daniel@transgaming.com | 621ce05 | 2012-10-31 17:52:29 +0000 | [diff] [blame] | 1 | // |
| 2 | // Copyright (c) 2012 The ANGLE Project Authors. All rights reserved. |
| 3 | // Use of this source code is governed by a BSD-style license that can be |
| 4 | // found in the LICENSE file. |
| 5 | // |
| 6 | |
| 7 | // Renderer.h: Defines a back-end specific class that hides the details of the |
| 8 | // implementation-specific renderer. |
| 9 | |
| 10 | #ifndef LIBGLESV2_RENDERER_RENDERER_H_ |
| 11 | #define LIBGLESV2_RENDERER_RENDERER_H_ |
| 12 | |
daniel@transgaming.com | ef21ab2 | 2012-10-31 17:52:47 +0000 | [diff] [blame] | 13 | #include <set> |
daniel@transgaming.com | b783398 | 2012-10-31 18:31:46 +0000 | [diff] [blame] | 14 | #include <map> |
daniel@transgaming.com | ef21ab2 | 2012-10-31 17:52:47 +0000 | [diff] [blame] | 15 | #include <vector> |
| 16 | |
daniel@transgaming.com | 621ce05 | 2012-10-31 17:52:29 +0000 | [diff] [blame] | 17 | #define GL_APICALL |
| 18 | #include <GLES2/gl2.h> |
| 19 | #include <GLES2/gl2ext.h> |
| 20 | #define EGLAPI |
| 21 | #include <EGL/egl.h> |
| 22 | |
| 23 | #include <d3d9.h> // D3D9_REPLACE |
| 24 | |
daniel@transgaming.com | e4733d7 | 2012-10-31 18:07:01 +0000 | [diff] [blame] | 25 | #include "common/angleutils.h" |
| 26 | #include "libGLESv2/renderer/ShaderCache.h" |
daniel@transgaming.com | ba0570e | 2012-10-31 18:07:39 +0000 | [diff] [blame] | 27 | #include "libGLESv2/EnumTypes.h" |
| 28 | #include "libGLESv2/Texture.h" |
daniel@transgaming.com | e4733d7 | 2012-10-31 18:07:01 +0000 | [diff] [blame] | 29 | |
daniel@transgaming.com | 621ce05 | 2012-10-31 17:52:29 +0000 | [diff] [blame] | 30 | const int versionWindowsVista = MAKEWORD(0x00, 0x06); |
| 31 | const int versionWindows7 = MAKEWORD(0x01, 0x06); |
| 32 | |
| 33 | // Return the version of the operating system in a format suitable for ordering |
| 34 | // comparison. |
| 35 | inline int getComparableOSVersion() |
| 36 | { |
| 37 | DWORD version = GetVersion(); |
| 38 | int majorVersion = LOBYTE(LOWORD(version)); |
| 39 | int minorVersion = HIBYTE(LOWORD(version)); |
| 40 | return MAKEWORD(minorVersion, majorVersion); |
| 41 | } |
| 42 | |
daniel@transgaming.com | ef21ab2 | 2012-10-31 17:52:47 +0000 | [diff] [blame] | 43 | namespace egl |
| 44 | { |
| 45 | class Display; |
| 46 | } |
| 47 | |
daniel@transgaming.com | 621ce05 | 2012-10-31 17:52:29 +0000 | [diff] [blame] | 48 | namespace renderer |
| 49 | { |
| 50 | |
daniel@transgaming.com | 3281f97 | 2012-10-31 18:38:51 +0000 | [diff] [blame^] | 51 | struct ConfigDesc |
| 52 | { |
| 53 | GLenum renderTargetFormat; |
| 54 | GLenum depthStencilFormat; |
| 55 | GLint multiSample; |
| 56 | bool fastConfig; |
| 57 | }; |
| 58 | |
daniel@transgaming.com | 621ce05 | 2012-10-31 17:52:29 +0000 | [diff] [blame] | 59 | class Renderer |
| 60 | { |
| 61 | public: |
daniel@transgaming.com | ef21ab2 | 2012-10-31 17:52:47 +0000 | [diff] [blame] | 62 | Renderer(egl::Display *display, HMODULE hModule, HDC hDc); |
daniel@transgaming.com | 621ce05 | 2012-10-31 17:52:29 +0000 | [diff] [blame] | 63 | virtual ~Renderer(); |
| 64 | |
| 65 | virtual EGLint initialize(); |
| 66 | virtual bool resetDevice(); |
| 67 | |
daniel@transgaming.com | 3281f97 | 2012-10-31 18:38:51 +0000 | [diff] [blame^] | 68 | virtual int generateConfigs(ConfigDesc **configDescList); |
| 69 | virtual void deleteConfigs(ConfigDesc *configDescList); |
| 70 | |
daniel@transgaming.com | 621ce05 | 2012-10-31 17:52:29 +0000 | [diff] [blame] | 71 | virtual void startScene(); |
| 72 | virtual void endScene(); |
| 73 | |
daniel@transgaming.com | ef21ab2 | 2012-10-31 17:52:47 +0000 | [diff] [blame] | 74 | virtual void sync(bool block); |
| 75 | virtual IDirect3DQuery9* allocateEventQuery(); |
| 76 | virtual void freeEventQuery(IDirect3DQuery9* query); |
| 77 | |
daniel@transgaming.com | 621ce05 | 2012-10-31 17:52:29 +0000 | [diff] [blame] | 78 | // resource creation |
daniel@transgaming.com | e4733d7 | 2012-10-31 18:07:01 +0000 | [diff] [blame] | 79 | virtual IDirect3DVertexShader9 *createVertexShader(const DWORD *function, size_t length); // D3D9_REPLACE |
| 80 | virtual IDirect3DPixelShader9 *createPixelShader(const DWORD *function, size_t length); // D3D9_REPLACE |
| 81 | #if 0 |
daniel@transgaming.com | 621ce05 | 2012-10-31 17:52:29 +0000 | [diff] [blame] | 82 | virtual void *createTexture2D(); |
| 83 | virtual void *createTextureCube(); |
| 84 | virtual void *createQuery();; |
| 85 | virtual void *createIndexBuffer(); |
| 86 | virtual void *createVertexbuffer(); |
| 87 | |
| 88 | // state setup |
daniel@transgaming.com | 621ce05 | 2012-10-31 17:52:29 +0000 | [diff] [blame] | 89 | virtual void applyShaders(); |
| 90 | virtual void applyConstants(); |
| 91 | virtual void applyRenderTargets(); |
| 92 | virtual void applyState(); |
| 93 | #endif |
daniel@transgaming.com | ba0570e | 2012-10-31 18:07:39 +0000 | [diff] [blame] | 94 | virtual void setSamplerState(gl::SamplerType type, int index, const gl::SamplerState &sampler); |
daniel@transgaming.com | a734f27 | 2012-10-31 18:07:48 +0000 | [diff] [blame] | 95 | virtual void setTexture(gl::SamplerType type, int index, gl::Texture *texture); |
daniel@transgaming.com | 621ce05 | 2012-10-31 17:52:29 +0000 | [diff] [blame] | 96 | |
| 97 | // lost device |
| 98 | virtual void markDeviceLost(); |
| 99 | virtual bool isDeviceLost(); |
daniel@transgaming.com | f688c0d | 2012-10-31 17:52:57 +0000 | [diff] [blame] | 100 | virtual bool testDeviceLost(bool notify); |
daniel@transgaming.com | 621ce05 | 2012-10-31 17:52:29 +0000 | [diff] [blame] | 101 | virtual bool testDeviceResettable(); |
| 102 | |
| 103 | // Renderer capabilities |
| 104 | virtual IDirect3DDevice9 *getDevice() {return mDevice;}; // D3D9_REPLACE |
| 105 | virtual D3DADAPTER_IDENTIFIER9 *getAdapterIdentifier() {return &mAdapterIdentifier;}; // D3D9_REPLACE |
daniel@transgaming.com | 621ce05 | 2012-10-31 17:52:29 +0000 | [diff] [blame] | 106 | virtual bool isD3d9ExDevice() const { return mD3d9Ex != NULL; } // D3D9_REMOVE |
| 107 | |
daniel@transgaming.com | 621ce05 | 2012-10-31 17:52:29 +0000 | [diff] [blame] | 108 | virtual bool getDXT1TextureSupport(); |
| 109 | virtual bool getDXT3TextureSupport(); |
| 110 | virtual bool getDXT5TextureSupport(); |
| 111 | virtual bool getEventQuerySupport(); |
| 112 | virtual bool getFloat32TextureSupport(bool *filtering, bool *renderable); |
| 113 | virtual bool getFloat16TextureSupport(bool *filtering, bool *renderable); |
| 114 | virtual bool getLuminanceTextureSupport(); |
| 115 | virtual bool getLuminanceAlphaTextureSupport(); |
| 116 | virtual bool getVertexTextureSupport() const; |
| 117 | virtual bool getNonPower2TextureSupport() const; |
| 118 | virtual bool getDepthTextureSupport() const; |
| 119 | virtual bool getOcclusionQuerySupport() const; |
| 120 | virtual bool getInstancingSupport() const; |
daniel@transgaming.com | ba0570e | 2012-10-31 18:07:39 +0000 | [diff] [blame] | 121 | virtual bool getTextureFilterAnisotropySupport() const; |
| 122 | virtual float getTextureMaxAnisotropy() const; |
daniel@transgaming.com | 313e392 | 2012-10-31 17:52:39 +0000 | [diff] [blame] | 123 | virtual bool getShareHandleSupport() const; |
daniel@transgaming.com | 621ce05 | 2012-10-31 17:52:29 +0000 | [diff] [blame] | 124 | |
daniel@transgaming.com | 5f4c136 | 2012-10-31 18:29:00 +0000 | [diff] [blame] | 125 | virtual bool getShaderModel3Support() const; |
| 126 | virtual float getMaxPointSize() const; |
| 127 | virtual int getMaxTextureWidth() const; |
| 128 | virtual int getMaxTextureHeight() const; |
| 129 | virtual bool get32BitIndexSupport() const; |
| 130 | virtual DWORD getCapsDeclTypes() const; // D3D9_REPLACE |
| 131 | virtual int getMinSwapInterval() const; |
| 132 | virtual int getMaxSwapInterval() const; |
| 133 | |
daniel@transgaming.com | b783398 | 2012-10-31 18:31:46 +0000 | [diff] [blame] | 134 | virtual GLsizei getMaxSupportedSamples() const; |
| 135 | virtual int getNearestSupportedSamples(D3DFORMAT format, int requested) const; |
| 136 | |
daniel@transgaming.com | 621ce05 | 2012-10-31 17:52:29 +0000 | [diff] [blame] | 137 | virtual D3DPOOL getBufferPool(DWORD usage) const; |
| 138 | virtual D3DPOOL getTexturePool(DWORD usage) const; |
| 139 | |
| 140 | private: |
| 141 | DISALLOW_COPY_AND_ASSIGN(Renderer); |
| 142 | |
daniel@transgaming.com | b783398 | 2012-10-31 18:31:46 +0000 | [diff] [blame] | 143 | void getMultiSampleSupport(D3DFORMAT format, bool *multiSampleArray); // D3D9_REPLACE |
| 144 | |
daniel@transgaming.com | 9295562 | 2012-10-31 18:38:41 +0000 | [diff] [blame] | 145 | static const D3DFORMAT mRenderTargetFormats[]; |
| 146 | static const D3DFORMAT mDepthStencilFormats[]; |
| 147 | |
daniel@transgaming.com | ef21ab2 | 2012-10-31 17:52:47 +0000 | [diff] [blame] | 148 | egl::Display *mDisplay; |
daniel@transgaming.com | 621ce05 | 2012-10-31 17:52:29 +0000 | [diff] [blame] | 149 | const HDC mDc; |
| 150 | HMODULE mD3d9Module; |
| 151 | |
| 152 | void initializeDevice(); |
| 153 | D3DPRESENT_PARAMETERS getDefaultPresentParameters(); |
daniel@transgaming.com | ef21ab2 | 2012-10-31 17:52:47 +0000 | [diff] [blame] | 154 | void releaseDeviceResources(); |
daniel@transgaming.com | 621ce05 | 2012-10-31 17:52:29 +0000 | [diff] [blame] | 155 | |
| 156 | UINT mAdapter; |
| 157 | D3DDEVTYPE mDeviceType; |
| 158 | IDirect3D9 *mD3d9; // Always valid after successful initialization. |
| 159 | IDirect3D9Ex *mD3d9Ex; // Might be null if D3D9Ex is not supported. |
| 160 | IDirect3DDevice9 *mDevice; |
| 161 | IDirect3DDevice9Ex *mDeviceEx; // Might be null if D3D9Ex is not supported. |
| 162 | |
| 163 | HWND mDeviceWindow; |
| 164 | |
| 165 | bool mDeviceLost; |
| 166 | D3DCAPS9 mDeviceCaps; |
| 167 | D3DADAPTER_IDENTIFIER9 mAdapterIdentifier; |
| 168 | |
| 169 | bool mSceneStarted; |
| 170 | bool mSupportsNonPower2Textures; |
daniel@transgaming.com | ba0570e | 2012-10-31 18:07:39 +0000 | [diff] [blame] | 171 | bool mSupportsTextureFilterAnisotropy; |
daniel@transgaming.com | 5f4c136 | 2012-10-31 18:29:00 +0000 | [diff] [blame] | 172 | int mMinSwapInterval; |
| 173 | int mMaxSwapInterval; |
daniel@transgaming.com | ef21ab2 | 2012-10-31 17:52:47 +0000 | [diff] [blame] | 174 | |
daniel@transgaming.com | b783398 | 2012-10-31 18:31:46 +0000 | [diff] [blame] | 175 | std::map<D3DFORMAT, bool *> mMultiSampleSupport; |
| 176 | GLsizei mMaxSupportedSamples; |
| 177 | |
daniel@transgaming.com | ef21ab2 | 2012-10-31 17:52:47 +0000 | [diff] [blame] | 178 | // A pool of event queries that are currently unused. |
| 179 | std::vector<IDirect3DQuery9*> mEventQueryPool; |
daniel@transgaming.com | e4733d7 | 2012-10-31 18:07:01 +0000 | [diff] [blame] | 180 | VertexShaderCache mVertexShaderCache; |
| 181 | PixelShaderCache mPixelShaderCache; |
daniel@transgaming.com | 621ce05 | 2012-10-31 17:52:29 +0000 | [diff] [blame] | 182 | }; |
| 183 | |
| 184 | } |
| 185 | #endif // LIBGLESV2_RENDERER_RENDERER_H_ |