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Geoff Langff5b2d52016-09-07 11:32:23 -04001//
2// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
3// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7// queryutils.h: Utilities for querying values from GL objects
8
9#ifndef LIBANGLE_QUERYUTILS_H_
10#define LIBANGLE_QUERYUTILS_H_
11
12#include "angle_gl.h"
13#include "common/angleutils.h"
14
15namespace gl
16{
17class Buffer;
18class Framebuffer;
19class Program;
Geoff Lang740d9022016-10-07 11:20:52 -040020class Renderbuffer;
Geoff Langc1984ed2016-10-07 12:41:00 -040021class Sampler;
Geoff Langd7d0ed32016-10-07 11:33:51 -040022class Shader;
Geoff Langc1984ed2016-10-07 12:41:00 -040023class Texture;
Geoff Lang0a9661f2016-10-20 10:59:20 -070024struct TextureCaps;
Geoff Lang6899b872016-10-14 11:30:13 -040025struct UniformBlock;
Geoff Lang0b031062016-10-13 14:30:04 -040026struct VertexAttribute;
27struct VertexAttribCurrentValueData;
Geoff Langff5b2d52016-09-07 11:32:23 -040028
29void QueryFramebufferAttachmentParameteriv(const Framebuffer *framebuffer,
30 GLenum attachment,
31 GLenum pname,
32 GLint *params);
33void QueryBufferParameteriv(const Buffer *buffer, GLenum pname, GLint *params);
Geoff Langebebe1c2016-10-14 12:01:31 -040034void QueryBufferParameteri64v(const Buffer *buffer, GLenum pname, GLint64 *params);
Geoff Langff5b2d52016-09-07 11:32:23 -040035void QueryProgramiv(const Program *program, GLenum pname, GLint *params);
Geoff Lang740d9022016-10-07 11:20:52 -040036void QueryRenderbufferiv(const Renderbuffer *renderbuffer, GLenum pname, GLint *params);
Geoff Langd7d0ed32016-10-07 11:33:51 -040037void QueryShaderiv(const Shader *shader, GLenum pname, GLint *params);
Geoff Langc1984ed2016-10-07 12:41:00 -040038void QueryTexParameterfv(const Texture *texture, GLenum pname, GLfloat *params);
39void QueryTexParameteriv(const Texture *texture, GLenum pname, GLint *params);
40void QuerySamplerParameterfv(const Sampler *sampler, GLenum pname, GLfloat *params);
41void QuerySamplerParameteriv(const Sampler *sampler, GLenum pname, GLint *params);
Geoff Lang0b031062016-10-13 14:30:04 -040042void QueryVertexAttribfv(const VertexAttribute &attrib,
43 const VertexAttribCurrentValueData &currentValueData,
44 GLenum pname,
45 GLfloat *params);
46void QueryVertexAttribiv(const VertexAttribute &attrib,
47 const VertexAttribCurrentValueData &currentValueData,
48 GLenum pname,
49 GLint *params);
50void QueryVertexAttribPointerv(const VertexAttribute &attrib, GLenum pname, GLvoid **pointer);
51void QueryVertexAttribIiv(const VertexAttribute &attrib,
52 const VertexAttribCurrentValueData &currentValueData,
53 GLenum pname,
54 GLint *params);
55void QueryVertexAttribIuiv(const VertexAttribute &attrib,
56 const VertexAttribCurrentValueData &currentValueData,
57 GLenum pname,
58 GLuint *params);
Geoff Langc1984ed2016-10-07 12:41:00 -040059
Geoff Lang6899b872016-10-14 11:30:13 -040060void QueryActiveUniformBlockiv(const Program *program,
61 GLuint uniformBlockIndex,
62 GLenum pname,
63 GLint *params);
64
Geoff Lang0a9661f2016-10-20 10:59:20 -070065void QueryInternalFormativ(const TextureCaps &format, GLenum pname, GLsizei bufSize, GLint *params);
66
Geoff Langc1984ed2016-10-07 12:41:00 -040067void SetTexParameterf(Texture *texture, GLenum pname, GLfloat param);
68void SetTexParameterfv(Texture *texture, GLenum pname, const GLfloat *params);
69void SetTexParameteri(Texture *texture, GLenum pname, GLint param);
70void SetTexParameteriv(Texture *texture, GLenum pname, const GLint *params);
71
72void SetSamplerParameterf(Sampler *sampler, GLenum pname, GLfloat param);
73void SetSamplerParameterfv(Sampler *sampler, GLenum pname, const GLfloat *params);
74void SetSamplerParameteri(Sampler *sampler, GLenum pname, GLint param);
75void SetSamplerParameteriv(Sampler *sampler, GLenum pname, const GLint *params);
Geoff Langff5b2d52016-09-07 11:32:23 -040076}
77
78#endif // LIBANGLE_QUERYUTILS_H_