daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1 | // |
| 2 | // Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved. |
| 3 | // Use of this source code is governed by a BSD-style license that can be |
| 4 | // found in the LICENSE file. |
| 5 | // |
| 6 | |
| 7 | // Framebuffer.h: Defines the gl::Framebuffer class. Implements GL framebuffer |
| 8 | // objects and related functionality. [OpenGL ES 2.0.24] section 4.4 page 105. |
| 9 | |
| 10 | #ifndef LIBGLESV2_FRAMEBUFFER_H_ |
| 11 | #define LIBGLESV2_FRAMEBUFFER_H_ |
| 12 | |
alokp@chromium.org | ea0e1af | 2010-03-22 19:33:14 +0000 | [diff] [blame] | 13 | #include "common/angleutils.h" |
apatrick@chromium.org | b66a701 | 2012-01-23 20:04:48 +0000 | [diff] [blame] | 14 | #include "common/RefCountObject.h" |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 15 | |
daniel@transgaming.com | 16418b1 | 2012-11-28 19:32:22 +0000 | [diff] [blame] | 16 | namespace rx |
| 17 | { |
| 18 | class Renderer; |
| 19 | } |
| 20 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 21 | namespace gl |
| 22 | { |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 23 | class Renderbuffer; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 24 | class Colorbuffer; |
| 25 | class Depthbuffer; |
| 26 | class Stencilbuffer; |
daniel@transgaming.com | cdacc8e | 2010-07-28 19:20:50 +0000 | [diff] [blame] | 27 | class DepthStencilbuffer; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 28 | |
apatrick@chromium.org | ff8bdfb | 2010-09-15 17:27:49 +0000 | [diff] [blame] | 29 | class Framebuffer |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 30 | { |
| 31 | public: |
daniel@transgaming.com | 16418b1 | 2012-11-28 19:32:22 +0000 | [diff] [blame] | 32 | explicit Framebuffer(rx::Renderer *renderer); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 33 | |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 34 | virtual ~Framebuffer(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 35 | |
| 36 | void setColorbuffer(GLenum type, GLuint colorbuffer); |
| 37 | void setDepthbuffer(GLenum type, GLuint depthbuffer); |
| 38 | void setStencilbuffer(GLenum type, GLuint stencilbuffer); |
| 39 | |
| 40 | void detachTexture(GLuint texture); |
| 41 | void detachRenderbuffer(GLuint renderbuffer); |
| 42 | |
daniel@transgaming.com | 092bd48 | 2010-05-12 03:39:36 +0000 | [diff] [blame] | 43 | unsigned int getRenderTargetSerial(); |
daniel@transgaming.com | 339ae70 | 2010-05-12 03:40:20 +0000 | [diff] [blame] | 44 | unsigned int getDepthbufferSerial(); |
daniel@transgaming.com | 4cbc590 | 2010-08-24 19:20:26 +0000 | [diff] [blame] | 45 | unsigned int getStencilbufferSerial(); |
daniel@transgaming.com | 092bd48 | 2010-05-12 03:39:36 +0000 | [diff] [blame] | 46 | |
daniel@transgaming.com | d14558a | 2011-11-09 17:46:18 +0000 | [diff] [blame] | 47 | Renderbuffer *getColorbuffer(); |
| 48 | Renderbuffer *getDepthbuffer(); |
| 49 | Renderbuffer *getStencilbuffer(); |
daniel@transgaming.com | d2b4702 | 2012-11-28 19:40:10 +0000 | [diff] [blame] | 50 | Renderbuffer *getDepthOrStencilbuffer(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 51 | |
daniel@transgaming.com | c46c9c0 | 2010-04-23 18:34:55 +0000 | [diff] [blame] | 52 | GLenum getColorbufferType(); |
| 53 | GLenum getDepthbufferType(); |
| 54 | GLenum getStencilbufferType(); |
| 55 | |
| 56 | GLuint getColorbufferHandle(); |
| 57 | GLuint getDepthbufferHandle(); |
| 58 | GLuint getStencilbufferHandle(); |
| 59 | |
daniel@transgaming.com | a27ff1e | 2010-08-24 19:20:11 +0000 | [diff] [blame] | 60 | bool hasStencil(); |
daniel@transgaming.com | 1f135d8 | 2010-08-24 19:20:36 +0000 | [diff] [blame] | 61 | int getSamples(); |
daniel@transgaming.com | a27ff1e | 2010-08-24 19:20:11 +0000 | [diff] [blame] | 62 | |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 63 | virtual GLenum completeness(); |
| 64 | |
| 65 | protected: |
| 66 | GLenum mColorbufferType; |
| 67 | BindingPointer<Renderbuffer> mColorbufferPointer; |
| 68 | |
| 69 | GLenum mDepthbufferType; |
| 70 | BindingPointer<Renderbuffer> mDepthbufferPointer; |
| 71 | |
| 72 | GLenum mStencilbufferType; |
| 73 | BindingPointer<Renderbuffer> mStencilbufferPointer; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 74 | |
daniel@transgaming.com | 16418b1 | 2012-11-28 19:32:22 +0000 | [diff] [blame] | 75 | rx::Renderer *mRenderer; |
| 76 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 77 | private: |
| 78 | DISALLOW_COPY_AND_ASSIGN(Framebuffer); |
| 79 | |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 80 | Renderbuffer *lookupRenderbuffer(GLenum type, GLuint handle) const; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 81 | }; |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 82 | |
| 83 | class DefaultFramebuffer : public Framebuffer |
| 84 | { |
| 85 | public: |
daniel@transgaming.com | 16418b1 | 2012-11-28 19:32:22 +0000 | [diff] [blame] | 86 | DefaultFramebuffer(rx::Renderer *Renderer, Colorbuffer *colorbuffer, DepthStencilbuffer *depthStencil); |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 87 | |
| 88 | virtual GLenum completeness(); |
| 89 | |
| 90 | private: |
| 91 | DISALLOW_COPY_AND_ASSIGN(DefaultFramebuffer); |
| 92 | }; |
| 93 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 94 | } |
| 95 | |
| 96 | #endif // LIBGLESV2_FRAMEBUFFER_H_ |