blob: 79747a9d8345df81235f4eab1aae5311ea068f63 [file] [log] [blame]
Jamie Madill9e54b5a2016-05-25 12:57:39 -04001//
2// Copyright 2016 The ANGLE Project Authors. All rights reserved.
3// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6// ContextVk.cpp:
7// Implements the class methods for ContextVk.
8//
9
10#include "libANGLE/renderer/vulkan/ContextVk.h"
11
Jamie Madill20e005b2017-04-07 14:19:22 -040012#include "common/bitset_utils.h"
Jamie Madill9e54b5a2016-05-25 12:57:39 -040013#include "common/debug.h"
Jamie Madillbd159f02017-10-09 19:39:06 -040014#include "libANGLE/Context.h"
Jamie Madilldf68a6f2017-01-13 17:29:53 -050015#include "libANGLE/Program.h"
Jamie Madillacccc6c2016-05-03 17:22:10 -040016#include "libANGLE/renderer/vulkan/BufferVk.h"
17#include "libANGLE/renderer/vulkan/CompilerVk.h"
18#include "libANGLE/renderer/vulkan/ContextVk.h"
19#include "libANGLE/renderer/vulkan/DeviceVk.h"
20#include "libANGLE/renderer/vulkan/FenceNVVk.h"
Jamie Madillacccc6c2016-05-03 17:22:10 -040021#include "libANGLE/renderer/vulkan/FramebufferVk.h"
22#include "libANGLE/renderer/vulkan/ImageVk.h"
Yunchao Hea336b902017-08-02 16:05:21 +080023#include "libANGLE/renderer/vulkan/ProgramPipelineVk.h"
Jamie Madillacccc6c2016-05-03 17:22:10 -040024#include "libANGLE/renderer/vulkan/ProgramVk.h"
25#include "libANGLE/renderer/vulkan/QueryVk.h"
26#include "libANGLE/renderer/vulkan/RenderbufferVk.h"
27#include "libANGLE/renderer/vulkan/RendererVk.h"
28#include "libANGLE/renderer/vulkan/SamplerVk.h"
29#include "libANGLE/renderer/vulkan/ShaderVk.h"
Jamie Madill70b5bb02017-08-28 13:32:37 -040030#include "libANGLE/renderer/vulkan/SyncVk.h"
Jamie Madillacccc6c2016-05-03 17:22:10 -040031#include "libANGLE/renderer/vulkan/TextureVk.h"
32#include "libANGLE/renderer/vulkan/TransformFeedbackVk.h"
33#include "libANGLE/renderer/vulkan/VertexArrayVk.h"
Jamie Madilldf68a6f2017-01-13 17:29:53 -050034#include "libANGLE/renderer/vulkan/formatutilsvk.h"
Jamie Madill9e54b5a2016-05-25 12:57:39 -040035
36namespace rx
37{
38
Jamie Madilld03a8492017-10-03 15:46:06 -040039namespace
40{
41
42VkIndexType GetVkIndexType(GLenum glIndexType)
43{
44 switch (glIndexType)
45 {
46 case GL_UNSIGNED_SHORT:
47 return VK_INDEX_TYPE_UINT16;
48 case GL_UNSIGNED_INT:
49 return VK_INDEX_TYPE_UINT32;
50 default:
51 UNREACHABLE();
52 return VK_INDEX_TYPE_MAX_ENUM;
53 }
54}
55
56} // anonymous namespace
57
Jamie Madillacccc6c2016-05-03 17:22:10 -040058ContextVk::ContextVk(const gl::ContextState &state, RendererVk *renderer)
Jamie Madill72106562017-03-24 14:18:50 -040059 : ContextImpl(state), mRenderer(renderer), mCurrentDrawMode(GL_NONE)
Jamie Madill9e54b5a2016-05-25 12:57:39 -040060{
Jamie Madillebf72992017-10-13 14:09:45 -040061 // The module handle is filled out at draw time.
62 mCurrentShaderStages[0].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
63 mCurrentShaderStages[0].pNext = nullptr;
64 mCurrentShaderStages[0].flags = 0;
65 mCurrentShaderStages[0].stage = VK_SHADER_STAGE_VERTEX_BIT;
66 mCurrentShaderStages[0].module = VK_NULL_HANDLE;
67 mCurrentShaderStages[0].pName = "main";
68 mCurrentShaderStages[0].pSpecializationInfo = nullptr;
69
70 mCurrentShaderStages[1].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
71 mCurrentShaderStages[1].pNext = nullptr;
72 mCurrentShaderStages[1].flags = 0;
73 mCurrentShaderStages[1].stage = VK_SHADER_STAGE_FRAGMENT_BIT;
74 mCurrentShaderStages[1].module = VK_NULL_HANDLE;
75 mCurrentShaderStages[1].pName = "main";
76 mCurrentShaderStages[1].pSpecializationInfo = nullptr;
77
78 // The binding descriptions are filled in at draw time.
79 mCurrentVertexInputState.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
80 mCurrentVertexInputState.pNext = nullptr;
81 mCurrentVertexInputState.flags = 0;
82 mCurrentVertexInputState.vertexBindingDescriptionCount = 0;
83 mCurrentVertexInputState.pVertexBindingDescriptions = nullptr;
84 mCurrentVertexInputState.vertexAttributeDescriptionCount = 0;
85 mCurrentVertexInputState.pVertexAttributeDescriptions = nullptr;
86
87 // Primitive topology is filled in at draw time.
88 mCurrentInputAssemblyState.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
89 mCurrentInputAssemblyState.pNext = nullptr;
90 mCurrentInputAssemblyState.flags = 0;
91 mCurrentInputAssemblyState.topology = gl_vk::GetPrimitiveTopology(mCurrentDrawMode);
92 mCurrentInputAssemblyState.primitiveRestartEnable = VK_FALSE;
93
94 // Set initial viewport and scissor state.
95 mCurrentViewportVk.x = 0.0f;
96 mCurrentViewportVk.y = 0.0f;
97 mCurrentViewportVk.width = 0.0f;
98 mCurrentViewportVk.height = 0.0f;
99 mCurrentViewportVk.minDepth = 0.0f;
100 mCurrentViewportVk.maxDepth = 1.0f;
101
102 mCurrentScissorVk.offset.x = 0;
103 mCurrentScissorVk.offset.y = 0;
104 mCurrentScissorVk.extent.width = 0u;
105 mCurrentScissorVk.extent.height = 0u;
106
107 mCurrentViewportState.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
108 mCurrentViewportState.pNext = nullptr;
109 mCurrentViewportState.flags = 0;
110 mCurrentViewportState.viewportCount = 1;
111 mCurrentViewportState.pViewports = &mCurrentViewportVk;
112 mCurrentViewportState.scissorCount = 1;
113 mCurrentViewportState.pScissors = &mCurrentScissorVk;
114
115 // Set initial rasterizer state.
116 // TODO(jmadill): Extra rasterizer state features.
117 mCurrentRasterState.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
118 mCurrentRasterState.pNext = nullptr;
119 mCurrentRasterState.flags = 0;
120 mCurrentRasterState.depthClampEnable = VK_FALSE;
121 mCurrentRasterState.rasterizerDiscardEnable = VK_FALSE;
122 mCurrentRasterState.polygonMode = VK_POLYGON_MODE_FILL;
123 mCurrentRasterState.cullMode = VK_CULL_MODE_NONE;
124 mCurrentRasterState.frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE;
125 mCurrentRasterState.depthBiasEnable = VK_FALSE;
126 mCurrentRasterState.depthBiasConstantFactor = 0.0f;
127 mCurrentRasterState.depthBiasClamp = 0.0f;
128 mCurrentRasterState.depthBiasSlopeFactor = 0.0f;
129 mCurrentRasterState.lineWidth = 1.0f;
130
131 // Initialize a dummy multisample state.
132 // TODO(jmadill): Multisample state.
133 mCurrentMultisampleState.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
134 mCurrentMultisampleState.pNext = nullptr;
135 mCurrentMultisampleState.flags = 0;
136 mCurrentMultisampleState.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT;
137 mCurrentMultisampleState.sampleShadingEnable = VK_FALSE;
138 mCurrentMultisampleState.minSampleShading = 0.0f;
139 mCurrentMultisampleState.pSampleMask = nullptr;
140 mCurrentMultisampleState.alphaToCoverageEnable = VK_FALSE;
141 mCurrentMultisampleState.alphaToOneEnable = VK_FALSE;
142
143 // TODO(jmadill): Depth/stencil state.
144
145 // Initialize a dummy MRT blend state.
146 // TODO(jmadill): Blend state/MRT.
147 mCurrentBlendAttachmentState.blendEnable = VK_FALSE;
148 mCurrentBlendAttachmentState.srcColorBlendFactor = VK_BLEND_FACTOR_ONE;
149 mCurrentBlendAttachmentState.dstColorBlendFactor = VK_BLEND_FACTOR_ONE;
150 mCurrentBlendAttachmentState.colorBlendOp = VK_BLEND_OP_ADD;
151 mCurrentBlendAttachmentState.srcAlphaBlendFactor = VK_BLEND_FACTOR_ONE;
152 mCurrentBlendAttachmentState.dstAlphaBlendFactor = VK_BLEND_FACTOR_ONE;
153 mCurrentBlendAttachmentState.alphaBlendOp = VK_BLEND_OP_ADD;
154 mCurrentBlendAttachmentState.colorWriteMask =
155 (VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT |
156 VK_COLOR_COMPONENT_A_BIT);
157
158 mCurrentBlendState.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
159 mCurrentBlendState.pNext = 0;
160 mCurrentBlendState.flags = 0;
161 mCurrentBlendState.logicOpEnable = VK_FALSE;
162 mCurrentBlendState.logicOp = VK_LOGIC_OP_CLEAR;
163 mCurrentBlendState.attachmentCount = 1;
164 mCurrentBlendState.pAttachments = &mCurrentBlendAttachmentState;
165 mCurrentBlendState.blendConstants[0] = 0.0f;
166 mCurrentBlendState.blendConstants[1] = 0.0f;
167 mCurrentBlendState.blendConstants[2] = 0.0f;
168 mCurrentBlendState.blendConstants[3] = 0.0f;
169
170 // TODO(jmadill): Dynamic state.
171
172 // The layout and renderpass are filled out at draw time.
173 mCurrentPipelineInfo.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
174 mCurrentPipelineInfo.pNext = nullptr;
175 mCurrentPipelineInfo.flags = 0;
176 mCurrentPipelineInfo.stageCount = 2;
177 mCurrentPipelineInfo.pStages = mCurrentShaderStages;
178 mCurrentPipelineInfo.pVertexInputState = &mCurrentVertexInputState;
179 mCurrentPipelineInfo.pInputAssemblyState = &mCurrentInputAssemblyState;
180 mCurrentPipelineInfo.pTessellationState = nullptr;
181 mCurrentPipelineInfo.pViewportState = &mCurrentViewportState;
182 mCurrentPipelineInfo.pRasterizationState = &mCurrentRasterState;
183 mCurrentPipelineInfo.pMultisampleState = &mCurrentMultisampleState;
184 mCurrentPipelineInfo.pDepthStencilState = nullptr;
185 mCurrentPipelineInfo.pColorBlendState = &mCurrentBlendState;
186 mCurrentPipelineInfo.pDynamicState = nullptr;
187 mCurrentPipelineInfo.layout = VK_NULL_HANDLE;
188 mCurrentPipelineInfo.renderPass = VK_NULL_HANDLE;
189 mCurrentPipelineInfo.subpass = 0;
190 mCurrentPipelineInfo.basePipelineHandle = VK_NULL_HANDLE;
191 mCurrentPipelineInfo.basePipelineIndex = 0;
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400192}
193
194ContextVk::~ContextVk()
195{
Jamie Madill72106562017-03-24 14:18:50 -0400196 invalidateCurrentPipeline();
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400197}
198
199gl::Error ContextVk::initialize()
200{
Jamie Madille09bd5d2016-11-29 16:20:35 -0500201 return gl::NoError();
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400202}
203
204gl::Error ContextVk::flush()
205{
206 UNIMPLEMENTED();
Yuly Novikovc4d18aa2017-03-09 18:45:02 -0500207 return gl::InternalError();
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400208}
209
210gl::Error ContextVk::finish()
211{
Jamie Madillbd159f02017-10-09 19:39:06 -0400212 // TODO(jmadill): Implement finish.
213 // UNIMPLEMENTED();
214 return gl::NoError();
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400215}
216
Jamie Madill4928b7c2017-06-20 12:57:39 -0400217gl::Error ContextVk::initPipeline(const gl::Context *context)
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400218{
Jamie Madill72106562017-03-24 14:18:50 -0400219 ASSERT(!mCurrentPipeline.valid());
220
Jamie Madilldf68a6f2017-01-13 17:29:53 -0500221 VkDevice device = mRenderer->getDevice();
222 const auto &state = mState.getState();
223 const auto &programGL = state.getProgram();
224 const auto &vao = state.getVertexArray();
Jamie Madilldf68a6f2017-01-13 17:29:53 -0500225 const auto &programVk = GetImplAs<ProgramVk>(programGL);
226 const auto *drawFBO = state.getDrawFramebuffer();
227 FramebufferVk *vkFBO = GetImplAs<FramebufferVk>(drawFBO);
Jamie Madillebf72992017-10-13 14:09:45 -0400228 VertexArrayVk *vkVAO = GetImplAs<VertexArrayVk>(vao);
Jamie Madilldf68a6f2017-01-13 17:29:53 -0500229
Jamie Madillebf72992017-10-13 14:09:45 -0400230 // Ensure the attribs and bindings are updated.
231 vkVAO->updateVertexDescriptions(context);
Jamie Madilldf68a6f2017-01-13 17:29:53 -0500232
Jamie Madillebf72992017-10-13 14:09:45 -0400233 const auto &vertexBindings = vkVAO->getVertexBindingDescs();
234 const auto &vertexAttribs = vkVAO->getVertexAttribDescs();
Jamie Madilldf68a6f2017-01-13 17:29:53 -0500235
236 // TODO(jmadill): Validate with ASSERT against physical device limits/caps?
Jamie Madillebf72992017-10-13 14:09:45 -0400237 mCurrentVertexInputState.vertexBindingDescriptionCount =
238 static_cast<uint32_t>(vertexBindings.size());
239 mCurrentVertexInputState.pVertexBindingDescriptions = vertexBindings.data();
240 mCurrentVertexInputState.vertexAttributeDescriptionCount =
241 static_cast<uint32_t>(vertexAttribs.size());
242 mCurrentVertexInputState.pVertexAttributeDescriptions = vertexAttribs.data();
Jamie Madilldf68a6f2017-01-13 17:29:53 -0500243
Jamie Madillebf72992017-10-13 14:09:45 -0400244 mCurrentInputAssemblyState.topology = gl_vk::GetPrimitiveTopology(mCurrentDrawMode);
Jamie Madilldf68a6f2017-01-13 17:29:53 -0500245
Jamie Madilldf68a6f2017-01-13 17:29:53 -0500246 vk::RenderPass *renderPass = nullptr;
Jamie Madill4928b7c2017-06-20 12:57:39 -0400247 ANGLE_TRY_RESULT(vkFBO->getRenderPass(context, device), renderPass);
Jamie Madilldf68a6f2017-01-13 17:29:53 -0500248 ASSERT(renderPass && renderPass->valid());
249
250 vk::PipelineLayout *pipelineLayout = nullptr;
251 ANGLE_TRY_RESULT(programVk->getPipelineLayout(device), pipelineLayout);
252 ASSERT(pipelineLayout && pipelineLayout->valid());
253
Jamie Madillebf72992017-10-13 14:09:45 -0400254 mCurrentPipelineInfo.layout = pipelineLayout->getHandle();
255 mCurrentPipelineInfo.renderPass = renderPass->getHandle();
Jamie Madilldf68a6f2017-01-13 17:29:53 -0500256
Jamie Madill5deea722017-02-16 10:44:46 -0500257 vk::Pipeline newPipeline;
Jamie Madillebf72992017-10-13 14:09:45 -0400258 ANGLE_TRY(newPipeline.initGraphics(device, mCurrentPipelineInfo));
Jamie Madilldf68a6f2017-01-13 17:29:53 -0500259
Jamie Madillebf72992017-10-13 14:09:45 -0400260 // TODO(jmadill): Don't dispose the current pipeline immediately, it could be in use.
Jamie Madill5deea722017-02-16 10:44:46 -0500261 mCurrentPipeline.retain(device, std::move(newPipeline));
Jamie Madilldf68a6f2017-01-13 17:29:53 -0500262
Jamie Madill72106562017-03-24 14:18:50 -0400263 return gl::NoError();
264}
265
Jamie Madilld03a8492017-10-03 15:46:06 -0400266gl::Error ContextVk::setupDraw(const gl::Context *context, GLenum mode)
Jamie Madill72106562017-03-24 14:18:50 -0400267{
268 if (mode != mCurrentDrawMode)
269 {
270 invalidateCurrentPipeline();
271 mCurrentDrawMode = mode;
272 }
273
274 if (!mCurrentPipeline.valid())
275 {
Jamie Madill4928b7c2017-06-20 12:57:39 -0400276 ANGLE_TRY(initPipeline(context));
Jamie Madill72106562017-03-24 14:18:50 -0400277 ASSERT(mCurrentPipeline.valid());
278 }
279
280 VkDevice device = mRenderer->getDevice();
281 const auto &state = mState.getState();
282 const auto &programGL = state.getProgram();
283 const auto &vao = state.getVertexArray();
Jamie Madillbd159f02017-10-09 19:39:06 -0400284 VertexArrayVk *vkVAO = GetImplAs<VertexArrayVk>(vao);
Jamie Madill72106562017-03-24 14:18:50 -0400285 const auto *drawFBO = state.getDrawFramebuffer();
286 FramebufferVk *vkFBO = GetImplAs<FramebufferVk>(drawFBO);
287 Serial queueSerial = mRenderer->getCurrentQueueSerial();
Jamie Madillbd159f02017-10-09 19:39:06 -0400288 uint32_t maxAttrib = programGL->getState().getMaxActiveAttribLocation();
Jamie Madill72106562017-03-24 14:18:50 -0400289
Jamie Madillbd159f02017-10-09 19:39:06 -0400290 // Process vertex attributes. Assume zero offsets for now.
291 // TODO(jmadill): Offset handling.
292 const std::vector<VkBuffer> &vertexHandles = vkVAO->getCurrentVertexBufferHandlesCache();
293 angle::MemoryBuffer *zeroBuf = nullptr;
294 ANGLE_TRY(context->getZeroFilledBuffer(maxAttrib * sizeof(VkDeviceSize), &zeroBuf));
Jamie Madill72106562017-03-24 14:18:50 -0400295
Jamie Madill0c0dc342017-03-24 14:18:51 -0400296 vk::CommandBuffer *commandBuffer = nullptr;
297 ANGLE_TRY(mRenderer->getStartedCommandBuffer(&commandBuffer));
Jamie Madilld4826152017-09-21 11:18:59 -0400298 ANGLE_TRY(vkFBO->ensureInRenderPass(context, device, commandBuffer, queueSerial, state));
Jamie Madilldf68a6f2017-01-13 17:29:53 -0500299
300 commandBuffer->bindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, mCurrentPipeline);
Jamie Madillbd159f02017-10-09 19:39:06 -0400301 commandBuffer->bindVertexBuffers(0, maxAttrib, vertexHandles.data(),
302 reinterpret_cast<const VkDeviceSize *>(zeroBuf->data()));
303
Jamie Madillabd31352017-09-19 00:24:58 -0400304 // TODO(jmadill): the queue serial should be bound to the pipeline.
305 setQueueSerial(queueSerial);
Jamie Madillbd159f02017-10-09 19:39:06 -0400306 vkVAO->updateCurrentBufferSerials(programGL->getActiveAttribLocationsMask(), queueSerial);
Jamie Madilldf68a6f2017-01-13 17:29:53 -0500307
308 return gl::NoError();
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400309}
310
Jamie Madilld03a8492017-10-03 15:46:06 -0400311gl::Error ContextVk::drawArrays(const gl::Context *context, GLenum mode, GLint first, GLsizei count)
312{
313 ANGLE_TRY(setupDraw(context, mode));
314
315 vk::CommandBuffer *commandBuffer = nullptr;
316 ANGLE_TRY(mRenderer->getStartedCommandBuffer(&commandBuffer));
317
318 commandBuffer->draw(count, 1, first, 0);
319 return gl::NoError();
320}
321
Jamie Madillc564c072017-06-01 12:45:42 -0400322gl::Error ContextVk::drawArraysInstanced(const gl::Context *context,
323 GLenum mode,
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400324 GLint first,
325 GLsizei count,
326 GLsizei instanceCount)
327{
328 UNIMPLEMENTED();
Yuly Novikovc4d18aa2017-03-09 18:45:02 -0500329 return gl::InternalError();
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400330}
331
Jamie Madillc564c072017-06-01 12:45:42 -0400332gl::Error ContextVk::drawElements(const gl::Context *context,
333 GLenum mode,
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400334 GLsizei count,
335 GLenum type,
Qin Jiajia1da00652017-06-20 17:16:25 +0800336 const void *indices)
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400337{
Jamie Madilld03a8492017-10-03 15:46:06 -0400338 ANGLE_TRY(setupDraw(context, mode));
339
340 if (indices)
341 {
342 // TODO(jmadill): Buffer offsets and immediate data.
343 UNIMPLEMENTED();
344 return gl::InternalError() << "Only zero-offset index buffers are currently implemented.";
345 }
346
347 if (type == GL_UNSIGNED_BYTE)
348 {
349 // TODO(jmadill): Index translation.
350 UNIMPLEMENTED();
351 return gl::InternalError() << "Unsigned byte translation is not yet implemented.";
352 }
353
354 vk::CommandBuffer *commandBuffer = nullptr;
355 ANGLE_TRY(mRenderer->getStartedCommandBuffer(&commandBuffer));
356
357 const gl::Buffer *elementArrayBuffer =
358 mState.getState().getVertexArray()->getElementArrayBuffer().get();
359 ASSERT(elementArrayBuffer);
360
361 BufferVk *elementArrayBufferVk = GetImplAs<BufferVk>(elementArrayBuffer);
362
363 commandBuffer->bindIndexBuffer(elementArrayBufferVk->getVkBuffer(), 0, GetVkIndexType(type));
364 commandBuffer->drawIndexed(count, 1, 0, 0, 0);
365
366 return gl::NoError();
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400367}
368
Jamie Madillc564c072017-06-01 12:45:42 -0400369gl::Error ContextVk::drawElementsInstanced(const gl::Context *context,
370 GLenum mode,
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400371 GLsizei count,
372 GLenum type,
Jamie Madill876429b2017-04-20 15:46:24 -0400373 const void *indices,
Qin Jiajia1da00652017-06-20 17:16:25 +0800374 GLsizei instances)
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400375{
376 UNIMPLEMENTED();
Yuly Novikovc4d18aa2017-03-09 18:45:02 -0500377 return gl::InternalError();
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400378}
379
Jamie Madillc564c072017-06-01 12:45:42 -0400380gl::Error ContextVk::drawRangeElements(const gl::Context *context,
381 GLenum mode,
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400382 GLuint start,
383 GLuint end,
384 GLsizei count,
385 GLenum type,
Qin Jiajia1da00652017-06-20 17:16:25 +0800386 const void *indices)
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400387{
Jamie Madill7b57b9d2017-01-13 09:33:38 -0500388 return gl::NoError();
389}
390
391VkDevice ContextVk::getDevice() const
392{
393 return mRenderer->getDevice();
394}
395
Jamie Madill0c0dc342017-03-24 14:18:51 -0400396vk::Error ContextVk::getStartedCommandBuffer(vk::CommandBuffer **commandBufferOut)
Jamie Madill7b57b9d2017-01-13 09:33:38 -0500397{
Jamie Madill0c0dc342017-03-24 14:18:51 -0400398 return mRenderer->getStartedCommandBuffer(commandBufferOut);
Jamie Madill7b57b9d2017-01-13 09:33:38 -0500399}
400
Jamie Madill0c0dc342017-03-24 14:18:51 -0400401vk::Error ContextVk::submitCommands(vk::CommandBuffer *commandBuffer)
Jamie Madill7b57b9d2017-01-13 09:33:38 -0500402{
Jamie Madill72106562017-03-24 14:18:50 -0400403 setQueueSerial(mRenderer->getCurrentQueueSerial());
Jamie Madillf651c772017-02-21 15:03:51 -0500404 ANGLE_TRY(mRenderer->submitCommandBuffer(commandBuffer));
Jamie Madill7b57b9d2017-01-13 09:33:38 -0500405 return vk::NoError();
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400406}
407
Jamie Madillc564c072017-06-01 12:45:42 -0400408gl::Error ContextVk::drawArraysIndirect(const gl::Context *context,
409 GLenum mode,
410 const void *indirect)
Jiajia Qind9671222016-11-29 16:30:31 +0800411{
412 UNIMPLEMENTED();
413 return gl::InternalError() << "DrawArraysIndirect hasn't been implemented for vulkan backend.";
414}
415
Jamie Madillc564c072017-06-01 12:45:42 -0400416gl::Error ContextVk::drawElementsIndirect(const gl::Context *context,
417 GLenum mode,
418 GLenum type,
419 const void *indirect)
Jiajia Qind9671222016-11-29 16:30:31 +0800420{
421 UNIMPLEMENTED();
422 return gl::InternalError()
423 << "DrawElementsIndirect hasn't been implemented for vulkan backend.";
424}
425
Corentin Wallez87fbe1c2016-08-03 14:41:42 -0400426GLenum ContextVk::getResetStatus()
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400427{
428 UNIMPLEMENTED();
Corentin Wallez87fbe1c2016-08-03 14:41:42 -0400429 return GL_NO_ERROR;
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400430}
431
432std::string ContextVk::getVendorString() const
433{
434 UNIMPLEMENTED();
435 return std::string();
436}
437
438std::string ContextVk::getRendererDescription() const
439{
Jamie Madille09bd5d2016-11-29 16:20:35 -0500440 return mRenderer->getRendererDescription();
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400441}
442
443void ContextVk::insertEventMarker(GLsizei length, const char *marker)
444{
445 UNIMPLEMENTED();
446}
447
448void ContextVk::pushGroupMarker(GLsizei length, const char *marker)
449{
450 UNIMPLEMENTED();
451}
452
453void ContextVk::popGroupMarker()
454{
455 UNIMPLEMENTED();
456}
457
Jamie Madillfe548342017-06-19 11:13:24 -0400458void ContextVk::syncState(const gl::Context *context, const gl::State::DirtyBits &dirtyBits)
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400459{
Jamie Madill72106562017-03-24 14:18:50 -0400460 if (dirtyBits.any())
461 {
462 invalidateCurrentPipeline();
463 }
Jamie Madillebf72992017-10-13 14:09:45 -0400464
465 const auto &glState = context->getGLState();
466
467 // TODO(jmadill): Full dirty bits implementation.
468
469 for (auto dirtyBit : dirtyBits)
470 {
471 switch (dirtyBit)
472 {
473 case gl::State::DIRTY_BIT_SCISSOR_TEST_ENABLED:
474 WARN() << "DIRTY_BIT_SCISSOR_TEST_ENABLED unimplemented";
475 break;
476 case gl::State::DIRTY_BIT_SCISSOR:
477 WARN() << "DIRTY_BIT_SCISSOR unimplemented";
478 break;
479 case gl::State::DIRTY_BIT_VIEWPORT:
480 {
481 const gl::Rectangle &viewportGL = glState.getViewport();
482 mCurrentViewportVk.x = static_cast<float>(viewportGL.x);
483 mCurrentViewportVk.y = static_cast<float>(viewportGL.y);
484 mCurrentViewportVk.width = static_cast<float>(viewportGL.width);
485 mCurrentViewportVk.height = static_cast<float>(viewportGL.height);
486 mCurrentViewportVk.minDepth = glState.getNearPlane();
487 mCurrentViewportVk.maxDepth = glState.getFarPlane();
488
489 // TODO(jmadill): Scissor.
490 mCurrentScissorVk.offset.x = viewportGL.x;
491 mCurrentScissorVk.offset.y = viewportGL.y;
492 mCurrentScissorVk.extent.width = viewportGL.width;
493 mCurrentScissorVk.extent.height = viewportGL.height;
494 break;
495 }
496 case gl::State::DIRTY_BIT_DEPTH_RANGE:
497 WARN() << "DIRTY_BIT_DEPTH_RANGE unimplemented";
498 break;
499 case gl::State::DIRTY_BIT_BLEND_ENABLED:
500 WARN() << "DIRTY_BIT_BLEND_ENABLED unimplemented";
501 break;
502 case gl::State::DIRTY_BIT_BLEND_COLOR:
503 WARN() << "DIRTY_BIT_BLEND_COLOR unimplemented";
504 break;
505 case gl::State::DIRTY_BIT_BLEND_FUNCS:
506 WARN() << "DIRTY_BIT_BLEND_FUNCS unimplemented";
507 break;
508 case gl::State::DIRTY_BIT_BLEND_EQUATIONS:
509 WARN() << "DIRTY_BIT_BLEND_EQUATIONS unimplemented";
510 break;
511 case gl::State::DIRTY_BIT_COLOR_MASK:
512 WARN() << "DIRTY_BIT_COLOR_MASK unimplemented";
513 break;
514 case gl::State::DIRTY_BIT_SAMPLE_ALPHA_TO_COVERAGE_ENABLED:
515 WARN() << "DIRTY_BIT_SAMPLE_ALPHA_TO_COVERAGE_ENABLED unimplemented";
516 break;
517 case gl::State::DIRTY_BIT_SAMPLE_COVERAGE_ENABLED:
518 WARN() << "DIRTY_BIT_SAMPLE_COVERAGE_ENABLED unimplemented";
519 break;
520 case gl::State::DIRTY_BIT_SAMPLE_COVERAGE:
521 WARN() << "DIRTY_BIT_SAMPLE_COVERAGE unimplemented";
522 break;
523 case gl::State::DIRTY_BIT_SAMPLE_MASK_ENABLED:
524 WARN() << "DIRTY_BIT_SAMPLE_MASK_ENABLED unimplemented";
525 break;
526 case gl::State::DIRTY_BIT_SAMPLE_MASK_WORD_0:
527 case gl::State::DIRTY_BIT_SAMPLE_MASK_WORD_0 + 1:
528 WARN() << "DIRTY_BIT_SAMPLE_MASK_WORD unimplemented";
529 break;
530 case gl::State::DIRTY_BIT_DEPTH_TEST_ENABLED:
531 WARN() << "DIRTY_BIT_DEPTH_TEST_ENABLED unimplemented";
532 break;
533 case gl::State::DIRTY_BIT_DEPTH_FUNC:
534 WARN() << "DIRTY_BIT_DEPTH_FUNC unimplemented";
535 break;
536 case gl::State::DIRTY_BIT_DEPTH_MASK:
537 WARN() << "DIRTY_BIT_DEPTH_MASK unimplemented";
538 break;
539 case gl::State::DIRTY_BIT_STENCIL_TEST_ENABLED:
540 WARN() << "DIRTY_BIT_STENCIL_TEST_ENABLED unimplemented";
541 break;
542 case gl::State::DIRTY_BIT_STENCIL_FUNCS_FRONT:
543 WARN() << "DIRTY_BIT_STENCIL_FUNCS_FRONT unimplemented";
544 break;
545 case gl::State::DIRTY_BIT_STENCIL_FUNCS_BACK:
546 WARN() << "DIRTY_BIT_STENCIL_FUNCS_BACK unimplemented";
547 break;
548 case gl::State::DIRTY_BIT_STENCIL_OPS_FRONT:
549 WARN() << "DIRTY_BIT_STENCIL_OPS_FRONT unimplemented";
550 break;
551 case gl::State::DIRTY_BIT_STENCIL_OPS_BACK:
552 WARN() << "DIRTY_BIT_STENCIL_OPS_BACK unimplemented";
553 break;
554 case gl::State::DIRTY_BIT_STENCIL_WRITEMASK_FRONT:
555 WARN() << "DIRTY_BIT_STENCIL_WRITEMASK_FRONT unimplemented";
556 break;
557 case gl::State::DIRTY_BIT_STENCIL_WRITEMASK_BACK:
558 WARN() << "DIRTY_BIT_STENCIL_WRITEMASK_BACK unimplemented";
559 break;
560 case gl::State::DIRTY_BIT_CULL_FACE_ENABLED:
561 case gl::State::DIRTY_BIT_CULL_FACE:
562 mCurrentRasterState.cullMode = gl_vk::GetCullMode(glState.getRasterizerState());
563 break;
564 case gl::State::DIRTY_BIT_FRONT_FACE:
565 mCurrentRasterState.frontFace =
566 gl_vk::GetFrontFace(glState.getRasterizerState().frontFace);
567 break;
568 case gl::State::DIRTY_BIT_POLYGON_OFFSET_FILL_ENABLED:
569 WARN() << "DIRTY_BIT_POLYGON_OFFSET_FILL_ENABLED unimplemented";
570 break;
571 case gl::State::DIRTY_BIT_POLYGON_OFFSET:
572 WARN() << "DIRTY_BIT_POLYGON_OFFSET unimplemented";
573 break;
574 case gl::State::DIRTY_BIT_RASTERIZER_DISCARD_ENABLED:
575 WARN() << "DIRTY_BIT_RASTERIZER_DISCARD_ENABLED unimplemented";
576 break;
577 case gl::State::DIRTY_BIT_LINE_WIDTH:
578 mCurrentRasterState.lineWidth = glState.getLineWidth();
579 break;
580 case gl::State::DIRTY_BIT_PRIMITIVE_RESTART_ENABLED:
581 WARN() << "DIRTY_BIT_PRIMITIVE_RESTART_ENABLED unimplemented";
582 break;
583 case gl::State::DIRTY_BIT_CLEAR_COLOR:
584 WARN() << "DIRTY_BIT_CLEAR_COLOR unimplemented";
585 break;
586 case gl::State::DIRTY_BIT_CLEAR_DEPTH:
587 WARN() << "DIRTY_BIT_CLEAR_DEPTH unimplemented";
588 break;
589 case gl::State::DIRTY_BIT_CLEAR_STENCIL:
590 WARN() << "DIRTY_BIT_CLEAR_STENCIL unimplemented";
591 break;
592 case gl::State::DIRTY_BIT_UNPACK_ALIGNMENT:
593 WARN() << "DIRTY_BIT_UNPACK_ALIGNMENT unimplemented";
594 break;
595 case gl::State::DIRTY_BIT_UNPACK_ROW_LENGTH:
596 WARN() << "DIRTY_BIT_UNPACK_ROW_LENGTH unimplemented";
597 break;
598 case gl::State::DIRTY_BIT_UNPACK_IMAGE_HEIGHT:
599 WARN() << "DIRTY_BIT_UNPACK_IMAGE_HEIGHT unimplemented";
600 break;
601 case gl::State::DIRTY_BIT_UNPACK_SKIP_IMAGES:
602 WARN() << "DIRTY_BIT_UNPACK_SKIP_IMAGES unimplemented";
603 break;
604 case gl::State::DIRTY_BIT_UNPACK_SKIP_ROWS:
605 WARN() << "DIRTY_BIT_UNPACK_SKIP_ROWS unimplemented";
606 break;
607 case gl::State::DIRTY_BIT_UNPACK_SKIP_PIXELS:
608 WARN() << "DIRTY_BIT_UNPACK_SKIP_PIXELS unimplemented";
609 break;
610 case gl::State::DIRTY_BIT_UNPACK_BUFFER_BINDING:
611 WARN() << "DIRTY_BIT_UNPACK_BUFFER_BINDING unimplemented";
612 break;
613 case gl::State::DIRTY_BIT_PACK_ALIGNMENT:
614 WARN() << "DIRTY_BIT_PACK_ALIGNMENT unimplemented";
615 break;
616 case gl::State::DIRTY_BIT_PACK_REVERSE_ROW_ORDER:
617 WARN() << "DIRTY_BIT_PACK_REVERSE_ROW_ORDER unimplemented";
618 break;
619 case gl::State::DIRTY_BIT_PACK_ROW_LENGTH:
620 WARN() << "DIRTY_BIT_PACK_ROW_LENGTH unimplemented";
621 break;
622 case gl::State::DIRTY_BIT_PACK_SKIP_ROWS:
623 WARN() << "DIRTY_BIT_PACK_SKIP_ROWS unimplemented";
624 break;
625 case gl::State::DIRTY_BIT_PACK_SKIP_PIXELS:
626 WARN() << "DIRTY_BIT_PACK_SKIP_PIXELS unimplemented";
627 break;
628 case gl::State::DIRTY_BIT_PACK_BUFFER_BINDING:
629 WARN() << "DIRTY_BIT_PACK_BUFFER_BINDING unimplemented";
630 break;
631 case gl::State::DIRTY_BIT_DITHER_ENABLED:
632 WARN() << "DIRTY_BIT_DITHER_ENABLED unimplemented";
633 break;
634 case gl::State::DIRTY_BIT_GENERATE_MIPMAP_HINT:
635 WARN() << "DIRTY_BIT_GENERATE_MIPMAP_HINT unimplemented";
636 break;
637 case gl::State::DIRTY_BIT_SHADER_DERIVATIVE_HINT:
638 WARN() << "DIRTY_BIT_SHADER_DERIVATIVE_HINT unimplemented";
639 break;
640 case gl::State::DIRTY_BIT_READ_FRAMEBUFFER_BINDING:
641 WARN() << "DIRTY_BIT_READ_FRAMEBUFFER_BINDING unimplemented";
642 break;
643 case gl::State::DIRTY_BIT_DRAW_FRAMEBUFFER_BINDING:
644 WARN() << "DIRTY_BIT_DRAW_FRAMEBUFFER_BINDING unimplemented";
645 break;
646 case gl::State::DIRTY_BIT_RENDERBUFFER_BINDING:
647 WARN() << "DIRTY_BIT_RENDERBUFFER_BINDING unimplemented";
648 break;
649 case gl::State::DIRTY_BIT_VERTEX_ARRAY_BINDING:
650 WARN() << "DIRTY_BIT_VERTEX_ARRAY_BINDING unimplemented";
651 break;
652 case gl::State::DIRTY_BIT_DRAW_INDIRECT_BUFFER_BINDING:
653 WARN() << "DIRTY_BIT_DRAW_INDIRECT_BUFFER_BINDING unimplemented";
654 break;
655 case gl::State::DIRTY_BIT_PROGRAM_BINDING:
656 WARN() << "DIRTY_BIT_PROGRAM_BINDING unimplemented";
657 break;
658 case gl::State::DIRTY_BIT_PROGRAM_EXECUTABLE:
659 {
660 // { vertex, fragment }
661 ProgramVk *programVk = GetImplAs<ProgramVk>(glState.getProgram());
662 mCurrentShaderStages[0].module = programVk->getLinkedVertexModule().getHandle();
663 mCurrentShaderStages[1].module = programVk->getLinkedFragmentModule().getHandle();
664
665 // Also invalidate the vertex descriptions cache in the Vertex Array.
666 VertexArrayVk *vaoVk = GetImplAs<VertexArrayVk>(glState.getVertexArray());
667 vaoVk->invalidateVertexDescriptions();
668 break;
669 }
670 case gl::State::DIRTY_BIT_TEXTURE_BINDINGS:
671 WARN() << "DIRTY_BIT_TEXTURE_BINDINGS unimplemented";
672 break;
673 case gl::State::DIRTY_BIT_SAMPLER_BINDINGS:
674 WARN() << "DIRTY_BIT_SAMPLER_BINDINGS unimplemented";
675 break;
676 case gl::State::DIRTY_BIT_MULTISAMPLING:
677 WARN() << "DIRTY_BIT_MULTISAMPLING unimplemented";
678 break;
679 case gl::State::DIRTY_BIT_SAMPLE_ALPHA_TO_ONE:
680 WARN() << "DIRTY_BIT_SAMPLE_ALPHA_TO_ONE unimplemented";
681 break;
682 case gl::State::DIRTY_BIT_COVERAGE_MODULATION:
683 WARN() << "DIRTY_BIT_COVERAGE_MODULATION unimplemented";
684 break;
685 case gl::State::DIRTY_BIT_PATH_RENDERING_MATRIX_MV:
686 WARN() << "DIRTY_BIT_PATH_RENDERING_MATRIX_MV unimplemented";
687 break;
688 case gl::State::DIRTY_BIT_PATH_RENDERING_MATRIX_PROJ:
689 WARN() << "DIRTY_BIT_PATH_RENDERING_MATRIX_PROJ unimplemented";
690 break;
691 case gl::State::DIRTY_BIT_PATH_RENDERING_STENCIL_STATE:
692 WARN() << "DIRTY_BIT_PATH_RENDERING_STENCIL_STATE unimplemented";
693 break;
694 case gl::State::DIRTY_BIT_FRAMEBUFFER_SRGB:
695 WARN() << "DIRTY_BIT_FRAMEBUFFER_SRGB unimplemented";
696 break;
697 default:
698 if (dirtyBit >= gl::State::DIRTY_BIT_CURRENT_VALUE_0 &&
699 dirtyBit < gl::State::DIRTY_BIT_CURRENT_VALUE_MAX)
700 {
701 WARN() << "DIRTY_BIT_CURRENT_VALUE unimplemented";
702 }
703 else
704 {
705 UNREACHABLE();
706 }
707 break;
708 }
709 }
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400710}
711
712GLint ContextVk::getGPUDisjoint()
713{
714 UNIMPLEMENTED();
715 return GLint();
716}
717
718GLint64 ContextVk::getTimestamp()
719{
720 UNIMPLEMENTED();
721 return GLint64();
722}
723
Jamie Madill4928b7c2017-06-20 12:57:39 -0400724void ContextVk::onMakeCurrent(const gl::Context * /*context*/)
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400725{
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400726}
727
728const gl::Caps &ContextVk::getNativeCaps() const
729{
Jamie Madillacccc6c2016-05-03 17:22:10 -0400730 return mRenderer->getNativeCaps();
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400731}
732
733const gl::TextureCapsMap &ContextVk::getNativeTextureCaps() const
734{
Jamie Madillacccc6c2016-05-03 17:22:10 -0400735 return mRenderer->getNativeTextureCaps();
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400736}
737
738const gl::Extensions &ContextVk::getNativeExtensions() const
739{
Jamie Madillacccc6c2016-05-03 17:22:10 -0400740 return mRenderer->getNativeExtensions();
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400741}
742
743const gl::Limitations &ContextVk::getNativeLimitations() const
744{
Jamie Madillacccc6c2016-05-03 17:22:10 -0400745 return mRenderer->getNativeLimitations();
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400746}
747
748CompilerImpl *ContextVk::createCompiler()
749{
Jamie Madillacccc6c2016-05-03 17:22:10 -0400750 return new CompilerVk();
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400751}
752
Jamie Madillacccc6c2016-05-03 17:22:10 -0400753ShaderImpl *ContextVk::createShader(const gl::ShaderState &state)
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400754{
Jamie Madillacccc6c2016-05-03 17:22:10 -0400755 return new ShaderVk(state);
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400756}
757
Jamie Madillacccc6c2016-05-03 17:22:10 -0400758ProgramImpl *ContextVk::createProgram(const gl::ProgramState &state)
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400759{
Jamie Madillacccc6c2016-05-03 17:22:10 -0400760 return new ProgramVk(state);
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400761}
762
Jamie Madillacccc6c2016-05-03 17:22:10 -0400763FramebufferImpl *ContextVk::createFramebuffer(const gl::FramebufferState &state)
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400764{
Jamie Madill7b57b9d2017-01-13 09:33:38 -0500765 return FramebufferVk::CreateUserFBO(state);
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400766}
767
768TextureImpl *ContextVk::createTexture(const gl::TextureState &state)
769{
Jamie Madillacccc6c2016-05-03 17:22:10 -0400770 return new TextureVk(state);
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400771}
772
773RenderbufferImpl *ContextVk::createRenderbuffer()
774{
Jamie Madillacccc6c2016-05-03 17:22:10 -0400775 return new RenderbufferVk();
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400776}
777
Jamie Madill8f775602016-11-03 16:45:34 -0400778BufferImpl *ContextVk::createBuffer(const gl::BufferState &state)
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400779{
Jamie Madill8f775602016-11-03 16:45:34 -0400780 return new BufferVk(state);
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400781}
782
Jamie Madillacccc6c2016-05-03 17:22:10 -0400783VertexArrayImpl *ContextVk::createVertexArray(const gl::VertexArrayState &state)
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400784{
Jamie Madillacccc6c2016-05-03 17:22:10 -0400785 return new VertexArrayVk(state);
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400786}
787
788QueryImpl *ContextVk::createQuery(GLenum type)
789{
Jamie Madillacccc6c2016-05-03 17:22:10 -0400790 return new QueryVk(type);
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400791}
792
793FenceNVImpl *ContextVk::createFenceNV()
794{
Jamie Madillacccc6c2016-05-03 17:22:10 -0400795 return new FenceNVVk();
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400796}
797
Jamie Madill70b5bb02017-08-28 13:32:37 -0400798SyncImpl *ContextVk::createSync()
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400799{
Jamie Madill70b5bb02017-08-28 13:32:37 -0400800 return new SyncVk();
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400801}
802
Geoff Lang73bd2182016-07-15 13:01:24 -0400803TransformFeedbackImpl *ContextVk::createTransformFeedback(const gl::TransformFeedbackState &state)
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400804{
Geoff Lang73bd2182016-07-15 13:01:24 -0400805 return new TransformFeedbackVk(state);
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400806}
807
Jamie Madill06ef36b2017-09-09 23:32:46 -0400808SamplerImpl *ContextVk::createSampler(const gl::SamplerState &state)
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400809{
Jamie Madill06ef36b2017-09-09 23:32:46 -0400810 return new SamplerVk(state);
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400811}
812
Yunchao Hea336b902017-08-02 16:05:21 +0800813ProgramPipelineImpl *ContextVk::createProgramPipeline(const gl::ProgramPipelineState &state)
814{
815 return new ProgramPipelineVk(state);
816}
817
Sami Väisänene45e53b2016-05-25 10:36:04 +0300818std::vector<PathImpl *> ContextVk::createPaths(GLsizei)
819{
820 return std::vector<PathImpl *>();
821}
822
Jamie Madill72106562017-03-24 14:18:50 -0400823// TODO(jmadill): Use pipeline cache.
824void ContextVk::invalidateCurrentPipeline()
825{
826 mRenderer->enqueueGarbageOrDeleteNow(*this, mCurrentPipeline);
827}
828
Jamie Madillfe548342017-06-19 11:13:24 -0400829gl::Error ContextVk::dispatchCompute(const gl::Context *context,
830 GLuint numGroupsX,
831 GLuint numGroupsY,
832 GLuint numGroupsZ)
Xinghua Cao2b396592017-03-29 15:36:04 +0800833{
834 UNIMPLEMENTED();
Yuly Novikovc4d18aa2017-03-09 18:45:02 -0500835 return gl::InternalError();
Xinghua Cao2b396592017-03-29 15:36:04 +0800836}
837
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400838} // namespace rx