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daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001//
2// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
3// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +00007// Renderbuffer.h: Defines the wrapper class gl::Renderbuffer, as well as the
8// class hierarchy used to store its contents: RenderbufferStorage, Colorbuffer,
9// DepthStencilbuffer, Depthbuffer and Stencilbuffer. Implements GL renderbuffer
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000010// objects and related functionality. [OpenGL ES 2.0.24] section 4.4.3 page 108.
11
12#ifndef LIBGLESV2_RENDERBUFFER_H_
13#define LIBGLESV2_RENDERBUFFER_H_
14
15#define GL_APICALL
16#include <GLES2/gl2.h>
17#include <d3d9.h>
18
alokp@chromium.orgea0e1af2010-03-22 19:33:14 +000019#include "common/angleutils.h"
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +000020#include "libGLESv2/RefCountObject.h"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000021
22namespace gl
23{
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +000024
25// A class derived from RenderbufferStorage is created whenever glRenderbufferStorage
26// is called. The specific concrete type depends on whether the internal format is
27// colour depth, stencil or packed depth/stencil.
28class RenderbufferStorage
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000029{
30 public:
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +000031 RenderbufferStorage();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000032
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +000033 virtual ~RenderbufferStorage() = 0;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000034
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +000035 virtual bool isColorbuffer() const;
36 virtual bool isDepthbuffer() const;
37 virtual bool isStencilbuffer() const;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000038
39 virtual IDirect3DSurface9 *getRenderTarget();
40 virtual IDirect3DSurface9 *getDepthStencil();
41
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +000042 virtual int getWidth() const;
43 virtual int getHeight() const;
44 GLenum getFormat() const;
daniel@transgaming.com4cbc5902010-08-24 19:20:26 +000045 D3DFORMAT getD3DFormat() const;
daniel@transgaming.com092bd482010-05-12 03:39:36 +000046 unsigned int getSerial() const;
47
48 static unsigned int issueSerial();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000049
50 protected:
daniel@transgaming.com866f3182010-05-20 19:28:22 +000051 void setSize(int width, int height);
daniel@transgaming.com4901fca2010-04-20 18:52:41 +000052 GLenum mFormat;
daniel@transgaming.comca7c0082010-08-24 19:20:20 +000053 D3DFORMAT mD3DFormat;
daniel@transgaming.com092bd482010-05-12 03:39:36 +000054 unsigned int mSerial;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000055
56 private:
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +000057 DISALLOW_COPY_AND_ASSIGN(RenderbufferStorage);
daniel@transgaming.com092bd482010-05-12 03:39:36 +000058
59 static unsigned int mCurrentSerial;
daniel@transgaming.com866f3182010-05-20 19:28:22 +000060
61 int mWidth;
62 int mHeight;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000063};
64
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +000065// Renderbuffer implements the GL renderbuffer object.
66// It's only a wrapper for a RenderbufferStorage, but the internal object
67// can change whenever glRenderbufferStorage is called.
68class Renderbuffer : public RefCountObject
69{
70 public:
71 Renderbuffer(GLuint id, RenderbufferStorage *storage);
72
73 ~Renderbuffer();
74
75 bool isColorbuffer() const;
76 bool isDepthbuffer() const;
77 bool isStencilbuffer() const;
78
79 IDirect3DSurface9 *getRenderTarget();
80 IDirect3DSurface9 *getDepthStencil();
81
82 int getWidth() const;
83 int getHeight() const;
84 GLenum getFormat() const;
daniel@transgaming.com4cbc5902010-08-24 19:20:26 +000085 D3DFORMAT getD3DFormat() const;
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +000086 unsigned int getSerial() const;
87
88 void setStorage(RenderbufferStorage *newStorage);
89 RenderbufferStorage *getStorage() { return mStorage; }
90
91 private:
92 DISALLOW_COPY_AND_ASSIGN(Renderbuffer);
93
94 RenderbufferStorage *mStorage;
95};
96
97class Colorbuffer : public RenderbufferStorage
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000098{
99 public:
daniel@transgaming.com70d312a2010-04-20 18:52:38 +0000100 explicit Colorbuffer(IDirect3DSurface9 *renderTarget);
101 Colorbuffer(int width, int height, GLenum format);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000102
103 ~Colorbuffer();
104
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000105 bool isColorbuffer() const;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000106
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000107 GLuint getRedSize() const;
108 GLuint getGreenSize() const;
109 GLuint getBlueSize() const;
110 GLuint getAlphaSize() const;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000111
112 IDirect3DSurface9 *getRenderTarget();
113
114 protected:
115 IDirect3DSurface9 *mRenderTarget;
116
117 private:
118 DISALLOW_COPY_AND_ASSIGN(Colorbuffer);
119};
120
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000121class DepthStencilbuffer : public RenderbufferStorage
daniel@transgaming.comcdacc8e2010-07-28 19:20:50 +0000122{
123 public:
124 explicit DepthStencilbuffer(IDirect3DSurface9 *depthStencil);
125 DepthStencilbuffer(int width, int height);
126
127 ~DepthStencilbuffer();
128
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000129 virtual bool isDepthbuffer() const;
130 virtual bool isStencilbuffer() const;
daniel@transgaming.comcdacc8e2010-07-28 19:20:50 +0000131
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000132 GLuint getDepthSize() const;
133 GLuint getStencilSize() const;
daniel@transgaming.comcdacc8e2010-07-28 19:20:50 +0000134
135 IDirect3DSurface9 *getDepthStencil();
136
137 private:
138 DISALLOW_COPY_AND_ASSIGN(DepthStencilbuffer);
139 IDirect3DSurface9 *mDepthStencil;
140};
141
142class Depthbuffer : public DepthStencilbuffer
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000143{
144 public:
daniel@transgaming.com70d312a2010-04-20 18:52:38 +0000145 explicit Depthbuffer(IDirect3DSurface9 *depthStencil);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000146 Depthbuffer(int width, int height);
147
148 ~Depthbuffer();
149
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000150 bool isDepthbuffer() const;
151 bool isStencilbuffer() const;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000152
153 private:
154 DISALLOW_COPY_AND_ASSIGN(Depthbuffer);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000155};
156
daniel@transgaming.comcdacc8e2010-07-28 19:20:50 +0000157class Stencilbuffer : public DepthStencilbuffer
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000158{
159 public:
daniel@transgaming.com70d312a2010-04-20 18:52:38 +0000160 explicit Stencilbuffer(IDirect3DSurface9 *depthStencil);
daniel@transgaming.com4a9d65c2010-03-08 21:30:56 +0000161 Stencilbuffer(int width, int height);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000162
163 ~Stencilbuffer();
164
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000165 bool isDepthbuffer() const;
166 bool isStencilbuffer() const;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000167
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000168 private:
169 DISALLOW_COPY_AND_ASSIGN(Stencilbuffer);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000170};
171}
172
173#endif // LIBGLESV2_RENDERBUFFER_H_