| // |
| // Copyright 2015 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| // TextureGL.cpp: Implements the class methods for TextureGL. |
| |
| #include "libANGLE/renderer/gl/TextureGL.h" |
| |
| #include "common/debug.h" |
| #include "common/utilities.h" |
| #include "libANGLE/State.h" |
| #include "libANGLE/angletypes.h" |
| #include "libANGLE/formatutils.h" |
| #include "libANGLE/renderer/gl/BufferGL.h" |
| #include "libANGLE/renderer/gl/FramebufferGL.h" |
| #include "libANGLE/renderer/gl/FunctionsGL.h" |
| #include "libANGLE/renderer/gl/StateManagerGL.h" |
| #include "libANGLE/renderer/gl/WorkaroundsGL.h" |
| #include "libANGLE/renderer/gl/formatutilsgl.h" |
| |
| namespace rx |
| { |
| |
| static bool UseTexImage2D(GLenum textureType) |
| { |
| return textureType == GL_TEXTURE_2D || textureType == GL_TEXTURE_CUBE_MAP; |
| } |
| |
| static bool UseTexImage3D(GLenum textureType) |
| { |
| return textureType == GL_TEXTURE_2D_ARRAY || textureType == GL_TEXTURE_3D; |
| } |
| |
| static bool CompatibleTextureTarget(GLenum textureType, GLenum textureTarget) |
| { |
| if (textureType != GL_TEXTURE_CUBE_MAP) |
| { |
| return textureType == textureTarget; |
| } |
| else |
| { |
| return gl::IsCubeMapTextureTarget(textureTarget); |
| } |
| } |
| |
| TextureGL::TextureGL(GLenum type, |
| const FunctionsGL *functions, |
| const WorkaroundsGL &workarounds, |
| StateManagerGL *stateManager) |
| : TextureImpl(), |
| mTextureType(type), |
| mFunctions(functions), |
| mWorkarounds(workarounds), |
| mStateManager(stateManager), |
| mAppliedSamplerState(), |
| mTextureID(0) |
| { |
| ASSERT(mFunctions); |
| ASSERT(mStateManager); |
| |
| mFunctions->genTextures(1, &mTextureID); |
| mStateManager->bindTexture(mTextureType, mTextureID); |
| } |
| |
| TextureGL::~TextureGL() |
| { |
| mStateManager->deleteTexture(mTextureID); |
| mTextureID = 0; |
| } |
| |
| void TextureGL::setUsage(GLenum usage) |
| { |
| // GL_ANGLE_texture_usage not implemented for desktop GL |
| UNREACHABLE(); |
| } |
| |
| gl::Error TextureGL::setImage(GLenum target, size_t level, GLenum internalFormat, const gl::Extents &size, GLenum format, GLenum type, |
| const gl::PixelUnpackState &unpack, const uint8_t *pixels) |
| { |
| UNUSED_ASSERTION_VARIABLE(&CompatibleTextureTarget); // Reference this function to avoid warnings. |
| ASSERT(CompatibleTextureTarget(mTextureType, target)); |
| |
| nativegl::TexImageFormat texImageFormat = |
| nativegl::GetTexImageFormat(mFunctions, mWorkarounds, internalFormat, format, type); |
| |
| mStateManager->bindTexture(mTextureType, mTextureID); |
| if (UseTexImage2D(mTextureType)) |
| { |
| ASSERT(size.depth == 1); |
| mFunctions->texImage2D(target, static_cast<GLint>(level), texImageFormat.internalFormat, |
| size.width, size.height, 0, texImageFormat.format, |
| texImageFormat.type, pixels); |
| } |
| else if (UseTexImage3D(mTextureType)) |
| { |
| mFunctions->texImage3D(target, static_cast<GLint>(level), texImageFormat.internalFormat, |
| size.width, size.height, size.depth, 0, texImageFormat.format, |
| texImageFormat.type, pixels); |
| } |
| else |
| { |
| UNREACHABLE(); |
| } |
| |
| return gl::Error(GL_NO_ERROR); |
| } |
| |
| gl::Error TextureGL::setSubImage(GLenum target, size_t level, const gl::Box &area, GLenum format, GLenum type, |
| const gl::PixelUnpackState &unpack, const uint8_t *pixels) |
| { |
| ASSERT(CompatibleTextureTarget(mTextureType, target)); |
| |
| nativegl::TexSubImageFormat texSubImageFormat = |
| nativegl::GetTexSubImageFormat(mFunctions, mWorkarounds, format, type); |
| |
| mStateManager->bindTexture(mTextureType, mTextureID); |
| if (UseTexImage2D(mTextureType)) |
| { |
| ASSERT(area.z == 0 && area.depth == 1); |
| mFunctions->texSubImage2D(target, static_cast<GLint>(level), area.x, area.y, area.width, |
| area.height, texSubImageFormat.format, texSubImageFormat.type, |
| pixels); |
| } |
| else if (UseTexImage3D(mTextureType)) |
| { |
| mFunctions->texSubImage3D(target, static_cast<GLint>(level), area.x, area.y, area.z, |
| area.width, area.height, area.depth, texSubImageFormat.format, |
| texSubImageFormat.type, pixels); |
| } |
| else |
| { |
| UNREACHABLE(); |
| } |
| |
| return gl::Error(GL_NO_ERROR); |
| } |
| |
| gl::Error TextureGL::setCompressedImage(GLenum target, size_t level, GLenum internalFormat, const gl::Extents &size, |
| const gl::PixelUnpackState &unpack, size_t imageSize, const uint8_t *pixels) |
| { |
| ASSERT(CompatibleTextureTarget(mTextureType, target)); |
| |
| nativegl::CompressedTexImageFormat compressedTexImageFormat = |
| nativegl::GetCompressedTexImageFormat(mFunctions, mWorkarounds, internalFormat); |
| |
| mStateManager->bindTexture(mTextureType, mTextureID); |
| if (UseTexImage2D(mTextureType)) |
| { |
| ASSERT(size.depth == 1); |
| mFunctions->compressedTexImage2D(target, static_cast<GLint>(level), |
| compressedTexImageFormat.internalFormat, size.width, |
| size.height, 0, static_cast<GLsizei>(imageSize), pixels); |
| } |
| else if (UseTexImage3D(mTextureType)) |
| { |
| mFunctions->compressedTexImage3D( |
| target, static_cast<GLint>(level), compressedTexImageFormat.internalFormat, size.width, |
| size.height, size.depth, 0, static_cast<GLsizei>(imageSize), pixels); |
| } |
| else |
| { |
| UNREACHABLE(); |
| } |
| |
| return gl::Error(GL_NO_ERROR); |
| } |
| |
| gl::Error TextureGL::setCompressedSubImage(GLenum target, size_t level, const gl::Box &area, GLenum format, |
| const gl::PixelUnpackState &unpack, size_t imageSize, const uint8_t *pixels) |
| { |
| ASSERT(CompatibleTextureTarget(mTextureType, target)); |
| |
| nativegl::CompressedTexSubImageFormat compressedTexSubImageFormat = |
| nativegl::GetCompressedSubTexImageFormat(mFunctions, mWorkarounds, format); |
| |
| mStateManager->bindTexture(mTextureType, mTextureID); |
| if (UseTexImage2D(mTextureType)) |
| { |
| ASSERT(area.z == 0 && area.depth == 1); |
| mFunctions->compressedTexSubImage2D( |
| target, static_cast<GLint>(level), area.x, area.y, area.width, area.height, |
| compressedTexSubImageFormat.format, static_cast<GLsizei>(imageSize), pixels); |
| } |
| else if (UseTexImage3D(mTextureType)) |
| { |
| mFunctions->compressedTexSubImage3D(target, static_cast<GLint>(level), area.x, area.y, |
| area.z, area.width, area.height, area.depth, |
| compressedTexSubImageFormat.format, |
| static_cast<GLsizei>(imageSize), pixels); |
| } |
| else |
| { |
| UNREACHABLE(); |
| } |
| |
| return gl::Error(GL_NO_ERROR); |
| } |
| |
| gl::Error TextureGL::copyImage(GLenum target, size_t level, const gl::Rectangle &sourceArea, GLenum internalFormat, |
| const gl::Framebuffer *source) |
| { |
| const FramebufferGL *sourceFramebufferGL = GetImplAs<FramebufferGL>(source); |
| |
| mStateManager->bindTexture(mTextureType, mTextureID); |
| mStateManager->bindFramebuffer(GL_READ_FRAMEBUFFER, sourceFramebufferGL->getFramebufferID()); |
| |
| nativegl::CopyTexImageImageFormat copyTexImageFormat = nativegl::GetCopyTexImageImageFormat( |
| mFunctions, mWorkarounds, internalFormat, source->getImplementationColorReadType()); |
| |
| if (UseTexImage2D(mTextureType)) |
| { |
| mFunctions->copyTexImage2D(target, static_cast<GLint>(level), |
| copyTexImageFormat.internalFormat, sourceArea.x, sourceArea.y, |
| sourceArea.width, sourceArea.height, 0); |
| } |
| else |
| { |
| UNREACHABLE(); |
| } |
| |
| return gl::Error(GL_NO_ERROR); |
| } |
| |
| gl::Error TextureGL::copySubImage(GLenum target, size_t level, const gl::Offset &destOffset, const gl::Rectangle &sourceArea, |
| const gl::Framebuffer *source) |
| { |
| const FramebufferGL *sourceFramebufferGL = GetImplAs<FramebufferGL>(source); |
| |
| mStateManager->bindTexture(mTextureType, mTextureID); |
| mStateManager->bindFramebuffer(GL_READ_FRAMEBUFFER, sourceFramebufferGL->getFramebufferID()); |
| |
| if (UseTexImage2D(mTextureType)) |
| { |
| ASSERT(destOffset.z == 0); |
| mFunctions->copyTexSubImage2D(target, static_cast<GLint>(level), destOffset.x, destOffset.y, |
| sourceArea.x, sourceArea.y, sourceArea.width, |
| sourceArea.height); |
| } |
| else if (UseTexImage3D(mTextureType)) |
| { |
| mFunctions->copyTexSubImage3D(target, static_cast<GLint>(level), destOffset.x, destOffset.y, |
| destOffset.z, sourceArea.x, sourceArea.y, sourceArea.width, |
| sourceArea.height); |
| } |
| else |
| { |
| UNREACHABLE(); |
| } |
| |
| return gl::Error(GL_NO_ERROR); |
| } |
| |
| gl::Error TextureGL::setStorage(GLenum target, size_t levels, GLenum internalFormat, const gl::Extents &size) |
| { |
| // TODO: emulate texture storage with TexImage calls if on GL version <4.2 or the |
| // ARB_texture_storage extension is not available. |
| |
| nativegl::TexStorageFormat texStorageFormat = |
| nativegl::GetTexStorageFormat(mFunctions, mWorkarounds, internalFormat); |
| |
| mStateManager->bindTexture(mTextureType, mTextureID); |
| if (UseTexImage2D(mTextureType)) |
| { |
| ASSERT(size.depth == 1); |
| if (mFunctions->texStorage2D) |
| { |
| mFunctions->texStorage2D(target, static_cast<GLsizei>(levels), |
| texStorageFormat.internalFormat, size.width, size.height); |
| } |
| else |
| { |
| // Make sure no pixel unpack buffer is bound |
| mStateManager->bindBuffer(GL_PIXEL_UNPACK_BUFFER, 0); |
| |
| const gl::InternalFormat &internalFormatInfo = gl::GetInternalFormatInfo(internalFormat); |
| |
| // Internal format must be sized |
| ASSERT(internalFormatInfo.pixelBytes != 0); |
| |
| for (size_t level = 0; level < levels; level++) |
| { |
| gl::Extents levelSize(std::max(size.width >> level, 1), |
| std::max(size.height >> level, 1), |
| 1); |
| |
| if (mTextureType == GL_TEXTURE_2D) |
| { |
| if (internalFormatInfo.compressed) |
| { |
| size_t dataSize = internalFormatInfo.computeBlockSize(GL_UNSIGNED_BYTE, levelSize.width, levelSize.height); |
| mFunctions->compressedTexImage2D(target, static_cast<GLint>(level), |
| texStorageFormat.internalFormat, |
| levelSize.width, levelSize.height, 0, |
| static_cast<GLsizei>(dataSize), nullptr); |
| } |
| else |
| { |
| mFunctions->texImage2D(target, static_cast<GLint>(level), |
| texStorageFormat.internalFormat, levelSize.width, |
| levelSize.height, 0, internalFormatInfo.format, |
| internalFormatInfo.type, nullptr); |
| } |
| } |
| else if (mTextureType == GL_TEXTURE_CUBE_MAP) |
| { |
| for (GLenum face = gl::FirstCubeMapTextureTarget; face <= gl::LastCubeMapTextureTarget; face++) |
| { |
| if (internalFormatInfo.compressed) |
| { |
| size_t dataSize = internalFormatInfo.computeBlockSize(GL_UNSIGNED_BYTE, levelSize.width, levelSize.height); |
| mFunctions->compressedTexImage2D( |
| face, static_cast<GLint>(level), texStorageFormat.internalFormat, |
| levelSize.width, levelSize.height, 0, |
| static_cast<GLsizei>(dataSize), nullptr); |
| } |
| else |
| { |
| mFunctions->texImage2D(face, static_cast<GLint>(level), |
| texStorageFormat.internalFormat, levelSize.width, |
| levelSize.height, 0, internalFormatInfo.format, |
| internalFormatInfo.type, nullptr); |
| } |
| } |
| } |
| else |
| { |
| UNREACHABLE(); |
| } |
| } |
| } |
| } |
| else if (UseTexImage3D(mTextureType)) |
| { |
| if (mFunctions->texStorage3D) |
| { |
| mFunctions->texStorage3D(target, static_cast<GLsizei>(levels), |
| texStorageFormat.internalFormat, size.width, size.height, |
| size.depth); |
| } |
| else |
| { |
| // Make sure no pixel unpack buffer is bound |
| mStateManager->bindBuffer(GL_PIXEL_UNPACK_BUFFER, 0); |
| |
| const gl::InternalFormat &internalFormatInfo = gl::GetInternalFormatInfo(internalFormat); |
| |
| // Internal format must be sized |
| ASSERT(internalFormatInfo.pixelBytes != 0); |
| |
| for (GLsizei i = 0; i < static_cast<GLsizei>(levels); i++) |
| { |
| gl::Extents levelSize(std::max(size.width >> i, 1), |
| std::max(size.height >> i, 1), |
| mTextureType == GL_TEXTURE_3D ? std::max(size.depth >> i, 1) : size.depth); |
| |
| if (internalFormatInfo.compressed) |
| { |
| GLsizei dataSize = static_cast<GLsizei>(internalFormatInfo.computeBlockSize( |
| GL_UNSIGNED_BYTE, levelSize.width, levelSize.height)) * |
| levelSize.depth; |
| mFunctions->compressedTexImage3D(target, i, texStorageFormat.internalFormat, |
| levelSize.width, levelSize.height, |
| levelSize.depth, 0, dataSize, nullptr); |
| } |
| else |
| { |
| mFunctions->texImage3D(target, i, texStorageFormat.internalFormat, |
| levelSize.width, levelSize.height, levelSize.depth, 0, |
| internalFormatInfo.format, internalFormatInfo.type, |
| nullptr); |
| } |
| } |
| } |
| } |
| else |
| { |
| UNREACHABLE(); |
| } |
| |
| return gl::Error(GL_NO_ERROR); |
| } |
| |
| gl::Error TextureGL::generateMipmaps(const gl::SamplerState &samplerState) |
| { |
| mStateManager->bindTexture(mTextureType, mTextureID); |
| mFunctions->generateMipmap(mTextureType); |
| return gl::Error(GL_NO_ERROR); |
| } |
| |
| void TextureGL::bindTexImage(egl::Surface *surface) |
| { |
| ASSERT(mTextureType == GL_TEXTURE_2D); |
| |
| // Make sure this texture is bound |
| mStateManager->bindTexture(mTextureType, mTextureID); |
| } |
| |
| void TextureGL::releaseTexImage() |
| { |
| // Not all Surface implementations reset the size of mip 0 when releasing, do it manually |
| ASSERT(mTextureType == GL_TEXTURE_2D); |
| |
| mStateManager->bindTexture(mTextureType, mTextureID); |
| if (UseTexImage2D(mTextureType)) |
| { |
| mFunctions->texImage2D(mTextureType, 0, GL_RGBA, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| } |
| else |
| { |
| UNREACHABLE(); |
| } |
| } |
| |
| gl::Error TextureGL::setEGLImageTarget(GLenum target, egl::Image *image) |
| { |
| UNIMPLEMENTED(); |
| return gl::Error(GL_INVALID_OPERATION); |
| } |
| |
| template <typename T> |
| static inline void SyncSamplerStateMember(const FunctionsGL *functions, const gl::SamplerState &newState, |
| gl::SamplerState &curState, GLenum textureType, GLenum name, |
| T(gl::SamplerState::*samplerMember)) |
| { |
| if (curState.*samplerMember != newState.*samplerMember) |
| { |
| curState.*samplerMember = newState.*samplerMember; |
| functions->texParameterf(textureType, name, static_cast<GLfloat>(curState.*samplerMember)); |
| } |
| } |
| |
| void TextureGL::syncSamplerState(const gl::SamplerState &samplerState) const |
| { |
| if (mAppliedSamplerState != samplerState) |
| { |
| mStateManager->bindTexture(mTextureType, mTextureID); |
| SyncSamplerStateMember(mFunctions, samplerState, mAppliedSamplerState, mTextureType, GL_TEXTURE_MIN_FILTER, &gl::SamplerState::minFilter); |
| SyncSamplerStateMember(mFunctions, samplerState, mAppliedSamplerState, mTextureType, GL_TEXTURE_MAG_FILTER, &gl::SamplerState::magFilter); |
| SyncSamplerStateMember(mFunctions, samplerState, mAppliedSamplerState, mTextureType, GL_TEXTURE_WRAP_S, &gl::SamplerState::wrapS); |
| SyncSamplerStateMember(mFunctions, samplerState, mAppliedSamplerState, mTextureType, GL_TEXTURE_WRAP_T, &gl::SamplerState::wrapT); |
| SyncSamplerStateMember(mFunctions, samplerState, mAppliedSamplerState, mTextureType, GL_TEXTURE_WRAP_R, &gl::SamplerState::wrapR); |
| SyncSamplerStateMember(mFunctions, samplerState, mAppliedSamplerState, mTextureType, GL_TEXTURE_MAX_ANISOTROPY_EXT, &gl::SamplerState::maxAnisotropy); |
| SyncSamplerStateMember(mFunctions, samplerState, mAppliedSamplerState, mTextureType, GL_TEXTURE_BASE_LEVEL, &gl::SamplerState::baseLevel); |
| SyncSamplerStateMember(mFunctions, samplerState, mAppliedSamplerState, mTextureType, GL_TEXTURE_MAX_LEVEL, &gl::SamplerState::maxLevel); |
| SyncSamplerStateMember(mFunctions, samplerState, mAppliedSamplerState, mTextureType, GL_TEXTURE_MIN_LOD, &gl::SamplerState::minLod); |
| SyncSamplerStateMember(mFunctions, samplerState, mAppliedSamplerState, mTextureType, GL_TEXTURE_MAX_LOD, &gl::SamplerState::maxLod); |
| SyncSamplerStateMember(mFunctions, samplerState, mAppliedSamplerState, mTextureType, GL_TEXTURE_COMPARE_MODE, &gl::SamplerState::compareMode); |
| SyncSamplerStateMember(mFunctions, samplerState, mAppliedSamplerState, mTextureType, GL_TEXTURE_COMPARE_FUNC, &gl::SamplerState::compareFunc); |
| SyncSamplerStateMember(mFunctions, samplerState, mAppliedSamplerState, mTextureType, GL_TEXTURE_SWIZZLE_R, &gl::SamplerState::swizzleRed); |
| SyncSamplerStateMember(mFunctions, samplerState, mAppliedSamplerState, mTextureType, GL_TEXTURE_SWIZZLE_G, &gl::SamplerState::swizzleGreen); |
| SyncSamplerStateMember(mFunctions, samplerState, mAppliedSamplerState, mTextureType, GL_TEXTURE_SWIZZLE_B, &gl::SamplerState::swizzleBlue); |
| SyncSamplerStateMember(mFunctions, samplerState, mAppliedSamplerState, mTextureType, GL_TEXTURE_SWIZZLE_A, &gl::SamplerState::swizzleAlpha); |
| } |
| } |
| |
| GLuint TextureGL::getTextureID() const |
| { |
| return mTextureID; |
| } |
| |
| } |