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Austin Kinross18b931d2014-09-29 12:58:31 -07001#include "ANGLETest.h"
2
3// These tests are designed to ensure that the various configurations of the test fixtures work as expected.
4// If one of these tests fails, then it is likely that some of the other tests are being configured incorrectly.
5// For example, they might be using the D3D11 renderer when the test is meant to be using the D3D9 renderer.
6
7// Use this to select which configurations (e.g. which renderer, which GLES major version) these tests should be run against.
Geoff Lang0d3683c2014-10-23 11:08:16 -04008ANGLE_TYPED_TEST_CASE(RendererTest, ES2_D3D9, ES2_D3D11, ES2_D3D11_WARP, ES3_D3D11, ES3_D3D11_WARP,
9 ES2_D3D11_FL11_0, ES2_D3D11_FL11_0_WARP, ES3_D3D11_FL11_0, ES3_D3D11_FL11_0_WARP,
10 ES2_D3D11_FL10_1, ES2_D3D11_FL10_1_WARP, ES3_D3D11_FL10_1, ES3_D3D11_FL10_1_WARP,
Austin Kinross0dbda052014-12-04 18:13:04 -080011 ES2_D3D11_FL10_0, ES2_D3D11_FL10_0_WARP, ES3_D3D11_FL10_0, ES3_D3D11_FL10_0_WARP,
12 ES2_D3D11_FL9_3, ES2_D3D11_FL9_3_WARP);
Austin Kinross18b931d2014-09-29 12:58:31 -070013
14template<typename T>
15class RendererTest : public ANGLETest
16{
17 protected:
Geoff Lang0d3683c2014-10-23 11:08:16 -040018 RendererTest() : ANGLETest(T::GetGlesMajorVersion(), T::GetPlatform())
Austin Kinross18b931d2014-09-29 12:58:31 -070019 {
20 setWindowWidth(128);
21 setWindowHeight(128);
22 }
23
24 T fixtureType;
25};
26
27TYPED_TEST(RendererTest, RequestedRendererCreated)
28{
29 std::string rendererString = std::string(reinterpret_cast<const char*>(glGetString(GL_RENDERER)));
30 std::transform(rendererString.begin(), rendererString.end(), rendererString.begin(), ::tolower);
31
32 std::string versionString = std::string(reinterpret_cast<const char*>(glGetString(GL_VERSION)));
33 std::transform(versionString.begin(), versionString.end(), versionString.begin(), ::tolower);
34
Geoff Lang0d3683c2014-10-23 11:08:16 -040035 EGLPlatformParameters platform = fixtureType.GetPlatform();
36
Austin Kinross18b931d2014-09-29 12:58:31 -070037 // Ensure that the renderer string contains D3D11, if we requested a D3D11 renderer.
Geoff Lang0d3683c2014-10-23 11:08:16 -040038 if (platform.renderer == EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE)
Austin Kinross18b931d2014-09-29 12:58:31 -070039 {
40 ASSERT_NE(rendererString.find(std::string("direct3d11")), std::string::npos);
41 }
42
43 // Ensure that the renderer string contains D3D9, if we requested a D3D9 renderer.
Geoff Lang0d3683c2014-10-23 11:08:16 -040044 if (platform.renderer == EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE)
Austin Kinross18b931d2014-09-29 12:58:31 -070045 {
46 ASSERT_NE(rendererString.find(std::string("direct3d9")), std::string::npos);
47 }
48
49 // Ensure that the renderer uses WARP, if we requested it.
Geoff Lang0d3683c2014-10-23 11:08:16 -040050 if (platform.useWarp == EGL_TRUE)
Austin Kinross18b931d2014-09-29 12:58:31 -070051 {
Jamie Madill00e54522014-10-02 10:44:17 -040052 auto basicRenderPos = rendererString.find(std::string("microsoft basic render"));
53 auto softwareAdapterPos = rendererString.find(std::string("software adapter"));
54 ASSERT_TRUE(basicRenderPos != std::string::npos || softwareAdapterPos != std::string::npos);
Austin Kinross18b931d2014-09-29 12:58:31 -070055 }
56
Geoff Lang0d3683c2014-10-23 11:08:16 -040057 // Ensure that the major and minor versions trigger expected behavior in D3D11
58 if (platform.renderer == EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE)
59 {
60 std::vector<std::string> acceptableShaderModels;
61
62 // When no specific major/minor version is requested, then ANGLE should return the highest possible feature level by default.
63 // The current hardware driver might not support Feature Level 11_0, but WARP always does.
64 // Therefore if WARP is specified but no major/minor version is specified, then we test to check that ANGLE returns FL11_0.
65 if (platform.majorVersion >= 11 || platform.majorVersion == EGL_DONT_CARE)
66 {
67 // Feature Level 10_0 corresponds to shader model 5_0
68 acceptableShaderModels.push_back("ps_5_0");
69 }
70
71 if (platform.majorVersion >= 10 || platform.majorVersion == EGL_DONT_CARE)
72 {
73 if (platform.minorVersion >= 1 || platform.minorVersion == EGL_DONT_CARE)
74 {
75 // Feature Level 10_1 corresponds to shader model 4_1
76 acceptableShaderModels.push_back("ps_4_1");
77 }
78
79 if (platform.minorVersion >= 0 || platform.minorVersion == EGL_DONT_CARE)
80 {
81 // Feature Level 10_0 corresponds to shader model 4_0
82 acceptableShaderModels.push_back("ps_4_0");
83 }
84 }
85
Austin Kinross0dbda052014-12-04 18:13:04 -080086 if (platform.majorVersion == 9 && platform.minorVersion == 3)
87 {
88 acceptableShaderModels.push_back("ps_4_0_level_9_3");
89 }
90
Geoff Lang0d3683c2014-10-23 11:08:16 -040091 bool found = false;
92 for (size_t i = 0; i < acceptableShaderModels.size(); i++)
93 {
94 if (rendererString.find(acceptableShaderModels[i]) != std::string::npos)
95 {
96 found = true;
97 }
98 }
99
100 ASSERT_TRUE(found);
101 }
102
103 EGLint glesMajorVersion = fixtureType.GetGlesMajorVersion();
104
Austin Kinross18b931d2014-09-29 12:58:31 -0700105 // Ensure that the renderer string contains GL ES 3.0, if we requested a GL ES 3.0
Geoff Lang0d3683c2014-10-23 11:08:16 -0400106 if (glesMajorVersion == 3)
Austin Kinross18b931d2014-09-29 12:58:31 -0700107 {
108 ASSERT_NE(versionString.find(std::string("es 3.0")), std::string::npos);
109 }
110
111 // Ensure that the version string contains GL ES 2.0, if we requested GL ES 2.0
Geoff Lang0d3683c2014-10-23 11:08:16 -0400112 if (glesMajorVersion == 2)
Austin Kinross18b931d2014-09-29 12:58:31 -0700113 {
114 ASSERT_NE(versionString.find(std::string("es 2.0")), std::string::npos);
115 }
116}