Jamie Madill | 96509e4 | 2014-05-29 14:33:27 -0400 | [diff] [blame] | 1 | #include "ANGLETest.h" |
| 2 | |
| 3 | class GLSLStructTest : public ANGLETest |
| 4 | { |
| 5 | protected: |
| 6 | GLSLStructTest() |
| 7 | { |
| 8 | setWindowWidth(128); |
| 9 | setWindowHeight(128); |
| 10 | setConfigRedBits(8); |
| 11 | setConfigGreenBits(8); |
| 12 | setConfigBlueBits(8); |
| 13 | setConfigAlphaBits(8); |
| 14 | } |
Jamie Madill | bfa91f4 | 2014-06-05 15:45:18 -0400 | [diff] [blame^] | 15 | |
| 16 | virtual void SetUp() |
| 17 | { |
| 18 | ANGLETest::SetUp(); |
| 19 | |
| 20 | mVertexShaderSource = SHADER_SOURCE |
| 21 | ( |
| 22 | attribute vec4 inputAttribute; |
| 23 | void main() |
| 24 | { |
| 25 | gl_Position = inputAttribute; |
| 26 | } |
| 27 | ); |
| 28 | } |
| 29 | |
| 30 | std::string mVertexShaderSource; |
Jamie Madill | 96509e4 | 2014-05-29 14:33:27 -0400 | [diff] [blame] | 31 | }; |
| 32 | |
Jamie Madill | bfa91f4 | 2014-06-05 15:45:18 -0400 | [diff] [blame^] | 33 | TEST_F(GLSLStructTest, nameless_scoped_structs) |
Jamie Madill | 96509e4 | 2014-05-29 14:33:27 -0400 | [diff] [blame] | 34 | { |
Jamie Madill | bfa91f4 | 2014-06-05 15:45:18 -0400 | [diff] [blame^] | 35 | const std::string fragmentShaderSource = SHADER_SOURCE |
Jamie Madill | 96509e4 | 2014-05-29 14:33:27 -0400 | [diff] [blame] | 36 | ( |
Jamie Madill | bfa91f4 | 2014-06-05 15:45:18 -0400 | [diff] [blame^] | 37 | precision mediump float; |
| 38 | |
Jamie Madill | 96509e4 | 2014-05-29 14:33:27 -0400 | [diff] [blame] | 39 | void main() |
| 40 | { |
Jamie Madill | bfa91f4 | 2014-06-05 15:45:18 -0400 | [diff] [blame^] | 41 | struct |
| 42 | { |
| 43 | float q; |
| 44 | } b; |
| 45 | |
| 46 | gl_FragColor = vec4(1, 0, 0, 1); |
| 47 | gl_FragColor.a += b.q; |
Jamie Madill | 96509e4 | 2014-05-29 14:33:27 -0400 | [diff] [blame] | 48 | } |
| 49 | ); |
| 50 | |
Jamie Madill | bfa91f4 | 2014-06-05 15:45:18 -0400 | [diff] [blame^] | 51 | GLuint program = compileProgram(mVertexShaderSource, fragmentShaderSource); |
| 52 | EXPECT_NE(0u, program); |
| 53 | } |
| 54 | TEST_F(GLSLStructTest, scoped_structs_order_bug) |
| 55 | { |
| 56 | const std::string fragmentShaderSource = SHADER_SOURCE |
| 57 | ( |
| 58 | precision mediump float; |
| 59 | |
| 60 | struct T |
| 61 | { |
| 62 | float f; |
| 63 | }; |
| 64 | |
| 65 | void main() |
| 66 | { |
| 67 | T a; |
| 68 | |
| 69 | struct T |
| 70 | { |
| 71 | float q; |
| 72 | }; |
| 73 | |
| 74 | T b; |
| 75 | |
| 76 | gl_FragColor = vec4(1, 0, 0, 1); |
| 77 | gl_FragColor.a += a.f; |
| 78 | gl_FragColor.a += b.q; |
| 79 | } |
| 80 | ); |
| 81 | |
| 82 | GLuint program = compileProgram(mVertexShaderSource, fragmentShaderSource); |
| 83 | EXPECT_NE(0u, program); |
| 84 | } |
| 85 | |
| 86 | TEST_F(GLSLStructTest, scoped_structs_bug) |
| 87 | { |
Jamie Madill | 96509e4 | 2014-05-29 14:33:27 -0400 | [diff] [blame] | 88 | const std::string fragmentShaderSource = SHADER_SOURCE |
| 89 | ( |
| 90 | precision mediump float; |
| 91 | |
| 92 | struct T_0 |
| 93 | { |
| 94 | float f; |
| 95 | }; |
| 96 | |
| 97 | void main() |
| 98 | { |
| 99 | gl_FragColor = vec4(1, 0, 0, 1); |
| 100 | |
| 101 | struct T |
| 102 | { |
| 103 | vec2 v; |
| 104 | }; |
| 105 | |
| 106 | T_0 a; |
| 107 | T b; |
| 108 | |
| 109 | gl_FragColor.a += a.f; |
| 110 | gl_FragColor.a += b.v.x; |
| 111 | } |
| 112 | ); |
| 113 | |
Jamie Madill | bfa91f4 | 2014-06-05 15:45:18 -0400 | [diff] [blame^] | 114 | GLuint program = compileProgram(mVertexShaderSource, fragmentShaderSource); |
Jamie Madill | 96509e4 | 2014-05-29 14:33:27 -0400 | [diff] [blame] | 115 | EXPECT_NE(0u, program); |
| 116 | } |