blob: 295670a47f27a68337cffee20783c81c2f93d959 [file] [log] [blame]
Jamie Madill9e54b5a2016-05-25 12:57:39 -04001//
2// Copyright 2016 The ANGLE Project Authors. All rights reserved.
3// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6// ContextVk.cpp:
7// Implements the class methods for ContextVk.
8//
9
10#include "libANGLE/renderer/vulkan/ContextVk.h"
11
Jamie Madill20e005b2017-04-07 14:19:22 -040012#include "common/bitset_utils.h"
Jamie Madill9e54b5a2016-05-25 12:57:39 -040013#include "common/debug.h"
Jamie Madillbd159f02017-10-09 19:39:06 -040014#include "libANGLE/Context.h"
Jamie Madilldf68a6f2017-01-13 17:29:53 -050015#include "libANGLE/Program.h"
Jamie Madillacccc6c2016-05-03 17:22:10 -040016#include "libANGLE/renderer/vulkan/BufferVk.h"
17#include "libANGLE/renderer/vulkan/CompilerVk.h"
18#include "libANGLE/renderer/vulkan/ContextVk.h"
19#include "libANGLE/renderer/vulkan/DeviceVk.h"
20#include "libANGLE/renderer/vulkan/FenceNVVk.h"
Jamie Madillacccc6c2016-05-03 17:22:10 -040021#include "libANGLE/renderer/vulkan/FramebufferVk.h"
22#include "libANGLE/renderer/vulkan/ImageVk.h"
Yunchao Hea336b902017-08-02 16:05:21 +080023#include "libANGLE/renderer/vulkan/ProgramPipelineVk.h"
Jamie Madillacccc6c2016-05-03 17:22:10 -040024#include "libANGLE/renderer/vulkan/ProgramVk.h"
25#include "libANGLE/renderer/vulkan/QueryVk.h"
26#include "libANGLE/renderer/vulkan/RenderbufferVk.h"
27#include "libANGLE/renderer/vulkan/RendererVk.h"
28#include "libANGLE/renderer/vulkan/SamplerVk.h"
29#include "libANGLE/renderer/vulkan/ShaderVk.h"
Jamie Madill70b5bb02017-08-28 13:32:37 -040030#include "libANGLE/renderer/vulkan/SyncVk.h"
Jamie Madillacccc6c2016-05-03 17:22:10 -040031#include "libANGLE/renderer/vulkan/TextureVk.h"
32#include "libANGLE/renderer/vulkan/TransformFeedbackVk.h"
33#include "libANGLE/renderer/vulkan/VertexArrayVk.h"
Jamie Madilldf68a6f2017-01-13 17:29:53 -050034#include "libANGLE/renderer/vulkan/formatutilsvk.h"
Jamie Madill9e54b5a2016-05-25 12:57:39 -040035
36namespace rx
37{
38
Jamie Madilld03a8492017-10-03 15:46:06 -040039namespace
40{
41
42VkIndexType GetVkIndexType(GLenum glIndexType)
43{
44 switch (glIndexType)
45 {
46 case GL_UNSIGNED_SHORT:
47 return VK_INDEX_TYPE_UINT16;
48 case GL_UNSIGNED_INT:
49 return VK_INDEX_TYPE_UINT32;
50 default:
51 UNREACHABLE();
52 return VK_INDEX_TYPE_MAX_ENUM;
53 }
54}
55
Jamie Madill76e471e2017-10-21 09:56:01 -040056enum DescriptorPoolIndex : uint8_t
57{
58 UniformBufferPool = 0,
59 TexturePool = 1,
60};
61
Jamie Madilld03a8492017-10-03 15:46:06 -040062} // anonymous namespace
63
Jamie Madillacccc6c2016-05-03 17:22:10 -040064ContextVk::ContextVk(const gl::ContextState &state, RendererVk *renderer)
Jamie Madill72106562017-03-24 14:18:50 -040065 : ContextImpl(state), mRenderer(renderer), mCurrentDrawMode(GL_NONE)
Jamie Madill9e54b5a2016-05-25 12:57:39 -040066{
Jamie Madillebf72992017-10-13 14:09:45 -040067 // The module handle is filled out at draw time.
68 mCurrentShaderStages[0].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
69 mCurrentShaderStages[0].pNext = nullptr;
70 mCurrentShaderStages[0].flags = 0;
71 mCurrentShaderStages[0].stage = VK_SHADER_STAGE_VERTEX_BIT;
72 mCurrentShaderStages[0].module = VK_NULL_HANDLE;
73 mCurrentShaderStages[0].pName = "main";
74 mCurrentShaderStages[0].pSpecializationInfo = nullptr;
75
76 mCurrentShaderStages[1].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
77 mCurrentShaderStages[1].pNext = nullptr;
78 mCurrentShaderStages[1].flags = 0;
79 mCurrentShaderStages[1].stage = VK_SHADER_STAGE_FRAGMENT_BIT;
80 mCurrentShaderStages[1].module = VK_NULL_HANDLE;
81 mCurrentShaderStages[1].pName = "main";
82 mCurrentShaderStages[1].pSpecializationInfo = nullptr;
83
84 // The binding descriptions are filled in at draw time.
85 mCurrentVertexInputState.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
86 mCurrentVertexInputState.pNext = nullptr;
87 mCurrentVertexInputState.flags = 0;
88 mCurrentVertexInputState.vertexBindingDescriptionCount = 0;
89 mCurrentVertexInputState.pVertexBindingDescriptions = nullptr;
90 mCurrentVertexInputState.vertexAttributeDescriptionCount = 0;
91 mCurrentVertexInputState.pVertexAttributeDescriptions = nullptr;
92
93 // Primitive topology is filled in at draw time.
94 mCurrentInputAssemblyState.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
95 mCurrentInputAssemblyState.pNext = nullptr;
96 mCurrentInputAssemblyState.flags = 0;
97 mCurrentInputAssemblyState.topology = gl_vk::GetPrimitiveTopology(mCurrentDrawMode);
98 mCurrentInputAssemblyState.primitiveRestartEnable = VK_FALSE;
99
100 // Set initial viewport and scissor state.
101 mCurrentViewportVk.x = 0.0f;
102 mCurrentViewportVk.y = 0.0f;
103 mCurrentViewportVk.width = 0.0f;
104 mCurrentViewportVk.height = 0.0f;
105 mCurrentViewportVk.minDepth = 0.0f;
106 mCurrentViewportVk.maxDepth = 1.0f;
107
108 mCurrentScissorVk.offset.x = 0;
109 mCurrentScissorVk.offset.y = 0;
110 mCurrentScissorVk.extent.width = 0u;
111 mCurrentScissorVk.extent.height = 0u;
112
113 mCurrentViewportState.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
114 mCurrentViewportState.pNext = nullptr;
115 mCurrentViewportState.flags = 0;
116 mCurrentViewportState.viewportCount = 1;
117 mCurrentViewportState.pViewports = &mCurrentViewportVk;
118 mCurrentViewportState.scissorCount = 1;
119 mCurrentViewportState.pScissors = &mCurrentScissorVk;
120
121 // Set initial rasterizer state.
122 // TODO(jmadill): Extra rasterizer state features.
123 mCurrentRasterState.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
124 mCurrentRasterState.pNext = nullptr;
125 mCurrentRasterState.flags = 0;
126 mCurrentRasterState.depthClampEnable = VK_FALSE;
127 mCurrentRasterState.rasterizerDiscardEnable = VK_FALSE;
128 mCurrentRasterState.polygonMode = VK_POLYGON_MODE_FILL;
129 mCurrentRasterState.cullMode = VK_CULL_MODE_NONE;
130 mCurrentRasterState.frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE;
131 mCurrentRasterState.depthBiasEnable = VK_FALSE;
132 mCurrentRasterState.depthBiasConstantFactor = 0.0f;
133 mCurrentRasterState.depthBiasClamp = 0.0f;
134 mCurrentRasterState.depthBiasSlopeFactor = 0.0f;
135 mCurrentRasterState.lineWidth = 1.0f;
136
137 // Initialize a dummy multisample state.
138 // TODO(jmadill): Multisample state.
139 mCurrentMultisampleState.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
140 mCurrentMultisampleState.pNext = nullptr;
141 mCurrentMultisampleState.flags = 0;
142 mCurrentMultisampleState.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT;
143 mCurrentMultisampleState.sampleShadingEnable = VK_FALSE;
144 mCurrentMultisampleState.minSampleShading = 0.0f;
145 mCurrentMultisampleState.pSampleMask = nullptr;
146 mCurrentMultisampleState.alphaToCoverageEnable = VK_FALSE;
147 mCurrentMultisampleState.alphaToOneEnable = VK_FALSE;
148
149 // TODO(jmadill): Depth/stencil state.
150
151 // Initialize a dummy MRT blend state.
152 // TODO(jmadill): Blend state/MRT.
153 mCurrentBlendAttachmentState.blendEnable = VK_FALSE;
154 mCurrentBlendAttachmentState.srcColorBlendFactor = VK_BLEND_FACTOR_ONE;
155 mCurrentBlendAttachmentState.dstColorBlendFactor = VK_BLEND_FACTOR_ONE;
156 mCurrentBlendAttachmentState.colorBlendOp = VK_BLEND_OP_ADD;
157 mCurrentBlendAttachmentState.srcAlphaBlendFactor = VK_BLEND_FACTOR_ONE;
158 mCurrentBlendAttachmentState.dstAlphaBlendFactor = VK_BLEND_FACTOR_ONE;
159 mCurrentBlendAttachmentState.alphaBlendOp = VK_BLEND_OP_ADD;
160 mCurrentBlendAttachmentState.colorWriteMask =
161 (VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT |
162 VK_COLOR_COMPONENT_A_BIT);
163
164 mCurrentBlendState.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
165 mCurrentBlendState.pNext = 0;
166 mCurrentBlendState.flags = 0;
167 mCurrentBlendState.logicOpEnable = VK_FALSE;
168 mCurrentBlendState.logicOp = VK_LOGIC_OP_CLEAR;
169 mCurrentBlendState.attachmentCount = 1;
170 mCurrentBlendState.pAttachments = &mCurrentBlendAttachmentState;
171 mCurrentBlendState.blendConstants[0] = 0.0f;
172 mCurrentBlendState.blendConstants[1] = 0.0f;
173 mCurrentBlendState.blendConstants[2] = 0.0f;
174 mCurrentBlendState.blendConstants[3] = 0.0f;
175
176 // TODO(jmadill): Dynamic state.
177
178 // The layout and renderpass are filled out at draw time.
179 mCurrentPipelineInfo.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
180 mCurrentPipelineInfo.pNext = nullptr;
181 mCurrentPipelineInfo.flags = 0;
182 mCurrentPipelineInfo.stageCount = 2;
183 mCurrentPipelineInfo.pStages = mCurrentShaderStages;
184 mCurrentPipelineInfo.pVertexInputState = &mCurrentVertexInputState;
185 mCurrentPipelineInfo.pInputAssemblyState = &mCurrentInputAssemblyState;
186 mCurrentPipelineInfo.pTessellationState = nullptr;
187 mCurrentPipelineInfo.pViewportState = &mCurrentViewportState;
188 mCurrentPipelineInfo.pRasterizationState = &mCurrentRasterState;
189 mCurrentPipelineInfo.pMultisampleState = &mCurrentMultisampleState;
190 mCurrentPipelineInfo.pDepthStencilState = nullptr;
191 mCurrentPipelineInfo.pColorBlendState = &mCurrentBlendState;
192 mCurrentPipelineInfo.pDynamicState = nullptr;
193 mCurrentPipelineInfo.layout = VK_NULL_HANDLE;
194 mCurrentPipelineInfo.renderPass = VK_NULL_HANDLE;
195 mCurrentPipelineInfo.subpass = 0;
196 mCurrentPipelineInfo.basePipelineHandle = VK_NULL_HANDLE;
197 mCurrentPipelineInfo.basePipelineIndex = 0;
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400198}
199
200ContextVk::~ContextVk()
201{
Jamie Madill72106562017-03-24 14:18:50 -0400202 invalidateCurrentPipeline();
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400203}
204
Jamie Madill76e471e2017-10-21 09:56:01 -0400205void ContextVk::onDestroy(const gl::Context *context)
206{
207 VkDevice device = mRenderer->getDevice();
208
209 mDescriptorPool.destroy(device);
210}
211
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400212gl::Error ContextVk::initialize()
213{
Jamie Madill76e471e2017-10-21 09:56:01 -0400214 VkDevice device = mRenderer->getDevice();
215
216 VkDescriptorPoolSize poolSizes[2];
217 poolSizes[UniformBufferPool].type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
218 poolSizes[UniformBufferPool].descriptorCount = 1024;
219 poolSizes[TexturePool].type = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
220 poolSizes[TexturePool].descriptorCount = 1024;
221
222 VkDescriptorPoolCreateInfo descriptorPoolInfo;
223 descriptorPoolInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
224 descriptorPoolInfo.pNext = nullptr;
225 descriptorPoolInfo.flags = 0;
226
227 // TODO(jmadill): Pick non-arbitrary max.
228 descriptorPoolInfo.maxSets = 2048;
229
230 // Reserve pools for uniform blocks and textures.
231 descriptorPoolInfo.poolSizeCount = 2;
232 descriptorPoolInfo.pPoolSizes = poolSizes;
233
234 ANGLE_TRY(mDescriptorPool.init(device, descriptorPoolInfo));
235
Jamie Madille09bd5d2016-11-29 16:20:35 -0500236 return gl::NoError();
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400237}
238
239gl::Error ContextVk::flush()
240{
241 UNIMPLEMENTED();
Yuly Novikovc4d18aa2017-03-09 18:45:02 -0500242 return gl::InternalError();
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400243}
244
245gl::Error ContextVk::finish()
246{
Jamie Madillbd159f02017-10-09 19:39:06 -0400247 // TODO(jmadill): Implement finish.
248 // UNIMPLEMENTED();
249 return gl::NoError();
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400250}
251
Jamie Madill4928b7c2017-06-20 12:57:39 -0400252gl::Error ContextVk::initPipeline(const gl::Context *context)
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400253{
Jamie Madill72106562017-03-24 14:18:50 -0400254 ASSERT(!mCurrentPipeline.valid());
255
Jamie Madilldf68a6f2017-01-13 17:29:53 -0500256 VkDevice device = mRenderer->getDevice();
257 const auto &state = mState.getState();
258 const auto &programGL = state.getProgram();
259 const auto &vao = state.getVertexArray();
Jamie Madilldf68a6f2017-01-13 17:29:53 -0500260 const auto &programVk = GetImplAs<ProgramVk>(programGL);
261 const auto *drawFBO = state.getDrawFramebuffer();
262 FramebufferVk *vkFBO = GetImplAs<FramebufferVk>(drawFBO);
Jamie Madillebf72992017-10-13 14:09:45 -0400263 VertexArrayVk *vkVAO = GetImplAs<VertexArrayVk>(vao);
Jamie Madilldf68a6f2017-01-13 17:29:53 -0500264
Jamie Madillebf72992017-10-13 14:09:45 -0400265 // Ensure the attribs and bindings are updated.
266 vkVAO->updateVertexDescriptions(context);
Jamie Madilldf68a6f2017-01-13 17:29:53 -0500267
Jamie Madillebf72992017-10-13 14:09:45 -0400268 const auto &vertexBindings = vkVAO->getVertexBindingDescs();
269 const auto &vertexAttribs = vkVAO->getVertexAttribDescs();
Jamie Madilldf68a6f2017-01-13 17:29:53 -0500270
271 // TODO(jmadill): Validate with ASSERT against physical device limits/caps?
Jamie Madillebf72992017-10-13 14:09:45 -0400272 mCurrentVertexInputState.vertexBindingDescriptionCount =
273 static_cast<uint32_t>(vertexBindings.size());
274 mCurrentVertexInputState.pVertexBindingDescriptions = vertexBindings.data();
275 mCurrentVertexInputState.vertexAttributeDescriptionCount =
276 static_cast<uint32_t>(vertexAttribs.size());
277 mCurrentVertexInputState.pVertexAttributeDescriptions = vertexAttribs.data();
Jamie Madilldf68a6f2017-01-13 17:29:53 -0500278
Jamie Madillebf72992017-10-13 14:09:45 -0400279 mCurrentInputAssemblyState.topology = gl_vk::GetPrimitiveTopology(mCurrentDrawMode);
Jamie Madilldf68a6f2017-01-13 17:29:53 -0500280
Jamie Madilldf68a6f2017-01-13 17:29:53 -0500281 vk::RenderPass *renderPass = nullptr;
Jamie Madill4928b7c2017-06-20 12:57:39 -0400282 ANGLE_TRY_RESULT(vkFBO->getRenderPass(context, device), renderPass);
Jamie Madilldf68a6f2017-01-13 17:29:53 -0500283 ASSERT(renderPass && renderPass->valid());
284
Jamie Madillc5143482017-10-15 20:20:06 -0400285 const vk::PipelineLayout &pipelineLayout = programVk->getPipelineLayout();
286 ASSERT(pipelineLayout.valid());
Jamie Madilldf68a6f2017-01-13 17:29:53 -0500287
Jamie Madillc5143482017-10-15 20:20:06 -0400288 mCurrentPipelineInfo.layout = pipelineLayout.getHandle();
Jamie Madillebf72992017-10-13 14:09:45 -0400289 mCurrentPipelineInfo.renderPass = renderPass->getHandle();
Jamie Madilldf68a6f2017-01-13 17:29:53 -0500290
Jamie Madill25301b62017-10-28 20:59:31 -0400291 ANGLE_TRY(mCurrentPipeline.initGraphics(device, mCurrentPipelineInfo));
Jamie Madilldf68a6f2017-01-13 17:29:53 -0500292
Jamie Madill72106562017-03-24 14:18:50 -0400293 return gl::NoError();
294}
295
Jamie Madilld03a8492017-10-03 15:46:06 -0400296gl::Error ContextVk::setupDraw(const gl::Context *context, GLenum mode)
Jamie Madill72106562017-03-24 14:18:50 -0400297{
298 if (mode != mCurrentDrawMode)
299 {
300 invalidateCurrentPipeline();
301 mCurrentDrawMode = mode;
302 }
303
304 if (!mCurrentPipeline.valid())
305 {
Jamie Madill4928b7c2017-06-20 12:57:39 -0400306 ANGLE_TRY(initPipeline(context));
Jamie Madill72106562017-03-24 14:18:50 -0400307 ASSERT(mCurrentPipeline.valid());
308 }
309
310 VkDevice device = mRenderer->getDevice();
311 const auto &state = mState.getState();
312 const auto &programGL = state.getProgram();
Jamie Madill76e471e2017-10-21 09:56:01 -0400313 ProgramVk *programVk = GetImplAs<ProgramVk>(programGL);
Jamie Madill72106562017-03-24 14:18:50 -0400314 const auto &vao = state.getVertexArray();
Jamie Madillbd159f02017-10-09 19:39:06 -0400315 VertexArrayVk *vkVAO = GetImplAs<VertexArrayVk>(vao);
Jamie Madill72106562017-03-24 14:18:50 -0400316 const auto *drawFBO = state.getDrawFramebuffer();
317 FramebufferVk *vkFBO = GetImplAs<FramebufferVk>(drawFBO);
318 Serial queueSerial = mRenderer->getCurrentQueueSerial();
Jamie Madillbd159f02017-10-09 19:39:06 -0400319 uint32_t maxAttrib = programGL->getState().getMaxActiveAttribLocation();
Jamie Madill72106562017-03-24 14:18:50 -0400320
Jamie Madillbd159f02017-10-09 19:39:06 -0400321 // Process vertex attributes. Assume zero offsets for now.
322 // TODO(jmadill): Offset handling.
323 const std::vector<VkBuffer> &vertexHandles = vkVAO->getCurrentVertexBufferHandlesCache();
324 angle::MemoryBuffer *zeroBuf = nullptr;
325 ANGLE_TRY(context->getZeroFilledBuffer(maxAttrib * sizeof(VkDeviceSize), &zeroBuf));
Jamie Madill72106562017-03-24 14:18:50 -0400326
Jamie Madill0c0dc342017-03-24 14:18:51 -0400327 vk::CommandBuffer *commandBuffer = nullptr;
328 ANGLE_TRY(mRenderer->getStartedCommandBuffer(&commandBuffer));
Jamie Madilld4826152017-09-21 11:18:59 -0400329 ANGLE_TRY(vkFBO->ensureInRenderPass(context, device, commandBuffer, queueSerial, state));
Jamie Madilldf68a6f2017-01-13 17:29:53 -0500330
331 commandBuffer->bindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, mCurrentPipeline);
Jamie Madillbd159f02017-10-09 19:39:06 -0400332 commandBuffer->bindVertexBuffers(0, maxAttrib, vertexHandles.data(),
333 reinterpret_cast<const VkDeviceSize *>(zeroBuf->data()));
334
Jamie Madillabd31352017-09-19 00:24:58 -0400335 // TODO(jmadill): the queue serial should be bound to the pipeline.
336 setQueueSerial(queueSerial);
Jamie Madillbd159f02017-10-09 19:39:06 -0400337 vkVAO->updateCurrentBufferSerials(programGL->getActiveAttribLocationsMask(), queueSerial);
Jamie Madilldf68a6f2017-01-13 17:29:53 -0500338
Jamie Madill76e471e2017-10-21 09:56:01 -0400339 // TODO(jmadill): Can probably use more dirty bits here.
340 ContextVk *contextVk = GetImplAs<ContextVk>(context);
341 ANGLE_TRY(programVk->updateUniforms(contextVk));
Jamie Madill5547b382017-10-23 18:16:01 -0400342 programVk->updateTexturesDescriptorSet(contextVk);
Jamie Madill76e471e2017-10-21 09:56:01 -0400343
344 // Bind the graphics descriptor sets.
345 // TODO(jmadill): Handle multiple command buffers.
Jamie Madill5547b382017-10-23 18:16:01 -0400346 const auto &descriptorSets = programVk->getDescriptorSets();
347 uint32_t firstSet = programVk->getDescriptorSetOffset();
348 uint32_t setCount = static_cast<uint32_t>(descriptorSets.size());
349 if (!descriptorSets.empty() && ((setCount - firstSet) > 0))
Jamie Madill76e471e2017-10-21 09:56:01 -0400350 {
351 const vk::PipelineLayout &pipelineLayout = programVk->getPipelineLayout();
Jamie Madill5547b382017-10-23 18:16:01 -0400352 commandBuffer->bindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, firstSet,
353 setCount - firstSet, &descriptorSets[firstSet], 0,
354 nullptr);
Jamie Madill76e471e2017-10-21 09:56:01 -0400355 }
356
Jamie Madilldf68a6f2017-01-13 17:29:53 -0500357 return gl::NoError();
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400358}
359
Jamie Madilld03a8492017-10-03 15:46:06 -0400360gl::Error ContextVk::drawArrays(const gl::Context *context, GLenum mode, GLint first, GLsizei count)
361{
362 ANGLE_TRY(setupDraw(context, mode));
363
364 vk::CommandBuffer *commandBuffer = nullptr;
365 ANGLE_TRY(mRenderer->getStartedCommandBuffer(&commandBuffer));
366
367 commandBuffer->draw(count, 1, first, 0);
368 return gl::NoError();
369}
370
Jamie Madillc564c072017-06-01 12:45:42 -0400371gl::Error ContextVk::drawArraysInstanced(const gl::Context *context,
372 GLenum mode,
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400373 GLint first,
374 GLsizei count,
375 GLsizei instanceCount)
376{
377 UNIMPLEMENTED();
Yuly Novikovc4d18aa2017-03-09 18:45:02 -0500378 return gl::InternalError();
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400379}
380
Jamie Madillc564c072017-06-01 12:45:42 -0400381gl::Error ContextVk::drawElements(const gl::Context *context,
382 GLenum mode,
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400383 GLsizei count,
384 GLenum type,
Qin Jiajia1da00652017-06-20 17:16:25 +0800385 const void *indices)
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400386{
Jamie Madilld03a8492017-10-03 15:46:06 -0400387 ANGLE_TRY(setupDraw(context, mode));
388
389 if (indices)
390 {
391 // TODO(jmadill): Buffer offsets and immediate data.
392 UNIMPLEMENTED();
393 return gl::InternalError() << "Only zero-offset index buffers are currently implemented.";
394 }
395
396 if (type == GL_UNSIGNED_BYTE)
397 {
398 // TODO(jmadill): Index translation.
399 UNIMPLEMENTED();
400 return gl::InternalError() << "Unsigned byte translation is not yet implemented.";
401 }
402
403 vk::CommandBuffer *commandBuffer = nullptr;
404 ANGLE_TRY(mRenderer->getStartedCommandBuffer(&commandBuffer));
405
406 const gl::Buffer *elementArrayBuffer =
407 mState.getState().getVertexArray()->getElementArrayBuffer().get();
408 ASSERT(elementArrayBuffer);
409
410 BufferVk *elementArrayBufferVk = GetImplAs<BufferVk>(elementArrayBuffer);
411
412 commandBuffer->bindIndexBuffer(elementArrayBufferVk->getVkBuffer(), 0, GetVkIndexType(type));
413 commandBuffer->drawIndexed(count, 1, 0, 0, 0);
414
415 return gl::NoError();
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400416}
417
Jamie Madillc564c072017-06-01 12:45:42 -0400418gl::Error ContextVk::drawElementsInstanced(const gl::Context *context,
419 GLenum mode,
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400420 GLsizei count,
421 GLenum type,
Jamie Madill876429b2017-04-20 15:46:24 -0400422 const void *indices,
Qin Jiajia1da00652017-06-20 17:16:25 +0800423 GLsizei instances)
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400424{
425 UNIMPLEMENTED();
Yuly Novikovc4d18aa2017-03-09 18:45:02 -0500426 return gl::InternalError();
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400427}
428
Jamie Madillc564c072017-06-01 12:45:42 -0400429gl::Error ContextVk::drawRangeElements(const gl::Context *context,
430 GLenum mode,
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400431 GLuint start,
432 GLuint end,
433 GLsizei count,
434 GLenum type,
Qin Jiajia1da00652017-06-20 17:16:25 +0800435 const void *indices)
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400436{
Jamie Madill7b57b9d2017-01-13 09:33:38 -0500437 return gl::NoError();
438}
439
440VkDevice ContextVk::getDevice() const
441{
442 return mRenderer->getDevice();
443}
444
Jamie Madill0c0dc342017-03-24 14:18:51 -0400445vk::Error ContextVk::getStartedCommandBuffer(vk::CommandBuffer **commandBufferOut)
Jamie Madill7b57b9d2017-01-13 09:33:38 -0500446{
Jamie Madill0c0dc342017-03-24 14:18:51 -0400447 return mRenderer->getStartedCommandBuffer(commandBufferOut);
Jamie Madill7b57b9d2017-01-13 09:33:38 -0500448}
449
Jamie Madill0c0dc342017-03-24 14:18:51 -0400450vk::Error ContextVk::submitCommands(vk::CommandBuffer *commandBuffer)
Jamie Madill7b57b9d2017-01-13 09:33:38 -0500451{
Jamie Madill72106562017-03-24 14:18:50 -0400452 setQueueSerial(mRenderer->getCurrentQueueSerial());
Jamie Madillf651c772017-02-21 15:03:51 -0500453 ANGLE_TRY(mRenderer->submitCommandBuffer(commandBuffer));
Jamie Madill7b57b9d2017-01-13 09:33:38 -0500454 return vk::NoError();
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400455}
456
Jamie Madillc564c072017-06-01 12:45:42 -0400457gl::Error ContextVk::drawArraysIndirect(const gl::Context *context,
458 GLenum mode,
459 const void *indirect)
Jiajia Qind9671222016-11-29 16:30:31 +0800460{
461 UNIMPLEMENTED();
462 return gl::InternalError() << "DrawArraysIndirect hasn't been implemented for vulkan backend.";
463}
464
Jamie Madillc564c072017-06-01 12:45:42 -0400465gl::Error ContextVk::drawElementsIndirect(const gl::Context *context,
466 GLenum mode,
467 GLenum type,
468 const void *indirect)
Jiajia Qind9671222016-11-29 16:30:31 +0800469{
470 UNIMPLEMENTED();
471 return gl::InternalError()
472 << "DrawElementsIndirect hasn't been implemented for vulkan backend.";
473}
474
Corentin Wallez87fbe1c2016-08-03 14:41:42 -0400475GLenum ContextVk::getResetStatus()
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400476{
477 UNIMPLEMENTED();
Corentin Wallez87fbe1c2016-08-03 14:41:42 -0400478 return GL_NO_ERROR;
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400479}
480
481std::string ContextVk::getVendorString() const
482{
483 UNIMPLEMENTED();
484 return std::string();
485}
486
487std::string ContextVk::getRendererDescription() const
488{
Jamie Madille09bd5d2016-11-29 16:20:35 -0500489 return mRenderer->getRendererDescription();
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400490}
491
492void ContextVk::insertEventMarker(GLsizei length, const char *marker)
493{
494 UNIMPLEMENTED();
495}
496
497void ContextVk::pushGroupMarker(GLsizei length, const char *marker)
498{
499 UNIMPLEMENTED();
500}
501
502void ContextVk::popGroupMarker()
503{
504 UNIMPLEMENTED();
505}
506
Jamie Madillfe548342017-06-19 11:13:24 -0400507void ContextVk::syncState(const gl::Context *context, const gl::State::DirtyBits &dirtyBits)
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400508{
Jamie Madill72106562017-03-24 14:18:50 -0400509 if (dirtyBits.any())
510 {
511 invalidateCurrentPipeline();
512 }
Jamie Madillebf72992017-10-13 14:09:45 -0400513
514 const auto &glState = context->getGLState();
515
516 // TODO(jmadill): Full dirty bits implementation.
Jamie Madill5547b382017-10-23 18:16:01 -0400517 bool dirtyTextures = false;
Jamie Madillebf72992017-10-13 14:09:45 -0400518
519 for (auto dirtyBit : dirtyBits)
520 {
521 switch (dirtyBit)
522 {
523 case gl::State::DIRTY_BIT_SCISSOR_TEST_ENABLED:
524 WARN() << "DIRTY_BIT_SCISSOR_TEST_ENABLED unimplemented";
525 break;
526 case gl::State::DIRTY_BIT_SCISSOR:
527 WARN() << "DIRTY_BIT_SCISSOR unimplemented";
528 break;
529 case gl::State::DIRTY_BIT_VIEWPORT:
530 {
531 const gl::Rectangle &viewportGL = glState.getViewport();
532 mCurrentViewportVk.x = static_cast<float>(viewportGL.x);
533 mCurrentViewportVk.y = static_cast<float>(viewportGL.y);
534 mCurrentViewportVk.width = static_cast<float>(viewportGL.width);
535 mCurrentViewportVk.height = static_cast<float>(viewportGL.height);
536 mCurrentViewportVk.minDepth = glState.getNearPlane();
537 mCurrentViewportVk.maxDepth = glState.getFarPlane();
538
539 // TODO(jmadill): Scissor.
540 mCurrentScissorVk.offset.x = viewportGL.x;
541 mCurrentScissorVk.offset.y = viewportGL.y;
542 mCurrentScissorVk.extent.width = viewportGL.width;
543 mCurrentScissorVk.extent.height = viewportGL.height;
544 break;
545 }
546 case gl::State::DIRTY_BIT_DEPTH_RANGE:
547 WARN() << "DIRTY_BIT_DEPTH_RANGE unimplemented";
548 break;
549 case gl::State::DIRTY_BIT_BLEND_ENABLED:
550 WARN() << "DIRTY_BIT_BLEND_ENABLED unimplemented";
551 break;
552 case gl::State::DIRTY_BIT_BLEND_COLOR:
553 WARN() << "DIRTY_BIT_BLEND_COLOR unimplemented";
554 break;
555 case gl::State::DIRTY_BIT_BLEND_FUNCS:
556 WARN() << "DIRTY_BIT_BLEND_FUNCS unimplemented";
557 break;
558 case gl::State::DIRTY_BIT_BLEND_EQUATIONS:
559 WARN() << "DIRTY_BIT_BLEND_EQUATIONS unimplemented";
560 break;
561 case gl::State::DIRTY_BIT_COLOR_MASK:
562 WARN() << "DIRTY_BIT_COLOR_MASK unimplemented";
563 break;
564 case gl::State::DIRTY_BIT_SAMPLE_ALPHA_TO_COVERAGE_ENABLED:
565 WARN() << "DIRTY_BIT_SAMPLE_ALPHA_TO_COVERAGE_ENABLED unimplemented";
566 break;
567 case gl::State::DIRTY_BIT_SAMPLE_COVERAGE_ENABLED:
568 WARN() << "DIRTY_BIT_SAMPLE_COVERAGE_ENABLED unimplemented";
569 break;
570 case gl::State::DIRTY_BIT_SAMPLE_COVERAGE:
571 WARN() << "DIRTY_BIT_SAMPLE_COVERAGE unimplemented";
572 break;
573 case gl::State::DIRTY_BIT_SAMPLE_MASK_ENABLED:
574 WARN() << "DIRTY_BIT_SAMPLE_MASK_ENABLED unimplemented";
575 break;
576 case gl::State::DIRTY_BIT_SAMPLE_MASK_WORD_0:
577 case gl::State::DIRTY_BIT_SAMPLE_MASK_WORD_0 + 1:
578 WARN() << "DIRTY_BIT_SAMPLE_MASK_WORD unimplemented";
579 break;
580 case gl::State::DIRTY_BIT_DEPTH_TEST_ENABLED:
581 WARN() << "DIRTY_BIT_DEPTH_TEST_ENABLED unimplemented";
582 break;
583 case gl::State::DIRTY_BIT_DEPTH_FUNC:
584 WARN() << "DIRTY_BIT_DEPTH_FUNC unimplemented";
585 break;
586 case gl::State::DIRTY_BIT_DEPTH_MASK:
587 WARN() << "DIRTY_BIT_DEPTH_MASK unimplemented";
588 break;
589 case gl::State::DIRTY_BIT_STENCIL_TEST_ENABLED:
590 WARN() << "DIRTY_BIT_STENCIL_TEST_ENABLED unimplemented";
591 break;
592 case gl::State::DIRTY_BIT_STENCIL_FUNCS_FRONT:
593 WARN() << "DIRTY_BIT_STENCIL_FUNCS_FRONT unimplemented";
594 break;
595 case gl::State::DIRTY_BIT_STENCIL_FUNCS_BACK:
596 WARN() << "DIRTY_BIT_STENCIL_FUNCS_BACK unimplemented";
597 break;
598 case gl::State::DIRTY_BIT_STENCIL_OPS_FRONT:
599 WARN() << "DIRTY_BIT_STENCIL_OPS_FRONT unimplemented";
600 break;
601 case gl::State::DIRTY_BIT_STENCIL_OPS_BACK:
602 WARN() << "DIRTY_BIT_STENCIL_OPS_BACK unimplemented";
603 break;
604 case gl::State::DIRTY_BIT_STENCIL_WRITEMASK_FRONT:
605 WARN() << "DIRTY_BIT_STENCIL_WRITEMASK_FRONT unimplemented";
606 break;
607 case gl::State::DIRTY_BIT_STENCIL_WRITEMASK_BACK:
608 WARN() << "DIRTY_BIT_STENCIL_WRITEMASK_BACK unimplemented";
609 break;
610 case gl::State::DIRTY_BIT_CULL_FACE_ENABLED:
611 case gl::State::DIRTY_BIT_CULL_FACE:
612 mCurrentRasterState.cullMode = gl_vk::GetCullMode(glState.getRasterizerState());
613 break;
614 case gl::State::DIRTY_BIT_FRONT_FACE:
615 mCurrentRasterState.frontFace =
616 gl_vk::GetFrontFace(glState.getRasterizerState().frontFace);
617 break;
618 case gl::State::DIRTY_BIT_POLYGON_OFFSET_FILL_ENABLED:
619 WARN() << "DIRTY_BIT_POLYGON_OFFSET_FILL_ENABLED unimplemented";
620 break;
621 case gl::State::DIRTY_BIT_POLYGON_OFFSET:
622 WARN() << "DIRTY_BIT_POLYGON_OFFSET unimplemented";
623 break;
624 case gl::State::DIRTY_BIT_RASTERIZER_DISCARD_ENABLED:
625 WARN() << "DIRTY_BIT_RASTERIZER_DISCARD_ENABLED unimplemented";
626 break;
627 case gl::State::DIRTY_BIT_LINE_WIDTH:
628 mCurrentRasterState.lineWidth = glState.getLineWidth();
629 break;
630 case gl::State::DIRTY_BIT_PRIMITIVE_RESTART_ENABLED:
631 WARN() << "DIRTY_BIT_PRIMITIVE_RESTART_ENABLED unimplemented";
632 break;
633 case gl::State::DIRTY_BIT_CLEAR_COLOR:
634 WARN() << "DIRTY_BIT_CLEAR_COLOR unimplemented";
635 break;
636 case gl::State::DIRTY_BIT_CLEAR_DEPTH:
637 WARN() << "DIRTY_BIT_CLEAR_DEPTH unimplemented";
638 break;
639 case gl::State::DIRTY_BIT_CLEAR_STENCIL:
640 WARN() << "DIRTY_BIT_CLEAR_STENCIL unimplemented";
641 break;
642 case gl::State::DIRTY_BIT_UNPACK_ALIGNMENT:
643 WARN() << "DIRTY_BIT_UNPACK_ALIGNMENT unimplemented";
644 break;
645 case gl::State::DIRTY_BIT_UNPACK_ROW_LENGTH:
646 WARN() << "DIRTY_BIT_UNPACK_ROW_LENGTH unimplemented";
647 break;
648 case gl::State::DIRTY_BIT_UNPACK_IMAGE_HEIGHT:
649 WARN() << "DIRTY_BIT_UNPACK_IMAGE_HEIGHT unimplemented";
650 break;
651 case gl::State::DIRTY_BIT_UNPACK_SKIP_IMAGES:
652 WARN() << "DIRTY_BIT_UNPACK_SKIP_IMAGES unimplemented";
653 break;
654 case gl::State::DIRTY_BIT_UNPACK_SKIP_ROWS:
655 WARN() << "DIRTY_BIT_UNPACK_SKIP_ROWS unimplemented";
656 break;
657 case gl::State::DIRTY_BIT_UNPACK_SKIP_PIXELS:
658 WARN() << "DIRTY_BIT_UNPACK_SKIP_PIXELS unimplemented";
659 break;
660 case gl::State::DIRTY_BIT_UNPACK_BUFFER_BINDING:
661 WARN() << "DIRTY_BIT_UNPACK_BUFFER_BINDING unimplemented";
662 break;
663 case gl::State::DIRTY_BIT_PACK_ALIGNMENT:
664 WARN() << "DIRTY_BIT_PACK_ALIGNMENT unimplemented";
665 break;
666 case gl::State::DIRTY_BIT_PACK_REVERSE_ROW_ORDER:
667 WARN() << "DIRTY_BIT_PACK_REVERSE_ROW_ORDER unimplemented";
668 break;
669 case gl::State::DIRTY_BIT_PACK_ROW_LENGTH:
670 WARN() << "DIRTY_BIT_PACK_ROW_LENGTH unimplemented";
671 break;
672 case gl::State::DIRTY_BIT_PACK_SKIP_ROWS:
673 WARN() << "DIRTY_BIT_PACK_SKIP_ROWS unimplemented";
674 break;
675 case gl::State::DIRTY_BIT_PACK_SKIP_PIXELS:
676 WARN() << "DIRTY_BIT_PACK_SKIP_PIXELS unimplemented";
677 break;
678 case gl::State::DIRTY_BIT_PACK_BUFFER_BINDING:
679 WARN() << "DIRTY_BIT_PACK_BUFFER_BINDING unimplemented";
680 break;
681 case gl::State::DIRTY_BIT_DITHER_ENABLED:
682 WARN() << "DIRTY_BIT_DITHER_ENABLED unimplemented";
683 break;
684 case gl::State::DIRTY_BIT_GENERATE_MIPMAP_HINT:
685 WARN() << "DIRTY_BIT_GENERATE_MIPMAP_HINT unimplemented";
686 break;
687 case gl::State::DIRTY_BIT_SHADER_DERIVATIVE_HINT:
688 WARN() << "DIRTY_BIT_SHADER_DERIVATIVE_HINT unimplemented";
689 break;
690 case gl::State::DIRTY_BIT_READ_FRAMEBUFFER_BINDING:
691 WARN() << "DIRTY_BIT_READ_FRAMEBUFFER_BINDING unimplemented";
692 break;
693 case gl::State::DIRTY_BIT_DRAW_FRAMEBUFFER_BINDING:
694 WARN() << "DIRTY_BIT_DRAW_FRAMEBUFFER_BINDING unimplemented";
695 break;
696 case gl::State::DIRTY_BIT_RENDERBUFFER_BINDING:
697 WARN() << "DIRTY_BIT_RENDERBUFFER_BINDING unimplemented";
698 break;
699 case gl::State::DIRTY_BIT_VERTEX_ARRAY_BINDING:
700 WARN() << "DIRTY_BIT_VERTEX_ARRAY_BINDING unimplemented";
701 break;
702 case gl::State::DIRTY_BIT_DRAW_INDIRECT_BUFFER_BINDING:
703 WARN() << "DIRTY_BIT_DRAW_INDIRECT_BUFFER_BINDING unimplemented";
704 break;
705 case gl::State::DIRTY_BIT_PROGRAM_BINDING:
706 WARN() << "DIRTY_BIT_PROGRAM_BINDING unimplemented";
707 break;
708 case gl::State::DIRTY_BIT_PROGRAM_EXECUTABLE:
709 {
710 // { vertex, fragment }
711 ProgramVk *programVk = GetImplAs<ProgramVk>(glState.getProgram());
712 mCurrentShaderStages[0].module = programVk->getLinkedVertexModule().getHandle();
713 mCurrentShaderStages[1].module = programVk->getLinkedFragmentModule().getHandle();
714
715 // Also invalidate the vertex descriptions cache in the Vertex Array.
716 VertexArrayVk *vaoVk = GetImplAs<VertexArrayVk>(glState.getVertexArray());
717 vaoVk->invalidateVertexDescriptions();
Jamie Madill5547b382017-10-23 18:16:01 -0400718
719 dirtyTextures = true;
Jamie Madillebf72992017-10-13 14:09:45 -0400720 break;
721 }
722 case gl::State::DIRTY_BIT_TEXTURE_BINDINGS:
Jamie Madill5547b382017-10-23 18:16:01 -0400723 dirtyTextures = true;
Jamie Madillebf72992017-10-13 14:09:45 -0400724 break;
725 case gl::State::DIRTY_BIT_SAMPLER_BINDINGS:
Jamie Madill5547b382017-10-23 18:16:01 -0400726 dirtyTextures = true;
Jamie Madillebf72992017-10-13 14:09:45 -0400727 break;
728 case gl::State::DIRTY_BIT_MULTISAMPLING:
729 WARN() << "DIRTY_BIT_MULTISAMPLING unimplemented";
730 break;
731 case gl::State::DIRTY_BIT_SAMPLE_ALPHA_TO_ONE:
732 WARN() << "DIRTY_BIT_SAMPLE_ALPHA_TO_ONE unimplemented";
733 break;
734 case gl::State::DIRTY_BIT_COVERAGE_MODULATION:
735 WARN() << "DIRTY_BIT_COVERAGE_MODULATION unimplemented";
736 break;
737 case gl::State::DIRTY_BIT_PATH_RENDERING_MATRIX_MV:
738 WARN() << "DIRTY_BIT_PATH_RENDERING_MATRIX_MV unimplemented";
739 break;
740 case gl::State::DIRTY_BIT_PATH_RENDERING_MATRIX_PROJ:
741 WARN() << "DIRTY_BIT_PATH_RENDERING_MATRIX_PROJ unimplemented";
742 break;
743 case gl::State::DIRTY_BIT_PATH_RENDERING_STENCIL_STATE:
744 WARN() << "DIRTY_BIT_PATH_RENDERING_STENCIL_STATE unimplemented";
745 break;
746 case gl::State::DIRTY_BIT_FRAMEBUFFER_SRGB:
747 WARN() << "DIRTY_BIT_FRAMEBUFFER_SRGB unimplemented";
748 break;
749 default:
750 if (dirtyBit >= gl::State::DIRTY_BIT_CURRENT_VALUE_0 &&
751 dirtyBit < gl::State::DIRTY_BIT_CURRENT_VALUE_MAX)
752 {
753 WARN() << "DIRTY_BIT_CURRENT_VALUE unimplemented";
754 }
755 else
756 {
757 UNREACHABLE();
758 }
759 break;
760 }
761 }
Jamie Madill5547b382017-10-23 18:16:01 -0400762
763 if (dirtyTextures)
764 {
765 ProgramVk *programVk = GetImplAs<ProgramVk>(glState.getProgram());
766 programVk->invalidateTextures();
767 }
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400768}
769
770GLint ContextVk::getGPUDisjoint()
771{
772 UNIMPLEMENTED();
773 return GLint();
774}
775
776GLint64 ContextVk::getTimestamp()
777{
778 UNIMPLEMENTED();
779 return GLint64();
780}
781
Jamie Madill4928b7c2017-06-20 12:57:39 -0400782void ContextVk::onMakeCurrent(const gl::Context * /*context*/)
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400783{
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400784}
785
786const gl::Caps &ContextVk::getNativeCaps() const
787{
Jamie Madillacccc6c2016-05-03 17:22:10 -0400788 return mRenderer->getNativeCaps();
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400789}
790
791const gl::TextureCapsMap &ContextVk::getNativeTextureCaps() const
792{
Jamie Madillacccc6c2016-05-03 17:22:10 -0400793 return mRenderer->getNativeTextureCaps();
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400794}
795
796const gl::Extensions &ContextVk::getNativeExtensions() const
797{
Jamie Madillacccc6c2016-05-03 17:22:10 -0400798 return mRenderer->getNativeExtensions();
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400799}
800
801const gl::Limitations &ContextVk::getNativeLimitations() const
802{
Jamie Madillacccc6c2016-05-03 17:22:10 -0400803 return mRenderer->getNativeLimitations();
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400804}
805
806CompilerImpl *ContextVk::createCompiler()
807{
Jamie Madillacccc6c2016-05-03 17:22:10 -0400808 return new CompilerVk();
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400809}
810
Jamie Madillacccc6c2016-05-03 17:22:10 -0400811ShaderImpl *ContextVk::createShader(const gl::ShaderState &state)
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400812{
Jamie Madillacccc6c2016-05-03 17:22:10 -0400813 return new ShaderVk(state);
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400814}
815
Jamie Madillacccc6c2016-05-03 17:22:10 -0400816ProgramImpl *ContextVk::createProgram(const gl::ProgramState &state)
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400817{
Jamie Madillacccc6c2016-05-03 17:22:10 -0400818 return new ProgramVk(state);
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400819}
820
Jamie Madillacccc6c2016-05-03 17:22:10 -0400821FramebufferImpl *ContextVk::createFramebuffer(const gl::FramebufferState &state)
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400822{
Jamie Madill7b57b9d2017-01-13 09:33:38 -0500823 return FramebufferVk::CreateUserFBO(state);
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400824}
825
826TextureImpl *ContextVk::createTexture(const gl::TextureState &state)
827{
Jamie Madillacccc6c2016-05-03 17:22:10 -0400828 return new TextureVk(state);
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400829}
830
831RenderbufferImpl *ContextVk::createRenderbuffer()
832{
Jamie Madillacccc6c2016-05-03 17:22:10 -0400833 return new RenderbufferVk();
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400834}
835
Jamie Madill8f775602016-11-03 16:45:34 -0400836BufferImpl *ContextVk::createBuffer(const gl::BufferState &state)
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400837{
Jamie Madill8f775602016-11-03 16:45:34 -0400838 return new BufferVk(state);
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400839}
840
Jamie Madillacccc6c2016-05-03 17:22:10 -0400841VertexArrayImpl *ContextVk::createVertexArray(const gl::VertexArrayState &state)
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400842{
Jamie Madillacccc6c2016-05-03 17:22:10 -0400843 return new VertexArrayVk(state);
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400844}
845
846QueryImpl *ContextVk::createQuery(GLenum type)
847{
Jamie Madillacccc6c2016-05-03 17:22:10 -0400848 return new QueryVk(type);
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400849}
850
851FenceNVImpl *ContextVk::createFenceNV()
852{
Jamie Madillacccc6c2016-05-03 17:22:10 -0400853 return new FenceNVVk();
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400854}
855
Jamie Madill70b5bb02017-08-28 13:32:37 -0400856SyncImpl *ContextVk::createSync()
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400857{
Jamie Madill70b5bb02017-08-28 13:32:37 -0400858 return new SyncVk();
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400859}
860
Geoff Lang73bd2182016-07-15 13:01:24 -0400861TransformFeedbackImpl *ContextVk::createTransformFeedback(const gl::TransformFeedbackState &state)
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400862{
Geoff Lang73bd2182016-07-15 13:01:24 -0400863 return new TransformFeedbackVk(state);
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400864}
865
Jamie Madill06ef36b2017-09-09 23:32:46 -0400866SamplerImpl *ContextVk::createSampler(const gl::SamplerState &state)
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400867{
Jamie Madill06ef36b2017-09-09 23:32:46 -0400868 return new SamplerVk(state);
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400869}
870
Yunchao Hea336b902017-08-02 16:05:21 +0800871ProgramPipelineImpl *ContextVk::createProgramPipeline(const gl::ProgramPipelineState &state)
872{
873 return new ProgramPipelineVk(state);
874}
875
Sami Väisänene45e53b2016-05-25 10:36:04 +0300876std::vector<PathImpl *> ContextVk::createPaths(GLsizei)
877{
878 return std::vector<PathImpl *>();
879}
880
Jamie Madill72106562017-03-24 14:18:50 -0400881// TODO(jmadill): Use pipeline cache.
882void ContextVk::invalidateCurrentPipeline()
883{
Jamie Madille88ec8e2017-10-31 17:18:14 -0400884 mRenderer->releaseResource(*this, &mCurrentPipeline);
Jamie Madill72106562017-03-24 14:18:50 -0400885}
886
Jamie Madillfe548342017-06-19 11:13:24 -0400887gl::Error ContextVk::dispatchCompute(const gl::Context *context,
888 GLuint numGroupsX,
889 GLuint numGroupsY,
890 GLuint numGroupsZ)
Xinghua Cao2b396592017-03-29 15:36:04 +0800891{
892 UNIMPLEMENTED();
Yuly Novikovc4d18aa2017-03-09 18:45:02 -0500893 return gl::InternalError();
Xinghua Cao2b396592017-03-29 15:36:04 +0800894}
895
Jamie Madill76e471e2017-10-21 09:56:01 -0400896vk::DescriptorPool *ContextVk::getDescriptorPool()
897{
898 return &mDescriptorPool;
899}
900
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400901} // namespace rx