >+channel</a> setting is '<CODE>RGB,sync</CODE>', the
485'<CODE>sync</CODE>' will ensure that the color channels will be modified
486together by the same gamma value, preserving colors, and ignoring
487transparency. </p>
cristyd934d102009-10-10 12:55:13 +0000488
489
490
cristy3ed852e2009-09-05 21:47:34 +0000491<div style="margin: auto;">
492 <h4><a name="auto-orient" id="auto-orient"></a>-auto-orient</h4>
493</div>
494
495<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Automagically orient (rotate) an image created by a digital camera.</td><td style='text-align:right;'></td></tr></table>
496
cristy83543962009-10-16 19:04:28 +0000497<p>This operator reads and resets the EXIF image profile setting 'Orientation'
498and then performs the appropriate 90 degree rotation on the image to orient
499the image, for correct viewing. </p>
500
501<p>This EXIF profile setting is usually set using a gravity sensor in digital
502camara, however photos taken directly downward or upward may not have an
503appropriate value. Also images that have been orientation 'corrected' without
504reseting this setting, may be 'corrected' again resulting in a incorrect
505result. If the he EXIF profile was previously stripped, the <a
506href="#auto-orient" >-auto-orient</a> operator will do nothing. </p>
507
508
cristy3ed852e2009-09-05 21:47:34 +0000509<div style="margin: auto;">
510 <h4><a name="average" id="average"></a>-average</h4>
511</div>
512
513<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Average a set of images.</td><td style='text-align:right;'></td></tr></table>
514
515<p>An error results if the images are not identically sized.</p>
516
cristy3ed852e2009-09-05 21:47:34 +0000517
518<div style="margin: auto;">
519 <h4><a name="backdrop" id="backdrop"></a>-backdrop</h4>
520</div>
521
522<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Display the image centered on a backdrop.</td><td style='text-align:right;'>[<a href="../www/animate.html">animate</a>, <a href="../www/display.html">display</a>]</td></tr></table>
523
524<p>This backdrop covers the entire workstation screen and is useful for hiding other X window activity while viewing the image. The color of the backdrop is specified as the background color. The color is specified using the format described under the <a href="#fill">-fill</a> option.</p>
525
526<div style="margin: auto;">
527 <h4><a name="background" id="background"></a>-background <em class="arg">color</em></h4>
528</div>
529
530<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the background color.</td><td style='text-align:right;'></td></tr></table>
531
532<p>The color is specified using the format described under the <a href="#fill">-fill</a> option. The default background color (if none is specified or found in the image) is white.</p>
533
534<div style="margin: auto;">
535 <h4><a name="bench" id="bench"></a>-bench <em class="arg">iterations</em></h4>
536</div>
537
538<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Measure performance.</td><td style='text-align:right;'></td></tr></table>
539
cristye6378132009-10-26 20:05:17 +0000540<p>Repeat the entire command for the given number of <em class="arg">iterations</em> and report the user-time and elapsed time. For instance, consider the following command and its output. Modify the benchmark with the -duration to run the benchmark for a fixed number of seconds and -concurrent to run the benchmark in parallel (requires the OpenMP feature).</p>
cristy3ed852e2009-09-05 21:47:34 +0000541
cristye6378132009-10-26 20:05:17 +0000542<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert logo: -resize 1000% -bench 5 logo.png</span><span class='crtout'>Performance: 5i 0.875657ips 6.880u 0:05.710</span></p>
543<p>In this example, 5 iterations were completed at 0.875657 iterations per second, using 6.88 seconds of the user's allotted time, for a total elapsed time of 5.71 seconds.</p>
cristy3ed852e2009-09-05 21:47:34 +0000544
545<div style="margin: auto;">
546 <h4><a name="bias" id="bias"></a>-bias <em class="arg">value</em>{<em class="arg">%</em>}</h4>
547</div>
548
549<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Add bias when convolving an image.</td><td style='text-align:right;'></td></tr></table>
550
551<p>This option shifts the output of <a href="../www/command-line-options.html#convolve">&#x2011;convolve</a> so that positive and negative results are relative to the specified bias value. </p>
552
553<p>This is important for non-HDRI compilations of ImageMagick when dealing with convolutions that contain negative as well as positive values. This is especially the case with convolutions involving high pass filters or edge detection. Without an output bias, the negative values are clipped at zero.</p>
554
555<p>When using an ImageMagick with the HDRI compile-time setting, <a href="../www/command-line-options.html#bias">&#x2011;bias</a> is not needed, as ImageMagick is able to store/handle any
556negative results without clipping to the color value range
557(0..QuantumRange).</p>
558
559<p>See the discussion on HDRI implementations of ImageMagick on the page
560<a href="/www/high-dynamic-range.html">High Dynamic-Range Images</a>. For more about HDRI go the ImageMagick <a href="http://www.imagemagick.org/Usage/basics/#hdri">Usage</a> pages or this <a href="http://en.wikipedia.org/wiki/High_dynamic_range_imaging">Wikipedia</a> entry.
561</p>
562
563<div style="margin: auto;">
564 <h4><a name="black-point-compensation" id="black-point-compensation"></a>-black-point-compensation</h4>
565</div>
566
567<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Use black point compensation.</td><td style='text-align:right;'></td></tr></table>
568
569<div style="margin: auto;">
cristy5cadd612009-09-21 19:33:41 +0000570 <h4><a name="black-threshold" id="black-threshold"></a>-black-threshold <em class="arg">value</em>{<em class="arg">%</em>}</h4>
cristy3ed852e2009-09-05 21:47:34 +0000571</div>
572
cristy5cadd612009-09-21 19:33:41 +0000573<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Force to black all pixels below the threshold while leaving all pixels at or above the threshold unchanged.</td><td style='text-align:right;'></td></tr></table>
574
575<p> The threshold value can be given as a percentage or as an absolute integer value within [0,&nbsp;<em class="QR">QuantumRange</em>] corresponding to the desired <a href="../www/command-line-options.html#channel">&#x2011;channel</a> value. See <a href="../www/command-line-options.html#threshold">&#x2011;threshold</a> for more details on thresholds and resulting values.
576</p>
cristy3ed852e2009-09-05 21:47:34 +0000577
578
579<div style="margin: auto;">
580 <h4><a name="blend" id="blend"></a>-blend <em class="arg">percent</em></h4>
581</div>
582
583<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>blend an image into another by the given percent.</td><td style='text-align:right;'>[<a href="../www/composite.html">composite</a>]</td></tr></table>
584
585<p>Blend will average the images together ('plus') according to the
586percentages given and each pixels transparency. If only a single percentage
587value is given it sets the weight of the composite or 'source' image, while
588the background image is weighted by the exact opposite amount. That is a
589<kbd>-blend 30</kbd> merges 30% of the 'source' image with 70% of the
590'destination' image. Thus it is equivalent to <kbd>-blend 30x70</kbd>.</p>
591
592
593<div style="margin: auto;">
594 <h4><a name="blue-primary" id="blue-primary"></a>-blue-primary <em class="arg">x</em>,<em class="arg">y</em></h4>
595</div>
596
597<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the blue chromaticity primary point.</td><td style='text-align:right;'></td></tr></table>
598
599<div style="margin: auto;">
600 <h4><a name="blue-shift" id="blue-shift"></a>-blue-shift <em class="arg">factor</em></h4>
601</div>
602
603<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>simulate a scene at nighttime in the moonlight. Start with a factor of 1.5</td><td style='text-align:right;'></td></tr></table>
604
605<div style="margin: auto;">
606
607<div style="margin: auto;">
608 <h4><a name="blur" id="blur"></a>-blur <em class="arg">radius</em><br />-blur <em class="arg">radius</em>x<em class="arg">sigma</em></h4>
609</div>
610
611<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Reduce image noise and reduce detail levels.</td><td style='text-align:right;'></td></tr></table>
612
613<p>Convolve the image with a Gaussian or normal distribution. The formula is:</p>
614
615<div class="eqn"><img alt="gaussian distribution" width="243px" height="42px" src="../images/gaussian-blur.png"/>
616</div>
617
618<p>Where <i>r</i> is the blur radius (<i>r</i><sup>2</sup> = <i>u</i><sup>2</sup> + <i>v</i><sup>2</sup>), and &sigma; is the standard deviation of the Gaussian distribution. As a guideline, set <i>r</i> to approximately 3&sigma;. If a radius of 0 is specified, ImageMagick selects a suitable radius for you.</p>
619
620<p>This option differs from <a href="#gaussian-blur">-gaussian-blur</a> simply by taking advantage of the separability properties of the distribution. Here we apply a single-dimensional Gaussian matrix in the horizontal direction, then repeat the process in the vertical direction.</p>
621
622<p>The <a href="#virtual-pixel">-virtual-pixel</a> setting will determine how
623pixels which are outside the image proper are blurred into the final result.
624</p>
625
626
627<div style="margin: auto;">
628 <h4><a name="blur-composite" id="blur"></a>-blur <em class="arg">Width</em>[x<em class="arg">Height</em>[+<em class="arg">Angle</em>]]</h4>
629</div>
630
631<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Variably blur and image according to the overlay mapping.</td><td style='text-align:right;'>[<a href="../www/composite.html">composite</a>]</td></tr></table>
632
633<p>Each pixel in the overlaid region is replaced with an Elliptical Weighted
634Average (EWA) of the source image, scaled according to the grayscale
635mapping. </p>
636
637<p>The ellipse is weighted with sigma set to the given <em class="arg"
638>Width</em> and <em class="arg" >Height</em>. The <em class="arg" >Height</em>
639defaults to the <em class="arg" >Width</em> for a normal circular Guassian
640weighting. The <em class="arg" >Angle</em> will rotate the ellipse from
641horizontal clock-wise. </p>
642
643<p>The <a href="#virtual-pixel">-virtual-pixel</a> setting will determine how
644pixels which are outside the image proper are blurred into the final result.
645</p>
646
647
648<div style="margin: auto;">
649 <h4><a name="border" id="border"></a>-border <em class="arg">geometry</em></h4>
650</div>
651
652<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Surround the image with a border of color. </td><td style='text-align:right;'></td></tr></table>
653
654<p>Set the width and height using the <em class="arg">size</em> portion of the <em class="arg">gravity</em> argument. See <a href="../www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument. Offsets are ignored. </p>
655
656<p>Set the border color by preceding with the <a href="#bordercolor">-bordercolor</a> setting.</p>
657
658<p>See also the <a href="#frame">-frame</a> option, which has more functionality.</p>
659
660<div style="margin: auto;">
661 <h4><a name="bordercolor" id="bordercolor"></a>-bordercolor <em class="arg">color</em></h4>
662</div>
663
664<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the border color.</td><td style='text-align:right;'></td></tr></table>
665
666<p>The color is specified using the format described under the <a href="#fill">-fill</a> option.</p>
667
668<p>The default border color is <kbd>#DFDFDF</kbd>, <span style="background-color: #dfdfdf;">this shade of gray</span>.</p>
669
670<div style="margin: auto;">
671 <h4><a name="borderwidth" id="borderwidth"></a>-borderwidth <em class="arg">geometry</em> </h4>
672</div>
673
674<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the border width.</td><td style='text-align:right;'>[<a href="../www/animate.html">animate</a>, <a href="../www/display.html">display</a>]</td></tr></table>
675
676<div style="margin: auto;">
cristy16ff93c2010-01-13 23:18:07 +0000677 <h4><a name="brightness-contrast" id="brightness-contrast"></a>-brightness-contrast <em class="arg">brightness</em><br />-brightness-contrast <em class="arg">brightness</em>{x<em class="arg">contrast</em>}{<em class="arg">%</em>}}</h4>
678</div>
679
680<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Adjust the brightness and/or contrast of the image.</td><td style='text-align:right;'></td></tr></table>
681
682<p>Brightness and Contrast values apply changes to the input image. They are not absolute settings. A brightness or contrast value of zero means no change. The range of values is -100 to +100 on each. Positive values increase the brightness or contrast and negative values decrease the brightness or contrast. To control only contrast, set the brightness=0. To control only brightness, set contrast=0 or just leave it off.</p>
683
684<p>You may also use <a href="#fill">-channel</a> to control which channels to apply the brightness and/or contrast change. The default is to apply the same transformation to all channels.</p>
685
686<p>Brightness and Contrast arguments are converted to offset and slope of a linear transform and applied using <a href="#fill">-function polynomial "slope,offset"</a>.</p>
687
688<p>The slope varies from 0 at contrast=-100 to almost vertical at contrast=+100. For brightness=0 and contrast=-100, the result will be totally midgray. For brightness=0 and contrast=+100, the result will approach but not quite reach a threshold at midgray; that is the linear transformation will be a a very steep vertical line at mid gray.</p>
689
690<p>Negative slopes, i.e. negating the image, are not possible with this function. All achievable slopes will be zero or positive.</p>
691
692<p>The offset varies from -0.5 at brightness=-100 to 0 at brightness=0 to +0.5 at brightness=+100. Thus, when contrast=0 and brightness=100, the result will be totally white. Similarly, when contrast=0 and brightness=-100, the result will be totally black.</p>
693
694<p>As the range of values for the arguments are -100 to +100, adding the '%' symbol will be no different than leaving it off.</p>
695
696<div style="margin: auto;">
cristy3ed852e2009-09-05 21:47:34 +0000697 <h4><a name="cache" id="cache"></a>-cache <em class="arg">threshold</em></h4>
698</div>
699
700<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>(This option has been replaced by the <a href='#limit'>-limit</a> option.)</td><td style='text-align:right;'></td></tr></table>
701
702<div style="margin: auto;">
703 <h4><a name="caption" id="caption"></a>-caption <em class="arg">string</em></h4>
704</div>
705
706<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Assign a caption to an image.</td><td style='text-align:right;'></td></tr></table>
707
708<div style="margin: auto;">
709 <h4><a name="cdl" id="cdl"></a>-cdl <em class="arg">filename</em></h4>
710</div>
711
712<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>color correct with a color decision list.</td><td style='text-align:right;'></td></tr></table>
713
714<p>Here is an example color correction collection:</p>
715
716<pre class="text">
717&lt;?xml version="1.0" encoding="UTF-8"?>
718&lt;ColorCorrectionCollection xmlns="urn:ASC:CDL:v1.2">
719 &lt;ColorCorrection id="cc06668">
720 &lt;SOPNode>
721 &lt;Slope> 0.9 1.2 0.5 &lt;/Slope>
722 &lt;Offset> 0.4 -0.5 0.6 &lt;/Offset>
723 &lt;Power> 1.0 0.8 1.5 &lt;/Power>
724 &lt;/SOPNode>
725 &lt;SATNode>
726 &lt;Saturation> 0.85 &lt;/Saturation>
727 &lt;/SATNode>
728 &lt;/ColorCorrection>
729&lt;/ColorCorrectionCollection>
730</pre>
731
732<div style="margin: auto;">
733 <h4><a name="channel" id="channel"></a>-channel <em class="arg">type</em></h4>
734</div>
735
736<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Specify those image color channels to which subsequent operators are limited.</td><td style='text-align:right;'></td></tr></table>
737
738<p>Choose from: <kbd>Red</kbd>, <kbd>Green</kbd>, <kbd>Blue</kbd>, <kbd>Alpha</kbd>, <kbd>Cyan</kbd>, <kbd>Magenta</kbd>, <kbd>Yellow</kbd>, <kbd>Black</kbd>, <kbd>Opacity</kbd>, <kbd>Index</kbd>, <kbd>RGB</kbd>, <kbd>RGBA</kbd>, <kbd>CMYK</kbd>, or <kbd>CMYKA</kbd>.</p>
739
740<p>To print a complete list of channel types, use <a href="#list">-list channel</a>.</p>
741
cristyd934d102009-10-10 12:55:13 +0000742<p>The channels above can be specified as a comma-separated list or can be
743abbreviated as a concatenation of the letters '<kbd>R</kbd>', '<kbd>G</kbd>',
744'<kbd>B</kbd>', '<kbd>A</kbd>', '<kbd>O</kbd>', '<kbd>C</kbd>',
745'<kbd>M</kbd>', '<kbd>Y</kbd>', '<kbd>K</kbd>'.
cristy3ed852e2009-09-05 21:47:34 +0000746
747For example, to negate only the alpha channel of an image, use</p>
748<p class="crtsnip">
cristyd934d102009-10-10 12:55:13 +0000749 -channel Alpha -negate
cristy3ed852e2009-09-05 21:47:34 +0000750</p>
751
cristyd934d102009-10-10 12:55:13 +0000752Some operators also allow the use of a special channel flag
753'<code>sync</code>'. If present operators that understand this flag will
754apply the exact same image modification to all the image channels in the image
755so as to ensure that colors are kept 'in-sync'. Without this flag such
756operators will apply there function to each channel separately. See <a
757href="#auto-level">-auto-level</a> and <a href="#auto-gamma">-auto-gamma</a>
758for examples of such an operator. </p>
cristy3ed852e2009-09-05 21:47:34 +0000759
cristyd934d102009-10-10 12:55:13 +0000760
761<p>By default, ImageMagick sets <a href="#channel">-channel</a> to the value
762'<kbd>RGB,sync</kbd>', which specifies that operators act on all channels
763except the opacity channel, and that all the color channels are to be modified
764in exactly the same way. The 'plus' form <a href="#channel" >+channel</a>
765will reset the value back to this default. </p>
766
767<p>Options that are affected by the <a href="#channel" >-channel</a> setting
768include the following.
769
770<a href="#auto-gamma">-auto-gamma</a>,
771<a href="#auto-level">-auto-level</a>,
cristy3ed852e2009-09-05 21:47:34 +0000772<a href="#black-threshold">-black-threshold</a>,
773<a href="#blur">-blur</a>,
cristyb4c03bb2009-09-27 13:55:46 +0000774<a href="#clamp">-clamp</a>,
cristy3ed852e2009-09-05 21:47:34 +0000775<a href="#clut">-clut</a>,
776<a href="#combine">-combine</a>,
777<a href="#contrast-stretch">-contrast-stretch</a>,
778<a href="#evaluate">-evaluate</a>,
779<a href="#function">-function</a>,
780<a href="#fx">-fx</a>,
cristy3ed852e2009-09-05 21:47:34 +0000781<a href="#gaussian-blur">-gaussian-blur</a>,
cristyd934d102009-10-10 12:55:13 +0000782<a href="#hald-clut">-hald-clut</a>,
cristy3ed852e2009-09-05 21:47:34 +0000783<a href="#motion-blur">-motion-blur</a>,
784<a href="#negate">-negate</a>,
785<a href="#normalize">-normalize</a>,
786<a href="#ordered-dither">-ordered-dither</a>,
787<a href="#radial-blur">-radial-blur</a>,
788<a href="#random-threshold">-random-threshold</a>,
789<a href="#separate">-separate</a>, and
cristyd934d102009-10-10 12:55:13 +0000790<a href="#threshold">-threshold</a>, and
cristy3ed852e2009-09-05 21:47:34 +0000791<a href="#white-threshold">-white-threshold</a>.
792</p>
793
cristyd934d102009-10-10 12:55:13 +0000794<p>Warning, some operators behave differentally when the <a href="#channel"
795>+channel</a> default setting is in effect, verses ANY user defined <a
796href="#channel" >-channel</a> setting (including the equivelent of the
797default). For example <a href="#threshold">-threshold</a> will by default
798gray-scale the image before thresholding, if no <a href="#channel"
799>-channel</a> setting has been defined. </p>
800
801<p>Also some operators such as <a href="#blur">-blur</a>, <a
802href="#gaussian-blur">-gaussian-blur</a>, will modify their handling of the
803color channels if the '<kbd>alpha</kbd>' channel is also enabled by <a
804href="#channel" >-channel</a>. Generally this done to ensure that
805fully-transparent colors are treated as being fully-transparent, and thus any
806underlying 'hidden' color has no effect on the final results. Typically
807resulting in 'halo' effects. </p>
808
809<p>As a alpha channel is optional within images some operators will read the
810color channels of an image as a greyscale alpha mask, when the image has no
811alpha channel present, but the <a href="#channel" >-channel</a> setting tells
812the operator to apply the alpha channel. The <a href="#clut">-clut</a>
813operator is a good example of this. </p>
814
cristy3ed852e2009-09-05 21:47:34 +0000815
816<div style="margin: auto;">
cristyb4c03bb2009-09-27 13:55:46 +0000817 <h4><a name="clamp" id="clamp"></a>-clamp</h4>
818</div>
819
820<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Restrict image colors from 0 to the quantum depth.</td><td style='text-align:right;'></td></tr></table>
821
822<div style="margin: auto;">
cristy3ed852e2009-09-05 21:47:34 +0000823 <h4><a name="charcoal" id="charcoal"></a>-charcoal <em class="arg">factor</em></h4>
824</div>
825
826<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Simulate a charcoal drawing.</td><td style='text-align:right;'></td></tr></table>
827
828<div style="margin: auto;">
829 <h4><a name="chop" id="chop"></a>-chop <em class="arg">geometry</em></h4>
830</div>
831
832<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Remove pixels from the interior of an image.</td><td style='text-align:right;'></td></tr></table>
833
834<p>See <a href="../www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument. The <em class="arg">width</em> and <em class="arg">height</em> given in the of the <em class="arg">size</em> portion of the <em class="arg">geometry</em> argument give the number of columns and rows to remove. The <em class="arg">offset</em> portion of the <em class="arg">geometry</em> argument is influenced by a <a href="#gravity">-gravity</a> setting, if present.</p>
835
836<p>The <a href="#chop">-chop</a> option removes entire rows and columns, and moves the remaining corner blocks leftward and upward to close the gaps.</p>
837
838<div style="margin: auto;">
839 <h4><a name="clip" id="clip"></a>-clip</h4>
840</div>
841
842<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Apply the clipping path if one is present.</td><td style='text-align:right;'></td></tr></table>
843
844<p>If a clipping path is present, it is applied to subsequent operations.</p>
845
846<p>For example, in the command</p>
847
848<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert -clip -negate cockatoo.tif negated.tif</span></p>
849<p>only the pixels within the clipping path are negated.</p>
850
851<p>The <a href="#clip">-clip</a> feature requires the XML library. If the XML library is not present, the option is ignored.</p>
852
853<div style="margin: auto;">
854 <h4><a name="clip-mask" id="clip-mask"></a>-clip-mask</h4>
855</div>
856
857<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Clip the image as defined by this mask.</td><td style='text-align:right;'></td></tr></table>
858
859<div style="margin: auto;">
860 <h4><a name="clip-path" id="clip-path"></a>-clip-path <em class="arg">id</em></h4>
861</div>
862
863<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Clip along a named path from the 8BImageMagick profile.</td><td style='text-align:right;'></td></tr></table>
864
865<div style="margin: auto;">
866 <h4><a name="clone" id="clone"></a>-clone <em class="arg">index(s)</em></h4>
867</div>
868
869<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Make a copy of an image (or images).</td><td style='text-align:right;'></td></tr></table>
870
871<p>Specify the image by its index in the sequence. The first image is index
8720. Negative indexes are relative to the end of the sequence; for example, &minus;1
873represents the last image of the sequence. Specify a range of images with a
874dash (e.g. 0&minus;4). Separate multiple indexes with commas but no spaces (e.g. 0,2,5). Use <a
875href="#clone">+clone</a> make a copy of the last image in the image
876sequence.</p>
877
878<div style="margin: auto;">
879 <h4><a name="clut" id="clut"></a>-clut</h4>
880</div>
881
882<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Replace the channel values in the first image using each
883corresponding channel in the second image as a <b>c</b>olor
884<b>l</b>ook<b>u</b>p <b>t</b>able.</td><td style='text-align:right;'></td></tr></table>
885
886<p>The second (LUT) image is ordinarily a gradient image containing the
887histogram mapping of how each channel should be modified. Typically it is a
888either a single row or column image of replacement color values. If larger
889than a single row or column, values are taken from a diagonal line from
890top-left to bottom-right corners.</p>
891
892<p>The lookup is further controlled by the <a
893href="#interpolate">-interpolate</a> setting, which is especially handy for an
894LUT which is not the full length needed by the ImageMagick installed Quality
895(Q) level. Good settings for this are the '<kbd>bilinear</kbd>' and
896'<kbd>bicubic</kbd>' interpolation settings, which give smooth color
897gradients, and the '<kbd>integer</kbd>' setting for a direct, unsmoothed
898lookup of color values. </p>
899
900<p>This operator is especially suited to replacing a grayscale image with a
901specific color gradient from the CLUT image. </p>
902
903<p>Only the channel values defined by the <a href="#channel">-channel</a>
904setting will have their values replaced. In particular, since the default <a
905href="#channel">-channel</a> setting is <kbd>RGB</kbd>, this means that
906transparency (alpha/matte channel) is not affected, unless the <a
907href="#channel">-channel</a> setting is modified. When the alpha channel is
908set, it is treated by the <a href="#clut" >-clut</a> operator in the same way
909as the other channels, implying that alpha/matte values are replaced using the
910alpha/matte values of the original image. </p>
911
912<p>If either the image being modified, or the lookup image, conatins no
913transparency (i.e. <a href="#alpha" >-alpha</a> is turned 'off') but the <a
914href="#channel">-channel</a> setting includes alpha replacement, then it is
915assumed that image represents a gray-scale graident which will be used for the
916replacement alpha values. That is you can use a gray-scale CLUT image to
917adjust a existing images alpha channel, or you can color a gray-scale image
918using colors form CLUT containing the desired colors, including transparency.
919</p>
920
921<p>See also <a href="#hald-clut" >-hald-clut</a> which replaces colors according
922the lookup of the full color RGB value from a 2D representation of a 3D color
923cube. </p>
924
925
926<div style="margin: auto;">
927 <h4><a name="coalesce" id="coalesce"></a>-coalesce</h4>
928</div>
929
930<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Fully define the look of each frame of an GIF animation sequence, to form a 'film strip' animation.</td><td style='text-align:right;'></td></tr></table>
931
932<p>Overlay each image in an image sequence according to its <a href="#dispose">-dispose</a> meta-data, to reproduce the look of an animation at each point in the animation sequence. All images should be the same size, and are assigned appropriate GIF disposal settings for the animation to continue working as expected as a GIF animation. Such frames are more easilly viewed and processed than the highly optimized GIF overlay images. </p>
933
934<p>The animation can be re-optimized after processing using the <a href="#layers">-layers</a> method '<kbd>optimize</kbd>', though there is no guarantee that the restored GIF animation optimization is better than the original. </p>
935
936
937<div style="margin: auto;">
938 <h4><a name="colorize" id="colorize"></a>-colorize <em class="arg">value</em></h4>
939</div>
940
941<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Colorize the image by an amount specified by <em class="arg">value</em> using the color specified by the most recent <a href="#fill" >-fill</a> setting.</td><td style='text-align:right;'></td></tr></table>
942
943<p>Specify the amount of colorization as a percentage. Separate colorization values can be applied to the red, green, and blue channels of the image with a comma-delimited list of colorization values (e.g., <kbd>-colorize 0,0,50</kbd>).</p>
944
945<div style="margin: auto;">
946 <h4><a name="colormap" id="colormap"></a>-colormap <em class="arg">type</em></h4>
947</div>
948
949<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Define the colormap type.</td><td style='text-align:right;'>[<a href="../www/animate.html">animate</a>, <a href="../www/display.html">display</a>]</td></tr></table>
950
951<p>The <em class="arg">type</em> can be <kbd>shared</kbd> or <kbd>private</kbd>.</p>
952
953<p>This option only applies when the default X server visual is <kbd>PseudoColor</kbd> or <kbd>GrayScale</kbd>. Refer to <a href="#visual">-visual</a> for more details. By default, a shared colormap is allocated. The image shares colors with other X clients. Some image colors could be approximated, therefore your image may look very different than intended. If <kbd>private</kbd> is chosen, the image colors appear exactly as they are defined. However, other clients may go <em>technicolor</em> when the image colormap is installed.</p>
954
955<div style="margin: auto;">
956 <h4><a name="colors" id="colors"></a>-colors <em class="arg">value</em></h4>
957</div>
958
959<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the preferred number of colors in the image.</td><td style='text-align:right;'></td></tr></table>
960
961<p>The actual number of colors in the image may be less than your request, but never more. Note that this a color reduction option. Images with fewer unique colors than specified by <em class="arg">value</em> will have any duplicate or unused colors removed. The ordering of an existing color palette may be altered. When converting an image from color to grayscale, it is more efficient to convert the image to the gray colorspace before reducing the number of colors. Refer to the <a href="../www/quantize.html">color reduction algorithm</a> for more details.</p>
962
963<div style="margin: auto;">
964 <h4><a name="colorspace" id="colorspace"></a>-colorspace <em class="arg">value</em></h4>
965</div>
966
967<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the image colorspace.</td><td style='text-align:right;'></td></tr></table>
968
969<p>Choices are:</p>
970
971<pre class="text">
972 CMY
973 CMYK
974 Gray
975 HSB
976 HSL
977 HWB
978 Lab
979 Log
980 OHTA
981 Rec601Luma
982 Rec601YCbCr
983 Rec709Luma
984 Rec709YCbCr
985 RGB
986 sRGB
987 Transparent
988 XYZ
989 YCbCr
990 YCC
991 YIQ
992 YPbPr
993 YUV
994</pre>
995
996<p>To print a complete list of colorspaces, use <a href="#list">-list colorspace</a>.</p>
997
998<p>For a more accurate color conversion to or from the RGB, CMYK, or grayscale colorspaces, use the <a href="#profile">-profile</a> option.</p>
999
1000<table class="doc">
1001 <caption>Conversion Of RGB To Other Color Spaces</caption>
1002 <tr><th align="left" valign="middle">CMY</th></tr>
1003 <tr><td align="left" valign="middle">C=<em class="QR">QuantumRange</em>&minus;R</td></tr>
1004 <tr><td align="left" valign="middle">M=<em class="QR">QuantumRange</em>&minus;G</td></tr>
1005 <tr><td align="left" valign="middle">Y=<em class="QR">QuantumRange</em>&minus;B</td></tr>
1006 <tr><th align="left" valign="middle">CMYK &mdash; starts with CMY from above</th></tr>
1007 <tr><td align="left" valign="middle">K=min(C,Y,M)</td></tr>
1008 <tr><td align="left" valign="middle">C=<em class="QR">QuantumRange</em>*(C&minus;K)/(<em class="QR">QuantumRange</em>&minus;K)</td></tr>
1009 <tr><td align="left" valign="middle">M=<em class="QR">QuantumRange</em>*(M&minus;K)/(<em class="QR">QuantumRange</em>&minus;K)</td></tr>
1010 <tr><td align="left" valign="middle">Y=<em class="QR">QuantumRange</em>*(Y&minus;K)/(<em class="QR">QuantumRange</em>&minus;K)</td></tr>
1011
1012 <tr><th align="left" valign="middle">Gray</th></tr>
1013 <tr><td align="left" valign="middle">Gray = 0.29900*R+0.58700*G+0.11400*B</td></tr>
1014
1015 <tr><th align="left" valign="middle">HSB &mdash; Hue, Saturation, Brightness; like a cone peak downward</th></tr>
1016 <tr><td align="left" valign="middle">H=angle around perimeter (0 to 360 deg); H=0 is red; increasing angles toward green</td></tr>
1017 <tr><td align="left" valign="middle">S=distance from axis outward</td></tr>
1018 <tr><td align="left" valign="middle">B=distance along axis from bottom upward; B=max(R,G,B); <em>intensity-like</em></td></tr>
1019
1020 <tr><th align="left" valign="middle">HSL &mdash; Hue, Saturation, Lightness; like a double cone end-to-end with peaks at very top and bottom</th></tr>
1021 <tr><td align="left" valign="middle">H=angle around perimeter (0 to 360 deg); H=0 is red; increasing angles toward green</td></tr>
1022 <tr><td align="left" valign="middle">S=distance from axis outward</td></tr>
1023 <tr><td align="left" valign="middle">L=distance along axis from bottom upward; L=0.5*max(R,G,B) + 0.5*min(R,G,B); <em>intensity-like</em></td></tr>
1024
1025 <tr><th align="left" valign="middle">HWB &mdash; Hue, Whiteness, Blackness</th></tr>
1026 <tr><td align="left" valign="middle">Hue (complicated equation)</td></tr>
1027 <tr><td align="left" valign="middle">Whiteness (complicated equation)</td></tr>
1028 <tr><td align="left" valign="middle">Blackness (complicated equation)</td></tr>
1029
1030 <tr><th align="left" valign="middle">LAB</th></tr>
1031 <tr><td align="left" valign="middle">L (complicated equation relating X,Y,Z)</td></tr>
1032 <tr><td align="left" valign="middle">A (complicated equation relating X,Y,Z)</td></tr>
1033 <tr><td align="left" valign="middle">B (complicated equation relating X,Y,Z)</td></tr>
1034
1035 <tr><th align="left" valign="middle">LOG</th></tr>
1036 <tr><td align="left" valign="middle">I1 (complicated equation involving logarithm of R)</td></tr>
1037 <tr><td align="left" valign="middle">I2 (complicated equation involving logarithm of G)</td></tr>
1038 <tr><td align="left" valign="middle">I3 (complicated equation involving logarithm of B)</td></tr>
1039
1040 <tr><th align="left" valign="middle">OHTA &mdash; approximates principal components transformation</th></tr>
1041 <tr><td align="left" valign="middle">I1=0.33333*R+0.33334*G+0.33333*B; <em>intensity-like</em></td></tr>
1042 <tr><td align="left" valign="middle">I2=(0.50000*R+0.00000*G&minus;0.50000*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
1043 <tr><td align="left" valign="middle">I3=(&minus;0.25000*R+0.50000*G&minus;0.25000*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
1044
1045 <tr><th align="left" valign="middle">Rec601Luma</th></tr>
1046 <tr><td align="left" valign="middle">Gray = 0.29900*R+0.58700*G+0.11400*B</td></tr>
1047
1048 <tr><th align="left" valign="middle">Rec601YCbCr</th></tr>
1049 <tr><td align="left" valign="middle">Y=0.299000*R+0.587000*G+0.114000*B; <em>intensity-like</em></td></tr>
1050 <tr><td align="left" valign="middle">Cb=(&minus;0.168736*R-0.331264*G+0.500000*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
1051 <tr><td align="left" valign="middle">Cr=(0.500000*R&minus;0.418688*G&minus;0.081312*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
1052
1053 <tr><th align="left" valign="middle">Rec709Luma</th></tr>
1054 <tr><td align="left" valign="middle">Gray=0.21260*R+0.71520*G+0.07220*B</td></tr>
1055
1056 <tr><th align="left" valign="middle">Rec709YCbCr</th></tr>
1057 <tr><td align="left" valign="middle">Y=0.212600*R+0.715200*G+0.072200*B; <em>intensity-like</em></td></tr>
1058 <tr><td align="left" valign="middle">Cb=(&minus;0.114572*R&minus;0.385428*G+0.500000*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
1059 <tr><td align="left" valign="middle">Cr=(0.500000*R&minus;0.454153*G&minus;0.045847*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
1060
1061 <tr><th align="left" valign="middle">sRGB</th></tr>
1062 <tr><td align="left" valign="middle">if Rs &le; .03928 then Rs=R/12.92 else Rs=((R+.055)/1.055)^2.4</td></tr>
1063 <tr><td align="left" valign="middle">if Gs &le; .03928 then Gs=B/12.92 else Gs=((G+.055)/1.055)^2.4</td></tr>
1064 <tr><td align="left" valign="middle">if Bs &le; .03928 then Bs=B/12.92 else Bs=((B+.055)/1.055)^2.4</td></tr>
1065
1066 <tr><th align="left" valign="middle">XYZ</th></tr>
1067 <tr><td align="left" valign="middle">X=0.4124240*R+0.3575790*G+0.1804640*B</td></tr>
1068 <tr><td align="left" valign="middle">Y=0.2126560*R+0.7151580*G+0.0721856*B</td></tr>
1069 <tr><td align="left" valign="middle">Z=0.0193324*R+0.1191930*G+0.9504440*B</td></tr>
1070
1071 <tr><th align="left" valign="middle">YCC</th></tr>
1072 <tr><td align="left" valign="middle">Y=(0.29900*R+0.58700*G+0.11400*B) (with complicated scaling); <em>intensity-like</em></td></tr>
1073 <tr><td align="left" valign="middle">C1=(&minus;0.29900*R&minus;0.58700*G+0.88600*B) (with complicated scaling)</td></tr>
1074 <tr><td align="left" valign="middle">C2=(0.70100*R&minus;0.58700*G&minus;0.11400*B) (with complicated scaling)</td></tr>
1075
1076 <tr><th align="left" valign="middle">YCbCr</th></tr>
1077 <tr><td align="left" valign="middle">Y=0.299000*R+0.587000*G+0.114000*B; <em>intensity-like</em></td></tr>
1078 <tr><td align="left" valign="middle">Cb=(&minus;0.168736*R&minus;0.331264*G+0.500000*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
1079 <tr><td align="left" valign="middle">Cr=(0.500000*R&minus;0.418688*G&minus;0.081312*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
1080
1081 <tr><th align="left" valign="middle">YIQ</th></tr>
1082 <tr><td align="left" valign="middle">Y=0.29900*R+0.58700*G+0.11400*B; <em>intensity-like</em></td></tr>
1083 <tr><td align="left" valign="middle">I=(0.59600*R&minus;0.27400*G&minus;0.32200*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
1084 <tr><td align="left" valign="middle">Q=(0.21100*R&minus;0.52300*G+0.31200*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
1085
1086 <tr><th align="left" valign="middle">YPbPr</th></tr>
1087 <tr><td align="left" valign="middle">Y=0.299000*R+0.587000*G+0.114000*B; <em>intensity-like</em></td></tr>
1088 <tr><td align="left" valign="middle">Pb=(&minus;0.168736*R&minus;0.331264*G+0.500000*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
1089 <tr><td align="left" valign="middle">Pr=(0.500000*R&minus;0.418688*G&minus;0.081312*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
1090
1091 <tr><th align="left" valign="middle">YUV</th></tr>
1092 <tr><td align="left" valign="middle">Y=0.29900*R+0.58700*G+0.11400*B; <em>intensity-like</em></td></tr>
1093 <tr><td align="left" valign="middle">U=(&minus;0.14740*R&minus;0.28950*G+0.43690*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
1094 <tr><td align="left" valign="middle">V=(0.61500*R&minus;0.51500*G&minus;0.10000*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
1095</table>
1096
1097<div style="margin: auto;">
1098 <h4><a name="combine" id="combine"></a>-combine</h4>
1099</div>
1100
1101<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Combine one or more images into a single image.</td><td style='text-align:right;'></td></tr></table>
1102
1103<p>The channels (previously set by <a href="#channel">-channel</a>) of the combined image are taken from the grayscale values of each image in the sequence, in order. For the default -channel setting of <kbd>RGB</kbd>, this means the first image is assigned to the <kbd>Red</kbd> channel, the second to the <kbd>Green</kbd> channel, the third to the <kbd>Blue</kbd>.</p>
1104
1105<p>This option can be thought of as the inverse to <a href="#separate">-separate</a>, so long as the channel settings are the same. Thus, in the following example, the final image should be a copy of the original.
1106</p>
1107
1108<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert original.png -channel RGB -separate sepimage.png</span><span class='crtout'></span><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert sepimage-0.png sepimage-1.png sepimage-2.png -channel RGB -combine imagecopy.png</span></p>
1109<div style="margin: auto;">
1110 <h4><a name="comment" id="comment"></a>-comment <em class="arg">string</em></h4>
1111</div>
1112
1113<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Embed a comment in an image.</td><td style='text-align:right;'></td></tr></table>
1114
1115<p>This option places comments in a non-pixel portion of the image file. For a comment to be visibly written on the image itself, use the <a href="#annotate">-annotate</a> or <a href="#draw">-draw</a> options.</p>
1116
1117<p>Use this option to assign a specific comment to the image, when writing to an image format that supports comments. You can include the image filename, type, width, height, or other image attribute by embedding special format characters listed under the <a href="#format">-format</a> option. The comment is not drawn on the image, but is embedded in the image datastream via "Comment" tag or similar mechanism. </p>
1118
1119<p>For example,</p>
1120
1121<p class="crtsnip">
1122 -comment "%m:%f %wx%h"
1123</p>
1124
1125<p>produces an image comment of <kbd>MIFF:bird.miff 512x480</kbd> for an image titled <kbd>bird.miff</kbd> and whose width is 512 and height is 480.</p>
1126
1127<p>If the first character of <em class="arg">string</em> is <em class="arg">@</em>, the image comment is read from a file titled by the remaining characters in the string. Comments in a file are literal; no embedded formatting characters are recognized.</p>
1128
1129<div style="margin: auto;">
1130 <h4><a name="compose" id="compose"></a>-compose <em class="arg">operator</em></h4>
1131</div>
1132
1133<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the type of image composition.</td><td style='text-align:right;'></td></tr></table>
1134
1135<p>The description of composition uses abstract terminology in order to allow
1136the description to be more precise, while avoiding constant values which are
1137specific to a particular build configuration. Each image pixel is represented
1138by red, green, and blue levels (which are equal for a gray pixel). The
1139build-dependent value <em class="QR">QuantumRange</em> is the maximum integral
1140value which may be stored, per pixel, in the red, green, or blue channels of
1141the image. Each image pixel may also optionally (if the image matte channel is
1142enabled) have an associated level of opacity, ranging from <em>opaque</em> to
1143<em>transparent</em>, which may be used to determine the influence of the pixel
1144color when compositing the pixel with another image pixel. If the image matte
1145channel is disabled, then all pixels in the image are treated as opaque. The
1146color of an opaque pixel is fully visible while the color of a transparent
1147pixel color is entirely absent (pixel color is ignored).</p>
1148
1149<p>By definition, raster images have a rectangular shape. All image rows are of
1150equal length, as are all image columns. By treating the alpha channel as a
1151visual "mask" the rectangular image may be given a "shape" by treating the
1152alpha channel as a cookie-cutter for the image. This is done by setting the
1153pixels within the shape to be opaque, with pixels outside the shape set as
1154transparent. Pixels on the boundary of the shape may be between opaque and
1155transparent in order to provide antialiasing (visually smooth edges). The
1156description of the composition operators use this concept of image "shape" in
1157order to make the description of the operators easier to understand. While it
1158is convenient to describe the operators in terms of "shapes" they are by no
1159means limited to mask-style operations since they are based on continuous
1160floating-point mathematics rather than simple boolean operations.</p>
1161
1162<p>The following alpha blending (Duff-Porter) compose methods are available:</p>
1163
1164<table class="doc">
1165 <tbody>
1166 <tr valign="top">
1167 <th align="left" style="width: 8%">Method</th>
1168 <th align="left">Description</th>
1169 </tr>
1170
1171 <tr valign="top">
1172 <td valign="top">clear</td>
1173 <td valign="top">Both the color and the alpha of the destination are
1174 cleared. Neither the source nor the destination are used (except for
1175 destinations size and other meta-data which is always preserved.</td>
1176 </tr>
1177
1178 <tr valign="top">
1179 <td valign="top">src</td>
1180 <td valign="top">The source is copied to the destination. The destination
1181 is not used as input, though it is cleared.</td>
1182 </tr>
1183
1184 <tr valign="top">
1185 <td valign="top">dst</td>
1186 <td valign="top">The destination is left untouched. The source image is
1187 completely ignored.</td>
1188 </tr>
1189
1190 <tr valign="top">
1191 <td valign="top">src-over</td>
1192 <td valign="top">The source is composited over the destination. this is
1193 the default alpha blending compose method, when neither the compose
1194 setting is set, nor is set in the image meta-data.</td>
1195 </tr>
1196
1197 <tr valign="top">
1198 <td valign="top">dst-over</td>
1199 <td valign="top">The destination is composited over the source and the
1200 result replaces the destination.</td>
1201 </tr>
1202
1203 <tr valign="top">
1204 <td valign="top">src-in</td>
1205 <td valign="top">The part of the source lying inside of the destination
1206 replaces the destination.</td>
1207 </tr>
1208
1209 <tr valign="top">
1210 <td valign="top">dst-in</td>
1211 <td valign="top">The part of the destination lying inside of the source
1212 replaces the destination. Areas not overlaid are cleared.</td>
1213 </tr>
1214
1215 <tr valign="top">
1216 <td valign="top">src-out</td>
1217 <td valign="top">The part of the source lying outside of the destination
1218 replaces the destination.</td>
1219 </tr>
1220
1221 <tr valign="top">
1222 <td valign="top">dst-out</td>
1223 <td valign="top">The part of the destination lying outside of the source
1224 replaces the destination.</td>
1225 </tr>
1226
1227 <tr valign="top">
1228 <td valign="top">src-atop</td>
1229 <td valign="top">The part of the source lying inside of the destination is
1230 composited onto the destination.</td>
1231 </tr>
1232
1233 <tr valign="top">
1234 <td valign="top">dst-atop</td>
1235 <td valign="top">The part of the destination lying inside of the source is
1236 composited over the source and replaces the destination. Areas not
1237 overlaid are cleared. </td>
1238 </tr>
1239
1240 <tr valign="top">
1241 <td valign="top">xor</td>
1242 <td valign="top">The part of the source that lies outside of the
1243 destination is combined with the part of the destination that lies
1244 outside of the source. Source or Destination, but not both. </td>
1245 </tr>
1246
1247 </tbody>
1248</table>
1249
1250<p>Any of the 'Src-*' methods can also be specified without the 'Src-' part.
1251For example the defaul compose method can be specified as just 'Over'.</p>
1252
1253
1254<p>The following mathemathical composition methods are also available. </p>
1255
1256<p>Typically these use the default 'Over' alpha blending when transparencies
1257are also involved, except for 'Plus', 'Minus', 'Add', and 'Subtract', which
1258also composes the alpha channel using the same process as the color channels.
1259This allows them to be used for special image masking techniques. </p>
1260
1261<table class="doc">
1262 <tbody>
1263 <tr valign="top">
1264 <th align="left" style="width: 8%">Method</th>
1265 <th align="left">Description</th>
1266 </tr>
1267
1268 <tr valign="top">
1269 <td valign="top">multiply</td>
1270 <td valign="top">The source is multiplied by the destination and replaces the destination. The resultant color is always at least as dark as either of the two constituent colors. Multiplying any color with black produces black. Multiplying any color with white leaves the original color unchanged.</td>
1271 </tr>
1272
1273 <tr valign="top">
1274 <td valign="top">screen</td>
1275 <td valign="top">The source and destination are complemented and then multiplied and then replace the destination. The resultant color is always at least as light as either of the two constituent colors. Screening any color with white produces white. Screening any color with black leaves the original color unchanged.</td>
1276 </tr>
1277
1278 <tr valign="top">
1279 <td valign="top">plus</td>
1280 <td valign="top">The source is added to the destination and replaces the
1281 destination. This operator is useful for averaging or a controled
1282 merger of two images, rather than a direct overlay.</td>
1283 </tr>
1284
1285 <tr valign="top">
1286 <td valign="top">add</td>
1287 <td valign="top">As per 'plus' but transparency data is treated as matte
1288 values. As such any transparent areas in either image remain
1289 transparent. </td>
1290 </tr>
1291
1292 <tr valign="top">
1293 <td valign="top">minus</td>
1294 <td valign="top">Subtract the colors in the source image from the
1295 destination image. When transparency is involved, opaque areas is
1296 subtracted from any destination opaque areas. </td>
1297 </tr>
1298
1299 <tr valign="top">
1300 <td valign="top">subtract</td>
1301 <td valign="top">Subtract the colors in the source image from the
1302 destination image. When transparency is involved transparent areas are
1303 subtracted, so only the opaque areas in the source remain opaque in
1304 the destination image. </td>
1305 </tr>
1306
1307 <tr valign="top">
1308 <td valign="top">difference</td>
1309 <td valign="top">Subtracts the darker of the two constituent colors from
1310 the lighter. Painting with white inverts the destination color.
1311 Painting with black produces no change.</td>
1312 </tr>
1313
1314 <tr valign="top">
1315 <td valign="top">exclusion</td>
1316 <td valign="top">Produces an effect similar to that of 'difference', but
1317 appears as lower contrast. Painting with white inverts the
1318 destination color. Painting with black produces no change.</td>
1319 </tr>
1320
1321 <tr valign="top">
1322 <td valign="top">darken</td>
1323 <td valign="top">Selects the darker of the destination and source colors.
1324 The destination is replaced with the source when the source is darker,
1325 otherwise it is left unchanged.</td>
1326 </tr>
1327
1328 <tr valign="top">
1329 <td valign="top">lighten</td>
1330 <td valign="top">Selects the lighter of the destination and source colors.
1331 The destination is replaced with the source when the source is
1332 lighter, otherwise it is left unchanged. </td>
1333 </tr>
1334
1335 <tr valign="top">
1336 <td valign="top">linear-dodge</td>
1337 <td valign="top">This is equivelent to 'Plus' in that the color channels
1338 are simply added, however it does not 'Plus' the alpha channel, but
1339 uses the normal 'Over' alpha blending, which transparencies are
1340 involved. Produces a sort of additive multiply-like result. Added
1341 ImageMagick version 6.5.4-3. </td>
1342 </tr>
1343
1344 <tr valign="top">
1345 <td valign="top">linear-burn</td>
1346 <td valign="top">As 'Linear-Dodge', but also subtract one from the result.
1347 Sort of a additive 'Screen' of the images. Added ImageMagick version
1348 6.5.4-3. </td>
1349 </tr>
1350
1351 <tr valign="top">
1352 <td valign="top">color-dodge</td>
1353 <td valign="top">Brightens the destination color to reflect the source
1354 color. Painting with black produces no change.</td>
1355 </tr>
1356
1357 <tr valign="top">
1358 <td valign="top">color-burn</td>
1359 <td valign="top">Darkens the destination color to reflect the source
1360 color. Painting with white produces no change. Fixed in ImageMagick
1361 version 6.5.4-3. </td>
1362 </tr>
1363
1364 <tr valign="top">
1365 <td valign="top">overlay</td>
1366 <td valign="top">Multiplies or screens the colors, dependent on the
1367 destination color. Source colors overlay the destination whilst
1368 preserving its highlights and shadows. The destination color is not
1369 replaced, but is mixed with the source color to reflect the lightness
1370 or darkness of the destination.</td>
1371 </tr>
1372
1373 <tr valign="top">
1374 <td valign="top">hard-light</td>
1375 <td valign="top">Multiplies or screens the colors, dependent on the source
1376 color value. If the source color is lighter than 0.5, the destination
1377 is lightened as if it were screened. If the source color is darker
1378 than 0.5, the destination is darkened, as if it were multiplied. The
1379 degree of lightening or darkening is proportional to the difference
1380 between the source color and 0.5. If it is equal to 0.5 the
1381 destination is unchanged. Painting with pure black or white produces
1382 black or white.</td>
1383 </tr>
1384
1385
1386 <tr valign="top">
1387 <td valign="top">linear-light</td>
1388 <td valign="top">Like 'Hard-Light' but using linear-dodge and linear-burn
1389 instead. Increases contrast slightly with an impact on the
1390 foreground's tonal values.</td>
1391 </tr>
1392
1393 <tr valign="top">
1394 <td valign="top">soft-light</td>
1395 <td valign="top">Darkens or lightens the colors, dependent on the source
1396 color value. If the source color is lighter than 0.5, the destination
1397 is lightened. If the source color is darker than 0.5, the destination
1398 is darkened, as if it were burned in. The degree of darkening or
1399 lightening is proportional to the difference between the source color
1400 and 0.5. If it is equal to 0.5, the destination is unchanged. Painting
1401 with pure black or white produces a distinctly darker or lighter area,
1402 but does not result in pure black or white. Fixed in ImageMagick
1403 version 6.5.4-3. </td>
1404 </tr>
1405
1406 <tr valign="top">
1407 <td valign="top">pegtop-light</td>
1408 <td valign="top">Almost equivelent to 'Soft-Light', but using a
1409 continuious mathematical formula rather than two conditionally
1410 selected formulae. Added ImageMagick version 6.5.4-3. </td>
1411 </tr>
1412
1413 <tr valign="top">
1414 <td valign="top">vivid-light</td>
1415 <td valign="top">A modified 'Linear-Light' designed to preserve very stong
1416 primary and secondary colors in the image. Added ImageMagick version
1417 6.5.4-3. </td>
1418 </tr>
1419
1420 <tr valign="top">
1421 <td valign="top">pin-light</td>
1422 <td valign="top">Similar to 'Hard-Light', but using sharp linear shadings,
1423 to similate the effects of a strong 'pinhole' light source. Added
1424 ImageMagick version 6.5.4-3. </td>
1425 </tr>
1426
1427 </tbody>
1428</table>
1429
1430
1431<p>Also included are these special purpose compose methods:</p>
1432
1433<table class="doc">
1434 <tbody>
1435 <tr valign="top">
1436 <th align="left" style="width: 8%">Method</th>
1437 <th align="left">Description</th>
1438 </tr>
1439
1440 <tr valign="top">
1441 <td valign="top">copy-*</td>
1442 <td valign="top">Copy the specified channel (Red, Green, Blue, Cyan,
1443 Magenta, Yellow, Black, or Opacity) in the source image to the
1444 same channel in the destination image. If the channel specified
1445 does not exist in the source image, (which can only happen for methods,
1446 '<kbd>copy-opacity</kbd>' or '<kbd>copy-black</kbd>') then it is
1447 assumed that the source image is a special grayscale channel image
1448 of the values to be copied. </td>
1449 </tr>
1450
1451 <tr valign="top">
1452 <td valign="top">change-mask</td>
1453 <td valign="top">Replace any destination pixel that is the similar to the source images pixel (as defined by the current <a href="#fuzz">-fuzz</a> factor), with transparency. </td>
1454 </tr>
1455 </tbody>
1456</table>
1457
1458<p>On top of these composed methods are a few special ones that not only require
1459the two images that are being merged or overlaid, but have some extra numerical
1460arguments, which are tabled below. </p>
1461
1462<p>In the "<code>composite</code>" command these composition methods are
1463selected using special options with the arguments needed. They are usually,
1464but not always, the same name as the composte 'method' they use, and replaces
1465the normal use of the <a href="#compose" >-compose</a> setting in the
1466"<code>composite</code>" command. For example... </p>
1467
1468<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>composite ... -blend 50x50 ...</span></p>
1469<p>As of IM v6.5.3-4 the "<code>convert</code>" command can now also supply
1470these extra arguments to its <a href="#composite" >-composite</a> operator,
1471using the special <a href="#set">-set</a> attribute of '<kbd class="arg">option:compose:args</kbd>'. This means you can now make use of
1472these special argumented <a href="#compose" >-compose</a> methods, those the
1473argument and the method both need to be set separatally. For example... </p>
1474
1475<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert ... -compose blend -set option:compose:args 50x50 -composite ...</span></p>
1476<p>The following is a table of these special 'argumented' compose methods,
1477with a brief summary of what they do. For more details see the equivalent
1478"composite" command option name. </p>
1479
1480<table class="doc">
1481 <tbody>
1482 <tr valign="top">
1483 <th align="left" style="width: 8%">Method</th>
1484 <th align="left">Description</th>
1485 </tr>
1486
1487 <tr valign="top">
1488 <td valign="top">dissolve</td>
1489 <td valign="top">Arguments:
1490 <em class="arg">src_percent</em>[x<em class="arg">dst_percent</em>]
1491 <br>Equivalent to "<code>composite</code>" <a href="#dissolve">-dissolve</a>
1492 <br>Dissolve the 'source' image by the percentage given before overlaying
1493 'over' the 'destination' image. If <em class="arg">src_percent</em> is
1494 greater than 100, it starts dissolving the main image so it will
1495 become transparent at a value of '<kbd class="arg">200</kbd>'. If
1496 both percentages are given, each image are dissolved to the
1497 percentages given.
1498 </td>
1499 </tr>
1500
1501 <tr valign="top">
1502 <td valign="top">blend</td>
1503 <td valign="top">Arguments:
1504 <em class="arg">src_percent</em>[x<em class="arg">dst_percent</em>]
1505 <br>Equivalent to "<code>composite</code>" <a href="#blend">-blend</a>
1506 <br>Average the images together ('plus') according to the percentages
1507 given and each pixels transparency. If only a single percentage value
1508 is given it sets the weight of the composite or 'source' image, while
1509 the background image is weighted by the exact opposite amount. That is
1510 a <kbd>-blend 30</kbd> merges 30% of the 'source' image with 70% of
1511 the 'destination' image. Thus it is equivalent to <kbd>-blend
1512 30x70</kbd>.
1513 </td>
1514 </tr>
1515
1516 <tr valign="top">
1517 <td valign="top">mathematics</td>
1518 <td valign="top">Arguments: <em class="arg">A, B, C, D</em>
1519 <br>Not available in "<code>composite</code>" at this time.
1520 <br>Merge the source and destination images according to the formula
1521 <br>&nbsp; &nbsp; &nbsp;<code>A*Sc*Dc + B*Sc + C*Dc + D</code>
1522 <br>Can be used to generate a custom composition method that would
1523 otherwise need to be implemented using the slow <a href="#fx">-fx</a>
1524 DIY image operator. Added to ImageMagick version 6.5.4-3.
1525 </td>
1526 </tr>
1527
1528 <tr valign="top">
1529 <td valign="top">modulate</td>
1530 <td valign="top">Arguments:
1531 <em class="arg">brightness</em>[x<em class="arg">saturation</em>]
1532 <br>Equivalent to "<code>composite</code>" <a href="#watermark">-watermark</a>
1533 <br>Take a grayscale image (with alpha mask) and modify the destination
1534 image's brightness according to watermark image's grayscale value and
1535 the <em class="arg">brightness</em> percentage. The destinations
1536 color saturation attribute is just direct modified by the <em
1537 class="arg">saturation</em> percentage, which defaults to 100 percent
1538 (no color change).
1539
1540 </td>
1541 </tr>
1542
1543 <tr valign="top">
1544 <td valign="top">displace</td>
1545 <td valign="top">Arguments:
1546 <em class="arg">X-scale</em>[x<em class="arg">Y-scale</em>][!][%]
1547 <br>Equivalent to "<code>composite</code>" <a href="#displace">-displace</a>
1548 <br>With this option, the 'overlay' image, and optionally the 'mask'
1549 image, is used as a relative displacement map, which is used to
1550 displace the lookup of what part of the destination image is seen at
1551 each point of the overlaid area. Much like the displacement map is a
1552 'lens' that distorts the original 'background' image behind it.
1553 <br><br>
1554 The X-scale is modilated by the 'red' channel of the overlay image
1555 while the Y-scale is modulated by the green channel, (the mask image
1556 if given is rolled into green channel of the overlay image. This
1557 separation allows you to modulate the X and Y lookup displacement
1558 separatally allowing you to di 2 dimentional displacements, rather
1559 than 1 dimentional verctored displacements (using grayscale image).
1560 <br><br>
1561 If the overlay image contains transparency this is used as a mask
1562 of the resulting image to remove 'invalid' pixels.
1563 <br><br>
1564 The '%' flag makes the displacement scale relative to the size of the
1565 overlay image (100% = half width/height of image). Using '!' switches
1566 percentage arguments to refer to the destination image size instead.
1567 <br><br>
1568 Special flags were added Added to ImageMagick version 6.5.3-5.
1569 </td>
1570 </tr>
1571
1572 <tr valign="top">
1573 <td valign="top">distort</td>
1574 <td valign="top">Arguments:
1575 <em class="arg">X-scale</em>[x<em class="arg">Y-scale</em
1576 >[+<em class="arg">X-center</em>+<em class="arg">Y-center</em>]][!][%]
1577 <br>Not available in "<code>composite</code>" at this time.
1578 <br>Exactly as per 'Displace' (above), but using absolute coordinates,
1579 relative to the center of the overlay (or that given). Basically
1580 allows you to generate absolute distortion maps where 'black' will
1581 look up the left/top edge, and 'white' looks up the bottom/right
1582 edge of the destination image, according to the scale given.
1583 <br><br>
1584 The '!' flag not only switches percentage scaling, to use the
1585 destination image, but also the image the center offset of the lookup.
1586 This means the overlay can lookup a completely different region of the
1587 destination image.
1588 <br><br>
1589 Added to ImageMagick version 6.5.3-5.
1590 </td>
1591 </tr>
1592
1593 <tr valign="top">
1594 <td valign="top">blur</td>
1595 <td valign="top">Arguments:
1596 <em class="arg">Width</em>[x<em class="arg">Height</em
1597 >[+<em class="arg">Angle</em>]]
1598 <br>Equivalent to "<code>composite</code>"
1599 <a href="#blur-composite">-blur</a>
1600 <br>A Variable Blur Mapping Composition method, where each pixel in the
1601 overlaid region is replaced with an Elliptical Weighted Average (EWA),
1602 with an ellipse (typically a circle) of the given sigma size, scaled
1603 according to overlay (source image) grayscale mapping.
1604 <br><br>
1605 As per 'Displace' and 'Distort', the red channel will modulate the
1606 width of the ellipse, while the green channel will modulate the height
1607 of the ellipse. However at this time the ellipse angle is not
1608 modulated though this may be a future posibility (perhaps with a
1609 special flag to enable use of blur channel for this purpose).
1610 <br><br>
1611 Added to ImageMagick version 6.5.4-0.
1612 </td>
1613 </tr>
1614
1615 </tbody>
1616</table>
1617
1618<p>To print a complete list of all the available compose operators, use <a href="#list">-list compose</a>.</p>
1619
1620
1621<div style="margin: auto;">
1622 <h4><a name="composite" id="composite"></a>-composite</h4>
1623</div>
1624
1625<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Perform alpha composition on the current image sequence.</td><td style='text-align:right;'></td></tr></table>
1626
1627<p>Take the first image 'destination' and overlay the second 'source' image
1628according to the current <a href="#compose">-compose</a> setting. The location
1629of the 'source' or 'overlay' image is controlled according to <a
1630href="#geometry" >-geometry</a>, and <a href="#geometry" >-geometry</a>
1631settings. </p>
1632
1633<p>If a third image is given this is treated as a gray-scale 'mask' image
1634relative to the first 'destination' image. This mask will limit what parts of
1635the destination can be modified by the image composition. However for the
1636'<kbd>displace</kbd>' compose method, the mask is used to provide a separate
1637Y-displacement image instead. </p>
1638
1639<p>If a <a href="#compose">-compose</a> method requires extra numerical
1640arguments or flags these can be provided by setting the <a
1641href="#set">-set</a> '<kbd class="arg">option:compose:args</kbd>'
1642appropriatally for the compose method. </p>
1643
1644<p>Some <a href="#compose">-compose</a> methods can modify the 'destination'
1645image outside the overlay area. You can disable this by setting the special <a
1646href="#set">-set</a> '<kbd class="arg">option:compose:outside-overlay</kbd>'
1647to '<kbd>false</kbd>'. </p>
1648
1649
1650<div style="margin: auto;">
1651 <h4><a name="compress" id="compress"></a>-compress <em class="arg">type</em></h4>
1652</div>
1653
1654<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Use pixel compression specified by <em class="arg">type</em> when writing the image.</td><td style='text-align:right;'></td></tr></table>
1655
1656<p>Choices are: <kbd class="arg">None</kbd>, <kbd class="arg">BZip</kbd>, <kbd class="arg">Fax</kbd>, <kbd class="arg">Group4</kbd>, <kbd class="arg">JPEG</kbd>, <kbd class="arg">JPEG2000</kbd>, <kbd class="arg">Lossless</kbd>, <kbd class="arg">LZW</kbd>, <kbd class="arg">RLE</kbd> or <kbd class="arg">Zip</kbd>.</p>
1657
1658<p>To print a complete list of compression types, use <a href="#list">-list compress</a>.</p>
1659
1660<p>Specify <a href="#compress">+compress</a> to store the binary image in an uncompressed format. The default is the compression type of the specified image file.</p>
1661
1662<p>If <kbd>LZW</kbd> compression is specified but LZW compression has not been enabled, the image data is written in an uncompressed LZW format that can be read by LZW decoders. This may result in larger-than-expected GIF files.</p>
1663
1664<p><kbd>Lossless</kbd> refers to lossless JPEG, which is only available if the JPEG library has been patched to support it. Use of lossless JPEG is generally not recommended.</p>
1665
1666<p>Use the <a href="#quality">-quality</a> option to set the compression level to be used by JPEG, PNG, MIFF, and MPEG encoders. Use the <a href="#sampling-factor">-sampling-factor</a> option to set the sampling factor to be used by JPEG, MPEG, and YUV encoders for down-sampling the chroma channels.</p>
1667
1668<div style="margin: auto;">
1669 <h4><a name="contrast" id="contrast"></a>-contrast</h4>
1670</div>
1671
1672<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Enhance or reduce the image contrast.</td><td style='text-align:right;'></td></tr></table>
1673
1674<p>This option enhances the intensity differences between the lighter and darker elements of the image. Use <a href="#contrast">-contrast</a> to enhance the image or <a href="#contrast">+contrast</a> to reduce the image contrast.</p>
1675
1676<p>For a more pronounced effect you can repeat the option:</p>
1677
1678<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert rose: -contrast -contrast rose_c2.png</span></p>
1679<div style="margin: auto;">
1680 <h4><a name="contrast-stretch" id="contrast-stretch"></a>-contrast-stretch <em class="arg">black-point</em><br />-contrast-stretch <em class="arg">black-point</em>{x<em class="arg">white-point</em>}{<em class="arg">%</em>}}</h4>
1681</div>
1682
1683<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Increase the contrast in an image by <em>stretching</em> the range of intensity values.</td><td style='text-align:right;'></td></tr></table>
1684
cristyd934d102009-10-10 12:55:13 +00001685<p>While performing the stretch, black-out at most <em
1686class="arg" >black-point</em> pixels and white-out at most <em
1687class="arg" >white-point</em> pixels. Or, if percent is used, black-out at most
1688<em class="arg" >black-point %</em> pixels and white-out at most <em
1689class="arg" >white-point %</em> pixels.</p>
cristy3ed852e2009-09-05 21:47:34 +00001690
cristyd934d102009-10-10 12:55:13 +00001691<p>Prior to ImageMagick 6.4.7-0, <a href="#contrast-stretch"
1692>-contrast-stretch</a> will black-out at most <em class="arg"
1693>black-point</em> pixels and white-out at most <em class="arg" >total pixels
1694minus white-point</em> pixels. Or, if percent is used, black-out at most <em
1695class="arg">black-point %</em> pixels and white-out at most <em class="arg"
1696>100% minus white-point %</em> pixels.</p>
cristy3ed852e2009-09-05 21:47:34 +00001697
cristyd934d102009-10-10 12:55:13 +00001698<p>Note that <kbd>-contrast-stretch 0</kbd> will modify the image such that
1699the image's min and max values are stretched to 0 and <em class="QR"
1700>QuantumRange</em>, respectively, without any loss of data due to burn-out or
1701clipping at either end. This is not the same as <a href="#normalize"
1702>-normalize</a>, which is equivalent to <kbd>-contrast-stretch 2%x1%</kbd> (or
1703prior to ImageMagick 6.4.7-0, <kbd>-contrast-stretch 2%x99%</kbd>).</p>
cristy3ed852e2009-09-05 21:47:34 +00001704
cristyd934d102009-10-10 12:55:13 +00001705<p>Internally operator works by creating a histogram bin, and then uses that
1706bin to modify the image. As such some colors may be merged together when they
1707originally fell into the same 'bin'. </p>
1708
1709<p>All the channels are normalized in concert by the came amount so as to
1710preserve color integrity, when the default <a href="#channel" >+channel</a>
1711setting is in use. Specifing any other <a href="#channel" >-channel</a>
1712setting will normalize the RGB channels independently.</p>
1713
1714<p>See also <a href="#auto-level" >-auto-level</a> for a 'perfect'
1715normalization of mathematical images. </p>
1716
1717<p>This operator is under review for re-development. </p>
cristy3ed852e2009-09-05 21:47:34 +00001718
1719
1720<div style="margin: auto;">
1721 <h4><a name="convolve" id="convolve"></a>-convolve <em class="arg">kernel</em></h4>
1722</div>
1723
1724<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Convolve an image with a user-supplied convolution kernel.</td><td style='text-align:right;'></td></tr></table>
1725
cristy16ff93c2010-01-13 23:18:07 +00001726<p>The <em class="arg">kernel</em> is a matrix specified as
cristyd934d102009-10-10 12:55:13 +00001727a comma-separated list of integers (with no spaces), ordered left-to right,
1728starting with the top row. Presently, only odd-dimensioned kernels are
1729supported, and therefore the number of entries in the specified <em
1730class="arg">kernel</em> must be 3<sup>2</sup>=9, 5<sup>2</sup>=25,
17317<sup>2</sup>=49, etc. </p>
cristy3ed852e2009-09-05 21:47:34 +00001732
cristyd934d102009-10-10 12:55:13 +00001733<p>Note that the <a href="../www/command-line-options.html#convolve">&#x2011;convolve</a> operator supports the <a href="../www/command-line-options.html#bias">&#x2011;bias</a> setting. This option shifts the convolution so that
1734positive and negative results are relative to a user-specified bias value.
1735This is important for non-HDRI compilations of ImageMagick when dealing with
1736convolutions that contain negative as well as positive values. This is
1737especially the case with convolutions involving high pass filters or edge
1738detection. Without an output bias, the negative values is clipped at zero.
cristy3ed852e2009-09-05 21:47:34 +00001739</p>
1740
cristyd934d102009-10-10 12:55:13 +00001741<p>When using an ImageMagick with the HDRI compile-time setting, <a href="../www/command-line-options.html#bias">&#x2011;bias</a> is not needed, as ImageMagick is able to store/handle any
1742negative results without clipping to the color value range (0..QuantumRange).
1743See the discussion on HDRI implementations of ImageMagick on the page <a
1744href="/www/high-dynamic-range.html">High
1745Dynamic-Range Images</a>. For more about HDRI go the ImageMagick <a
1746href="http://www.imagemagick.org/Usage/basics/#hdri">Usage</a> pages or this
1747<a href="http://en.wikipedia.org/wiki/High_dynamic_range_imaging">Wikipedia</a>
1748entry. </p>
cristy3ed852e2009-09-05 21:47:34 +00001749
cristy3ed852e2009-09-05 21:47:34 +00001750
1751<div style="margin: auto;">
1752 <h4><a name="crop" id="crop"></a>-crop <em class="arg">geometry</em></h4>
1753</div>
1754
1755<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Cut out one or more rectangular regions of the image.</td><td style='text-align:right;'></td></tr></table>
1756
1757<p>See <a href="../www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
1758
1759<p>The <em class="arg">width</em> and <em class="arg">height</em> of the <em class="arg">geometry</em> argument give the size of the image that remains after cropping, and <em class="arg">x</em> and <em class="arg">y</em> in the <em class="arg">offset</em> (if present) gives the location of the top left corner of the cropped image with respect to the original image. To specify the amount to be removed, use <a href="#shave">-shave</a> instead.</p>
1760
1761<p>If the <em class="arg">x</em> and <em class="arg">y</em> offsets are present, a single image is generated, consisting of the pixels from the cropping region. The offsets specify the location of the upper left corner of the cropping region measured downward and rightward with respect to the upper left corner of the image. If the <a href="#gravity">-gravity</a> option is present with <kbd>NorthEast</kbd>, <kbd>East</kbd>, or <kbd>SouthEast</kbd> gravity, it gives the distance leftward from the right edge of the image to the right edge of the cropping region. Similarly, if the <a href="#gravity">-gravity</a> option is present with <kbd>SouthWest</kbd>, <kbd>South</kbd>, or <kbd>SouthEast</kbd> gravity, the distance is measured upward between the bottom edges.</p>
1762
1763<p>If the <em class="arg">x</em> and <em class="arg">y</em> offsets are omitted, a set of tiles of the specified geometry, covering the entire input image, is generated. The rightmost tiles and the bottom tiles are smaller if the specified geometry extends beyond the dimensions of the input image.</p>
1764
1765<p>By adding a exclamation character flag to the geometry argument, the
1766cropped images virtual canvas page size and offset is set as if the
1767geometry argument was a viewport or window. This means the canvas page size
1768is set to exactly the same size you specified, the image offset set
1769relative top left corner of the region cropped. </p>
1770
1771<p>If the cropped image 'missed' the actual image on its virtual canvas, a
1772special single pixel transparent 'missed' image is returned, and a 'crop
1773missed' warning given. </p>
1774
cristy739df912009-10-24 16:10:18 +00001775<p>It might be necessary to <a href="#repage" >+repage</a> the image prior to cropping the image to ensure the crop coordinate frame is relocated to the upper-left corner of the visible image.</p>
cristy3ed852e2009-09-05 21:47:34 +00001776
1777<div style="margin: auto;">
1778 <h4><a name="cycle" id="cycle"></a>-cycle <em class="arg">amount</em></h4>
1779</div>
1780
1781<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>displace image colormap by amount.</td><td style='text-align:right;'></td></tr></table>
1782
1783<p><em class="arg">Amount</em> defines the number of positions each
1784colormap entry is shifted.</p>
1785
1786
1787<div style="margin: auto;">
1788 <h4><a name="debug" id="debug"></a>-debug <em class="arg">events</em></h4>
1789</div>
1790
1791<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>enable debug printout.</td><td style='text-align:right;'></td></tr></table>
1792
1793<p>The <kbd>events</kbd> parameter specifies which events are to be logged. It can be either <kbd>None</kbd>, <kbd>All</kbd>, <kbd>Trace</kbd>, or a comma-separated list consisting of one or more of the following domains: <kbd>Annotate</kbd>, <kbd>Blob</kbd>, <kbd>Cache</kbd>, <kbd>Coder</kbd>, <kbd>Configure</kbd>, <kbd>Deprecate</kbd>, <kbd>Exception</kbd>, <kbd>Locale</kbd>, <kbd>Render</kbd>, <kbd>Resource</kbd>, <kbd>Security</kbd>, <kbd>TemporaryFile</kbd>, <kbd>Transform</kbd>, <kbd>X11</kbd>, or <kbd>User</kbd>. </p>
1794
1795
1796<p>For example, to log cache and blob events, use.</p>
1797
1798<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert -debug "Cache,Blob" rose: rose.png</span></p>
1799<p>The <kbd>User</kbd> domain is normally empty, but developers can log user events in their private copy of ImageMagick.</p>
1800
1801<p>To print the complete list of debug methods, use <a href="#list">-list debug</a>.</p>
1802
1803<p>Use the <a href="#log">-log</a> option to specify the format for debugging output.</p>
1804
1805<p>Use <a href="#debug">+debug</a> to turn off all logging.</p>
1806
1807<p>Debugging may also be set using the <kbd>MAGICK_DEBUG</kbd> <a href="../www/resources.html#environment">environment variable</a>. The allowed values for the <kbd>MAGICK_DEBUG</kbd> environment variable are the same as for the <a href="#debug">-debug</a> option.</p>
1808
1809
1810<div style="margin: auto;">
1811 <h4><a name="decipher" id="decipher"></a>-decipher <em class="arg">filename</em></h4>
1812</div>
1813
1814<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Decipher and restore pixels that were previously transformed by <a href="#encipher">-encipher</a>.</td><td style='text-align:right;'></td></tr></table>
1815
1816<p>Get the passphrase from the file specified by <em class="arg">filename</em>.</p>
1817
1818<p>For more information, see the webpage, <a href="http://www.imagemagick.org/www/cipher.html">ImageMagick: Encipher or Decipher an Image</a>.</p>
1819
1820
1821<div style="margin: auto;">
1822 <h4><a name="deconstruct" id="deconstruct"></a>-deconstruct</h4>
1823</div>
1824
1825<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>find areas that has changed between images </td><td style='text-align:right;'></td></tr></table>
1826
1827<p>Given a sequence of images all the same size, such as produced by <a href="#coalesce">-coalesce</a>, replace the second and later images, with a smaller image of just the area that changed relative to the previous image. </p>
1828
1829<p>The resulting sequence of images can be used to optimize an animation sequence, though will not work correctly for GIF animations when parts of the animation can go from opaque to transparent. </p>
1830
1831<p>This option is actually equivalent to the <a href="#layers">-layers</a> method '<kbd>compare-any</kbd>'. </p>
1832
1833
1834<div style="margin: auto;">
1835 <h4><a name="define" id="define"></a>-define <em class="arg">key</em>{<em class="arg">=value</em>}<em class="arg">...</em></h4>
1836</div>
1837
1838<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>add coder/decoder specific options.</td><td style='text-align:right;'></td></tr></table>
1839
1840<p>This option creates one or more definitions for coders and decoders to use while reading and writing image data. Definitions may be passed to coders and decoders to control options that are specific to certain image formats. If <em class="arg">value</em> is missing for a definition, an empty-valued definition of a flag is created with that name. This used to control on/off options. Use <a href="#define">+define key</a> to remove definitions previously created. Use <a href="#define">+define "*"</a> to remove all existing definitions.</p>
1841
1842<p>The following definitions may be created:</p>
1843
1844<ul>
cristy48dd1af2009-10-02 01:21:56 +00001845<dt>jpeg:size=geometry</dt>
1846 <dd>Set the size hint of a JPEG image, for example, -define jpeg:size=128x128. It is most useful for increasing performance and reducing the memory requirements when reducing the size of a large JPEG image.</dd><br />
cristy3ed852e2009-09-05 21:47:34 +00001847<dt>jp2:rate=value</dt>
1848 <dd>Specify the compression factor to use while writing JPEG-2000 files. The compression factor is the reciprocal of the compression ratio. The valid range is 0.0 to 1.0, with 1.0 indicating lossless compression. If defined, this value overrides the -quality setting. A quality setting of 75 results in a rate value of 0.06641.</dd><br />
1849<dt>mng:need-cacheoff</dt>
1850 <dd>turn playback caching off for streaming MNG.</dd><br />
1851<dt>png:bit-depth=value</dt>
1852<dt>png:color-type=value</dt>
1853 <dd>desired bit-depth and color-type for PNG output. You can force the PNG encoder to use a different bit-depth and color-type than it would have normally selected, but only if this does not cause any loss of image quality. Any attempt to reduce image quality is treated as an error and no PNG file is written. E.g., if you have a 1-bit black-and-white image, you can use these "defines" to cause it to be written as an 8-bit grayscale, indexed, or even a 64-bit RGBA. But if you have a 16-million color image, you cannot force it to be written as a grayscale or indexed PNG. If you wish to do this, you must use the appropriate <a href="#depth">-depth</a>, <a href="#colors">-colors</a>, or <a href="#type">-type</a> directives to reduce the image quality prior to using the PNG encoder. Note that in indexed PNG files, "bit-depth" refers to the number of bits per index, which can range from 1 to 8. In such files, the color samples always have 8-bit depth.</dd><br />
1854<dt>ps:imagemask</dt>
1855 <dd>If the ps:imagemask flag is defined, the PS3 and EPS3 coders will create Postscript files that render bilevel images with the Postscript imagemask operator instead of the image operator.</dd>
1856</ul>
1857
1858<p>For example, to create a postscript file that will render only the black pixels of a bilevel image, use:</p>
1859
1860<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert bilevel.tif -define ps:imagemask eps3:stencil.ps</span></p>
1861<p>Set attributes of the image registry by prefixing the value with <kbd>registry:</kbd>. For example, to set a temporary path to put work files, use:</p>
1862
1863<p class="crtsnip">
1864-define registry:temporary-path=/data/tmp
1865</p>
1866
1867<div style="margin: auto;">
1868 <h4><a name="delay" id="delay"></a>-delay <em class="arg">ticks</em> <br />-delay <em class="arg">ticks</em>x<em class="arg">ticks-per-second</em> {<em class="arg">&lt;</em>} {<em class="arg">&gt;</em>}</h4>
1869</div>
1870
1871<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>display the next image after pausing.</td><td style='text-align:right;'></td></tr></table>
1872
1873<p>This option is useful for regulating the animation of image sequences <em>ticks/ticks-per-second</em> seconds must expire before the display of the next image. The default is no delay between each showing of the image sequence. The default ticks-per-second is 100.</p>
1874
1875<p>Use <kbd>&gt;</kbd> to change the image delay <em>only</em> if its current value exceeds the given delay. <kbd>&lt;</kbd> changes the image delay <em>only</em> if current value is less than the given delay. For example, if you specify <kbd>30&gt;</kbd> and the image delay is 20, the image delay does not change. However, if the image delay is 40 or 50, the delay it is changed to 30. Enclose the given delay in quotation marks to prevent the <kbd>&lt;</kbd> or <kbd>&gt;</kbd> from being interpreted by your shell as a file redirection.</p>
1876
1877
1878<div style="margin: auto;">
1879 <h4><a name="delete" id="delete"></a>-delete <em class="arg">index</em></h4>
1880</div>
1881
1882<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>delete the image, specified by its index, from the image sequence.</td><td style='text-align:right;'></td></tr></table>
1883
1884<p>Specify the image by its index in the sequence. The first image is index 0. Negative indexes are relative to the end of the sequence, for example, -1 represents the last image of the sequence. Specify a range of images with a dash (e.g. 0-4). Separate indexes with a comma (e.g. 0,2). Use <kbd>+delete</kbd> to delete the last image in the current image sequence.</p>
1885
1886
1887<div style="margin: auto;">
1888 <h4><a name="density" id="density"></a>-density <em class="arg">width</em><br />-density <em class="arg">width</em>x<em class="arg">height</em></h4>
1889</div>
1890
1891<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the horizontal and vertical resolution of an image for rendering to devices.</td><td style='text-align:right;'></td></tr></table>
1892
1893<p>This option specifies the image resolution to store while encoding a raster image or the canvas resolution while rendering (reading) vector formats such as Postscript, PDF, WMF, and SVG into a raster image. Image resolution provides the unit of measure to apply when rendering to an output device or raster image. The default unit of measure is in dots per inch (DPI). The <a href="#units">-units</a> option may be used to select dots per centimeter instead.</p>
1894
1895<p>The default resolution is 72 dots per inch, which is equivalent to one point per pixel (Macintosh and Postscript standard). Computer screens are normally 72 or 96 dots per inch, while printers typically support 150, 300, 600, or 1200 dots per inch. To determine the resolution of your display, use a ruler to measure the width of your screen in inches, and divide by the number of horizontal pixels (1024 on a 1024x768 display).</p>
1896
1897<p>If the file format supports it, this option may be used to update the stored image resolution. Note that Photoshop stores and obtains image resolution from a proprietary embedded profile. If this profile is not stripped from the image, then Photoshop will continue to treat the image using its former resolution, ignoring the image resolution specified in the standard file header.</p>
1898
1899<p>The <a href="#density">-density</a> option sets an <em>attribute</em> and does not alter the underlying raster image. It may be used to adjust the rendered size for desktop publishing purposes by adjusting the scale applied to the pixels. To resize the image so that it is the same size at a different resolution, use the <a href="#resample">-resample</a> option.</p>
1900
1901<div style="margin: auto;">
1902 <h4><a name="depth" id="depth"></a>-depth <em class="arg">value</em></h4>
1903</div>
1904
1905<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>depth of the image.</td><td style='text-align:right;'></td></tr></table>
1906
1907<p>This the number of bits in a color sample within a pixel. Use this option to specify the depth of raw images whose depth is unknown such as GRAY, RGB, or CMYK, or to change the depth of any image after it has been read.</p>
1908
1909<div style="margin: auto;">
1910 <h4><a name="descend" id="descend"></a>-descend</h4>
1911</div>
1912
1913<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>obtain image by descending window hierarchy.</td><td style='text-align:right;'></td></tr></table>
1914
1915<div style="margin: auto;">
1916 <h4><a name="deskew" id="deskew"></a>-deskew <em class="arg">threshold</em></h4>
1917</div>
1918
1919<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>straighten an image. A threshold of 40% works for most images.</td><td style='text-align:right;'></td></tr></table>
1920
1921<p>Use <a href="#set">-set</a> <kbd>option:deskew:auto-crop <em>width</em></kbd> to auto crop the image. The set argument is the pixel width of the image background (e.g 40).</p>
1922
1923<div style="margin: auto;">
1924 <h4><a name="despeckle" id="despeckle"></a>-despeckle</h4>
1925</div>
1926
1927<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>reduce the speckles within an image.</td><td style='text-align:right;'></td></tr></table>
1928
1929<div style="margin: auto;">
1930 <h4><a name="displace" id="displace"></a>-displace <em class="arg">horizontal-scale</em><br />-displace <em class="arg">horizontal-scale</em>x<em class="arg">vertical-scale</em></h4>
1931</div>
1932
1933<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>shift image pixels as defined by a displacement map.</td><td style='text-align:right;'>[<a href="../www/composite.html">composite</a>]</td></tr></table>
1934
1935<p>With this option, the 'overlay' image, and optionally the 'mask' image,
1936will be used as a displacement map, which is used to displace the lookup of
1937what part of the 'background' image is seen at each point of the overlaid
1938area. Much like the displacement map is a 'lens' that redirects light shining
1939through it so as to present a distorted view the original 'background' image
1940behind it. </p>
1941
1942<p>Any perfect grey areas of the displacement map produce a zero
1943displacement of the image. Black areas produce the given maximum negative
1944displacement of the lookup point, while white produce a maximum positive
1945displacement of the lookup. </p>
1946
1947<p>Note that it is the lookup of the 'background' that is displaced, not a
1948displacement of the image itself. As such an area of the displacement map
1949containing 'white' will have the lookup point 'shifted' by a positive amount,
1950and thus generating a copy of the destination image to the right/downward from
1951the correct position. That is the image will look like it may have been
1952'shifted' in a negative left/upward direction. Understanding this is a very
1953important in understanding how displacement maps work. </p>
1954
1955<p>The given arguments define the maximum amount of displacement in pixels
1956that a particular map can produce. If the displacement scale is large enough
1957it is also posible to lookup parts of the 'background' image that lie well
1958outside the bounds of the displacement map itself. That is you could very
1959easilly copy a section of the original image from outside the overlay area
1960into the overlay area. </p>
1961
1962<p>The '%' flag makes the displacement scale relative to the size of the
1963overlay image (100% = half width/height of image). Using '!' switches
1964percentage arguments to refer to the destination image size instead.
1965these flags were added as of IM v6.5.3-5.</p>
1966
1967<p>Normally a single grayscale displacement map is provided, which with the
1968given scaling values will determine a single direction (vector) in which
1969displacements can occur (positivally or negativally). However, if you also
1970specify a third image which is normally used as a <em class="arg">mask</em>,
1971then the <em class="arg">composite image</em> will be used for horizontal X
1972displacement, while the <em class="arg">mask image</em> is used for vertical Y
1973displacement. This allows you to define completely different displacement
1974values for the X and Y directions, and allowing you to lookup any point within
1975the <em class="arg">scale</em> bounds. In other words each pixel can lookup
1976any other nearby pixel, producing complex 2 dimentional displacements, rather
1977than a simple 1 dimentional vector displacements. </p>
1978
1979<p>Alternativally rather than suppling two separate images, as of IM v6.4.4-0,
1980you can use the 'red' channel of the overlay image to specify the horizontal
1981or X displacement, and the 'green' channel for the vertical or Y displacement.
1982</p>
1983
1984<p>As of IM v6.5.3-5 any alpha channel in the overlay image will be used as a
1985mask the transparency of the destination image. However areas outside the
1986overlaid areas will not be effected. </p>
1987
1988
1989<div style="margin: auto;">
1990 <h4><a name="display" id="display"></a>-display <em class="arg">host:display[.screen]</em></h4>
1991</div>
1992
1993<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Specifies the X server to contact.</td><td style='text-align:right;'>[<a href="../www/animate.html">animate</a>, <a href="../www/display.html">display</a>]</td></tr></table>
1994
1995<p>This option is used with convert for obtaining image or font from this X server. See <em class="arg">X(1)</em>.</p>
1996
1997<div style="margin: auto;">
1998 <h4><a name="dispose" id="dispose"></a>-dispose <em class="arg">method</em></h4>
1999</div>
2000
2001<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>define the GIF disposal image setting for images that are being created or read in. </td><td style='text-align:right;'></td></tr></table>
2002
2003<p>The layer disposal method defines the way each the displayed image is to be
2004modified after the current 'frame' of an animation has finished being
2005displayed (after its 'delay' period), but before the next frame on an
2006animation is to be overlaid onto the display. </p>
2007
2008<p>Here are the valid methods:</p>
2009
2010<pre class="text">
2011Undefined 0 No disposal specified (equivalent to '<kbd>none</kbd>').
2012None 1 Do not dispose, just overlay next frame image.
2013Background 2 Clear the frame area with the background color.
2014Previous 3 Clear to the image prior to this frames overlay.
2015</pre>
2016
2017<p>You can also use the numbers given above, which is what the GIF format
2018uses internally to represent the above settings. </p>
2019
2020<p>To print a complete list of dispose methods, use <a href="#list">-list dipose</a>.</p>
2021
2022<p>Use <a href="#dispose" >+dispose</a>, turn off the setting and prevent
2023resetting the layer disposal methods of images being read in. </p>
2024
2025<p>Use <a href="#set">-set</a> '<kbd>dispose</kbd>' method to set the image
2026disposal method for images already in memory.</p>
2027
2028<div style="margin: auto;">
2029 <h4><a name="dissimilarity-threshold" id="dissimilarity-threshold"></a>-dissimilarity-threshold <em class="arg">value</em></h4>
2030</div>
2031
2032<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>maximum RMSE for subimage match (default 0.2).</td><td style='text-align:right;'>[<a href="../www/compare.html">compare</a>]</td></tr></table>
2033
2034
2035<div style="margin: auto;">
2036 <h4><a name="dissolve" id="dissolve"></a>-dissolve <em class="arg">src_percent</em>[x<em class="arg">dst_percent</em>]</h4>
2037</div>
2038
2039<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>dissolve an image into another by the given percent.</td><td style='text-align:right;'>[<a href="../www/composite.html">composite</a>]</td></tr></table>
2040
2041<p>The opacity of the composite image is multiplied by the given percent, then
2042it is composited 'over' the main image. If <em class="arg">src_percent</em>
2043is greater than 100, start dissolving the main image so it will become
2044transparent at a value of '<kbd class="arg">200</kbd>'. If both percentages
2045are given, each image are dissolved to the percentages given. </p>
2046
2047<p>Note that dissolve percentages do not add, two opaque images dissolved
2048'50,50', produce a 75% transparency. For a 50% + 50% blending of the two
2049images, you would need to use dissolve values of '50,100'. </p>
2050
2051<div style="margin: auto;">
2052 <h4><a name="distort" id="distort"></a>-distort <em class="arg">method arguments</em></h4>
2053</div>
2054
2055<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>distort an image, using the given <em class="arg">method</em> and its required <em class="arg">arguments</em>.</td><td style='text-align:right;'></td></tr></table>
2056
2057<p>The <em class="arg">arguments</em> is a single string containing a list
2058of floating point numbers separated by commas or spaces. The number of
2059and meaning of the floating point values depends on the distortion <em
2060class="arg">method</em> being used. </p>
2061
2062<p>Choose from these distortion types:</p>
2063
2064<table class="doc">
2065 <tr valign="top">
2066 <th align="left" style="width: 8%">Method</th>
2067 <th align="left">Description</th>
2068 </tr>
2069
2070 <tr valign="top">
2071 <td valign="top"><kbd>ScaleRotateTranslate</kbd>&nbsp;&nbsp;
2072 <br/>or &nbsp; <kbd>SRT</kbd></td>
2073 <td valign="top">
2074 Distort image by first scaling and rotating about a given 'center',
2075 before translating that 'center' to the new location, in that order. It
2076 is an alternative method of specifying a '<kbd>Affine</kbd>' type of
2077 distortion, but without shearing effects. It also provides a good way
2078 of rotating and displacing a smaller image for tiling onto a larger
2079 background (IE 2-dimensional animations). <br/>
2080
2081 The number of arguments determine the specific meaning of each
2082 argument for the scales, rotation, and translation operations. <br/>
2083
2084 <table style="margin-left:auto; margin-right:auto;">
2085 <tr><td># &nbsp;</td><td>arguments meaning</td></tr>
2086 <tr><td>1:</td><td><em>Angle_of_Rotation</em></td></tr>
2087 <tr><td>2:</td><td><em>Scale &nbsp; Angle</em></td></tr>
2088 <tr><td>3:</td><td><em>ScaleX,ScaleY &nbsp; Angle</em></td></tr>
2089 <tr><td>4:</td><td><em>X,Y &nbsp; Scale &nbsp; Angle</em></td></tr>
2090 <tr><td>5:</td>
2091 <td><em>X,Y &nbsp; ScaleX,ScaleY &nbsp; Angle</em></td></tr>
2092 <tr><td>6:</td>
2093 <td><em>X,Y &nbsp; Scale &nbsp; Angle &nbsp; NewX,NewY</em></td></tr>
2094 <tr><td>7:</td>
2095 <td><em>X,Y &nbsp; ScaleX,ScaleY &nbsp; Angle
2096 &nbsp; NewX,NewY</em></td></tr>
2097 </table>
2098
2099 This is actually an alternative way of specifing a 2 dimensional linear
2100 '<kbd>Affine</kbd>' or '<kbd>AffineProjection</kbd>' distortion. </td> </tr>
2101
2102 <tr valign="top">
2103 <td valign="top"><kbd>Affine</kbd></td>
2104 <td valign="top">
2105 Distort the image linearly by moving a list of at least 3 or more sets
2106 of control points (as defined below). Idealy 3 sets or 12 floating
2107 point values are given allowing the image to be linearly scaled,
2108 rotated, sheared, and translated, according to those three points. See
2109 also the related '<kbd>AffineProjection</kbd>' and '<kbd>SRT</kbd>'
2110 distortions. <br/>
2111
2112 More than 3 sets given control point pairs (12 numbers) is least
2113 squares fitted to best match a lineary affine distortion. If only 2
2114 control point pairs (8 numbers) are given a two point image translation
2115 rotation and scaling is performed, without any posible shearing,
2116 flipping or changes in aspect ratio to the resulting image. If only one
2117 control point pair is provides the image is only translated, (which may
2118 be a floating point non-integer translation). <br/>
2119
2120 This distortion does not include any form of perspective distortion.
2121 </td>
2122
2123 </tr>
2124
2125 <tr valign="top">
2126 <td valign="top"><kbd>AffineProjection</kbd></td>
2127 <td valign="top">
2128 Linearly distort an image using the given Affine Matrix of 6
2129 pre-calculated coefficients forming a set of Affine Equations to map
2130 the source image to the destination image.
2131
2132 <div style="text-align: center"><em>
2133 s<sub>x</sub>, r<sub>x</sub>,
2134 r<sub>y</sub>, s<sub>y</sub>,
2135 t<sub>x</sub>, t<sub>y</sub>
2136 </em></div>
2137
2138 See <a href="#affine" >-affine</a> setting for more detail, and
2139 meanings of these coefficients. <br/>
2140
2141 The distortions '<kbd>Affine</kbd>' and '<kbd>SRT</kbd>' provide
2142 alternative methods of defining this distortion, with ImageMagick doing the
2143 calculations needed to generate the required coefficients. You can see
2144 the internally generated coefficients, by using a <a href="#verbose"
2145 >-verbose</a> setting. </td>
2146
2147 </tr>
2148
2149<!-- still under development, do not display - Anthony
2150 <tr valign="top">
2151 <td valign="top"><kbd>Bilinear</kbd></td>
2152 <td valign="top">
2153 Bilinear (reversed) Distortion, given a minimum of 4 sets of
2154 coordinate pairs, or 16 values (see below). Not that lines may not
2155 appear straight after distortion, though the distance between
2156 coordinates will remain consistant. </td>
2157 </tr>
2158-->
2159
2160 <tr valign="top">
2161 <td valign="top"><kbd>Perspective</kbd></td>
2162 <td valign="top">
2163 Perspective distort the images, using a list of 4 or more sets of
2164 control points (as defined below). More that 4 sets (16 numbers) of
2165 control points provide least squares fitting for more accurate
2166 distortions (for the purposes of image registration and panarama
2167 effects). Less than 4 sets will fall back to a '<kbd>Affine</kbd>'
2168 linear distortion. <br/>
2169
2170 Perspective Distorted images ensures that straight lines remain
2171 straight, but the scale of the distorted image will vary. The horizon
2172 is anti-aliased, and the 'sky' color may be set using the
2173 <a href="#mattecolor" >-mattecolor</a> setting. </td>
2174 </tr>
2175
2176 <tr valign="top">
2177 <td valign="top"><kbd>PerspectiveProjection</kbd>&nbsp;&nbsp;</td>
2178 <td valign="top">
2179 Do a '<kbd>Perspective</kbd>' distortion basied on a set of 8
2180 pre-calculated coefficients. You can get these coefficients by looking
2181 at the <a href="#verbose" >-verbose</a> output of a
2182 '<kbd>Prespective</kbd>' distortion, or by calculating them yourself.
2183 If the last two perspective scaling coefficients are zero, the
2184 remaining 6 represents a transposed 'Affine Matrix'. </td>
2185
2186 </tr>
2187
2188 <tr valign="top">
2189 <td valign="top"><kbd>Arc</kbd></td>
2190 <td valign="top">
2191 Arc the image (variation of polar mapping) over the angle given around
2192 a circle. <br/>
2193 <table width="90%" style = "margin-left: auto; margin-right: auto;">
2194 <tr valign="top"><td>Argument</td>
2195 <td>Meaning</td></tr>
2196 <tr valign="top"><td><em>arc_angle</em></td>
2197 <td>The angle over which to arc the image side-to-side</td></tr>
2198 <tr valign="top"><td><em>rotate_angle</em></td>
2199 <td>Angle to rotate resulting image from vertical center</td></tr>
2200 <tr valign="top"><td><em>top_radius</em></td>
2201 <td>Set top edge of source image at this radius</td></tr>
2202 <tr valign="top"><td><em>bottom_radius</em>&nbsp;</td>
2203 <td>Set bottom edge to this radius (radial scaling)</td></tr>
2204 </table>
2205
2206 The resulting image is always resized to best fit the resulting image,
2207 (as if using <a href="#distort" >+distort</a>) while attempting to
2208 preserve scale and aspect ratio of the original image as much as
2209 possible with the arguments given by the user. All four arguments will
2210 be needed to change the overall aspect ratio of an 'Arc'ed image. <br/>
2211
2212 This a variation of a polar distortion designed to try to preserve the
2213 aspect ratio of the image rather than direct Cartesian to Polar
2214 conversion. </td>
2215 </tr>
2216
2217 <tr valign="top">
2218 <td valign="top"><kbd>Polar</kbd></td>
2219 <td valign="top">
2220 Like '<kbd>Arc</kbd>' but do a complete Cartesian to Polar mapping of
2221 the image. that is the height of the input image is mapped to the
2222 radius limits, while the width is wrapped around between the
2223 angle limits. <br/>
2224
2225 Arguments: <em>Rmax,Rmin CenterX,CenterY, start,end_angle</em> <br/>
2226
2227 All arguments are optional. With <em>Rmin</em> defaulting to zero, the
2228 center to the center of the image, and the angles going from -180 (top)
2229 to +180 (top). If <em>Rmax</em> is given the special value of
2230 '<code>0</code>', the the distance from the center to the nearest edge
2231 is used for the radius of the output image, which will ensure the whole
2232 image is visible (though scaled smaller). However a special value of
2233 '<code>-1</code>' will use the distance from the center to the furthest
2234 corner, This may 'clip' the corners from the input rectangular image,
2235 but will generate the exact reverse of a '<kbd>DePolar</kbd>' with
2236 the same arguments. <br/>
2237
2238 If the plus form of distort (<a href="#distort" >+distort</a>) is used
2239 output image center will default to <code>0,0</code> of the virtual
2240 canvas, and the image size adjusted to ensure the whole input image is
2241 made visible in the output image on the virtual canvas. </td>
2242
2243 </tr>
2244
2245 <tr valign="top">
2246 <td valign="top"><kbd>DePolar</kbd></td>
2247 <td valign="top">
2248 Uses the same arguments and meanings as a '<kbd>Polar</kbd>' distortion
2249 but generates the reverse Polar to Cartesian distortion. <br/>
2250
2251 The special <em>Rmax</em> setting of '<code>0</code>' may however clip
2252 the corners of the input image. However using the special
2253 <em>Rmax</em> setting of '<code>-1</code>' (maximum center to corner
2254 distance) will ensure the whole distorted image is preserved in the
2255 generated result, so that the same argument to '<kbd>Polar</kbd>' will
2256 reverse the distortion re-producing the original.
2257
2258 Note that as this distortion requires the area resampling of a circular
2259 arc, which can not be handled by the builtin EWA resampling function.
2260 As such the normal EWA filters are turned off. It is recomended some
2261 form of 'super-sampling' image processing technique be used to produce
2262 a high quality result. </td>
2263
2264 </tr>
2265
2266 <tr valign="top">
2267 <td valign="top"><kbd>Barrel</kbd></td>
2268 <td valign="top">
2269 Given the four coefficients (A,B,C,D) as defined by <a
2270 href="http://www.all-in-one.ee/~dersch/barrel/barrel.html" >Helmut
2271 Dersch</a>, perform a barrell or pincussion distortion appropriate to
2272 correct radial lens distortions. That is in photographs, make straight
2273 lines straight again. <br/>
2274
2275 Arguments: <em>A &nbsp; B &nbsp; C</em> &nbsp; [ <em>D</em> &nbsp; [
2276 <em>X</em> , <em>Y</em> ] ] <br/>
2277 or <em>A<sub>x</sub> B<sub>x</sub> C<sub>x</sub> D<sub>x</sub> &nbsp;
2278 A<sub>y</sub> B<sub>y</sub> C<sub>y</sub> D<sub>y</sub></em> &nbsp;
2279 [ <em>X</em> , <em>Y</em> ] <br/>
2280 So that it forms the function <br/>
2281 Rsrc = r * ( <em>A</em>*r<sup>3</sup> + <em>B</em>*r<sup>2</sup> +
2282 <em>C</em>*r + <em>D</em> )<br/>
2283
2284 Where <em>X</em>,<em>Y</em> is the optional center of the distortion
2285 (defaulting to the center of the image). <br/>
2286 The second form is typically used to distort images, rather than
2287 correct lens distortions. <br/>
2288 </td>
2289
2290 </tr>
2291
2292 <tr valign="top">
2293 <td valign="top"><kbd>BarrelInverse</kbd></td>
2294 <td valign="top">
2295 This is very simular to '<kbd>Barrel</kbd>' with the same set of
2296 arguments, and argument handling. However it uses the inverse
2297 of the radial polynomial,
2298 so that it forms the function <br/>
2299 Rsrc = r / ( <em>A</em>*r<sup>3</sup> + <em>B</em>*r<sup>2</sup> +
2300 <em>C</em>*r + <em>D</em> )
2301 </td>
2302 </tr>
2303
2304 <tr valign="top">
2305 <td valign="top"><kbd>Shepards</kbd></td>
2306 <td valign="top">
2307 Distort the given list control points (any number) using an Inverse
2308 Squared Distance Interpolation Method (<a
2309 href="http://www.ems-i.com/smshelp/Data_Module/Interpolation/Inverse_Distance_Weighted.htm"
2310 >Shepards Method</a>). The control points in effect do 'localized'
2311 distortions of the image around the given control point. For best
2312 results extra control points should be added to 'lock' the positions of
2313 the corners and other unchanging parts of the image. <br/>
2314
2315 The distortion has been likened to 'taffy pulling' using nails, pins or
2316 sticks. It basically uses the <a href="#sparse-color"
2317 >-sparse-color</a> method of the same name to generate separate X and Y
2318 displacement maps (see <a href="#displace" >-displace</a>) for source
2319 image color look-up. </td>
2320
2321 </tr>
2322
2323</table>
2324
2325<p>To print a complete list of distortion methods, use <a href="#list">-list distort</a>.</p>
2326
2327<p>Many of the above distortion methods such as '<kbd>Affine</kbd>',
2328'<kbd>Perspective</kbd>', and '<kbd>Shepards</kbd>' use a list control points
2329defining how these points in the given image should be distorted in the
2330destination image. Each set of four floating point values represent a source
2331image coordinate, followed immediately by the destination image coordinate.
2332This produces a list of values such as...</p>
2333<div style="text-align: center"><em>
2334 U<sub>1</sub>,V<sub>1</sub> X<sub>1</sub>,Y<sub>1</sub> &nbsp;
2335 U<sub>2</sub>,V<sub>2</sub> X<sub>2</sub>,Y<sub>2</sub> &nbsp;
2336 U<sub>3</sub>,V<sub>3</sub> X<sub>3</sub>,Y<sub>3</sub> &nbsp;
2337 ... &nbsp;
2338 U<sub>n</sub>,V<sub>n</sub> X<sub>n</sub>,Y<sub>n</sub> &nbsp;
2339</em></div>
2340<p>where <em>U,V</em> on the source image is mapped to <em>X,Y</em> on the
2341destination image. </p>
2342
2343<p>For example, to warp an image using '<kbd>perspective</kbd>' distortion,
2344needs a list of at least 4 sets of coordinates, or 16 numbers. Here is the
2345perspective distortion of the built-in "rose:" image. Note how spaces were
2346used to group the 4 sets of coordinate pairs, to make it easier to read and
2347understand.</p>
2348
2349<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>
2350 convert rose: -virtual-pixel black \ <br/>
2351 -distort Perspective '0,0,0,0 0,45,0,45 69,0,60,10 69,45,60,35' \ <br/>
2352 rose_3d_rotated.gif</span></p>
2353<p>If more that the required number of coordinate pairs are given for a
2354distortion, the distortion method is 'least squares' fitted to
2355produce the best result for all the coordinate pairs given. If less than the
2356ideal number of points are given, the distort will generally fall back to a
2357simpler form of distortion that can handles the smaller number of coordinates
2358(usally a linear '<kbd>Affine</kbd>' distortion). </p>
2359
2360<p>By using more coodinates you can make use of image registration tool to
2361find matching coordinate pairs in overlaping images, so as to improve the 'fit'
2362of the distortion. Of course a bad coordinate pair can also make the 'fit'
2363worse. Caution is always advised. </p>
2364
2365<p>Colors are acquired from the source image according to the <a
2366href="#interpolate" >-interpolate</a> color lookup setting, when the image is
2367magnified. However if the viewed image is minified (image becomes smaller), a
2368special area resampling function (added ImageMagick v6.3.5-9), is used to
2369produce a higher quality image. For example you can use a
2370'<kbd>perspective</kbd>' distortion to view a infinitely tiled 'plane' all the
2371way to the horizon. </p>
2372
2373<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert -size 90x90 pattern:checkerboard -normalize -virtual-pixel tile \ <br/>
2374 -distort perspective '0,0,5,45 89,0,45,46 0,89,0,89 89,89,89,89' \ <br/>
2375 checks_tiled.jpg</span></p>
2376<p>Note that a infinitely tiled perspective images involving the horizon can
2377be very slow to generate due to the use of the high quality 'area resampling'
2378function (added ImageMagick v6.3.5-9). You can turn off 'area resampling'
2379using a <a href="#filter" >-filter</a> setting of '<kbd>point</kbd>'
2380(recommended if you plan to use super-sampling instead). </p>
2381
2382<p>If an image generates <i>invalid pixels</i>, such as the 'sky' in the last
2383'<kbd>perspective</kbd>' distortion example, <a href="#distort" >-distort</a>
2384will use the current <a href="#mattecolor" >-mattecolor</a> setting for these
2385pixels. If you do not what these pixels to be visible, set the color to match
2386the rest of the ground. </p>
2387
2388<p>The output image size will by default be the same as the input image. This
2389means that if the part of the distorted image falls outside the viewed area of
2390the 'distorted space', those parts is clipped and lost. However if you
2391use the plus form of the operator (<a href="#distort" >+distort</a>) the
2392operator will attempt (if posible) to show the whole of the distorted image,
2393while retaining a correct 'virtual canvas' offset, for image layering. This
2394offset may need to be removed using <a href="#repage" >+repage</a>, to remove
2395if it is unwanted. </p>
2396
2397<p>You can alternatively specify a special "<kbd><a href="#set" >-set</a>
2398option:distort:viewport {geometry_string}</kbd>" setting which will specify
2399the size and the offset of the generated 'viewport' image of the distorted
2400image space.</p>
2401
2402<p>Adding a "<kbd><a href="#set" >-set</a> option:distort:scale
2403{scale_factor}</kbd>" will scale the output image (viewport or otherwise) by
2404that factor without changing the viewed contents of the distorted image. This
2405can be used either for 'super-sampling' the image for a higher quality result,
2406or for panning and zooming around the image (with appropriate viewport
2407changes, or post-distort cropping and resizing). </p>
2408
2409<p>Setting <a href="#verbose" >-verbose</a> setting, will cause <a
2410href="#distort" >-distort</a> to attempt to output the internal coefficients,
2411and the <a href="#fx" >-fx</a> equivalent to the distortion, for expert study,
2412and debugging purposes. This many not be available for all distorts. </p>
2413
2414<p>Affine rotations and shears (such as '<kbd>SRT</kbd>' distortion), tend to
2415produce a cleaner result that the equivalent <a href="#rotate" >-rotate</a>
2416and/or <a href="#shear" >-shear</a> operation, with more control of due to the
2417above settings. It is algorithmically slower, though in ImageMagick it may be faster.
2418</p>
2419
2420
2421<div style="margin: auto;">
2422 <h4><a name="dither" id="dither"></a>-dither <em class="arg">method</em></h4>
2423</div>
2424
2425<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Apply a Riemersma or Floyd-Steinberg error diffusion dither to images when general color reduction is applied via an option, or automagically when saving to specific formats. This enabled by default. </td><td style='text-align:right;'></td></tr></table>
2426
2427<p>Dithering places two or more colors in neighbouring pixels so that to the eye a closer approximation of the images original color is reproduced. This reduces the number of colors needed to reproduce the image but at the cost of a lower level pattern of colors. Error diffusion dithers can use any set of colors (generated or user defined) to an image. </p>
2428
2429<p>Dithering is turned on by default, to turn it off use the plus form of the
2430setting, <a href="#dither">+dither</a>. This will also also render PostScript
2431without text or graphic aliasing. Disabling dithering often (but not always)
2432leads to faster process, a smaller number of colors, but more cartoon like
2433image coloring. Generally resulting in 'color banding' effects in areas with
2434color gradients. </p>
2435
2436<p>The color reduction operators <a href="#colors">-colors</a>, <a
2437href="#monochrome">-monochrome</a>, <a href="#remap ">-remap</a>, and <a href="#posterize">-posterize</a>, apply dithering to images using the reduced color set they created. These operators are also used as part of automatic color reduction when saving images to formats with limited color support, such as <kbd>GIF:</kbd>, <kbd>XBM:</kbd>, and others, so dithering may also be used in these cases. </p>
2438
2439<p>Alternatively you can use <a href="#random-threshold">-random-threshold</a> to generate purely random dither. Or use <a href="#ordered-dither">-ordered-dither</a> to apply threshold mapped dither patterns, using uniform color maps, rather than specific color maps. </p>
2440
2441
2442<div style="margin: auto;">
2443 <h4><a name="draw" id="draw"></a>-draw <em class="arg">string</em></h4>
2444</div>
2445
2446<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Annotate an image with one or more graphic primitives.</td><td style='text-align:right;'></td></tr></table>
2447
2448<p>Use this option to annotate or decorate an image with one or more graphic primitives. The primitives include shapes, text, transformations, and pixel operations.</p>
2449
2450<p>The shape primitives:</p>
2451
2452<pre class="text">
2453 point x,y
2454 line x0,y0 x1,y1
2455 rectangle x0,y0 x1,y1
2456 roundRectangle x0,y0 x1,y1 wc,hc
2457 arc x0,y0 x1,y1 a0,a1
2458 ellipse x0,y0 rx,ry a0,a1
2459 circle x0,y0 x1,y1
2460 polyline x0,y0 ... xn,yn
2461 polygon x0,y0 ... xn,yn
2462 bezier x0,y0 ... xn,yn
2463 path path specification
2464 image operator x0,y0 w,h filename
2465</pre>
2466
2467<p>The text primitive:</p>
2468
2469<pre class="text">
2470 text x0,y0 string
2471</pre>
2472<p>The text gravity primitive:</p>
2473
2474<pre class="text">
2475 gravity NorthWest, North, NorthEast, West, Center,
2476 East, SouthWest, South, or SouthEast
2477</pre>
2478
2479<p>The text gravity primitive only affects the placement of text and does not interact with the other primitives. It is equivalent to using the <a href="#gravity">-gravity</a> command-line option, except that it is limited in scope to the <a href="#draw">-draw</a> option in which it appears.</p>
2480
2481<p>The transformation primitives:</p>
2482
2483<pre class="text">
2484 rotate degrees
2485 translate dx,dy
2486 scale sx,sy
2487 skewX degrees
2488 skewY degrees
2489</pre>
2490
2491<p>The pixel operation primitives:</p>
2492
2493<pre class="text">
2494 color x0,y0 method
2495 matte x0,y0 method
2496</pre>
2497
2498<p>The shape primitives are drawn in the color specified by the preceding <a href="#fill">-fill</a> setting. For unfilled shapes, use <a href="#fill">-fill none</a>. You can optionally control the stroke (the "outline" of a shape) with the <a href="#stroke">-stroke</a> and <a href="#strokewidth">-strokewidth</a> settings.</p>
2499
2500<p>A <kbd>point</kbd> primitive is specified by a single <em>point</em> in the pixel plane, that is, by an ordered pair of integer coordinates, <em>x</em>,<em>y</em>. (As it involves only a single pixel, a <kbd>point</kbd> primitive is not affected by <a href="#stroke">-stroke</a> or <a href="#strokewidth">-strokewidth</a>.)</p>
2501
2502<p>A <kbd>line</kbd> primitive requires a start point and end point.</p>
2503
2504<p>A <kbd>rectangle</kbd> primitive is specified by the pair of points at the upper left and lower right corners.</p>
2505
2506<p>A <kbd>roundRectangle</kbd> primitive takes the same corner points as a <kbd>rectangle</kbd> followed by the width and height of the rounded corners to be removed.</p>
2507
2508<p>The <kbd>circle</kbd> primitive makes a disk (filled) or circle (unfilled). Give the center and any point on the perimeter (boundary).</p>
2509
2510<p>The <kbd>arc</kbd> primitive is used to inscribe an elliptical segment in to a given rectangle. An <kbd>arc</kbd> requires the two corners used for <kbd>rectangle</kbd> (see above) followed by the start and end angles of the arc of the segment segment (e.g. 130,30 200,100 45,90). The start and end points produced are then joined with a line segment and the resulting segment of an ellipse is filled.</p>
2511
2512<p>Use <kbd>ellipse</kbd> to draw a partial (or whole) ellipse. Give the center point, the horizontal and vertical "radii" (the <em>semi-axes</em> of the ellipse) and start and end angles in degrees (e.g. 100,100 100,150 0,360).</p>
2513
2514<p>The <kbd>polyline</kbd> and <kbd>polygon</kbd> primitives require three or more points to define their perimeters. A <kbd>polyline</kbd> is simply a <kbd>polygon</kbd> in which the final point is not stroked to the start point. When unfilled, this is a <em>polygonal line</em>. If the <a href="#stroke">-stroke</a> setting is <kbd>none</kbd> (the default), then a <kbd>polyline</kbd> is identical to a <kbd>polygon</kbd>.
2515</p>
2516
2517<p>A <em>coordinate</em> is a pair of integers separated by a space or optional comma. </p>
2518
2519<p>As an example, to define a circle centered at 100,100 that extends to 150,150 use:</p>
2520
2521<p class="crtsnip">
2522 -draw 'circle 100,100 150,150'
2523</p>
2524
2525<p>The <kbd>Bezier</kbd> primitive creates a spline curve and requires three or points to define its shape. The first and last points are the <em>knots</em> and these points are attained by the curve, while any intermediate coordinates are <em>control points</em>. If two control points are specified, the line between each end knot and its sequentially respective control point determines the tangent direction of the curve at that end. If one control point is specified, the lines from the end knots to the one control point determines the tangent directions of the curve at each end. If more than two control points are specified, then the additional control points act in combination to determine the intermediate shape of the curve. In order to
2526draw complex curves, it is highly recommended either to use the <kbd>path</kbd> primitive or to draw multiple four-point bezier segments with the start and end knots of each successive segment repeated. For example:</p>
2527
2528<p class="crtsnip">
2529 -draw 'bezier 20,50 45,100 45,0 70,50'
2530</p>
2531<p class="crtsnip">
2532 -draw 'bezier 70,50 95,100 95,0 120,50'
2533</p>
2534
2535
2536<p>A <kbd>path</kbd> represents an outline of an object, defined in terms of moveto (set a new current point), lineto (draw a straight line), curveto (draw a Bezier curve), arc (elliptical or circular arc) and closepath (close the current shape by drawing a line to the last moveto) elements. Compound paths (i.e., a path with subpaths, each consisting of a single moveto followed by one or more line or curve operations) are possible to allow effects such as <em>donut holes</em> in objects. (See <a href="http://www.w3.org/TR/SVG/paths.html">Paths</a>.)</p>
2537
2538<p>Use <kbd>image</kbd> to composite an image with another image. Follow the image keyword with the composite operator, image location, image size, and filename:</p>
2539
2540<p class="crtsnip">
2541 -draw 'image SrcOver 100,100 225,225 image.jpg'
2542</p>
2543
2544<p>You can use 0,0 for the image size, which means to use the actual dimensions found in the image header. Otherwise, it is scaled to the given dimensions. See <a href="#compose">-compose</a> for a description of the composite operators.</p>
2545
2546<p>Use <kbd>text</kbd> to annotate an image with text. Follow the text coordinates with a string. If the string has embedded spaces, enclose it in single or double quotes.</p>
2547
2548<p>For example, the following annotates the image with <kbd>Works like magick!</kbd> for an image titled <kbd>bird.miff</kbd>. </p>
2549
2550<p class="crtsnip">
2551 -draw 'text 100,100 "Works like magick!"'
2552</p>
2553
2554<p>See the <a href="#annotate">-annotate</a> option for another convenient way to annotate an image with text.</p>
2555
2556<p>The <kbd>rotate</kbd> primitive rotates subsequent shape primitives and text primitives about the origin of the main image. If the <a href="#region">-region</a> option precedes the <a href="#draw">-draw</a> option, the origin for transformations is the upper left corner of the region.</p>
2557
2558<p>The <kbd>translate</kbd> primitive translates subsequent shape and text primitives.</p>
2559
2560<p>The <kbd>scale</kbd> primitive scales them.</p>
2561
2562<p>The <kbd>skewX</kbd> and <kbd>skewY</kbd> primitives skew them with respect to the origin of the main image or the region.</p>
2563
2564<p>The transformations modify the current affine matrix, which is initialized from the initial affine matrix defined by the <a href="#affine">-affine</a> option. Transformations are cumulative within the <a href="#draw">-draw</a> option. The initial affine matrix is not affected; that matrix is only changed by the appearance of another <a href="#affine">-affine</a> option. If another <a href="#draw">-draw</a> option appears, the current affine matrix is reinitialized from the initial affine
2565matrix.</p>
2566
2567<p>Use the <kbd>color</kbd> primitive to change the color of a pixel to the fill color (see <a href="#fill">-fill</a>). Follow the pixel coordinate with a method:</p>
2568
2569<pre class="text">
2570 point
2571 replace
2572 floodfill
2573 filltoborder
2574 reset
2575</pre>
2576
2577<p>Consider the target pixel as that specified by your coordinate. The <kbd>point</kbd> method recolors the target pixel. The <kbd>replace</kbd> method recolors any pixel that matches the color of the target pixel. <kbd>Floodfill</kbd> recolors any pixel that matches the color of the target pixel and is a neighbor, whereas <kbd>filltoborder</kbd> recolors any neighbor pixel that is not the border color. Finally, <kbd>reset</kbd> recolors all pixels.</p>
2578
2579<p>Use <kbd>matte</kbd> to the change the pixel matte value to transparent. Follow the pixel coordinate with a method (see the <kbd>color</kbd> primitive for a description of methods). The <kbd>point</kbd> method changes the matte value of the target pixel. The <kbd>replace</kbd> method changes the matte value of any pixel that matches the color of the target pixel. <kbd>Floodfill</kbd> changes the matte value of any pixel that matches the color of the target pixel and is a neighbor, whereas <kbd>filltoborder</kbd> changes the matte value of any neighbor pixel that is not the border color (<a href="#bordercolor">-bordercolor</a>). Finally <kbd>reset</kbd> changes the matte value of all pixels.</p>
2580
2581<p>You can set the primitive color, font, and font bounding box color with <a href="#fill">-fill</a>, <a href="#font">-font</a>, and <a href="#box">-box</a> respectively. Options are processed in command line order so be sure to use these options <em>before</em> the <a href="#draw">-draw</a> option.</p>
2582
2583<p>Strings that begin with a number must be quoted (e.g. use '1.png' rather than 1.png).</p>
2584
2585<p>Drawing primitives conform to the <a href="../www/magick-vector-graphics.html">Magick Vector Graphics</a> format.</p>
2586
2587
2588<div style="margin: auto;">
2589 <h4><a name="edge" id="edge"></a>-edge <em class="arg">radius</em></h4>
2590</div>
2591
2592<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>detect edges within an image.</td><td style='text-align:right;'></td></tr></table>
2593
2594<div style="margin: auto;">
2595 <h4><a name="emboss" id="emboss"></a>-emboss <em class="arg">radius</em></h4>
2596</div>
2597
2598<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>emboss an image.</td><td style='text-align:right;'></td></tr></table>
2599
2600<div style="margin: auto;">
2601 <h4><a name="encipher" id="encipher"></a>-encipher <em class="arg">filename</em></h4>
2602</div>
2603
2604<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Encipher pixels for later deciphering by <a href="#decipher">-decipher</a>.</td><td style='text-align:right;'></td></tr></table>
2605
2606<p>Get the passphrase from the file specified by <em class="arg">filename</em>.</p>
2607
2608<p>For more information, see the webpage, <a href="http://www.imagemagick.org/www/cipher.html">ImageMagick: Encipher or Decipher an Image</a>.</p>
2609
2610<div style="margin: auto;">
2611 <h4><a name="encoding" id="encoding"></a>-encoding <em class="arg">type</em></h4>
2612</div>
2613
2614<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>specify the text encoding.</td><td style='text-align:right;'></td></tr></table>
2615
2616<p>Choose from <kbd>AdobeCustom</kbd>, <kbd>AdobeExpert</kbd>, <kbd>AdobeStandard</kbd>, <kbd>AppleRoman</kbd>, <kbd>BIG5</kbd>, <kbd>GB2312</kbd>, <kbd>Latin 2</kbd>, <kbd>None</kbd>, <kbd>SJIScode</kbd>, <kbd>Symbol</kbd>, <kbd>Unicode</kbd>, <kbd>Wansung</kbd>.</p>
2617
2618<div style="margin: auto;">
2619 <h4><a name="endian" id="endian"></a>-endian <em class="arg">type</em></h4>
2620</div>
2621
2622<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Specify endianness (<kbd>MSB</kbd> or <kbd>LSB</kbd>) of the image.</td><td style='text-align:right;'></td></tr></table>
2623
2624<p>To print a complete list of endian types, use the <a href="#list">-list endian</a> option.</p>
2625
2626<p>Use <a href="#endian">+endian</a> to revert to unspecified endianness.</p>
2627
2628
2629<div style="margin: auto;">
2630 <h4><a name="enhance" id="enhance"></a>-enhance</h4>
2631</div>
2632
2633<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Apply a digital filter to enhance a noisy image.</td><td style='text-align:right;'></td></tr></table>
2634
2635
2636<div style="margin: auto;">
2637 <h4><a name="equalize" id="equalize"></a>-equalize</h4>
2638</div>
2639
2640<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>perform histogram equalization on the image channel-by-channel.</td><td style='text-align:right;'></td></tr></table>
2641
2642<p>To perform histogram equalization on all channels in concert, transform the image into some other color space, such as HSL, OHTA, YIQ or YUV, then equalize the appropriate intensity-like channel, then convert back to RGB.</p>
2643
2644<p>For example using HSL, we have: ... <kbd>-colorspace HSL -channel lightness -equalize -colorspace RGB</kbd> ...</p>
2645
2646<p>For YIQ, YUV and OHTA use the red channel. For example, OHTA is a principal components transformation that puts most of the information in the first channel. Here we have ... <kbd>-colorspace OHTA -channel red -equalize -colorspace RGB</kbd> ...</p>
2647
2648<div style="margin: auto;">
2649 <h4><a name="evaluate" id="evaluate"></a>-evaluate <em class="arg">operator value</em></h4>
2650</div>
2651
2652<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Alter channel pixels by evaluating an arithmetic, relational, or logical expression.</td><td style='text-align:right;'></td></tr></table>
2653
2654<p>(See the <a href="#function" >-function</a> operator for some multi-parameter functions. See the <a href="#fx" >-fx</a> operator if more elaborate calculations are needed.)</p>
2655
2656<p>The behaviors of each <em class="arg">operator</em> are summarized in the following list. For brevity, the numerical value of a "pixel" referred to below is the value of the corresponding channel of that pixel, while a "normalized pixel" is that number divided by the maximum (installation-dependent) value <em class="QR">QuantumRange</em>. (If normalized pixels are used, they are restored, following the other calculations, to the full range by multiplying by <em class="QR">QuantumRange</em>.)</p>
2657
2658<table class="doc">
2659 <col width="25%" />
2660 <col width="75%" />
2661 <thead>
2662 <tr>
2663 <th><em class="arg">operator</em></th>
2664 <th>Summary (see further below for details)</th>
2665 </tr>
2666 </thead>
2667 <tbody>
2668
2669 <tr><td>Add </td> <td>Add <em class="arg">value</em> to pixels. </td></tr>
2670 <tr><td>AddModulus </td> <td>Add <em class="arg">value</em> to pixels modulo <em class="QR">QuantumRange</em>.</td></tr>
2671 <tr><td>And </td> <td>Binary AND of pixels with <em class="arg">value</em>.</td></tr>
2672 <tr><td>Cos, Cosine </td> <td>Apply cosine to pixels with frequency <em class="arg">value</em> with 50% bias added.</td></tr>
2673 <tr><td>Divide </td> <td>Divide pixels by <em class="arg">value</em>.</td></tr>
2674 <tr><td>LeftShift </td> <td>Shift the pixel values left by <em class="arg">value</em> bits (i.e., multiply pixels by 2<sup><em class="arg">value</em></sup>).</td></tr>
2675 <tr><td>Log </td> <td>Apply scaled logarithm to normalized pixels.</td></tr>
2676 <tr><td>Max </td> <td>Clip pixels at lower bound <em class="arg">value</em>.</td></tr>
2677 <tr><td>Min </td> <td>Clip pixels at upper bound <em class="arg">value</em>.</td></tr>
2678 <tr><td>Multiply </td> <td>Multiply pixels by <em class="arg">value</em>.</td></tr>
2679 <tr><td>Or </td> <td>Binary OR of pixels with <em class="arg">value</em>.</td></tr>
2680 <tr><td>Pow </td> <td>Raise normalized pixels to the power <em class="arg">value</em>.</td></tr>
2681 <tr><td>RightShift </td> <td>Shift the pixel values right by <em class="arg">value</em> bits (i.e., divide pixels by 2<sup><em class="arg">value</em></sup>).</td></tr>
2682 <tr><td>Set </td> <td>Set pixel equal to <em class="arg">value</em>.</td></tr>
2683 <tr><td>Sin, Sine </td> <td>Apply sine to pixels with frequency <em class="arg">value</em> with 50% bias added.</td></tr>
2684 <tr><td>Subtract </td> <td>Subtract <em class="arg">value</em> from pixels.</td></tr>
2685 <tr><td>Xor </td> <td>Binary XOR of pixels with <em class="arg">value.</em></td></tr>
2686
2687 <tr><td>&nbsp;</td></tr>
2688
2689 <tr><td>Gaussian-noise</td></tr>
2690 <tr><td>Impulse-noise</td></tr>
2691 <tr><td>Laplacian-noise</td></tr>
2692 <tr><td>Multiplicative-noise</td> <td>(These are equivalent to the corresponding <a href="#noise" >-noise</a> operators.)</td></tr>
2693 <tr><td>PoissonNoise</td></tr>
2694 <tr><td>Uniform-noise</td></tr>
2695
2696 <tr><td>&nbsp;</td></tr>
2697
2698 <tr><td>Threshold </td> <td>Threshold pixels larger than <em class="arg">value</em>.</td></tr>
2699 <tr><td>ThresholdBlack </td> <td>Threshold pixels to zero values equal to or below <em class="arg">value</em>.</td></tr>
2700 <tr><td>ThresholdWhite </td> <td>Threshold pixels to maximum values above <em class="arg">value</em>. </td></tr>
2701 </tbody>
2702 </table>
2703
2704<p>The specified functions are applied only to each previously set <a
2705href="#channel" >-channel</a> in the image. If necessary, the results of the
2706calculations are truncated (clipped) to fit in the interval [0,&nbsp;<em
2707class="QR">QuantumRange</em>]. The transparency channel of the image is
2708represented as a 'alpha' values (0 = fully transparent), so, for example, a
2709<kbd>Divide</kbd> by&nbsp;2 of the alpha channel will make the image
2710semi-transparent. Append the percent symbol '<kbd>%</kbd>' to specify a value
2711as a percentage of the <em class="QR">QuantumRange</em>.</p>
2712
2713<p>To print a complete list of <a href="#evaluate">-evaluate</a> operators, use
2714<a href="#list">-list evaluate</a>.</p>
2715
2716<p>The results of the <kbd>Add</kbd>, <kbd>Subtract</kbd> and
2717<kbd>Multiply</kbd> methods can also be achieved using either the <a
2718href="#level" >-level</a> or the <a href="#level" >+level</a> operator, with
2719appropriate argument, to linearly modify the overall range of color values.
2720Please note, however, that <a href="#level" >-level</a> treats transparency as
2721'matte' values (0 = opaque), while <a href="#level" >-evaluate</a> works with
2722'alpha' values.</p>
2723
2724<p><kbd>AddModulus</kbd> has been added as of ImageMagick 6.4.8-4 and provides addition modulo the <em class="QR">QuantumRange</em>. It is therefore equivalent to <kbd>Add</kbd> unless the resulting pixel value is outside the interval [0,&nbsp;<em class="QR">QuantumRange</em>]. </p>
2725
2726<p><kbd>Log</kbd> has been added as of ImageMagick 6.4.2-1 and works on normalized pixel values. This a <em>scaled</em> log function. The <em class="arg">value</em> used with <kbd>Log</kbd> provides a <em>scaling factor</em> that adjusts the curvature in the graph of the log function. The formula applied to a normalized value <b><em>u</em></b> is below. </p>
2727
2728 <div style="text-align:center;">
2729 log(<em class="arg">value</em> &times; <b><em>u</em></b> + 1) / log(<em class="arg">value</em> + 1)
2730 </div>
2731
2732<p><kbd>Pow</kbd> has been added as of ImageMagick 6.4.1-9, and works on
2733normalized pixel values. Note that <kbd>Pow</kbd> is related to the <a
2734href="#gamma" >-gamma</a> operator. For example, <b>-gamma 2</b> is equivalent
2735to <b>-evaluate pow 0.5</b>, i.e., a 'square root' function. The value used
2736with <a href="#gamma" >-gamma</a> is simply the reciprocal of the value used
2737with <kbd>Pow</kbd>.</p>
2738
2739<p><kbd>Cosine</kbd> and <kbd>Sine</kbd> was added as of IM v6.4.8-8 and
2740converts the image values into a value according to a (co)sine wave function.
2741The synonyms <kbd>Cos</kbd> and <kbd>Sin</kbd> may also be used. The output
2742is biased 50% and normalized by 50% so as to fit in the respective color value
2743range. The <em class="arg">value</em> scaling of the <em>period</em> of the
2744function (its frequency), and thus determines the number of 'waves' that will
2745be generated over the input color range. For example, if the <em
2746class="arg">value</em> is&nbsp;1, the effective period is simply the <em
2747class="QR">QuantumRange</em>; but if the <em class="arg">value</em> is&nbsp;2,
2748then the effective period is the <em>half</em> the <em
2749class="QR">QuantumRange</em>.
2750
2751 <div style="text-align:center;">
2752 0.5 + 0.5 &times; cos(2 &pi; <b><em>u</em></b> &times; <em class="arg">value</em>).
2753 </div>
2754
2755See also the <a href="#function" >-function</a> operator, which is a
2756multi-value version of evaluate. </P>
2757
2758
2759<div style="margin: auto;">
2760 <h4><a name="extent" id="extent"></a>-extent <em class="arg">geometry</em></h4>
2761</div>
2762
2763<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the image size and offset.</td><td style='text-align:right;'></td></tr></table>
2764
2765<p>If the image is enlarged, unfilled areas are set to the background color. To position the image, use offsets in the <em class="arg">geometry</em> specification or precede with a <a href="#gravity">-gravity</a> setting.</p>
2766
2767<p>See <a href="../www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
2768
2769<div style="margin: auto;">
2770 <h4><a name="extract" id="extract"></a>-extract <em class="arg">geometry</em></h4>
2771</div>
2772
2773<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Extract the specified area from image.</td><td style='text-align:right;'></td></tr></table>
2774
2775<p>This option is most useful for extracting a subregion of a very large raw image. Note that these two commands are equivalent:</p>
2776
2777<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert -size 16000x16000 -depth 8 -extract 640x480+1280+960 image.rgb image.png</span><span class='crtout'></span><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert -size 16000x16000 -depth 8 'image.rgb[640x480+1280+960]' image.rgb image.png</span></p><p>If you omit the offsets, as in</p>
2778
2779<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert -size 16000x16000 -depth 8 -extract 640x480 image.rgb image.png</span></p>
2780<p>then the image will be <em>resized</em> to the specified dimensions instead,
2781equivalent to:</p>
2782
2783<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert -size 16000x16000 -depth 8 -resize 640x480 image.rgb image.png</span></p>
2784<p>See <a href="../www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
2785
2786<div style="margin: auto;">
2787 <h4><a name="family" id="family"></a>-family <em class="arg">fontFamily</em></h4>
2788</div>
2789
2790<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set a font family for text.</td><td style='text-align:right;'></td></tr></table>
2791
2792<p>This setting suggests a font family that ImageMagick should try to use for rendering text. If the family can be found it is used; if not, a default font (e.g., "Arial") or a family known to be similar is substituted (e.g., "Courier" might be used if "System" is requested but not found).
2793</p>
2794
2795<p>For other settings that affect fonts, see the options <a href="#font">-font</a>, <a href="#stretch">-stretch</a>, <a href="#style">-style</a>, and <a href="#weight">-weight</a>.
2796</p>
2797
2798<div style="margin: auto;">
2799 <h4><a name="fft" id="fft"></a>-fft</h4>
2800</div>
2801
2802<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>implements the forward discrete Fourier transform (DFT).</td><td style='text-align:right;'></td></tr></table>
2803
2804<p>This option is new as of ImageMagick 6.5.4-3 and transforms an image from the normal (spatial) domain to the frequency domain. In the frequency domain, an image is represented as a superposition of complex sinusoidal waves of varying amplitudes. The image x and y coordinates are the possible frequencies along the x and y directions, respectively, and the pixel intensity values are complex numbers that correspond to the sinusoidal wave amplitudes. See for example, <a href="http://en.wikipedia.org/wiki/Fourier_transform" target="_blank">Fourier Transform</a>, <a href="http://en.wikipedia.org/wiki/DFT" target="_blank">Discrete Fourier Transform</a> and <a href="http://en.wikipedia.org/wiki/FFT" target="_blank">Fast Fourier Transform</a>.</p>
2805
2806<p>A single image name is provided as output for this option. However, the output result will have two components. It will be either a two-frame image or two separate images, depending upon whether the image format specified supports multi-frame images. The reason that we get a dual output result is because the frequency domain represents an image using complex numbers, which cannot be visualized directly. Therefore, the complex values are automagically separated into a two-component image representation. The first component is the magnitude of the complex number and the second is the phase of the complex number. See for example, <a href="http://en.wikipedia.org/wiki/Complex_numbers" target="_blank">Complex Numbers</a>.<p>
2807
2808<p>The magnitude and phase component images must be specified using image formats that do not limit the color or compress the image. Thus, MIFF, TIF, PFM, EXR and PNG are the recommended image formats to use. All of these formats, except PNG support multi-frame images. So for example,</p>
2809
2810<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert image.png -fft fft_image.miff</span></p>
2811<p>generates a magnitude image as <kbd>fft_image.miff[0]</kbd> and a phase image as <kbd>fft_image.miff[1]</kbd>. Similarly,</p>
2812
2813<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert image.png -fft fft_image.png</span></p>
2814<p>generates a magnitude image as <kbd>fft_image-0.png</kbd> and a phase image as <kbd>fft_image-1.png</kbd>. If you prefer this representation, then you can force any of the other formats to produce two output images by including <a href="#adjoin">+adjoin</a> following -fft in the command line.</p>
2815
2816<p>The input image can be any size, but if not square and even-dimensioned, it will be padded automagically to the larger of the width or height of the input image and to an even number of pixels. The padding will occur at the bottom and/or right sides of the input image. The resulting output magnitude and phase images will be square at this size. The kind of padding relies on the <a href="#virtual-pixel">-virtual-pixel</a> setting.</p>
2817
2818<p>Both output components will have dynamic ranges that fit within [0,&nbsp;<em class="QR">QuantumRange</em>], so that HDRI need not be enabled. Phase values nominally range from 0 to 2*&pi;, but for non-HDRI compilations of ImageMagick, the phase image is scaled to span the full dynamic range. The magnitude image is not scaled and thus generally will contain very small values. As such, the image normally will appear totally black. In order to view any detail, the magnitude image typically is enhanced with a log function into what is usually called the spectrum. A log function is used to enhance the darker values more in comparison to the lighter values. This can be done, for example, as follows:</p>
2819
2820<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert fft_image.miff[0] -contrast-stretch 0 \ <br />
2821 -evaluate log 1000 fft_image_spectrum.png</span></p>
2822<p>where the <a href="#contrast-stretch">-contrast-stretch</a> 0 is used to scale the image to full dynamic range, first. The argument to the <a href="#evaluate">-evaluate</a> log typically is specified between 100 and 10,000, depending upon the amount of detail that one wants to bring out in the spectrum. Larger values produce more visible detail. Too much detail, however, may hide the important features.</p>
2823
2824<p>The <a href="http://www.fftw.org/" target="_blank">FFTW</a> delegate library is required to use <a href="#fft">-fft</a>.
2825
2826<p>Use <a href="#fft">+fft</a> to produce two output images that are the real and imaginary components of the complex valued Fourier transform.</p>
2827
2828<p>However, as the real and imaginary components can contain negative values, this requires that IM be configured with HDRI enabled. In this case, you must use either MIFF, TIF or PFM formats for the real and imaginary component results, since they are formats that preserve both negative and fractional values without clipping them or truncating the fractional part.</p>
2829
2830<p>The real and imaginary component images resulting from <a href="#fft">+fft</a> also will be square, even dimensioned images due to the same padding that was discussed above for the magnitude and phase component images.</a>
2831
2832<p>See the discussion on HDRI implementations of ImageMagick on the page
2833<a href="/www/high-dynamic-range.html">High Dynamic-Range Images</a>. For more about HDRI go the ImageMagick <a href="http://www.imagemagick.org/Usage/basics/#hdri">Usage</a> pages or this <a href="http://en.wikipedia.org/wiki/High_dynamic_range_imaging">Wikipedia</a> entry.
2834</p>
2835
2836
2837<div style="margin: auto;">
2838 <h4><a name="fill" id="fill"></a>-fill <em class="arg">color</em></h4>
2839</div>
2840
2841<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>color to use when filling a graphic primitive.</td><td style='text-align:right;'></td></tr></table>
2842
2843<p>This option accepts a color name, a hex color, or a numerical RGB, RGBA, HSL, HSLA, CMYK, or CMYKA specification. See <a href="../www/color.html">Color Names</a> for a description of how to properly specify the color argument.</p>
2844
2845<p>Enclose the color specification in quotation marks to prevent the "#" or the parentheses from being interpreted by your shell.</p>
2846
2847<p>For example,</p>
2848
2849<p class="crtsnip">
2850 -fill blue
2851</p>
2852<p class="crtsnip">
2853 -fill "#ddddff"
2854</p>
2855<p class="crtsnip">
2856 -fill "rgb(255,255,255)"
2857</p>
2858
2859<p>See <a href="#draw">-draw</a> for further details.</p>
2860
2861<p>To print a complete list of color names, use the <a href="#list">-list color</a> option.</p>
2862
2863<div style="margin: auto;">
2864 <h4><a name="filter" id="filter"></a>-filter <em class="arg">type</em></h4>
2865</div>
2866
2867<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Use this <em class="arg">type</em> of filter when resizing an image.</td><td style='text-align:right;'></td></tr></table>
2868
2869<p>Use this option to affect the resizing operation of an image (see <a
2870href="#resize">-resize</a>). For example you can use a simple resize filter
2871such as:</p>
2872
2873<pre class="text">
2874 Point Hermite Cubic
2875 Box Gaussian Catrom
2876 Triangle Quadratic Mitchell
2877</pre>
2878
2879<p>The <kbd>Bessel</kbd> and <kbd>Sinc</kbd> filter is also provided, but are
2880by default <kbd>blackman</kbd>-windowed. However these filters define a
2881windowing filter for the Sinc or Bessel filter function, as appropriate for
2882the scaling operator used (usally Sinc for orthogonal <a href="#resize"
2883>-resize</a>). Windowed filters include: </p>
2884
2885<pre class="text">
2886 Lanczos Hamming Parzen
2887 Blackman Kaiser Welsh
2888 Hanning Bartlett Bohman
2889</pre>
2890
2891<p>Also one special self-windowing filter is also provided
2892<kbd>Lagrange</kbd>, which will automagically re-adjust its function depending
2893on the current 'support' or 'lobes' expert settings (see below).</p>
2894
2895<p>If you do not select a filter with this option, the filter defaults to <kbd>Mitchell</kbd> for a colormapped image, a image with a matte channel, or if the image is enlarged. Otherwise the filter default to <kbd>Lanczos</kbd>.</p>
2896
2897<p>To print a complete list of resize filters, use the <a href="#list">-list filter</a> option.</p>
2898
2899<p>You can modify how the filter behaves as it scales your image through the
2900use of these expert settings:</p>
2901
2902<dl class="doc">
2903<dt>-set filter:blur <em>factor</em></dt>
2904<dd>Scale the X axis of the filter (and its window). Use &gt; 1.0 for
2905 blurry or &lt; 1.0 for sharp.</dd>
2906
2907<dt>-set filter:support <em>radius</em></dt>
2908<dd>Set the filter support radius.</dd>
2909
2910<dt>-set filter:lobes <em>count</em></dt>
2911<dd>Set the number of lobes to use for the Sinc/Bessel filter. This an
2912 alternative way of specifying the 'support' range of the filter.</dd>
2913
2914<dt>-set filter:b <em>b-spline_factor</em></dt>
2915<dt>-set filter:c <em>keys_alpha_factor</em></dt>
2916<dd>Redefine the values used for cubic filters such as <kbd>Cubic</kbd>,
2917 <kbd>Catrom</kbd>, <kbd>Mitchel</kbd>, and <kbd>Hermite</kbd>, as well as
2918 the <kbd>Parzen</kbd> Sinc windowing function. If only one of the values
2919 are defined, the other is set so as to generate a 'Keys' type cubic
2920 filter.
2921
2922<dt>-set filter:filter <em>filter</em></dt>
2923<dd>Use this function directly as the scaling filter. This will allow
2924 you to directly use a 'windowing filter' such as <kbd>blackman</kbd>,
2925 rather than as its normal usage as a windowing function for 'Sinc' or
2926 'Bessel'. If defined, no windowing function is used, unless the following
2927 expert setting is also defined.</dd>
2928
2929<dt>-set filter:window <em>filter</em></dt>
2930<dd>The IIR (infinite impulse response) filters <kbd>bessel</kbd> and
2931 <kbd>sinc</kbd> are windowed (brought down to zero over the defined
2932 support range) with the given filter. This allows you to use a filter that
2933 is not normally used as a windowing function, such as <kbd>box</kbd>,
2934 (which effectivally turns off the windowing function). </dd>
2935
2936</dl>
2937
2938<p>For example, to get a 8 lobe Lanczos-Bessel filter:</p>
2939
2940<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert image.png -filter bessel \ <br/>
2941 -set filter:window=bessel -set filter:lobes=8 \ <br/>
2942 -resize 150% image.jpg</span></p>
2943<p>Or a raw un-windowed Sinc filter with 4 lobes:</p>
2944
2945<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert image.png -set filter:filter=sinc -set filter:lobes=4 \ <br/>
2946 -resize 150% image.jpg</span></p>
2947<p>Note that the use of expert options (except for 'blur' with simple resize
2948filters), are provided for image processing experts who have studied and
2949understood how resize filters work. Without this knowledge, and an
2950understanding of the defination of the actual filters involved, using expert
2951settings are more likely to be detremental to your image resizing.</p>
2952
2953
2954<div style="margin: auto;">
2955 <h4><a name="flatten" id="flatten"></a>-flatten</h4>
2956</div>
2957
2958<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>This is a simple alias for the <a href="#layers" >-layers</a> method "flatten".</td><td style='text-align:right;'></td></tr></table>
2959
2960
2961<div style="margin: auto;">
2962 <h4><a name="flip" id="flip"></a>-flip</h4>
2963</div>
2964
2965<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>create a <em>mirror image</em>.</td><td style='text-align:right;'></td></tr></table>
2966
2967<p>reflect the scanlines in the vertical direction.</p>
2968
2969<div style="margin: auto;">
2970 <h4><a name="floodfill" id="floodfill"></a>-floodfill {<em class="arg">+-</em>}<em class="arg">x</em>{<em class="arg">+-</em>}<em class="arg">y</em> <em class="arg">color</em></h4>
2971</div>
2972
2973<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>floodfill the image with color at the specified offset. Using <a href="#fuzz" >-fuzz</a> to floodfill pixels which only change by a small amount.</td><td style='text-align:right;'></td></tr></table>
2974
2975<div style="margin: auto;">
2976 <h4><a name="flop" id="flop"></a>-flop</h4>
2977</div>
2978
2979<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>create a <em>mirror image</em>.</td><td style='text-align:right;'></td></tr></table>
2980
2981<p>reflect the scanlines in the horizontal direction.</p>
2982
2983
2984<div style="margin: auto;">
2985 <h4><a name="font" id="font"></a>-font <em class="arg">name</em></h4>
2986</div>
2987
2988<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>set the font to use when annotating images with text, or creating labels.</td><td style='text-align:right;'></td></tr></table>
2989
2990<p>To print a complete list of fonts, use the <a href="#list">-list font</a> option (for versions prior to 6.3.6, use 'type' instead of 'font').</p>
2991
2992<p>In addition to the fonts specified by the above pre-defined list, you can
2993also specify a font from a specific source. For example <kbd>Arial.ttf</kbd>
2994is a TrueType font file, <kbd>ps:helvetica</kbd> is PostScript font, and
2995<kbd>x:fixed</kbd> is X11 font.</p>
2996
2997<p>For other settings that affect fonts, see the options <a href="#family">-family</a>, <a href="#stretch">-stretch</a>, <a href="#style">-style</a>, and <a href="#weight">-weight</a>. </p>
2998
2999
3000<div style="margin: auto;">
3001 <h4><a name="foreground" id="foreground"></a>-foreground <em class="arg">color</em></h4>
3002</div>
3003
3004<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Define the foreground color.</td><td style='text-align:right;'></td></tr></table>
3005
3006<p>The color is specified using the format described under the <a href="#fill">-fill</a> option.</p>
3007
3008<p>The default foreground color is black.</p>
3009
3010<div style="margin: auto;">
3011 <h4><a name="format" id="format"></a>-format <em class="arg">type</em></h4>
3012</div>
3013
3014<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>the image format type.</td><td style='text-align:right;'></td></tr></table>
3015
3016<p>When used with the <kbd>mogrify</kbd> utility, this option converts any image to the image <a href="/www/formats.html">format</a> you specify. For a list of image format types supported by ImageMagick, use <a href="#list">-list format</a>.</p>
3017
3018<p>By default the file is written to its original name. However, if the filename extension matches a supported format, the extension is replaced with the image format type specified with <a href="#format">-format</a>. For example, if you specify <em class="arg">tiff</em> as the format type and the input image filename is <em class="arg">image.gif</em>, the output image filename becomes <em class="arg">image.tiff</em>.</p>
3019
3020<div style="margin: auto;">
3021 <h4><a name="format_identify_" id="format_identify_"></a>-format <em class="arg">string</em></h4>
3022</div>
3023
3024<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>output formatted image characteristics.</td><td style='text-align:right;'>[<a href="../www/identify.html">identify</a>]</td></tr></table>
3025
3026<p>See <a href="../www/escape.html">Format and Print Image Properties</a> for an explanation on how to specify the argument to this option.</p>
3027
3028<div style="margin: auto;">
3029 <h4><a name="frame" id="frame"></a>-frame <em class="arg">geometry</em></h4>
3030</div>
3031
3032<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Surround the image with a border or beveled frame.</td><td style='text-align:right;'></td></tr></table>
3033
3034<p>The color of the border is specified with the <a href="#mattecolor">-mattecolor</a> command line option. </p>
3035
3036<p>See <a href="../www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument. The <em class="arg">size</em> portion of the <em class="arg">geometry</em> argument indicates the amount of extra width and height that is added to the dimensions of the image. If no offsets are given in the <em class="arg">geometry</em> argument, then the border added is a solid color. Offsets <em>x</em> and <em>y</em>, if present, specify that the width and height of the border is partitioned to form an outer bevel of thickness <em>x</em>&nbsp;pixels and an inner bevel of thickness <em>y</em>&nbsp;pixels. (Negative offsets make no sense here.) The <a href="#frame">-frame</a> option is not affected by the <a href="#gravity">-gravity</a> option.</p>
3037
3038
3039<div style="margin: auto;">
3040 <h4><a name="frame_import_" id="frame_import_"></a>-frame</h4>
3041</div>
3042
3043<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>include the X window frame in the imported image.</td><td style='text-align:right;'>[<a href="../www/import.html">import</a>]</td></tr></table>
3044
3045<div style="margin: auto;">
3046 <h4><a name="function" id="function"></a>-function <em class="arg">function</em> <em class="arg">parameters</em></h4>
3047</div>
3048
3049<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Apply a function to channel values.</td><td style='text-align:right;'></td></tr></table>
3050
3051<p>This operator performs calculations based on the given arguments to modify each of the color values for each previously set <a href="#channel">-channel</a> in the image. See <a href="#evaluate">-evaluate</a> for details concerning how the results of the calculations are handled.</p>
3052
3053<p>This is can be considered a multi-argument version of the <a href="#evaluate">-evaluate</a> operator. (Added in ImageMagick&nbsp;6.4.8&minus;8.)</p>
3054
3055<p>Here, <em class="arg">parameters</em> is a comma-separated list of numerical values. The number of values varies depending on which <em class="arg">function</em> is selected. Choose the <em class="arg">function</em> from:</p>
3056
3057<pre class="text">
3058 Polynomial
3059 Sinusoid
3060 Arcsin
3061 Arctan
3062</pre>
3063
3064<p>To print a complete list of <a href="#function">-function</a> operators, use <a href="#list">-list function</a>. Descriptions follow.</p>
3065
3066<dl class="doc">
3067<dt><kbd>Polynomial</kbd></dt>
3068<dd>
3069<p>The <kbd>Polynomial</kbd> function takes an arbitrary number of parameters, these being the coefficients of a polynomial, in decreasing order of degree. That is, entering</p>
3070
3071<div style="text-align: center">
3072 -function Polynomial <em>a</em><sub><em>n</em></sub>,<em>a</em><sub><em>n</em>-1</sub>,...<em>a</em><sub>1</sub>,<em>a</em><sub>0</sub>
3073</div>
3074
3075<p>will invoke a polynomial function given by</p>
3076
3077<div style="text-align: center">
3078 <em>a</em><sub><em>n</em></sub> <b><em>u</em></b><sup><em>n</em></sup> +
3079 <em>a</em><sub><em>n</em>-1</sub> <b><em>u</em></b><sup><em>n</em>-1</sup> +
3080 &middot;&middot;&middot; <em>a</em><sub>1</sub> <b><em>u</em></b> + <em>a</em><sub>0</sub>,
3081</div>
3082
3083<p>where <b><em>u</em></b> is pixel's original normalized channel value.</p>
3084
3085<p>The <kbd>Polynomial</kbd> function can be used in place of <kbd>Set</kbd> (the <em>constant</em> polynomial) and <kbd>Add</kbd>, <kbd>Divide</kbd>, <kbd>Multiply</kbd>, and <kbd>Subtract</kbd> (some <em>linear</em> polynomials) of the <a href="#evaluate">-evaluate</a> operator. The <a href="#level">-level</a> operator also affects channels linearly. Some correspondences follow.</p>
3086
3087<table class="doc">
3088 <col width="35%" />
3089 <col width="35%" />
3090 <col width="30%" />
3091 <tr>
3092 <td>-evaluate Set <em class="arg">value</em> </td>
3093 <td>-function Polynomial <em class="arg">value</em></td>
3094 <td>(Constant functions; set <em class="arg">value</em>&times;100% gray when channels are RGB.)</td>
3095 </tr>
3096 <tr>
3097 <td>-evaluate Add <em class="arg">value</em> </td>
3098 <td>-function Polynomial 1,<em class="arg">value</em></td>
3099 </tr>
3100 <tr>
3101 <td>-evaluate Subtract <em class="arg">value</em> </td>
3102 <td>-function Polynomial 1,&minus;<em class="arg">value</em></td>
3103 </tr>
3104 <tr>
3105 <td>-evaluate Multiply <em class="arg">value</em> </td>
3106 <td>-function Polynomial <em class="arg">value</em>,0</td>
3107 </tr>
3108 <tr>
3109 <td>+level black% x white%</td>
3110 <td>-function Polynomial A,B</td>
3111 <td>(Reduce contrast. Here, A=(white-black)/100 and B=black/100.)</td>
3112 </tr>
3113</table>
3114
3115<p>The <kbd>Polynomial</kbd> function gives great versatility, since polynomials can be used to fit any continuous curve to any degree of accuracy desired.</p>
3116</dd>
3117
3118<dt><kbd>Sinusoid</kbd></dt>
3119<dd>
3120<p>The <kbd>Sinusoid</kbd> function can be used to vary the channel values sinusoidally by setting frequency, phase shift, amplitude, and a bias. These values are given as one to four parameters, as follows,</p>
3121
3122<div style="text-align: center">
3123 -function <kbd>Sinusoid</kbd> <em class="arg">freq</em>,[<em class="arg">phase</em>,[<em class="arg">amp</em>,[<em class="arg">bias</em>]]]
3124</div>
3125
3126<p>where <em>phase</em> is in degrees. (The domain [0,1] of the function corresponds to 0 through <em class="arg">freq</em>&times;360&nbsp;degrees.) The result is that if a pixel's normalized channel value is originally <b><em>u</em></b>, its resulting normalized value is given by </p>
3127
3128<div style="text-align: center">
3129<em class="arg">amp</em> * sin(2*&pi;* (<em class="arg">freq</em> * <b><em>u</em></b> + <em class="arg">phase</em> / 360)) + <em class="arg">bias</em>
3130</div>
3131
3132<p> For example, the following generates a curve that starts and ends at 0.9 (when <b><em>u</em></b>=0 and 1, resp.), oscillating three times between .7&minus;.2=.5 and .7+.2=.9. </p>
3133
3134<p class="crtsnip">
3135 -function Sinusoid 3,-90,.2,.7
3136</p>
3137
3138<p>The default values of <em class="arg">amp</em> and <em class="arg">bias</em> are both .5. The default for <em class="arg">phase</em> is 0.</p>
3139
3140<p>The <kbd>Sinusoid</kbd> function generalizes <kbd>Sin</kbd> and <kbd>Cos</kbd> of the <a href="#evaluate">-evaluate</a> operator by allowing varying amplitude, phase and bias. The correspondence is as follows.</p>
3141
3142<table class="doc">
3143 <tr>
3144 <td>-evaluate Sin <em class="arg">freq</em> </td>
3145 <td>-function Sinusoid <em class="arg">freq</em>,0 </td>
3146 </tr>
3147 <tr>
3148 <td>-evaluate Cos <em class="arg">freq</em> </td>
3149 <td>-function Sinusoid <em class="arg">freq</em>,90 </td>
3150 </tr>
3151</table>
3152</dd>
3153
3154<dt><kbd>ArcSin</kbd></dt>
3155<dd>
3156<p>The <kbd>ArcSin</kbd> function generates the inverse curve of a Sinusoid,
3157and can be used to generate cylindrical distortion and displacement maps.
3158The curve can be adjusted relative to both the input values and output range
3159of values.
3160
3161<div style="text-align: center">
3162 -function <kbd>ArcSin</kbd> <em class="arg">width</em>,[<em class="arg">center</em>,[<em class="arg">range</em>,[<em class="arg">bias</em>]]]
3163</div>
3164
3165<p>with all values given in terms of noramlize color values (0.0 for black,
31661.0 for white). Defaulting to values covering the full range from 0.0 to 1.0
3167for bout input (<em class="arg">width</em>), and output (<em
3168class="arg">width</em>) values. '<code>1.0,0.5,1.0,0.5</code>' </p>
3169
3170<div style="text-align: center">
3171<em class="arg">range</em>/&pi; * asin( 2/<em class="arg">width</em> * ( <b><em>u</em></b> - <em class="arg">center</em> ) ) + <em class="arg">bias</em>
3172</div>
3173
3174</dd>
3175
3176<dt><kbd>ArcTan</kbd></dt>
3177<dd>
3178<p>The <kbd>ArcTan</kbd> function generates a curve that smooth crosses from
3179limit values at infinities, though a center using the given slope value.
3180All these values can be adjusted via the arguments.
3181
3182<div style="text-align: center">
3183 -function <kbd>ArcTan</kbd> <em class="arg">slope</em>,[<em class="arg">center</em>,[<em class="arg">range</em>,[<em class="arg">bias</em>]]]
3184</div>
3185
3186<p>Defaulting to '<code>1.0,0.5,1.0,0.5</code>'.
3187</p>
3188
3189<div style="text-align: center">
3190<em class="arg">range</em>/&pi; * atan( <em class="arg">slope</em>*&pi; * ( <b><em>u</em></b> - <em class="arg">center</em> ) ) + <em class="arg">bias</em>
3191</div>
3192
3193</dd>
3194
3195</dl>
3196
3197
3198<div style="margin: auto;">
3199 <h4><a name="fuzz" id="fuzz"></a>-fuzz <em class="arg">distance</em>{<em class="arg">%</em>}</h4>
3200</div>
3201
3202<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Colors within this <em class="arg">distance</em> are considered equal.</td><td style='text-align:right;'></td></tr></table>
3203
3204<p>A number of algorithms search for a target color. By default the color must be exact. Use this option to match colors that are close to the target color in RGB space. For example, if you want to automagically trim the edges of an image with <a href="#trim">-trim</a> but the image was scanned and the target background color may differ by a small amount. This option can account for these differences.</p>
3205
3206<p>The <em class="arg">distance</em> can be in absolute intensity units or, by appending <kbd>%</kbd> as a percentage of the maximum possible intensity (255, 65535, or 4294967295).</p>
3207
3208
3209<div style="margin: auto;">
3210 <h4><a name="fx" id="fx"></a>-fx <em class="arg">expression</em></h4>
3211</div>
3212
3213<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>apply a mathematical expression to an image or image channels.</td><td style='text-align:right;'></td></tr></table>
3214
3215<p>If the first character of <em class="arg">expression</em> is <kbd>@</kbd>, the expression is read from a file titled by the remaining characters in the string.</p>
3216
3217<p>See <a href="../www/fx.html">FX, The Special Effects Image Operator</a> for a detailed discussion of this option.</p>
3218
3219
3220<div style="margin: auto;">
3221 <h4><a name="gamma" id="gamma"></a>-gamma <em class="arg">value</em></h4>
3222</div>
3223
3224<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>level of gamma correction.</td><td style='text-align:right;'></td></tr></table>
3225
3226<p>The same color image displayed on two different workstations may look different due to differences in the display monitor. Use gamma correction to adjust for this color difference. Reasonable values extend from <kbd>0.8</kbd> to <kbd>2.3</kbd>. Gamma less than 1.0 darkens the image and gamma greater than 1.0 lightens it. Large adjustments to image gamma may result in the loss of some image information if the pixel quantum size is only eight bits (quantum range 0 to 255).</p>
3227
3228<p>Gamma adjusts the image's channel values pixel-by-pixel according to a power law, namely, pow(pixel,1/gamma) or pixel^(1/gamma), where pixel is the normalized or 0 to 1 color value. For example, using a value of gamma=2 is the same as taking the square root of the image.</p>
3229
3230<p>You can apply separate gamma values to the red, green, and blue channels of the image with a gamma value list delimited with commas (e.g., <kbd>1.7,2.3,1.2</kbd>).</p>
3231
3232<p>Use <a href="#gamma">+gamma <em class="arg">value</em></a> to set the image gamma level without actually adjusting the image pixels. This option is useful if the image is of a known gamma but not set as an image attribute (e.g. PNG images).</p>
3233
3234<p>Note that gamma adjustments are also available via the <a href="#level">-level</a> operator.</p>
3235
3236<div style="margin: auto;">
3237 <h4><a name="gaussian-blur" id="gaussian-blur"></a>-gaussian-blur <em class="arg">radius</em><br />-gaussian-blur <em class="arg">radius</em>x<em class="arg">sigma</em></h4>
3238</div>
3239
3240<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Blur the image with a Gaussian operator.</td><td style='text-align:right;'></td></tr></table>
3241
3242<p>Convolve the image with a Gaussian or normal distribution. The formula is:</p>
3243
3244<div class="eqn"><img alt="gaussian distribution" width="243px" height="42px" src="../images/gaussian-blur.png"/>
3245</div>
3246
3247<p>where <i>r</i> is the blur radius (<i>r</i><sup>2</sup> = <i>u</i><sup>2</sup> + <i>v</i><sup>2</sup>), and &sigma; is the standard deviation of the Gaussian distribution. As a guideline, set <i>r</i> to approximately 3&sigma;. Specify a radius of 0 and ImageMagick selects a suitable radius for you.</p>
3248
3249<p>This differs from the faster <a href="#blur">-blur</a> operator in that a
3250full 2-dimentional convolution is used to generate the weighted average of the
3251neighbouring pixels. </p>
3252
3253<p>The <a href="#virtual-pixel">-virtual-pixel</a> setting will determine how
3254pixels which are outside the image proper are blurred into the final result.
3255</p>
3256
3257
3258<div style="margin: auto;">
3259 <h4><a name="geometry" id="geometry"></a>-geometry <em class="arg">geometry</em></h4>
3260</div>
3261
3262<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the preferred size and location of the image.</td><td style='text-align:right;'></td></tr></table>
3263
3264<p>See <a href="../www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
3265
3266<div style="margin: auto;">
3267 <h4><a name="gravity" id="gravity"></a>-gravity <em class="arg">type</em></h4>
3268</div>
3269
3270<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Sets the current gravity suggestion for various other settings and options.</td><td style='text-align:right;'></td></tr></table>
3271
3272<p>Choices include: <kbd>NorthWest</kbd>, <kbd>North</kbd>, <kbd>NorthEast</kbd>,
3273<kbd>West</kbd>, <kbd>Center</kbd>, <kbd>East</kbd>, <kbd>SouthWest</kbd>,
3274<kbd>South</kbd>, <kbd>SouthEast</kbd>. Use <a href="#list">-list gravity</a> to get a complete
3275list of <a href="#gravity">-gravity</a> settings available in your ImageMagick
3276installation.</p>
3277
3278<p>The direction you choose specifies where to position text or subimages. For example, a gravity of <kbd>Center</kbd> forces the text to be centered within the image. By default, the image gravity is <kbd>NorthWest</kbd>. See <a href="#draw">-draw</a> for more details about graphic primitives. Only the text primitive of <a href="#draw">-draw</a> affected by the <a href="#gravity">-gravity</a> option.</p>
3279
3280<p>The <a href="#gravity">-gravity</a> option is also used in concert with the <a href="#geometry">-geometry</a> setting and other settings or options that take <em class="arg">geometry</em> as an argument, such as the <a href="#crop">-crop</a> option. </p>
3281
3282<p>If a <a href="#gravity">-gravity</a> setting occurs before another option or setting having a <em class="arg">geometry</em> argument that specifies an offset, the offset is usually applied to the point within the image suggested by the <a href="#gravity">-gravity</a> argument. Thus, in the following command, for example, suppose the file <kbd>image.png</kbd> has dimensions 200x100. The offset specified by the argument to <a href="#region">-region</a> is (&minus;40,+20). The argument to <a href="#gravity">-gravity</a> is <kbd>Center</kbd>, which suggests the midpoint of the image, at the point (100,50). The offset (&minus;40,20) is applied to that point, giving (100&minus;40,50+20)=(60,70), so the specified 10x10&nbsp;region is located at that point. (In addition, the <a href="#gravity">-gravity</a> affects the region itself, which is <em>centered</em> at the pixel coordinate&nbsp;(60,70). (See <a href="../www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.)</p>
3283
3284<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert image.png -gravity Center -region 10x10-40+20 -negate output.png</span></p>
3285<p>When used as an option to <a href="../www/composite.html">composite</a>, <a href="#gravity">-gravity</a> gives the direction that the image gravitates within the composite.</p>
3286
3287<p>When used as an option to <a href="../www/montage.html">montage</a>, <a href="#gravity">-gravity</a> gives the direction that an image gravitates within a tile. The default gravity is <kbd>Center</kbd> for this purpose.</p>
3288
3289
3290<div style="margin: auto;">
3291 <h4><a name="green-primary" id="green-primary"></a>-green-primary <em class="arg">x,y</em></h4>
3292</div>
3293
3294<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>green chromaticity primary point.</td><td style='text-align:right;'></td></tr></table>
3295
3296
3297<div style="margin: auto;">
3298 <h4><a name="hald-clut" id="hald-clut"></a>-hald-clut</h4>
3299</div>
3300
3301<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>apply a Hald color lookup table to the image.</td><td style='text-align:right;'></td></tr></table>
3302
3303<p>A Hald color lookup table is a 3-dimensional color cube mapped to 2
3304dimensions. Create it with the <kbd>HALD:</kbd> prefix (e.g. HALD:8). You
3305can apply any color transformation to the Hald image and then use this option
3306to apply the transform to the image. </p>
3307
3308<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert image.png hald.png -hald-clut transform.png</span></p>
3309<p>This option provides a convenient method for you to use Gimp or Photoshop
3310to make color corrections to the Hald CLUT image and subsequently apply them
3311to multiple images using an ImageMagick script. </p>
3312
3313<p>Note that the representation is only of the normal RGB color space and that
3314the whole color value triplet is used for the interpolated lookup of the
3315represented Hald color cube image. Because of this the operation is not <a
3316href="#channel" >-channel</a> setting effected, nor can it adjust or modify an
3317images transparency or alpha/matte channel.</p>
3318
3319<p>See also <a href="#clut" >-clut</a> which provides color value replacement
3320of the individual color channels, usally involving a simplier gray-scale
3321image. E.g: gray-scale to color replacement, or modification by a histogram
3322mapping. </p>
3323
3324
3325<div style="margin: auto;">
3326 <h4><a name="help" id="help"></a>-help</h4>
3327</div>
3328
3329<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>print usage instructions.</td><td style='text-align:right;'></td></tr></table>
3330
3331<div style="margin: auto;">
3332 <h4><a name="highlight-color" id="highlight-color"></a>-highlight-color <em class="arg">color</em></h4>
3333</div>
3334
3335<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>when comparing images, emphasize pixel differences with this color.</td><td style='text-align:right;'></td></tr></table>
3336
3337<div style="margin: auto;">
3338 <h4><a name="iconGeometry" id="iconGeometry"></a>-iconGeometry <em class="arg">geometry</em></h4>
3339</div>
3340
3341<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>specify the icon geometry.</td><td style='text-align:right;'></td></tr></table>
3342
3343<p>Offsets, if present in the geometry specification, are handled in the same manner as the <a href="#geometry">-geometry</a> option, using X11 style to handle negative offsets.</p>
3344
3345<p>See <a href="../www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
3346
3347<div style="margin: auto;">
3348 <h4><a name="iconic" id="iconic"></a>-iconic</h4>
3349</div>
3350
3351<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>iconic animation.</td><td style='text-align:right;'></td></tr></table>
3352
3353<div style="margin: auto;">
3354 <h4><a name="identify" id="identify"></a>-identify</h4>
3355</div>
3356
3357<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>identify the format and characteristics of the image.</td><td style='text-align:right;'></td></tr></table>
3358
3359<p>This information is printed: image scene number; image name; image size; the image class (<em class="arg">DirectClass</em> or <em class="arg">PseudoClass</em>); the total number of unique colors; and the number of seconds to read and transform the image. Refer to <a href="../www/miff.html">MIFF</a> for a description of the image class.</p>
3360
3361<p>If <a href="#colors">-colors</a> is also specified, the total unique colors in the image and color reduction error values are printed. Refer to <a href="/www/quantize.html">color reduction algorithm</a> for a description of these values.</p>
3362
3363<p>If <a href="#verbose">-verbose</a> preceds this option, copious
3364amounts of image properties are displayed including image statistics, profiles,
3365image histogram, and others.</p>
3366
3367<div style="margin: auto;">
3368 <h4><a name="ift" id="ift"></a>-ift</h4>
3369</div>
3370
3371<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>implements the inverse discrete Fourier transform (DFT).</td><td style='text-align:right;'></td></tr></table>
3372
3373<p>This option is new as of ImageMagick 6.5.4-3 and transforms a pair of magnitude and phase images from the frequency domain to a single image in the normal or spatial domain. See for example, <a href="http://en.wikipedia.org/wiki/Fourier_transform" target="_blank">Fourier Transform</a>, <a href="http://en.wikipedia.org/wiki/DFT" target="_blank">Discrete Fourier Transform</a> and <a href="http://en.wikipedia.org/wiki/FFT" target="_blank">Fast Fourier Transform</a>.</p>
3374
3375<p>For example, depending upon the image format used to store the result of the <a href="#fft">-fft</a>, one would use either</p>
3376
3377<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert fft_image.miff -ift fft_image_ift.png</span></p>
3378<p>or</p>
3379
3380<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert fft_image-0.png fft_image-1.png -ift fft_image_ift.png</span></p>
3381
3382<p>The resulting image may need to be cropped due to padding introduced when the original image, prior to the <a href="#fft">-fft</a> or <a href="#fft">+fft</a>, was not square or even dimensioned. Any padding will be at the right and/or bottom sides of the image.
3383
3384<p>The <a href="http://www.fftw.org/" target="_blank">FFTW</a> delegate library is required to use <a href="#ift">-ift</a>.
3385
3386<p>Use <a href="#ift">+ift</a> (with HDRI enabled) to transform a pair of real and imaginary images from the frequency domain to a single image in the normal (spatial) domain.
3387
3388<div style="margin: auto;">
3389 <h4><a name="immutable" id="immutable"></a>-immutable</h4>
3390</div>
3391
3392<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>make image immutable.</td><td style='text-align:right;'></td></tr></table>
3393
3394<div style="margin: auto;">
3395 <h4><a name="implode" id="implode"></a>-implode <em class="arg">factor</em></h4>
3396</div>
3397
3398<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>implode image pixels about the center.</td><td style='text-align:right;'></td></tr></table>
3399
3400<div style="margin: auto;">
3401 <h4><a name="insert" id="insert"></a>-insert <em class="arg">index</em></h4>
3402</div>
3403
3404<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>insert the last image into the image sequence.</td><td style='text-align:right;'></td></tr></table>
3405
3406<p>This option takes last image in the current image sequence and inserts it at the given index. If a negative index is used, the insert position is calculated before the last image is removed from the sequence. As such <kbd>-insert -1</kbd> will result in no change to the image sequence.</p>
3407
3408<p>The <kbd>+insert</kbd> option is equivalent to <kbd>-insert -1</kbd>. In other words, insert the last image, at the end of the current image sequence. Consequently this has no effect on the image sequence order.</p>
3409
3410<div style="margin: auto;">
3411 <h4><a name="intent" id="intent"></a>-intent <em class="arg">type</em></h4>
3412</div>
3413
3414<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>use this type of rendering intent when managing the image color.</td><td style='text-align:right;'></td></tr></table>
3415
3416<p>Use this option to affect the color management operation of an image (see <a href="#profile">-profile</a>). Choose from these intents: <kbd>Absolute, Perceptual, Relative, Saturation</kbd>.</p>
3417
3418<p>The default intent is undefined.</p>
3419
3420<p>To print a complete list of rendering intents, use <a href="#list">-list intent</a>.</p>
3421
3422<div style="margin: auto;">
3423 <h4><a name="interlace" id="interlace"></a>-interlace <em class="arg">type</em></h4>
3424</div>
3425
3426<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>the type of interlacing scheme.</td><td style='text-align:right;'></td></tr></table>
3427
3428<p>Choose from:</p>
3429
3430<pre class="text">
3431 none
3432 line
3433 plane
3434 partition
3435 JPEG
3436 GIF
3437 PNG
3438</pre>
3439
3440<p>This option is used to specify the type of interlacing scheme for raw image formats such as <kbd>RGB</kbd> or <kbd>YUV</kbd>.</p>
3441
3442<p><kbd>None</kbd> means do not interlace (RGBRGBRGBRGBRGBRGB...),</p>
3443
3444<p><kbd>Line</kbd> uses scanline interlacing (RRR...GGG...BBB...RRR...GGG...BBB...), and.</p>
3445
3446<p><kbd>Plane</kbd> uses plane interlacing (RRRRRR...GGGGGG...BBBBBB...).</p>
3447
3448<p><kbd>Partition</kbd> is like plane except the different planes are saved to individual files (e.g. image.R,
3449image.G, and image.B).</p>
3450
3451<p>Use <kbd>Line</kbd> or <kbd>Plane</kbd> to create an <kbd>interlaced PNG</kbd> or <kbd>GIF</kbd> or <kbd>progressive JPEG</kbd>
3452image.</p>
3453
3454<p>To print a complete list of interlacing schemes, use <a href="#list">-list interlace</a>.</p>
3455
3456<div style="margin: auto;">
3457 <h4><a name="interpolate" id="interpolate"></a>-interpolate <em class="arg">type</em></h4>
3458</div>
3459
3460<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the pixel color interpolation method to use when looking up a color based on a floating point or real value.</td><td style='text-align:right;'></td></tr></table>
3461
3462<p>When looking up the color of a pixel using a non-interger floating point
3463value, you typically fall in between the pixel colors defined by the source
3464image. This setting determines how the color is determined from the colors of
3465the pixels surrounding that point. That is how to determine the color of a
3466point that falls between two, or even four different colored pixels. </p>
3467
3468<pre class="text">
3469 integer: The color of the top-left pixel (floor function)
3470 nearest-neighbor: The nearest pixel to the lookup point (rounded function)
3471 average: The average color of the surrounding four pixels
3472 bilinear A double linear interpolation of pixels (the default)
3473 mesh Divide area into two flat triangular interpolations
3474 bicubic Fitted bicubic-spines of surrounding 16 pixels
3475 spline Direct spline curves (colors are blurred)
3476 filter Use resize <a href="#filter">-filter</a> settings
3477</pre>
3478
3479<p>This most important for distortion operators such as <a href="#distort"
3480>-distort</a>, <a href="#implode" >-implode</a>, <a href="#transform"
3481>-transform</a> and <a href="#fx" >-fx</a>. </p>
3482
3483<p>To print a complete list of interpolation methods, use <a href="#list">-list interpolate</a>.</p>
3484
3485<p>See also <a href="#virtual-pixel" >-virtual-pixel</a>, for control of the
3486lookup for positions outside the boundaries of the image. </p>
3487
3488
3489<div style="margin: auto;">
cristyf3bb4782009-09-08 13:10:04 +00003490 <h4><a name="interline-spacing" id="interline-spacing"></a>-interline-spacing <em class="arg">value</em></h4>
3491</div>
3492
3493<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>the space between two text lines.</td><td style='text-align:right;'></td></tr></table>
3494
3495<div style="margin: auto;">
cristy3ed852e2009-09-05 21:47:34 +00003496 <h4><a name="interword-spacing" id="interword-spacing"></a>-interword-spacing <em class="arg">value</em></h4>
3497</div>
3498
3499<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>the space between two words.</td><td style='text-align:right;'></td></tr></table>
3500
3501<div style="margin: auto;">
3502 <h4><a name="kerning" id="kerning"></a>-kerning <em class="arg">value</em></h4>
3503</div>
3504
3505<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>the space between two letters.</td><td style='text-align:right;'></td></tr></table>
3506
3507<div style="margin: auto;">
3508 <h4><a name="label" id="label"></a>-label <em class="arg">name</em></h4>
3509</div>
3510
3511<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>assign a label to an image.</td><td style='text-align:right;'></td></tr></table>
3512
3513<p>Use this option to assign a specific label to the image, as it is read in or created. You can use the <a href="#set" >-set</a> operation to re-assign a the labels of images already read in. Image formats such as TIFF, PNG, MIFF, supports saving the label information with the image.</p>
3514
3515<p>When saving an image to a <em class="arg">PostScript</em> file, any label assigned to an image is used as a header string to print above the postscript image. </p>
3516
3517<p>You can include the image filename, type, width, height, or other image attribute by embedding special format character. See <a href="#format">-format</a> for details of the percent escape codes.</p>
3518
3519<p>For example,</p>
3520
3521<p class="crtsnip">
3522 -label "%m:%f %wx%h" bird.miff
3523</p>
3524
3525<p>assigns an image label of <kbd>MIFF:bird.miff 512x480</kbd> to the "<kbd>bird.miff</kbd>" image and whose width is 512 and height is 480, as it is read in. If a <a href="#label">+label</a> option was used instead, any existing label present in the image would be used. You can remove all labels from an image by assigning the empty string. </p>
3526
3527<p>A label is not drawn on the image, but is embedded in the image datastream via <em>Label</em> tag or similar mechanism. If you want the label to be visible on the image itself, use the <a href="#draw">-draw</a> option, or during the final processing in the creation of a image montage.</p>
3528
3529<p>The label font can be specified with <a href="#font">-font</a>, and the
3530other font attribute settings.</p>
3531
3532<p>If the first character of <em class="arg">string</em> is <em class="arg">@</em>, the image label is read from a file titled by the remaining characters in the string. Labels in a file are literal, no embedded formatting characters are recognized.</p>
3533
3534
3535<div style="margin: auto;">
3536 <h4><a name="lat" id="lat"></a>-lat <em class="arg">width</em><br />-lat <em class="arg">width</em>x<em class="arg">height</em>{<em class="arg">+-</em>}<em class="arg">offset</em>{<em class="arg">%</em>}</h4>
3537</div>
3538
3539<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>perform local adaptive threshold.</td><td style='text-align:right;'></td></tr></table>
3540
3541<p>Adaptively threshold each pixel based on the value of pixels in a
3542surrounding window. If the current pixel is lighter than this average plus
3543the optional <kbd>offset</kbd>, then it is made white, otherwise it is made
3544black. Small variations in pixel values such as found in scanned documents
3545can be ignored if offset is positive. A negative offset will make it more
3546sensitive to those small variations. </p>
3547
3548<p>This is commonly used to threshold images with an uneven background. It is
3549based on the assumption that average color of the small window is the
3550the local background color, from which to separate the forground color. </p>
3551
3552
3553<div style="margin: auto;">
3554 <h4><a name="layers" id="layers"></a>-layers <em class="arg">method</em></h4>
3555</div>
3556
3557<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>handle multiple images forming a set of image layers or animation frames.</td><td style='text-align:right;'></td></tr></table>
3558
3559<p>Perform various image operation methods to a ordered sequence of images
3560which may represent either a set of overlaid 'image layers', a GIF disposal
3561animation, or a fully-'coalesced' animation sequence. </p>
3562
3563<table class="doc">
3564 <tbody>
3565 <tr valign="top">
3566 <th align="left" style="width: 8%">Method</th>
3567 <th align="left">Description</th>
3568 </tr>
3569
3570 <tr valign="top">
3571 <td valign="top">compare-any</td>
3572 <td valign="top">Crop the second and later frames to the smallest rectangle
3573 that contains all the differences between the two images. No GIF <a
3574 href="#dispose" >-dispose</a> methods are taken into account. </td>
3575 </tr>
3576
3577 <tr><td></td><td>This exactly the same as the <a href="#deconstruct"
3578 >-deconstruct</a> operator, and does not preserve animations normal
3579 working, especially when animation used layer disposal methods such as
3580 '<kbd>Previous</kbd>' or '<kbd>Background</kbd>'. </td>
3581 </tr>
3582
3583 <tr valign="top">
3584 <td valign="top">compare-clear</td>
3585 <td valign="top">As '<kbd>compare-any</kbd>' but crop to the bounds of any
3586 opaque pixels which become transparent in the second frame. That is the
3587 smallest image needed to mask or erase pixels for the next frame. </td>
3588 </tr>
3589
3590 <tr valign="top">
3591 <td valign="top">compare-overlay</td>
3592 <td valign="top">As '<kbd>compare-any</kbd>' but crop to pixels that add
3593 extra color to the next image, as a result of overlaying color pixels.
3594 That is the smallest single overlaid image to add or change colors. </td>
3595 </tr>
3596
3597 <tr><td></td><td>This can be used with the <a href="#compose" >-compose</a> alpha
3598 composition method '<kbd>change-mask</kbd>', to reduce the image to
3599 just the pixels that need to be overlaid. </td>
3600 </tr>
3601
3602 <tr valign="top">
3603 <td valign="top">coalesce</td>
3604 <td valign="top">Equivalent to a call to the <a href="#coalesce"
3605 >-coalesce</a> operator. Apply the layer disposal methods set in the
3606 current image sequence to form a fully defined animation sequence, as
3607 it should be displayed. Effectively converting a GIF animation into a
3608 'film strip'-like animation. </td>
3609 </tr>
3610
3611 <tr valign="top">
3612 <td valign="top">composite</td>
3613 <td valign="top">Alpha Composition of two image lists, separated by a
3614 "<kbd>null:</kbd>" image, with the destination image list first, and
3615 the source images last. An image from each list are composited
3616 together until one list is finished. The separator image and source
3617 image lists are removed. </td>
3618 </tr>
3619
3620
3621 <tr><td></td><td>The <a href="#geometry" >-geometry</a> offset is adjusted according to
3622 <a href="#gravity" >-gravity</a> in accordance of the virtual canvas
3623 size of the first image in each list. Unlike a normal <a
3624 href="#composite" >-composite</a> operation, the canvas offset is also
3625 added to the final composite positioning of each image. </td>
3626 </tr>
3627
3628 <tr><td></td><td>If one of the image lists only contains one image, that image is
3629 applied to all the images in the other image list, regardless of which
3630 list it is. In this case it is the image meta-data of the list which
3631 preserved. </td>
3632 </tr>
3633
3634
3635 <tr valign="top">
3636 <td valign="top">dispose</td>
3637 <td valign="top">This like '<kbd>coalesce</kbd>' but shows the look of
3638 the animation after the layer disposal method has been applied, before
3639 the next sub-frame image is overlaid. That is the 'dispose' image that
3640 results from the application of the GIF <a href="#dispose"
3641 >-dispose</a> method. This allows you to check what
3642 is going wrong with a particular animation you may be developing.
3643 </td>
3644 </tr>
3645
3646 <tr valign="top">
3647 <td valign="top">flatten</td>
3648 <td valign="top">Create a canvas the size of the first images virtual
3649 canvas using the current <a href="#background" >-background</a> color,
3650 and <a href="#compose" >-compose</a> each image in turn onto that
3651 canvas. Images falling outside that canvas is clipped. Final
3652 image will have a zero virtual canvas offset. </td>
3653 </tr>
3654
3655 <tr><td></td><td>This usally used as one of the final 'image layering' operations
3656 overlaying all the prepared image layers into a final image. </td>
3657 </tr>
3658
3659 <tr><td></td><td>For a single image this method can also be used to fillout a virtual
3660 canvas with real pixels, or to underlay a opaque color to remove
3661 transparency from an image.</td>
3662 </tr>
3663
3664
3665 <tr valign="top">
3666 <td valign="top">merge</td>
3667 <td valign="top">As 'flatten' method but merging all the given image
3668 layers into a new layer image just large enough to hold all the image
3669 without clipping or extra space. The new images virtual offset will
3670 prevere the position of the new layer, even if this offset is
3671 negative. the virtual canvas size of the first image is preserved.
3672 </td>
3673 </tr>
3674
3675 <tr><td></td><td>Caution is advised when handling image layers with negative offsets
3676 as few image file formats handle them correctly. </td>
3677 </tr>
3678
3679 <tr valign="top">
3680 <td valign="top">mosaic</td>
3681 <td valign="top">As 'flatten' method but expanding the initial canvas size
3682 of the first image so as to hold all the image layers. However as a
3683 virtual canvas is 'locked' to the origin, by defination, image layers
3684 with a negative offsets will still be clipped by the top and left
3685 edges.</td>
3686 </tr>
3687
3688 <tr><td></td><td>This method is commonly used to layout individual image using various
3689 offset but without knowning the final canvas size. The resulting image
3690 will, like 'flatten' not have any virtual offset, so can be saved to
3691 any image file format. </td>
3692 </tr>
3693
3694
3695 <tr valign="top">
3696 <td valign="top">optimize</td>
3697 <td valign="top">Optimize a coalesced animation, into GIF animation using
3698 a number of general techniques. This currently a short cut to
3699 apply both the '<kbd>optimize-frame</kbd>', and
3700 '<kbd>optimize-transparency</kbd>' methods but may be expanded to
3701 include other optimization methods as they are developed. </td>
3702 </tr>
3703
3704 <tr valign="top">
3705 <td valign="top">optimize-frame</td>
3706 <td valign="top">Optimize a coalesced animation, into GIF animation by
3707 reducing the number of pixels per frame as much as possible by
3708 attempting to pick the best layer disposal method to use, while ensuring
3709 the result will continue to animate properly. </td>
3710 </tr>
3711
3712 <tr><td></td><td> There is no guarantee that the best optimization is found. But
3713 then no reasonably fast GIF optimization algorithm can do this.
3714 However this does seem to do better than most other GIF frame
3715 optimizers seen. </td>
3716 </tr>
3717
3718 <tr valign="top">
3719 <td valign="top">optimize-plus</td>
3720 <td valign="top">As '<kbd>optimize-frame</kbd>' but attempt to improve the
3721 overall optimization by adding extra frames to the animation, without
3722 changing the final look or timing of the animation. The frames are
3723 added to attempt to separate the clearing of pixels from the
3724 overlaying of new additional pixels from one animation frame to the
3725 next. If this does not improve the optimization (for the next frame
3726 only), it will fall back to the results of the previous normal
3727 '<kbd>optimize-frame</kbd>' technique. </td>
3728 </tr>
3729
3730 <tr><td></td><td>There is the possibility that the change in the disposal style will
3731 result in a worsening in the optimization of later frames, though this
3732 is unlikely. In other words there no guarantee that it is better than
3733 the normal '<kbd>optimize-frame</kbd>' technique. For some animations
3734 however you can get a vast improvment in the final animation size. </td>
3735 </tr>
3736
3737 <tr valign="top">
3738 <td valign="top">optimize-transparency</td>
3739 <td valign="top">Given a GIF animation, replace any pixel in the sub-frame
3740 overlay images with transparency, if it does not change the resulting
3741 animation by more than the current <a href="#fuzz" >-fuzz</a> factor.
3742 </td>
3743 </tr>
3744
3745 <tr><td></td><td>This should allow a existing frame optimized GIF animation to compress
3746 into a smaller file size due to larger areas of one (transparent)
3747 color rather than a pattern of multiple colors repeating the current
3748 disposed image of the last frame. </td>
3749 </tr>
3750
3751 <tr valign="top">
3752 <td valign="top">remove-dups</td>
3753 <td valign="top">Remove (and merge time delays) of duplicate consecutive
3754 images, so as to simplify layer overlays of coalesced animations.
3755 </td>
3756 </tr>
3757
3758 <tr><td></td><td>Usually this a result of using a constant time delay across the
3759 whole animation, or after a larger animation was split into smaller
3760 sub-animations. The duplicate frames could also have been used as
3761 part of some frame optimization methods. </td>
3762 </tr>
3763
3764 <tr valign="top">
3765 <td valign="top">remove-zero</td>
3766 <td valign="top">Remove any image with a zero time delay, unless ALL the
3767 images have a zero time delay (and is not a proper timed animation, a
3768 warning is then issued). </td>
3769 </tr>
3770
3771 <tr><td></td><td>In a GIF animation, such images are usually frames which provide
3772 partial intermediary updates between the frames that are actually
3773 displayed to users. These frames are usally added for improved frame
3774 optimization in GIF animations. </td>
3775 </tr>
3776
3777 <tr valign="top">
3778 <td valign="top">trim-bounds</td>
3779 <td valign="top">Find the bounds of all the images in the current
3780 image sequence, then adjust the offsets so all images are contained on
3781 a minimal positive canvas. None of the image data is modified, only
3782 there virtual canvas size and offset. The all the image is given
3783 the same canvas size, and and will have a positive offset, but will
3784 remain in the same position relative to each other. As a result of the
3785 minimal canvas size at least one image will touch every edge of that
3786 canvas. The image data however may be transparent.
3787 </td>
3788 </tr>
3789
3790 </tbody>
3791</table>
3792
3793<p>To print a complete list of layer types, use <a href="#list">-list layers</a>.</p>
3794
3795<p>The operators <a href="#coalesce" >-coalesce</a>, <a href="#deconstruct"
3796>-deconstruct</a>, <a href="#flatten" >-flatten</a>, and <a href="#mosaic"
3797>-mosaic</a> are only aliases for the above methods. Also see <a
3798href="#page" >-page</a>, <a href="#repage" >-repage</a> operators, the <a
3799href="#compose" >-compose</a> setting, and the GIF <a href="#dispose"
3800>-dispose</a> and <a href="#delay" >-delay</a> settings. </p>
3801
3802
3803<div style="margin: auto;">
3804 <h4><a name="level" id="level"></a>-level <em class="arg">black_point</em>{,<em class="arg">white_point</em>}{<em class="arg">%</em>}{,<em class="arg">gamma</em>}</h4>
3805</div>
3806
3807<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>adjust the level of image channels.</td><td style='text-align:right;'></td></tr></table>
3808
3809<p>Given one, two or three values delimited with commas: black-point,
3810white-point, gamma (for example: 10,250,1.0 or 2%,98%,0.5). The black and
3811white points range from 0 to <em class="QR">QuantumRange</em>, or from 0 to 100%; if the white
3812point is omitted it is set to (<em class="QR">QuantumRange</em> - black_point), so as to center
3813contrast changes. If a <kbd>%</kbd> sign is present anywhere in the string,
3814both black and white points are percentages of the full color range. Gamma
3815will do a <a href="#gamma">-gamma</a> adjustment of the values. If it is
3816omitted, the default of 1.0 (no gamma correction) is assumed.</p>
3817
3818<p>In normal usage (<kbd>-level</kbd>) the image values are stretched so that
3819the given '<kbd>black_point</kbd>' value in the original image is set to
3820zero (or black), while the given '<kbd>white_point</kbd>' value is set to
3821<em class="QR">QuantumRange</em> (or white). This provides you with direct contrast adjustments
3822to the image. The '<kbd>gamma</kbd>' of the resulting image will then be
3823adjusted. </p>
3824
3825<p>From ImageMagick v6.4.1-9 using the plus form of the operator (<kbd>+level</kbd>) or
3826adding the special '!' flag anywhere in the argument list, will cause the
3827operator to do the reverse of the level adjustment. That is a zero, or
3828<em class="QR">QuantumRange</em> value (black, and white, resp.) in the original image, is
3829adjusted to the given level values, allowing you to de-contrast, or compress
3830the channel values within the image. The '<kbd>gamma</kbd>' is adjusted before the level adjustment to de-contrast the image is made. </p>
3831
3832<p>Only the channels defined by the current <a href="#channel">-channel</a>
3833setting are adjusted (defaults to RGB color channels only), allowing you to
3834limit the effect of this operator. </p>
3835
3836<p>Please note that the transparency channel is treated as 'matte'
3837values (0 is opaque) and not as 'alpha' values (0 is transparent).</p>
3838
3839
3840<div style="margin: auto;">
3841 <h4><a name="level-colors" id="level-colors"></a>-level-colors {<em
3842 class="arg">black_color</em>}{,}{<em class="arg">white_color</em>}</h4>
3843</div>
3844
3845<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>adjust the level of an image using the provided dash seperated colors.</td><td style='text-align:right;'></td></tr></table>
3846
3847<p>This function is exactly like <a href="#level">-level</a>, except that the
3848value value for each color channel is determined by the
3849'<kbd>black_color</kbd>' and '<kbd>white_color</kbd>' colors given (as
3850described under the <a href="#fill">-fill</a> option). </p>
3851
3852<p>This effectivally means the colors provided to <kbd>-level-colors</kbd>
3853is mapped to become 'black' and 'white' respectivally, with all the other
3854colors linearly adjusted (or clipped) to match that change. Each channel is
3855adjusted separatally using the channel values of the colors specified. </p>
3856
3857<p>On the other hand the plus form of the operator (<kbd>+level-colors</kbd>)
3858will map the image color 'black' and 'white' to the given colors
3859respectivally, resulting in a gradient (de-contrasting) tint of the image to
3860those colors. This can also be used to convert a plain gray-scale image into a
3861one using the gradient of colors specified. </p>
3862
3863<p>By supplying a single color with a comma separator either before or after
3864that color, will just replace the respective 'black' or 'white' point
3865respectivally. But if no comma separator is provided, the given color is
3866used for both the black and white color points, making the operator either
3867threshold the images around that color (- form) or set all colors to that
3868color (+ form). </p>
3869
3870
3871<div style="margin: auto;">
3872 <h4><a name="limit" id="limit"></a>-limit <em class="arg">type value</em></h4>
3873</div>
3874
3875<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the pixel cache resource limit.</td><td style='text-align:right;'></td></tr></table>
3876
3877<p>Choose from: <kbd>area</kbd>, <kbd>disk</kbd>, <kbd>file</kbd>, <kbd>map</kbd>, <kbd>memory</kbd>, <kbd>threads</kbd>, or <kbd>time</kbd>.</p>
3878
cristy6b636652009-12-05 17:16:11 +00003879<p>The value for <kbd>file</kbd> is in number of files. The other limits are in bytes. By default the limits are 768 files, 2GB of image area, 1.5GiB memory, 8GiB memory map, and 18.45EB of disk. These limits are adjusted relative to the available resources on your computer if this information is available. When any limit is reached, ImageMagick fails in some fashion but attempts to take compensating actions, if possible. For example, the following limits memory:</p>
cristy3ed852e2009-09-05 21:47:34 +00003880
3881<p class="crtsnip">
cristyd934d102009-10-10 12:55:13 +00003882 -limit memory 32MiB -limit map 64MiB
cristy3ed852e2009-09-05 21:47:34 +00003883</p>
3884
3885<p>Use <a href="#list">-list resource</a> to list the current limits. For example, our system shows these limits:</p>
3886
cristy6b636652009-12-05 17:16:11 +00003887<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>identify -list resource</span><span class='crtout'><pre>File Area Memory Map Disk Thread Time
3888------------------------------------------------------------------------------
3889 768 12.404GB 8.6642GiB 23.104GiB 18.446744EB 8 unlimited</pre>
cristy3ed852e2009-09-05 21:47:34 +00003890</span></p>
3891<p>Requests for pixel storage to keep intermediate images are satisfied by one of three resource categories: in-memory pool, memory-mapped files pool, and disk pool (in that order) depending on the <a href="../www/command-line-options.html#limit">&#x2011;limit</a> settings and whether the system honors a resource request. If the total size of allocated pixel storage in the given pool reaches the corresponding limit, the request is passed to the next pool. Additionally, requests that exceed the <kbd>area</kbd> limit automagically are allocated on disk.</p>
3892
3893<p>To illustrate how ImageMagick utilizes resource limits, consider a typical image resource request. First, ImageMagick tries to allocate the pixels in memory. The request might be denied if the resource request exceeds the <kbd>memory</kbd> limit or if the system does not honor the request. If a memory request is not honored, the pixels are allocated to disk and the file is memory-mapped. However, if the allocation request exceeds the <kbd>map</kbd> limit, the resource allocation goes to disk. In all cases, if the resource request exceeds the <kbd>area</kbd> limit, the pixels are automagically cached to disk. If the disk has a hard limit, the program fails.</p>
3894
3895<p>In most cases you simply do not need to concern yourself with resource limits. ImageMagick chooses reasonable defaults and most images do not tax your computer resources. Where limits do come in handy is when you process images that are large or on shared systems where ImageMagick can consume all or most of the available memory. In this case, the ImageMagick workflow slows other processes or, in extreme cases, brings the system to a halt. Under these circumstances, setting limits give some assurances that the ImageMagick workflow will not interfere with other concurrent uses of the computer. For example, assume you have a web interface that processes images uploaded from the Internet. To assure ImageMagick does not exceed 10mb of memory you can simply set the area limit to 10mb:</p>
3896
3897<p class="crtsnip">
3898-limit area 10mb
3899</p>
3900
3901<p>Now whenever a large image is processed, the pixels are automagically cached to disk instead of memory. This of course implies that large images typically process very slowly, simply because pixel processing in memory can be an order of magnitude faster than on disk. Because your web site users might inadvertedly upload a huge image to process, you should set a disk limit as well:</p>
3902
3903<p class="crtsnip">
3904-limit area 10mb -limit disk 500mb
3905</p>
3906
3907<p>Here ImageMagick stops processing if an image requires more than 500MB of disk storage.</p>
3908
3909<p>In addition to command-line resource limit option, resources can be set with <a href="../www/resources.html#environment">environment variables</a>. Set the environment variables <kbd>MAGICK_AREA_LIMIT</kbd>, <kbd>MAGICK_DISK_LIMIT</kbd>, <kbd>MAGICK_FILE_LIMIT</kbd>, <kbd>MAGICK_MEMORY_LIMIT</kbd>, <kbd>MAGICK_MAP_LIMIT</kbd>, <kbd>MAGICK_THREAD_LIMIT</kbd>, <kbd>MAGICK_TIME_LIMIT</kbd> for limits of image area, disk space, open files, heap memory, memory map, number of threads of execution, and maximum elapsed time in seconds respectively.</p>
3910
3911<p> Inquisitive users can try adding <a href="#debug">-debug cache</a> to their commands and then scouring the generated output for references to the pixel cache, in order to determine how the pixel cache was allocated and how resources were consumed. Advanced Unix/Linux users can pipe that output through <kbd>grep memory|open|destroy|disk</kbd> for more readable sifting.
3912</p>
3913
3914<p>For more about ImageMagick's use of resources, see the section <b>Cache Storage and Resource Requirements</b> on the <a href="../www/architecture.html#cache">Architecture</a> page.
3915</p>
3916
3917<div style="margin: auto;">
3918 <h4><a name="linear-stretch" id="linear-stretch"></a>-linear-stretch <em class="arg">black-point</em><br />-linear-stretch <em class="arg">black-point</em>{x<em class="arg">white-point</em>}{<em class="arg">%</em>}}</h4>
3919</div>
3920
3921<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Linear with saturation stretch.</td><td style='text-align:right;'></td></tr></table>
3922
cristyd934d102009-10-10 12:55:13 +00003923<p>This is very similar to <a href="#contrast-stretch" >-contrast-stretch</a>,
3924and uses a 'histogram bin' to determine the range of color values that needs to
3925be stretched. However it then stretchs those colors using the <a
3926href="#level" >-level</a> operator.</p>
3927
3928<p>As such while the initial determination may have 'binning' round off
3929effects, the image colors are stretched mathematically, rather than using the
3930histogram bins. This makes the operator more accurate. </p>
3931
3932<p>note however that a <a href="#linear-stretch" >-linear-stretch</a> of
3933'<kbd>0</kbd>' does nothing, while a value of '<kbd>1</kbd>' does a near
3934perfect stretch of the color range. </p>
3935
3936<p>See also <a href="#auto-level" >-auto-level</a> for a 'perfect'
3937normalization of mathematical images. </p>
3938
3939<p>This operator is under review for re-development. </p>
3940
3941
cristy3ed852e2009-09-05 21:47:34 +00003942<div style="margin: auto;">
3943 <h4><a name="linewidth" id="linewidth"></a>-linewidth</h4>
3944</div>
3945
3946<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>the line width for subsequent draw operations.</td><td style='text-align:right;'></td></tr></table>
3947
3948<div style="margin: auto;">
3949 <h4><a name="liquid-rescale" id="liquid-rescale"></a>-liquid-rescale <em class="arg">geometry</em></h4>
3950</div>
3951
3952<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>rescale image with seam-carving.</td><td style='text-align:right;'></td></tr></table>
3953
3954<p>See <a href="../www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
3955
3956<div style="margin: auto;">
3957 <h4><a name="list" id="list"></a>-list <em class="arg">type</em></h4>
3958</div>
3959
3960<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Print a list of supported arguments for various options or settings. Choose from these list types:</td><td style='text-align:right;'></td></tr></table>
3961
3962<pre class="text">
3963 coder
3964 color
3965 configure
3966 delegate
3967 font
3968 format
3969 list
3970 log
3971 magic
3972 module
3973 resource
3974 threshold
3975</pre>
3976
3977<p>The above lists are only some of the many lists available. These lists vary depending on your version of ImageMagick. For example use "<kbd>-list list</kbd>" to get a complete listing of all the "<kbd>-list</kbd>" arguments available:</p>
3978
3979<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>identify -list list</span></p>
3980<div style="margin: auto;">
3981 <h4><a name="log" id="log"></a>-log <em class="arg">string</em></h4>
3982</div>
3983
3984<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Specify format for debug log.</td><td style='text-align:right;'></td></tr></table>
3985
3986<p>This option specifies the format for the log printed when the <a href="#debug">-debug</a> option is active.</p>
3987
3988<p>You can display the following components by embedding special format characters:</p>
3989
3990<pre class="text">
3991 %d domain
3992 %e event
3993 %f function
3994 %l line
3995 %m module
3996 %p process ID
3997 %r real CPU time
3998 %t wall clock time
3999 %u user CPU time
4000 %% percent sign
4001 \n newline
4002 \r carriage return
4003</pre>
4004
4005<p>For example:</p>
4006
4007<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert -debug coders -log "%u %m:%l %e" in.gif out.png</span></p>
4008<p>The default behavior is to print all of the components.</p>
4009
4010<div style="margin: auto;">
4011 <h4><a name="loop" id="loop"></a>-loop <em class="arg">iterations</em></h4>
4012</div>
4013
4014<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>add Netscape loop extension to your GIF animation.</td><td style='text-align:right;'></td></tr></table>
4015
4016<p>Set iterations to zero to repeat the animation an infinite number of times, otherwise the animation repeats itself up to <em class="arg">iterations</em> times.</p>
4017
4018<div style="margin: auto;">
4019 <h4><a name="lowlight-color" id="lowlight-color"></a>-lowlight-color <em class="arg">color</em></h4>
4020</div>
4021
4022<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>when comparing images, de-emphasize pixel differences with this color.</td><td style='text-align:right;'></td></tr></table>
4023
4024<div style="margin: auto;">
4025 <h4><a name="magnify" id="magnify"></a>-magnify <em class="arg">factor</em></h4>
4026</div>
4027
4028<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>magnify the image.</td><td style='text-align:right;'></td></tr></table>
4029
4030
4031<div style="margin: auto;">
4032 <h4><a name="map" id="map"></a>-map <em class="arg">type</em></h4>
4033</div>
4034
4035<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Display image using this <em class="arg">type</em>.</td><td style='text-align:right;'>[<a href="../www/animate.html">animate</a>, <a href="../www/display.html">display</a>]</td></tr></table>
4036
4037<p>Choose from these <em class="arg">Standard Colormap</em> types:</p>
4038
4039<pre class="text">
4040 best
4041 default
4042 gray
4043 red
4044 green
4045 blue
4046</pre>
4047
4048<p>The <em class="arg">X server</em> must support the <em class="arg">Standard Colormap</em> you choose, otherwise an error occurs. Use <kbd>list</kbd> as the type and <kbd>display</kbd> searches the list of colormap types in <kbd>top-to-bottom</kbd> order until one is located. See <em class="arg">xstdcmap(1)</em> for one way of creating Standard Colormaps.</p>
4049
4050
4051<div style="margin: auto;">
4052 <h4><a name="map_stream_" id="map_stream_"></a>-map <em class="arg">components</em></h4>
4053</div>
4054
4055<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>pixel map.</td><td style='text-align:right;'>[<a href="../www/stream.html">stream</a>]</td></tr></table>
4056
4057<p>Here are the valid components of a map:</p>
4058
4059<pre class="text">
4060 r red pixel component
4061 g green pixel component
4062 b blue pixel component
4063 a alpha pixel component (0 is transparent)
4064 o opacity pixel component (0 is opaque)
4065 i grayscale intensity pixel component
4066 c cyan pixel component
4067 m magenta pixel component
4068 y yellow pixel component
4069 k black pixel component
4070 p pad component (always 0)
4071</pre>
4072
4073<p>You can specify as many of these components as needed in any order (e.g. bgr). The components can repeat as well (e.g. rgbr).</p>
4074
4075<div style="margin: auto;">
4076 <h4><a name="mask" id="mask"></a>-mask
4077<em class="arg">filename</em></h4>
4078</div>
4079
4080<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Composite the image pixels as defined by the mask.</td><td style='text-align:right;'></td></tr></table>
4081
4082<p>Use <a href="#mask">+mask</a> to remove the image mask.</p>
4083
4084<div style="margin: auto;">
4085 <h4><a name="mattecolor" id="mattecolor"></a>-mattecolor <em class="arg">color</em></h4>
4086</div>
4087
4088<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Specify the color to be used with the <a href="#frame">-frame</a> option.</td><td style='text-align:right;'></td></tr></table>
4089
4090<p>The color is specified using the format described under the <a href="#fill">-fill</a> option.</p>
4091
4092<p>The default matte color is <kbd>#BDBDBD</kbd>, <span style="background-color: #bdbdbd;">this shade of gray</span>.</p>
4093
4094<div style="margin: auto;">
4095 <h4><a name="median" id="median"></a>-median <em class="arg">radius</em></h4>
4096</div>
4097
4098<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>apply a median filter to the image.</td><td style='text-align:right;'></td></tr></table>
4099
4100<div style="margin: auto;">
4101 <h4><a name="metric" id="metric"></a>-metric <em class="arg">type</em></h4>
4102</div>
4103
4104<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Output to STDERR a measure of the differences between images according to the <em class="arg">type</em> given metric.</td><td style='text-align:right;'></td></tr></table>
4105
4106<p>Choose from:</p>
4107
4108<pre class="text">
4109 AE absolute number of differnet pixels
4110 MAE mean absolute error (normalized), average channel error distance
4111 MEPP mean error per pixel (normalized mean error, normalized peak error)
4112 MSE mean error squared, average of the channel error squared
4113 PAE peak absolute (normalize peak absolute)
4114 PSNR peak signal to noise ratio
4115 RMSE root mean squared (normalized root mean squared)
4116</pre>
4117
4118<p>The '<kbd>AE</kbd>' or absolute count of pixels that are different, can be
4119controled using a <a href="#fuzz" >-fuzz</a> factor to ignore pixels which
4120only changed by a small amount. The '<kbd>PAE</kbd>' can be used to find the
4121size of the <a href="#fuzz" >-fuzz</a> factor needed to make all pixels
4122'similar'. </p>
4123
4124<p>The '<kbd>MEPP</kbd>' metric returns three different metrics
4125('<kbd>MAE</kbd>', '<kbd>MAE</kbd>' normalized, and '<kbd>PAE</kbd>'
4126normalized) from the single comparision run. </p>
4127
4128<p>To print a complete list of metrics, use the <a href="#list">-list metrics</a> option.</p>
4129
4130
4131<div style="margin: auto;">
4132 <h4><a name="mode" id="mode"></a>-mode <em class="arg">value</em></h4>
4133</div>
4134
4135<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Mode of operation.</td><td style='text-align:right;'>[<a href="../www/montage.html">montage</a>]</td></tr></table>
4136
4137<p>Choose the <em class="arg">value</em> from these styles: <kbd>Frame, Unframe, or Concatenate</kbd></p>
4138
4139<p>Use the <a href="#list" >-list</a> option with a '<kbd>Mode</kbd>'
4140argument for a list of <a href="#mode" >-mode</a> arguments available
4141in your ImageMagick installation.</p>
4142
4143
4144<div style="margin: auto;">
4145 <h4><a name="modulate" id="modulate"></a>-modulate <em class="arg">brightness</em>[,<em class="arg">saturation</em>,<em class="arg">hue</em>]</h4>
4146</div>
4147
4148<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Vary the <em class="arg">brightness</em>, <em class="arg">saturation</em>, and <em class="arg">hue</em> of an image.</td><td style='text-align:right;'></td></tr></table>
4149
4150<p>The arguments are given as a percentages of variation. A value of 100 means no change, and any
4151missing values are taken to mean 100.</p>
4152
4153<p>The <em class="arg">brightness</em> is a multiplier of the overall brightness of the image, so 0
4154means pure black, 50 is half as bright, 200 is twice as bright. To invert its
4155meaning <a href="#negate">-negate</a> the image before and after. </p>
4156
4157<p>The <em class="arg">saturation</em> controls the amount of color in an image. For example, 0 produce a grayscale image, while a large value such as 200 produce a very colorful, 'cartoonish' color.</p>
4158
4159<p>The <em class="arg">hue</em> argument causes a "rotation" of the colors within the image by the amount specified. For example, 50 results in a counter-clockwise rotation of 90, mapping red
4160shades to purple, and so on. A value of either 0 or 200 results in a complete
4161180 degree rotation of the image. Using a value of 300 is a 360 degree
4162rotation resulting in no change to the original image. </p>
4163
4164<p>For example, to increase the color brightness by 20% and decrease the color saturation by 10% and leave the hue unchanged, use <a href="#modulate">-modulate 120,90</a>.</p>
4165
4166<p>Use <a href="#set">-set</a> attribute of '<kbd class="arg">option:modulate:colorspace</kbd>' to specify which colorspace to modulate. Choose from <kbd>HSB</kbd>, <kbd>HSL</kbd> (the default), or <kbd>HWB</kbd>. For example,</p>
4167
4168<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert image.png -set option:modulate:colorspace hsb -modulate 120,90 modulate.png</span></p>
4169<div style="margin: auto;">
4170 <h4><a name="monitor" id="monitor"></a>-monitor</h4>
4171</div>
4172
4173<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>monitor progress.</td><td style='text-align:right;'></td></tr></table>
4174
4175
4176<div style="margin: auto;">
4177 <h4><a name="monochrome" id="monochrome"></a>-monochrome</h4>
4178</div>
4179
4180<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>transform the image to black and white.</td><td style='text-align:right;'></td></tr></table>
4181
4182
4183<div style="margin: auto;">
4184 <h4><a name="morph" id="morph"></a>-morph <em class="arg">frames</em></h4>
4185</div>
4186
4187<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>morphs an image sequence.</td><td style='text-align:right;'></td></tr></table>
4188
4189<p>Both the image pixels and size are linearly interpolated to give the
4190appearance of a meta-morphosis from one image to the next, over all the images
4191in the current image list. The added images are the equivalent of a <a
4192href="#blend">-blend</a> composition. The <em class="arg">frames</em>
4193argument determine how many images to interpolate between each image. </p>
4194
4195
4196<div style="margin: auto;">
4197 <h4><a name="mosaic" id="mosaic"></a>-mosaic</h4>
4198</div>
4199
4200<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>an simple alias for the <a href="#layers" >-layers</a> method "mosaic"</td><td style='text-align:right;'></td></tr></table>
4201
4202
4203<div style="margin: auto;">
4204 <h4><a name="motion-blur" id="motion-blur"></a>-motion-blur <em class="arg">radius</em><br />-motion-blur <em class="arg">radius</em>x<em class="arg">sigma</em>+<em class="arg">angle</em></h4>
4205</div>
4206
4207<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>simulate motion blur.</td><td style='text-align:right;'></td></tr></table>
4208
4209<p>Blur with the given radius, standard deviation (sigma), and angle. The
4210angle given is the angle toward which the image is blurred. That is the
4211direction people would consider the object is coming from. </p>
4212
4213<p>Note that the blur is not uniform distribution, giving the motion a
4214definate sense of direction of movement. </p>
4215
4216<p>The <a href="#virtual-pixel">-virtual-pixel</a> setting will determine how
4217pixels which are outside the image proper are blurred into the final result.
4218</p>
4219
4220<div style="margin: auto;">
4221 <h4><a name="name" id="name"></a>-name</h4>
4222</div>
4223
4224<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>name an image.</td><td style='text-align:right;'></td></tr></table>
4225<div style="margin: auto;">
4226 <h4><a name="negate" id="negate"></a>-negate</h4>
4227</div>
4228
4229<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>replace every pixel with its complementary color.</td><td style='text-align:right;'></td></tr></table>
4230
4231<p>The red, green, and blue intensities of an image are negated. White becomes black, yellow becomes blue, etc. Use <a href="#negate">+negate</a> to only negate the grayscale pixels of the image.</p>
4232
4233<div style="margin: auto;">
4234 <h4><a name="noise" id="noise"></a>-noise <em class="arg">radius</em><br/>
4235 +noise <em class="arg">type</em></h4>
4236</div>
4237
4238<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Add or reduce noise in an image.</td><td style='text-align:right;'></td></tr></table>
4239
4240<p>The principal function of noise peak elimination filter is to smooth the objects within an image without losing edge information and without creating undesired structures. The central idea of the algorithm is to replace a pixel with its next neighbor in value within a pixel window, if this pixel has been found to be noise. A pixel is defined as noise if and only if this pixel is a maximum or minimum within the pixel window.</p>
4241
4242<p>Use <kbd><a href="#noise">-noise</a> <em class="arg">radius</em></kbd> to specify the width of the neighborhood when reducing noise.</p>
4243
4244<p>Use <a href="#noise">+noise</a> followed by a noise <em class="arg">type</em> to add noise to an image. Choose from these noise types:</p>
4245
4246<pre class="text">
4247Gaussian
4248Impulse
4249Laplacian
4250Multiplicative
4251Poisson
4252Random
4253Uniform
4254</pre>
4255
4256<p>To print a complete list of noises, use the <a href="#list">-list noise</a> option.</p>
4257
cristy83543962009-10-16 19:04:28 +00004258<p>Also see the <a href="#evaluate">-evaluate</a> noise functions that allos
4259the use of a controlling value to specify teh amount of noise that should be
4260added to an image. </p>
4261
cristy3ed852e2009-09-05 21:47:34 +00004262
4263<div style="margin: auto;">
4264 <h4><a name="normalize" id="normalize"></a>-normalize</h4>
4265</div>
4266
4267<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Increase the contrast in an image by <em>stretching</em> the range of intensity values.</td><td style='text-align:right;'></td></tr></table>
4268
cristyd934d102009-10-10 12:55:13 +00004269<p>The intensity values are stretched to cover the entire range of possible
4270values. While doing so, black-out at most <em>2%</em> of the pixels and
4271white-out at most <em>1%</em> of the pixels.</p>
cristy3ed852e2009-09-05 21:47:34 +00004272
cristyd934d102009-10-10 12:55:13 +00004273<p>Note that as of ImageMagick 6.4.7-0, <a href="#normalize" >-normalize</a>
4274is equivalent to <a href="#contrast-stretch" >-contrast-stretch 2%x1%</a>.
4275(Before this version, it was equivalent to <a href="#contrast-stretch"
4276>-contrast-stretch 2%x99%</a>).</p>
cristy3ed852e2009-09-05 21:47:34 +00004277
cristyd934d102009-10-10 12:55:13 +00004278<p>All the channels are normalized in concert by the came amount so as to
4279preserve color integrity, when the default <a href="#channel" >+channel</a>
4280setting is in use. Specifing any other <a href="#channel" >-channel</a>
4281setting will normalize the RGB channels independently.</p>
4282
4283<p>See <a href="#contrast-stretch" >-contrast-stretch</A> for more details.
4284Also see <a href="#auto-level" >-auto-level</a> for a 'perfect' normalization
cristy83543962009-10-16 19:04:28 +00004285that is better suited to mathematically generated images. </p>
cristyd934d102009-10-10 12:55:13 +00004286
4287<p>This operator is under review for re-development. </p>
cristy3ed852e2009-09-05 21:47:34 +00004288
4289
4290<div style="margin: auto;">
4291 <h4><a name="ordered-dither" id="ordered-dither"></a>-ordered-dither <em class="arg">threshold_map</em>{,<em class="arg">level</em>...}</h4>
4292</div>
4293
cristyd934d102009-10-10 12:55:13 +00004294<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>dither the image using a pre-defined ordered dither <em
4295class="arg">threshold map</em> specified, and a uniform color map with the
4296given number of <em class="arg">levels</em> per color channel . </td><td style='text-align:right;'></td></tr></table>
cristy3ed852e2009-09-05 21:47:34 +00004297
4298<p>You can choose from these standard threshold maps:</p>
4299
4300<pre class="text">
cristyd934d102009-10-10 12:55:13 +00004301 threshold
cristy3ed852e2009-09-05 21:47:34 +00004302 checks
4303 o2x2
4304 o3x3
4305 o4x4
4306 o8x8
4307 h4x4a
4308 h6x6a
4309 h8x8a
4310 h4x4o
4311 h6x6o
4312 h8x8o
4313 h16x16o
4314</pre>
4315
cristyd934d102009-10-10 12:55:13 +00004316<p>The '<kbd>o</kbd>' maps are ordered diffused pixel threshold maps, while the
4317'<kbd>h</kbd>' maps are halftone threshold maps which are either 'a' angled, or
4318'o' orthogonal. The '<kbd>checks</kbd>' produce a 3 level checkerbord dither
4319pattern. Or you can define your own <em class="arg" >threshold map</em> in a
4320personal or system "<kbd>thresholds.xml</kbd>" XML file. </p>
cristy3ed852e2009-09-05 21:47:34 +00004321
cristyd934d102009-10-10 12:55:13 +00004322<p>To print a complete list of threshold, use the <a href="#list" >-list
4323threshold</a> option.</p>
cristy3ed852e2009-09-05 21:47:34 +00004324
cristyd934d102009-10-10 12:55:13 +00004325<p>It is recommended that the <a href="#map" >+map</a> operator be used after
4326applying <a href="#ordered-dither" >-ordered-dither</a> to reduce the number of
cristy3ed852e2009-09-05 21:47:34 +00004327colors an animated image sequence, to less that 256 colors. This ensures that
4328a common or global color table is used when saving the result to a color
4329limited file format such as GIF. </p>
4330
cristyd934d102009-10-10 12:55:13 +00004331<p>Note that at this time the exact same threshold dithering map is used for
4332all color channels, no attempt is made to offset or rotate the map for
4333different channels is made, to create an offset printing effect. (possible
4334future expansion) </p>
cristy3ed852e2009-09-05 21:47:34 +00004335
4336
4337<div style="margin: auto;">
4338 <h4><a name="opaque" id="opaque"></a>-opaque <em class="arg">color</em></h4>
4339</div>
4340
4341<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>change this color to the fill color within the image.</td><td style='text-align:right;'></td></tr></table>
4342
cristyc54f5d42009-11-27 21:36:31 +00004343<p>The <em class="arg">color</em> argument is defined using the format
cristyd934d102009-10-10 12:55:13 +00004344described under the <a href="#fill" >-fill</a> option. The <a href="#fuzz"
4345>-fuzz</a> setting can be used to match and replace colors similar to the one
4346given.</p>
cristy3ed852e2009-09-05 21:47:34 +00004347
cristyd934d102009-10-10 12:55:13 +00004348<p>The <a href="#transparent" >-transparent</a> operator is exactly the same
4349as <a href="#opaque" >-opaque</a> but makes the matching color transparent,
cristy3ed852e2009-09-05 21:47:34 +00004350rather than the same as the current <a href="#fill">-fill</a> color. </p>
4351
cristyc54f5d42009-11-27 21:36:31 +00004352<p>Use <a href="#opaque">+opaque</a> to paint any pixel that does not match the target color.</p>
cristyd934d102009-10-10 12:55:13 +00004353
4354
cristy3ed852e2009-09-05 21:47:34 +00004355
4356<div style="margin: auto;">
4357 <h4><a name="orient" id="orient"></a>-orient <em class="arg">image orientation</em></h4>
4358</div>
4359
4360<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>specify orientation of a digital camera image.</td><td style='text-align:right;'></td></tr></table>
4361
4362<p>Choose from these orientations:</p>
4363
4364<pre class="text">
4365 bottom-left
4366 bottom-right
4367 left-bottom
4368 left-top
4369 right-bottom
4370 right-top
4371 top-left
4372 top-right
4373 undefined
4374</pre>
4375
cristyd934d102009-10-10 12:55:13 +00004376<p>To print a complete list of orientations, use the <a href="#list" >-list
4377orientation</a> option.</p>
cristy3ed852e2009-09-05 21:47:34 +00004378
4379
4380<div style="margin: auto;">
4381 <h4><a name="page" id="page"></a>-page <em class="arg">geometry</em><br/>
4382 -page <em class="arg">media</em>[<em class="arg">offset</em>][{<em class="arg">^!&lt;&gt;</em>}]<br/>
4383 +page
4384 </h4>
4385</div>
4386
4387<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the size and location of an image on the larger virtual canvas.</td><td style='text-align:right;'></td></tr></table>
4388
4389<p>See <a href="../www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
4390
4391<p>For convenience you can specify the page size using <em class="arg">media</em> (see below). Offsets can then be added as with other <em class="arg">geometry</em> arguments (e.g. <a href="#page">-page</a>&nbsp;<kbd>Letter+43+43</kbd>).</p>
4392
4393<p>Use <em class="arg">media</em> as shorthand to specify the dimensions (<em class="arg">width</em>x<em class="arg">height</em>) of the <em class="arg">PostScript</em> page in dots per inch or a TEXT page in pixels. The choices for a PostScript page are:</p>
4394<table id="geometryTable" cellpadding="2" cellspacing="0" border="1" width="50%" style="margin-left: auto; margin-right: auto;">
4395<thead>
4396 <tr valign="top">
4397 <th align="center"><em class="arg">media</em></th>
4398 <th align="center"><em class="arg">width</em></th>
4399 <th align="center"><em class="arg">height</em></th>
4400 </tr>
4401</thead>
4402<tbody>
4403<tr><td align="left"> 11x17 </td> <td align="right"> 792</td> <td align="right"> 1224</td> </tr>
4404<tr><td align="left"> Ledger </td> <td align="right"> 1224</td> <td align="right"> 792</td> </tr>
4405<tr><td align="left"> Legal </td> <td align="right"> 612</td> <td align="right"> 1008</td> </tr>
4406<tr><td align="left"> Letter </td> <td align="right"> 612</td> <td align="right"> 792</td> </tr>
4407<tr><td align="left"> LetterSmall</td> <td align="right"> 612</td> <td align="right"> 792</td> </tr>
4408<tr><td align="left"> ArchE </td> <td align="right"> 2592</td> <td align="right"> 3456</td> </tr>
4409<tr><td align="left"> ArchD </td> <td align="right"> 1728</td> <td align="right"> 2592</td> </tr>
4410<tr><td align="left"> ArchC </td> <td align="right"> 1296</td> <td align="right"> 1728</td> </tr>
4411<tr><td align="left"> ArchB </td> <td align="right"> 864</td> <td align="right"> 1296</td> </tr>
4412<tr><td align="left"> ArchA </td> <td align="right"> 648</td> <td align="right"> 864</td> </tr>
4413<tr><td align="left"> A0 </td> <td align="right"> 2380</td> <td align="right"> 3368</td> </tr>
4414<tr><td align="left"> A1 </td> <td align="right"> 1684</td> <td align="right"> 2380</td> </tr>
4415<tr><td align="left"> A2 </td> <td align="right"> 1190</td> <td align="right"> 1684</td> </tr>
4416<tr><td align="left"> A3 </td> <td align="right"> 842</td> <td align="right"> 1190</td> </tr>
4417<tr><td align="left"> A4 </td> <td align="right"> 595</td> <td align="right"> 842</td> </tr>
4418<tr><td align="left"> A4Small </td> <td align="right"> 595</td> <td align="right"> 842</td> </tr>
4419<tr><td align="left"> A5 </td> <td align="right"> 421</td> <td align="right"> 595</td> </tr>
4420<tr><td align="left"> A6 </td> <td align="right"> 297</td> <td align="right"> 421</td> </tr>
4421<tr><td align="left"> A7 </td> <td align="right"> 210</td> <td align="right"> 297</td> </tr>
4422<tr><td align="left"> A8 </td> <td align="right"> 148</td> <td align="right"> 210</td> </tr>
4423<tr><td align="left"> A9 </td> <td align="right"> 105</td> <td align="right"> 148</td> </tr>
4424<tr><td align="left"> A10 </td> <td align="right"> 74</td> <td align="right"> 105</td> </tr>
4425<tr><td align="left"> B0 </td> <td align="right"> 2836</td> <td align="right"> 4008</td> </tr>
4426<tr><td align="left"> B1 </td> <td align="right"> 2004</td> <td align="right"> 2836</td> </tr>
4427<tr><td align="left"> B2 </td> <td align="right"> 1418</td> <td align="right"> 2004</td> </tr>
4428<tr><td align="left"> B3 </td> <td align="right"> 1002</td> <td align="right"> 1418</td> </tr>
4429<tr><td align="left"> B4 </td> <td align="right"> 709</td> <td align="right"> 1002</td> </tr>
4430<tr><td align="left"> B5 </td> <td align="right"> 501</td> <td align="right"> 709</td> </tr>
4431<tr><td align="left"> C0 </td> <td align="right"> 2600</td> <td align="right"> 3677</td> </tr>
4432<tr><td align="left"> C1 </td> <td align="right"> 1837</td> <td align="right"> 2600</td> </tr>
4433<tr><td align="left"> C2 </td> <td align="right"> 1298</td> <td align="right"> 1837</td> </tr>
4434<tr><td align="left"> C3 </td> <td align="right"> 918</td> <td align="right"> 1298</td> </tr>
4435<tr><td align="left"> C4 </td> <td align="right"> 649</td> <td align="right"> 918</td> </tr>
4436<tr><td align="left"> C5 </td> <td align="right"> 459</td> <td align="right"> 649</td> </tr>
4437<tr><td align="left"> C6 </td> <td align="right"> 323</td> <td align="right"> 459</td> </tr>
4438<tr><td align="left"> Flsa </td> <td align="right"> 612</td> <td align="right"> 936</td> </tr>
4439<tr><td align="left"> Flse </td> <td align="right"> 612</td> <td align="right"> 936</td> </tr>
4440<tr><td align="left"> HalfLetter </td> <td align="right"> 396</td> <td align="right"> 612</td> </tr>
4441</tbody>
4442</table>
4443
4444
4445
4446
4447<p>This option is also used to place subimages when writing to a multi-image format that supports offsets, such as GIF89 and MNG. When used for this purpose the offsets are always measured from the top left corner of the canvas and are not affected by the <a href="#gravity">-gravity</a> option. To position a GIF or MNG image, use <a href="#page">-page</a><em class="arg">{+-}x{+-}y</em> (e.g. -page +100+200). When writing to a MNG file, a <a href="#page">-page</a> option appearing ahead of the first image in the sequence with nonzero width and height defines the width and height values that are written in the <kbd>MHDR</kbd> chunk. Otherwise, the MNG width and height are computed from the bounding box that contains all images in the sequence. When writing a GIF89 file, only the bounding box method is used to determine its dimensions.</p>
4448
4449<p>For a PostScript page, the image is sized as in <a href="#geometry">-geometry</a> but positioned relative to the <em>lower left-hand corner</em> of the page by {+-}<kbd>x</kbd><em class="arg">offset</em>{+-}<kbd>y</kbd> <em class="arg">offset</em>. Use <a href="#page">-page 612x792</a>, for example, to center the image within the page. If the image size exceeds the PostScript page, it is reduced to fit the page. The default gravity for the <a href="#page">-page</a> option is <em class="arg">NorthWest</em>, i.e., positive <kbd>x</kbd> and <kbd>y</kbd> <em class="arg">offset</em> are measured rightward and downward from the top left corner of the page, unless the <a href="#gravity">-gravity</a> option is present with a value other than <em class="arg">NorthWest</em>.</p>
4450
4451<p>The default page dimensions for a TEXT image is 612x792.</p>
4452
4453<p>This option is used in concert with <a href="#density">-density</a>.</p>
4454
4455<p>Use <a href="#page">+page</a> to remove the page settings for an image.</p>
4456
4457<div style="margin: auto;">
4458 <h4><a name="paint" id="paint"></a>-paint <em class="arg">radius</em></h4>
4459</div>
4460
4461<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>simulate an oil painting.</td><td style='text-align:right;'></td></tr></table>
4462
4463<p>Each pixel is replaced by the most frequent color in a circular neighborhood whose width is specified with <em class="arg">radius</em>.</p>
4464
4465<div style="margin: auto;">
4466 <h4><a name="path" id="path"></a>-path <em class="arg">path</em></h4></div>
4467
4468<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>write images to this path on disk.</td><td style='text-align:right;'></td></tr></table>
4469
4470<div style="margin: auto;">
4471 <h4><a name="pause_animate_" id="pause_animate_"></a>-pause <em class="arg">seconds</em></h4>
4472</div>
4473
4474<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Pause between animation loops.</td><td style='text-align:right;'>[<a href="../www/animate.html">animate</a>]</td></tr></table>
4475
4476<p>Pause for the specified number of seconds before repeating the animation.</p>
4477
4478<div style="margin: auto;">
4479 <h4><a name="pause_import_" id="pause_import_"></a>-pause <em class="arg">seconds</em></h4>
4480</div>
4481
4482<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Pause between snapshots.</td><td style='text-align:right;'>[<a href="../www/import.html">import</a>]</td></tr></table>
4483
4484<p>Pause for the specified number of seconds before taking the next snapshot.</p>
4485
4486<div style="margin: auto;">
4487 <h4><a name="ping" id="ping"></a>-ping</h4>
4488</div>
4489
4490<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>efficiently determine image characteristics.</td><td style='text-align:right;'></td></tr></table>
4491
4492<div style="margin: auto;">
4493 <h4><a name="pointsize" id="pointsize"></a>-pointsize <em class="arg">value</em></h4>
4494</div>
4495
4496<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>pointsize of the PostScript, OPTION1, or TrueType font.</td><td style='text-align:right;'></td></tr></table>
4497
4498<div style="margin: auto;">
4499 <h4><a name="polaroid" id="polaroid"></a>-polaroid <em class="arg">angle</em></h4>
4500</div>
4501
4502<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>simulate a Polaroid picture.</td><td style='text-align:right;'></td></tr></table>
4503
4504<p>Use <kbd>+polaroid</kbd> to rotate the image at a random angle between -15 and +15 degrees.</p>
4505
4506<div style="margin: auto;">
4507 <h4><a name="posterize" id="posterize"></a>-posterize <em class="arg">levels</em></h4>
4508</div>
4509
4510<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>reduce the image to a limited number of color levels.</td><td style='text-align:right;'></td></tr></table>
4511
4512<div style="margin: auto;">
4513 <h4><a name="preview" id="preview"></a>-preview <em class="arg">type</em></h4>
4514</div>
4515
4516<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>image preview type.</td><td style='text-align:right;'></td></tr></table>
4517
4518<p>Use this option to affect the preview operation of an image (e.g. <kbd>convert file.png -preview Gamma Preview:gamma.png</kbd>). Choose from these previews:</p>
4519
4520<pre class="text">
4521 Rotate
4522 Shear
4523 Roll
4524 Hue
4525 Saturation
4526 Brightness
4527 Gamma
4528 Spiff
4529 Dull
4530 Grayscale
4531 Quantize
4532 Despeckle
4533 ReduceNoise
4534 Add Noise
4535 Sharpen
4536 Blur
4537 Threshold
4538 EdgeDetect
4539 Spread
4540 Shade
4541 Raise
4542 Segment
4543 Solarize
4544 Swirl
4545 Implode
4546 Wave
4547 OilPaint
4548 CharcoalDrawing
4549 JPEG
4550</pre>
4551
4552<p>To print a complete list of previews, use the <a href="#list">-list preview</a> option.</p>
4553
4554<p>The default preview is <kbd>JPEG</kbd>.</p>
4555
4556<div style="margin: auto;">
4557 <h4><a name="print" id="print"></a>-print <em class="arg">string</em></h4>
4558</div>
4559
4560<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>interpret string and print to console.</td><td style='text-align:right;'></td></tr></table>
4561
4562<div style="margin: auto;">
4563 <h4><a name="process" id="process"></a>-process <em class="arg">command</em></h4>
4564</div>
4565
4566<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>process the image with a custom image filter.</td><td style='text-align:right;'></td></tr></table>
4567
4568<p>The command arguments has the form <kbd>"module arg1 arg2 arg3 ... argN"</kbd> where <kbd>module</kbd> is the name of the module to invoke (e.g. "Analyze") and arg1 arg2 arg3 ... argN are an arbitrary number of arguments to pass to the process module.</p>
4569
4570<div style="margin: auto;">
4571 <h4><a name="profile" id="profile"></a>-profile <em class="arg">filename</em><br/>
4572 +profile <em class="arg">profile_name</em></h4>
4573</div>
4574
4575<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Manage ICM, IPTC, or generic profiles in an image.</td><td style='text-align:right;'></td></tr></table>
4576
4577<p>Using <a href="#profile">-profile</a> <em class="arg">filename</em> adds an ICM (ICC color management), IPTC (newswire information), or a generic profile to the image.</p>
4578
4579<p>Use <a href="#profile">+profile <em class="arg">profile_name</em></a> to remove the indicated profile. ImageMagick uses standard filename globbing, so wildcard expressions may be used to remove more than one profile. Here we remove all profiles from the image except for the XMP profile: <kbd>+profile "!xmp,*"</kbd>. </p>
4580
4581<p>Use <kbd>identify -verbose</kbd> to find out which profiles are in the image file. Use <a href="#strip">-strip</a> to remove all profiles (and comments).</p>
4582
4583<p>To extract a profile, the <a href="#profile">-profile</a> option is not used. Instead, simply write the file to an image format such as <em class="arg">APP1, 8BImageMagick, ICM,</em> or <em class="arg">IPTC</em>.</p>
4584
4585<p>For example, to extract the Exif data (which is stored in JPEG files in the <em class="arg">APP1</em> profile), use.</p>
4586
4587<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert cockatoo.jpg profile.exif</span></p>
4588<p>It is important to note that results may depend on whether or not the original image already has an included profile. Also, keep in mind that <a href="#profile">-profile</a> is an "operator" (as opposed to a "setting") and therefore a conversion is made each time it is encountered, in order, in the command-line. For instance, in the following example, if the original image is CMYK with profile, a CMYK-CMYK-RGB conversion results.</p>
4589
4590<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert CMYK.tif -profile "CMYK.icc" -profile "RGB.icc" RGB.tiff</span></p>
4591<p>Furthermore, since ICC profiles are not necessarily symmetric, extra conversion steps can yield unwanted results.
4592CMYK profiles are often very asymmetric since they involve 3&minus;&gt;4 and 4&minus;&gt;3 channel mapping.
4593</p>
4594
4595<div style="margin: auto;">
4596 <h4><a name="quality" id="quality"></a>-quality <em class="arg">value</em></h4>
4597</div>
4598
4599<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>JPEG/MIFF/PNG compression level.</td><td style='text-align:right;'></td></tr></table>
4600
4601<p>For the JPEG and MPEG image formats, quality is 0 (lowest image quality and highest compression) to 100 (best quality but least effective compression). The default is to use the estimate quality of your input image otherwise 85. Use the <a href="#sampling-factor">-sampling-factor</a> option to specify the factors for chroma downsampling.</p>
4602
4603<p>For the MIFF image format, quality/10 is the zlib compression level, which is 0 (worst but fastest compression) to 9 (best but slowest). It has no effect on the image appearance, since the compression is always lossless.</p>
4604
4605<p>For the JPEG-2000 image format, quality is mapped using a non-linear equation to the compression ratio required by the Jasper library. This non-linear equation is intended to loosely approximate the quality provided by the JPEG v1 format. The default quality value 85 results in a request for 16:1 compression. The quality value 100 results in a request for non-lossy compression.</p>
4606
4607<p>For the MNG and PNG image formats, the quality value sets the zlib compression level (quality / 10) and filter-type (quality % 10). Compression levels range from 0 (fastest compression) to 100 (best but slowest). For compression level 0, the Huffman-only strategy is used, which is fastest but not necessarily the worst compression.</p>
4608
4609<p>If filter-type is 4 or less, the specified filter-type is used for all scanlines:</p>
4610
4611<pre class="text">
4612 0: none
4613 1: sub
4614 2: up
4615 3: average
4616 4: Paeth
4617</pre>
4618
4619<p>If filter-type is 5, adaptive filtering is used when quality is greater than 50 and the image does not have a color map, otherwise no filtering is used.</p>
4620
4621<p>If filter-type is 6, adaptive filtering with <em class="arg">minimum-sum-of-absolute-values</em> is used.</p>
4622
4623<p>Only if the output is MNG, if filter-type is 7, the LOCO color transformation and adaptive filtering with <em class="arg">minimum-sum-of-absolute-values</em> are used.</p>
4624
4625<p>The default is quality is 85, which means nearly the best compression with adaptive filtering. The quality setting has no effect on the appearance of PNG and MNG images, since the compression is always lossless.</p>
4626
4627<p>For further information, see the <a href="http://www.w3.org/pub/WWW/TR">PNG</a> specification.</p>
4628
4629<p>When writing a JNG image with transparency, two quality values are required, one for the main image and one for the grayscale image that conveys the alpha channel. These are written as a single integer equal to the main image quality plus 1000 times the opacity quality. For example, if you want to use quality 85 for the main image and quality 90 to compress the opacity data, use <a href="#quality">-quality 90085</a>.</p>
4630
4631<div style="margin: auto;">
4632 <h4><a name="quantize" id="quantize"></a>-quantize <em class="arg">colorspace</em></h4>
4633</div>
4634
4635<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>reduce colors in this colorspace.</td><td style='text-align:right;'></td></tr></table>
4636
4637<p>To print a complete list of colorspaces, use the <a href="#list">-list colorspace</a> option.</p>
4638
4639
4640<div style="margin: auto;">
4641 <h4><a name="quiet" id="quiet"></a>-quiet</h4>
4642</div>
4643
4644<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>suppress all warning messages. Error messages are still reported.</td><td style='text-align:right;'></td></tr></table>
4645
4646<div style="margin: auto;">
4647 <h4><a name="radial-blur" id="radial-blur"></a>-radial-blur <em class="arg">angle</em></h4>
4648</div>
4649
4650<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Blur around the center of the image.</td><td style='text-align:right;'></td></tr></table>
4651
4652<p>Note that this is actually a rotational blur rather than a radial and as
4653such actually mis-named. </p>
4654
4655<p>The <a href="#virtual-pixel">-virtual-pixel</a> setting will determine how
4656pixels which are outside the image proper are blurred into the final result.
4657</p>
4658
4659
4660<div style="margin: auto;">
4661 <h4><a name="raise" id="raise"></a>-raise <em class="arg">thickness</em></h4>
4662</div>
4663
4664<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Lighten or darken image edges.</td><td style='text-align:right;'></td></tr></table>
4665
4666<p>This will create a 3-D effect. Use <a href="#raise">-raise</a> to create a raised effect, otherwise use <a href="#raise">+raise</a>.
4667</p>
4668
4669<p>Unlike the similar <a href="#frame">-frame</a> option, <a href="#raise">-raise</a> does not alter the dimensions of the image.</p>
4670
4671<div style="margin: auto;">
4672 <h4><a name="random-threshold" id="random-threshold"></a>-random-threshold <em class="arg">low</em>x<em class="arg">high</em></h4>
4673</div>
4674
4675<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Apply a random threshold to the image.</td><td style='text-align:right;'></td></tr></table>
4676
4677<div style="margin: auto;">
4678 <h4><a name="recolor" id="recolor"></a>-recolor <em class="arg">matrix</em></h4>
4679</div>
4680
4681<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Translate, scale, shear, or rotate image colors.</td><td style='text-align:right;'></td></tr></table>
4682
cristy2744bd92009-11-08 22:57:52 +00004683<p>Although variable-sized matrices can be used, typically one uses a 5x5 matrix for an RGBA image and a 6x6 for CMYKA. Populate the last row with normalized values to translate. The translation matrix is similar to that used by Adobe
4684Flash except that the offset is scaled to 1.0 (divide Flash offset by 255).</p>
cristy3ed852e2009-09-05 21:47:34 +00004685
4686<div style="margin: auto;">
4687 <h4><a name="red-primary" id="red-primary"></a>-red-primary <em class="arg">x,y</em></h4>
4688</div>
4689
4690<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the red chromaticity primary point.</td><td style='text-align:right;'></td></tr></table>
4691
4692<div style="margin: auto;">
4693 <h4><a name="regard-warnings" id="regard-warnings"></a>-regard-warnings</h4>
4694</div>
4695
4696<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Pay attention to warning messages.</td><td style='text-align:right;'></td></tr></table>
4697
4698<div style="margin: auto;">
4699 <h4><a name="remap" id="remap"></a>-remap <em class="arg">filename</em></h4>
4700</div>
4701
4702<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Reduce the number of colors in an image to the colors used by this image.</td><td style='text-align:right;'></td></tr></table>
4703
4704<p>If the <a href="#dither">-dither</a> setting is enabled (the default) then
4705the given colors are dithered over the image as necessary, otherwise the closest
4706color (in RGB colorspace) is selected to replace that pixel in the image. </p>
4707
4708<p>As a side effect of applying a <a href="#remap">-remap</a> of colors across all
4709images in the current image sequence, all the images will have the same color
4710table. That means that when saved to a file format such as GIF, it will use
4711that color table as a single common or global color table, for all the images,
4712without requiring extra local color tables. </p>
4713
4714<p>Use <a href="#remap">+remap</a> to reduce all images in the current image
4715sequence to use a common color map over all the images. This equivalent to
4716appending all the images together (without extra background colors) and color
4717reducing those images using <a href="#colors">-colors</a> with a 256 color
4718limit, then <a href="#remap">-remap</a> those colors over the original list of
4719images. This ensures all the images follow a single color map. </p>
4720
4721<p>If the number of colors over all the images is less than 256, then <a
4722href="#remap">+remap</a> should not perform any color reduction or dithering, as
4723no color changes are needed. In that case, its only effect is to force the use
4724of a global color table. This recommended after using either <a
4725href="#colors">-colors</a> or <a href="#ordered-dither">-ordered-dither</a> to
4726reduce the number of colors in an animated image sequence. </p>
4727
4728<div style="margin: auto;">
4729 <h4><a name="region" id="region"></a>-region <em class="arg">geometry</em></h4>
4730</div>
4731
4732<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set a region in which subsequent operations apply.</td><td style='text-align:right;'></td></tr></table>
4733
4734<p>The <em class="arg">x</em> and <em class="arg">y</em> offsets are treated in the same manner as in <a href="#crop">-crop</a>.</p>
4735
4736<p>See <a href="../www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
4737
4738<div style="margin: auto;">
4739 <h4><a name="remote" id="remote"></a>-remote</h4>
4740</div>
4741
4742<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>perform a remote operation.</td><td style='text-align:right;'></td></tr></table>
4743
4744<p>The only command recognized is the name of an image file to load.</p>
4745
4746<p>If you have more than one <a href="../www/display.html">display</a> application running simultaneously, use the <a href="#window"> window</a> option to specify which application to control.</p>
4747
4748<div style="margin: auto;">
4749 <h4><a name="render" id="render"></a>-render</h4>
4750</div>
4751
4752<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>render vector operations.</td><td style='text-align:right;'></td></tr></table>
4753
4754<p>Use <a href="#render">+render</a> to turn off rendering vector operations. This useful when saving the result to vector formats such as MVG or SVG.</p>
4755
4756<div style="margin: auto;">
4757<h4><a name="repage" id="repage"></a>-repage <em class="arg">geometry</em></h4>
4758</div>
4759
4760<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Adjust the canvas and offset information of the image.</td><td style='text-align:right;'></td></tr></table>
4761
4762<p>This option is like <a href="#page">-page</a> but acts as an image operator
4763rather than a setting. You can separately set the canvas size or the offset
4764of the image on that canvas by only providing those components. </p>
4765
4766<p>See <a href="../www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
4767
4768<p>If a <kbd>!</kbd> flag is given the offset given is added to the existing
4769offset to move the image relative to its previous position. This useful for
4770animation sequences. </p>
4771
4772<p>A given a canvas size of zero such as '<kbd>0x0</kbd>' forces it to
4773recalculate the canvas size so the image (at its current offset) will appear
4774completely on that canvas (unless it has a negative offset).</p>
4775
4776<p>Use <a href="#repage">+repage</a> to completely remove/reset the virtual
4777canvas meta-data from the images. </p>
4778
4779<p>The <a href="#set">-set</a> '<kbd>page</kbd>' option can be used to
4780directly assign virtual canvas meta-data. </p>
4781
4782
4783<div style="margin: auto;">
4784 <h4><a name="resample" id="resample"></a>-resample <em class="arg">horizontal</em>x<em class="arg">vertical</em></h4>
4785</div>
4786
4787<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Resample image to specified horizontal and vertical resolution.</td><td style='text-align:right;'></td></tr></table>
4788
4789<p>Resize the image so that its rendered size remains the same as the original at the specified target resolution. For example, if a 300 DPI image renders at 3 inches by 2 inches on a 300 DPI device, when the image has been resampled to 72 DPI, it will render at 3 inches by 2 inches on a 72 DPI device. Note that only a small number of image formats (e.g. JPEG, PNG, and TIFF) are capable of storing the image resolution. For formats which do not support an image resolution, the original resolution of the image must be specified via <a href="#density">-density</a> on the command line prior to specifying the resample resolution.</p>
4790
4791<p>Note that Photoshop stores and obtains image resolution from a proprietary embedded profile. If this profile exists in the image, then Photoshop will continue to treat the image using its former resolution, ignoring the image resolution specified in the standard file header.</p>
4792
4793<div style="margin: auto;">
4794 <h4><a name="resize" id="resize"></a>-resize <em class="arg">geometry</em></h4>
4795</div>
4796
4797<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Resize an image.</td><td style='text-align:right;'></td></tr></table>
4798
4799<p>See <a href="../www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument. Offsets, if present in the geometry string, are ignored, and the <a href="#gravity">-gravity</a> option has no effect.</p>
4800
4801<p>If the <a href="#filter">-filter</a> option precedes the <a href="#resize">-resize</a> option, the image is resized with the specified filter.</p>
4802
4803<div style="margin: auto;">
4804 <h4><a name="respect-parentheses" id="respect-parentheses"></a>-respect-parentheses</h4>
4805</div>
4806
4807<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>settings remain in effect until parenthesis boundary.</td><td style='text-align:right;'></td></tr></table>
4808
4809<div style="margin: auto;">
4810 <h4><a name="reverse" id="reverse"></a>-reverse</h4>
4811</div>
4812
4813<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Reverse the order of images in the current image list.</td><td style='text-align:right;'></td></tr></table>
4814
4815
4816<div style="margin: auto;">
4817 <h4><a name="roll" id="roll"></a>-roll {<em class="arg">+-</em>}<em class="arg">x</em>{<em class="arg">+-</em>}<em class="arg">y</em></h4>
4818</div>
4819
4820<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>roll an image vertically or horizontally by the amount given.</td><td style='text-align:right;'></td></tr></table>
4821
4822<p>A negative <em class="arg">x</em> offset rolls the image left-to-right. A negative <em class="arg">y</em> offset rolls the image top-to-bottom.</p>
4823
4824
4825<div style="margin: auto;">
4826 <h4><a name="rotate" id="rotate"></a>-rotate <em class="arg">degrees</em>{<em class="arg">&lt;</em>}{<em class="arg">&gt;</em>}</h4>
4827</div>
4828
4829<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Apply Paeth image rotation (using shear operations) to the image.</td><td style='text-align:right;'></td></tr></table>
4830
4831<p>Use <kbd>&gt;</kbd> to rotate the image only if its width exceeds the height. <kbd>&lt;</kbd> rotates the image <em>only</em> if its width is less than the height. For example, if you specify <kbd>-rotate "-90&gt;"</kbd> and the image size is 480x640, the image is not rotated. However, if the image is 640x480, it is rotated by -90 degrees. If you use <kbd>&gt;</kbd> or <kbd>&lt;</kbd>, enclose it in quotation marks to prevent it from being misinterpreted as a file redirection.</p>
4832
4833<p>Empty triangles in the corners, left over from rotating the image, are
4834filled with the <kbd>background</kbd> color. </p>
4835
4836<p>See also the <a href="#distort">-distort</a> operator and specifically the
4837'<kbd>ScaleRotateTranslate</kbd>' distort method. </p>
4838
4839
4840<div style="margin: auto;">
4841 <h4><a name="sample" id="sample"></a>-sample <em class="arg">geometry</em></h4>
4842</div>
4843
4844<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>scale image using pixel sampling.</td><td style='text-align:right;'></td></tr></table>
4845
4846<p><a href="#sample">-sample</a> ignores the current <a href="#resize">-resize</a> <a href="#filter">-filter</a> setting. The results are equivalent to using <a href="#resize">-resize</a> with a <a href="#filter">-filter</a> setting of <kbd>point</kbd>, though <a href="#sample">-sample</a> is a lot faster. </p>
4847
4848<p>See <a href="../www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument. Offsets, if present in the geometry string, are ignored, and the <a href="#gravity">-gravity</a> option has no effect.</p>
4849
4850
4851<div style="margin: auto;">
4852 <h4><a name="sampling-factor" id="sampling-factor"></a>-sampling-factor <em class="arg">horizontal-factor</em>x<em class="arg">vertical-factor</em></h4>
4853</div>
4854
4855<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>sampling factors used by JPEG or MPEG-2 encoder and YUV decoder/encoder.</td><td style='text-align:right;'></td></tr></table>
4856
4857<p>This option specifies the sampling factors to be used by the JPEG encoder for chroma downsampling. If this option is omitted, the JPEG library will use its own default values. When reading or writing the YUV format and when writing the M2V (MPEG-2) format, use <a href="#sampling-factor">-sampling-factor 2x1</a> or <a href="#sampling-factor">-sampling-factor 4:2:2</a> to specify the 4:2:2 downsampling method.</p>
4858
4859<div style="margin: auto;">
4860 <h4><a name="scale" id="scale"></a>-scale <em class="arg">geometry</em></h4>
4861</div>
4862
4863<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>scale the image.</td><td style='text-align:right;'></td></tr></table>
4864
4865<p>See <a href="../www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument. The <a href="#scale">-scale</a> option uses a simpler, faster algorithm than <a href="#resize">-resize</a>, and it ignores the <a href="#filter">-filter</a> setting if one is present. Offsets, if present in the <em class="arg">geometry</em> string, are ignored, and the <a href="#gravity">-gravity</a> option has no effect.</p>
4866
4867<div style="margin: auto;">
4868 <h4><a name="scene" id="scene"></a>-scene <em class="arg">value</em></h4>
4869</div>
4870
4871<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>set scene number.</td><td style='text-align:right;'></td></tr></table>
4872
4873<p>This option sets the scene number of an image or the first image in an image sequence.</p>
4874
4875<div style="margin: auto;">
4876 <h4><a name="screen" id="screen"></a>-screen</h4>
4877</div>
4878
4879<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>specify the screen to capture.</td><td style='text-align:right;'></td></tr></table>
4880
4881<p>This option indicates that the GetImage request used to obtain the image should be done on the root window, rather than directly on the specified window. In this way, you can obtain pieces of other windows that overlap the specified window, and more importantly, you can capture menus or other popups that are independent windows but appear over the specified window.</p>
4882
4883<div style="margin: auto;">
4884 <h4><a name="seed" id="seed"></a>-seed</h4>
4885</div>
4886
4887<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>seed a new sequence of pseudo-random numbers</td><td style='text-align:right;'></td></tr></table>
4888
4889<div style="margin: auto;">
4890 <h4><a name="segment" id="segment"></a>-segment <em class="arg">cluster-threshold</em>x<em class="arg">smoothing-threshold</em></h4>
4891</div>
4892
4893<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>segment the colors of an image.</td><td style='text-align:right;'></td></tr></table>
4894
4895<p>Segment an image by analyzing the histograms of the color components and identifying units that are homogeneous with the fuzzy c-means technique. This is part of the ImageMagick color quantization routines. </p>
4896
4897<p>Specify <em class="arg">cluster threshold</em> as the number of pixels in each cluster that must exceed the cluster threshold to be considered valid. <em class="arg">Smoothing threshold</em> eliminates noise in the second derivative of the histogram. As the value is increased, you can expect a smoother second derivative. The default is 1.5.</p>
4898
4899<p>If the <a href="#verbose">-verbose</a> setting is defined, a detailed report
4900of the color clusters is returned.</p>
4901
4902
4903<div style="margin: auto;">
4904 <h4><a name="selective-blur" id="selective-blur"></a>-selective-blur <em class="arg">geometry</em></h4>
4905</div>
4906
4907<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Selectively blur pixels within a contrast threshold.</td><td style='text-align:right;'></td></tr></table>
4908
4909<div style="margin: auto;">
4910 <h4><a name="separate" id="separate"></a>-separate</h4>
4911</div>
4912
4913<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>separate an image channel into a grayscale image. Specify the channel with <a href="#channel">-channel</a>.</td><td style='text-align:right;'></td></tr></table>
4914
4915<div style="margin: auto;">
4916 <h4><a name="sepia-tone" id="sepia-tone"></a>-sepia-tone <em class="arg">threshold</em></h4>
4917</div>
4918
4919<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>simulate a sepia-toned photo.</td><td style='text-align:right;'></td></tr></table>
4920
4921<p>Specify <em class="arg">threshold</em> as the percent threshold of the intensity (0 - 99.9%).</p>
4922
4923<p>This option applies a special effect to the image, similar to the effect achieved in a photo darkroom by sepia toning. Threshold ranges from 0 to <em class="QR">QuantumRange</em> and is a measure of the extent of the sepia toning. A threshold of 80% is a good starting point for a reasonable tone.</p>
4924
4925<div style="margin: auto;">
4926 <h4><a name="set" id="set"></a>-set <em class="arg">attribute value</em></h4>
4927</div>
4928
4929<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>set an image attribute for all images in the current image sequence, after they have been created or read in. </td><td style='text-align:right;'></td></tr></table>
4930
4931<p>Attributes of interest include <a href="#comment">-comment</a>, <a href="#delay">-delay</a>, <a href="#dispose">-dispose</a>, and <a href="#page">-page</a>. For example:</p>
4932
4933<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert rose: -set comment 'Rose is a rose is a rose is a rose' rose.png</span><span class='crtout'></span><span class="crtprompt"> $magick&gt; </span><span class='crtin'>identify -format %c rose.png</span><span class='crtout'>Rose is a rose is a rose is a rose</span></p>
4934<p>The <a href="#repage">-repage</a> operator will also set the
4935'<kbd>page</kbd>' attribute of images already in memory, but allows you to
4936separately set the virtual canvas's size and offset components, and also allows
4937relative offset changes, and automatic canvas size re-calculating. The above
4938<a href="#set">-set</a> option is purely a direct, unmodified assignment of the
4939virtual canvas (page) meta-data. </p>
4940
4941<p>Set image options by prefixing the value with <kbd>option:</kbd>. Set attributes of the image registry by prefixing the value with <kbd>registry:</kbd>.</p>
4942
4943<div style="margin: auto;">
4944 <h4><a name="shade" id="shade"></a>-shade <em class="arg">azimuth</em>x<em class="arg">elevation</em></h4>
4945</div>
4946
4947<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>shade the image using a distant light source.</td><td style='text-align:right;'></td></tr></table>
4948
4949<p>Specify <em class="arg">azimuth</em> and <em class="arg">elevation</em> as the position of the light source. Use <a href="#shade">+shade</a> to return the shading results as a grayscale image.</p>
4950
4951<div style="margin: auto;">
4952 <h4><a name="shadow" id="shadow"></a>-shadow <em class="arg">percent-opacity</em>{x<em class="arg">sigma</em>}{<em class="arg">+-</em>}<em class="arg">x</em>{<em class="arg">+-</em>}<em class="arg">y</em>{<em class="arg">%</em>}</h4>
4953</div>
4954
4955<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>simulate an image shadow.</td><td style='text-align:right;'></td></tr></table>
4956
4957<div style="margin: auto;">
4958 <h4><a name="shared-memory"
4959id="shared-memory"></a>-shared-memory</h4>
4960</div>
4961
4962<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>use shared memory.</td><td style='text-align:right;'></td></tr></table>
4963
4964<p>This option specifies whether the utility should attempt to use shared memory for pixmaps. ImageMagick must be compiled with shared memory support, and the display must support the <em class="arg">MIT-SHM</em> extension. Otherwise, this option is ignored. The default is <kbd>True</kbd>.</p>
4965
4966<div style="margin: auto;">
4967 <h4><a name="sharpen" id="sharpen"></a>-sharpen <em class="arg">radius</em>{x<em class="arg">sigma</em>}</h4>
4968</div>
4969
4970<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>sharpen the image.</td><td style='text-align:right;'></td></tr></table>
4971
4972<p>Use a Gaussian operator of the given radius and standard deviation (sigma).</p>
4973
4974<div style="margin: auto;">
4975 <h4><a name="shave" id="shave"></a>-shave <em class="arg">geometry</em></h4>
4976</div>
4977
4978<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Shave pixels from the image edges.</td><td style='text-align:right;'></td></tr></table>
4979
4980<p>The <em class="arg">size</em> portion of the <em class="arg">geometry</em> argument specifies the width of the region to be removed from both sides of the image and the height of the regions to be removed from top and bottom. Offsets are ignored.</p>
4981
4982<p>See <a href="../www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
4983
4984<div style="margin: auto;">
4985 <h4><a name="shear" id="shear"></a>-shear <em class="arg">Xdegrees</em>[x<em class="arg">Ydegrees</em>]</h4>
4986</div>
4987
4988<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Shear the image along the x-axis and/or y-axis.</td><td style='text-align:right;'></td></tr></table>
4989
4990<p>The shear angles may be positive, negative, or zero. When <em class="arg">Ydegrees</em> is omitted it defaults to 0. When both angles are given, the horizontal component of the shear is performed before the vertical component.</p>
4991
4992<p>Shearing slides one edge of an image along the x-axis or y-axis (i.e., horizontally or vertically, respectively),creating a parallelogram. The amount of each is controlled by the respective shear angle. For horizontal shears, <em class="arg">Xdegrees</em> is measured clockwise relative to "up" (the negative y-axis), sliding the top edge to the right when 0&deg;&lt;<em class="arg">Xdegrees</em>&lt;90&deg; and to the left when 90&deg;&lt;<em class="arg">Xdegrees</em>&lt;180&deg;. For vertical shears <em class="arg">Ydegrees</em> is measured clockwise relative to "right" (the positive x-axis), sliding the right edge down when 0&deg;&lt;<em class="arg">Ydegrees</em>&lt;90&deg; and up when 90&deg;&lt;<em class="arg">Ydegrees</em>&lt;180&deg;.</p>
4993
4994<p>Empty triangles left over from shearing the image are filled with the color defined by the <a href="#fill">-background</a> option. The color is specified using the format described under the <a href="#fill">-fill</a> option.</p>
4995
4996<p>The horizontal shear is performed before the vertical part. This is important to note, since horizontal and vertical shears do not <em>commute</em>, i.e., the order matters in a sequence of shears. For example, the following two commands are not equivalent.</p>
4997
4998<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert logo: -shear 20x0 -shear 0x60 logo-sheared.png</span><span class='crtout'></span><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert logo: -shear 0x60 -shear 20x0 logo-sheared.png</span></p>
4999<p>The first of the two commands above is equivalent to the following, except for the amount of empty space created; the command that follows generates a smaller image, and so is a better choice in terms of time and space.</p>
5000
5001<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert logo: -shear 20x60 logo-sheared.png</span></p>
5002<div style="margin: auto;">
5003 <h4><a name="sigmoidal" id="sigmoidal-contrast"></a>-sigmoidal-contrast <em class="arg">contrast</em>x<em class="arg">mid-point</em></h4>
5004</div>
5005
5006<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>increase the contrast without saturating highlights or shadows.</td><td style='text-align:right;'></td></tr></table>
5007
5008<p>Increase the contrast of the image using a sigmoidal transfer function without saturating highlights or shadows. <em class="arg">Contrast</em> indicates how much to increase the contrast (0 is none; 3 is typical; 20 is a lot); <em class="arg">mid-point</em> indicates where midtones fall in the resultant image (0 is white; 50% is middle-gray; 100% is black). By default the image contrast is increased, use <em class="arg">+sigmoidal-contrast</em> to decrease the contrast.</p>
5009
5010<div style="margin: auto;">
5011 <h4><a name="silent" id="silent"></a>-silent</h4>
5012</div>
5013
5014<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>operate silently.</td><td style='text-align:right;'></td></tr></table>
5015
5016<div style="margin: auto;">
5017 <h4><a name="size" id="size"></a>-size <em class="arg">width</em>[x<em class="arg">height</em>][<em class="arg">+offset</em>]</h4>
5018</div>
5019
5020<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>set the width and height of the image.</td><td style='text-align:right;'></td></tr></table>
5021
5022<p>Use this option to specify the width and height of raw images whose dimensions are unknown such as <kbd>GRAY</kbd>, <kbd>RGB</kbd>, or <kbd>CMYK</kbd>. In addition to width and height, use <a href="#size">-size</a> with an offset to skip any header information in the image or tell the number of colors in a <kbd>MAP</kbd> image file, (e.g. -size 640x512+256).</p>
5023
5024<p>For Photo CD images, choose from these sizes:</p>
5025
5026<pre class="text">
5027 192x128
5028 384x256
5029 768x512
5030 1536x1024
5031 3072x2048
5032</pre>
5033
cristy3ed852e2009-09-05 21:47:34 +00005034<div style="margin: auto;">
5035 <h4><a name="sketch" id="sketch"></a>-sketch <em class="arg">radius</em><br />-sketch <em class="arg">radius</em>x<em class="arg">sigma</em>+<em class="arg">angle</em></h4>
5036</div>
5037
5038<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>simulate a pencil sketch.</td><td style='text-align:right;'></td></tr></table>
5039
5040<p>Sketch with the given radius, standard deviation (sigma), and angle. The angle given is the angle toward which the image is sketched. That is the direction people would consider the object is coming from. </p>
5041
5042<div style="margin: auto;">
5043 <h4><a name="snaps" id="snaps"></a>-snaps <em class="arg">value</em></h4>
5044</div>
5045
5046<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the number of screen snapshots.</td><td style='text-align:right;'>[<a href="../www/import.html">import</a>]</td></tr></table>
5047
5048<p>Use this option to grab more than one image from the X server screen, to create an animation sequence.</p>
5049
5050<div style="margin: auto;">
5051 <h4><a name="solarize" id="solarize"></a>-solarize <em class="arg">threshold</em></h4>
5052</div>
5053
5054<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>negate all pixels above the threshold level.</td><td style='text-align:right;'></td></tr></table>
5055
5056<p>Specify <em class="arg">factor</em> as the percent threshold of the intensity (0 - 99.9%).</p>
5057
5058<p>This option produces a <em class="arg">solarization</em> effect seen when exposing a photographic film to light during the development process.</p>
5059
5060<div style="margin: auto;">
5061 <h4><a name="sparse-color" id="sparse-color"></a>-sparse-color <em
5062 class="arg">method</em> '<em class="arg">x</em>,<em class="arg">y</em> <em class="arg">color</em> ...'</h4>
5063</div>
5064
5065<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'> color the given image using the specified points of color, and filling the other intervening colors using the given methods. </td><td style='text-align:right;'></td></tr></table>
5066
5067
5068<table class="doc">
5069 <tbody>
5070 <tr valign="top">
5071 <th align="left" style="width: 8%">Method</th>
5072 <th align="left">Description</th>
5073 </tr>
5074
5075 <tr valign="top">
5076 <td valign="top">voronoi</td>
5077 <td valign="top">Simply map each pixel to the to nearest color point
5078 given. The result are polygonal 'cells' of solid color. </td>
5079 </tr>
5080
5081 <tr valign="top">
5082 <td valign="top">shepards</td>
5083 <td valign="top">Colors points basied on the ratio of inverse distance
5084 squared. Generating spots of color in a sea of the average of
5085 colors. </td>
5086 </tr>
5087
5088 <tr valign="top">
5089 <td valign="top">barycentric</td>
5090 <td valign="top">three point triangle of color given 3 points.
5091 Giving only 2 points will form a linear gradient between those points.
5092 Gradient is however not restricted to just the triangle or line. </td>
5093 </tr>
5094
5095 <tr valign="top">
5096 <td valign="top">bilinear</td>
5097 <td valign="top">Like barycentric but for 4 points. Less than 4 points
5098 fall back to barycentric. </td>
5099 </tr>
5100
5101 </tbody>
5102</table>
5103
5104<p>The points are placed according to the images location on the virtual
5105canvas (<a href="#page" >-page</a> or <a href="#repage" >-repage</a>
5106offset), and do not actually have to exist on the given image, but may be
5107some point beyond the edge of the image. All points are floating point values.
5108</p>
5109
5110<p>Only the color channels defined by the <a href="#channel" >-channel</a> are
5111modified, whcih means the matte/alpha transparency channel is not effected by
5112default. If enabled, the image also needs a the matte/alpha channel to be
5113enabled for this operator to effect an images transparency. This is typical
5114transparency handling for images. </p>
5115
5116<p>All the above methods when given a single point of color will replace all
5117the colors in the image with the color given, regardless of the point. This is
5118logical, and provides an alternative technique to recolor a image to some
5119default value. </p>
5120
5121
5122<div style="margin: auto;">
5123 <h4><a name="splice" id="splice"></a>-splice <em class="arg">geometry</em></h4>
5124</div>
5125
5126<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Splice the current background color into the image.</td><td style='text-align:right;'></td></tr></table>
5127
5128<p>See <a href="../www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument. See <a href="#background">-background</a> to reset the background color.</p>
5129
5130<div style="margin: auto;">
5131 <h4><a name="spread" id="spread"></a>-spread <em class="arg">amount</em></h4>
5132</div>
5133
5134<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>displace image pixels by a random amount.</td><td style='text-align:right;'></td></tr></table>
5135
5136<p>The argument <em class="arg">amount</em> defines the size of the neighborhood around each pixel from which to choose a candidate pixel to swap.</p>
5137
5138<div style="margin: auto;">
5139 <h4><a name="stegano" id="stegano"></a>-stegano <em class="arg">offset</em></h4>
5140</div>
5141
5142<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>hide watermark within an image.</td><td style='text-align:right;'></td></tr></table>
5143
5144<p>Use an offset to start the image hiding some number of pixels from the beginning of the image. Note this offset and the image size. You will need this information to recover the steganographic image (e.g. display -size 320x256+35 stegano:image.png).</p>
5145
5146<div style="margin: auto;">
5147 <h4><a name="stereo" id="stereo"></a>-stereo <em class="arg">+x</em>{<em class="arg">+y</em>}</h4>
5148</div>
5149
5150<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>composite two images to create a stereo anaglyph.</td><td style='text-align:right;'>[<a href="../www/composite.html">composite</a>]</td></tr></table>
5151
5152<p>The left side of the stereo pair is saved as the red channel of the output image. The right side is saved as the green channel. Red-green stereo glasses are required to properly view the stereo image.</p>
5153
5154<div style="margin: auto;">
5155 <h4><a name="storage-type" id="storage-type"></a>-storage-type <em class="arg">type</em></h4>
5156</div>
5157
5158<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>pixel storage type. Here are the valid types:</td><td style='text-align:right;'></td></tr></table>
5159
5160<pre class="text">
5161 char store pixels as unsigned characters
5162 double store pixels as doubles
5163 float store pixels as floats
5164 integer store pixels as integers
5165 long store pixels as longs
5166 quantum store pixels in the native depth of your ImageMagick distribution
5167 short store pixels as unsigned shorts
5168</pre>
5169
5170<p>Float and double types are normalized from 0.0 to 1.0 otherwise the pixels
5171values range from 0 to the maximum value the storage type can support.</p>
5172
5173<div style="margin: auto;">
5174 <h4><a name="stretch" id="stretch"></a>-stretch <em class="arg">fontStretch</em></h4>
5175</div>
5176
5177<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set a type of stretch style for fonts.</td><td style='text-align:right;'></td></tr></table>
5178
5179<p>This setting suggests a type of stretch that ImageMagick should try to apply to the currently selected font family. Select <em class="arg">fontStretch</em> from the following.</p>
5180
5181<pre class="text">
5182 Any
5183 Condensed
5184 Expanded
5185 ExtraCondensed
5186 ExtraExpanded
5187 Normal
5188 SemiCondensed
5189 SemiExpanded
5190 UltraCondensed
5191 UltraExpanded
5192</pre>
5193
5194<p>To print a complete list of stretch types, use <a href="#list">-list stretch</a>.</p>
5195
5196<p>For other settings that affect fonts, see the options <a href="#font">-font</a>, <a href="#family">-family</a>, <a href="#style">-style</a>, and <a href="#weight">-weight</a>. </p>
5197
5198<div style="margin: auto;">
5199 <h4><a name="strip" id="strip"></a>-strip</h4>
5200</div>
5201
5202<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>strip the image of any profiles or comments.</td><td style='text-align:right;'></td></tr></table>
5203
5204<div style="margin: auto;">
5205 <h4><a name="stroke" id="stroke"></a>-stroke <em class="arg">color</em></h4>
5206</div>
5207
5208<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>color to use when stroking a graphic primitive.</td><td style='text-align:right;'></td></tr></table>
5209
5210<p>The color is specified using the format described under the <a href="#fill">-fill</a> option.</p>
5211
5212<p>See <a href="#draw">-draw</a> for further details.</p>
5213
5214<div style="margin: auto;">
5215 <h4><a name="strokewidth" id="strokewidth"></a>-strokewidth <em class="arg">value</em></h4>
5216</div>
5217
5218<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>set the stroke width.</td><td style='text-align:right;'></td></tr></table>
5219
5220<p>See <a href="#draw">-draw</a> for further details.</p>
5221
5222<div style="margin: auto;">
5223 <h4><a name="style" id="style"></a>-style <em class="arg">fontStyle</em></h4>
5224</div>
5225
5226<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set a font style for text.</td><td style='text-align:right;'></td></tr></table>
5227
5228<p>This setting suggests a font style that ImageMagick should try to apply to the currently selected font family. Select <em class="arg">fontStyle</em> from the following.</p>
5229
5230<pre class="text">
5231 Any
5232 Italic
5233 Normal
5234 Oblique
5235</pre>
5236
5237<p>For other settings that affect fonts, see the options <a href="#font">-font</a>, <a href="#family">-family</a>, <a href="#stretch">-stretch</a>, and <a href="#weight">-weight</a>. </p>
5238
5239<div style="margin: auto;">
5240 <h4><a name="swap" id="swap"></a>-swap <em class="arg">index,index</em></h4>
5241</div>
5242
5243<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Swap the positions of two images in the image sequence.</td><td style='text-align:right;'></td></tr></table>
5244
5245<p>For example, <a href="#swap">-swap 0,2</a> swaps the first and the third images in the current image sequence. Use <a href="#swap">+swap</a> to switch the last two images in the sequence.</p>
5246
5247<div style="margin: auto;">
5248 <h4><a name="swirl" id="swirl"></a>-swirl <em class="arg">degrees</em></h4>
5249</div>
5250
5251<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>swirl image pixels about the center.</td><td style='text-align:right;'></td></tr></table>
5252
5253<p><em class="arg">Degrees</em> defines the tightness of the swirl.</p>
5254
5255<div style="margin: auto;">
5256 <h4><a name="taint" id="taint"></a>-taint</h4>
5257</div>
5258
5259<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Mark the image as modified even if it isn't.</td><td style='text-align:right;'></td></tr></table>
5260
5261<div style="margin: auto;">
5262 <h4><a name="text-font" id="text-font"></a>-text-font <em class="arg">name</em></h4>
5263</div>
5264
5265<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>font for writing fixed-width text.</td><td style='text-align:right;'></td></tr></table>
5266
5267<p>Specifies the name of the preferred font to use in fixed (typewriter style) formatted text. The default is 14 point <em class="arg">Courier</em>.</p>
5268
5269<p>You can tag a font to specify whether it is a PostScript, TrueType, or OPTION1 font. For example, <kbd>Courier.ttf</kbd> is a TrueType font and <kbd>x:fixed</kbd> is OPTION1.</p>
5270
5271<div style="margin: auto;">
5272 <h4><a name="texture" id="texture"></a>-texture <em class="arg">filename</em></h4>
5273</div>
5274
5275<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>name of texture to tile onto the image background.</td><td style='text-align:right;'></td></tr></table>
5276
5277<div style="margin: auto;">
5278 <h4><a name="threshold" id="threshold"></a>-threshold <em class="arg">value</em>{<em class="arg">%</em>}</h4>
5279</div>
5280
5281<!-- {<em class="arg">green,blue,opacity</em>}
5282<p>If the green or blue value is omitted, these channels use the same value as the first one provided. If all three color values are the same, the result is a bi-level image. If the opacity threshold is omitted, OpaqueOpacity is used and any partially transparent pixel becomes fully transparent.</p>
5283-->
5284
5285<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Apply simultaneous black/white threshold to the image.</td><td style='text-align:right;'></td></tr></table>
5286
5287<p>Any pixel values (more specifically, those channels set using <a href="../www/command-line-options.html#channel">&#x2011;channel</a>) that exceed the specified threshold are reassigned the maximum channel value, while all other values are assigned the minimum.</p>
5288
5289<p> The threshold value can be given as a percentage or as an absolute integer value corresponding to the desired channel value. When given as an integer, the minimum attainable value is 0 (corresponding to black when all channels are affected), but the maximum value (corresponding to white) is that of the <kbd>quantum depth</kbd> of the particular build of ImageMagick, and is therefore dependent on the installation. For that reason, a reasonable recommendation for most applications is to specify the threshold values as a percentage.
5290</p>
5291
5292<p> The following would force pixels with red values above 50% to have 100% red values, while those at or below 50% red would be set to 0 in the red channel. The green, blue, and alpha channels (if present) would be unchanged. </p>
5293
5294<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert in.png -channel red -threshold 50% out.png</span></p>
5295<p>As (possibly) impractical but instructive examples, the following would generate an all-black and an all-white image with the same dimensions as the input image.</p>
5296
5297
5298<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert in.png -threshold 100% black.png</span><span class='crtout'></span><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert in.png -threshold -1 white.png</span></p>
5299<p>Note that the values of the transparency channel is treated as 'matte'
5300values (0 is opaque) and not as 'alpha' values (0 is transparent).</p>
5301
5302<p> See also <a href="../www/command-line-options.html#black-threshold">&#x2011;black&#x2011;threshold</a> and <a href="../www/command-line-options.html#white-threshold">&#x2011;white&#x2011;threshold</a>.
5303</p>
5304
5305<div style="margin: auto;">
5306 <h4><a name="thumbnail" id="thumbnail"></a>-thumbnail <em class="arg">geometry</em></h4>
5307</div>
5308
5309<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Create a thumbnail of the image.</td><td style='text-align:right;'></td></tr></table>
5310
5311<p>This is similar to <a href="#resize">-resize</a>, except it is optimized for speed and any image profile, other than a color profile, is removed to reduce the thumbnail size. To strip the color profiles as well, add <a href="#strip">-strip</a> just before of after this option.</p>
5312
5313<p>See <a href="../www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
5314
5315<div style="margin: auto;">
5316 <h4><a name="tile" id="tile"></a>-tile <em class="arg">filename</em></h4>
5317</div>
5318
5319<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the tile image used for filling a subsequent graphic primitive.</td><td style='text-align:right;'></td></tr></table>
5320
5321<div style="margin: auto;">
5322 <h4>-tile <em class="arg">geometry</em></h4>
5323</div>
5324
5325<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Specify the layout of images .</td><td style='text-align:right;'>[<a href="../www/montage.html">montage</a>]</td></tr></table>
5326
5327<p>See <a href="../www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
5328
5329<div style="margin: auto;">
5330 <h4>-tile</h4>
5331</div>
5332
5333<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Specifies that a subsequent composite operation is repeated across and down image.</td><td style='text-align:right;'>[<a href="../www/composite.html">composite</a>]</td></tr></table>
5334
5335<div style="margin: auto;">
5336 <h4><a name="tile-offset" id="tile-offset"></a>-tile-offset {<em class="arg">+-</em>}<em class="arg">x</em>{<em class="arg">+-</em>}<em class="arg">y</em></h4>
5337</div>
5338
5339<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Specify the offset for tile images, relative to the background image it is tiled on.</td><td style='text-align:right;'></td></tr></table>
5340
5341<p>This should be set before the tiling image is set by <a href="#tile" >-tile</a> or <a href="#texture" >-texture</a>, or directly applied for creating a tiled canvas using <kbd>TILE:</kbd> or <kbd>PATTERN:</kbd> input formats. </p>
5342
5343<p>Internally ImageMagick does a <a href="#roll" >-roll</a> of the tile image by the arguments given when the tile image is set. </p>
5344
5345<div style="margin: auto;">
5346 <h4><a name="tint" id="tint"></a>-tint <em class="arg">value</em></h4>
5347</div>
5348
5349<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Tint the image with the fill color.</td><td style='text-align:right;'></td></tr></table>
5350
5351<p>Tint the image with the fill color.</p>
5352
5353<p>Specify the amount of tinting as a percentage. Pure colors like black, white red, yellow, will not be affected by -tint. Only mid-range colors such as the various shades of grey.</p>
5354
5355<div style="margin: auto;">
5356 <h4><a name="title" id="title"></a>-title <em class="arg">string</em></h4>
5357</div>
5358
5359<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Assign a title to displayed image.</td><td style='text-align:right;'>[<a href="../www/animate.html">animate</a>, <a href="../www/display.html">display</a>, <a href="../www/montage.html">montage</a>]</td></tr></table>
5360
5361<p>Use this option to assign a specific title to the image. This assigned to the image window and is typically displayed in the window title bar. Optionally you can include the image filename, type, width, height, Exif data, or other image attribute by embedding special format characters described under the <a href="#format">-format</a> option.</p>
5362
5363<p>For example,</p>
5364
5365<p class="crtsnip">
5366 -title "%m:%f %wx%h"
5367</p>
5368
5369<p>produces an image title of <kbd>MIFF:bird.miff 512x480</kbd> for an image titled <kbd>bird.miff</kbd> and whose width is 512 and height is 480.</p>
5370
5371
5372<div style="margin: auto;">
5373 <h4><a name="transform" id="transform"></a>-transform</h4>
5374</div>
5375
5376<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>transform the image.</td><td style='text-align:right;'></td></tr></table>
5377
5378<p>This option applies the transformation matrix from a previous <a href="#affine">-affine</a> option.</p>
5379
5380<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert -affine 2,2,-2,2,0,0 -transform bird.ppm bird.jpg</span></p>
5381<div style="margin: auto;">
5382 <h4><a name="transparent" id="transparent"></a>-transparent <em class="arg">color</em></h4>
5383</div>
5384
5385<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Make this color transparent within the image.</td><td style='text-align:right;'></td></tr></table>
5386
5387<p>The <em class="arg">color</em> argument is defined using the format
5388described under the <a href="#fill">-fill</a> option. The <a href="#fuzz"
5389>-fuzz</a> setting can be used to match and replace colors similar to the one
5390given. </p>
5391
5392<p>The <a href="#opaque">-opaque</a> operator is exactly the same as <a
5393href="#transparent" >-transparent</a> but replaces the matching color same as
5394the current <a href="#fill">-fill</a> color setting. </p>
5395
5396<p>This does not define the 'transparency color' used for color-mapped image
5397formats, such as GIF. For that use <a href="#transparent-color"
5398>-transparent-color</a> </p>
5399
cristyc54f5d42009-11-27 21:36:31 +00005400<p>Use <a href="#opaque">+opaque</a> to invert the pixels matched, that is
cristy3ed852e2009-09-05 21:47:34 +00005401paint any pixel that does not match the target color, with the fill color.</p>
5402
5403
5404<div style="margin: auto;">
5405 <h4><a name="transparent-color" id="transparent-color"></a>-transparent-color <em class="arg">color</em></h4>
5406</div>
5407
5408<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the transparent color.</td><td style='text-align:right;'></td></tr></table>
5409
5410<p>Sometimes this is used for saving to image formats such as
5411GIF and PNG8 which uses this color to represent boolean transparency. This
5412does not make a color transparent, it only defines what color the transparent
5413color is in the color palette of the saved image. Use <a
5414href="#transparent">-transparent</a> to make an opaque color transparent.</p>
5415
5416<p>This option allows you to have both an opaque visible color, as well as a
5417transparent color of the same color value without conflict. That is, you can
5418use the same color for both the transparent and opaque color areas within an
5419image. This, in turn, frees to you to select a transparent color that is
5420appropriate when an image is displayed by an application that does not handle a
5421transparent color index, while allowing ImageMagick to correctly handle images of this
5422type. </p>
5423
5424<p>The default transparent color is <kbd>#00000000</kbd>, which is fully transparent black.</p>
5425
5426<div style="margin: auto;">
5427 <h4><a name="transpose" id="transpose"></a>-transpose</h4>
5428</div>
5429
5430<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Mirror the image along the top-left to bottom-right diagonal.</td><td style='text-align:right;'></td></tr></table>
5431
5432<p> This option mathematically transposes the pixel array. It is equivalent to the sequence <kbd>-flip -rotate 90</kbd>.
5433</p>
5434
5435<div style="margin: auto;">
5436 <h4><a name="transverse" id="transverse"></a>-transverse</h4>
5437</div>
5438
5439<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Mirror the image along the images bottom-left top-right diagonal. Equivalent to the operations <kbd>-flop -rotate 90</kbd>.</td><td style='text-align:right;'></td></tr></table>
5440
5441
5442<div style="margin: auto;">
5443 <h4><a name="treedepth" id="treedepth"></a>-treedepth <em class="arg">value</em></h4>
5444</div>
5445
5446<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>tree depth for the color reduction algorithm.</td><td style='text-align:right;'></td></tr></table>
5447
5448<p>Normally, this integer value is zero or one. A value of zero or one causes the use of an optimal tree depth for the color reduction algorithm.</p>
5449
5450<p>An optimal depth generally allows the best representation of the source image with the fastest computational speed and the least amount of memory. However, the default depth is inappropriate for some images. To assure the best representation, try values between 2 and 8 for this parameter. Refer to the <a href="../www/quantize.html">color reduction algorithm</a> for more details.</p>
5451
5452<p>The <a href="#colors">-colors</a> or <a href="#monochrome">-monochrome</a> option, or writing to an image format which requires color reduction, is required for this option to take effect.</p>
5453
5454<div style="margin: auto;">
5455 <h4><a name="trim" id="trim"></a>-trim</h4>
5456</div>
5457
5458<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>trim an image.</td><td style='text-align:right;'></td></tr></table>
5459
5460<p>This option removes any edges that are exactly the same color as the corner pixels. Use <a href="#fuzz">-fuzz</a> to make <a href="#trim">-trim</a> remove edges that are nearly the same color as the corner pixels.</p>
5461
5462<p>The page or virtual canvas information of the image is preserved allowing
5463you to extract the result of the <a href="#trim">-trim</a> operation from the
5464image. Use a <a href="#repage">+repage</a> to remove the virtual canvas page
5465information if it is unwanted.</p>
5466
5467<p>If the trimmed image 'disappears' an warning is produced, and a special
5468single pixel transparent 'missed' image is returned, in the same way as when a
5469<a href="#crop">-crop</a> operation 'misses' the image proper. </p>
5470
5471
5472<div style="margin: auto;">
5473 <h4><a name="type" id="type"></a>-type <em class="arg">type</em></h4>
5474</div>
5475
5476<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>the image type.</td><td style='text-align:right;'></td></tr></table>
5477 <p>Choose from: <kbd>Bilevel</kbd>, <kbd>Grayscale</kbd>, <kbd>GrayscaleMatte</kbd>, <kbd>Palette</kbd>, <kbd>PaletteMatte</kbd>, <kbd>TrueColor</kbd>, <kbd>TrueColorMatte</kbd>, <kbd>ColorSeparation</kbd>, <kbd>ColorSeparationMatte</kbd>, or <kbd>Optimize</kbd>.</p>
5478
5479<p>Normally, when a format supports different subformats such as grayscale and truecolor, the encoder will try to choose an efficient subformat. The <a href="#type">-type</a> option can be used to overrride this behavior. For example, to prevent a JPEG from being written in grayscale format even though only gray pixels are present, use.</p>
5480
5481<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert bird.png -type TrueColor bird.jpg</span></p>
5482<p>Similarly, use <a href="#type">-type TrueColorMatte</a> to force the encoder to write an alpha channel even though the image is opaque, if the output format supports transparency.</p>
5483
5484<p>Use <a href="#type">-type optimize</a> to ensure the image is written in the smallest possible file size.</p>
5485
5486<div style="margin: auto;">
5487 <h4><a name="undercolor" id="undercolor"></a>-undercolor <em class="arg">color</em></h4>
5488</div>
5489
5490<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>set the color of the annotation bounding box.</td><td style='text-align:right;'></td></tr></table>
5491
5492<p>The color is specified using the format described under the <a href="#fill">-fill</a> option.</p>
5493
5494<p>See <a href="#draw">-draw</a> for further details.</p>
5495
5496
5497<div style="margin: auto;">
5498 <h4><a name="update" id="update"></a>-update <em class="arg">seconds</em></h4>
5499</div>
5500
5501<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>detect when image file is modified and redisplay.</td><td style='text-align:right;'></td></tr></table>
5502
5503<p>Suppose that while you are displaying an image the file that is currently displayed is over-written. <kbd>display</kbd> will automagically detect that the input file has been changed and update the displayed image accordingly.</p>
5504
5505
5506<div style="margin: auto;">
5507 <h4><a name="unique-colors" id="unique-colors"></a>-unique-colors</h4>
5508</div>
5509
5510<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>discard all but one of any pixel color.</td><td style='text-align:right;'></td></tr></table>
5511
5512
5513<div style="margin: auto;">
5514 <h4><a name="units" id="units"></a>-units <em class="arg">type</em></h4>
5515</div>
5516
5517<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>the units of image resolution.</td><td style='text-align:right;'></td></tr></table>
5518
5519<p>Choose from: <kbd>Undefined</kbd>, <kbd>PixelsPerInch</kbd>, or <kbd>PixelsPerCentimeter</kbd>. This option is normally used in conjunction with the <a href="#density">-density</a> option.</p>
5520
5521
5522<div style="margin: auto;">
5523 <h4><a name="unsharp" id="unsharp"></a>-unsharp <em class="arg">radius</em><br />-unsharp <em class="arg">radius</em>x<em class="arg">sigma</em>{<em class="arg">+amount</em>}{<em class="arg">+threshold</em>}</h4>
5524</div>
5525
5526<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>sharpen the image with an unsharp mask operator.</td><td style='text-align:right;'></td></tr></table>
5527
5528<p>The <a href="#unsharp">-unsharp</a> option sharpens an image. The image is convolved with a Gaussian operator of the given radius and standard deviation (sigma). For reasonable results, radius should be larger than sigma. Use a radius of 0 to have the method select a suitable radius.</p>
5529
5530<p>The parameters are:</p>
5531
5532<pre class="text">
5533 radius: The radius of the Gaussian, in pixels, not counting the center
5534 pixel (default 0).
5535 sigma: The standard deviation of the Gaussian, in pixels (default 1.0).
5536 amount: The fraction of the difference between the original and the blur
5537 image that is added back into the original (default 1.0).
5538 threshold: The threshold, as a fraction of <em class="QR">QuantumRange</em>, needed to apply the
5539 difference amount (default 0.05).
5540</pre>
5541
5542
5543<div style="margin: auto;">
5544 <h4><a name="verbose" id="verbose"></a>-verbose</h4>
5545</div>
5546
5547<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>print detailed information about the image when this option preceds the <a href="#identify">-identify</a> option or <kbd>info:</kbd>.</td><td style='text-align:right;'></td></tr></table>
5548
5549
5550<div style="margin: auto;">
5551 <h4><a name="version" id="version"></a>-version</h4>
5552</div>
5553
5554<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>print ImageMagick version string and exit.</td><td style='text-align:right;'></td></tr></table>
5555
5556
5557<div style="margin: auto;">
5558 <h4><a name="view" id="view"></a>-view <em class="arg">string</em></h4>
5559</div>
5560
5561<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>FlashPix viewing parameters.</td><td style='text-align:right;'></td></tr></table>
5562
5563
5564<div style="margin: auto;">
5565 <h4><a name="vignette" id="vignette"></a>-vignette <em class="arg">radius</em>{x<em class="arg">sigma</em>}{<em class="arg">+-</em>}<em class="arg">x</em>{<em class="arg">+-</em>}<em class="arg">y</em>{<em class="arg">%</em>}</h4>
5566</div>
5567
5568<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>soften the edges of the image in vignette style.</td><td style='text-align:right;'></td></tr></table>
5569
5570
5571<div style="margin: auto;">
5572 <h4><a name="virtual-pixel" id="virtual-pixel"></a>-virtual-pixel <em class="arg">method</em></h4>
5573</div>
5574
5575<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Specify contents of <em>virtual pixels</em>.</td><td style='text-align:right;'></td></tr></table>
5576
5577<p>This option defines what color source should be used if and when a color
5578lookup completely 'misses' the source image. The color(s) that appear to
5579surround the source image. Generally this color is derived from the source
5580image, but could also be set to a specify background color. </p>
5581
5582<p>Choose from these methods:</p>
5583
5584<pre class="text">
5585 background: the area surrounding the image is the background color
5586 black: the area surrounding the image is black
5587 checker-tile: alternate squares with image and background color
5588 dither: non-random 32x32 dithered pattern
5589 edge: extend the edge pixel toward infinity
5590 gray: the area surrounding the image is gray
5591 horizontal-tile: horizontally tile the image, background color above/below
5592 horizontal-tile-edge: horizontally tile the image and replicate the side edge pixels
5593 mirror: mirror tile the image
5594 random: choose a random pixel from the image
5595 tile: tile the image (default)
5596 transparent: the area surrounding the image is transparent blackness
5597 vertical-tile: vertically tile the image, sides are background color
5598 vertical-tile-edge: vertically tile the image and replicate the side edge pixels
5599 white: the area surrounding the image is white
5600</pre>
5601
5602<p>The default value is "edge".</p>
5603
5604<p>This most important for distortion operators such as <a href="#distort"
5605>-distort</a>, <a href="#implode" >-implode</a>, and <a href="#fx" >-fx</a>.
5606However it also effects operations that may access pixels just outside the
5607image proper, such as <a href="#convolve">-convolve</a>, <a
5608href="#blur">-blur</a>, and <a href="#sharpen">-sharpen</a>. </p>
5609
5610<p>To print a complete list of virtual pixel types, use the <a href="#list">-list virtual-pixel</a> option.</p>
5611
5612
5613<div style="margin: auto;">
5614 <h4><a name="visual" id="visual"></a>-visual <em class="arg">type</em></h4>
5615</div>
5616
5617<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Animate images using this X visual type.</td><td style='text-align:right;'>[<a href="../www/animate.html">animate</a>, <a href="../www/display.html">display</a>]</td></tr></table>
5618
5619<p>Choose from these visual classes:</p>
5620
5621<pre class="text">
5622 StaticGray
5623 GrayScale
5624 StaticColor
5625 PseudoColor
5626 TrueColor
5627 DirectColor
5628 default
5629 visual id
5630</pre>
5631
5632<p>The X server must support the visual you choose, otherwise an error occurs. If a visual is not specified, the visual class that can display the most simultaneous colors on the default screen is chosen.</p>
5633
5634
5635<div style="margin: auto;">
5636 <h4><a name="watermark" id="watermark"></a>-watermark <em
5637 class="arg">brightness</em>x<em class="arg">saturation</em></h4>
5638</div>
5639
5640<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Watermark an image using the given percentages of brightness and
5641saturation.</td><td style='text-align:right;'>[<a href="../www/composite.html">composite</a>]</td></tr></table>
5642
5643<p>Take a grayscale image (with alpha mask) and modify the destination image's
5644brightness according to watermark image's grayscale value and the <em
5645class="arg">brightness</em> percentage. The destinations color saturation
5646attribute is just direct modified by the <em class="arg">saturation</em>
5647percentage, which defaults to 100 percent (no color change). </p>
5648
5649
5650<div style="margin: auto;">
5651 <h4><a name="wave" id="wave"></a>-wave <em class="arg">amplitude</em><br />-wave <em class="arg">amplitude</em>x<em class="arg">wavelength</em></h4>
5652</div>
5653
5654<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Shear the columns of an image into a sine wave.</td><td style='text-align:right;'></td></tr></table>
5655
5656<p>Specify <em class="arg">amplitude</em> and <em class="arg">wavelength</em> of the wave.</p>
5657
5658<div style="margin: auto;">
5659 <h4><a name="weight" id="weight"></a>-weight <em class="arg">fontWeight</em></h4>
5660</div>
5661
5662<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set a font weight for text.</td><td style='text-align:right;'></td></tr></table>
5663
5664<p>This setting suggests a font weight that ImageMagick should try to apply to the currently selected font family. Use a positive integer for <em class="arg">fontWeight</em> or select from the following.</p>
5665
5666<table class="doc">
5667 <col width="25%" />
5668 <col width="75%" />
5669 <thead>
5670 <tr>
5671 <th><em class="arg">fontWeight</em></th>
5672 <th>Description</th>
5673 </tr>
5674 </thead>
5675 <tbody>
5676 <tr><td>All </td> <td>No effect. </td></tr>
5677 <tr><td>Bold </td> <td>Same as <em class="arg">fontWeight</em> = 700.</td></tr>
5678 <tr><td>Bolder </td> <td>Add 100 to font weight if currently &le; 800.</td></tr>
5679 <tr><td>Lighter </td> <td>Subtract 100 to font weight if currently &le; 100.</td></tr>
5680 <tr><td>Normal </td> <td>Same as <em class="arg">fontWeight</em> = 400.</td></tr>
5681 </tbody>
5682 </table>
5683
5684<p>To print a complete list of weight types, use <a href="#list">-list weight</a>.</p>
5685
5686<p>For other settings that affect fonts, see the options <a href="#font">-font</a>, <a href="#family">-family</a>, <a href="#stretch">-stretch</a>, and <a href="#style">-style</a>. </p>
5687
5688<div style="margin: auto;">
5689 <h4><a name="white-point" id="white-point"></a>-white-point <em class="arg">x,y</em></h4>
5690</div>
5691
5692<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>chromaticity white point.</td><td style='text-align:right;'></td></tr></table>
5693
5694<div style="margin: auto;">
cristy5cadd612009-09-21 19:33:41 +00005695 <h4><a name="white-threshold" id="white-threshold"></a>-white-threshold <em class="arg">value</em>{<em class="arg">%</em>}</h4>
cristy3ed852e2009-09-05 21:47:34 +00005696</div>
5697
cristy5cadd612009-09-21 19:33:41 +00005698<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Force to white all pixels above the threshold while leaving all pixels at or below the threshold unchanged.</td><td style='text-align:right;'></td></tr></table>
5699
5700<p> The threshold value can be given as a percentage or as an absolute integer value within [0,&nbsp;<em class="QR">QuantumRange</em>] corresponding to the desired <a href="../www/command-line-options.html#channel">&#x2011;channel</a> value. See <a href="../www/command-line-options.html#threshold">&#x2011;threshold</a> for more details on thresholds and resulting values.
5701</p>
cristy3ed852e2009-09-05 21:47:34 +00005702
5703<div style="margin: auto;">
5704 <h4><a name="window" id="window"></a>-window <em class="arg">id</em></h4>
5705</div>
5706
5707<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Make the image the background of a window.</td><td style='text-align:right;'>[<a href="../www/animate.html">animate</a>, <a href="../www/display.html">display</a>]</td></tr></table>
5708
5709<p><em class="arg">id</em> can be a window id or name. Specify <kbd>root</kbd> to select X's root window as the target window.</p>
5710
5711<p>By default the image is tiled onto the background of the target window. If <kbd>backdrop</kbd> or <a href="#geometry">-resize</a> are specified, the image is surrounded by the background color. Refer to <kbd>X RESOURCES</kbd> for details.</p>
5712
5713<p>The image will not display on the root window if the image has more unique colors than the target window colormap allows. Use <a href="#colors">-colors</a> to reduce the number of colors.</p>
5714
5715<div style="margin: auto;">
5716 <h4><a name="window-group" id="window-group"></a>-window-group</h4>
5717</div>
5718
5719<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>specify the window group.</td><td style='text-align:right;'></td></tr></table>
5720
5721<div style="margin: auto;">
5722 <h4><a name="write" id="write"></a>-write <em class="arg">filename</em></h4>
5723</div>
5724
5725<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>write an image sequence.</td><td style='text-align:right;'></td></tr></table>
5726 <p>The image sequence preceding the <a href="#write">-write</a> <em class="arg">filename</em> option is written out, and processing continues with the same image in its current state if there are additional options. To restore the image to its original state after writing it, use the <a href="#write">+write</a> <em class="arg">filename</em> option.</p>
5727
5728<p>Use <a href="#compress">-compress</a> to specify the type of image compression.</p>
5729
cristyf3bb4782009-09-08 13:10:04 +00005730
5731</div>
5732
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cristyf3bb4782009-09-08 13:10:04 +00005739 </span>
5740 <span id="linkbar-east">&nbsp;</span>
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5742 <div class="footer">
cristy16af1cb2009-12-11 21:38:29 +00005743 <span id="footer-west">&copy; 1999-2010 ImageMagick Studio LLC</span>
cristyf3bb4782009-09-08 13:10:04 +00005744 <span id="footer-east"> <a href="http://www.imagemagick.org/script/contact.php">Contact the Wizards</a></span>
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