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apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001//
2// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
3// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7// Program.h: Defines the gl::Program class. Implements GL program objects
8// and related functionality. [OpenGL ES 2.0.24] section 2.10.3 page 28.
9
10#ifndef LIBGLESV2_PROGRAM_BINARY_H_
11#define LIBGLESV2_PROGRAM_BINARY_H_
12
apatrick@chromium.org90080e32012-07-09 22:15:33 +000013#define GL_APICALL
daniel@transgaming.com29ab9522012-08-27 16:25:37 +000014#include <GLES2/gl2.h>
15#include <GLES2/gl2ext.h>
apatrick@chromium.org90080e32012-07-09 22:15:33 +000016
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000017#include <d3dcompiler.h>
18#include <string>
19#include <vector>
20
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000021#include "libGLESv2/Context.h"
apatrick@chromium.org60dafe82012-09-05 22:26:10 +000022#include "libGLESv2/D3DConstantTable.h"
23#include "libGLESv2/mathutil.h"
24#include "libGLESv2/Shader.h"
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000025
26namespace gl
27{
28class FragmentShader;
29class VertexShader;
30
31// Helper struct representing a single shader uniform
32struct Uniform
33{
34 Uniform(GLenum type, const std::string &_name, unsigned int arraySize);
35
36 ~Uniform();
37
38 bool isArray();
39
40 const GLenum type;
41 const std::string _name; // Decorated name
42 const std::string name; // Undecorated name
43 const unsigned int arraySize;
44
45 unsigned char *data;
46 bool dirty;
47
48 struct RegisterInfo
49 {
50 RegisterInfo()
51 {
52 float4Index = -1;
53 samplerIndex = -1;
54 boolIndex = -1;
55 registerCount = 0;
56 }
57
apatrick@chromium.org60dafe82012-09-05 22:26:10 +000058 void set(const D3DConstant *constant)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000059 {
apatrick@chromium.org60dafe82012-09-05 22:26:10 +000060 switch(constant->registerSet)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000061 {
apatrick@chromium.org60dafe82012-09-05 22:26:10 +000062 case D3DConstant::RS_BOOL: boolIndex = constant->registerIndex; break;
63 case D3DConstant::RS_FLOAT4: float4Index = constant->registerIndex; break;
64 case D3DConstant::RS_SAMPLER: samplerIndex = constant->registerIndex; break;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000065 default: UNREACHABLE();
66 }
67
apatrick@chromium.org60dafe82012-09-05 22:26:10 +000068 ASSERT(registerCount == 0 || registerCount == (int)constant->registerCount);
69 registerCount = constant->registerCount;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000070 }
71
72 int float4Index;
73 int samplerIndex;
74 int boolIndex;
75
76 int registerCount;
77 };
78
79 RegisterInfo ps;
80 RegisterInfo vs;
81};
82
83// Struct used for correlating uniforms/elements of uniform arrays to handles
84struct UniformLocation
85{
apatrick@chromium.org90080e32012-07-09 22:15:33 +000086 UniformLocation()
87 {
88 }
89
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000090 UniformLocation(const std::string &_name, unsigned int element, unsigned int index);
91
92 std::string name;
93 unsigned int element;
94 unsigned int index;
95};
96
97// This is the result of linking a program. It is the state that would be passed to ProgramBinary.
daniel@transgaming.com989c1c82012-07-24 18:40:38 +000098class ProgramBinary : public RefCountObject
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000099{
100 public:
101 ProgramBinary();
102 ~ProgramBinary();
103
104 IDirect3DPixelShader9 *getPixelShader();
105 IDirect3DVertexShader9 *getVertexShader();
106
107 GLuint getAttributeLocation(const char *name);
108 int getSemanticIndex(int attributeIndex);
109
110 GLint getSamplerMapping(SamplerType type, unsigned int samplerIndex);
111 TextureType getSamplerTextureType(SamplerType type, unsigned int samplerIndex);
112 GLint getUsedSamplerRange(SamplerType type);
daniel@transgaming.com087e5782012-09-17 21:28:47 +0000113 bool usesPointSize() const;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000114
115 GLint getUniformLocation(std::string name);
116 bool setUniform1fv(GLint location, GLsizei count, const GLfloat *v);
117 bool setUniform2fv(GLint location, GLsizei count, const GLfloat *v);
118 bool setUniform3fv(GLint location, GLsizei count, const GLfloat *v);
119 bool setUniform4fv(GLint location, GLsizei count, const GLfloat *v);
120 bool setUniformMatrix2fv(GLint location, GLsizei count, const GLfloat *value);
121 bool setUniformMatrix3fv(GLint location, GLsizei count, const GLfloat *value);
122 bool setUniformMatrix4fv(GLint location, GLsizei count, const GLfloat *value);
123 bool setUniform1iv(GLint location, GLsizei count, const GLint *v);
124 bool setUniform2iv(GLint location, GLsizei count, const GLint *v);
125 bool setUniform3iv(GLint location, GLsizei count, const GLint *v);
126 bool setUniform4iv(GLint location, GLsizei count, const GLint *v);
127
128 bool getUniformfv(GLint location, GLsizei *bufSize, GLfloat *params);
129 bool getUniformiv(GLint location, GLsizei *bufSize, GLint *params);
130
131 GLint getDxDepthRangeLocation() const;
132 GLint getDxDepthLocation() const;
133 GLint getDxCoordLocation() const;
134 GLint getDxHalfPixelSizeLocation() const;
135 GLint getDxFrontCCWLocation() const;
136 GLint getDxPointsOrLinesLocation() const;
137
138 void dirtyAllUniforms();
139 void applyUniforms();
140
apatrick@chromium.org90080e32012-07-09 22:15:33 +0000141 bool load(InfoLog &infoLog, const void *binary, GLsizei length);
142 bool save(void* binary, GLsizei bufSize, GLsizei *length);
143 GLint getLength();
144
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000145 bool link(InfoLog &infoLog, const AttributeBindings &attributeBindings, FragmentShader *fragmentShader, VertexShader *vertexShader);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000146 void getAttachedShaders(GLsizei maxCount, GLsizei *count, GLuint *shaders);
147
148 void getActiveAttribute(GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
149 GLint getActiveAttributeCount();
150 GLint getActiveAttributeMaxLength();
151
152 void getActiveUniform(GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
153 GLint getActiveUniformCount();
154 GLint getActiveUniformMaxLength();
155
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000156 void validate(InfoLog &infoLog);
157 bool validateSamplers(InfoLog *infoLog);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000158 bool isValidated() const;
159
daniel@transgaming.come87ca002012-07-24 18:30:43 +0000160 unsigned int getSerial() const;
161
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000162 static std::string decorateAttribute(const std::string &name); // Prepend an underscore
163 static std::string undecorateUniform(const std::string &_name); // Remove leading underscore
164
165 private:
166 DISALLOW_COPY_AND_ASSIGN(ProgramBinary);
167
apatrick@chromium.org60dafe82012-09-05 22:26:10 +0000168 ID3D10Blob *compileToBinary(InfoLog &infoLog, const char *hlsl, const char *profile, D3DConstantTable **constantTable);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000169
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000170 int packVaryings(InfoLog &infoLog, const Varying *packing[][4], FragmentShader *fragmentShader);
171 bool linkVaryings(InfoLog &infoLog, std::string& pixelHLSL, std::string& vertexHLSL, FragmentShader *fragmentShader, VertexShader *vertexShader);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000172
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000173 bool linkAttributes(InfoLog &infoLog, const AttributeBindings &attributeBindings, FragmentShader *fragmentShader, VertexShader *vertexShader);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000174
apatrick@chromium.org60dafe82012-09-05 22:26:10 +0000175 bool linkUniforms(InfoLog &infoLog, GLenum shader, D3DConstantTable *constantTable);
176 bool defineUniform(InfoLog &infoLog, GLenum shader, const D3DConstant *constant, std::string name = "");
177 bool defineUniform(GLenum shader, const D3DConstant *constant, const std::string &name);
178 Uniform *createUniform( const D3DConstant *constant, const std::string &name);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000179 bool applyUniformnfv(Uniform *targetUniform, const GLfloat *v);
180 bool applyUniform1iv(Uniform *targetUniform, GLsizei count, const GLint *v);
181 bool applyUniform2iv(Uniform *targetUniform, GLsizei count, const GLint *v);
182 bool applyUniform3iv(Uniform *targetUniform, GLsizei count, const GLint *v);
183 bool applyUniform4iv(Uniform *targetUniform, GLsizei count, const GLint *v);
apatrick@chromium.org60dafe82012-09-05 22:26:10 +0000184 void applyUniformniv(Uniform *targetUniform, GLsizei count, const Vector4 *vector);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000185 void applyUniformnbv(Uniform *targetUniform, GLsizei count, int width, const GLboolean *v);
186
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000187 IDirect3DDevice9 *mDevice;
188
189 IDirect3DPixelShader9 *mPixelExecutable;
190 IDirect3DVertexShader9 *mVertexExecutable;
191
192 // These are only used during linking.
apatrick@chromium.org60dafe82012-09-05 22:26:10 +0000193 D3DConstantTable *mConstantTablePS;
194 D3DConstantTable *mConstantTableVS;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000195
196 Attribute mLinkedAttribute[MAX_VERTEX_ATTRIBS];
197 int mSemanticIndex[MAX_VERTEX_ATTRIBS];
198
199 struct Sampler
200 {
apatrick@chromium.org90080e32012-07-09 22:15:33 +0000201 Sampler();
202
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000203 bool active;
204 GLint logicalTextureUnit;
205 TextureType textureType;
206 };
207
208 Sampler mSamplersPS[MAX_TEXTURE_IMAGE_UNITS];
209 Sampler mSamplersVS[MAX_VERTEX_TEXTURE_IMAGE_UNITS_VTF];
210 GLuint mUsedVertexSamplerRange;
211 GLuint mUsedPixelSamplerRange;
daniel@transgaming.com087e5782012-09-17 21:28:47 +0000212 bool mUsesPointSize;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000213
214 typedef std::vector<Uniform*> UniformArray;
215 UniformArray mUniforms;
216 typedef std::vector<UniformLocation> UniformIndex;
217 UniformIndex mUniformIndex;
218
219 GLint mDxDepthRangeLocation;
220 GLint mDxDepthLocation;
221 GLint mDxCoordLocation;
222 GLint mDxHalfPixelSizeLocation;
223 GLint mDxFrontCCWLocation;
224 GLint mDxPointsOrLinesLocation;
225
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000226 bool mValidated;
daniel@transgaming.come87ca002012-07-24 18:30:43 +0000227
228 const unsigned int mSerial;
229
230 static unsigned int issueSerial();
231 static unsigned int mCurrentSerial;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000232};
233}
234
235#endif // LIBGLESV2_PROGRAM_BINARY_H_