Brandon Jones | f47bebc | 2014-07-09 14:28:42 -0700 | [diff] [blame] | 1 | #include "precompiled.h" |
| 2 | // |
| 3 | // Copyright 2014 The ANGLE Project Authors. All rights reserved. |
| 4 | // Use of this source code is governed by a BSD-style license that can be |
| 5 | // found in the LICENSE file. |
| 6 | // |
| 7 | |
| 8 | // TextureD3D.cpp: Implementations of the Texture interfaces shared betweeen the D3D backends. |
| 9 | |
| 10 | #include "common/mathutil.h" |
Brandon Jones | 0511e80 | 2014-07-14 16:27:26 -0700 | [diff] [blame^] | 11 | #include "common/utilities.h" |
Brandon Jones | f47bebc | 2014-07-09 14:28:42 -0700 | [diff] [blame] | 12 | #include "libEGL/Surface.h" |
| 13 | #include "libGLESv2/Buffer.h" |
| 14 | #include "libGLESv2/Framebuffer.h" |
| 15 | #include "libGLESv2/main.h" |
| 16 | #include "libGLESv2/formatutils.h" |
| 17 | #include "libGLESv2/renderer/BufferImpl.h" |
| 18 | #include "libGLESv2/renderer/RenderTarget.h" |
| 19 | #include "libGLESv2/renderer/Renderer.h" |
| 20 | #include "libGLESv2/renderer/d3d/ImageD3D.h" |
| 21 | #include "libGLESv2/renderer/d3d/TextureD3D.h" |
| 22 | #include "libGLESv2/renderer/d3d/TextureStorage.h" |
| 23 | |
| 24 | namespace rx |
| 25 | { |
| 26 | |
| 27 | bool IsMipmapFiltered(const gl::SamplerState &samplerState) |
| 28 | { |
| 29 | switch (samplerState.minFilter) |
| 30 | { |
| 31 | case GL_NEAREST: |
| 32 | case GL_LINEAR: |
| 33 | return false; |
| 34 | case GL_NEAREST_MIPMAP_NEAREST: |
| 35 | case GL_LINEAR_MIPMAP_NEAREST: |
| 36 | case GL_NEAREST_MIPMAP_LINEAR: |
| 37 | case GL_LINEAR_MIPMAP_LINEAR: |
| 38 | return true; |
| 39 | default: UNREACHABLE(); |
| 40 | return false; |
| 41 | } |
| 42 | } |
| 43 | |
| 44 | bool IsRenderTargetUsage(GLenum usage) |
| 45 | { |
| 46 | return (usage == GL_FRAMEBUFFER_ATTACHMENT_ANGLE); |
| 47 | } |
| 48 | |
| 49 | TextureD3D::TextureD3D(rx::Renderer *renderer) |
| 50 | : mRenderer(renderer), |
| 51 | mUsage(GL_NONE), |
| 52 | mDirtyImages(true), |
| 53 | mImmutable(false) |
| 54 | { |
| 55 | } |
| 56 | |
| 57 | TextureD3D::~TextureD3D() |
| 58 | { |
| 59 | } |
| 60 | |
| 61 | GLint TextureD3D::getBaseLevelWidth() const |
| 62 | { |
| 63 | const rx::Image *baseImage = getBaseLevelImage(); |
| 64 | return (baseImage ? baseImage->getWidth() : 0); |
| 65 | } |
| 66 | |
| 67 | GLint TextureD3D::getBaseLevelHeight() const |
| 68 | { |
| 69 | const rx::Image *baseImage = getBaseLevelImage(); |
| 70 | return (baseImage ? baseImage->getHeight() : 0); |
| 71 | } |
| 72 | |
| 73 | GLint TextureD3D::getBaseLevelDepth() const |
| 74 | { |
| 75 | const rx::Image *baseImage = getBaseLevelImage(); |
| 76 | return (baseImage ? baseImage->getDepth() : 0); |
| 77 | } |
| 78 | |
| 79 | // Note: "base level image" is loosely defined to be any image from the base level, |
| 80 | // where in the base of 2D array textures and cube maps there are several. Don't use |
| 81 | // the base level image for anything except querying texture format and size. |
| 82 | GLenum TextureD3D::getBaseLevelInternalFormat() const |
| 83 | { |
| 84 | const rx::Image *baseImage = getBaseLevelImage(); |
| 85 | return (baseImage ? baseImage->getInternalFormat() : GL_NONE); |
| 86 | } |
| 87 | |
| 88 | void TextureD3D::setImage(const gl::PixelUnpackState &unpack, GLenum type, const void *pixels, rx::Image *image) |
| 89 | { |
| 90 | // No-op |
| 91 | if (image->getWidth() == 0 || image->getHeight() == 0 || image->getDepth() == 0) |
| 92 | { |
| 93 | return; |
| 94 | } |
| 95 | |
| 96 | // We no longer need the "GLenum format" parameter to TexImage to determine what data format "pixels" contains. |
| 97 | // From our image internal format we know how many channels to expect, and "type" gives the format of pixel's components. |
| 98 | const void *pixelData = pixels; |
| 99 | |
| 100 | if (unpack.pixelBuffer.id() != 0) |
| 101 | { |
| 102 | // Do a CPU readback here, if we have an unpack buffer bound and the fast GPU path is not supported |
| 103 | gl::Buffer *pixelBuffer = unpack.pixelBuffer.get(); |
| 104 | ptrdiff_t offset = reinterpret_cast<ptrdiff_t>(pixels); |
| 105 | // TODO: setImage/subImage is the only place outside of renderer that asks for a buffers raw data. |
| 106 | // This functionality should be moved into renderer and the getData method of BufferImpl removed. |
| 107 | const void *bufferData = pixelBuffer->getImplementation()->getData(); |
| 108 | pixelData = static_cast<const unsigned char *>(bufferData) + offset; |
| 109 | } |
| 110 | |
| 111 | if (pixelData != NULL) |
| 112 | { |
| 113 | image->loadData(0, 0, 0, image->getWidth(), image->getHeight(), image->getDepth(), unpack.alignment, type, pixelData); |
| 114 | mDirtyImages = true; |
| 115 | } |
| 116 | } |
| 117 | |
| 118 | bool TextureD3D::subImage(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, |
| 119 | GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels, rx::Image *image) |
| 120 | { |
| 121 | const void *pixelData = pixels; |
| 122 | |
| 123 | // CPU readback & copy where direct GPU copy is not supported |
| 124 | if (unpack.pixelBuffer.id() != 0) |
| 125 | { |
| 126 | gl::Buffer *pixelBuffer = unpack.pixelBuffer.get(); |
| 127 | unsigned int offset = reinterpret_cast<unsigned int>(pixels); |
| 128 | // TODO: setImage/subImage is the only place outside of renderer that asks for a buffers raw data. |
| 129 | // This functionality should be moved into renderer and the getData method of BufferImpl removed. |
| 130 | const void *bufferData = pixelBuffer->getImplementation()->getData(); |
| 131 | pixelData = static_cast<const unsigned char *>(bufferData) + offset; |
| 132 | } |
| 133 | |
| 134 | if (pixelData != NULL) |
| 135 | { |
| 136 | image->loadData(xoffset, yoffset, zoffset, width, height, depth, unpack.alignment, type, pixelData); |
| 137 | mDirtyImages = true; |
| 138 | } |
| 139 | |
| 140 | return true; |
| 141 | } |
| 142 | |
| 143 | void TextureD3D::setCompressedImage(GLsizei imageSize, const void *pixels, rx::Image *image) |
| 144 | { |
| 145 | if (pixels != NULL) |
| 146 | { |
| 147 | image->loadCompressedData(0, 0, 0, image->getWidth(), image->getHeight(), image->getDepth(), pixels); |
| 148 | mDirtyImages = true; |
| 149 | } |
| 150 | } |
| 151 | |
| 152 | bool TextureD3D::subImageCompressed(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, |
| 153 | GLenum format, GLsizei imageSize, const void *pixels, rx::Image *image) |
| 154 | { |
| 155 | if (pixels != NULL) |
| 156 | { |
| 157 | image->loadCompressedData(xoffset, yoffset, zoffset, width, height, depth, pixels); |
| 158 | mDirtyImages = true; |
| 159 | } |
| 160 | |
| 161 | return true; |
| 162 | } |
| 163 | |
| 164 | bool TextureD3D::isFastUnpackable(const gl::PixelUnpackState &unpack, GLenum sizedInternalFormat) |
| 165 | { |
| 166 | return unpack.pixelBuffer.id() != 0 && mRenderer->supportsFastCopyBufferToTexture(sizedInternalFormat); |
| 167 | } |
| 168 | |
| 169 | bool TextureD3D::fastUnpackPixels(const gl::PixelUnpackState &unpack, const void *pixels, const gl::Box &destArea, |
| 170 | GLenum sizedInternalFormat, GLenum type, rx::RenderTarget *destRenderTarget) |
| 171 | { |
| 172 | if (destArea.width <= 0 && destArea.height <= 0 && destArea.depth <= 0) |
| 173 | { |
| 174 | return true; |
| 175 | } |
| 176 | |
| 177 | // In order to perform the fast copy through the shader, we must have the right format, and be able |
| 178 | // to create a render target. |
| 179 | ASSERT(mRenderer->supportsFastCopyBufferToTexture(sizedInternalFormat)); |
| 180 | |
| 181 | unsigned int offset = reinterpret_cast<unsigned int>(pixels); |
| 182 | |
| 183 | return mRenderer->fastCopyBufferToTexture(unpack, offset, destRenderTarget, sizedInternalFormat, type, destArea); |
| 184 | } |
| 185 | |
| 186 | GLint TextureD3D::creationLevels(GLsizei width, GLsizei height, GLsizei depth) const |
| 187 | { |
| 188 | if ((gl::isPow2(width) && gl::isPow2(height) && gl::isPow2(depth)) || mRenderer->getRendererExtensions().textureNPOT) |
| 189 | { |
| 190 | // Maximum number of levels |
| 191 | return gl::log2(std::max(std::max(width, height), depth)) + 1; |
| 192 | } |
| 193 | else |
| 194 | { |
| 195 | // OpenGL ES 2.0 without GL_OES_texture_npot does not permit NPOT mipmaps. |
| 196 | return 1; |
| 197 | } |
| 198 | } |
| 199 | |
| 200 | int TextureD3D::mipLevels() const |
| 201 | { |
| 202 | return gl::log2(std::max(std::max(getBaseLevelWidth(), getBaseLevelHeight()), getBaseLevelDepth())) + 1; |
| 203 | } |
| 204 | |
| 205 | |
| 206 | TextureD3D_2D::TextureD3D_2D(rx::Renderer *renderer) |
| 207 | : TextureD3D(renderer), |
| 208 | Texture2DImpl(), |
| 209 | mTexStorage(NULL) |
| 210 | { |
| 211 | for (int i = 0; i < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++i) |
| 212 | { |
| 213 | mImageArray[i] = ImageD3D::makeImageD3D(renderer->createImage()); |
| 214 | } |
| 215 | } |
| 216 | |
| 217 | TextureD3D_2D::~TextureD3D_2D() |
| 218 | { |
| 219 | SafeDelete(mTexStorage); |
| 220 | |
| 221 | for (int i = 0; i < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++i) |
| 222 | { |
| 223 | delete mImageArray[i]; |
| 224 | } |
| 225 | } |
| 226 | |
| 227 | TextureD3D_2D *TextureD3D_2D::makeTextureD3D_2D(Texture2DImpl *texture) |
| 228 | { |
| 229 | ASSERT(HAS_DYNAMIC_TYPE(TextureD3D_2D*, texture)); |
| 230 | return static_cast<TextureD3D_2D*>(texture); |
| 231 | } |
| 232 | |
| 233 | TextureStorageInterface *TextureD3D_2D::getNativeTexture() |
| 234 | { |
| 235 | // ensure the underlying texture is created |
| 236 | initializeStorage(false); |
| 237 | |
| 238 | rx::TextureStorageInterface *storage = getBaseLevelStorage(); |
| 239 | if (storage) |
| 240 | { |
| 241 | updateStorage(); |
| 242 | } |
| 243 | |
| 244 | return storage; |
| 245 | } |
| 246 | |
| 247 | Image *TextureD3D_2D::getImage(int level) const |
| 248 | { |
| 249 | ASSERT(level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS); |
| 250 | return mImageArray[level]; |
| 251 | } |
| 252 | |
| 253 | void TextureD3D_2D::setUsage(GLenum usage) |
| 254 | { |
| 255 | mUsage = usage; |
| 256 | } |
| 257 | |
| 258 | void TextureD3D_2D::resetDirty() |
| 259 | { |
| 260 | mDirtyImages = false; |
| 261 | } |
| 262 | |
| 263 | GLsizei TextureD3D_2D::getWidth(GLint level) const |
| 264 | { |
| 265 | if (level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS) |
| 266 | return mImageArray[level]->getWidth(); |
| 267 | else |
| 268 | return 0; |
| 269 | } |
| 270 | |
| 271 | GLsizei TextureD3D_2D::getHeight(GLint level) const |
| 272 | { |
| 273 | if (level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS) |
| 274 | return mImageArray[level]->getHeight(); |
| 275 | else |
| 276 | return 0; |
| 277 | } |
| 278 | |
| 279 | GLenum TextureD3D_2D::getInternalFormat(GLint level) const |
| 280 | { |
| 281 | if (level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS) |
| 282 | return mImageArray[level]->getInternalFormat(); |
| 283 | else |
| 284 | return GL_NONE; |
| 285 | } |
| 286 | |
| 287 | GLenum TextureD3D_2D::getActualFormat(GLint level) const |
| 288 | { |
| 289 | if (level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS) |
| 290 | return mImageArray[level]->getActualFormat(); |
| 291 | else |
| 292 | return GL_NONE; |
| 293 | } |
| 294 | |
| 295 | bool TextureD3D_2D::isDepth(GLint level) const |
| 296 | { |
| 297 | return gl::GetDepthBits(getInternalFormat(level)) > 0; |
| 298 | } |
| 299 | |
| 300 | void TextureD3D_2D::setImage(GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels) |
| 301 | { |
| 302 | GLenum sizedInternalFormat = gl::IsSizedInternalFormat(internalFormat) ? internalFormat |
| 303 | : gl::GetSizedInternalFormat(format, type); |
| 304 | bool fastUnpacked = false; |
| 305 | |
| 306 | // Attempt a fast gpu copy of the pixel data to the surface |
| 307 | if (isFastUnpackable(unpack, sizedInternalFormat) && isLevelComplete(level)) |
| 308 | { |
| 309 | // Will try to create RT storage if it does not exist |
| 310 | rx::RenderTarget *destRenderTarget = getRenderTarget(level); |
| 311 | gl::Box destArea(0, 0, 0, getWidth(level), getHeight(level), 1); |
| 312 | |
| 313 | if (destRenderTarget && fastUnpackPixels(unpack, pixels, destArea, sizedInternalFormat, type, destRenderTarget)) |
| 314 | { |
| 315 | // Ensure we don't overwrite our newly initialized data |
| 316 | mImageArray[level]->markClean(); |
| 317 | |
| 318 | fastUnpacked = true; |
| 319 | } |
| 320 | } |
| 321 | |
| 322 | if (!fastUnpacked) |
| 323 | { |
| 324 | TextureD3D::setImage(unpack, type, pixels, mImageArray[level]); |
| 325 | } |
| 326 | } |
| 327 | |
| 328 | void TextureD3D_2D::setCompressedImage(GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei imageSize, const void *pixels) |
| 329 | { |
| 330 | TextureD3D::setCompressedImage(imageSize, pixels, mImageArray[level]); |
| 331 | } |
| 332 | |
| 333 | void TextureD3D_2D::subImage(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels) |
| 334 | { |
| 335 | bool fastUnpacked = false; |
| 336 | |
| 337 | if (isFastUnpackable(unpack, getInternalFormat(level)) && isLevelComplete(level)) |
| 338 | { |
| 339 | rx::RenderTarget *renderTarget = getRenderTarget(level); |
| 340 | gl::Box destArea(xoffset, yoffset, 0, width, height, 1); |
| 341 | |
| 342 | if (renderTarget && fastUnpackPixels(unpack, pixels, destArea, getInternalFormat(level), type, renderTarget)) |
| 343 | { |
| 344 | // Ensure we don't overwrite our newly initialized data |
| 345 | mImageArray[level]->markClean(); |
| 346 | |
| 347 | fastUnpacked = true; |
| 348 | } |
| 349 | } |
| 350 | |
| 351 | if (!fastUnpacked && TextureD3D::subImage(xoffset, yoffset, 0, width, height, 1, format, type, unpack, pixels, mImageArray[level])) |
| 352 | { |
| 353 | commitRect(level, xoffset, yoffset, width, height); |
| 354 | } |
| 355 | } |
| 356 | |
| 357 | void TextureD3D_2D::subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels) |
| 358 | { |
| 359 | if (TextureD3D::subImageCompressed(xoffset, yoffset, 0, width, height, 1, format, imageSize, pixels, mImageArray[level])) |
| 360 | { |
| 361 | commitRect(level, xoffset, yoffset, width, height); |
| 362 | } |
| 363 | } |
| 364 | |
| 365 | void TextureD3D_2D::copyImage(GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source) |
| 366 | { |
| 367 | if (!mImageArray[level]->isRenderableFormat()) |
| 368 | { |
| 369 | mImageArray[level]->copy(0, 0, 0, x, y, width, height, source); |
| 370 | mDirtyImages = true; |
| 371 | } |
| 372 | else |
| 373 | { |
| 374 | ensureRenderTarget(); |
| 375 | mImageArray[level]->markClean(); |
| 376 | |
| 377 | if (width != 0 && height != 0 && isValidLevel(level)) |
| 378 | { |
| 379 | gl::Rectangle sourceRect; |
| 380 | sourceRect.x = x; |
| 381 | sourceRect.width = width; |
| 382 | sourceRect.y = y; |
| 383 | sourceRect.height = height; |
| 384 | |
| 385 | mRenderer->copyImage(source, sourceRect, format, 0, 0, mTexStorage, level); |
| 386 | } |
| 387 | } |
| 388 | } |
| 389 | |
| 390 | void TextureD3D_2D::copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source) |
| 391 | { |
| 392 | // can only make our texture storage to a render target if level 0 is defined (with a width & height) and |
| 393 | // the current level we're copying to is defined (with appropriate format, width & height) |
| 394 | bool canCreateRenderTarget = isLevelComplete(level) && isLevelComplete(0); |
| 395 | |
| 396 | if (!mImageArray[level]->isRenderableFormat() || (!mTexStorage && !canCreateRenderTarget)) |
| 397 | { |
| 398 | mImageArray[level]->copy(xoffset, yoffset, 0, x, y, width, height, source); |
| 399 | mDirtyImages = true; |
| 400 | } |
| 401 | else |
| 402 | { |
| 403 | ensureRenderTarget(); |
| 404 | |
| 405 | if (isValidLevel(level)) |
| 406 | { |
| 407 | updateStorageLevel(level); |
| 408 | |
| 409 | gl::Rectangle sourceRect; |
| 410 | sourceRect.x = x; |
| 411 | sourceRect.width = width; |
| 412 | sourceRect.y = y; |
| 413 | sourceRect.height = height; |
| 414 | |
| 415 | mRenderer->copyImage(source, sourceRect, |
| 416 | gl::GetFormat(getBaseLevelInternalFormat()), |
| 417 | xoffset, yoffset, mTexStorage, level); |
| 418 | } |
| 419 | } |
| 420 | } |
| 421 | |
| 422 | void TextureD3D_2D::storage(GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) |
| 423 | { |
| 424 | for (int level = 0; level < levels; level++) |
| 425 | { |
| 426 | GLsizei levelWidth = std::max(1, width >> level); |
| 427 | GLsizei levelHeight = std::max(1, height >> level); |
| 428 | mImageArray[level]->redefine(mRenderer, GL_TEXTURE_2D, internalformat, levelWidth, levelHeight, 1, true); |
| 429 | } |
| 430 | |
| 431 | for (int level = levels; level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; level++) |
| 432 | { |
| 433 | mImageArray[level]->redefine(mRenderer, GL_TEXTURE_2D, GL_NONE, 0, 0, 0, true); |
| 434 | } |
| 435 | |
| 436 | mImmutable = true; |
| 437 | |
| 438 | setCompleteTexStorage(new rx::TextureStorageInterface2D(mRenderer, internalformat, IsRenderTargetUsage(mUsage), width, height, levels)); |
| 439 | } |
| 440 | |
| 441 | // Tests for 2D texture sampling completeness. [OpenGL ES 2.0.24] section 3.8.2 page 85. |
| 442 | bool TextureD3D_2D::isSamplerComplete(const gl::SamplerState &samplerState) const |
| 443 | { |
| 444 | GLsizei width = getBaseLevelWidth(); |
| 445 | GLsizei height = getBaseLevelHeight(); |
| 446 | |
| 447 | if (width <= 0 || height <= 0) |
| 448 | { |
| 449 | return false; |
| 450 | } |
| 451 | |
| 452 | if (!mRenderer->getRendererTextureCaps().get(getInternalFormat(0)).filtering) |
| 453 | { |
| 454 | if (samplerState.magFilter != GL_NEAREST || |
| 455 | (samplerState.minFilter != GL_NEAREST && samplerState.minFilter != GL_NEAREST_MIPMAP_NEAREST)) |
| 456 | { |
| 457 | return false; |
| 458 | } |
| 459 | } |
| 460 | |
| 461 | // TODO(geofflang): use context's extensions |
| 462 | bool npotSupport = mRenderer->getRendererExtensions().textureNPOT; |
| 463 | |
| 464 | if (!npotSupport) |
| 465 | { |
| 466 | if ((samplerState.wrapS != GL_CLAMP_TO_EDGE && !gl::isPow2(width)) || |
| 467 | (samplerState.wrapT != GL_CLAMP_TO_EDGE && !gl::isPow2(height))) |
| 468 | { |
| 469 | return false; |
| 470 | } |
| 471 | } |
| 472 | |
| 473 | if (IsMipmapFiltered(samplerState)) |
| 474 | { |
| 475 | if (!npotSupport) |
| 476 | { |
| 477 | if (!gl::isPow2(width) || !gl::isPow2(height)) |
| 478 | { |
| 479 | return false; |
| 480 | } |
| 481 | } |
| 482 | |
| 483 | if (!isMipmapComplete()) |
| 484 | { |
| 485 | return false; |
| 486 | } |
| 487 | } |
| 488 | |
| 489 | // OpenGLES 3.0.2 spec section 3.8.13 states that a texture is not mipmap complete if: |
| 490 | // The internalformat specified for the texture arrays is a sized internal depth or |
| 491 | // depth and stencil format (see table 3.13), the value of TEXTURE_COMPARE_- |
| 492 | // MODE is NONE, and either the magnification filter is not NEAREST or the mini- |
| 493 | // fication filter is neither NEAREST nor NEAREST_MIPMAP_NEAREST. |
| 494 | if (gl::GetDepthBits(getInternalFormat(0)) > 0 && mRenderer->getCurrentClientVersion() > 2) |
| 495 | { |
| 496 | if (samplerState.compareMode == GL_NONE) |
| 497 | { |
| 498 | if ((samplerState.minFilter != GL_NEAREST && samplerState.minFilter != GL_NEAREST_MIPMAP_NEAREST) || |
| 499 | samplerState.magFilter != GL_NEAREST) |
| 500 | { |
| 501 | return false; |
| 502 | } |
| 503 | } |
| 504 | } |
| 505 | |
| 506 | return true; |
| 507 | } |
| 508 | |
| 509 | void TextureD3D_2D::bindTexImage(egl::Surface *surface) |
| 510 | { |
| 511 | GLenum internalformat = surface->getFormat(); |
| 512 | |
| 513 | mImageArray[0]->redefine(mRenderer, GL_TEXTURE_2D, internalformat, surface->getWidth(), surface->getHeight(), 1, true); |
| 514 | |
| 515 | if (mTexStorage) |
| 516 | { |
| 517 | SafeDelete(mTexStorage); |
| 518 | } |
| 519 | mTexStorage = new rx::TextureStorageInterface2D(mRenderer, surface->getSwapChain()); |
| 520 | |
| 521 | mDirtyImages = true; |
| 522 | } |
| 523 | |
| 524 | void TextureD3D_2D::releaseTexImage() |
| 525 | { |
| 526 | if (mTexStorage) |
| 527 | { |
| 528 | SafeDelete(mTexStorage); |
| 529 | } |
| 530 | |
| 531 | for (int i = 0; i < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++) |
| 532 | { |
| 533 | mImageArray[i]->redefine(mRenderer, GL_TEXTURE_2D, GL_NONE, 0, 0, 0, true); |
| 534 | } |
| 535 | } |
| 536 | |
| 537 | void TextureD3D_2D::generateMipmaps() |
| 538 | { |
| 539 | int levelCount = mipLevels(); |
| 540 | |
| 541 | if (mTexStorage && mTexStorage->isRenderTarget()) |
| 542 | { |
| 543 | for (int level = 1; level < levelCount; level++) |
| 544 | { |
| 545 | mTexStorage->generateMipmap(level); |
| 546 | |
| 547 | mImageArray[level]->markClean(); |
| 548 | } |
| 549 | } |
| 550 | else |
| 551 | { |
| 552 | for (int level = 1; level < levelCount; level++) |
| 553 | { |
| 554 | mRenderer->generateMipmap(mImageArray[level], mImageArray[level - 1]); |
| 555 | } |
| 556 | } |
| 557 | } |
| 558 | |
| 559 | unsigned int TextureD3D_2D::getRenderTargetSerial(GLint level) |
| 560 | { |
| 561 | return (ensureRenderTarget() ? mTexStorage->getRenderTargetSerial(level) : 0); |
| 562 | } |
| 563 | |
| 564 | RenderTarget *TextureD3D_2D::getRenderTarget(GLint level) |
| 565 | { |
| 566 | // ensure the underlying texture is created |
| 567 | if (!ensureRenderTarget()) |
| 568 | { |
| 569 | return NULL; |
| 570 | } |
| 571 | |
| 572 | updateStorageLevel(level); |
| 573 | |
| 574 | // ensure this is NOT a depth texture |
| 575 | if (isDepth(level)) |
| 576 | { |
| 577 | return NULL; |
| 578 | } |
| 579 | |
| 580 | return mTexStorage->getRenderTarget(level); |
| 581 | } |
| 582 | |
| 583 | RenderTarget *TextureD3D_2D::getDepthSencil(GLint level) |
| 584 | { |
| 585 | // ensure the underlying texture is created |
| 586 | if (!ensureRenderTarget()) |
| 587 | { |
| 588 | return NULL; |
| 589 | } |
| 590 | |
| 591 | updateStorageLevel(level); |
| 592 | |
| 593 | // ensure this is actually a depth texture |
| 594 | if (!isDepth(level)) |
| 595 | { |
| 596 | return NULL; |
| 597 | } |
| 598 | |
| 599 | return mTexStorage->getRenderTarget(level); |
| 600 | } |
| 601 | |
| 602 | // Tests for 2D texture (mipmap) completeness. [OpenGL ES 2.0.24] section 3.7.10 page 81. |
| 603 | bool TextureD3D_2D::isMipmapComplete() const |
| 604 | { |
| 605 | int levelCount = mipLevels(); |
| 606 | |
| 607 | for (int level = 0; level < levelCount; level++) |
| 608 | { |
| 609 | if (!isLevelComplete(level)) |
| 610 | { |
| 611 | return false; |
| 612 | } |
| 613 | } |
| 614 | |
| 615 | return true; |
| 616 | } |
| 617 | |
| 618 | bool TextureD3D_2D::isValidLevel(int level) const |
| 619 | { |
| 620 | return (mTexStorage ? (level >= 0 && level < mTexStorage->getLevelCount()) : false); |
| 621 | } |
| 622 | |
| 623 | bool TextureD3D_2D::isLevelComplete(int level) const |
| 624 | { |
| 625 | if (isImmutable()) |
| 626 | { |
| 627 | return true; |
| 628 | } |
| 629 | |
| 630 | const rx::Image *baseImage = getBaseLevelImage(); |
| 631 | |
| 632 | GLsizei width = baseImage->getWidth(); |
| 633 | GLsizei height = baseImage->getHeight(); |
| 634 | |
| 635 | if (width <= 0 || height <= 0) |
| 636 | { |
| 637 | return false; |
| 638 | } |
| 639 | |
| 640 | // The base image level is complete if the width and height are positive |
| 641 | if (level == 0) |
| 642 | { |
| 643 | return true; |
| 644 | } |
| 645 | |
| 646 | ASSERT(level >= 1 && level <= (int)ArraySize(mImageArray) && mImageArray[level] != NULL); |
| 647 | rx::Image *image = mImageArray[level]; |
| 648 | |
| 649 | if (image->getInternalFormat() != baseImage->getInternalFormat()) |
| 650 | { |
| 651 | return false; |
| 652 | } |
| 653 | |
| 654 | if (image->getWidth() != std::max(1, width >> level)) |
| 655 | { |
| 656 | return false; |
| 657 | } |
| 658 | |
| 659 | if (image->getHeight() != std::max(1, height >> level)) |
| 660 | { |
| 661 | return false; |
| 662 | } |
| 663 | |
| 664 | return true; |
| 665 | } |
| 666 | |
| 667 | // Constructs a native texture resource from the texture images |
| 668 | void TextureD3D_2D::initializeStorage(bool renderTarget) |
| 669 | { |
| 670 | // Only initialize the first time this texture is used as a render target or shader resource |
| 671 | if (mTexStorage) |
| 672 | { |
| 673 | return; |
| 674 | } |
| 675 | |
| 676 | // do not attempt to create storage for nonexistant data |
| 677 | if (!isLevelComplete(0)) |
| 678 | { |
| 679 | return; |
| 680 | } |
| 681 | |
| 682 | bool createRenderTarget = (renderTarget || IsRenderTargetUsage(mUsage)); |
| 683 | |
| 684 | setCompleteTexStorage(createCompleteStorage(createRenderTarget)); |
| 685 | ASSERT(mTexStorage); |
| 686 | |
| 687 | // flush image data to the storage |
| 688 | updateStorage(); |
| 689 | } |
| 690 | |
| 691 | rx::TextureStorageInterface2D *TextureD3D_2D::createCompleteStorage(bool renderTarget) const |
| 692 | { |
| 693 | GLsizei width = getBaseLevelWidth(); |
| 694 | GLsizei height = getBaseLevelHeight(); |
| 695 | |
| 696 | ASSERT(width > 0 && height > 0); |
| 697 | |
| 698 | // use existing storage level count, when previously specified by TexStorage*D |
| 699 | GLint levels = (mTexStorage ? mTexStorage->getLevelCount() : creationLevels(width, height, 1)); |
| 700 | |
| 701 | return new rx::TextureStorageInterface2D(mRenderer, getBaseLevelInternalFormat(), renderTarget, width, height, levels); |
| 702 | } |
| 703 | |
| 704 | void TextureD3D_2D::setCompleteTexStorage(TextureStorageInterface2D *newCompleteTexStorage) |
| 705 | { |
| 706 | SafeDelete(mTexStorage); |
| 707 | mTexStorage = newCompleteTexStorage; |
| 708 | |
| 709 | if (mTexStorage && mTexStorage->isManaged()) |
| 710 | { |
| 711 | for (int level = 0; level < mTexStorage->getLevelCount(); level++) |
| 712 | { |
| 713 | mImageArray[level]->setManagedSurface(mTexStorage, level); |
| 714 | } |
| 715 | } |
| 716 | |
| 717 | mDirtyImages = true; |
| 718 | } |
| 719 | |
| 720 | void TextureD3D_2D::updateStorage() |
| 721 | { |
| 722 | ASSERT(mTexStorage != NULL); |
| 723 | GLint storageLevels = mTexStorage->getLevelCount(); |
| 724 | for (int level = 0; level < storageLevels; level++) |
| 725 | { |
| 726 | if (mImageArray[level]->isDirty() && isLevelComplete(level)) |
| 727 | { |
| 728 | updateStorageLevel(level); |
| 729 | } |
| 730 | } |
| 731 | } |
| 732 | |
| 733 | bool TextureD3D_2D::ensureRenderTarget() |
| 734 | { |
| 735 | initializeStorage(true); |
| 736 | |
| 737 | if (getBaseLevelWidth() > 0 && getBaseLevelHeight() > 0) |
| 738 | { |
| 739 | ASSERT(mTexStorage); |
| 740 | if (!mTexStorage->isRenderTarget()) |
| 741 | { |
| 742 | rx::TextureStorageInterface2D *newRenderTargetStorage = createCompleteStorage(true); |
| 743 | |
| 744 | if (!mRenderer->copyToRenderTarget(newRenderTargetStorage, mTexStorage)) |
| 745 | { |
| 746 | delete newRenderTargetStorage; |
| 747 | return gl::error(GL_OUT_OF_MEMORY, false); |
| 748 | } |
| 749 | |
| 750 | setCompleteTexStorage(newRenderTargetStorage); |
| 751 | } |
| 752 | } |
| 753 | |
| 754 | return (mTexStorage && mTexStorage->isRenderTarget()); |
| 755 | } |
| 756 | |
| 757 | TextureStorageInterface *TextureD3D_2D::getBaseLevelStorage() |
| 758 | { |
| 759 | return mTexStorage; |
| 760 | } |
| 761 | |
| 762 | const ImageD3D *TextureD3D_2D::getBaseLevelImage() const |
| 763 | { |
| 764 | return mImageArray[0]; |
| 765 | } |
| 766 | |
| 767 | void TextureD3D_2D::updateStorageLevel(int level) |
| 768 | { |
| 769 | ASSERT(level <= (int)ArraySize(mImageArray) && mImageArray[level] != NULL); |
| 770 | ASSERT(isLevelComplete(level)); |
| 771 | |
| 772 | if (mImageArray[level]->isDirty()) |
| 773 | { |
| 774 | commitRect(level, 0, 0, getWidth(level), getHeight(level)); |
| 775 | } |
| 776 | } |
| 777 | |
| 778 | void TextureD3D_2D::redefineImage(GLint level, GLenum internalformat, GLsizei width, GLsizei height) |
| 779 | { |
| 780 | // If there currently is a corresponding storage texture image, it has these parameters |
| 781 | const int storageWidth = std::max(1, getBaseLevelWidth() >> level); |
| 782 | const int storageHeight = std::max(1, getBaseLevelHeight() >> level); |
| 783 | const GLenum storageFormat = getBaseLevelInternalFormat(); |
| 784 | |
| 785 | mImageArray[level]->redefine(mRenderer, GL_TEXTURE_2D, internalformat, width, height, 1, false); |
| 786 | |
| 787 | if (mTexStorage) |
| 788 | { |
| 789 | const int storageLevels = mTexStorage->getLevelCount(); |
| 790 | |
| 791 | if ((level >= storageLevels && storageLevels != 0) || |
| 792 | width != storageWidth || |
| 793 | height != storageHeight || |
| 794 | internalformat != storageFormat) // Discard mismatched storage |
| 795 | { |
| 796 | for (int i = 0; i < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++) |
| 797 | { |
| 798 | mImageArray[i]->markDirty(); |
| 799 | } |
| 800 | |
| 801 | SafeDelete(mTexStorage); |
| 802 | mDirtyImages = true; |
| 803 | } |
| 804 | } |
| 805 | } |
| 806 | |
| 807 | void TextureD3D_2D::commitRect(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height) |
| 808 | { |
| 809 | if (isValidLevel(level)) |
| 810 | { |
| 811 | rx::ImageD3D *image = mImageArray[level]; |
| 812 | if (image->copyToStorage(mTexStorage, level, xoffset, yoffset, width, height)) |
| 813 | { |
| 814 | image->markClean(); |
| 815 | } |
| 816 | } |
| 817 | } |
| 818 | |
Brandon Jones | 0511e80 | 2014-07-14 16:27:26 -0700 | [diff] [blame^] | 819 | |
| 820 | TextureD3D_Cube::TextureD3D_Cube(rx::Renderer *renderer) |
| 821 | : TextureCubeImpl(), |
| 822 | TextureD3D(renderer), |
| 823 | mTexStorage(NULL) |
| 824 | { |
| 825 | for (int i = 0; i < 6; i++) |
| 826 | { |
| 827 | for (int j = 0; j < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++j) |
| 828 | { |
| 829 | mImageArray[i][j] = ImageD3D::makeImageD3D(renderer->createImage()); |
| 830 | } |
| 831 | } |
| 832 | } |
| 833 | |
| 834 | TextureD3D_Cube::~TextureD3D_Cube() |
| 835 | { |
| 836 | SafeDelete(mTexStorage); |
| 837 | |
| 838 | for (int i = 0; i < 6; i++) |
| 839 | { |
| 840 | for (int j = 0; j < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++j) |
| 841 | { |
| 842 | SafeDelete(mImageArray[i][j]); |
| 843 | } |
| 844 | } |
| 845 | } |
| 846 | |
| 847 | TextureD3D_Cube *TextureD3D_Cube::makeTextureD3D_Cube(TextureCubeImpl *texture) |
| 848 | { |
| 849 | ASSERT(HAS_DYNAMIC_TYPE(TextureD3D_Cube*, texture)); |
| 850 | return static_cast<TextureD3D_Cube*>(texture); |
| 851 | } |
| 852 | |
| 853 | TextureStorageInterface *TextureD3D_Cube::getNativeTexture() |
| 854 | { |
| 855 | // ensure the underlying texture is created |
| 856 | initializeStorage(false); |
| 857 | |
| 858 | rx::TextureStorageInterface *storage = getBaseLevelStorage(); |
| 859 | if (storage) |
| 860 | { |
| 861 | updateStorage(); |
| 862 | } |
| 863 | |
| 864 | return storage; |
| 865 | } |
| 866 | |
| 867 | Image *TextureD3D_Cube::getImage(GLenum target, int level) const |
| 868 | { |
| 869 | ASSERT(level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS); |
| 870 | return mImageArray[targetToIndex(target)][level]; |
| 871 | } |
| 872 | |
| 873 | void TextureD3D_Cube::setUsage(GLenum usage) |
| 874 | { |
| 875 | mUsage = usage; |
| 876 | } |
| 877 | |
| 878 | void TextureD3D_Cube::resetDirty() |
| 879 | { |
| 880 | mDirtyImages = false; |
| 881 | } |
| 882 | |
| 883 | GLenum TextureD3D_Cube::getInternalFormat(GLenum target, GLint level) const |
| 884 | { |
| 885 | if (level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS) |
| 886 | return mImageArray[targetToIndex(target)][level]->getInternalFormat(); |
| 887 | else |
| 888 | return GL_NONE; |
| 889 | } |
| 890 | |
| 891 | bool TextureD3D_Cube::isDepth(GLenum target, GLint level) const |
| 892 | { |
| 893 | return gl::GetDepthBits(getInternalFormat(target, level)) > 0; |
| 894 | } |
| 895 | |
| 896 | void TextureD3D_Cube::setImage(int faceIndex, GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels) |
| 897 | { |
| 898 | GLenum sizedInternalFormat = gl::IsSizedInternalFormat(internalFormat) ? internalFormat |
| 899 | : gl::GetSizedInternalFormat(format, type); |
| 900 | |
| 901 | redefineImage(faceIndex, level, sizedInternalFormat, width, height); |
| 902 | |
| 903 | TextureD3D::setImage(unpack, type, pixels, mImageArray[faceIndex][level]); |
| 904 | } |
| 905 | |
| 906 | void TextureD3D_Cube::setCompressedImage(GLenum target, GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei imageSize, const void *pixels) |
| 907 | { |
| 908 | // compressed formats don't have separate sized internal formats-- we can just use the compressed format directly |
| 909 | int faceIndex = targetToIndex(target); |
| 910 | redefineImage(faceIndex, level, format, width, height); |
| 911 | |
| 912 | TextureD3D::setCompressedImage(imageSize, pixels, mImageArray[faceIndex][level]); |
| 913 | } |
| 914 | |
| 915 | void TextureD3D_Cube::subImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels) |
| 916 | { |
| 917 | int faceIndex = targetToIndex(target); |
| 918 | if (TextureD3D::subImage(xoffset, yoffset, 0, width, height, 1, format, type, unpack, pixels, mImageArray[faceIndex][level])) |
| 919 | { |
| 920 | commitRect(faceIndex, level, xoffset, yoffset, width, height); |
| 921 | } |
| 922 | } |
| 923 | |
| 924 | void TextureD3D_Cube::subImageCompressed(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels) |
| 925 | { |
| 926 | int faceIndex = targetToIndex(target); |
| 927 | if (TextureD3D::subImageCompressed(xoffset, yoffset, 0, width, height, 1, format, imageSize, pixels, mImageArray[faceIndex][level])) |
| 928 | { |
| 929 | commitRect(faceIndex, level, xoffset, yoffset, width, height); |
| 930 | } |
| 931 | } |
| 932 | |
| 933 | void TextureD3D_Cube::copyImage(GLenum target, GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source) |
| 934 | { |
| 935 | int faceIndex = targetToIndex(target); |
| 936 | GLenum sizedInternalFormat = gl::IsSizedInternalFormat(format) ? format |
| 937 | : gl::GetSizedInternalFormat(format, GL_UNSIGNED_BYTE); |
| 938 | redefineImage(faceIndex, level, sizedInternalFormat, width, height); |
| 939 | |
| 940 | if (!mImageArray[faceIndex][level]->isRenderableFormat()) |
| 941 | { |
| 942 | mImageArray[faceIndex][level]->copy(0, 0, 0, x, y, width, height, source); |
| 943 | mDirtyImages = true; |
| 944 | } |
| 945 | else |
| 946 | { |
| 947 | ensureRenderTarget(); |
| 948 | mImageArray[faceIndex][level]->markClean(); |
| 949 | |
| 950 | ASSERT(width == height); |
| 951 | |
| 952 | if (width > 0 && isValidFaceLevel(faceIndex, level)) |
| 953 | { |
| 954 | gl::Rectangle sourceRect; |
| 955 | sourceRect.x = x; |
| 956 | sourceRect.width = width; |
| 957 | sourceRect.y = y; |
| 958 | sourceRect.height = height; |
| 959 | |
| 960 | mRenderer->copyImage(source, sourceRect, format, 0, 0, mTexStorage, target, level); |
| 961 | } |
| 962 | } |
| 963 | } |
| 964 | |
| 965 | void TextureD3D_Cube::copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source) |
| 966 | { |
| 967 | int faceIndex = targetToIndex(target); |
| 968 | |
| 969 | // We can only make our texture storage to a render target if the level we're copying *to* is complete |
| 970 | // and the base level is cube-complete. The base level must be cube complete (common case) because we cannot |
| 971 | // rely on the "getBaseLevel*" methods reliably otherwise. |
| 972 | bool canCreateRenderTarget = isFaceLevelComplete(faceIndex, level) && isCubeComplete(); |
| 973 | |
| 974 | if (!mImageArray[faceIndex][level]->isRenderableFormat() || (!mTexStorage && !canCreateRenderTarget)) |
| 975 | { |
| 976 | mImageArray[faceIndex][level]->copy(0, 0, 0, x, y, width, height, source); |
| 977 | mDirtyImages = true; |
| 978 | } |
| 979 | else |
| 980 | { |
| 981 | ensureRenderTarget(); |
| 982 | |
| 983 | if (isValidFaceLevel(faceIndex, level)) |
| 984 | { |
| 985 | updateStorageFaceLevel(faceIndex, level); |
| 986 | |
| 987 | gl::Rectangle sourceRect; |
| 988 | sourceRect.x = x; |
| 989 | sourceRect.width = width; |
| 990 | sourceRect.y = y; |
| 991 | sourceRect.height = height; |
| 992 | |
| 993 | mRenderer->copyImage(source, sourceRect, gl::GetFormat(getBaseLevelInternalFormat()), |
| 994 | xoffset, yoffset, mTexStorage, target, level); |
| 995 | } |
| 996 | } |
| 997 | } |
| 998 | |
| 999 | void TextureD3D_Cube::storage(GLsizei levels, GLenum internalformat, GLsizei size) |
| 1000 | { |
| 1001 | for (int level = 0; level < levels; level++) |
| 1002 | { |
| 1003 | GLsizei mipSize = std::max(1, size >> level); |
| 1004 | for (int faceIndex = 0; faceIndex < 6; faceIndex++) |
| 1005 | { |
| 1006 | mImageArray[faceIndex][level]->redefine(mRenderer, GL_TEXTURE_CUBE_MAP, internalformat, mipSize, mipSize, 1, true); |
| 1007 | } |
| 1008 | } |
| 1009 | |
| 1010 | for (int level = levels; level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; level++) |
| 1011 | { |
| 1012 | for (int faceIndex = 0; faceIndex < 6; faceIndex++) |
| 1013 | { |
| 1014 | mImageArray[faceIndex][level]->redefine(mRenderer, GL_TEXTURE_CUBE_MAP, GL_NONE, 0, 0, 0, true); |
| 1015 | } |
| 1016 | } |
| 1017 | |
| 1018 | mImmutable = true; |
| 1019 | |
| 1020 | setCompleteTexStorage(new rx::TextureStorageInterfaceCube(mRenderer, internalformat, IsRenderTargetUsage(mUsage), size, levels)); |
| 1021 | } |
| 1022 | |
| 1023 | bool TextureD3D_Cube::isSamplerComplete(const gl::SamplerState &samplerState) const |
| 1024 | { |
| 1025 | int size = getBaseLevelWidth(); |
| 1026 | |
| 1027 | bool mipmapping = IsMipmapFiltered(samplerState); |
| 1028 | |
| 1029 | // TODO(geofflang): use context's texture caps |
| 1030 | if (!mRenderer->getRendererTextureCaps().get(getInternalFormat(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0)).filtering) |
| 1031 | { |
| 1032 | if (samplerState.magFilter != GL_NEAREST || |
| 1033 | (samplerState.minFilter != GL_NEAREST && samplerState.minFilter != GL_NEAREST_MIPMAP_NEAREST)) |
| 1034 | { |
| 1035 | return false; |
| 1036 | } |
| 1037 | } |
| 1038 | |
| 1039 | // TODO(geofflang): use context's extensions |
| 1040 | if (!gl::isPow2(size) && !mRenderer->getRendererExtensions().textureNPOT) |
| 1041 | { |
| 1042 | if (samplerState.wrapS != GL_CLAMP_TO_EDGE || samplerState.wrapT != GL_CLAMP_TO_EDGE || mipmapping) |
| 1043 | { |
| 1044 | return false; |
| 1045 | } |
| 1046 | } |
| 1047 | |
| 1048 | if (!mipmapping) |
| 1049 | { |
| 1050 | if (!isCubeComplete()) |
| 1051 | { |
| 1052 | return false; |
| 1053 | } |
| 1054 | } |
| 1055 | else |
| 1056 | { |
| 1057 | if (!isMipmapCubeComplete()) // Also tests for isCubeComplete() |
| 1058 | { |
| 1059 | return false; |
| 1060 | } |
| 1061 | } |
| 1062 | |
| 1063 | return true; |
| 1064 | } |
| 1065 | |
| 1066 | // Tests for cube texture completeness. [OpenGL ES 2.0.24] section 3.7.10 page 81. |
| 1067 | bool TextureD3D_Cube::isCubeComplete() const |
| 1068 | { |
| 1069 | int baseWidth = getBaseLevelWidth(); |
| 1070 | int baseHeight = getBaseLevelHeight(); |
| 1071 | GLenum baseFormat = getBaseLevelInternalFormat(); |
| 1072 | |
| 1073 | if (baseWidth <= 0 || baseWidth != baseHeight) |
| 1074 | { |
| 1075 | return false; |
| 1076 | } |
| 1077 | |
| 1078 | for (int faceIndex = 1; faceIndex < 6; faceIndex++) |
| 1079 | { |
| 1080 | const ImageD3D &faceBaseImage = *mImageArray[faceIndex][0]; |
| 1081 | |
| 1082 | if (faceBaseImage.getWidth() != baseWidth || |
| 1083 | faceBaseImage.getHeight() != baseHeight || |
| 1084 | faceBaseImage.getInternalFormat() != baseFormat ) |
| 1085 | { |
| 1086 | return false; |
| 1087 | } |
| 1088 | } |
| 1089 | |
| 1090 | return true; |
| 1091 | } |
| 1092 | |
| 1093 | void TextureD3D_Cube::generateMipmaps() |
| 1094 | { |
| 1095 | // Purge array levels 1 through q and reset them to represent the generated mipmap levels. |
| 1096 | int levelCount = mipLevels(); |
| 1097 | for (int faceIndex = 0; faceIndex < 6; faceIndex++) |
| 1098 | { |
| 1099 | for (int level = 1; level < levelCount; level++) |
| 1100 | { |
| 1101 | int faceLevelSize = (std::max(mImageArray[faceIndex][0]->getWidth() >> level, 1)); |
| 1102 | redefineImage(faceIndex, level, mImageArray[faceIndex][0]->getInternalFormat(), faceLevelSize, faceLevelSize); |
| 1103 | } |
| 1104 | } |
| 1105 | |
| 1106 | if (mTexStorage && mTexStorage->isRenderTarget()) |
| 1107 | { |
| 1108 | for (int faceIndex = 0; faceIndex < 6; faceIndex++) |
| 1109 | { |
| 1110 | for (int level = 1; level < levelCount; level++) |
| 1111 | { |
| 1112 | mTexStorage->generateMipmap(faceIndex, level); |
| 1113 | |
| 1114 | mImageArray[faceIndex][level]->markClean(); |
| 1115 | } |
| 1116 | } |
| 1117 | } |
| 1118 | else |
| 1119 | { |
| 1120 | for (int faceIndex = 0; faceIndex < 6; faceIndex++) |
| 1121 | { |
| 1122 | for (int level = 1; level < levelCount; level++) |
| 1123 | { |
| 1124 | mRenderer->generateMipmap(mImageArray[faceIndex][level], mImageArray[faceIndex][level - 1]); |
| 1125 | } |
| 1126 | } |
| 1127 | } |
| 1128 | } |
| 1129 | |
| 1130 | unsigned int TextureD3D_Cube::getRenderTargetSerial(GLenum target, GLint level) |
| 1131 | { |
| 1132 | return (ensureRenderTarget() ? mTexStorage->getRenderTargetSerial(target, level) : 0); |
| 1133 | } |
| 1134 | |
| 1135 | RenderTarget *TextureD3D_Cube::getRenderTarget(GLenum target, GLint level) |
| 1136 | { |
| 1137 | ASSERT(gl::IsCubemapTextureTarget(target)); |
| 1138 | |
| 1139 | // ensure the underlying texture is created |
| 1140 | if (!ensureRenderTarget()) |
| 1141 | { |
| 1142 | return NULL; |
| 1143 | } |
| 1144 | |
| 1145 | updateStorageFaceLevel(targetToIndex(target), level); |
| 1146 | |
| 1147 | // ensure this is NOT a depth texture |
| 1148 | if (isDepth(target, level)) |
| 1149 | { |
| 1150 | return NULL; |
| 1151 | } |
| 1152 | |
| 1153 | return mTexStorage->getRenderTarget(target, level); |
| 1154 | } |
| 1155 | |
| 1156 | RenderTarget *TextureD3D_Cube::getDepthStencil(GLenum target, GLint level) |
| 1157 | { |
| 1158 | ASSERT(gl::IsCubemapTextureTarget(target)); |
| 1159 | |
| 1160 | // ensure the underlying texture is created |
| 1161 | if (!ensureRenderTarget()) |
| 1162 | { |
| 1163 | return NULL; |
| 1164 | } |
| 1165 | |
| 1166 | updateStorageFaceLevel(targetToIndex(target), level); |
| 1167 | |
| 1168 | // ensure this is a depth texture |
| 1169 | if (!isDepth(target, level)) |
| 1170 | { |
| 1171 | return NULL; |
| 1172 | } |
| 1173 | |
| 1174 | return mTexStorage->getRenderTarget(target, level); |
| 1175 | } |
| 1176 | |
| 1177 | int TextureD3D_Cube::targetToIndex(GLenum target) |
| 1178 | { |
| 1179 | META_ASSERT(GL_TEXTURE_CUBE_MAP_NEGATIVE_X - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 1); |
| 1180 | META_ASSERT(GL_TEXTURE_CUBE_MAP_POSITIVE_Y - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 2); |
| 1181 | META_ASSERT(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 3); |
| 1182 | META_ASSERT(GL_TEXTURE_CUBE_MAP_POSITIVE_Z - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 4); |
| 1183 | META_ASSERT(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 5); |
| 1184 | |
| 1185 | return target - GL_TEXTURE_CUBE_MAP_POSITIVE_X; |
| 1186 | } |
| 1187 | |
| 1188 | void TextureD3D_Cube::initializeStorage(bool renderTarget) |
| 1189 | { |
| 1190 | // Only initialize the first time this texture is used as a render target or shader resource |
| 1191 | if (mTexStorage) |
| 1192 | { |
| 1193 | return; |
| 1194 | } |
| 1195 | |
| 1196 | // do not attempt to create storage for nonexistant data |
| 1197 | if (!isFaceLevelComplete(0, 0)) |
| 1198 | { |
| 1199 | return; |
| 1200 | } |
| 1201 | |
| 1202 | bool createRenderTarget = (renderTarget || IsRenderTargetUsage(mUsage)); |
| 1203 | |
| 1204 | setCompleteTexStorage(createCompleteStorage(createRenderTarget)); |
| 1205 | ASSERT(mTexStorage); |
| 1206 | |
| 1207 | // flush image data to the storage |
| 1208 | updateStorage(); |
| 1209 | } |
| 1210 | |
| 1211 | TextureStorageInterfaceCube *TextureD3D_Cube::createCompleteStorage(bool renderTarget) const |
| 1212 | { |
| 1213 | GLsizei size = getBaseLevelWidth(); |
| 1214 | |
| 1215 | ASSERT(size > 0); |
| 1216 | |
| 1217 | // use existing storage level count, when previously specified by TexStorage*D |
| 1218 | GLint levels = (mTexStorage ? mTexStorage->getLevelCount() : creationLevels(size, size, 1)); |
| 1219 | |
| 1220 | return new TextureStorageInterfaceCube(mRenderer, getBaseLevelInternalFormat(), renderTarget, size, levels); |
| 1221 | } |
| 1222 | |
| 1223 | void TextureD3D_Cube::setCompleteTexStorage(TextureStorageInterfaceCube *newCompleteTexStorage) |
| 1224 | { |
| 1225 | SafeDelete(mTexStorage); |
| 1226 | mTexStorage = newCompleteTexStorage; |
| 1227 | |
| 1228 | if (mTexStorage && mTexStorage->isManaged()) |
| 1229 | { |
| 1230 | for (int faceIndex = 0; faceIndex < 6; faceIndex++) |
| 1231 | { |
| 1232 | for (int level = 0; level < mTexStorage->getLevelCount(); level++) |
| 1233 | { |
| 1234 | mImageArray[faceIndex][level]->setManagedSurface(mTexStorage, faceIndex, level); |
| 1235 | } |
| 1236 | } |
| 1237 | } |
| 1238 | |
| 1239 | mDirtyImages = true; |
| 1240 | } |
| 1241 | |
| 1242 | void TextureD3D_Cube::updateStorage() |
| 1243 | { |
| 1244 | ASSERT(mTexStorage != NULL); |
| 1245 | GLint storageLevels = mTexStorage->getLevelCount(); |
| 1246 | for (int face = 0; face < 6; face++) |
| 1247 | { |
| 1248 | for (int level = 0; level < storageLevels; level++) |
| 1249 | { |
| 1250 | if (mImageArray[face][level]->isDirty() && isFaceLevelComplete(face, level)) |
| 1251 | { |
| 1252 | updateStorageFaceLevel(face, level); |
| 1253 | } |
| 1254 | } |
| 1255 | } |
| 1256 | } |
| 1257 | |
| 1258 | bool TextureD3D_Cube::ensureRenderTarget() |
| 1259 | { |
| 1260 | initializeStorage(true); |
| 1261 | |
| 1262 | if (getBaseLevelWidth() > 0) |
| 1263 | { |
| 1264 | ASSERT(mTexStorage); |
| 1265 | if (!mTexStorage->isRenderTarget()) |
| 1266 | { |
| 1267 | TextureStorageInterfaceCube *newRenderTargetStorage = createCompleteStorage(true); |
| 1268 | |
| 1269 | if (!mRenderer->copyToRenderTarget(newRenderTargetStorage, mTexStorage)) |
| 1270 | { |
| 1271 | delete newRenderTargetStorage; |
| 1272 | return gl::error(GL_OUT_OF_MEMORY, false); |
| 1273 | } |
| 1274 | |
| 1275 | setCompleteTexStorage(newRenderTargetStorage); |
| 1276 | } |
| 1277 | } |
| 1278 | |
| 1279 | return (mTexStorage && mTexStorage->isRenderTarget()); |
| 1280 | } |
| 1281 | |
| 1282 | TextureStorageInterface *TextureD3D_Cube::getBaseLevelStorage() |
| 1283 | { |
| 1284 | return mTexStorage; |
| 1285 | } |
| 1286 | |
| 1287 | const ImageD3D *TextureD3D_Cube::getBaseLevelImage() const |
| 1288 | { |
| 1289 | // Note: if we are not cube-complete, there is no single base level image that can describe all |
| 1290 | // cube faces, so this method is only well-defined for a cube-complete base level. |
| 1291 | return mImageArray[0][0]; |
| 1292 | } |
| 1293 | |
| 1294 | bool TextureD3D_Cube::isMipmapCubeComplete() const |
| 1295 | { |
| 1296 | if (isImmutable()) |
| 1297 | { |
| 1298 | return true; |
| 1299 | } |
| 1300 | |
| 1301 | if (!isCubeComplete()) |
| 1302 | { |
| 1303 | return false; |
| 1304 | } |
| 1305 | |
| 1306 | int levelCount = mipLevels(); |
| 1307 | |
| 1308 | for (int face = 0; face < 6; face++) |
| 1309 | { |
| 1310 | for (int level = 1; level < levelCount; level++) |
| 1311 | { |
| 1312 | if (!isFaceLevelComplete(face, level)) |
| 1313 | { |
| 1314 | return false; |
| 1315 | } |
| 1316 | } |
| 1317 | } |
| 1318 | |
| 1319 | return true; |
| 1320 | } |
| 1321 | |
| 1322 | bool TextureD3D_Cube::isValidFaceLevel(int faceIndex, int level) const |
| 1323 | { |
| 1324 | return (mTexStorage ? (level >= 0 && level < mTexStorage->getLevelCount()) : 0); |
| 1325 | } |
| 1326 | |
| 1327 | |
| 1328 | bool TextureD3D_Cube::isFaceLevelComplete(int faceIndex, int level) const |
| 1329 | { |
| 1330 | ASSERT(level >= 0 && faceIndex < 6 && level < (int)ArraySize(mImageArray[faceIndex]) && mImageArray[faceIndex][level] != NULL); |
| 1331 | |
| 1332 | if (isImmutable()) |
| 1333 | { |
| 1334 | return true; |
| 1335 | } |
| 1336 | |
| 1337 | int baseSize = getBaseLevelWidth(); |
| 1338 | |
| 1339 | if (baseSize <= 0) |
| 1340 | { |
| 1341 | return false; |
| 1342 | } |
| 1343 | |
| 1344 | // "isCubeComplete" checks for base level completeness and we must call that |
| 1345 | // to determine if any face at level 0 is complete. We omit that check here |
| 1346 | // to avoid re-checking cube-completeness for every face at level 0. |
| 1347 | if (level == 0) |
| 1348 | { |
| 1349 | return true; |
| 1350 | } |
| 1351 | |
| 1352 | // Check that non-zero levels are consistent with the base level. |
| 1353 | const ImageD3D *faceLevelImage = mImageArray[faceIndex][level]; |
| 1354 | |
| 1355 | if (faceLevelImage->getInternalFormat() != getBaseLevelInternalFormat()) |
| 1356 | { |
| 1357 | return false; |
| 1358 | } |
| 1359 | |
| 1360 | if (faceLevelImage->getWidth() != std::max(1, baseSize >> level)) |
| 1361 | { |
| 1362 | return false; |
| 1363 | } |
| 1364 | |
| 1365 | return true; |
| 1366 | } |
| 1367 | |
| 1368 | void TextureD3D_Cube::updateStorageFaceLevel(int faceIndex, int level) |
| 1369 | { |
| 1370 | ASSERT(level >= 0 && faceIndex < 6 && level < (int)ArraySize(mImageArray[faceIndex]) && mImageArray[faceIndex][level] != NULL); |
| 1371 | ImageD3D *image = mImageArray[faceIndex][level]; |
| 1372 | |
| 1373 | if (image->isDirty()) |
| 1374 | { |
| 1375 | commitRect(faceIndex, level, 0, 0, image->getWidth(), image->getHeight()); |
| 1376 | } |
| 1377 | } |
| 1378 | |
| 1379 | void TextureD3D_Cube::redefineImage(int faceIndex, GLint level, GLenum internalformat, GLsizei width, GLsizei height) |
| 1380 | { |
| 1381 | // If there currently is a corresponding storage texture image, it has these parameters |
| 1382 | const int storageWidth = std::max(1, getBaseLevelWidth() >> level); |
| 1383 | const int storageHeight = std::max(1, getBaseLevelHeight() >> level); |
| 1384 | const GLenum storageFormat = getBaseLevelInternalFormat(); |
| 1385 | |
| 1386 | mImageArray[faceIndex][level]->redefine(mRenderer, GL_TEXTURE_CUBE_MAP, internalformat, width, height, 1, false); |
| 1387 | |
| 1388 | if (mTexStorage) |
| 1389 | { |
| 1390 | const int storageLevels = mTexStorage->getLevelCount(); |
| 1391 | |
| 1392 | if ((level >= storageLevels && storageLevels != 0) || |
| 1393 | width != storageWidth || |
| 1394 | height != storageHeight || |
| 1395 | internalformat != storageFormat) // Discard mismatched storage |
| 1396 | { |
| 1397 | for (int level = 0; level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; level++) |
| 1398 | { |
| 1399 | for (int faceIndex = 0; faceIndex < 6; faceIndex++) |
| 1400 | { |
| 1401 | mImageArray[faceIndex][level]->markDirty(); |
| 1402 | } |
| 1403 | } |
| 1404 | |
| 1405 | SafeDelete(mTexStorage); |
| 1406 | |
| 1407 | mDirtyImages = true; |
| 1408 | } |
| 1409 | } |
| 1410 | } |
| 1411 | |
| 1412 | void TextureD3D_Cube::commitRect(int faceIndex, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height) |
| 1413 | { |
| 1414 | if (isValidFaceLevel(faceIndex, level)) |
| 1415 | { |
| 1416 | ImageD3D *image = mImageArray[faceIndex][level]; |
| 1417 | if (image->copyToStorage(mTexStorage, faceIndex, level, xoffset, yoffset, width, height)) |
| 1418 | image->markClean(); |
| 1419 | } |
| 1420 | } |
| 1421 | |
Brandon Jones | f47bebc | 2014-07-09 14:28:42 -0700 | [diff] [blame] | 1422 | } |