| // |
| // Copyright 2016 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| // FramebufferVk.cpp: |
| // Implements the class methods for FramebufferVk. |
| // |
| |
| #include "libANGLE/renderer/vulkan/FramebufferVk.h" |
| |
| #include <vulkan/vulkan.h> |
| #include <array> |
| |
| #include "common/debug.h" |
| #include "image_util/imageformats.h" |
| #include "libANGLE/Context.h" |
| #include "libANGLE/Display.h" |
| #include "libANGLE/formatutils.h" |
| #include "libANGLE/renderer/renderer_utils.h" |
| #include "libANGLE/renderer/vulkan/CommandGraph.h" |
| #include "libANGLE/renderer/vulkan/ContextVk.h" |
| #include "libANGLE/renderer/vulkan/DisplayVk.h" |
| #include "libANGLE/renderer/vulkan/RenderTargetVk.h" |
| #include "libANGLE/renderer/vulkan/RendererVk.h" |
| #include "libANGLE/renderer/vulkan/SurfaceVk.h" |
| #include "libANGLE/renderer/vulkan/vk_format_utils.h" |
| |
| namespace rx |
| { |
| |
| namespace |
| { |
| const gl::InternalFormat &GetReadAttachmentInfo(const gl::Context *context, |
| RenderTargetVk *renderTarget) |
| { |
| GLenum implFormat = |
| renderTarget->image->getFormat().textureFormat().fboImplementationInternalFormat; |
| return gl::GetSizedInternalFormatInfo(implFormat); |
| } |
| } // anonymous namespace |
| |
| // static |
| FramebufferVk *FramebufferVk::CreateUserFBO(const gl::FramebufferState &state) |
| { |
| return new FramebufferVk(state); |
| } |
| |
| // static |
| FramebufferVk *FramebufferVk::CreateDefaultFBO(const gl::FramebufferState &state, |
| WindowSurfaceVk *backbuffer) |
| { |
| return new FramebufferVk(state, backbuffer); |
| } |
| |
| FramebufferVk::FramebufferVk(const gl::FramebufferState &state) |
| : FramebufferImpl(state), |
| mBackbuffer(nullptr), |
| mRenderPassDesc(), |
| mFramebuffer(), |
| mLastRenderNodeSerial() |
| { |
| } |
| |
| FramebufferVk::FramebufferVk(const gl::FramebufferState &state, WindowSurfaceVk *backbuffer) |
| : FramebufferImpl(state), |
| mBackbuffer(backbuffer), |
| mRenderPassDesc(), |
| mFramebuffer(), |
| mLastRenderNodeSerial() |
| { |
| } |
| |
| FramebufferVk::~FramebufferVk() |
| { |
| } |
| |
| void FramebufferVk::destroy(const gl::Context *context) |
| { |
| RendererVk *renderer = vk::GetImpl(context)->getRenderer(); |
| |
| renderer->releaseResource(*this, &mFramebuffer); |
| } |
| |
| void FramebufferVk::destroyDefault(const egl::Display *display) |
| { |
| VkDevice device = vk::GetImpl(display)->getRenderer()->getDevice(); |
| |
| mFramebuffer.destroy(device); |
| } |
| |
| gl::Error FramebufferVk::discard(const gl::Context *context, |
| size_t count, |
| const GLenum *attachments) |
| { |
| UNIMPLEMENTED(); |
| return gl::InternalError(); |
| } |
| |
| gl::Error FramebufferVk::invalidate(const gl::Context *context, |
| size_t count, |
| const GLenum *attachments) |
| { |
| UNIMPLEMENTED(); |
| return gl::InternalError(); |
| } |
| |
| gl::Error FramebufferVk::invalidateSub(const gl::Context *context, |
| size_t count, |
| const GLenum *attachments, |
| const gl::Rectangle &area) |
| { |
| UNIMPLEMENTED(); |
| return gl::InternalError(); |
| } |
| |
| gl::Error FramebufferVk::clear(const gl::Context *context, GLbitfield mask) |
| { |
| ContextVk *contextVk = vk::GetImpl(context); |
| RendererVk *renderer = contextVk->getRenderer(); |
| Serial currentSerial = renderer->getCurrentQueueSerial(); |
| |
| // This command buffer is only started once. |
| vk::CommandBuffer *commandBuffer = nullptr; |
| vk::CommandGraphNode *writingNode = nullptr; |
| |
| const gl::FramebufferAttachment *depthAttachment = mState.getDepthAttachment(); |
| bool clearDepth = (depthAttachment && (mask & GL_DEPTH_BUFFER_BIT) != 0); |
| ASSERT(!clearDepth || depthAttachment->isAttached()); |
| |
| const gl::FramebufferAttachment *stencilAttachment = mState.getStencilAttachment(); |
| bool clearStencil = (stencilAttachment && (mask & GL_STENCIL_BUFFER_BIT) != 0); |
| ASSERT(!clearStencil || stencilAttachment->isAttached()); |
| |
| // Depth/stencil clear. |
| if (clearDepth || clearStencil) |
| { |
| ANGLE_TRY(beginWriteResource(renderer, &commandBuffer)); |
| writingNode = getCurrentWritingNode(currentSerial); |
| |
| const VkClearDepthStencilValue &clearDepthStencilValue = |
| contextVk->getClearDepthStencilValue().depthStencil; |
| |
| // We only support packed depth/stencil, not separate. |
| ASSERT(!(clearDepth && clearStencil) || mState.getDepthStencilAttachment()); |
| |
| const VkImageAspectFlags aspectFlags = |
| (depthAttachment ? VK_IMAGE_ASPECT_DEPTH_BIT : 0) | |
| (stencilAttachment ? VK_IMAGE_ASPECT_STENCIL_BIT : 0); |
| |
| RenderTargetVk *renderTarget = mRenderTargetCache.getDepthStencil(); |
| renderTarget->resource->onWriteResource(writingNode, currentSerial); |
| renderTarget->image->getImage().changeLayoutWithStages( |
| aspectFlags, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, |
| VK_PIPELINE_STAGE_TRANSFER_BIT, commandBuffer); |
| |
| commandBuffer->clearSingleDepthStencilImage(renderTarget->image->getImage(), aspectFlags, |
| clearDepthStencilValue); |
| |
| if ((mask & GL_COLOR_BUFFER_BIT) == 0) |
| { |
| return gl::NoError(); |
| } |
| } |
| |
| if (context->getGLState().isScissorTestEnabled()) |
| { |
| // With scissor test enabled, we clear very differently and we don't need to access |
| // the image inside each attachment we can just use clearCmdAttachments with our |
| // scissor region instead. |
| ANGLE_TRY(clearColorAttachmentsWithScissorRegion(context)); |
| return gl::NoError(); |
| } |
| |
| const auto *attachment = mState.getFirstNonNullAttachment(); |
| ASSERT(attachment && attachment->isAttached()); |
| |
| if (!commandBuffer) |
| { |
| ANGLE_TRY(beginWriteResource(renderer, &commandBuffer)); |
| writingNode = getCurrentWritingNode(currentSerial); |
| } |
| |
| // TODO(jmadill): Support gaps in RenderTargets. http://anglebug.com/2394 |
| const auto &colorRenderTargets = mRenderTargetCache.getColors(); |
| for (size_t colorIndex : mState.getEnabledDrawBuffers()) |
| { |
| RenderTargetVk *colorRenderTarget = colorRenderTargets[colorIndex]; |
| ASSERT(colorRenderTarget); |
| colorRenderTarget->resource->onWriteResource(writingNode, currentSerial); |
| |
| colorRenderTarget->image->getImage().changeLayoutWithStages( |
| VK_IMAGE_ASPECT_COLOR_BIT, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, |
| VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, commandBuffer); |
| |
| commandBuffer->clearSingleColorImage(colorRenderTarget->image->getImage(), |
| contextVk->getClearColorValue().color); |
| } |
| |
| return gl::NoError(); |
| } |
| |
| gl::Error FramebufferVk::clearBufferfv(const gl::Context *context, |
| GLenum buffer, |
| GLint drawbuffer, |
| const GLfloat *values) |
| { |
| UNIMPLEMENTED(); |
| return gl::InternalError(); |
| } |
| |
| gl::Error FramebufferVk::clearBufferuiv(const gl::Context *context, |
| GLenum buffer, |
| GLint drawbuffer, |
| const GLuint *values) |
| { |
| UNIMPLEMENTED(); |
| return gl::InternalError(); |
| } |
| |
| gl::Error FramebufferVk::clearBufferiv(const gl::Context *context, |
| GLenum buffer, |
| GLint drawbuffer, |
| const GLint *values) |
| { |
| UNIMPLEMENTED(); |
| return gl::InternalError(); |
| } |
| |
| gl::Error FramebufferVk::clearBufferfi(const gl::Context *context, |
| GLenum buffer, |
| GLint drawbuffer, |
| GLfloat depth, |
| GLint stencil) |
| { |
| UNIMPLEMENTED(); |
| return gl::InternalError(); |
| } |
| |
| GLenum FramebufferVk::getImplementationColorReadFormat(const gl::Context *context) const |
| { |
| return GetReadAttachmentInfo(context, mRenderTargetCache.getColorRead(mState)).format; |
| } |
| |
| GLenum FramebufferVk::getImplementationColorReadType(const gl::Context *context) const |
| { |
| return GetReadAttachmentInfo(context, mRenderTargetCache.getColorRead(mState)).type; |
| } |
| |
| gl::Error FramebufferVk::readPixels(const gl::Context *context, |
| const gl::Rectangle &area, |
| GLenum format, |
| GLenum type, |
| void *pixels) |
| { |
| const gl::State &glState = context->getGLState(); |
| ContextVk *contextVk = vk::GetImpl(context); |
| RendererVk *renderer = contextVk->getRenderer(); |
| VkDevice device = renderer->getDevice(); |
| |
| RenderTargetVk *renderTarget = mRenderTargetCache.getColorRead(mState); |
| ASSERT(renderTarget); |
| |
| vk::Image &readImage = renderTarget->image->getImage(); |
| vk::ImageHelper stagingImage; |
| ANGLE_TRY(stagingImage.init2DStaging( |
| device, renderer->getMemoryProperties(), renderTarget->image->getFormat(), |
| gl::Extents(area.width, area.height, 1), vk::StagingUsage::Read)); |
| |
| vk::CommandBuffer *commandBuffer = nullptr; |
| ANGLE_TRY(beginWriteResource(renderer, &commandBuffer)); |
| |
| stagingImage.getImage().changeLayoutTop(VK_IMAGE_ASPECT_COLOR_BIT, VK_IMAGE_LAYOUT_GENERAL, |
| commandBuffer); |
| |
| readImage.changeLayoutWithStages( |
| VK_IMAGE_ASPECT_COLOR_BIT, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, |
| VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, commandBuffer); |
| |
| VkImageCopy region; |
| region.srcSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; |
| region.srcSubresource.mipLevel = 0; |
| region.srcSubresource.baseArrayLayer = 0; |
| region.srcSubresource.layerCount = 1; |
| region.srcOffset.x = area.x; |
| region.srcOffset.y = area.y; |
| region.srcOffset.z = 0; |
| region.dstSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; |
| region.dstSubresource.mipLevel = 0; |
| region.dstSubresource.baseArrayLayer = 0; |
| region.dstSubresource.layerCount = 1; |
| region.dstOffset.x = 0; |
| region.dstOffset.y = 0; |
| region.dstOffset.z = 0; |
| region.extent.width = area.width; |
| region.extent.height = area.height; |
| region.extent.depth = 1; |
| |
| commandBuffer->copyImage(readImage, stagingImage.getImage(), 1, ®ion); |
| |
| // Triggers a full finish. |
| // TODO(jmadill): Don't block on asynchronous readback. |
| ANGLE_TRY(renderer->finish(context)); |
| |
| // TODO(jmadill): parameters |
| uint8_t *mapPointer = nullptr; |
| ANGLE_TRY(stagingImage.getDeviceMemory().map(device, 0, stagingImage.getAllocatedMemorySize(), |
| 0, &mapPointer)); |
| |
| const angle::Format &angleFormat = renderTarget->image->getFormat().textureFormat(); |
| |
| // TODO(jmadill): Use pixel bytes from the ANGLE format directly. |
| const auto &glFormat = gl::GetSizedInternalFormatInfo(angleFormat.glInternalFormat); |
| int outputPitch = glFormat.pixelBytes * area.width; |
| |
| // Get the staging image pitch and use it to pack the pixels later. |
| VkSubresourceLayout subresourceLayout; |
| stagingImage.getImage().getSubresourceLayout(device, VK_IMAGE_ASPECT_COLOR_BIT, 0, 0, |
| &subresourceLayout); |
| |
| PackPixelsParams params; |
| params.area = area; |
| params.format = format; |
| params.type = type; |
| params.outputPitch = outputPitch; |
| params.packBuffer = glState.getTargetBuffer(gl::BufferBinding::PixelPack); |
| params.pack = glState.getPackState(); |
| |
| PackPixels(params, angleFormat, static_cast<int>(subresourceLayout.rowPitch), mapPointer, |
| reinterpret_cast<uint8_t *>(pixels)); |
| |
| stagingImage.getDeviceMemory().unmap(device); |
| renderer->releaseObject(renderer->getCurrentQueueSerial(), &stagingImage); |
| |
| return vk::NoError(); |
| } |
| |
| gl::Error FramebufferVk::blit(const gl::Context *context, |
| const gl::Rectangle &sourceArea, |
| const gl::Rectangle &destArea, |
| GLbitfield mask, |
| GLenum filter) |
| { |
| UNIMPLEMENTED(); |
| return gl::InternalError(); |
| } |
| |
| bool FramebufferVk::checkStatus(const gl::Context *context) const |
| { |
| return true; |
| } |
| |
| gl::Error FramebufferVk::syncState(const gl::Context *context, |
| const gl::Framebuffer::DirtyBits &dirtyBits) |
| { |
| ContextVk *contextVk = vk::GetImpl(context); |
| RendererVk *renderer = contextVk->getRenderer(); |
| |
| ASSERT(dirtyBits.any()); |
| ANGLE_TRY(mRenderTargetCache.update(context, mState, dirtyBits)); |
| |
| mRenderPassDesc.reset(); |
| renderer->releaseResource(*this, &mFramebuffer); |
| |
| // Trigger a new set of secondary commands next time we render to this FBO,. |
| mLastRenderNodeSerial = Serial(); |
| |
| contextVk->invalidateCurrentPipeline(); |
| |
| return gl::NoError(); |
| } |
| |
| const vk::RenderPassDesc &FramebufferVk::getRenderPassDesc(const gl::Context *context) |
| { |
| if (mRenderPassDesc.valid()) |
| { |
| return mRenderPassDesc.value(); |
| } |
| |
| vk::RenderPassDesc desc; |
| |
| // TODO(jmadill): Support gaps in RenderTargets. http://anglebug.com/2394 |
| const auto &colorRenderTargets = mRenderTargetCache.getColors(); |
| for (size_t colorIndex : mState.getEnabledDrawBuffers()) |
| { |
| RenderTargetVk *colorRenderTarget = colorRenderTargets[colorIndex]; |
| ASSERT(colorRenderTarget); |
| desc.packColorAttachment(*colorRenderTarget->image); |
| } |
| |
| RenderTargetVk *depthStencilRenderTarget = mRenderTargetCache.getDepthStencil(); |
| if (depthStencilRenderTarget) |
| { |
| desc.packDepthStencilAttachment(*depthStencilRenderTarget->image); |
| } |
| |
| mRenderPassDesc = desc; |
| return mRenderPassDesc.value(); |
| } |
| |
| gl::ErrorOrResult<vk::Framebuffer *> FramebufferVk::getFramebuffer(const gl::Context *context, |
| RendererVk *rendererVk) |
| { |
| // If we've already created our cached Framebuffer, return it. |
| if (mFramebuffer.valid()) |
| { |
| return &mFramebuffer; |
| } |
| |
| const vk::RenderPassDesc &desc = getRenderPassDesc(context); |
| |
| vk::RenderPass *renderPass = nullptr; |
| ANGLE_TRY(rendererVk->getCompatibleRenderPass(desc, &renderPass)); |
| |
| // If we've a Framebuffer provided by a Surface (default FBO/backbuffer), query it. |
| VkDevice device = rendererVk->getDevice(); |
| if (mBackbuffer) |
| { |
| return mBackbuffer->getCurrentFramebuffer(device, *renderPass); |
| } |
| |
| // Gather VkImageViews over all FBO attachments, also size of attached region. |
| std::vector<VkImageView> attachments; |
| gl::Extents attachmentsSize; |
| |
| // TODO(jmadill): Support gaps in RenderTargets. http://anglebug.com/2394 |
| const auto &colorRenderTargets = mRenderTargetCache.getColors(); |
| for (size_t colorIndex : mState.getEnabledDrawBuffers()) |
| { |
| RenderTargetVk *colorRenderTarget = colorRenderTargets[colorIndex]; |
| ASSERT(colorRenderTarget); |
| attachments.push_back(colorRenderTarget->imageView->getHandle()); |
| |
| ASSERT(attachmentsSize.empty() || |
| attachmentsSize == colorRenderTarget->image->getExtents()); |
| attachmentsSize = colorRenderTarget->image->getExtents(); |
| } |
| |
| RenderTargetVk *depthStencilRenderTarget = mRenderTargetCache.getDepthStencil(); |
| if (depthStencilRenderTarget) |
| { |
| attachments.push_back(depthStencilRenderTarget->imageView->getHandle()); |
| |
| ASSERT(attachmentsSize.empty() || |
| attachmentsSize == depthStencilRenderTarget->image->getExtents()); |
| attachmentsSize = depthStencilRenderTarget->image->getExtents(); |
| } |
| |
| ASSERT(!attachments.empty()); |
| |
| VkFramebufferCreateInfo framebufferInfo; |
| |
| framebufferInfo.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO; |
| framebufferInfo.pNext = nullptr; |
| framebufferInfo.flags = 0; |
| framebufferInfo.renderPass = renderPass->getHandle(); |
| framebufferInfo.attachmentCount = static_cast<uint32_t>(attachments.size()); |
| framebufferInfo.pAttachments = attachments.data(); |
| framebufferInfo.width = static_cast<uint32_t>(attachmentsSize.width); |
| framebufferInfo.height = static_cast<uint32_t>(attachmentsSize.height); |
| framebufferInfo.layers = 1; |
| |
| ANGLE_TRY(mFramebuffer.init(device, framebufferInfo)); |
| |
| return &mFramebuffer; |
| } |
| |
| gl::Error FramebufferVk::clearColorAttachmentsWithScissorRegion(const gl::Context *context) |
| { |
| ContextVk *contextVk = vk::GetImpl(context); |
| RendererVk *renderer = contextVk->getRenderer(); |
| |
| // This command can only happen inside a render pass, so obtain one if its already happening |
| // or create a new one if not. |
| vk::CommandGraphNode *node = nullptr; |
| vk::CommandBuffer *commandBuffer = nullptr; |
| ANGLE_TRY(getCommandGraphNodeForDraw(context, &node)); |
| if (node->getInsideRenderPassCommands()->valid()) |
| { |
| commandBuffer = node->getInsideRenderPassCommands(); |
| } |
| else |
| { |
| ANGLE_TRY(node->beginInsideRenderPassRecording(renderer, &commandBuffer)); |
| } |
| |
| const std::vector<gl::FramebufferAttachment> &colorAttachments = mState.getColorAttachments(); |
| gl::AttachmentArray<VkClearAttachment> clearAttachments; |
| int clearAttachmentIndex = 0; |
| for (auto colorIndex : mState.getEnabledDrawBuffers()) |
| { |
| VkClearAttachment &clearAttachment = clearAttachments[clearAttachmentIndex]; |
| clearAttachment.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; |
| clearAttachment.colorAttachment = static_cast<uint32_t>(colorIndex); |
| clearAttachment.clearValue = contextVk->getClearColorValue(); |
| ++clearAttachmentIndex; |
| } |
| |
| // We assume for now that we always need to clear only 1 layer starting at the |
| // baseArrayLayer 0, this might need to change depending how we'll implement |
| // cube maps, 3d textures and array textures. |
| VkClearRect clearRect; |
| clearRect.baseArrayLayer = 0; |
| clearRect.layerCount = 1; |
| clearRect.rect = contextVk->getScissor(); |
| |
| commandBuffer->clearAttachments(static_cast<uint32_t>(colorAttachments.size()), |
| clearAttachments.data(), 1, &clearRect); |
| return gl::NoError(); |
| } |
| |
| gl::Error FramebufferVk::getSamplePosition(size_t index, GLfloat *xy) const |
| { |
| UNIMPLEMENTED(); |
| return gl::InternalError() << "getSamplePosition is unimplemented."; |
| } |
| |
| gl::Error FramebufferVk::getCommandGraphNodeForDraw(const gl::Context *context, |
| vk::CommandGraphNode **nodeOut) |
| { |
| ContextVk *contextVk = vk::GetImpl(context); |
| RendererVk *renderer = contextVk->getRenderer(); |
| Serial currentSerial = renderer->getCurrentQueueSerial(); |
| |
| if (hasCurrentWritingNode(currentSerial) && mLastRenderNodeSerial == currentSerial) |
| { |
| *nodeOut = getCurrentWritingNode(currentSerial); |
| ASSERT((*nodeOut)->getInsideRenderPassCommands()->valid()); |
| return gl::NoError(); |
| } |
| |
| vk::CommandGraphNode *node = getNewWritingNode(renderer); |
| |
| vk::Framebuffer *framebuffer = nullptr; |
| ANGLE_TRY_RESULT(getFramebuffer(context, renderer), framebuffer); |
| |
| std::vector<VkClearValue> attachmentClearValues; |
| |
| vk::CommandBuffer *commandBuffer = nullptr; |
| ANGLE_TRY(node->beginOutsideRenderPassRecording(renderer->getDevice(), |
| renderer->getCommandPool(), &commandBuffer)); |
| |
| // Initialize RenderPass info. |
| // TODO(jmadill): Support gaps in RenderTargets. http://anglebug.com/2394 |
| const auto &colorRenderTargets = mRenderTargetCache.getColors(); |
| for (size_t colorIndex : mState.getEnabledDrawBuffers()) |
| { |
| RenderTargetVk *colorRenderTarget = colorRenderTargets[colorIndex]; |
| ASSERT(colorRenderTarget); |
| |
| // TODO(jmadill): Use automatic layout transition. http://anglebug.com/2361 |
| colorRenderTarget->image->getImage().changeLayoutWithStages( |
| VK_IMAGE_ASPECT_COLOR_BIT, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, |
| VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, |
| commandBuffer); |
| node->appendColorRenderTarget(currentSerial, colorRenderTarget); |
| attachmentClearValues.emplace_back(contextVk->getClearColorValue()); |
| } |
| |
| RenderTargetVk *depthStencilRenderTarget = mRenderTargetCache.getDepthStencil(); |
| if (depthStencilRenderTarget) |
| { |
| // TODO(jmadill): Use automatic layout transition. http://anglebug.com/2361 |
| const angle::Format &format = depthStencilRenderTarget->image->getFormat().textureFormat(); |
| VkImageAspectFlags aspectFlags = (format.depthBits > 0 ? VK_IMAGE_ASPECT_DEPTH_BIT : 0) | |
| (format.stencilBits > 0 ? VK_IMAGE_ASPECT_STENCIL_BIT : 0); |
| |
| depthStencilRenderTarget->image->getImage().changeLayoutWithStages( |
| aspectFlags, VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL, |
| VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT, |
| commandBuffer); |
| node->appendDepthStencilRenderTarget(currentSerial, depthStencilRenderTarget); |
| attachmentClearValues.emplace_back(contextVk->getClearDepthStencilValue()); |
| } |
| |
| // Hard-code RenderPass to clear the first render target to the current clear value. |
| // TODO(jmadill): Proper clear value implementation. http://anglebug.com/2361 |
| const gl::State &glState = context->getGLState(); |
| node->storeRenderPassInfo(*framebuffer, glState.getViewport(), attachmentClearValues); |
| mLastRenderNodeSerial = currentSerial; |
| |
| *nodeOut = node; |
| return gl::NoError(); |
| } |
| |
| } // namespace rx |