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daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001//
daniel@transgaming.comea7c3452012-06-05 19:51:40 +00002// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7// Program.h: Defines the gl::Program class. Implements GL program objects
8// and related functionality. [OpenGL ES 2.0.24] section 2.10.3 page 28.
9
10#ifndef LIBGLESV2_PROGRAM_H_
11#define LIBGLESV2_PROGRAM_H_
12
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000013#include <d3dx9.h>
apatrick@chromium.org8ea5afe2011-03-23 20:44:36 +000014#include <d3dcompiler.h>
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000015#include <string>
16#include <vector>
daniel@transgaming.comb4ff1f82010-04-22 13:35:18 +000017#include <set>
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000018
daniel@transgaming.com85423182010-04-22 13:35:27 +000019#include "libGLESv2/Shader.h"
daniel@transgaming.come6842292010-04-20 18:52:50 +000020#include "libGLESv2/Context.h"
21
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000022namespace gl
23{
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +000024class ResourceManager;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000025class FragmentShader;
26class VertexShader;
27
daniel@transgaming.com86487c22010-03-11 19:41:43 +000028// Helper struct representing a single shader uniform
29struct Uniform
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000030{
daniel@transgaming.com024f1a92011-09-20 16:06:25 +000031 Uniform(GLenum type, const std::string &_name, unsigned int arraySize);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000032
33 ~Uniform();
34
daniel@transgaming.com024f1a92011-09-20 16:06:25 +000035 bool isArray();
36
daniel@transgaming.com0361b922010-03-28 19:36:15 +000037 const GLenum type;
daniel@transgaming.com024f1a92011-09-20 16:06:25 +000038 const std::string _name; // Decorated name
39 const std::string name; // Undecorated name
daniel@transgaming.com1b3a8152010-04-22 13:35:37 +000040 const unsigned int arraySize;
daniel@transgaming.com4fa08332010-05-11 02:29:27 +000041
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000042 unsigned char *data;
daniel@transgaming.com4fa08332010-05-11 02:29:27 +000043 bool dirty;
daniel@transgaming.com2d84df02010-05-14 17:31:13 +000044
jbauman@chromium.org72e8f442011-10-20 00:22:01 +000045 struct RegisterInfo
46 {
daniel@transgaming.comea7c3452012-06-05 19:51:40 +000047 RegisterInfo()
48 {
49 float4Index = -1;
50 samplerIndex = -1;
51 boolIndex = -1;
52 registerCount = 0;
53 }
54
55 int float4Index;
56 int samplerIndex;
57 int boolIndex;
58
jbauman@chromium.org72e8f442011-10-20 00:22:01 +000059 int registerCount;
60 };
61
62 RegisterInfo ps;
63 RegisterInfo vs;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000064};
65
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +000066// Struct used for correlating uniforms/elements of uniform arrays to handles
67struct UniformLocation
68{
daniel@transgaming.com024f1a92011-09-20 16:06:25 +000069 UniformLocation(const std::string &_name, unsigned int element, unsigned int index);
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +000070
71 std::string name;
72 unsigned int element;
73 unsigned int index;
74};
75
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000076class Program
77{
78 public:
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +000079 Program(ResourceManager *manager, GLuint handle);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000080
81 ~Program();
82
83 bool attachShader(Shader *shader);
84 bool detachShader(Shader *shader);
daniel@transgaming.comcba50572010-03-28 19:36:09 +000085 int getAttachedShadersCount() const;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000086
87 IDirect3DPixelShader9 *getPixelShader();
88 IDirect3DVertexShader9 *getVertexShader();
89
90 void bindAttributeLocation(GLuint index, const char *name);
91 GLuint getAttributeLocation(const char *name);
daniel@transgaming.comb4ff1f82010-04-22 13:35:18 +000092 int getSemanticIndex(int attributeIndex);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000093
daniel@transgaming.comd4a35172011-05-11 15:36:45 +000094 GLint getSamplerMapping(SamplerType type, unsigned int samplerIndex);
95 TextureType getSamplerTextureType(SamplerType type, unsigned int samplerIndex);
jbauman@chromium.orgb6e72222011-10-18 23:01:46 +000096 GLint getUsedSamplerRange(SamplerType type);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000097
daniel@transgaming.com024f1a92011-09-20 16:06:25 +000098 GLint getUniformLocation(std::string name);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000099 bool setUniform1fv(GLint location, GLsizei count, const GLfloat *v);
100 bool setUniform2fv(GLint location, GLsizei count, const GLfloat *v);
101 bool setUniform3fv(GLint location, GLsizei count, const GLfloat *v);
102 bool setUniform4fv(GLint location, GLsizei count, const GLfloat *v);
103 bool setUniformMatrix2fv(GLint location, GLsizei count, const GLfloat *value);
104 bool setUniformMatrix3fv(GLint location, GLsizei count, const GLfloat *value);
105 bool setUniformMatrix4fv(GLint location, GLsizei count, const GLfloat *value);
106 bool setUniform1iv(GLint location, GLsizei count, const GLint *v);
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +0000107 bool setUniform2iv(GLint location, GLsizei count, const GLint *v);
108 bool setUniform3iv(GLint location, GLsizei count, const GLint *v);
109 bool setUniform4iv(GLint location, GLsizei count, const GLint *v);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000110
daniel@transgaming.com9a849122011-11-12 03:18:00 +0000111 bool getUniformfv(GLint location, GLsizei *bufSize, GLfloat *params);
112 bool getUniformiv(GLint location, GLsizei *bufSize, GLint *params);
daniel@transgaming.combb3d9d02010-04-13 03:26:06 +0000113
daniel@transgaming.com31754962010-11-28 02:02:52 +0000114 GLint getDxDepthRangeLocation() const;
daniel@transgaming.com91fd1de2010-05-18 18:51:40 +0000115 GLint getDxDepthLocation() const;
daniel@transgaming.comd9a54f92011-12-22 18:32:53 +0000116 GLint getDxCoordLocation() const;
daniel@transgaming.com91fd1de2010-05-18 18:51:40 +0000117 GLint getDxHalfPixelSizeLocation() const;
118 GLint getDxFrontCCWLocation() const;
119 GLint getDxPointsOrLinesLocation() const;
120
daniel@transgaming.com4fa08332010-05-11 02:29:27 +0000121 void dirtyAllUniforms();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000122 void applyUniforms();
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +0000123
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000124 void link();
125 bool isLinked();
daniel@transgaming.comcba50572010-03-28 19:36:09 +0000126 int getInfoLogLength() const;
127 void getInfoLog(GLsizei bufSize, GLsizei *length, char *infoLog);
daniel@transgaming.com6c785212010-03-30 03:36:17 +0000128 void getAttachedShaders(GLsizei maxCount, GLsizei *count, GLuint *shaders);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000129
daniel@transgaming.com85423182010-04-22 13:35:27 +0000130 void getActiveAttribute(GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
131 GLint getActiveAttributeCount();
132 GLint getActiveAttributeMaxLength();
133
daniel@transgaming.com09fbfef2010-04-22 13:35:31 +0000134 void getActiveUniform(GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
135 GLint getActiveUniformCount();
136 GLint getActiveUniformMaxLength();
137
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +0000138 void addRef();
139 void release();
140 unsigned int getRefCount() const;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000141 void flagForDeletion();
142 bool isFlaggedForDeletion() const;
143
daniel@transgaming.com86a7a132010-04-29 03:32:32 +0000144 void validate();
daniel@transgaming.comf494c9c2011-05-11 15:37:05 +0000145 bool validateSamplers(bool logErrors);
daniel@transgaming.com86a7a132010-04-29 03:32:32 +0000146 bool isValidated() const;
147
daniel@transgaming.com4fa08332010-05-11 02:29:27 +0000148 unsigned int getSerial() const;
149
daniel@transgaming.comc72c6412011-09-20 16:09:17 +0000150 static std::string decorateAttribute(const std::string &name); // Prepend an underscore
151 static std::string undecorateUniform(const std::string &_name); // Remove leading underscore
152
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000153 private:
154 DISALLOW_COPY_AND_ASSIGN(Program);
155
apatrick@chromium.org8ea5afe2011-03-23 20:44:36 +0000156 ID3D10Blob *compileToBinary(const char *hlsl, const char *profile, ID3DXConstantTable **constantTable);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000157 void unlink(bool destroy = false);
158
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +0000159 int packVaryings(const Varying *packing[][4]);
daniel@transgaming.com0e3358a2010-04-05 20:32:42 +0000160 bool linkVaryings();
161
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000162 bool linkAttributes();
daniel@transgaming.com85423182010-04-22 13:35:27 +0000163 int getAttributeBinding(const std::string &name);
daniel@transgaming.com0e3358a2010-04-05 20:32:42 +0000164
daniel@transgaming.com86487c22010-03-11 19:41:43 +0000165 bool linkUniforms(ID3DXConstantTable *constantTable);
166 bool defineUniform(const D3DXHANDLE &constantHandle, const D3DXCONSTANT_DESC &constantDescription, std::string name = "");
apatrick@chromium.orge057c5d2012-01-26 19:18:24 +0000167 bool defineUniform(const D3DXCONSTANT_DESC &constantDescription, const std::string &name);
168 Uniform *createUniform(const D3DXCONSTANT_DESC &constantDescription, const std::string &name);
jbauman@chromium.org72e8f442011-10-20 00:22:01 +0000169 bool applyUniformnfv(Uniform *targetUniform, const GLfloat *v);
jbauman@chromium.orga28233e2011-10-12 16:51:33 +0000170 bool applyUniform1iv(Uniform *targetUniform, GLsizei count, const GLint *v);
171 bool applyUniform2iv(Uniform *targetUniform, GLsizei count, const GLint *v);
172 bool applyUniform3iv(Uniform *targetUniform, GLsizei count, const GLint *v);
173 bool applyUniform4iv(Uniform *targetUniform, GLsizei count, const GLint *v);
jbauman@chromium.org72e8f442011-10-20 00:22:01 +0000174 void applyUniformniv(Uniform *targetUniform, GLsizei count, const D3DXVECTOR4 *vector);
175 void applyUniformnbv(Uniform *targetUniform, GLsizei count, int width, const GLboolean *v);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000176
jbauman@chromium.org72e8f442011-10-20 00:22:01 +0000177 void initializeConstantHandles(Uniform *targetUniform, Uniform::RegisterInfo *rs, ID3DXConstantTable *constantTable);
daniel@transgaming.com2d84df02010-05-14 17:31:13 +0000178
daniel@transgaming.com87891f72011-06-01 15:28:35 +0000179 void appendToInfoLogSanitized(const char *message);
daniel@transgaming.comb4ff1f82010-04-22 13:35:18 +0000180 void appendToInfoLog(const char *info, ...);
daniel@transgaming.com86a7a132010-04-29 03:32:32 +0000181 void resetInfoLog();
daniel@transgaming.comcba50572010-03-28 19:36:09 +0000182
daniel@transgaming.com4fa08332010-05-11 02:29:27 +0000183 static unsigned int issueSerial();
184
daniel@transgaming.com96a4a6c2011-10-26 02:33:46 +0000185 IDirect3DDevice9 *mDevice;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000186 FragmentShader *mFragmentShader;
187 VertexShader *mVertexShader;
188
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +0000189 std::string mPixelHLSL;
190 std::string mVertexHLSL;
daniel@transgaming.com0e3358a2010-04-05 20:32:42 +0000191
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000192 IDirect3DPixelShader9 *mPixelExecutable;
193 IDirect3DVertexShader9 *mVertexExecutable;
194 ID3DXConstantTable *mConstantTablePS;
195 ID3DXConstantTable *mConstantTableVS;
196
daniel@transgaming.comb4ff1f82010-04-22 13:35:18 +0000197 std::set<std::string> mAttributeBinding[MAX_VERTEX_ATTRIBS];
daniel@transgaming.com85423182010-04-22 13:35:27 +0000198 Attribute mLinkedAttribute[MAX_VERTEX_ATTRIBS];
daniel@transgaming.comb4ff1f82010-04-22 13:35:18 +0000199 int mSemanticIndex[MAX_VERTEX_ATTRIBS];
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000200
daniel@transgaming.com416485f2010-03-16 06:23:23 +0000201 struct Sampler
202 {
203 bool active;
204 GLint logicalTextureUnit;
daniel@transgaming.com0e64dd62011-05-11 15:36:37 +0000205 TextureType textureType;
daniel@transgaming.com416485f2010-03-16 06:23:23 +0000206 };
207
daniel@transgaming.comd4a35172011-05-11 15:36:45 +0000208 Sampler mSamplersPS[MAX_TEXTURE_IMAGE_UNITS];
209 Sampler mSamplersVS[MAX_VERTEX_TEXTURE_IMAGE_UNITS_VTF];
jbauman@chromium.orgb6e72222011-10-18 23:01:46 +0000210 GLuint mUsedVertexSamplerRange;
211 GLuint mUsedPixelSamplerRange;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000212
213 typedef std::vector<Uniform*> UniformArray;
214 UniformArray mUniforms;
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000215 typedef std::vector<UniformLocation> UniformIndex;
216 UniformIndex mUniformIndex;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000217
daniel@transgaming.com31754962010-11-28 02:02:52 +0000218 GLint mDxDepthRangeLocation;
daniel@transgaming.com91fd1de2010-05-18 18:51:40 +0000219 GLint mDxDepthLocation;
daniel@transgaming.comd9a54f92011-12-22 18:32:53 +0000220 GLint mDxCoordLocation;
daniel@transgaming.com91fd1de2010-05-18 18:51:40 +0000221 GLint mDxHalfPixelSizeLocation;
222 GLint mDxFrontCCWLocation;
223 GLint mDxPointsOrLinesLocation;
224
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000225 bool mLinked;
226 bool mDeleteStatus; // Flag to indicate that the program can be deleted when no longer in use
daniel@transgaming.comcba50572010-03-28 19:36:09 +0000227 char *mInfoLog;
daniel@transgaming.com86a7a132010-04-29 03:32:32 +0000228 bool mValidated;
daniel@transgaming.com4fa08332010-05-11 02:29:27 +0000229
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +0000230 unsigned int mRefCount;
231
daniel@transgaming.com73a5db62010-10-15 17:58:13 +0000232 const unsigned int mSerial;
daniel@transgaming.com4fa08332010-05-11 02:29:27 +0000233
234 static unsigned int mCurrentSerial;
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +0000235
236 ResourceManager *mResourceManager;
237 const GLuint mHandle;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000238};
239}
240
241#endif // LIBGLESV2_PROGRAM_H_