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daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001//
2// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
3// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7// Framebuffer.h: Defines the gl::Framebuffer class. Implements GL framebuffer
8// objects and related functionality. [OpenGL ES 2.0.24] section 4.4 page 105.
9
10#ifndef LIBGLESV2_FRAMEBUFFER_H_
11#define LIBGLESV2_FRAMEBUFFER_H_
12
13#define GL_APICALL
14#include <GLES2/gl2.h>
15#include <d3d9.h>
16
alokp@chromium.orgea0e1af2010-03-22 19:33:14 +000017#include "common/angleutils.h"
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +000018#include "libGLESv2/RefCountObject.h"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000019
20namespace gl
21{
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +000022class Renderbuffer;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000023class Colorbuffer;
24class Depthbuffer;
25class Stencilbuffer;
daniel@transgaming.comcdacc8e2010-07-28 19:20:50 +000026class DepthStencilbuffer;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000027
28class Framebuffer
29{
30 public:
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +000031 Framebuffer();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000032
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +000033 virtual ~Framebuffer();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000034
35 void setColorbuffer(GLenum type, GLuint colorbuffer);
36 void setDepthbuffer(GLenum type, GLuint depthbuffer);
37 void setStencilbuffer(GLenum type, GLuint stencilbuffer);
38
39 void detachTexture(GLuint texture);
40 void detachRenderbuffer(GLuint renderbuffer);
41
42 IDirect3DSurface9 *getRenderTarget();
43 IDirect3DSurface9 *getDepthStencil();
44
daniel@transgaming.com092bd482010-05-12 03:39:36 +000045 unsigned int getRenderTargetSerial();
daniel@transgaming.com339ae702010-05-12 03:40:20 +000046 unsigned int getDepthbufferSerial();
daniel@transgaming.com092bd482010-05-12 03:39:36 +000047
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000048 Colorbuffer *getColorbuffer();
daniel@transgaming.comcdacc8e2010-07-28 19:20:50 +000049 DepthStencilbuffer *getDepthbuffer();
50 DepthStencilbuffer *getStencilbuffer();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000051
daniel@transgaming.comc46c9c02010-04-23 18:34:55 +000052 GLenum getColorbufferType();
53 GLenum getDepthbufferType();
54 GLenum getStencilbufferType();
55
56 GLuint getColorbufferHandle();
57 GLuint getDepthbufferHandle();
58 GLuint getStencilbufferHandle();
59
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +000060 bool hasStencil();
61
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +000062 virtual GLenum completeness();
63
64 protected:
65 GLenum mColorbufferType;
66 BindingPointer<Renderbuffer> mColorbufferPointer;
67
68 GLenum mDepthbufferType;
69 BindingPointer<Renderbuffer> mDepthbufferPointer;
70
71 GLenum mStencilbufferType;
72 BindingPointer<Renderbuffer> mStencilbufferPointer;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000073
74 private:
75 DISALLOW_COPY_AND_ASSIGN(Framebuffer);
76
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +000077 Renderbuffer *lookupRenderbuffer(GLenum type, GLuint handle) const;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000078};
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +000079
80class DefaultFramebuffer : public Framebuffer
81{
82 public:
83 DefaultFramebuffer(Colorbuffer *color, DepthStencilbuffer *depthStencil);
84
85 virtual GLenum completeness();
86
87 private:
88 DISALLOW_COPY_AND_ASSIGN(DefaultFramebuffer);
89};
90
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000091}
92
93#endif // LIBGLESV2_FRAMEBUFFER_H_