blob: e9ac5544bcfbb0b3063d3dcb1d33712dbb55c7ed [file] [log] [blame]
Brandon Jonesf47bebc2014-07-09 14:28:42 -07001//
2// Copyright 2014 The ANGLE Project Authors. All rights reserved.
3// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7// TextureImpl.h: Defines the abstract rx::TextureImpl classes.
8
9#ifndef LIBGLESV2_RENDERER_TEXTUREIMPL_H_
10#define LIBGLESV2_RENDERER_TEXTUREIMPL_H_
11
12#include "common/angleutils.h"
13
Geoff Lang0b7eef72014-06-12 14:10:47 -040014#include "angle_gl.h"
15
Brandon Jones0511e802014-07-14 16:27:26 -070016namespace egl
17{
18class Surface;
19}
20
Brandon Jonesf47bebc2014-07-09 14:28:42 -070021namespace gl
22{
23class Framebuffer;
Brandon Jones0511e802014-07-14 16:27:26 -070024struct PixelUnpackState;
Brandon Jonesf47bebc2014-07-09 14:28:42 -070025struct SamplerState;
26}
27
28namespace rx
29{
30
31class Image;
32class RenderTarget;
33class Renderer;
34class TextureStorageInterface;
Brandon Jonesf47bebc2014-07-09 14:28:42 -070035
Brandon Jones6b19b002014-07-16 14:32:05 -070036class TextureImpl
Brandon Jonesf47bebc2014-07-09 14:28:42 -070037{
38 public:
Brandon Jones6053a522014-07-25 16:22:09 -070039 virtual ~TextureImpl() {};
40
Brandon Jonesf47bebc2014-07-09 14:28:42 -070041 // TODO: If this methods could go away that would be ideal;
42 // TextureStorage should only be necessary for the D3D backend, and as such
43 // higher level code should not rely on it.
44 virtual TextureStorageInterface *getNativeTexture() = 0;
45
Brandon Jonescef06ff2014-08-05 13:27:48 -070046 virtual Image *getImage(int level, int layer) const = 0;
47 virtual GLsizei getLayerCount(int level) const = 0;
48
Brandon Jonesf47bebc2014-07-09 14:28:42 -070049 virtual void setUsage(GLenum usage) = 0;
Brandon Jonesf47bebc2014-07-09 14:28:42 -070050
Brandon Jonescef06ff2014-08-05 13:27:48 -070051 virtual void setImage(GLenum target, GLint level, GLsizei width, GLsizei height, GLsizei depth, GLenum internalFormat, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels) = 0;
52 virtual void setCompressedImage(GLenum target, GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei depth, GLsizei imageSize, const void *pixels) = 0;
53 virtual void subImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels) = 0;
54 virtual void subImageCompressed(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *pixels) = 0;
55 virtual void copyImage(GLenum target, GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source) = 0;
Brandon Jones6b19b002014-07-16 14:32:05 -070056 virtual void copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source) = 0;
Brandon Jonescef06ff2014-08-05 13:27:48 -070057 virtual void storage(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) = 0;
Brandon Jones6b19b002014-07-16 14:32:05 -070058
59 virtual void generateMipmaps() = 0;
Brandon Jonescef06ff2014-08-05 13:27:48 -070060
61 virtual unsigned int getRenderTargetSerial(GLint level, GLint layer) = 0;
62 virtual RenderTarget *getRenderTarget(GLint level, GLint layer) = 0;
63 virtual RenderTarget *getDepthStencil(GLint level, GLint layer) = 0;
Brandon Jones6b19b002014-07-16 14:32:05 -070064
Brandon Jonesf47bebc2014-07-09 14:28:42 -070065 virtual void bindTexImage(egl::Surface *surface) = 0;
66 virtual void releaseTexImage() = 0;
Brandon Jonesf47bebc2014-07-09 14:28:42 -070067};
68
Brandon Jonesf47bebc2014-07-09 14:28:42 -070069}
70
71#endif // LIBGLESV2_RENDERER_TEXTUREIMPL_H_