Jamie Madill | 96509e4 | 2014-05-29 14:33:27 -0400 | [diff] [blame] | 1 | #include "ANGLETest.h" |
| 2 | |
Austin Kinross | 18b931d | 2014-09-29 12:58:31 -0700 | [diff] [blame^] | 3 | // Use this to select which configurations (e.g. which renderer, which GLES major version) these tests should be run against. |
| 4 | typedef ::testing::Types<TFT<Gles::Two, Rend::D3D11>, TFT<Gles::Two, Rend::D3D9>> TestFixtureTypes; |
| 5 | TYPED_TEST_CASE(GLSLTest, TestFixtureTypes); |
| 6 | |
| 7 | template<typename T> |
Jamie Madill | 2bf8b37 | 2014-06-16 17:18:51 -0400 | [diff] [blame] | 8 | class GLSLTest : public ANGLETest |
Jamie Madill | 96509e4 | 2014-05-29 14:33:27 -0400 | [diff] [blame] | 9 | { |
| 10 | protected: |
Austin Kinross | 18b931d | 2014-09-29 12:58:31 -0700 | [diff] [blame^] | 11 | GLSLTest() : ANGLETest(T::GetGlesMajorVersion(), T::GetRequestedRenderer()) |
Jamie Madill | 96509e4 | 2014-05-29 14:33:27 -0400 | [diff] [blame] | 12 | { |
| 13 | setWindowWidth(128); |
| 14 | setWindowHeight(128); |
| 15 | setConfigRedBits(8); |
| 16 | setConfigGreenBits(8); |
| 17 | setConfigBlueBits(8); |
| 18 | setConfigAlphaBits(8); |
| 19 | } |
Jamie Madill | bfa91f4 | 2014-06-05 15:45:18 -0400 | [diff] [blame] | 20 | |
| 21 | virtual void SetUp() |
| 22 | { |
| 23 | ANGLETest::SetUp(); |
| 24 | |
Jamie Madill | 2bf8b37 | 2014-06-16 17:18:51 -0400 | [diff] [blame] | 25 | mSimpleVSSource = SHADER_SOURCE |
Jamie Madill | bfa91f4 | 2014-06-05 15:45:18 -0400 | [diff] [blame] | 26 | ( |
| 27 | attribute vec4 inputAttribute; |
| 28 | void main() |
| 29 | { |
| 30 | gl_Position = inputAttribute; |
| 31 | } |
| 32 | ); |
| 33 | } |
| 34 | |
Austin Kinross | af87552 | 2014-08-25 21:06:07 -0700 | [diff] [blame] | 35 | std::string GenerateVaryingType(GLint vectorSize) |
| 36 | { |
| 37 | char varyingType[10]; |
| 38 | |
| 39 | if (vectorSize == 1) |
| 40 | { |
| 41 | sprintf(varyingType, "float"); |
| 42 | } |
| 43 | else |
| 44 | { |
| 45 | sprintf(varyingType, "vec%d", vectorSize); |
| 46 | } |
| 47 | |
| 48 | return std::string(varyingType); |
| 49 | } |
| 50 | |
| 51 | std::string GenerateVectorVaryingDeclaration(GLint vectorSize, GLint arraySize, GLint id) |
| 52 | { |
| 53 | char buff[100]; |
| 54 | |
| 55 | if (arraySize == 1) |
| 56 | { |
| 57 | sprintf(buff, "varying %s v%d;\n", GenerateVaryingType(vectorSize).c_str(), id); |
| 58 | } |
| 59 | else |
| 60 | { |
| 61 | sprintf(buff, "varying %s v%d[%d];\n", GenerateVaryingType(vectorSize).c_str(), id, arraySize); |
| 62 | } |
| 63 | |
| 64 | return std::string(buff); |
| 65 | } |
| 66 | |
| 67 | std::string GenerateVectorVaryingSettingCode(GLint vectorSize, GLint arraySize, GLint id) |
| 68 | { |
| 69 | std::string returnString; |
| 70 | char buff[100]; |
| 71 | |
| 72 | if (arraySize == 1) |
| 73 | { |
| 74 | sprintf(buff, "\t v%d = %s(1.0);\n", id, GenerateVaryingType(vectorSize).c_str()); |
| 75 | returnString += buff; |
| 76 | } |
| 77 | else |
| 78 | { |
| 79 | for (int i = 0; i < arraySize; i++) |
| 80 | { |
| 81 | sprintf(buff, "\t v%d[%d] = %s(1.0);\n", id, i, GenerateVaryingType(vectorSize).c_str()); |
| 82 | returnString += buff; |
| 83 | } |
| 84 | } |
| 85 | |
| 86 | return returnString; |
| 87 | } |
| 88 | |
| 89 | std::string GenerateVectorVaryingUseCode(GLint arraySize, GLint id) |
| 90 | { |
| 91 | if (arraySize == 1) |
| 92 | { |
| 93 | char buff[100]; |
| 94 | sprintf(buff, "v%d + ", id); |
| 95 | return std::string(buff); |
| 96 | } |
| 97 | else |
| 98 | { |
| 99 | std::string returnString; |
| 100 | for (int i = 0; i < arraySize; i++) |
| 101 | { |
| 102 | char buff[100]; |
| 103 | sprintf(buff, "v%d[%d] + ", id, i); |
| 104 | returnString += buff; |
| 105 | } |
| 106 | return returnString; |
| 107 | } |
| 108 | } |
| 109 | |
| 110 | void GenerateGLSLWithVaryings(GLint floatCount, GLint floatArrayCount, GLint vec2Count, GLint vec2ArrayCount, GLint vec3Count, GLint vec3ArrayCount, std::string* fragmentShader, std::string* vertexShader) |
| 111 | { |
| 112 | // Generate a string declaring the varyings, to share between the fragment shader and the vertex shader. |
| 113 | std::string varyingDeclaration; |
| 114 | |
| 115 | unsigned int varyingCount = 0; |
| 116 | |
| 117 | for (GLint i = 0; i < floatCount; i++) |
| 118 | { |
| 119 | varyingDeclaration += GenerateVectorVaryingDeclaration(1, 1, varyingCount); |
| 120 | varyingCount += 1; |
| 121 | } |
| 122 | |
| 123 | for (GLint i = 0; i < floatArrayCount; i++) |
| 124 | { |
| 125 | varyingDeclaration += GenerateVectorVaryingDeclaration(1, 2, varyingCount); |
| 126 | varyingCount += 1; |
| 127 | } |
| 128 | |
| 129 | for (GLint i = 0; i < vec2Count; i++) |
| 130 | { |
| 131 | varyingDeclaration += GenerateVectorVaryingDeclaration(2, 1, varyingCount); |
| 132 | varyingCount += 1; |
| 133 | } |
| 134 | |
| 135 | for (GLint i = 0; i < vec2ArrayCount; i++) |
| 136 | { |
| 137 | varyingDeclaration += GenerateVectorVaryingDeclaration(2, 2, varyingCount); |
| 138 | varyingCount += 1; |
| 139 | } |
| 140 | |
| 141 | for (GLint i = 0; i < vec3Count; i++) |
| 142 | { |
| 143 | varyingDeclaration += GenerateVectorVaryingDeclaration(3, 1, varyingCount); |
| 144 | varyingCount += 1; |
| 145 | } |
| 146 | |
| 147 | for (GLint i = 0; i < vec3ArrayCount; i++) |
| 148 | { |
| 149 | varyingDeclaration += GenerateVectorVaryingDeclaration(3, 2, varyingCount); |
| 150 | varyingCount += 1; |
| 151 | } |
| 152 | |
| 153 | // Generate the vertex shader |
| 154 | vertexShader->clear(); |
| 155 | vertexShader->append(varyingDeclaration); |
| 156 | vertexShader->append("\nvoid main()\n{\n"); |
| 157 | |
| 158 | unsigned int currentVSVarying = 0; |
| 159 | |
| 160 | for (GLint i = 0; i < floatCount; i++) |
| 161 | { |
| 162 | vertexShader->append(GenerateVectorVaryingSettingCode(1, 1, currentVSVarying)); |
| 163 | currentVSVarying += 1; |
| 164 | } |
| 165 | |
| 166 | for (GLint i = 0; i < floatArrayCount; i++) |
| 167 | { |
| 168 | vertexShader->append(GenerateVectorVaryingSettingCode(1, 2, currentVSVarying)); |
| 169 | currentVSVarying += 1; |
| 170 | } |
| 171 | |
| 172 | for (GLint i = 0; i < vec2Count; i++) |
| 173 | { |
| 174 | vertexShader->append(GenerateVectorVaryingSettingCode(2, 1, currentVSVarying)); |
| 175 | currentVSVarying += 1; |
| 176 | } |
| 177 | |
| 178 | for (GLint i = 0; i < vec2ArrayCount; i++) |
| 179 | { |
| 180 | vertexShader->append(GenerateVectorVaryingSettingCode(2, 2, currentVSVarying)); |
| 181 | currentVSVarying += 1; |
| 182 | } |
| 183 | |
| 184 | for (GLint i = 0; i < vec3Count; i++) |
| 185 | { |
| 186 | vertexShader->append(GenerateVectorVaryingSettingCode(3, 1, currentVSVarying)); |
| 187 | currentVSVarying += 1; |
| 188 | } |
| 189 | |
| 190 | for (GLint i = 0; i < vec3ArrayCount; i++) |
| 191 | { |
| 192 | vertexShader->append(GenerateVectorVaryingSettingCode(3, 2, currentVSVarying)); |
| 193 | currentVSVarying += 1; |
| 194 | } |
| 195 | |
| 196 | vertexShader->append("}\n"); |
| 197 | |
| 198 | // Generate the fragment shader |
| 199 | fragmentShader->clear(); |
| 200 | fragmentShader->append("precision highp float;\n"); |
| 201 | fragmentShader->append(varyingDeclaration); |
| 202 | fragmentShader->append("\nvoid main() \n{ \n\tvec4 retColor = vec4(0,0,0,0);\n"); |
| 203 | |
| 204 | unsigned int currentFSVarying = 0; |
| 205 | |
| 206 | // Make use of the float varyings |
| 207 | fragmentShader->append("\tretColor += vec4("); |
| 208 | |
| 209 | for (GLint i = 0; i < floatCount; i++) |
| 210 | { |
| 211 | fragmentShader->append(GenerateVectorVaryingUseCode(1, currentFSVarying)); |
| 212 | currentFSVarying += 1; |
| 213 | } |
| 214 | |
| 215 | for (GLint i = 0; i < floatArrayCount; i++) |
| 216 | { |
| 217 | fragmentShader->append(GenerateVectorVaryingUseCode(2, currentFSVarying)); |
| 218 | currentFSVarying += 1; |
| 219 | } |
| 220 | |
| 221 | fragmentShader->append("0.0, 0.0, 0.0, 0.0);\n"); |
| 222 | |
| 223 | // Make use of the vec2 varyings |
| 224 | fragmentShader->append("\tretColor += vec4("); |
| 225 | |
| 226 | for (GLint i = 0; i < vec2Count; i++) |
| 227 | { |
| 228 | fragmentShader->append(GenerateVectorVaryingUseCode(1, currentFSVarying)); |
| 229 | currentFSVarying += 1; |
| 230 | } |
| 231 | |
| 232 | for (GLint i = 0; i < vec2ArrayCount; i++) |
| 233 | { |
| 234 | fragmentShader->append(GenerateVectorVaryingUseCode(2, currentFSVarying)); |
| 235 | currentFSVarying += 1; |
| 236 | } |
| 237 | |
| 238 | fragmentShader->append("vec2(0.0, 0.0), 0.0, 0.0);\n"); |
| 239 | |
| 240 | // Make use of the vec3 varyings |
| 241 | fragmentShader->append("\tretColor += vec4("); |
| 242 | |
| 243 | for (GLint i = 0; i < vec3Count; i++) |
| 244 | { |
| 245 | fragmentShader->append(GenerateVectorVaryingUseCode(1, currentFSVarying)); |
| 246 | currentFSVarying += 1; |
| 247 | } |
| 248 | |
| 249 | for (GLint i = 0; i < vec3ArrayCount; i++) |
| 250 | { |
| 251 | fragmentShader->append(GenerateVectorVaryingUseCode(2, currentFSVarying)); |
| 252 | currentFSVarying += 1; |
| 253 | } |
| 254 | |
| 255 | fragmentShader->append("vec3(0.0, 0.0, 0.0), 0.0);\n"); |
| 256 | fragmentShader->append("\tgl_FragColor = retColor;\n}"); |
| 257 | } |
| 258 | |
Jamie Madill | 2bf8b37 | 2014-06-16 17:18:51 -0400 | [diff] [blame] | 259 | std::string mSimpleVSSource; |
Jamie Madill | 96509e4 | 2014-05-29 14:33:27 -0400 | [diff] [blame] | 260 | }; |
| 261 | |
Austin Kinross | 18b931d | 2014-09-29 12:58:31 -0700 | [diff] [blame^] | 262 | TYPED_TEST(GLSLTest, NamelessScopedStructs) |
Jamie Madill | 96509e4 | 2014-05-29 14:33:27 -0400 | [diff] [blame] | 263 | { |
Jamie Madill | bfa91f4 | 2014-06-05 15:45:18 -0400 | [diff] [blame] | 264 | const std::string fragmentShaderSource = SHADER_SOURCE |
Jamie Madill | 96509e4 | 2014-05-29 14:33:27 -0400 | [diff] [blame] | 265 | ( |
Jamie Madill | bfa91f4 | 2014-06-05 15:45:18 -0400 | [diff] [blame] | 266 | precision mediump float; |
| 267 | |
Jamie Madill | 96509e4 | 2014-05-29 14:33:27 -0400 | [diff] [blame] | 268 | void main() |
| 269 | { |
Jamie Madill | bfa91f4 | 2014-06-05 15:45:18 -0400 | [diff] [blame] | 270 | struct |
| 271 | { |
| 272 | float q; |
| 273 | } b; |
| 274 | |
| 275 | gl_FragColor = vec4(1, 0, 0, 1); |
| 276 | gl_FragColor.a += b.q; |
Jamie Madill | 96509e4 | 2014-05-29 14:33:27 -0400 | [diff] [blame] | 277 | } |
| 278 | ); |
| 279 | |
Jamie Madill | 5599c8f | 2014-08-26 13:16:39 -0400 | [diff] [blame] | 280 | GLuint program = CompileProgram(mSimpleVSSource, fragmentShaderSource); |
Jamie Madill | bfa91f4 | 2014-06-05 15:45:18 -0400 | [diff] [blame] | 281 | EXPECT_NE(0u, program); |
| 282 | } |
Austin Kinross | 18b931d | 2014-09-29 12:58:31 -0700 | [diff] [blame^] | 283 | |
| 284 | TYPED_TEST(GLSLTest, ScopedStructsOrderBug) |
Jamie Madill | bfa91f4 | 2014-06-05 15:45:18 -0400 | [diff] [blame] | 285 | { |
| 286 | const std::string fragmentShaderSource = SHADER_SOURCE |
| 287 | ( |
| 288 | precision mediump float; |
| 289 | |
| 290 | struct T |
| 291 | { |
| 292 | float f; |
| 293 | }; |
| 294 | |
| 295 | void main() |
| 296 | { |
| 297 | T a; |
| 298 | |
| 299 | struct T |
| 300 | { |
| 301 | float q; |
| 302 | }; |
| 303 | |
| 304 | T b; |
| 305 | |
| 306 | gl_FragColor = vec4(1, 0, 0, 1); |
| 307 | gl_FragColor.a += a.f; |
| 308 | gl_FragColor.a += b.q; |
| 309 | } |
| 310 | ); |
| 311 | |
Jamie Madill | 5599c8f | 2014-08-26 13:16:39 -0400 | [diff] [blame] | 312 | GLuint program = CompileProgram(mSimpleVSSource, fragmentShaderSource); |
Jamie Madill | bfa91f4 | 2014-06-05 15:45:18 -0400 | [diff] [blame] | 313 | EXPECT_NE(0u, program); |
| 314 | } |
| 315 | |
Austin Kinross | 18b931d | 2014-09-29 12:58:31 -0700 | [diff] [blame^] | 316 | TYPED_TEST(GLSLTest, ScopedStructsBug) |
Jamie Madill | bfa91f4 | 2014-06-05 15:45:18 -0400 | [diff] [blame] | 317 | { |
Jamie Madill | 96509e4 | 2014-05-29 14:33:27 -0400 | [diff] [blame] | 318 | const std::string fragmentShaderSource = SHADER_SOURCE |
| 319 | ( |
| 320 | precision mediump float; |
| 321 | |
| 322 | struct T_0 |
| 323 | { |
| 324 | float f; |
| 325 | }; |
| 326 | |
| 327 | void main() |
| 328 | { |
| 329 | gl_FragColor = vec4(1, 0, 0, 1); |
| 330 | |
| 331 | struct T |
| 332 | { |
| 333 | vec2 v; |
| 334 | }; |
| 335 | |
| 336 | T_0 a; |
| 337 | T b; |
| 338 | |
| 339 | gl_FragColor.a += a.f; |
| 340 | gl_FragColor.a += b.v.x; |
| 341 | } |
| 342 | ); |
| 343 | |
Jamie Madill | 5599c8f | 2014-08-26 13:16:39 -0400 | [diff] [blame] | 344 | GLuint program = CompileProgram(mSimpleVSSource, fragmentShaderSource); |
Jamie Madill | 2bf8b37 | 2014-06-16 17:18:51 -0400 | [diff] [blame] | 345 | EXPECT_NE(0u, program); |
| 346 | } |
| 347 | |
Austin Kinross | 18b931d | 2014-09-29 12:58:31 -0700 | [diff] [blame^] | 348 | TYPED_TEST(GLSLTest, DxPositionBug) |
Jamie Madill | 2bf8b37 | 2014-06-16 17:18:51 -0400 | [diff] [blame] | 349 | { |
| 350 | const std::string &vertexShaderSource = SHADER_SOURCE |
| 351 | ( |
| 352 | attribute vec4 inputAttribute; |
| 353 | varying float dx_Position; |
| 354 | void main() |
| 355 | { |
| 356 | gl_Position = vec4(inputAttribute); |
| 357 | dx_Position = 0.0; |
| 358 | } |
| 359 | ); |
| 360 | |
| 361 | const std::string &fragmentShaderSource = SHADER_SOURCE |
| 362 | ( |
| 363 | precision mediump float; |
| 364 | |
| 365 | varying float dx_Position; |
| 366 | |
| 367 | void main() |
| 368 | { |
| 369 | gl_FragColor = vec4(dx_Position, 0, 0, 1); |
| 370 | } |
| 371 | ); |
| 372 | |
Jamie Madill | 5599c8f | 2014-08-26 13:16:39 -0400 | [diff] [blame] | 373 | GLuint program = CompileProgram(vertexShaderSource, fragmentShaderSource); |
Jamie Madill | 96509e4 | 2014-05-29 14:33:27 -0400 | [diff] [blame] | 374 | EXPECT_NE(0u, program); |
| 375 | } |
Jamie Madill | 4836d22 | 2014-07-24 06:55:51 -0400 | [diff] [blame] | 376 | |
Austin Kinross | 18b931d | 2014-09-29 12:58:31 -0700 | [diff] [blame^] | 377 | TYPED_TEST(GLSLTest, ElseIfRewriting) |
Jamie Madill | 4836d22 | 2014-07-24 06:55:51 -0400 | [diff] [blame] | 378 | { |
| 379 | const std::string &vertexShaderSource = |
| 380 | "attribute vec4 a_position;\n" |
| 381 | "varying float v;\n" |
| 382 | "void main() {\n" |
| 383 | " gl_Position = a_position;\n" |
| 384 | " v = 1.0;\n" |
| 385 | " if (a_position.x <= 0.5) {\n" |
| 386 | " v = 0.0;\n" |
| 387 | " } else if (a_position.x >= 0.5) {\n" |
| 388 | " v = 2.0;\n" |
| 389 | " }\n" |
| 390 | "}\n"; |
| 391 | |
| 392 | const std::string &fragmentShaderSource = |
| 393 | "precision highp float;\n" |
| 394 | "varying float v;\n" |
| 395 | "void main() {\n" |
| 396 | " vec4 color = vec4(1.0, 0.0, 0.0, 1.0);\n" |
| 397 | " if (v >= 1.0) color = vec4(0.0, 1.0, 0.0, 1.0);\n" |
| 398 | " if (v >= 2.0) color = vec4(0.0, 0.0, 1.0, 1.0);\n" |
| 399 | " gl_FragColor = color;\n" |
| 400 | "}\n"; |
| 401 | |
Jamie Madill | 5599c8f | 2014-08-26 13:16:39 -0400 | [diff] [blame] | 402 | GLuint program = CompileProgram(vertexShaderSource, fragmentShaderSource); |
Jamie Madill | 4836d22 | 2014-07-24 06:55:51 -0400 | [diff] [blame] | 403 | ASSERT_NE(0u, program); |
| 404 | |
| 405 | drawQuad(program, "a_position", 0.5f); |
| 406 | swapBuffers(); |
| 407 | |
| 408 | EXPECT_PIXEL_EQ(0, 0, 255, 0, 0, 255); |
| 409 | EXPECT_PIXEL_EQ(getWindowWidth()-1, 0, 0, 255, 0, 255); |
| 410 | } |
| 411 | |
Austin Kinross | 18b931d | 2014-09-29 12:58:31 -0700 | [diff] [blame^] | 412 | TYPED_TEST(GLSLTest, TwoElseIfRewriting) |
Jamie Madill | 4836d22 | 2014-07-24 06:55:51 -0400 | [diff] [blame] | 413 | { |
| 414 | const std::string &vertexShaderSource = |
| 415 | "attribute vec4 a_position;\n" |
| 416 | "varying float v;\n" |
| 417 | "void main() {\n" |
| 418 | " gl_Position = a_position;\n" |
Jamie Madill | 778d527 | 2014-08-04 13:13:25 -0400 | [diff] [blame] | 419 | " if (a_position.x == 0.0) {\n" |
Jamie Madill | 4836d22 | 2014-07-24 06:55:51 -0400 | [diff] [blame] | 420 | " v = 1.0;\n" |
| 421 | " } else if (a_position.x > 0.5) {\n" |
| 422 | " v = 0.0;\n" |
| 423 | " } else if (a_position.x > 0.75) {\n" |
| 424 | " v = 0.5;\n" |
| 425 | " }\n" |
| 426 | "}\n"; |
| 427 | |
| 428 | const std::string &fragmentShaderSource = |
| 429 | "precision highp float;\n" |
| 430 | "varying float v;\n" |
| 431 | "void main() {\n" |
| 432 | " gl_FragColor = vec4(v, 0.0, 0.0, 1.0);\n" |
| 433 | "}\n"; |
| 434 | |
Jamie Madill | 5599c8f | 2014-08-26 13:16:39 -0400 | [diff] [blame] | 435 | GLuint program = CompileProgram(vertexShaderSource, fragmentShaderSource); |
Jamie Madill | 4836d22 | 2014-07-24 06:55:51 -0400 | [diff] [blame] | 436 | EXPECT_NE(0u, program); |
| 437 | } |
Jamie Madill | 1c28e1f | 2014-08-04 11:37:54 -0400 | [diff] [blame] | 438 | |
Austin Kinross | 18b931d | 2014-09-29 12:58:31 -0700 | [diff] [blame^] | 439 | TYPED_TEST(GLSLTest, InvariantVaryingOut) |
Jamie Madill | 1c28e1f | 2014-08-04 11:37:54 -0400 | [diff] [blame] | 440 | { |
| 441 | const std::string fragmentShaderSource = SHADER_SOURCE |
| 442 | ( |
| 443 | precision mediump float; |
| 444 | varying float v_varying; |
| 445 | void main() { gl_FragColor = vec4(v_varying, 0, 0, 1.0); } |
| 446 | ); |
| 447 | |
| 448 | const std::string vertexShaderSource = SHADER_SOURCE |
| 449 | ( |
| 450 | attribute vec4 a_position; |
| 451 | invariant varying float v_varying; |
| 452 | void main() { v_varying = a_position.x; gl_Position = a_position; } |
| 453 | ); |
| 454 | |
Jamie Madill | 5599c8f | 2014-08-26 13:16:39 -0400 | [diff] [blame] | 455 | GLuint program = CompileProgram(vertexShaderSource, fragmentShaderSource); |
Jamie Madill | 1c28e1f | 2014-08-04 11:37:54 -0400 | [diff] [blame] | 456 | EXPECT_NE(0u, program); |
| 457 | } |
| 458 | |
Austin Kinross | 18b931d | 2014-09-29 12:58:31 -0700 | [diff] [blame^] | 459 | TYPED_TEST(GLSLTest, FrontFacingAndVarying) |
Jamie Madill | e6256f8 | 2014-09-17 10:31:15 -0400 | [diff] [blame] | 460 | { |
| 461 | const std::string vertexShaderSource = SHADER_SOURCE |
| 462 | ( |
| 463 | attribute vec4 a_position; |
| 464 | varying float v_varying; |
| 465 | void main() |
| 466 | { |
| 467 | v_varying = a_position.x; |
| 468 | gl_Position = a_position; |
| 469 | } |
| 470 | ); |
| 471 | |
| 472 | const std::string fragmentShaderSource = SHADER_SOURCE |
| 473 | ( |
| 474 | precision mediump float; |
| 475 | varying float v_varying; |
| 476 | void main() |
| 477 | { |
| 478 | vec4 c; |
| 479 | |
| 480 | if (gl_FrontFacing) |
| 481 | { |
| 482 | c = vec4(v_varying, 0, 0, 1.0); |
| 483 | } |
| 484 | else |
| 485 | { |
| 486 | c = vec4(0, v_varying, 0, 1.0); |
| 487 | } |
| 488 | gl_FragColor = c; |
| 489 | } |
| 490 | ); |
| 491 | |
| 492 | GLuint program = CompileProgram(vertexShaderSource, fragmentShaderSource); |
| 493 | EXPECT_NE(0u, program); |
| 494 | } |
| 495 | |
Austin Kinross | 18b931d | 2014-09-29 12:58:31 -0700 | [diff] [blame^] | 496 | TYPED_TEST(GLSLTest, InvariantVaryingIn) |
Jamie Madill | 1c28e1f | 2014-08-04 11:37:54 -0400 | [diff] [blame] | 497 | { |
| 498 | const std::string fragmentShaderSource = SHADER_SOURCE |
| 499 | ( |
| 500 | precision mediump float; |
| 501 | invariant varying float v_varying; |
| 502 | void main() { gl_FragColor = vec4(v_varying, 0, 0, 1.0); } |
| 503 | ); |
| 504 | |
| 505 | const std::string vertexShaderSource = SHADER_SOURCE |
| 506 | ( |
| 507 | attribute vec4 a_position; |
| 508 | varying float v_varying; |
| 509 | void main() { v_varying = a_position.x; gl_Position = a_position; } |
| 510 | ); |
| 511 | |
Jamie Madill | 5599c8f | 2014-08-26 13:16:39 -0400 | [diff] [blame] | 512 | GLuint program = CompileProgram(vertexShaderSource, fragmentShaderSource); |
Jamie Madill | 1c28e1f | 2014-08-04 11:37:54 -0400 | [diff] [blame] | 513 | EXPECT_NE(0u, program); |
| 514 | } |
| 515 | |
Austin Kinross | 18b931d | 2014-09-29 12:58:31 -0700 | [diff] [blame^] | 516 | TYPED_TEST(GLSLTest, InvariantVaryingBoth) |
Jamie Madill | 1c28e1f | 2014-08-04 11:37:54 -0400 | [diff] [blame] | 517 | { |
| 518 | const std::string fragmentShaderSource = SHADER_SOURCE |
| 519 | ( |
| 520 | precision mediump float; |
| 521 | invariant varying float v_varying; |
| 522 | void main() { gl_FragColor = vec4(v_varying, 0, 0, 1.0); } |
| 523 | ); |
| 524 | |
| 525 | const std::string vertexShaderSource = SHADER_SOURCE |
| 526 | ( |
| 527 | attribute vec4 a_position; |
| 528 | invariant varying float v_varying; |
| 529 | void main() { v_varying = a_position.x; gl_Position = a_position; } |
| 530 | ); |
| 531 | |
Jamie Madill | 5599c8f | 2014-08-26 13:16:39 -0400 | [diff] [blame] | 532 | GLuint program = CompileProgram(vertexShaderSource, fragmentShaderSource); |
Jamie Madill | 1c28e1f | 2014-08-04 11:37:54 -0400 | [diff] [blame] | 533 | EXPECT_NE(0u, program); |
| 534 | } |
| 535 | |
Austin Kinross | 18b931d | 2014-09-29 12:58:31 -0700 | [diff] [blame^] | 536 | TYPED_TEST(GLSLTest, InvariantGLPosition) |
Jamie Madill | 1c28e1f | 2014-08-04 11:37:54 -0400 | [diff] [blame] | 537 | { |
| 538 | const std::string fragmentShaderSource = SHADER_SOURCE |
| 539 | ( |
| 540 | precision mediump float; |
| 541 | varying float v_varying; |
| 542 | void main() { gl_FragColor = vec4(v_varying, 0, 0, 1.0); } |
| 543 | ); |
| 544 | |
| 545 | const std::string vertexShaderSource = SHADER_SOURCE |
| 546 | ( |
| 547 | attribute vec4 a_position; |
| 548 | invariant gl_Position; |
| 549 | varying float v_varying; |
| 550 | void main() { v_varying = a_position.x; gl_Position = a_position; } |
| 551 | ); |
| 552 | |
Jamie Madill | 5599c8f | 2014-08-26 13:16:39 -0400 | [diff] [blame] | 553 | GLuint program = CompileProgram(vertexShaderSource, fragmentShaderSource); |
Jamie Madill | 1c28e1f | 2014-08-04 11:37:54 -0400 | [diff] [blame] | 554 | EXPECT_NE(0u, program); |
| 555 | } |
| 556 | |
Austin Kinross | 18b931d | 2014-09-29 12:58:31 -0700 | [diff] [blame^] | 557 | TYPED_TEST(GLSLTest, InvariantAll) |
Jamie Madill | 1c28e1f | 2014-08-04 11:37:54 -0400 | [diff] [blame] | 558 | { |
| 559 | const std::string fragmentShaderSource = SHADER_SOURCE |
| 560 | ( |
| 561 | precision mediump float; |
| 562 | varying float v_varying; |
| 563 | void main() { gl_FragColor = vec4(v_varying, 0, 0, 1.0); } |
| 564 | ); |
| 565 | |
| 566 | const std::string vertexShaderSource = |
| 567 | "#pragma STDGL invariant(all)\n" |
| 568 | "attribute vec4 a_position;\n" |
| 569 | "varying float v_varying;\n" |
| 570 | "void main() { v_varying = a_position.x; gl_Position = a_position; }\n"; |
| 571 | |
Jamie Madill | 5599c8f | 2014-08-26 13:16:39 -0400 | [diff] [blame] | 572 | GLuint program = CompileProgram(vertexShaderSource, fragmentShaderSource); |
Jamie Madill | 1c28e1f | 2014-08-04 11:37:54 -0400 | [diff] [blame] | 573 | EXPECT_NE(0u, program); |
| 574 | } |
Austin Kinross | af87552 | 2014-08-25 21:06:07 -0700 | [diff] [blame] | 575 | |
Austin Kinross | 18b931d | 2014-09-29 12:58:31 -0700 | [diff] [blame^] | 576 | TYPED_TEST(GLSLTest, MaxVaryingVec3) |
Austin Kinross | af87552 | 2014-08-25 21:06:07 -0700 | [diff] [blame] | 577 | { |
| 578 | GLint maxVaryings = 0; |
| 579 | glGetIntegerv(GL_MAX_VARYING_VECTORS, &maxVaryings); |
| 580 | |
| 581 | std::string fragmentShaderSource; |
| 582 | std::string vertexShaderSource; |
| 583 | |
| 584 | GenerateGLSLWithVaryings(0, 0, 0, 0, maxVaryings, 0, &fragmentShaderSource, &vertexShaderSource); |
| 585 | |
| 586 | GLuint program = CompileProgram(vertexShaderSource, fragmentShaderSource); |
| 587 | EXPECT_NE(0u, program); |
| 588 | } |
| 589 | |
Austin Kinross | 18b931d | 2014-09-29 12:58:31 -0700 | [diff] [blame^] | 590 | TYPED_TEST(GLSLTest, MaxVaryingVec3Array) |
Austin Kinross | af87552 | 2014-08-25 21:06:07 -0700 | [diff] [blame] | 591 | { |
| 592 | GLint maxVaryings = 0; |
| 593 | glGetIntegerv(GL_MAX_VARYING_VECTORS, &maxVaryings); |
| 594 | |
| 595 | std::string fragmentShaderSource; |
| 596 | std::string vertexShaderSource; |
| 597 | |
| 598 | GenerateGLSLWithVaryings(0, 0, 0, 0, 0, maxVaryings / 2, &fragmentShaderSource, &vertexShaderSource); |
| 599 | |
| 600 | GLuint program = CompileProgram(vertexShaderSource, fragmentShaderSource); |
| 601 | EXPECT_NE(0u, program); |
| 602 | } |
| 603 | |
Austin Kinross | 18b931d | 2014-09-29 12:58:31 -0700 | [diff] [blame^] | 604 | TYPED_TEST(GLSLTest, MaxVaryingVec3AndOneFloat) |
Austin Kinross | af87552 | 2014-08-25 21:06:07 -0700 | [diff] [blame] | 605 | { |
| 606 | GLint maxVaryings = 0; |
| 607 | glGetIntegerv(GL_MAX_VARYING_VECTORS, &maxVaryings); |
| 608 | |
| 609 | std::string fragmentShaderSource; |
| 610 | std::string vertexShaderSource; |
| 611 | |
| 612 | GenerateGLSLWithVaryings(1, 0, 0, 0, maxVaryings, 0, &fragmentShaderSource, &vertexShaderSource); |
| 613 | |
| 614 | GLuint program = CompileProgram(vertexShaderSource, fragmentShaderSource); |
| 615 | EXPECT_NE(0u, program); |
| 616 | } |
| 617 | |
Austin Kinross | 18b931d | 2014-09-29 12:58:31 -0700 | [diff] [blame^] | 618 | TYPED_TEST(GLSLTest, MaxVaryingVec3ArrayAndOneFloatArray) |
Austin Kinross | af87552 | 2014-08-25 21:06:07 -0700 | [diff] [blame] | 619 | { |
| 620 | GLint maxVaryings = 0; |
| 621 | glGetIntegerv(GL_MAX_VARYING_VECTORS, &maxVaryings); |
| 622 | |
| 623 | std::string fragmentShaderSource; |
| 624 | std::string vertexShaderSource; |
| 625 | |
| 626 | GenerateGLSLWithVaryings(0, 1, 0, 0, 0, maxVaryings / 2, &fragmentShaderSource, &vertexShaderSource); |
| 627 | |
| 628 | GLuint program = CompileProgram(vertexShaderSource, fragmentShaderSource); |
| 629 | EXPECT_NE(0u, program); |
| 630 | } |
| 631 | |
Austin Kinross | 18b931d | 2014-09-29 12:58:31 -0700 | [diff] [blame^] | 632 | TYPED_TEST(GLSLTest, TwiceMaxVaryingVec2) |
Austin Kinross | af87552 | 2014-08-25 21:06:07 -0700 | [diff] [blame] | 633 | { |
| 634 | GLint maxVaryings = 0; |
| 635 | glGetIntegerv(GL_MAX_VARYING_VECTORS, &maxVaryings); |
| 636 | |
| 637 | std::string fragmentShaderSource; |
| 638 | std::string vertexShaderSource; |
| 639 | |
| 640 | GenerateGLSLWithVaryings(0, 0, 2 * maxVaryings, 0, 0, 0, &fragmentShaderSource, &vertexShaderSource); |
| 641 | |
| 642 | GLuint program = CompileProgram(vertexShaderSource, fragmentShaderSource); |
| 643 | EXPECT_NE(0u, program); |
| 644 | } |
| 645 | |
Austin Kinross | 18b931d | 2014-09-29 12:58:31 -0700 | [diff] [blame^] | 646 | TYPED_TEST(GLSLTest, MaxVaryingVec2Arrays) |
Austin Kinross | af87552 | 2014-08-25 21:06:07 -0700 | [diff] [blame] | 647 | { |
| 648 | GLint maxVaryings = 0; |
| 649 | glGetIntegerv(GL_MAX_VARYING_VECTORS, &maxVaryings); |
| 650 | |
| 651 | std::string fragmentShaderSource; |
| 652 | std::string vertexShaderSource; |
| 653 | |
| 654 | GenerateGLSLWithVaryings(0, 0, 0, maxVaryings, 0, 0, &fragmentShaderSource, &vertexShaderSource); |
| 655 | |
| 656 | GLuint program = CompileProgram(vertexShaderSource, fragmentShaderSource); |
| 657 | EXPECT_NE(0u, program); |
| 658 | } |
| 659 | |
Austin Kinross | 18b931d | 2014-09-29 12:58:31 -0700 | [diff] [blame^] | 660 | TYPED_TEST(GLSLTest, MaxPlusOneVaryingVec3) |
Austin Kinross | af87552 | 2014-08-25 21:06:07 -0700 | [diff] [blame] | 661 | { |
| 662 | GLint maxVaryings = 0; |
| 663 | glGetIntegerv(GL_MAX_VARYING_VECTORS, &maxVaryings); |
| 664 | |
| 665 | std::string fragmentShaderSource; |
| 666 | std::string vertexShaderSource; |
| 667 | |
| 668 | GenerateGLSLWithVaryings(0, 0, 0, 0, maxVaryings + 1, 0, &fragmentShaderSource, &vertexShaderSource); |
| 669 | |
| 670 | GLuint program = CompileProgram(vertexShaderSource, fragmentShaderSource); |
| 671 | EXPECT_EQ(0u, program); |
| 672 | } |
| 673 | |
Austin Kinross | 18b931d | 2014-09-29 12:58:31 -0700 | [diff] [blame^] | 674 | TYPED_TEST(GLSLTest, MaxPlusOneVaryingVec3Array) |
Austin Kinross | af87552 | 2014-08-25 21:06:07 -0700 | [diff] [blame] | 675 | { |
| 676 | GLint maxVaryings = 0; |
| 677 | glGetIntegerv(GL_MAX_VARYING_VECTORS, &maxVaryings); |
| 678 | |
| 679 | std::string fragmentShaderSource; |
| 680 | std::string vertexShaderSource; |
| 681 | |
| 682 | GenerateGLSLWithVaryings(0, 0, 0, 0, 0, maxVaryings / 2 + 1, &fragmentShaderSource, &vertexShaderSource); |
| 683 | |
| 684 | GLuint program = CompileProgram(vertexShaderSource, fragmentShaderSource); |
| 685 | EXPECT_EQ(0u, program); |
| 686 | } |
| 687 | |
Austin Kinross | 18b931d | 2014-09-29 12:58:31 -0700 | [diff] [blame^] | 688 | TYPED_TEST(GLSLTest, MaxVaryingVec3AndOneVec2) |
Austin Kinross | af87552 | 2014-08-25 21:06:07 -0700 | [diff] [blame] | 689 | { |
| 690 | GLint maxVaryings = 0; |
| 691 | glGetIntegerv(GL_MAX_VARYING_VECTORS, &maxVaryings); |
| 692 | |
| 693 | std::string fragmentShaderSource; |
| 694 | std::string vertexShaderSource; |
| 695 | |
| 696 | GenerateGLSLWithVaryings(0, 0, 1, 0, maxVaryings, 0, &fragmentShaderSource, &vertexShaderSource); |
| 697 | |
| 698 | GLuint program = CompileProgram(vertexShaderSource, fragmentShaderSource); |
| 699 | EXPECT_EQ(0u, program); |
| 700 | } |
| 701 | |
Austin Kinross | 18b931d | 2014-09-29 12:58:31 -0700 | [diff] [blame^] | 702 | TYPED_TEST(GLSLTest, MaxPlusOneVaryingVec2) |
Austin Kinross | af87552 | 2014-08-25 21:06:07 -0700 | [diff] [blame] | 703 | { |
| 704 | GLint maxVaryings = 0; |
| 705 | glGetIntegerv(GL_MAX_VARYING_VECTORS, &maxVaryings); |
| 706 | |
| 707 | std::string fragmentShaderSource; |
| 708 | std::string vertexShaderSource; |
| 709 | |
| 710 | GenerateGLSLWithVaryings(0, 0, 2 * maxVaryings + 1, 0, 0, 0, &fragmentShaderSource, &vertexShaderSource); |
| 711 | |
| 712 | GLuint program = CompileProgram(vertexShaderSource, fragmentShaderSource); |
| 713 | EXPECT_EQ(0u, program); |
| 714 | } |
| 715 | |
Austin Kinross | 18b931d | 2014-09-29 12:58:31 -0700 | [diff] [blame^] | 716 | TYPED_TEST(GLSLTest, MaxVaryingVec3ArrayAndMaxPlusOneFloatArray) |
Austin Kinross | af87552 | 2014-08-25 21:06:07 -0700 | [diff] [blame] | 717 | { |
| 718 | GLint maxVaryings = 0; |
| 719 | glGetIntegerv(GL_MAX_VARYING_VECTORS, &maxVaryings); |
| 720 | |
| 721 | std::string fragmentShaderSource; |
| 722 | std::string vertexShaderSource; |
| 723 | |
| 724 | GenerateGLSLWithVaryings(0, maxVaryings / 2 + 1, 0, 0, 0, maxVaryings / 2, &fragmentShaderSource, &vertexShaderSource); |
| 725 | |
| 726 | GLuint program = CompileProgram(vertexShaderSource, fragmentShaderSource); |
| 727 | EXPECT_EQ(0u, program); |
| 728 | } |