daniel@transgaming.com | 4834ee2 | 2013-01-11 04:06:16 +0000 | [diff] [blame] | 1 | // |
| 2 | // Copyright (c) 2012 The ANGLE Project Authors. All rights reserved. |
| 3 | // Use of this source code is governed by a BSD-style license that can be |
| 4 | // found in the LICENSE file. |
| 5 | // |
| 6 | |
| 7 | // TextureStorage11.cpp: Implements the abstract rx::TextureStorage11 class and its concrete derived |
| 8 | // classes TextureStorage11_2D and TextureStorage11_Cube, which act as the interface to the D3D11 texture. |
| 9 | |
| 10 | #include "libGLESv2/renderer/TextureStorage11.h" |
| 11 | |
| 12 | #include "libGLESv2/renderer/Renderer11.h" |
| 13 | #include "libGLESv2/renderer/RenderTarget11.h" |
| 14 | #include "libGLESv2/renderer/SwapChain11.h" |
| 15 | #include "libGLESv2/renderer/renderer11_utils.h" |
| 16 | |
| 17 | #include "libGLESv2/main.h" |
| 18 | |
| 19 | namespace rx |
| 20 | { |
| 21 | |
| 22 | TextureStorage11::TextureStorage11(Renderer *renderer, UINT bindFlags) |
| 23 | : mBindFlags(bindFlags), |
daniel@transgaming.com | b115455 | 2013-01-11 04:11:02 +0000 | [diff] [blame] | 24 | mLodOffset(0), |
| 25 | mMipLevels(0) |
daniel@transgaming.com | 4834ee2 | 2013-01-11 04:06:16 +0000 | [diff] [blame] | 26 | { |
| 27 | mRenderer = Renderer11::makeRenderer11(renderer); |
| 28 | } |
| 29 | |
| 30 | TextureStorage11::~TextureStorage11() |
| 31 | { |
daniel@transgaming.com | 1e1b5e9 | 2013-01-11 04:11:27 +0000 | [diff] [blame] | 32 | } |
daniel@transgaming.com | 4834ee2 | 2013-01-11 04:06:16 +0000 | [diff] [blame] | 33 | |
| 34 | TextureStorage11 *TextureStorage11::makeTextureStorage11(TextureStorage *storage) |
| 35 | { |
apatrick@chromium.org | 8b400b1 | 2013-01-30 21:53:40 +0000 | [diff] [blame] | 36 | ASSERT(HAS_DYNAMIC_TYPE(TextureStorage11*, storage)); |
daniel@transgaming.com | 4834ee2 | 2013-01-11 04:06:16 +0000 | [diff] [blame] | 37 | return static_cast<TextureStorage11*>(storage); |
| 38 | } |
| 39 | |
| 40 | DWORD TextureStorage11::GetTextureBindFlags(DXGI_FORMAT format, GLenum glusage, bool forceRenderable) |
| 41 | { |
| 42 | UINT bindFlags = D3D11_BIND_SHADER_RESOURCE; |
| 43 | |
shannon.woods@transgaming.com | eec5c63 | 2013-02-28 23:04:21 +0000 | [diff] [blame] | 44 | if (d3d11::IsDepthStencilFormat(format)) |
daniel@transgaming.com | 4834ee2 | 2013-01-11 04:06:16 +0000 | [diff] [blame] | 45 | { |
| 46 | bindFlags |= D3D11_BIND_DEPTH_STENCIL; |
| 47 | } |
| 48 | else if(forceRenderable || (TextureStorage11::IsTextureFormatRenderable(format) && (glusage == GL_FRAMEBUFFER_ATTACHMENT_ANGLE))) |
| 49 | { |
| 50 | bindFlags |= D3D11_BIND_RENDER_TARGET; |
| 51 | } |
| 52 | return bindFlags; |
| 53 | } |
| 54 | |
| 55 | bool TextureStorage11::IsTextureFormatRenderable(DXGI_FORMAT format) |
| 56 | { |
| 57 | switch(format) |
| 58 | { |
| 59 | case DXGI_FORMAT_R8G8B8A8_UNORM: |
| 60 | case DXGI_FORMAT_A8_UNORM: |
| 61 | case DXGI_FORMAT_R32G32B32A32_FLOAT: |
| 62 | case DXGI_FORMAT_R32G32B32_FLOAT: |
| 63 | case DXGI_FORMAT_R16G16B16A16_FLOAT: |
| 64 | case DXGI_FORMAT_B8G8R8A8_UNORM: |
| 65 | case DXGI_FORMAT_R8_UNORM: |
| 66 | case DXGI_FORMAT_R8G8_UNORM: |
| 67 | case DXGI_FORMAT_R16_FLOAT: |
| 68 | case DXGI_FORMAT_R16G16_FLOAT: |
| 69 | return true; |
| 70 | case DXGI_FORMAT_BC1_UNORM: |
| 71 | case DXGI_FORMAT_BC2_UNORM: |
| 72 | case DXGI_FORMAT_BC3_UNORM: |
| 73 | return false; |
| 74 | default: |
| 75 | UNREACHABLE(); |
| 76 | return false; |
| 77 | } |
| 78 | } |
| 79 | |
| 80 | UINT TextureStorage11::getBindFlags() const |
| 81 | { |
| 82 | return mBindFlags; |
| 83 | } |
| 84 | |
| 85 | int TextureStorage11::getLodOffset() const |
| 86 | { |
| 87 | return mLodOffset; |
| 88 | } |
| 89 | |
| 90 | bool TextureStorage11::isRenderTarget() const |
| 91 | { |
| 92 | return (mBindFlags & (D3D11_BIND_RENDER_TARGET | D3D11_BIND_DEPTH_STENCIL)) != 0; |
| 93 | } |
| 94 | |
| 95 | bool TextureStorage11::isManaged() const |
| 96 | { |
| 97 | return false; |
| 98 | } |
| 99 | |
daniel@transgaming.com | 4834ee2 | 2013-01-11 04:06:16 +0000 | [diff] [blame] | 100 | int TextureStorage11::levelCount() |
| 101 | { |
| 102 | int levels = 0; |
| 103 | if (getBaseTexture()) |
| 104 | { |
daniel@transgaming.com | b115455 | 2013-01-11 04:11:02 +0000 | [diff] [blame] | 105 | levels = mMipLevels - getLodOffset(); |
daniel@transgaming.com | 4834ee2 | 2013-01-11 04:06:16 +0000 | [diff] [blame] | 106 | } |
| 107 | return levels; |
| 108 | } |
| 109 | |
daniel@transgaming.com | 9a2f54d | 2013-01-11 04:06:36 +0000 | [diff] [blame] | 110 | UINT TextureStorage11::getSubresourceIndex(int level, int faceIndex) |
| 111 | { |
| 112 | UINT index = 0; |
| 113 | if (getBaseTexture()) |
| 114 | { |
daniel@transgaming.com | b115455 | 2013-01-11 04:11:02 +0000 | [diff] [blame] | 115 | index = D3D11CalcSubresource(level, faceIndex, mMipLevels); |
daniel@transgaming.com | 9a2f54d | 2013-01-11 04:06:36 +0000 | [diff] [blame] | 116 | } |
| 117 | return index; |
| 118 | } |
| 119 | |
| 120 | bool TextureStorage11::updateSubresourceLevel(ID3D11Texture2D *srcTexture, int level, int face, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height) |
| 121 | { |
| 122 | if (srcTexture) |
| 123 | { |
| 124 | D3D11_BOX srcBox; |
| 125 | srcBox.left = xoffset; |
| 126 | srcBox.top = yoffset; |
| 127 | srcBox.right = xoffset + width; |
| 128 | srcBox.bottom = yoffset + height; |
| 129 | srcBox.front = 0; |
| 130 | srcBox.back = 1; |
| 131 | |
| 132 | ID3D11DeviceContext *context = mRenderer->getDeviceContext(); |
| 133 | |
shannon.woods@transgaming.com | 858d32f | 2013-01-25 21:49:59 +0000 | [diff] [blame] | 134 | ASSERT(getBaseTexture()); |
daniel@transgaming.com | 9a2f54d | 2013-01-11 04:06:36 +0000 | [diff] [blame] | 135 | context->CopySubresourceRegion(getBaseTexture(), getSubresourceIndex(level, face), xoffset, yoffset, 0, srcTexture, 0, &srcBox); |
| 136 | return true; |
| 137 | } |
| 138 | |
| 139 | return false; |
| 140 | } |
| 141 | |
shannon.woods@transgaming.com | 85bdfce | 2013-01-25 21:51:07 +0000 | [diff] [blame] | 142 | void TextureStorage11::generateMipmapLayer(RenderTarget11 *source, RenderTarget11 *dest) |
| 143 | { |
| 144 | if (source && dest) |
| 145 | { |
| 146 | ID3D11ShaderResourceView *sourceSRV = source->getShaderResourceView(); |
| 147 | ID3D11RenderTargetView *destRTV = dest->getRenderTargetView(); |
| 148 | |
| 149 | if (sourceSRV && destRTV) |
| 150 | { |
| 151 | gl::Rectangle sourceArea; |
| 152 | sourceArea.x = 0; |
| 153 | sourceArea.y = 0; |
| 154 | sourceArea.width = source->getWidth(); |
| 155 | sourceArea.height = source->getHeight(); |
| 156 | |
| 157 | gl::Rectangle destArea; |
| 158 | destArea.x = 0; |
| 159 | destArea.y = 0; |
| 160 | destArea.width = dest->getWidth(); |
| 161 | destArea.height = dest->getHeight(); |
| 162 | |
| 163 | mRenderer->copyTexture(sourceSRV, sourceArea, source->getWidth(), source->getHeight(), |
| 164 | destRTV, destArea, dest->getWidth(), dest->getHeight(), |
| 165 | GL_RGBA); |
| 166 | } |
| 167 | |
| 168 | if (sourceSRV) |
| 169 | { |
| 170 | sourceSRV->Release(); |
| 171 | } |
| 172 | if (destRTV) |
| 173 | { |
| 174 | destRTV->Release(); |
| 175 | } |
| 176 | } |
| 177 | } |
| 178 | |
daniel@transgaming.com | 4834ee2 | 2013-01-11 04:06:16 +0000 | [diff] [blame] | 179 | TextureStorage11_2D::TextureStorage11_2D(Renderer *renderer, SwapChain11 *swapchain) |
| 180 | : TextureStorage11(renderer, D3D11_BIND_RENDER_TARGET | D3D11_BIND_SHADER_RESOURCE) |
| 181 | { |
shannon.woods@transgaming.com | 5b2d855 | 2013-02-28 23:12:32 +0000 | [diff] [blame^] | 182 | mTexture = swapchain->getOffscreenTexture(); |
| 183 | mSRV = swapchain->getRenderTargetShaderResource(); |
shannon.woods@transgaming.com | 858d32f | 2013-01-25 21:49:59 +0000 | [diff] [blame] | 184 | |
| 185 | for (unsigned int i = 0; i < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++) |
| 186 | { |
| 187 | mRenderTarget[i] = NULL; |
| 188 | } |
daniel@transgaming.com | 4834ee2 | 2013-01-11 04:06:16 +0000 | [diff] [blame] | 189 | |
shannon.woods@transgaming.com | 5b2d855 | 2013-02-28 23:12:32 +0000 | [diff] [blame^] | 190 | D3D11_TEXTURE2D_DESC texDesc; |
| 191 | mTexture->GetDesc(&texDesc); |
| 192 | mMipLevels = texDesc.MipLevels; |
| 193 | mTextureFormat = texDesc.Format; |
| 194 | mTextureWidth = texDesc.Width; |
| 195 | mTextureHeight = texDesc.Height; |
daniel@transgaming.com | 4834ee2 | 2013-01-11 04:06:16 +0000 | [diff] [blame] | 196 | |
shannon.woods@transgaming.com | 5b2d855 | 2013-02-28 23:12:32 +0000 | [diff] [blame^] | 197 | D3D11_SHADER_RESOURCE_VIEW_DESC srvDesc; |
| 198 | mSRV->GetDesc(&srvDesc); |
| 199 | mShaderResourceFormat = srvDesc.Format; |
| 200 | |
| 201 | ID3D11RenderTargetView* offscreenRTV = swapchain->getRenderTarget(); |
| 202 | D3D11_RENDER_TARGET_VIEW_DESC rtvDesc; |
| 203 | offscreenRTV->GetDesc(&rtvDesc); |
| 204 | mRenderTargetFormat = rtvDesc.Format; |
| 205 | offscreenRTV->Release(); |
| 206 | |
| 207 | mDepthStencilFormat = DXGI_FORMAT_UNKNOWN; |
daniel@transgaming.com | 4834ee2 | 2013-01-11 04:06:16 +0000 | [diff] [blame] | 208 | } |
| 209 | |
| 210 | TextureStorage11_2D::TextureStorage11_2D(Renderer *renderer, int levels, GLenum internalformat, GLenum usage, bool forceRenderable, GLsizei width, GLsizei height) |
| 211 | : TextureStorage11(renderer, GetTextureBindFlags(gl_d3d11::ConvertTextureFormat(internalformat), usage, forceRenderable)) |
| 212 | { |
| 213 | mTexture = NULL; |
daniel@transgaming.com | b50d530 | 2013-01-11 04:07:29 +0000 | [diff] [blame] | 214 | mSRV = NULL; |
shannon.woods@transgaming.com | 858d32f | 2013-01-25 21:49:59 +0000 | [diff] [blame] | 215 | mTextureWidth = 0; |
| 216 | mTextureHeight = 0; |
daniel@transgaming.com | b115455 | 2013-01-11 04:11:02 +0000 | [diff] [blame] | 217 | |
shannon.woods@transgaming.com | 858d32f | 2013-01-25 21:49:59 +0000 | [diff] [blame] | 218 | for (unsigned int i = 0; i < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++) |
| 219 | { |
| 220 | mRenderTarget[i] = NULL; |
| 221 | } |
| 222 | |
shannon.woods@transgaming.com | 5b2d855 | 2013-02-28 23:12:32 +0000 | [diff] [blame^] | 223 | DXGI_FORMAT convertedFormat = gl_d3d11::ConvertTextureFormat(internalformat); |
| 224 | if (d3d11::IsDepthStencilFormat(convertedFormat)) |
| 225 | { |
| 226 | mTextureFormat = d3d11::GetDepthTextureFormat(convertedFormat); |
| 227 | mShaderResourceFormat = d3d11::GetDepthShaderResourceFormat(convertedFormat); |
| 228 | mDepthStencilFormat = convertedFormat; |
| 229 | mRenderTargetFormat = DXGI_FORMAT_UNKNOWN; |
| 230 | } |
| 231 | else |
| 232 | { |
| 233 | mTextureFormat = convertedFormat; |
| 234 | mShaderResourceFormat = convertedFormat; |
| 235 | mDepthStencilFormat = DXGI_FORMAT_UNKNOWN; |
| 236 | mRenderTargetFormat = convertedFormat; |
| 237 | } |
| 238 | |
daniel@transgaming.com | 4834ee2 | 2013-01-11 04:06:16 +0000 | [diff] [blame] | 239 | // if the width or height is not positive this should be treated as an incomplete texture |
| 240 | // we handle that here by skipping the d3d texture creation |
| 241 | if (width > 0 && height > 0) |
| 242 | { |
| 243 | // adjust size if needed for compressed textures |
| 244 | gl::MakeValidSize(false, gl::IsCompressed(internalformat), &width, &height, &mLodOffset); |
| 245 | |
| 246 | ID3D11Device *device = mRenderer->getDevice(); |
| 247 | |
| 248 | D3D11_TEXTURE2D_DESC desc; |
| 249 | desc.Width = width; // Compressed texture size constraints? |
| 250 | desc.Height = height; |
| 251 | desc.MipLevels = levels + mLodOffset; |
| 252 | desc.ArraySize = 1; |
shannon.woods@transgaming.com | 5b2d855 | 2013-02-28 23:12:32 +0000 | [diff] [blame^] | 253 | desc.Format = mTextureFormat; |
daniel@transgaming.com | 4834ee2 | 2013-01-11 04:06:16 +0000 | [diff] [blame] | 254 | desc.SampleDesc.Count = 1; |
| 255 | desc.SampleDesc.Quality = 0; |
| 256 | desc.Usage = D3D11_USAGE_DEFAULT; |
| 257 | desc.BindFlags = getBindFlags(); |
| 258 | desc.CPUAccessFlags = 0; |
| 259 | desc.MiscFlags = 0; |
| 260 | |
| 261 | HRESULT result = device->CreateTexture2D(&desc, NULL, &mTexture); |
| 262 | |
shannon.woods@transgaming.com | ddd6c80 | 2013-02-28 23:05:14 +0000 | [diff] [blame] | 263 | // this can happen from windows TDR |
| 264 | if (d3d11::isDeviceLostError(result)) |
| 265 | { |
| 266 | mRenderer->notifyDeviceLost(); |
| 267 | gl::error(GL_OUT_OF_MEMORY); |
| 268 | } |
| 269 | else if (FAILED(result)) |
daniel@transgaming.com | 4834ee2 | 2013-01-11 04:06:16 +0000 | [diff] [blame] | 270 | { |
| 271 | ASSERT(result == E_OUTOFMEMORY); |
| 272 | ERR("Creating image failed."); |
shannon.woods@transgaming.com | 779aa26 | 2013-02-28 23:04:58 +0000 | [diff] [blame] | 273 | gl::error(GL_OUT_OF_MEMORY); |
daniel@transgaming.com | 4834ee2 | 2013-01-11 04:06:16 +0000 | [diff] [blame] | 274 | } |
daniel@transgaming.com | b115455 | 2013-01-11 04:11:02 +0000 | [diff] [blame] | 275 | else |
| 276 | { |
| 277 | mTexture->GetDesc(&desc); |
| 278 | mMipLevels = desc.MipLevels; |
shannon.woods@transgaming.com | 858d32f | 2013-01-25 21:49:59 +0000 | [diff] [blame] | 279 | mTextureWidth = desc.Width; |
| 280 | mTextureHeight = desc.Height; |
daniel@transgaming.com | b115455 | 2013-01-11 04:11:02 +0000 | [diff] [blame] | 281 | } |
daniel@transgaming.com | 4834ee2 | 2013-01-11 04:06:16 +0000 | [diff] [blame] | 282 | } |
daniel@transgaming.com | 4834ee2 | 2013-01-11 04:06:16 +0000 | [diff] [blame] | 283 | } |
| 284 | |
| 285 | TextureStorage11_2D::~TextureStorage11_2D() |
| 286 | { |
| 287 | if (mTexture) |
shannon.woods@transgaming.com | 4b47235 | 2013-01-25 21:14:56 +0000 | [diff] [blame] | 288 | { |
daniel@transgaming.com | 4834ee2 | 2013-01-11 04:06:16 +0000 | [diff] [blame] | 289 | mTexture->Release(); |
shannon.woods@transgaming.com | 4b47235 | 2013-01-25 21:14:56 +0000 | [diff] [blame] | 290 | mTexture = NULL; |
| 291 | } |
daniel@transgaming.com | 1e1b5e9 | 2013-01-11 04:11:27 +0000 | [diff] [blame] | 292 | |
| 293 | if (mSRV) |
shannon.woods@transgaming.com | 4b47235 | 2013-01-25 21:14:56 +0000 | [diff] [blame] | 294 | { |
daniel@transgaming.com | 1e1b5e9 | 2013-01-11 04:11:27 +0000 | [diff] [blame] | 295 | mSRV->Release(); |
shannon.woods@transgaming.com | 4b47235 | 2013-01-25 21:14:56 +0000 | [diff] [blame] | 296 | mSRV = NULL; |
| 297 | } |
| 298 | |
shannon.woods@transgaming.com | 858d32f | 2013-01-25 21:49:59 +0000 | [diff] [blame] | 299 | for (unsigned int i = 0; i < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++) |
shannon.woods@transgaming.com | 4b47235 | 2013-01-25 21:14:56 +0000 | [diff] [blame] | 300 | { |
shannon.woods@transgaming.com | 858d32f | 2013-01-25 21:49:59 +0000 | [diff] [blame] | 301 | delete mRenderTarget[i]; |
| 302 | mRenderTarget[i] = NULL; |
shannon.woods@transgaming.com | 4b47235 | 2013-01-25 21:14:56 +0000 | [diff] [blame] | 303 | } |
daniel@transgaming.com | 4834ee2 | 2013-01-11 04:06:16 +0000 | [diff] [blame] | 304 | } |
| 305 | |
| 306 | TextureStorage11_2D *TextureStorage11_2D::makeTextureStorage11_2D(TextureStorage *storage) |
| 307 | { |
apatrick@chromium.org | 8b400b1 | 2013-01-30 21:53:40 +0000 | [diff] [blame] | 308 | ASSERT(HAS_DYNAMIC_TYPE(TextureStorage11_2D*, storage)); |
daniel@transgaming.com | 4834ee2 | 2013-01-11 04:06:16 +0000 | [diff] [blame] | 309 | return static_cast<TextureStorage11_2D*>(storage); |
| 310 | } |
| 311 | |
shannon.woods@transgaming.com | 858d32f | 2013-01-25 21:49:59 +0000 | [diff] [blame] | 312 | RenderTarget *TextureStorage11_2D::getRenderTarget(int level) |
daniel@transgaming.com | 4834ee2 | 2013-01-11 04:06:16 +0000 | [diff] [blame] | 313 | { |
shannon.woods@transgaming.com | 858d32f | 2013-01-25 21:49:59 +0000 | [diff] [blame] | 314 | if (level >= 0 && level < static_cast<int>(mMipLevels)) |
shannon.woods@transgaming.com | 4b47235 | 2013-01-25 21:14:56 +0000 | [diff] [blame] | 315 | { |
shannon.woods@transgaming.com | 858d32f | 2013-01-25 21:49:59 +0000 | [diff] [blame] | 316 | if (!mRenderTarget[level]) |
| 317 | { |
| 318 | ID3D11Device *device = mRenderer->getDevice(); |
| 319 | HRESULT result; |
| 320 | |
shannon.woods@transgaming.com | 183408d | 2013-01-25 21:50:07 +0000 | [diff] [blame] | 321 | D3D11_SHADER_RESOURCE_VIEW_DESC srvDesc; |
shannon.woods@transgaming.com | 5b2d855 | 2013-02-28 23:12:32 +0000 | [diff] [blame^] | 322 | srvDesc.Format = mShaderResourceFormat; |
shannon.woods@transgaming.com | 183408d | 2013-01-25 21:50:07 +0000 | [diff] [blame] | 323 | srvDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D; |
| 324 | srvDesc.Texture2D.MostDetailedMip = level; |
| 325 | srvDesc.Texture2D.MipLevels = 1; |
| 326 | |
| 327 | ID3D11ShaderResourceView *srv; |
| 328 | result = device->CreateShaderResourceView(mTexture, &srvDesc, &srv); |
| 329 | |
| 330 | if (result == E_OUTOFMEMORY) |
| 331 | { |
shannon.woods@transgaming.com | 779aa26 | 2013-02-28 23:04:58 +0000 | [diff] [blame] | 332 | return gl::error(GL_OUT_OF_MEMORY, static_cast<RenderTarget*>(NULL)); |
shannon.woods@transgaming.com | 183408d | 2013-01-25 21:50:07 +0000 | [diff] [blame] | 333 | } |
| 334 | ASSERT(SUCCEEDED(result)); |
| 335 | |
shannon.woods@transgaming.com | 5b2d855 | 2013-02-28 23:12:32 +0000 | [diff] [blame^] | 336 | if (mRenderTargetFormat != DXGI_FORMAT_UNKNOWN) |
| 337 | { |
| 338 | D3D11_RENDER_TARGET_VIEW_DESC rtvDesc; |
| 339 | rtvDesc.Format = mRenderTargetFormat; |
| 340 | rtvDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2D; |
| 341 | rtvDesc.Texture2D.MipSlice = level; |
shannon.woods@transgaming.com | 7e23285 | 2013-02-28 23:06:15 +0000 | [diff] [blame] | 342 | |
shannon.woods@transgaming.com | 5b2d855 | 2013-02-28 23:12:32 +0000 | [diff] [blame^] | 343 | ID3D11RenderTargetView *rtv; |
| 344 | result = device->CreateRenderTargetView(mTexture, &rtvDesc, &rtv); |
| 345 | |
| 346 | if (result == E_OUTOFMEMORY) |
| 347 | { |
| 348 | srv->Release(); |
| 349 | return gl::error(GL_OUT_OF_MEMORY, static_cast<RenderTarget*>(NULL)); |
| 350 | } |
| 351 | ASSERT(SUCCEEDED(result)); |
| 352 | |
| 353 | // RenderTarget11 expects to be the owner of the resources it is given but TextureStorage11 |
| 354 | // also needs to keep a reference to the texture. |
| 355 | mTexture->AddRef(); |
| 356 | |
| 357 | mRenderTarget[level] = new RenderTarget11(mRenderer, rtv, mTexture, srv, |
| 358 | std::max(mTextureWidth >> level, 1U), |
| 359 | std::max(mTextureHeight >> level, 1U)); |
| 360 | } |
| 361 | else if (mDepthStencilFormat != DXGI_FORMAT_UNKNOWN) |
| 362 | { |
| 363 | D3D11_DEPTH_STENCIL_VIEW_DESC dsvDesc; |
| 364 | dsvDesc.Format = mDepthStencilFormat; |
| 365 | dsvDesc.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2D; |
| 366 | dsvDesc.Texture2D.MipSlice = level; |
| 367 | dsvDesc.Flags = 0; |
| 368 | |
| 369 | ID3D11DepthStencilView *dsv; |
| 370 | result = device->CreateDepthStencilView(mTexture, &dsvDesc, &dsv); |
| 371 | |
| 372 | if (result == E_OUTOFMEMORY) |
| 373 | { |
| 374 | srv->Release(); |
| 375 | return gl::error(GL_OUT_OF_MEMORY, static_cast<RenderTarget*>(NULL)); |
| 376 | } |
| 377 | ASSERT(SUCCEEDED(result)); |
| 378 | |
| 379 | // RenderTarget11 expects to be the owner of the resources it is given but TextureStorage11 |
| 380 | // also needs to keep a reference to the texture. |
| 381 | mTexture->AddRef(); |
| 382 | |
| 383 | mRenderTarget[level] = new RenderTarget11(mRenderer, dsv, mTexture, srv, |
| 384 | std::max(mTextureWidth >> level, 1U), |
| 385 | std::max(mTextureHeight >> level, 1U)); |
| 386 | } |
| 387 | else |
| 388 | { |
| 389 | UNREACHABLE(); |
| 390 | } |
shannon.woods@transgaming.com | 858d32f | 2013-01-25 21:49:59 +0000 | [diff] [blame] | 391 | } |
| 392 | |
| 393 | return mRenderTarget[level]; |
shannon.woods@transgaming.com | 4b47235 | 2013-01-25 21:14:56 +0000 | [diff] [blame] | 394 | } |
| 395 | else |
| 396 | { |
shannon.woods@transgaming.com | 858d32f | 2013-01-25 21:49:59 +0000 | [diff] [blame] | 397 | return NULL; |
shannon.woods@transgaming.com | 4b47235 | 2013-01-25 21:14:56 +0000 | [diff] [blame] | 398 | } |
daniel@transgaming.com | 4834ee2 | 2013-01-11 04:06:16 +0000 | [diff] [blame] | 399 | } |
| 400 | |
| 401 | ID3D11Texture2D *TextureStorage11_2D::getBaseTexture() const |
| 402 | { |
| 403 | return mTexture; |
| 404 | } |
| 405 | |
shannon.woods@transgaming.com | 858d32f | 2013-01-25 21:49:59 +0000 | [diff] [blame] | 406 | ID3D11ShaderResourceView *TextureStorage11_2D::getSRV() |
daniel@transgaming.com | b50d530 | 2013-01-11 04:07:29 +0000 | [diff] [blame] | 407 | { |
shannon.woods@transgaming.com | 858d32f | 2013-01-25 21:49:59 +0000 | [diff] [blame] | 408 | if (!mSRV) |
| 409 | { |
| 410 | ID3D11Device *device = mRenderer->getDevice(); |
| 411 | |
| 412 | D3D11_SHADER_RESOURCE_VIEW_DESC srvDesc; |
shannon.woods@transgaming.com | 5b2d855 | 2013-02-28 23:12:32 +0000 | [diff] [blame^] | 413 | srvDesc.Format = mShaderResourceFormat; |
shannon.woods@transgaming.com | 858d32f | 2013-01-25 21:49:59 +0000 | [diff] [blame] | 414 | srvDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D; |
| 415 | srvDesc.Texture2D.MipLevels = (mMipLevels == 0 ? -1 : mMipLevels); |
| 416 | srvDesc.Texture2D.MostDetailedMip = 0; |
| 417 | |
| 418 | HRESULT result = device->CreateShaderResourceView(mTexture, &srvDesc, &mSRV); |
| 419 | |
| 420 | if (result == E_OUTOFMEMORY) |
| 421 | { |
shannon.woods@transgaming.com | 779aa26 | 2013-02-28 23:04:58 +0000 | [diff] [blame] | 422 | return gl::error(GL_OUT_OF_MEMORY, static_cast<ID3D11ShaderResourceView*>(NULL)); |
shannon.woods@transgaming.com | 858d32f | 2013-01-25 21:49:59 +0000 | [diff] [blame] | 423 | } |
| 424 | ASSERT(SUCCEEDED(result)); |
| 425 | } |
| 426 | |
daniel@transgaming.com | b50d530 | 2013-01-11 04:07:29 +0000 | [diff] [blame] | 427 | return mSRV; |
| 428 | } |
| 429 | |
daniel@transgaming.com | 4834ee2 | 2013-01-11 04:06:16 +0000 | [diff] [blame] | 430 | void TextureStorage11_2D::generateMipmap(int level) |
| 431 | { |
shannon.woods@transgaming.com | 85bdfce | 2013-01-25 21:51:07 +0000 | [diff] [blame] | 432 | RenderTarget11 *source = RenderTarget11::makeRenderTarget11(getRenderTarget(level - 1)); |
| 433 | RenderTarget11 *dest = RenderTarget11::makeRenderTarget11(getRenderTarget(level)); |
| 434 | |
| 435 | generateMipmapLayer(source, dest); |
daniel@transgaming.com | 4834ee2 | 2013-01-11 04:06:16 +0000 | [diff] [blame] | 436 | } |
| 437 | |
daniel@transgaming.com | b2151e5 | 2013-01-11 04:06:24 +0000 | [diff] [blame] | 438 | TextureStorage11_Cube::TextureStorage11_Cube(Renderer *renderer, int levels, GLenum internalformat, GLenum usage, bool forceRenderable, int size) |
| 439 | : TextureStorage11(renderer, GetTextureBindFlags(gl_d3d11::ConvertTextureFormat(internalformat), usage, forceRenderable)) |
| 440 | { |
| 441 | mTexture = NULL; |
daniel@transgaming.com | b50d530 | 2013-01-11 04:07:29 +0000 | [diff] [blame] | 442 | mSRV = NULL; |
shannon.woods@transgaming.com | 858d32f | 2013-01-25 21:49:59 +0000 | [diff] [blame] | 443 | mTextureWidth = 0; |
| 444 | mTextureHeight = 0; |
shannon.woods@transgaming.com | 4b47235 | 2013-01-25 21:14:56 +0000 | [diff] [blame] | 445 | |
shannon.woods@transgaming.com | 858d32f | 2013-01-25 21:49:59 +0000 | [diff] [blame] | 446 | for (unsigned int i = 0; i < 6; i++) |
daniel@transgaming.com | 5cdd058 | 2013-01-11 04:07:35 +0000 | [diff] [blame] | 447 | { |
shannon.woods@transgaming.com | 858d32f | 2013-01-25 21:49:59 +0000 | [diff] [blame] | 448 | for (unsigned int j = 0; j < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; j++) |
| 449 | { |
| 450 | mRenderTarget[i][j] = NULL; |
| 451 | } |
daniel@transgaming.com | 5cdd058 | 2013-01-11 04:07:35 +0000 | [diff] [blame] | 452 | } |
| 453 | |
shannon.woods@transgaming.com | 5b2d855 | 2013-02-28 23:12:32 +0000 | [diff] [blame^] | 454 | DXGI_FORMAT convertedFormat = gl_d3d11::ConvertTextureFormat(internalformat); |
| 455 | if (d3d11::IsDepthStencilFormat(convertedFormat)) |
| 456 | { |
| 457 | mTextureFormat = d3d11::GetDepthTextureFormat(convertedFormat); |
| 458 | mShaderResourceFormat = d3d11::GetDepthShaderResourceFormat(convertedFormat); |
| 459 | mDepthStencilFormat = convertedFormat; |
| 460 | mRenderTargetFormat = DXGI_FORMAT_UNKNOWN; |
| 461 | } |
| 462 | else |
| 463 | { |
| 464 | mTextureFormat = convertedFormat; |
| 465 | mShaderResourceFormat = convertedFormat; |
| 466 | mDepthStencilFormat = DXGI_FORMAT_UNKNOWN; |
| 467 | mRenderTargetFormat = convertedFormat; |
| 468 | } |
| 469 | |
daniel@transgaming.com | b2151e5 | 2013-01-11 04:06:24 +0000 | [diff] [blame] | 470 | // if the size is not positive this should be treated as an incomplete texture |
| 471 | // we handle that here by skipping the d3d texture creation |
| 472 | if (size > 0) |
| 473 | { |
| 474 | // adjust size if needed for compressed textures |
| 475 | int height = size; |
| 476 | gl::MakeValidSize(false, gl::IsCompressed(internalformat), &size, &height, &mLodOffset); |
| 477 | |
| 478 | ID3D11Device *device = mRenderer->getDevice(); |
| 479 | |
| 480 | D3D11_TEXTURE2D_DESC desc; |
| 481 | desc.Width = size; |
| 482 | desc.Height = size; |
| 483 | desc.MipLevels = levels + mLodOffset; |
| 484 | desc.ArraySize = 6; |
shannon.woods@transgaming.com | 5b2d855 | 2013-02-28 23:12:32 +0000 | [diff] [blame^] | 485 | desc.Format = mTextureFormat; |
daniel@transgaming.com | b2151e5 | 2013-01-11 04:06:24 +0000 | [diff] [blame] | 486 | desc.SampleDesc.Count = 1; |
| 487 | desc.SampleDesc.Quality = 0; |
| 488 | desc.Usage = D3D11_USAGE_DEFAULT; |
| 489 | desc.BindFlags = getBindFlags(); |
| 490 | desc.CPUAccessFlags = 0; |
| 491 | desc.MiscFlags = D3D11_RESOURCE_MISC_TEXTURECUBE; |
| 492 | |
| 493 | HRESULT result = device->CreateTexture2D(&desc, NULL, &mTexture); |
| 494 | |
| 495 | if (FAILED(result)) |
| 496 | { |
| 497 | ASSERT(result == E_OUTOFMEMORY); |
| 498 | ERR("Creating image failed."); |
shannon.woods@transgaming.com | 779aa26 | 2013-02-28 23:04:58 +0000 | [diff] [blame] | 499 | gl::error(GL_OUT_OF_MEMORY); |
daniel@transgaming.com | b2151e5 | 2013-01-11 04:06:24 +0000 | [diff] [blame] | 500 | } |
daniel@transgaming.com | b115455 | 2013-01-11 04:11:02 +0000 | [diff] [blame] | 501 | else |
| 502 | { |
| 503 | mTexture->GetDesc(&desc); |
| 504 | mMipLevels = desc.MipLevels; |
shannon.woods@transgaming.com | 858d32f | 2013-01-25 21:49:59 +0000 | [diff] [blame] | 505 | mTextureWidth = desc.Width; |
| 506 | mTextureHeight = desc.Height; |
daniel@transgaming.com | b115455 | 2013-01-11 04:11:02 +0000 | [diff] [blame] | 507 | } |
daniel@transgaming.com | b2151e5 | 2013-01-11 04:06:24 +0000 | [diff] [blame] | 508 | } |
daniel@transgaming.com | b2151e5 | 2013-01-11 04:06:24 +0000 | [diff] [blame] | 509 | } |
| 510 | |
| 511 | TextureStorage11_Cube::~TextureStorage11_Cube() |
| 512 | { |
| 513 | if (mTexture) |
shannon.woods@transgaming.com | 4b47235 | 2013-01-25 21:14:56 +0000 | [diff] [blame] | 514 | { |
daniel@transgaming.com | b2151e5 | 2013-01-11 04:06:24 +0000 | [diff] [blame] | 515 | mTexture->Release(); |
shannon.woods@transgaming.com | 4b47235 | 2013-01-25 21:14:56 +0000 | [diff] [blame] | 516 | mTexture = NULL; |
| 517 | } |
daniel@transgaming.com | 1e1b5e9 | 2013-01-11 04:11:27 +0000 | [diff] [blame] | 518 | |
| 519 | if (mSRV) |
shannon.woods@transgaming.com | 4b47235 | 2013-01-25 21:14:56 +0000 | [diff] [blame] | 520 | { |
daniel@transgaming.com | 1e1b5e9 | 2013-01-11 04:11:27 +0000 | [diff] [blame] | 521 | mSRV->Release(); |
shannon.woods@transgaming.com | 4b47235 | 2013-01-25 21:14:56 +0000 | [diff] [blame] | 522 | mSRV = NULL; |
| 523 | } |
| 524 | |
| 525 | for (unsigned int i = 0; i < 6; i++) |
| 526 | { |
shannon.woods@transgaming.com | 858d32f | 2013-01-25 21:49:59 +0000 | [diff] [blame] | 527 | for (unsigned int j = 0; j < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; j++) |
shannon.woods@transgaming.com | 4b47235 | 2013-01-25 21:14:56 +0000 | [diff] [blame] | 528 | { |
shannon.woods@transgaming.com | 858d32f | 2013-01-25 21:49:59 +0000 | [diff] [blame] | 529 | delete mRenderTarget[i][j]; |
| 530 | mRenderTarget[i][j] = NULL; |
shannon.woods@transgaming.com | 4b47235 | 2013-01-25 21:14:56 +0000 | [diff] [blame] | 531 | } |
| 532 | } |
daniel@transgaming.com | b2151e5 | 2013-01-11 04:06:24 +0000 | [diff] [blame] | 533 | } |
| 534 | |
| 535 | TextureStorage11_Cube *TextureStorage11_Cube::makeTextureStorage11_Cube(TextureStorage *storage) |
| 536 | { |
apatrick@chromium.org | 8b400b1 | 2013-01-30 21:53:40 +0000 | [diff] [blame] | 537 | ASSERT(HAS_DYNAMIC_TYPE(TextureStorage11_Cube*, storage)); |
daniel@transgaming.com | b2151e5 | 2013-01-11 04:06:24 +0000 | [diff] [blame] | 538 | return static_cast<TextureStorage11_Cube*>(storage); |
| 539 | } |
| 540 | |
shannon.woods@transgaming.com | 858d32f | 2013-01-25 21:49:59 +0000 | [diff] [blame] | 541 | RenderTarget *TextureStorage11_Cube::getRenderTarget(GLenum faceTarget, int level) |
daniel@transgaming.com | b2151e5 | 2013-01-11 04:06:24 +0000 | [diff] [blame] | 542 | { |
shannon.woods@transgaming.com | 858d32f | 2013-01-25 21:49:59 +0000 | [diff] [blame] | 543 | unsigned int faceIdx = gl::TextureCubeMap::faceIndex(faceTarget); |
| 544 | if (level >= 0 && level < static_cast<int>(mMipLevels)) |
shannon.woods@transgaming.com | 4b47235 | 2013-01-25 21:14:56 +0000 | [diff] [blame] | 545 | { |
shannon.woods@transgaming.com | 858d32f | 2013-01-25 21:49:59 +0000 | [diff] [blame] | 546 | if (!mRenderTarget[faceIdx][level]) |
| 547 | { |
| 548 | ID3D11Device *device = mRenderer->getDevice(); |
| 549 | HRESULT result; |
| 550 | |
shannon.woods@transgaming.com | 5b2d855 | 2013-02-28 23:12:32 +0000 | [diff] [blame^] | 551 | D3D11_SHADER_RESOURCE_VIEW_DESC srvDesc; |
| 552 | srvDesc.Format = mShaderResourceFormat; |
| 553 | srvDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2DARRAY; |
| 554 | srvDesc.Texture2DArray.MostDetailedMip = level; |
| 555 | srvDesc.Texture2DArray.MipLevels = 1; |
| 556 | srvDesc.Texture2DArray.FirstArraySlice = faceIdx; |
| 557 | srvDesc.Texture2DArray.ArraySize = 1; |
| 558 | |
| 559 | ID3D11ShaderResourceView *srv; |
| 560 | result = device->CreateShaderResourceView(mTexture, &srvDesc, &srv); |
| 561 | |
| 562 | if (result == E_OUTOFMEMORY) |
| 563 | { |
| 564 | return gl::error(GL_OUT_OF_MEMORY, static_cast<RenderTarget*>(NULL)); |
| 565 | } |
| 566 | ASSERT(SUCCEEDED(result)); |
| 567 | |
| 568 | if (mRenderTargetFormat != DXGI_FORMAT_UNKNOWN) |
shannon.woods@transgaming.com | 858d32f | 2013-01-25 21:49:59 +0000 | [diff] [blame] | 569 | { |
| 570 | D3D11_RENDER_TARGET_VIEW_DESC rtvDesc; |
shannon.woods@transgaming.com | 5b2d855 | 2013-02-28 23:12:32 +0000 | [diff] [blame^] | 571 | rtvDesc.Format = mRenderTargetFormat; |
shannon.woods@transgaming.com | 858d32f | 2013-01-25 21:49:59 +0000 | [diff] [blame] | 572 | rtvDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2DARRAY; |
| 573 | rtvDesc.Texture2DArray.MipSlice = level; |
| 574 | rtvDesc.Texture2DArray.FirstArraySlice = faceIdx; |
| 575 | rtvDesc.Texture2DArray.ArraySize = 1; |
| 576 | |
| 577 | ID3D11RenderTargetView *rtv; |
| 578 | result = device->CreateRenderTargetView(mTexture, &rtvDesc, &rtv); |
| 579 | |
| 580 | if (result == E_OUTOFMEMORY) |
| 581 | { |
shannon.woods@transgaming.com | 5b2d855 | 2013-02-28 23:12:32 +0000 | [diff] [blame^] | 582 | srv->Release(); |
shannon.woods@transgaming.com | 779aa26 | 2013-02-28 23:04:58 +0000 | [diff] [blame] | 583 | return gl::error(GL_OUT_OF_MEMORY, static_cast<RenderTarget*>(NULL)); |
shannon.woods@transgaming.com | 183408d | 2013-01-25 21:50:07 +0000 | [diff] [blame] | 584 | } |
| 585 | ASSERT(SUCCEEDED(result)); |
| 586 | |
shannon.woods@transgaming.com | 7e23285 | 2013-02-28 23:06:15 +0000 | [diff] [blame] | 587 | // RenderTarget11 expects to be the owner of the resources it is given but TextureStorage11 |
| 588 | // also needs to keep a reference to the texture. |
| 589 | mTexture->AddRef(); |
| 590 | |
| 591 | mRenderTarget[faceIdx][level] = new RenderTarget11(mRenderer, rtv, mTexture, srv, |
shannon.woods@transgaming.com | 858d32f | 2013-01-25 21:49:59 +0000 | [diff] [blame] | 592 | std::max(mTextureWidth >> level, 1U), |
| 593 | std::max(mTextureHeight >> level, 1U)); |
| 594 | } |
shannon.woods@transgaming.com | 5b2d855 | 2013-02-28 23:12:32 +0000 | [diff] [blame^] | 595 | else if (mDepthStencilFormat != DXGI_FORMAT_UNKNOWN) |
shannon.woods@transgaming.com | 858d32f | 2013-01-25 21:49:59 +0000 | [diff] [blame] | 596 | { |
shannon.woods@transgaming.com | 5b2d855 | 2013-02-28 23:12:32 +0000 | [diff] [blame^] | 597 | D3D11_DEPTH_STENCIL_VIEW_DESC dsvDesc; |
| 598 | dsvDesc.Format = mRenderTargetFormat; |
| 599 | dsvDesc.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2DARRAY; |
| 600 | dsvDesc.Texture2DArray.MipSlice = level; |
| 601 | dsvDesc.Texture2DArray.FirstArraySlice = faceIdx; |
| 602 | dsvDesc.Texture2DArray.ArraySize = 1; |
| 603 | |
| 604 | ID3D11DepthStencilView *dsv; |
| 605 | result = device->CreateDepthStencilView(mTexture, &dsvDesc, &dsv); |
| 606 | |
| 607 | if (result == E_OUTOFMEMORY) |
| 608 | { |
| 609 | srv->Release(); |
| 610 | return gl::error(GL_OUT_OF_MEMORY, static_cast<RenderTarget*>(NULL)); |
| 611 | } |
| 612 | ASSERT(SUCCEEDED(result)); |
| 613 | |
| 614 | // RenderTarget11 expects to be the owner of the resources it is given but TextureStorage11 |
| 615 | // also needs to keep a reference to the texture. |
| 616 | mTexture->AddRef(); |
| 617 | |
| 618 | mRenderTarget[faceIdx][level] = new RenderTarget11(mRenderer, dsv, mTexture, srv, |
| 619 | std::max(mTextureWidth >> level, 1U), |
| 620 | std::max(mTextureHeight >> level, 1U)); |
shannon.woods@transgaming.com | 858d32f | 2013-01-25 21:49:59 +0000 | [diff] [blame] | 621 | } |
shannon.woods@transgaming.com | 5b2d855 | 2013-02-28 23:12:32 +0000 | [diff] [blame^] | 622 | else |
| 623 | { |
| 624 | UNREACHABLE(); |
| 625 | } |
shannon.woods@transgaming.com | 858d32f | 2013-01-25 21:49:59 +0000 | [diff] [blame] | 626 | } |
| 627 | |
| 628 | return mRenderTarget[faceIdx][level]; |
shannon.woods@transgaming.com | 4b47235 | 2013-01-25 21:14:56 +0000 | [diff] [blame] | 629 | } |
| 630 | else |
| 631 | { |
shannon.woods@transgaming.com | 858d32f | 2013-01-25 21:49:59 +0000 | [diff] [blame] | 632 | return NULL; |
shannon.woods@transgaming.com | 4b47235 | 2013-01-25 21:14:56 +0000 | [diff] [blame] | 633 | } |
daniel@transgaming.com | b2151e5 | 2013-01-11 04:06:24 +0000 | [diff] [blame] | 634 | } |
| 635 | |
| 636 | ID3D11Texture2D *TextureStorage11_Cube::getBaseTexture() const |
| 637 | { |
| 638 | return mTexture; |
| 639 | } |
| 640 | |
shannon.woods@transgaming.com | 858d32f | 2013-01-25 21:49:59 +0000 | [diff] [blame] | 641 | ID3D11ShaderResourceView *TextureStorage11_Cube::getSRV() |
daniel@transgaming.com | b50d530 | 2013-01-11 04:07:29 +0000 | [diff] [blame] | 642 | { |
shannon.woods@transgaming.com | 858d32f | 2013-01-25 21:49:59 +0000 | [diff] [blame] | 643 | if (!mSRV) |
| 644 | { |
| 645 | ID3D11Device *device = mRenderer->getDevice(); |
| 646 | |
| 647 | D3D11_SHADER_RESOURCE_VIEW_DESC srvDesc; |
shannon.woods@transgaming.com | 5b2d855 | 2013-02-28 23:12:32 +0000 | [diff] [blame^] | 648 | srvDesc.Format = mShaderResourceFormat; |
shannon.woods@transgaming.com | 858d32f | 2013-01-25 21:49:59 +0000 | [diff] [blame] | 649 | srvDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURECUBE; |
| 650 | srvDesc.TextureCube.MipLevels = (mMipLevels == 0 ? -1 : mMipLevels); |
| 651 | srvDesc.TextureCube.MostDetailedMip = 0; |
| 652 | |
| 653 | HRESULT result = device->CreateShaderResourceView(mTexture, &srvDesc, &mSRV); |
| 654 | |
| 655 | if (result == E_OUTOFMEMORY) |
| 656 | { |
shannon.woods@transgaming.com | 779aa26 | 2013-02-28 23:04:58 +0000 | [diff] [blame] | 657 | return gl::error(GL_OUT_OF_MEMORY, static_cast<ID3D11ShaderResourceView*>(NULL)); |
shannon.woods@transgaming.com | 858d32f | 2013-01-25 21:49:59 +0000 | [diff] [blame] | 658 | } |
| 659 | ASSERT(SUCCEEDED(result)); |
| 660 | } |
| 661 | |
daniel@transgaming.com | b50d530 | 2013-01-11 04:07:29 +0000 | [diff] [blame] | 662 | return mSRV; |
| 663 | } |
| 664 | |
daniel@transgaming.com | b2151e5 | 2013-01-11 04:06:24 +0000 | [diff] [blame] | 665 | void TextureStorage11_Cube::generateMipmap(int face, int level) |
| 666 | { |
shannon.woods@transgaming.com | 85bdfce | 2013-01-25 21:51:07 +0000 | [diff] [blame] | 667 | RenderTarget11 *source = RenderTarget11::makeRenderTarget11(getRenderTarget(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, level - 1)); |
| 668 | RenderTarget11 *dest = RenderTarget11::makeRenderTarget11(getRenderTarget(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, level)); |
| 669 | |
| 670 | generateMipmapLayer(source, dest); |
daniel@transgaming.com | b2151e5 | 2013-01-11 04:06:24 +0000 | [diff] [blame] | 671 | } |
| 672 | |
daniel@transgaming.com | b2151e5 | 2013-01-11 04:06:24 +0000 | [diff] [blame] | 673 | } |