Geoff Lang | 2c254d8 | 2014-01-15 14:51:23 -0500 | [diff] [blame] | 1 | #include "ANGLETest.h" |
| 2 | |
| 3 | #include <vector> |
| 4 | |
| 5 | class SwizzleTest : public ANGLETest |
| 6 | { |
| 7 | protected: |
| 8 | SwizzleTest() |
| 9 | { |
| 10 | setWindowWidth(128); |
| 11 | setWindowHeight(128); |
| 12 | setConfigRedBits(8); |
| 13 | setConfigGreenBits(8); |
| 14 | setConfigBlueBits(8); |
| 15 | setConfigAlphaBits(8); |
| 16 | setClientVersion(3); |
| 17 | |
| 18 | GLenum swizzles[] = |
| 19 | { |
| 20 | GL_RED, |
| 21 | GL_GREEN, |
| 22 | GL_BLUE, |
| 23 | GL_ALPHA, |
| 24 | GL_ZERO, |
| 25 | GL_ONE, |
| 26 | }; |
| 27 | |
| 28 | for (int r = 0; r < 6; r++) |
| 29 | { |
| 30 | for (int g = 0; g < 6; g++) |
| 31 | { |
| 32 | for (int b = 0; b < 6; b++) |
| 33 | { |
| 34 | for (int a = 0; a < 6; a++) |
| 35 | { |
| 36 | swizzlePermutation permutation; |
| 37 | permutation.swizzleRed = swizzles[r]; |
| 38 | permutation.swizzleGreen = swizzles[g]; |
| 39 | permutation.swizzleBlue = swizzles[b]; |
| 40 | permutation.swizzleAlpha = swizzles[a]; |
| 41 | mPermutations.push_back(permutation); |
| 42 | } |
| 43 | } |
| 44 | } |
| 45 | } |
| 46 | } |
| 47 | |
| 48 | virtual void SetUp() |
| 49 | { |
| 50 | ANGLETest::SetUp(); |
| 51 | |
| 52 | const std::string vertexShaderSource = SHADER_SOURCE |
| 53 | ( |
| 54 | precision highp float; |
| 55 | attribute vec4 position; |
| 56 | varying vec2 texcoord; |
| 57 | |
| 58 | void main() |
| 59 | { |
| 60 | gl_Position = position; |
| 61 | texcoord = (position.xy * 0.5) + 0.5; |
| 62 | } |
| 63 | ); |
| 64 | |
| 65 | const std::string fragmentShaderSource = SHADER_SOURCE |
| 66 | ( |
| 67 | precision highp float; |
| 68 | uniform sampler2D tex; |
| 69 | varying vec2 texcoord; |
| 70 | |
| 71 | void main() |
| 72 | { |
| 73 | gl_FragColor = texture2D(tex, texcoord); |
| 74 | } |
| 75 | ); |
| 76 | |
Jamie Madill | 5599c8f | 2014-08-26 13:16:39 -0400 | [diff] [blame^] | 77 | mProgram = CompileProgram(vertexShaderSource, fragmentShaderSource); |
Geoff Lang | 2c254d8 | 2014-01-15 14:51:23 -0500 | [diff] [blame] | 78 | if (mProgram == 0) |
| 79 | { |
| 80 | FAIL() << "shader compilation failed."; |
| 81 | } |
| 82 | |
| 83 | mTextureUniformLocation = glGetUniformLocation(mProgram, "tex"); |
| 84 | |
| 85 | glClearColor(0.0f, 0.0f, 0.0f, 0.0f); |
| 86 | } |
| 87 | |
| 88 | virtual void TearDown() |
| 89 | { |
| 90 | glDeleteProgram(mProgram); |
| 91 | glDeleteTextures(1, &mTexture); |
| 92 | |
| 93 | ANGLETest::TearDown(); |
| 94 | } |
| 95 | |
| 96 | template <typename T> |
| 97 | void init2DTexture(GLenum internalFormat, GLenum dataFormat, GLenum dataType, const T* data) |
| 98 | { |
| 99 | glGenTextures(1, &mTexture); |
| 100 | glBindTexture(GL_TEXTURE_2D, mTexture); |
| 101 | glTexStorage2D(GL_TEXTURE_2D, 1, internalFormat, 1, 1); |
| 102 | glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 1, 1, dataFormat, dataType, data); |
| 103 | |
| 104 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 105 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 106 | } |
| 107 | |
| 108 | void init2DCompressedTexture(GLenum internalFormat, GLsizei width, GLsizei height, GLsizei dataSize, const GLubyte* data) |
| 109 | { |
| 110 | glGenTextures(1, &mTexture); |
| 111 | glBindTexture(GL_TEXTURE_2D, mTexture); |
| 112 | glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, width, height, 0, dataSize, data); |
| 113 | |
| 114 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 115 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 116 | } |
| 117 | |
| 118 | GLubyte getExpectedValue(GLenum swizzle, GLubyte unswizzled[4]) |
| 119 | { |
| 120 | switch (swizzle) |
| 121 | { |
| 122 | case GL_RED: return unswizzled[0]; |
| 123 | case GL_GREEN: return unswizzled[1]; |
| 124 | case GL_BLUE: return unswizzled[2]; |
| 125 | case GL_ALPHA: return unswizzled[3]; |
| 126 | case GL_ZERO: return 0; |
| 127 | case GL_ONE: return 255; |
| 128 | default: return 0; |
| 129 | } |
| 130 | } |
| 131 | |
| 132 | void runTest2D() |
| 133 | { |
| 134 | glUseProgram(mProgram); |
| 135 | glBindTexture(GL_TEXTURE_2D, mTexture); |
| 136 | glUniform1i(mTextureUniformLocation, 0); |
| 137 | |
| 138 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_R, GL_RED); |
| 139 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_G, GL_GREEN); |
| 140 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_B, GL_BLUE); |
| 141 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_A, GL_ALPHA); |
| 142 | |
| 143 | glClear(GL_COLOR_BUFFER_BIT); |
| 144 | drawQuad(mProgram, "position", 0.5f); |
| 145 | |
| 146 | GLubyte unswizzled[4]; |
| 147 | glReadPixels(0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, &unswizzled); |
| 148 | |
| 149 | for (size_t i = 0; i < mPermutations.size(); i++) |
| 150 | { |
| 151 | const swizzlePermutation& permutation = mPermutations[i]; |
| 152 | |
| 153 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_R, permutation.swizzleRed); |
| 154 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_G, permutation.swizzleGreen); |
| 155 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_B, permutation.swizzleBlue); |
| 156 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_A, permutation.swizzleAlpha); |
| 157 | |
| 158 | glClear(GL_COLOR_BUFFER_BIT); |
| 159 | drawQuad(mProgram, "position", 0.5f); |
| 160 | |
| 161 | EXPECT_PIXEL_EQ(0, 0, |
| 162 | getExpectedValue(permutation.swizzleRed, unswizzled), |
| 163 | getExpectedValue(permutation.swizzleGreen, unswizzled), |
| 164 | getExpectedValue(permutation.swizzleBlue, unswizzled), |
| 165 | getExpectedValue(permutation.swizzleAlpha, unswizzled)); |
| 166 | } |
| 167 | } |
| 168 | |
| 169 | GLuint mProgram; |
| 170 | GLint mTextureUniformLocation; |
| 171 | |
| 172 | GLuint mTexture; |
| 173 | |
| 174 | struct swizzlePermutation |
| 175 | { |
| 176 | GLenum swizzleRed; |
| 177 | GLenum swizzleGreen; |
| 178 | GLenum swizzleBlue; |
| 179 | GLenum swizzleAlpha; |
| 180 | }; |
| 181 | std::vector<swizzlePermutation> mPermutations; |
| 182 | }; |
| 183 | |
Jamie Madill | b759a74 | 2014-07-17 10:40:49 -0400 | [diff] [blame] | 184 | TEST_F(SwizzleTest, RGBA8_2D) |
Geoff Lang | 2c254d8 | 2014-01-15 14:51:23 -0500 | [diff] [blame] | 185 | { |
| 186 | GLubyte data[] = { 1, 64, 128, 200 }; |
| 187 | init2DTexture(GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, data); |
| 188 | runTest2D(); |
| 189 | } |
| 190 | |
Jamie Madill | b759a74 | 2014-07-17 10:40:49 -0400 | [diff] [blame] | 191 | TEST_F(SwizzleTest, RGB8_2D) |
Geoff Lang | 2c254d8 | 2014-01-15 14:51:23 -0500 | [diff] [blame] | 192 | { |
| 193 | GLubyte data[] = { 77, 66, 55 }; |
| 194 | init2DTexture(GL_RGB8, GL_RGB, GL_UNSIGNED_BYTE, data); |
| 195 | runTest2D(); |
| 196 | } |
| 197 | |
Jamie Madill | b759a74 | 2014-07-17 10:40:49 -0400 | [diff] [blame] | 198 | TEST_F(SwizzleTest, RG8_2D) |
Geoff Lang | 2c254d8 | 2014-01-15 14:51:23 -0500 | [diff] [blame] | 199 | { |
| 200 | GLubyte data[] = { 11, 99 }; |
| 201 | init2DTexture(GL_RG8, GL_RG, GL_UNSIGNED_BYTE, data); |
| 202 | runTest2D(); |
| 203 | } |
| 204 | |
Jamie Madill | b759a74 | 2014-07-17 10:40:49 -0400 | [diff] [blame] | 205 | TEST_F(SwizzleTest, R8_2D) |
Geoff Lang | 2c254d8 | 2014-01-15 14:51:23 -0500 | [diff] [blame] | 206 | { |
| 207 | GLubyte data[] = { 2 }; |
| 208 | init2DTexture<GLubyte>(GL_R8, GL_RED, GL_UNSIGNED_BYTE, data); |
| 209 | runTest2D(); |
| 210 | } |
| 211 | |
Jamie Madill | b759a74 | 2014-07-17 10:40:49 -0400 | [diff] [blame] | 212 | TEST_F(SwizzleTest, RGBA32F_2D) |
Geoff Lang | 2c254d8 | 2014-01-15 14:51:23 -0500 | [diff] [blame] | 213 | { |
| 214 | GLfloat data[] = { 0.25f, 0.5f, 0.75f, 0.8f }; |
| 215 | init2DTexture(GL_RGBA32F, GL_RGBA, GL_FLOAT, data); |
| 216 | runTest2D(); |
| 217 | } |
| 218 | |
Jamie Madill | b759a74 | 2014-07-17 10:40:49 -0400 | [diff] [blame] | 219 | TEST_F(SwizzleTest, RGB32F_2D) |
Geoff Lang | 2c254d8 | 2014-01-15 14:51:23 -0500 | [diff] [blame] | 220 | { |
| 221 | GLfloat data[] = { 0.1f, 0.2f, 0.3f }; |
| 222 | init2DTexture(GL_RGB32F, GL_RGB, GL_FLOAT, data); |
| 223 | runTest2D(); |
| 224 | } |
| 225 | |
Jamie Madill | b759a74 | 2014-07-17 10:40:49 -0400 | [diff] [blame] | 226 | TEST_F(SwizzleTest, RG32F_2D) |
Geoff Lang | 2c254d8 | 2014-01-15 14:51:23 -0500 | [diff] [blame] | 227 | { |
| 228 | GLfloat data[] = { 0.9f, 0.1f }; |
| 229 | init2DTexture(GL_RG32F, GL_RG, GL_FLOAT, data); |
| 230 | runTest2D(); |
| 231 | } |
| 232 | |
Jamie Madill | b759a74 | 2014-07-17 10:40:49 -0400 | [diff] [blame] | 233 | TEST_F(SwizzleTest, R32F_2D) |
Geoff Lang | 2c254d8 | 2014-01-15 14:51:23 -0500 | [diff] [blame] | 234 | { |
| 235 | GLfloat data[] = { 0.5f }; |
| 236 | init2DTexture(GL_R32F, GL_RED, GL_FLOAT, data); |
| 237 | runTest2D(); |
| 238 | } |
| 239 | |
Jamie Madill | b759a74 | 2014-07-17 10:40:49 -0400 | [diff] [blame] | 240 | TEST_F(SwizzleTest, D32F_2D) |
Geoff Lang | 2c254d8 | 2014-01-15 14:51:23 -0500 | [diff] [blame] | 241 | { |
| 242 | GLfloat data[] = { 0.5f }; |
| 243 | init2DTexture(GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT, GL_FLOAT, data); |
| 244 | runTest2D(); |
| 245 | } |
| 246 | |
Jamie Madill | b759a74 | 2014-07-17 10:40:49 -0400 | [diff] [blame] | 247 | TEST_F(SwizzleTest, D16_2D) |
Geoff Lang | 2c254d8 | 2014-01-15 14:51:23 -0500 | [diff] [blame] | 248 | { |
| 249 | GLushort data[] = { 0xFF }; |
| 250 | init2DTexture(GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, data); |
| 251 | runTest2D(); |
| 252 | } |
| 253 | |
Jamie Madill | b759a74 | 2014-07-17 10:40:49 -0400 | [diff] [blame] | 254 | TEST_F(SwizzleTest, D24_2D) |
Geoff Lang | 2c254d8 | 2014-01-15 14:51:23 -0500 | [diff] [blame] | 255 | { |
| 256 | GLuint data[] = { 0xFFFF }; |
| 257 | init2DTexture(GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, data); |
| 258 | runTest2D(); |
| 259 | } |
| 260 | |
| 261 | #include "media/pixel.inl" |
| 262 | |
Jamie Madill | b759a74 | 2014-07-17 10:40:49 -0400 | [diff] [blame] | 263 | TEST_F(SwizzleTest, CompressedDXT_2D) |
Geoff Lang | 2c254d8 | 2014-01-15 14:51:23 -0500 | [diff] [blame] | 264 | { |
| 265 | init2DCompressedTexture(GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, pixel_0_width, pixel_0_height, pixel_0_size, pixel_0_data); |
| 266 | runTest2D(); |
| 267 | } |