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alokp@chromium.org76b82082010-03-24 17:59:39 +00001//
Jamie Madill02f20dd2013-09-12 12:07:42 -04002// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
alokp@chromium.org76b82082010-03-24 17:59:39 +00003// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
daniel@transgaming.combbf56f72010-04-20 18:52:13 +00007#include "compiler/OutputGLSL.h"
alokp@chromium.org76b82082010-03-24 17:59:39 +00008
daniel@transgaming.com0aa3b5a2012-11-28 19:43:24 +00009TOutputGLSL::TOutputGLSL(TInfoSinkBase& objSink,
shannon.woods@transgaming.com1d432bb2013-01-25 21:57:28 +000010 ShArrayIndexClampingStrategy clampingStrategy,
daniel@transgaming.com0aa3b5a2012-11-28 19:43:24 +000011 ShHashFunction64 hashFunction,
12 NameMap& nameMap,
Jamie Madill02f20dd2013-09-12 12:07:42 -040013 TSymbolTable& symbolTable,
14 int shaderVersion)
15 : TOutputGLSLBase(objSink, clampingStrategy, hashFunction, nameMap, symbolTable, shaderVersion)
alokp@chromium.org76b82082010-03-24 17:59:39 +000016{
17}
18
zmo@google.com5601ea02011-06-10 18:23:25 +000019bool TOutputGLSL::writeVariablePrecision(TPrecision)
alokp@chromium.org76b82082010-03-24 17:59:39 +000020{
alokp@chromium.org76b82082010-03-24 17:59:39 +000021 return false;
22}
Jamie Madill2aeb26a2013-07-08 14:02:55 -040023
24void TOutputGLSL::visitSymbol(TIntermSymbol* node)
25{
26 TInfoSinkBase& out = objSink();
27
28 if (node->getSymbol() == "gl_FragDepthEXT")
29 {
30 out << "gl_FragDepth";
31 }
32 else
33 {
34 TOutputGLSLBase::visitSymbol(node);
35 }
36}