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Geoff Langf9a6f082015-01-22 13:32:49 -05001//
2// Copyright 2015 The ANGLE Project Authors. All rights reserved.
3// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7// TextureGL.cpp: Implements the class methods for TextureGL.
8
9#include "libANGLE/renderer/gl/TextureGL.h"
10
11#include "common/debug.h"
Geoff Langc05f7062015-03-10 09:50:57 -070012#include "common/utilities.h"
Jamie Madill67102f02015-03-16 10:41:42 -040013#include "libANGLE/State.h"
Geoff Langc05f7062015-03-10 09:50:57 -070014#include "libANGLE/angletypes.h"
15#include "libANGLE/formatutils.h"
16#include "libANGLE/renderer/gl/BufferGL.h"
Geoff Langfbfa47c2015-03-31 11:26:00 -040017#include "libANGLE/renderer/gl/FramebufferGL.h"
Geoff Langc05f7062015-03-10 09:50:57 -070018#include "libANGLE/renderer/gl/FunctionsGL.h"
19#include "libANGLE/renderer/gl/StateManagerGL.h"
Geoff Langf9a6f082015-01-22 13:32:49 -050020
21namespace rx
22{
23
Geoff Langc05f7062015-03-10 09:50:57 -070024static void SetUnpackStateForTexImage(StateManagerGL *stateManager, const gl::PixelUnpackState &unpack)
25{
26 const gl::Buffer *unpackBuffer = unpack.pixelBuffer.get();
27 if (unpackBuffer != nullptr)
28 {
29 UNIMPLEMENTED();
30 }
31 if (unpack.skipRows != 0 || unpack.skipPixels != 0 || unpack.imageHeight != 0 || unpack.skipImages != 0)
32 {
33 UNIMPLEMENTED();
34 }
35 stateManager->setPixelUnpackState(unpack.alignment, unpack.rowLength);
36}
37
38static bool UseTexImage2D(GLenum textureType)
39{
40 return textureType == GL_TEXTURE_2D || textureType == GL_TEXTURE_CUBE_MAP;
41}
42
43static bool UseTexImage3D(GLenum textureType)
44{
45 return textureType == GL_TEXTURE_2D_ARRAY || textureType == GL_TEXTURE_3D;
46}
47
Geoff Lang968992e2015-03-17 18:01:49 -040048static bool CompatibleTextureTarget(GLenum textureType, GLenum textureTarget)
Geoff Langc05f7062015-03-10 09:50:57 -070049{
50 if (textureType != GL_TEXTURE_CUBE_MAP)
51 {
52 return textureType == textureTarget;
53 }
54 else
55 {
Geoff Langfb2a5592015-03-20 11:25:37 -040056 return gl::IsCubeMapTextureTarget(textureTarget);
Geoff Langc05f7062015-03-10 09:50:57 -070057 }
58}
59
60TextureGL::TextureGL(GLenum type, const FunctionsGL *functions, StateManagerGL *stateManager)
61 : TextureImpl(),
62 mTextureType(type),
63 mFunctions(functions),
64 mStateManager(stateManager),
65 mAppliedSamplerState(),
66 mTextureID(0)
67{
68 ASSERT(mFunctions);
69 ASSERT(mStateManager);
70
71 mFunctions->genTextures(1, &mTextureID);
72}
Geoff Langf9a6f082015-01-22 13:32:49 -050073
74TextureGL::~TextureGL()
Geoff Langc05f7062015-03-10 09:50:57 -070075{
Geoff Lang1eb708e2015-05-04 14:58:23 -040076 mStateManager->deleteTexture(mTextureID);
77 mTextureID = 0;
Geoff Langc05f7062015-03-10 09:50:57 -070078}
Geoff Langf9a6f082015-01-22 13:32:49 -050079
80void TextureGL::setUsage(GLenum usage)
81{
Geoff Langc05f7062015-03-10 09:50:57 -070082 // GL_ANGLE_texture_usage not implemented for desktop GL
83 UNREACHABLE();
Geoff Langf9a6f082015-01-22 13:32:49 -050084}
85
86gl::Error TextureGL::setImage(GLenum target, size_t level, GLenum internalFormat, const gl::Extents &size, GLenum format, GLenum type,
87 const gl::PixelUnpackState &unpack, const uint8_t *pixels)
88{
Geoff Langfb2a5592015-03-20 11:25:37 -040089 UNUSED_ASSERTION_VARIABLE(&CompatibleTextureTarget); // Reference this function to avoid warnings.
Geoff Lang968992e2015-03-17 18:01:49 -040090 ASSERT(CompatibleTextureTarget(mTextureType, target));
Geoff Langc05f7062015-03-10 09:50:57 -070091
92 SetUnpackStateForTexImage(mStateManager, unpack);
93
94 mStateManager->bindTexture(mTextureType, mTextureID);
95 if (UseTexImage2D(mTextureType))
Jamie Madill67102f02015-03-16 10:41:42 -040096 {
Geoff Langc05f7062015-03-10 09:50:57 -070097 ASSERT(size.depth == 1);
98 mFunctions->texImage2D(target, level, internalFormat, size.width, size.height, 0, format, type, pixels);
99 }
100 else if (UseTexImage3D(mTextureType))
101 {
102 mFunctions->texImage3D(target, level, internalFormat, size.width, size.height, size.depth, 0, format, type, pixels);
103 }
104 else
105 {
106 UNREACHABLE();
Jamie Madill67102f02015-03-16 10:41:42 -0400107 }
108
Geoff Langc05f7062015-03-10 09:50:57 -0700109 return gl::Error(GL_NO_ERROR);
Geoff Langf9a6f082015-01-22 13:32:49 -0500110}
111
112gl::Error TextureGL::setSubImage(GLenum target, size_t level, const gl::Box &area, GLenum format, GLenum type,
113 const gl::PixelUnpackState &unpack, const uint8_t *pixels)
114{
Geoff Lang968992e2015-03-17 18:01:49 -0400115 ASSERT(CompatibleTextureTarget(mTextureType, target));
Geoff Langc05f7062015-03-10 09:50:57 -0700116
117 SetUnpackStateForTexImage(mStateManager, unpack);
118
119 mStateManager->bindTexture(mTextureType, mTextureID);
120 if (UseTexImage2D(mTextureType))
Jamie Madill67102f02015-03-16 10:41:42 -0400121 {
Geoff Langc05f7062015-03-10 09:50:57 -0700122 ASSERT(area.z == 0 && area.depth == 1);
123 mFunctions->texSubImage2D(target, level, area.x, area.y, area.width, area.height, format, type, pixels);
124 }
125 else if (UseTexImage3D(mTextureType))
126 {
127 mFunctions->texSubImage3D(target, level, area.x, area.y, area.z, area.width, area.height, area.depth,
128 format, type, pixels);
129 }
130 else
131 {
132 UNREACHABLE();
Jamie Madill67102f02015-03-16 10:41:42 -0400133 }
134
Geoff Langc05f7062015-03-10 09:50:57 -0700135 return gl::Error(GL_NO_ERROR);
Geoff Langf9a6f082015-01-22 13:32:49 -0500136}
137
138gl::Error TextureGL::setCompressedImage(GLenum target, size_t level, GLenum internalFormat, const gl::Extents &size,
139 const gl::PixelUnpackState &unpack, const uint8_t *pixels)
140{
Geoff Lang968992e2015-03-17 18:01:49 -0400141 ASSERT(CompatibleTextureTarget(mTextureType, target));
Geoff Langc05f7062015-03-10 09:50:57 -0700142
143 SetUnpackStateForTexImage(mStateManager, unpack);
144
145 const gl::InternalFormat &internalFormatInfo = gl::GetInternalFormatInfo(internalFormat);
146 size_t depthPitch = internalFormatInfo.computeDepthPitch(GL_UNSIGNED_BYTE, size.width, size.height,
147 unpack.alignment, unpack.rowLength);
148 size_t dataSize = internalFormatInfo.computeBlockSize(GL_UNSIGNED_BYTE, size.width, size.height) * depthPitch;
149
150 mStateManager->bindTexture(mTextureType, mTextureID);
151 if (UseTexImage2D(mTextureType))
Jamie Madill67102f02015-03-16 10:41:42 -0400152 {
Geoff Langc05f7062015-03-10 09:50:57 -0700153 ASSERT(size.depth == 1);
154 mFunctions->compressedTexImage2D(target, level, internalFormat, size.width, size.height, 0, dataSize, pixels);
155 }
156 else if (UseTexImage3D(mTextureType))
157 {
158 mFunctions->compressedTexImage3D(target, level, internalFormat, size.width, size.height, size.depth, 0,
159 dataSize, pixels);
160 }
161 else
162 {
163 UNREACHABLE();
Jamie Madill67102f02015-03-16 10:41:42 -0400164 }
165
Geoff Langc05f7062015-03-10 09:50:57 -0700166 return gl::Error(GL_NO_ERROR);
Geoff Langf9a6f082015-01-22 13:32:49 -0500167}
168
169gl::Error TextureGL::setCompressedSubImage(GLenum target, size_t level, const gl::Box &area, GLenum format,
170 const gl::PixelUnpackState &unpack, const uint8_t *pixels)
171{
Geoff Lang968992e2015-03-17 18:01:49 -0400172 ASSERT(CompatibleTextureTarget(mTextureType, target));
Geoff Langc05f7062015-03-10 09:50:57 -0700173
174 SetUnpackStateForTexImage(mStateManager, unpack);
175
176 const gl::InternalFormat &internalFormatInfo = gl::GetInternalFormatInfo(format);
177 size_t depthPitch = internalFormatInfo.computeDepthPitch(GL_UNSIGNED_BYTE, area.width, area.height,
178 unpack.alignment, unpack.rowLength);
179 size_t dataSize = internalFormatInfo.computeBlockSize(GL_UNSIGNED_BYTE, area.width, area.height) * depthPitch;
180
181 mStateManager->bindTexture(mTextureType, mTextureID);
182 if (UseTexImage2D(mTextureType))
Jamie Madill67102f02015-03-16 10:41:42 -0400183 {
Geoff Langc05f7062015-03-10 09:50:57 -0700184 ASSERT(area.z == 0 && area.depth == 1);
185 mFunctions->compressedTexSubImage2D(target, level, area.x, area.y, area.width, area.height, format, dataSize,
186 pixels);
187 }
188 else if (UseTexImage3D(mTextureType))
189 {
190 mFunctions->compressedTexSubImage3D(target, level, area.x, area.y, area.z, area.width, area.height, area.depth,
191 format, dataSize, pixels);
192 }
193 else
194 {
195 UNREACHABLE();
Jamie Madill67102f02015-03-16 10:41:42 -0400196 }
197
Geoff Langc05f7062015-03-10 09:50:57 -0700198 return gl::Error(GL_NO_ERROR);
Geoff Langf9a6f082015-01-22 13:32:49 -0500199}
200
201gl::Error TextureGL::copyImage(GLenum target, size_t level, const gl::Rectangle &sourceArea, GLenum internalFormat,
202 const gl::Framebuffer *source)
203{
Geoff Langfbfa47c2015-03-31 11:26:00 -0400204 const FramebufferGL *sourceFramebufferGL = GetImplAs<FramebufferGL>(source);
205
206 mStateManager->bindTexture(mTextureType, mTextureID);
207 mStateManager->bindFramebuffer(GL_READ_FRAMEBUFFER, sourceFramebufferGL->getFramebufferID());
208
209 if (UseTexImage2D(mTextureType))
210 {
211 mFunctions->copyTexImage2D(target, level, internalFormat, sourceArea.x, sourceArea.y,
212 sourceArea.width, sourceArea.height, 0);
213 }
214 else
215 {
216 UNREACHABLE();
217 }
218
219 return gl::Error(GL_NO_ERROR);
Geoff Langf9a6f082015-01-22 13:32:49 -0500220}
221
222gl::Error TextureGL::copySubImage(GLenum target, size_t level, const gl::Offset &destOffset, const gl::Rectangle &sourceArea,
223 const gl::Framebuffer *source)
224{
Geoff Langfbfa47c2015-03-31 11:26:00 -0400225 const FramebufferGL *sourceFramebufferGL = GetImplAs<FramebufferGL>(source);
226
227 mStateManager->bindTexture(mTextureType, mTextureID);
228 mStateManager->bindFramebuffer(GL_READ_FRAMEBUFFER, sourceFramebufferGL->getFramebufferID());
229
230 if (UseTexImage2D(mTextureType))
231 {
232 ASSERT(destOffset.z == 0);
233 mFunctions->copyTexSubImage2D(target, level, destOffset.x, destOffset.y,
234 sourceArea.x, sourceArea.y, sourceArea.width, sourceArea.height);
235 }
236 else if (UseTexImage3D(mTextureType))
237 {
238 mFunctions->copyTexSubImage3D(target, level, destOffset.x, destOffset.y, destOffset.z,
239 sourceArea.x, sourceArea.y, sourceArea.width, sourceArea.height);
240 }
241 else
242 {
243 UNREACHABLE();
244 }
245
246 return gl::Error(GL_NO_ERROR);
Geoff Langf9a6f082015-01-22 13:32:49 -0500247}
248
249gl::Error TextureGL::setStorage(GLenum target, size_t levels, GLenum internalFormat, const gl::Extents &size)
250{
Geoff Langc05f7062015-03-10 09:50:57 -0700251 // TODO: emulate texture storage with TexImage calls if on GL version <4.2 or the
252 // ARB_texture_storage extension is not available.
253
254 mStateManager->bindTexture(mTextureType, mTextureID);
255 if (UseTexImage2D(mTextureType))
256 {
257 ASSERT(size.depth == 1);
Geoff Lang1c0ad622015-03-24 10:27:45 -0400258 if (mFunctions->texStorage2D)
259 {
260 mFunctions->texStorage2D(target, levels, internalFormat, size.width, size.height);
261 }
262 else
263 {
264 // Make sure no pixel unpack buffer is bound
265 mStateManager->bindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
266
267 const gl::InternalFormat &internalFormatInfo = gl::GetInternalFormatInfo(internalFormat);
268
269 // Internal format must be sized
270 ASSERT(internalFormatInfo.pixelBytes != 0);
271
272 for (size_t level = 0; level < levels; level++)
273 {
274 gl::Extents levelSize(std::max(size.width >> level, 1),
275 std::max(size.height >> level, 1),
276 1);
277
278 if (mTextureType == GL_TEXTURE_2D)
279 {
280 mFunctions->texImage2D(target, level, internalFormat, levelSize.width, levelSize.height,
281 0, internalFormatInfo.format, internalFormatInfo.type, nullptr);
282 }
283 else if (mTextureType == GL_TEXTURE_CUBE_MAP)
284 {
285 for (GLenum face = gl::FirstCubeMapTextureTarget; face <= gl::LastCubeMapTextureTarget; face++)
286 {
287 mFunctions->texImage2D(face, level, internalFormat, levelSize.width, levelSize.height,
288 0, internalFormatInfo.format, internalFormatInfo.type, nullptr);
289 }
290 }
291 else
292 {
293 UNREACHABLE();
294 }
295 }
296 }
Geoff Langc05f7062015-03-10 09:50:57 -0700297 }
298 else if (UseTexImage3D(mTextureType))
299 {
Geoff Lang1c0ad622015-03-24 10:27:45 -0400300 if (mFunctions->texStorage3D)
301 {
302 mFunctions->texStorage3D(target, levels, internalFormat, size.width, size.height, size.depth);
303 }
304 else
305 {
306 // Make sure no pixel unpack buffer is bound
307 mStateManager->bindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
308
309 const gl::InternalFormat &internalFormatInfo = gl::GetInternalFormatInfo(internalFormat);
310
311 // Internal format must be sized
312 ASSERT(internalFormatInfo.pixelBytes != 0);
313
314 for (size_t i = 0; i < levels; i++)
315 {
316 gl::Extents levelSize(std::max(size.width >> i, 1),
317 std::max(size.height >> i, 1),
318 mTextureType == GL_TEXTURE_3D ? std::max(size.depth >> i, 1) : size.depth);
319
320 mFunctions->texImage3D(target, i, internalFormat, levelSize.width, levelSize.height, levelSize.depth,
321 0, internalFormatInfo.format, internalFormatInfo.type, nullptr);
322 }
323 }
Geoff Langc05f7062015-03-10 09:50:57 -0700324 }
325 else
326 {
327 UNREACHABLE();
328 }
329
330 return gl::Error(GL_NO_ERROR);
Geoff Langf9a6f082015-01-22 13:32:49 -0500331}
332
Gregoire Payen de La Garanderie752ce192015-04-14 11:11:12 +0100333gl::Error TextureGL::generateMipmaps(const gl::SamplerState &samplerState)
Geoff Langf9a6f082015-01-22 13:32:49 -0500334{
Geoff Langc05f7062015-03-10 09:50:57 -0700335 mStateManager->bindTexture(mTextureType, mTextureID);
336 mFunctions->generateMipmap(mTextureType);
337 return gl::Error(GL_NO_ERROR);
Geoff Langf9a6f082015-01-22 13:32:49 -0500338}
339
340void TextureGL::bindTexImage(egl::Surface *surface)
341{
Geoff Lang03053202015-04-09 11:21:13 -0400342 ASSERT(mTextureType == GL_TEXTURE_2D);
343
344 // Make sure this texture is bound
345 mStateManager->bindTexture(mTextureType, mTextureID);
Geoff Langf9a6f082015-01-22 13:32:49 -0500346}
347
348void TextureGL::releaseTexImage()
349{
Geoff Lang03053202015-04-09 11:21:13 -0400350 // Not all Surface implementations reset the size of mip 0 when releasing, do it manually
351 ASSERT(mTextureType == GL_TEXTURE_2D);
352
353 mStateManager->bindTexture(mTextureType, mTextureID);
354 if (UseTexImage2D(mTextureType))
355 {
356 mFunctions->texImage2D(mTextureType, 0, GL_RGBA, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
357 }
358 else
359 {
360 UNREACHABLE();
361 }
Geoff Langf9a6f082015-01-22 13:32:49 -0500362}
363
Geoff Langc05f7062015-03-10 09:50:57 -0700364template <typename T>
365static inline void SyncSamplerStateMember(const FunctionsGL *functions, const gl::SamplerState &newState,
366 gl::SamplerState &curState, GLenum textureType, GLenum name,
367 T(gl::SamplerState::*samplerMember))
368{
369 if (curState.*samplerMember != newState.*samplerMember)
370 {
371 curState.*samplerMember = newState.*samplerMember;
Minmin Gong794e0002015-04-07 18:31:54 -0700372 functions->texParameterf(textureType, name, static_cast<GLfloat>(curState.*samplerMember));
Geoff Langc05f7062015-03-10 09:50:57 -0700373 }
374}
375
376void TextureGL::syncSamplerState(const gl::SamplerState &samplerState) const
377{
378 if (mAppliedSamplerState != samplerState)
379 {
380 mStateManager->bindTexture(mTextureType, mTextureID);
381 SyncSamplerStateMember(mFunctions, samplerState, mAppliedSamplerState, mTextureType, GL_TEXTURE_MIN_FILTER, &gl::SamplerState::minFilter);
382 SyncSamplerStateMember(mFunctions, samplerState, mAppliedSamplerState, mTextureType, GL_TEXTURE_MAG_FILTER, &gl::SamplerState::magFilter);
383 SyncSamplerStateMember(mFunctions, samplerState, mAppliedSamplerState, mTextureType, GL_TEXTURE_WRAP_S, &gl::SamplerState::wrapS);
384 SyncSamplerStateMember(mFunctions, samplerState, mAppliedSamplerState, mTextureType, GL_TEXTURE_WRAP_T, &gl::SamplerState::wrapT);
385 SyncSamplerStateMember(mFunctions, samplerState, mAppliedSamplerState, mTextureType, GL_TEXTURE_WRAP_R, &gl::SamplerState::wrapR);
386 SyncSamplerStateMember(mFunctions, samplerState, mAppliedSamplerState, mTextureType, GL_TEXTURE_MAX_ANISOTROPY_EXT, &gl::SamplerState::maxAnisotropy);
387 SyncSamplerStateMember(mFunctions, samplerState, mAppliedSamplerState, mTextureType, GL_TEXTURE_BASE_LEVEL, &gl::SamplerState::baseLevel);
388 SyncSamplerStateMember(mFunctions, samplerState, mAppliedSamplerState, mTextureType, GL_TEXTURE_MAX_LEVEL, &gl::SamplerState::maxLevel);
389 SyncSamplerStateMember(mFunctions, samplerState, mAppliedSamplerState, mTextureType, GL_TEXTURE_MIN_LOD, &gl::SamplerState::minLod);
390 SyncSamplerStateMember(mFunctions, samplerState, mAppliedSamplerState, mTextureType, GL_TEXTURE_MAX_LOD, &gl::SamplerState::maxLod);
391 SyncSamplerStateMember(mFunctions, samplerState, mAppliedSamplerState, mTextureType, GL_TEXTURE_COMPARE_MODE, &gl::SamplerState::compareMode);
392 SyncSamplerStateMember(mFunctions, samplerState, mAppliedSamplerState, mTextureType, GL_TEXTURE_COMPARE_FUNC, &gl::SamplerState::compareFunc);
393 SyncSamplerStateMember(mFunctions, samplerState, mAppliedSamplerState, mTextureType, GL_TEXTURE_SWIZZLE_R, &gl::SamplerState::swizzleRed);
394 SyncSamplerStateMember(mFunctions, samplerState, mAppliedSamplerState, mTextureType, GL_TEXTURE_SWIZZLE_G, &gl::SamplerState::swizzleGreen);
395 SyncSamplerStateMember(mFunctions, samplerState, mAppliedSamplerState, mTextureType, GL_TEXTURE_SWIZZLE_B, &gl::SamplerState::swizzleBlue);
396 SyncSamplerStateMember(mFunctions, samplerState, mAppliedSamplerState, mTextureType, GL_TEXTURE_SWIZZLE_A, &gl::SamplerState::swizzleAlpha);
397 }
398}
399
400GLuint TextureGL::getTextureID() const
401{
402 return mTextureID;
403}
404
Geoff Langf9a6f082015-01-22 13:32:49 -0500405}