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Geoff Lang2c254d82014-01-15 14:51:23 -05001#include "ANGLETest.h"
2
3#include <vector>
4
Austin Kinross18b931d2014-09-29 12:58:31 -07005// Use this to select which configurations (e.g. which renderer, which GLES major version) these tests should be run against.
6typedef ::testing::Types<TFT<Gles::Three, Rend::D3D11>> TestFixtureTypes;
7TYPED_TEST_CASE(SwizzleTest, TestFixtureTypes);
8
9template<typename T>
Geoff Lang2c254d82014-01-15 14:51:23 -050010class SwizzleTest : public ANGLETest
11{
12protected:
Austin Kinross18b931d2014-09-29 12:58:31 -070013 SwizzleTest() : ANGLETest(T::GetGlesMajorVersion(), T::GetRequestedRenderer())
Geoff Lang2c254d82014-01-15 14:51:23 -050014 {
15 setWindowWidth(128);
16 setWindowHeight(128);
17 setConfigRedBits(8);
18 setConfigGreenBits(8);
19 setConfigBlueBits(8);
20 setConfigAlphaBits(8);
Geoff Lang2c254d82014-01-15 14:51:23 -050021
22 GLenum swizzles[] =
23 {
24 GL_RED,
25 GL_GREEN,
26 GL_BLUE,
27 GL_ALPHA,
28 GL_ZERO,
29 GL_ONE,
30 };
31
32 for (int r = 0; r < 6; r++)
33 {
34 for (int g = 0; g < 6; g++)
35 {
36 for (int b = 0; b < 6; b++)
37 {
38 for (int a = 0; a < 6; a++)
39 {
40 swizzlePermutation permutation;
41 permutation.swizzleRed = swizzles[r];
42 permutation.swizzleGreen = swizzles[g];
43 permutation.swizzleBlue = swizzles[b];
44 permutation.swizzleAlpha = swizzles[a];
45 mPermutations.push_back(permutation);
46 }
47 }
48 }
49 }
50 }
51
52 virtual void SetUp()
53 {
54 ANGLETest::SetUp();
55
56 const std::string vertexShaderSource = SHADER_SOURCE
57 (
58 precision highp float;
59 attribute vec4 position;
60 varying vec2 texcoord;
61
62 void main()
63 {
64 gl_Position = position;
65 texcoord = (position.xy * 0.5) + 0.5;
66 }
67 );
68
69 const std::string fragmentShaderSource = SHADER_SOURCE
70 (
71 precision highp float;
72 uniform sampler2D tex;
73 varying vec2 texcoord;
74
75 void main()
76 {
77 gl_FragColor = texture2D(tex, texcoord);
78 }
79 );
80
Jamie Madill5599c8f2014-08-26 13:16:39 -040081 mProgram = CompileProgram(vertexShaderSource, fragmentShaderSource);
Geoff Lang2c254d82014-01-15 14:51:23 -050082 if (mProgram == 0)
83 {
84 FAIL() << "shader compilation failed.";
85 }
86
87 mTextureUniformLocation = glGetUniformLocation(mProgram, "tex");
88
89 glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
90 }
91
92 virtual void TearDown()
93 {
94 glDeleteProgram(mProgram);
95 glDeleteTextures(1, &mTexture);
96
97 ANGLETest::TearDown();
98 }
99
100 template <typename T>
101 void init2DTexture(GLenum internalFormat, GLenum dataFormat, GLenum dataType, const T* data)
102 {
103 glGenTextures(1, &mTexture);
104 glBindTexture(GL_TEXTURE_2D, mTexture);
105 glTexStorage2D(GL_TEXTURE_2D, 1, internalFormat, 1, 1);
106 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 1, 1, dataFormat, dataType, data);
107
108 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
109 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
110 }
111
112 void init2DCompressedTexture(GLenum internalFormat, GLsizei width, GLsizei height, GLsizei dataSize, const GLubyte* data)
113 {
114 glGenTextures(1, &mTexture);
115 glBindTexture(GL_TEXTURE_2D, mTexture);
116 glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, width, height, 0, dataSize, data);
117
118 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
119 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
120 }
121
122 GLubyte getExpectedValue(GLenum swizzle, GLubyte unswizzled[4])
123 {
124 switch (swizzle)
125 {
126 case GL_RED: return unswizzled[0];
127 case GL_GREEN: return unswizzled[1];
128 case GL_BLUE: return unswizzled[2];
129 case GL_ALPHA: return unswizzled[3];
130 case GL_ZERO: return 0;
131 case GL_ONE: return 255;
132 default: return 0;
133 }
134 }
135
136 void runTest2D()
137 {
138 glUseProgram(mProgram);
139 glBindTexture(GL_TEXTURE_2D, mTexture);
140 glUniform1i(mTextureUniformLocation, 0);
141
142 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_R, GL_RED);
143 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_G, GL_GREEN);
144 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_B, GL_BLUE);
145 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_A, GL_ALPHA);
146
147 glClear(GL_COLOR_BUFFER_BIT);
148 drawQuad(mProgram, "position", 0.5f);
149
150 GLubyte unswizzled[4];
151 glReadPixels(0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, &unswizzled);
152
153 for (size_t i = 0; i < mPermutations.size(); i++)
154 {
155 const swizzlePermutation& permutation = mPermutations[i];
156
157 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_R, permutation.swizzleRed);
158 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_G, permutation.swizzleGreen);
159 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_B, permutation.swizzleBlue);
160 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_A, permutation.swizzleAlpha);
161
162 glClear(GL_COLOR_BUFFER_BIT);
163 drawQuad(mProgram, "position", 0.5f);
164
165 EXPECT_PIXEL_EQ(0, 0,
166 getExpectedValue(permutation.swizzleRed, unswizzled),
167 getExpectedValue(permutation.swizzleGreen, unswizzled),
168 getExpectedValue(permutation.swizzleBlue, unswizzled),
169 getExpectedValue(permutation.swizzleAlpha, unswizzled));
170 }
171 }
172
173 GLuint mProgram;
174 GLint mTextureUniformLocation;
175
176 GLuint mTexture;
177
178 struct swizzlePermutation
179 {
180 GLenum swizzleRed;
181 GLenum swizzleGreen;
182 GLenum swizzleBlue;
183 GLenum swizzleAlpha;
184 };
185 std::vector<swizzlePermutation> mPermutations;
186};
187
Austin Kinross18b931d2014-09-29 12:58:31 -0700188TYPED_TEST(SwizzleTest, RGBA8_2D)
Geoff Lang2c254d82014-01-15 14:51:23 -0500189{
190 GLubyte data[] = { 1, 64, 128, 200 };
191 init2DTexture(GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, data);
192 runTest2D();
193}
194
Austin Kinross18b931d2014-09-29 12:58:31 -0700195TYPED_TEST(SwizzleTest, RGB8_2D)
Geoff Lang2c254d82014-01-15 14:51:23 -0500196{
197 GLubyte data[] = { 77, 66, 55 };
198 init2DTexture(GL_RGB8, GL_RGB, GL_UNSIGNED_BYTE, data);
199 runTest2D();
200}
201
Austin Kinross18b931d2014-09-29 12:58:31 -0700202TYPED_TEST(SwizzleTest, RG8_2D)
Geoff Lang2c254d82014-01-15 14:51:23 -0500203{
204 GLubyte data[] = { 11, 99 };
205 init2DTexture(GL_RG8, GL_RG, GL_UNSIGNED_BYTE, data);
206 runTest2D();
207}
208
Austin Kinross18b931d2014-09-29 12:58:31 -0700209TYPED_TEST(SwizzleTest, R8_2D)
Geoff Lang2c254d82014-01-15 14:51:23 -0500210{
211 GLubyte data[] = { 2 };
212 init2DTexture<GLubyte>(GL_R8, GL_RED, GL_UNSIGNED_BYTE, data);
213 runTest2D();
214}
215
Austin Kinross18b931d2014-09-29 12:58:31 -0700216TYPED_TEST(SwizzleTest, RGBA32F_2D)
Geoff Lang2c254d82014-01-15 14:51:23 -0500217{
218 GLfloat data[] = { 0.25f, 0.5f, 0.75f, 0.8f };
219 init2DTexture(GL_RGBA32F, GL_RGBA, GL_FLOAT, data);
220 runTest2D();
221}
222
Austin Kinross18b931d2014-09-29 12:58:31 -0700223TYPED_TEST(SwizzleTest, RGB32F_2D)
Geoff Lang2c254d82014-01-15 14:51:23 -0500224{
225 GLfloat data[] = { 0.1f, 0.2f, 0.3f };
226 init2DTexture(GL_RGB32F, GL_RGB, GL_FLOAT, data);
227 runTest2D();
228}
229
Austin Kinross18b931d2014-09-29 12:58:31 -0700230TYPED_TEST(SwizzleTest, RG32F_2D)
Geoff Lang2c254d82014-01-15 14:51:23 -0500231{
232 GLfloat data[] = { 0.9f, 0.1f };
233 init2DTexture(GL_RG32F, GL_RG, GL_FLOAT, data);
234 runTest2D();
235}
236
Austin Kinross18b931d2014-09-29 12:58:31 -0700237TYPED_TEST(SwizzleTest, R32F_2D)
Geoff Lang2c254d82014-01-15 14:51:23 -0500238{
239 GLfloat data[] = { 0.5f };
240 init2DTexture(GL_R32F, GL_RED, GL_FLOAT, data);
241 runTest2D();
242}
243
Austin Kinross18b931d2014-09-29 12:58:31 -0700244TYPED_TEST(SwizzleTest, D32F_2D)
Geoff Lang2c254d82014-01-15 14:51:23 -0500245{
246 GLfloat data[] = { 0.5f };
247 init2DTexture(GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT, GL_FLOAT, data);
248 runTest2D();
249}
250
Austin Kinross18b931d2014-09-29 12:58:31 -0700251TYPED_TEST(SwizzleTest, D16_2D)
Geoff Lang2c254d82014-01-15 14:51:23 -0500252{
253 GLushort data[] = { 0xFF };
254 init2DTexture(GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, data);
255 runTest2D();
256}
257
Austin Kinross18b931d2014-09-29 12:58:31 -0700258TYPED_TEST(SwizzleTest, D24_2D)
Geoff Lang2c254d82014-01-15 14:51:23 -0500259{
260 GLuint data[] = { 0xFFFF };
261 init2DTexture(GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, data);
262 runTest2D();
263}
264
265#include "media/pixel.inl"
266
Austin Kinross18b931d2014-09-29 12:58:31 -0700267TYPED_TEST(SwizzleTest, CompressedDXT_2D)
Geoff Lang2c254d82014-01-15 14:51:23 -0500268{
269 init2DCompressedTexture(GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, pixel_0_width, pixel_0_height, pixel_0_size, pixel_0_data);
270 runTest2D();
271}