Brandon Jones | c9610c5 | 2014-08-25 17:02:59 -0700 | [diff] [blame] | 1 | // |
| 2 | // Copyright 2014 The ANGLE Project Authors. All rights reserved. |
| 3 | // Use of this source code is governed by a BSD-style license that can be |
| 4 | // found in the LICENSE file. |
| 5 | // |
| 6 | |
| 7 | // ProgramImpl.h: Defines the abstract rx::ProgramImpl class. |
| 8 | |
| 9 | #ifndef LIBGLESV2_RENDERER_PROGRAMIMPL_H_ |
| 10 | #define LIBGLESV2_RENDERER_PROGRAMIMPL_H_ |
| 11 | |
| 12 | #include "common/angleutils.h" |
Brandon Jones | 22502d5 | 2014-08-29 16:58:36 -0700 | [diff] [blame^] | 13 | #include "libGLESv2/BinaryStream.h" |
Brandon Jones | c9610c5 | 2014-08-25 17:02:59 -0700 | [diff] [blame] | 14 | #include "libGLESv2/Constants.h" |
| 15 | #include "libGLESv2/ProgramBinary.h" |
| 16 | |
| 17 | namespace rx |
| 18 | { |
| 19 | |
| 20 | class DynamicHLSL; |
| 21 | class Renderer; |
| 22 | |
| 23 | class ProgramImpl |
| 24 | { |
| 25 | public: |
| 26 | virtual ~ProgramImpl() { } |
| 27 | |
| 28 | // TODO: Temporary interfaces to ease migration. Remove soon! |
| 29 | virtual Renderer *getRenderer() = 0; |
| 30 | virtual DynamicHLSL *getDynamicHLSL() = 0; |
Brandon Jones | 22502d5 | 2014-08-29 16:58:36 -0700 | [diff] [blame^] | 31 | virtual const std::vector<rx::PixelShaderOutputVariable> &getPixelShaderKey() = 0; |
| 32 | |
| 33 | virtual GLenum getBinaryFormat() = 0; |
| 34 | virtual bool load(gl::InfoLog &infoLog, gl::BinaryInputStream *stream) = 0; |
| 35 | virtual bool save(gl::BinaryOutputStream *stream) = 0; |
| 36 | |
| 37 | virtual rx::ShaderExecutable *getPixelExecutableForOutputLayout(gl::InfoLog &infoLog, const std::vector<GLenum> &outputSignature, |
| 38 | const std::vector<gl::LinkedVarying> &transformFeedbackLinkedVaryings, |
| 39 | bool separatedOutputBuffers) = 0; |
| 40 | virtual rx::ShaderExecutable *getVertexExecutableForInputLayout(gl::InfoLog &infoLog, |
| 41 | const gl::VertexFormat inputLayout[gl::MAX_VERTEX_ATTRIBS], |
| 42 | const sh::Attribute shaderAttributes[], |
| 43 | const std::vector<gl::LinkedVarying> &transformFeedbackLinkedVaryings, |
| 44 | bool separatedOutputBuffers) = 0; |
| 45 | |
| 46 | virtual bool link(gl::InfoLog &infoLog, gl::Shader *fragmentShader, gl::Shader *vertexShader, |
| 47 | const std::vector<std::string> &transformFeedbackVaryings, int *registers, |
| 48 | std::vector<gl::LinkedVarying> *linkedVaryings, std::map<int, |
| 49 | gl::VariableLocation> *outputVariables) = 0; |
| 50 | |
Brandon Jones | c9610c5 | 2014-08-25 17:02:59 -0700 | [diff] [blame] | 51 | virtual void initializeUniformStorage(const std::vector<gl::LinkedUniform*> &uniforms) = 0; |
| 52 | |
| 53 | virtual void reset() = 0; |
| 54 | }; |
| 55 | |
| 56 | } |
| 57 | |
| 58 | #endif // LIBGLESV2_RENDERER_PROGRAMIMPL_H_ |