daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 1 | // |
| 2 | // Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved. |
| 3 | // Use of this source code is governed by a BSD-style license that can be |
| 4 | // found in the LICENSE file. |
| 5 | // |
| 6 | |
| 7 | // Blit.cpp: Surface copy utility class. |
| 8 | |
daniel@transgaming.com | bbf56f7 | 2010-04-20 18:52:13 +0000 | [diff] [blame] | 9 | #include "libGLESv2/Blit.h" |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 10 | |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 11 | #include "common/debug.h" |
| 12 | |
daniel@transgaming.com | bbf56f7 | 2010-04-20 18:52:13 +0000 | [diff] [blame] | 13 | #include "libGLESv2/main.h" |
daniel@transgaming.com | ad52cb1 | 2012-10-17 18:14:45 +0000 | [diff] [blame] | 14 | #include "libGLESv2/utilities.h" |
daniel@transgaming.com | bbf56f7 | 2010-04-20 18:52:13 +0000 | [diff] [blame] | 15 | |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 16 | namespace |
| 17 | { |
apatrick@chromium.org | 99fbbe8 | 2012-07-19 19:11:24 +0000 | [diff] [blame] | 18 | #include "libGLESv2/shaders/standardvs.h" |
| 19 | #include "libGLESv2/shaders/flipyvs.h" |
| 20 | #include "libGLESv2/shaders/passthroughps.h" |
| 21 | #include "libGLESv2/shaders/luminanceps.h" |
| 22 | #include "libGLESv2/shaders/componentmaskps.h" |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 23 | |
apatrick@chromium.org | 99fbbe8 | 2012-07-19 19:11:24 +0000 | [diff] [blame] | 24 | const BYTE* const g_shaderCode[] = |
| 25 | { |
| 26 | g_vs20_standardvs, |
| 27 | g_vs20_flipyvs, |
| 28 | g_ps20_passthroughps, |
| 29 | g_ps20_luminanceps, |
| 30 | g_ps20_componentmaskps |
| 31 | }; |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 32 | |
apatrick@chromium.org | 99fbbe8 | 2012-07-19 19:11:24 +0000 | [diff] [blame] | 33 | const size_t g_shaderSize[] = |
| 34 | { |
| 35 | sizeof(g_vs20_standardvs), |
| 36 | sizeof(g_vs20_flipyvs), |
| 37 | sizeof(g_ps20_passthroughps), |
| 38 | sizeof(g_ps20_luminanceps), |
| 39 | sizeof(g_ps20_componentmaskps) |
| 40 | }; |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 41 | } |
| 42 | |
| 43 | namespace gl |
| 44 | { |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 45 | Blit::Blit(Context *context) |
daniel@transgaming.com | 1ddd1dd | 2010-05-11 02:29:34 +0000 | [diff] [blame] | 46 | : mContext(context), mQuadVertexBuffer(NULL), mQuadVertexDeclaration(NULL), mSavedRenderTarget(NULL), mSavedDepthStencil(NULL), mSavedStateBlock(NULL) |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 47 | { |
| 48 | initGeometry(); |
| 49 | memset(mCompiledShaders, 0, sizeof(mCompiledShaders)); |
| 50 | } |
| 51 | |
| 52 | Blit::~Blit() |
| 53 | { |
daniel@transgaming.com | 1ddd1dd | 2010-05-11 02:29:34 +0000 | [diff] [blame] | 54 | if (mSavedStateBlock) mSavedStateBlock->Release(); |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 55 | if (mQuadVertexBuffer) mQuadVertexBuffer->Release(); |
| 56 | if (mQuadVertexDeclaration) mQuadVertexDeclaration->Release(); |
| 57 | |
| 58 | for (int i = 0; i < SHADER_COUNT; i++) |
| 59 | { |
| 60 | if (mCompiledShaders[i]) |
| 61 | { |
| 62 | mCompiledShaders[i]->Release(); |
| 63 | } |
| 64 | } |
| 65 | } |
| 66 | |
daniel@transgaming.com | 621ce05 | 2012-10-31 17:52:29 +0000 | [diff] [blame^] | 67 | // D3D9_REPLACE |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 68 | void Blit::initGeometry() |
| 69 | { |
| 70 | static const float quad[] = |
| 71 | { |
| 72 | -1, -1, |
| 73 | -1, 1, |
| 74 | 1, -1, |
| 75 | 1, 1 |
| 76 | }; |
| 77 | |
| 78 | IDirect3DDevice9 *device = getDevice(); |
| 79 | |
daniel@transgaming.com | aa61460 | 2011-04-28 16:20:58 +0000 | [diff] [blame] | 80 | HRESULT result = device->CreateVertexBuffer(sizeof(quad), D3DUSAGE_WRITEONLY, 0, D3DPOOL_DEFAULT, &mQuadVertexBuffer, NULL); |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 81 | |
daniel@transgaming.com | aa61460 | 2011-04-28 16:20:58 +0000 | [diff] [blame] | 82 | if (FAILED(result)) |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 83 | { |
daniel@transgaming.com | aa61460 | 2011-04-28 16:20:58 +0000 | [diff] [blame] | 84 | ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY); |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 85 | return error(GL_OUT_OF_MEMORY); |
| 86 | } |
| 87 | |
daniel@transgaming.com | aa61460 | 2011-04-28 16:20:58 +0000 | [diff] [blame] | 88 | void *lockPtr = NULL; |
| 89 | result = mQuadVertexBuffer->Lock(0, 0, &lockPtr, 0); |
| 90 | |
| 91 | if (FAILED(result) || lockPtr == NULL) |
| 92 | { |
| 93 | ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY); |
| 94 | return error(GL_OUT_OF_MEMORY); |
| 95 | } |
| 96 | |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 97 | memcpy(lockPtr, quad, sizeof(quad)); |
| 98 | mQuadVertexBuffer->Unlock(); |
| 99 | |
| 100 | static const D3DVERTEXELEMENT9 elements[] = |
| 101 | { |
| 102 | { 0, 0, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0 }, |
| 103 | D3DDECL_END() |
| 104 | }; |
| 105 | |
daniel@transgaming.com | aa61460 | 2011-04-28 16:20:58 +0000 | [diff] [blame] | 106 | result = device->CreateVertexDeclaration(elements, &mQuadVertexDeclaration); |
| 107 | |
| 108 | if (FAILED(result)) |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 109 | { |
daniel@transgaming.com | aa61460 | 2011-04-28 16:20:58 +0000 | [diff] [blame] | 110 | ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY); |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 111 | return error(GL_OUT_OF_MEMORY); |
| 112 | } |
| 113 | } |
| 114 | |
| 115 | template <class D3DShaderType> |
| 116 | bool Blit::setShader(ShaderId source, const char *profile, |
apatrick@chromium.org | 3cfd722 | 2012-07-13 22:36:58 +0000 | [diff] [blame] | 117 | D3DShaderType *(egl::Display::*createShader)(const DWORD *, size_t length), |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 118 | HRESULT (WINAPI IDirect3DDevice9::*setShader)(D3DShaderType*)) |
| 119 | { |
apatrick@chromium.org | 3cfd722 | 2012-07-13 22:36:58 +0000 | [diff] [blame] | 120 | egl::Display *display = getDisplay(); |
daniel@transgaming.com | 621ce05 | 2012-10-31 17:52:29 +0000 | [diff] [blame^] | 121 | IDirect3DDevice9 *device = display->getRenderer()->getDevice(); // D3D9_REPLACE |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 122 | |
| 123 | D3DShaderType *shader; |
| 124 | |
| 125 | if (mCompiledShaders[source] != NULL) |
| 126 | { |
| 127 | shader = static_cast<D3DShaderType*>(mCompiledShaders[source]); |
| 128 | } |
| 129 | else |
| 130 | { |
apatrick@chromium.org | 99fbbe8 | 2012-07-19 19:11:24 +0000 | [diff] [blame] | 131 | const BYTE* shaderCode = g_shaderCode[source]; |
| 132 | size_t shaderSize = g_shaderSize[source]; |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 133 | |
apatrick@chromium.org | 99fbbe8 | 2012-07-19 19:11:24 +0000 | [diff] [blame] | 134 | shader = (display->*createShader)(reinterpret_cast<const DWORD*>(shaderCode), shaderSize); |
| 135 | if (!shader) |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 136 | { |
apatrick@chromium.org | 99fbbe8 | 2012-07-19 19:11:24 +0000 | [diff] [blame] | 137 | ERR("Failed to create shader for blit operation"); |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 138 | return false; |
| 139 | } |
| 140 | |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 141 | mCompiledShaders[source] = shader; |
| 142 | } |
| 143 | |
| 144 | HRESULT hr = (device->*setShader)(shader); |
| 145 | |
| 146 | if (FAILED(hr)) |
| 147 | { |
apatrick@chromium.org | 99fbbe8 | 2012-07-19 19:11:24 +0000 | [diff] [blame] | 148 | ERR("Failed to set shader for blit operation"); |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 149 | return false; |
| 150 | } |
| 151 | |
| 152 | return true; |
| 153 | } |
| 154 | |
| 155 | bool Blit::setVertexShader(ShaderId shader) |
| 156 | { |
apatrick@chromium.org | 99fbbe8 | 2012-07-19 19:11:24 +0000 | [diff] [blame] | 157 | return setShader<IDirect3DVertexShader9>(shader, "vs_2_0", &egl::Display::createVertexShader, &IDirect3DDevice9::SetVertexShader); |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 158 | } |
| 159 | |
| 160 | bool Blit::setPixelShader(ShaderId shader) |
| 161 | { |
apatrick@chromium.org | 99fbbe8 | 2012-07-19 19:11:24 +0000 | [diff] [blame] | 162 | return setShader<IDirect3DPixelShader9>(shader, "ps_2_0", &egl::Display::createPixelShader, &IDirect3DDevice9::SetPixelShader); |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 163 | } |
| 164 | |
daniel@transgaming.com | 8fd99e2 | 2010-04-20 18:52:00 +0000 | [diff] [blame] | 165 | RECT Blit::getSurfaceRect(IDirect3DSurface9 *surface) const |
| 166 | { |
| 167 | D3DSURFACE_DESC desc; |
| 168 | surface->GetDesc(&desc); |
| 169 | |
| 170 | RECT rect; |
| 171 | rect.left = 0; |
| 172 | rect.top = 0; |
| 173 | rect.right = desc.Width; |
| 174 | rect.bottom = desc.Height; |
| 175 | |
| 176 | return rect; |
| 177 | } |
| 178 | |
| 179 | bool Blit::boxFilter(IDirect3DSurface9 *source, IDirect3DSurface9 *dest) |
| 180 | { |
| 181 | IDirect3DTexture9 *texture = copySurfaceToTexture(source, getSurfaceRect(source)); |
| 182 | if (!texture) |
| 183 | { |
| 184 | return false; |
| 185 | } |
| 186 | |
daniel@transgaming.com | 621ce05 | 2012-10-31 17:52:29 +0000 | [diff] [blame^] | 187 | // D3D9_REPLACE |
daniel@transgaming.com | 8fd99e2 | 2010-04-20 18:52:00 +0000 | [diff] [blame] | 188 | IDirect3DDevice9 *device = getDevice(); |
daniel@transgaming.com | 1ddd1dd | 2010-05-11 02:29:34 +0000 | [diff] [blame] | 189 | |
| 190 | saveState(); |
| 191 | |
daniel@transgaming.com | 8fd99e2 | 2010-04-20 18:52:00 +0000 | [diff] [blame] | 192 | device->SetTexture(0, texture); |
| 193 | device->SetRenderTarget(0, dest); |
| 194 | |
| 195 | setVertexShader(SHADER_VS_STANDARD); |
| 196 | setPixelShader(SHADER_PS_PASSTHROUGH); |
| 197 | |
| 198 | setCommonBlitState(); |
| 199 | device->SetSamplerState(0, D3DSAMP_MINFILTER, D3DTEXF_LINEAR); |
| 200 | device->SetSamplerState(0, D3DSAMP_MAGFILTER, D3DTEXF_LINEAR); |
| 201 | |
| 202 | setViewport(getSurfaceRect(dest), 0, 0); |
| 203 | |
| 204 | render(); |
| 205 | |
| 206 | texture->Release(); |
| 207 | |
daniel@transgaming.com | 1ddd1dd | 2010-05-11 02:29:34 +0000 | [diff] [blame] | 208 | restoreState(); |
| 209 | |
daniel@transgaming.com | 8fd99e2 | 2010-04-20 18:52:00 +0000 | [diff] [blame] | 210 | return true; |
| 211 | } |
| 212 | |
daniel@transgaming.com | eef864a | 2011-04-22 11:33:27 +0000 | [diff] [blame] | 213 | bool Blit::copy(IDirect3DSurface9 *source, const RECT &sourceRect, GLenum destFormat, GLint xoffset, GLint yoffset, IDirect3DSurface9 *dest) |
| 214 | { |
daniel@transgaming.com | 621ce05 | 2012-10-31 17:52:29 +0000 | [diff] [blame^] | 215 | // D3D9_REPLACE |
daniel@transgaming.com | eef864a | 2011-04-22 11:33:27 +0000 | [diff] [blame] | 216 | IDirect3DDevice9 *device = getDevice(); |
| 217 | |
| 218 | D3DSURFACE_DESC sourceDesc; |
| 219 | D3DSURFACE_DESC destDesc; |
| 220 | source->GetDesc(&sourceDesc); |
| 221 | dest->GetDesc(&destDesc); |
| 222 | |
daniel@transgaming.com | ad52cb1 | 2012-10-17 18:14:45 +0000 | [diff] [blame] | 223 | if (sourceDesc.Format == destDesc.Format && destDesc.Usage & D3DUSAGE_RENDERTARGET && |
| 224 | dx2es::IsFormatChannelEquivalent(destDesc.Format, destFormat)) // Can use StretchRect |
daniel@transgaming.com | eef864a | 2011-04-22 11:33:27 +0000 | [diff] [blame] | 225 | { |
| 226 | RECT destRect = {xoffset, yoffset, xoffset + (sourceRect.right - sourceRect.left), yoffset + (sourceRect.bottom - sourceRect.top)}; |
| 227 | HRESULT result = device->StretchRect(source, &sourceRect, dest, &destRect, D3DTEXF_POINT); |
| 228 | |
| 229 | if (FAILED(result)) |
| 230 | { |
| 231 | ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY); |
| 232 | return error(GL_OUT_OF_MEMORY, false); |
| 233 | } |
| 234 | } |
| 235 | else |
| 236 | { |
| 237 | return formatConvert(source, sourceRect, destFormat, xoffset, yoffset, dest); |
| 238 | } |
| 239 | |
| 240 | return true; |
| 241 | } |
| 242 | |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 243 | bool Blit::formatConvert(IDirect3DSurface9 *source, const RECT &sourceRect, GLenum destFormat, GLint xoffset, GLint yoffset, IDirect3DSurface9 *dest) |
| 244 | { |
| 245 | IDirect3DTexture9 *texture = copySurfaceToTexture(source, sourceRect); |
| 246 | if (!texture) |
| 247 | { |
| 248 | return false; |
| 249 | } |
| 250 | |
daniel@transgaming.com | 621ce05 | 2012-10-31 17:52:29 +0000 | [diff] [blame^] | 251 | // D3D9_REPLACE |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 252 | IDirect3DDevice9 *device = getDevice(); |
| 253 | |
daniel@transgaming.com | 1ddd1dd | 2010-05-11 02:29:34 +0000 | [diff] [blame] | 254 | saveState(); |
| 255 | |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 256 | device->SetTexture(0, texture); |
| 257 | device->SetRenderTarget(0, dest); |
| 258 | |
daniel@transgaming.com | 8fd99e2 | 2010-04-20 18:52:00 +0000 | [diff] [blame] | 259 | setViewport(sourceRect, xoffset, yoffset); |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 260 | |
| 261 | setCommonBlitState(); |
| 262 | if (setFormatConvertShaders(destFormat)) |
| 263 | { |
| 264 | render(); |
| 265 | } |
| 266 | |
| 267 | texture->Release(); |
| 268 | |
daniel@transgaming.com | 1ddd1dd | 2010-05-11 02:29:34 +0000 | [diff] [blame] | 269 | restoreState(); |
| 270 | |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 271 | return true; |
| 272 | } |
| 273 | |
| 274 | bool Blit::setFormatConvertShaders(GLenum destFormat) |
| 275 | { |
| 276 | bool okay = setVertexShader(SHADER_VS_STANDARD); |
| 277 | |
| 278 | switch (destFormat) |
| 279 | { |
| 280 | default: UNREACHABLE(); |
| 281 | case GL_RGBA: |
daniel@transgaming.com | a9198d9 | 2010-08-08 04:49:56 +0000 | [diff] [blame] | 282 | case GL_BGRA_EXT: |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 283 | case GL_RGB: |
| 284 | case GL_ALPHA: |
| 285 | okay = okay && setPixelShader(SHADER_PS_COMPONENTMASK); |
| 286 | break; |
| 287 | |
| 288 | case GL_LUMINANCE: |
| 289 | case GL_LUMINANCE_ALPHA: |
| 290 | okay = okay && setPixelShader(SHADER_PS_LUMINANCE); |
| 291 | break; |
| 292 | } |
| 293 | |
| 294 | if (!okay) |
| 295 | { |
| 296 | return false; |
| 297 | } |
| 298 | |
| 299 | enum { X = 0, Y = 1, Z = 2, W = 3 }; |
| 300 | |
| 301 | // The meaning of this constant depends on the shader that was selected. |
| 302 | // See the shader assembly code above for details. |
| 303 | float psConst0[4] = { 0, 0, 0, 0 }; |
| 304 | |
| 305 | switch (destFormat) |
| 306 | { |
| 307 | default: UNREACHABLE(); |
| 308 | case GL_RGBA: |
daniel@transgaming.com | a9198d9 | 2010-08-08 04:49:56 +0000 | [diff] [blame] | 309 | case GL_BGRA_EXT: |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 310 | psConst0[X] = 1; |
| 311 | psConst0[Z] = 1; |
| 312 | break; |
| 313 | |
| 314 | case GL_RGB: |
| 315 | psConst0[X] = 1; |
| 316 | psConst0[W] = 1; |
| 317 | break; |
| 318 | |
| 319 | case GL_ALPHA: |
| 320 | psConst0[Z] = 1; |
| 321 | break; |
| 322 | |
| 323 | case GL_LUMINANCE: |
| 324 | psConst0[Y] = 1; |
| 325 | break; |
| 326 | |
| 327 | case GL_LUMINANCE_ALPHA: |
| 328 | psConst0[X] = 1; |
| 329 | break; |
| 330 | } |
| 331 | |
| 332 | getDevice()->SetPixelShaderConstantF(0, psConst0, 1); |
| 333 | |
| 334 | return true; |
| 335 | } |
| 336 | |
daniel@transgaming.com | 621ce05 | 2012-10-31 17:52:29 +0000 | [diff] [blame^] | 337 | // D3D9_REPLACE |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 338 | IDirect3DTexture9 *Blit::copySurfaceToTexture(IDirect3DSurface9 *surface, const RECT &sourceRect) |
| 339 | { |
daniel@transgaming.com | d36c6a0 | 2010-08-31 12:15:09 +0000 | [diff] [blame] | 340 | if (!surface) |
| 341 | { |
| 342 | return NULL; |
| 343 | } |
| 344 | |
daniel@transgaming.com | ae072af | 2010-05-05 18:47:28 +0000 | [diff] [blame] | 345 | egl::Display *display = getDisplay(); |
daniel@transgaming.com | 621ce05 | 2012-10-31 17:52:29 +0000 | [diff] [blame^] | 346 | renderer::Renderer *renderer = display->getRenderer(); |
| 347 | IDirect3DDevice9 *device = renderer->getDevice(); // D3D9_REPLACE |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 348 | |
| 349 | D3DSURFACE_DESC sourceDesc; |
| 350 | surface->GetDesc(&sourceDesc); |
| 351 | |
| 352 | // Copy the render target into a texture |
| 353 | IDirect3DTexture9 *texture; |
daniel@transgaming.com | 8fd99e2 | 2010-04-20 18:52:00 +0000 | [diff] [blame] | 354 | HRESULT result = device->CreateTexture(sourceRect.right - sourceRect.left, sourceRect.bottom - sourceRect.top, 1, D3DUSAGE_RENDERTARGET, sourceDesc.Format, D3DPOOL_DEFAULT, &texture, NULL); |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 355 | |
| 356 | if (FAILED(result)) |
| 357 | { |
| 358 | ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY); |
| 359 | return error(GL_OUT_OF_MEMORY, (IDirect3DTexture9*)NULL); |
| 360 | } |
| 361 | |
| 362 | IDirect3DSurface9 *textureSurface; |
| 363 | result = texture->GetSurfaceLevel(0, &textureSurface); |
| 364 | |
| 365 | if (FAILED(result)) |
| 366 | { |
| 367 | ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY); |
| 368 | texture->Release(); |
| 369 | return error(GL_OUT_OF_MEMORY, (IDirect3DTexture9*)NULL); |
| 370 | } |
| 371 | |
daniel@transgaming.com | 621ce05 | 2012-10-31 17:52:29 +0000 | [diff] [blame^] | 372 | renderer->endScene(); |
daniel@transgaming.com | 4c5142c | 2010-10-15 17:58:27 +0000 | [diff] [blame] | 373 | result = device->StretchRect(surface, &sourceRect, textureSurface, NULL, D3DTEXF_NONE); |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 374 | |
| 375 | textureSurface->Release(); |
| 376 | |
| 377 | if (FAILED(result)) |
| 378 | { |
| 379 | ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY); |
| 380 | texture->Release(); |
| 381 | return error(GL_OUT_OF_MEMORY, (IDirect3DTexture9*)NULL); |
| 382 | } |
| 383 | |
| 384 | return texture; |
| 385 | } |
| 386 | |
daniel@transgaming.com | 8fd99e2 | 2010-04-20 18:52:00 +0000 | [diff] [blame] | 387 | void Blit::setViewport(const RECT &sourceRect, GLint xoffset, GLint yoffset) |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 388 | { |
daniel@transgaming.com | 621ce05 | 2012-10-31 17:52:29 +0000 | [diff] [blame^] | 389 | IDirect3DDevice9 *device = getDevice(); // D3D9_REPLACE |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 390 | |
| 391 | D3DVIEWPORT9 vp; |
| 392 | vp.X = xoffset; |
| 393 | vp.Y = yoffset; |
| 394 | vp.Width = sourceRect.right - sourceRect.left; |
daniel@transgaming.com | 8fd99e2 | 2010-04-20 18:52:00 +0000 | [diff] [blame] | 395 | vp.Height = sourceRect.bottom - sourceRect.top; |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 396 | vp.MinZ = 0.0f; |
| 397 | vp.MaxZ = 1.0f; |
| 398 | device->SetViewport(&vp); |
| 399 | |
| 400 | float halfPixelAdjust[4] = { -1.0f/vp.Width, 1.0f/vp.Height, 0, 0 }; |
| 401 | device->SetVertexShaderConstantF(0, halfPixelAdjust, 1); |
| 402 | } |
| 403 | |
daniel@transgaming.com | 621ce05 | 2012-10-31 17:52:29 +0000 | [diff] [blame^] | 404 | // D3D9_REPLACE |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 405 | void Blit::setCommonBlitState() |
| 406 | { |
| 407 | IDirect3DDevice9 *device = getDevice(); |
| 408 | |
| 409 | device->SetDepthStencilSurface(NULL); |
| 410 | |
| 411 | device->SetRenderState(D3DRS_FILLMODE, D3DFILL_SOLID); |
| 412 | device->SetRenderState(D3DRS_ALPHATESTENABLE, FALSE); |
| 413 | device->SetRenderState(D3DRS_ALPHABLENDENABLE, FALSE); |
| 414 | device->SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE); |
| 415 | device->SetRenderState(D3DRS_CLIPPLANEENABLE, 0); |
| 416 | device->SetRenderState(D3DRS_COLORWRITEENABLE, D3DCOLORWRITEENABLE_ALPHA | D3DCOLORWRITEENABLE_BLUE | D3DCOLORWRITEENABLE_GREEN | D3DCOLORWRITEENABLE_RED); |
| 417 | device->SetRenderState(D3DRS_SRGBWRITEENABLE, FALSE); |
| 418 | device->SetRenderState(D3DRS_SCISSORTESTENABLE, FALSE); |
| 419 | |
| 420 | device->SetSamplerState(0, D3DSAMP_MAGFILTER, D3DTEXF_POINT); |
| 421 | device->SetSamplerState(0, D3DSAMP_MINFILTER, D3DTEXF_POINT); |
| 422 | device->SetSamplerState(0, D3DSAMP_SRGBTEXTURE, FALSE); |
daniel@transgaming.com | 8fd99e2 | 2010-04-20 18:52:00 +0000 | [diff] [blame] | 423 | device->SetSamplerState(0, D3DSAMP_ADDRESSU, D3DTADDRESS_CLAMP); |
| 424 | device->SetSamplerState(0, D3DSAMP_ADDRESSV, D3DTADDRESS_CLAMP); |
daniel@transgaming.com | 81655a7 | 2010-05-20 19:18:17 +0000 | [diff] [blame] | 425 | |
daniel@transgaming.com | 74d760b | 2010-11-03 12:27:18 +0000 | [diff] [blame] | 426 | RECT scissorRect = {0}; // Scissoring is disabled for flipping, but we need this to capture and restore the old rectangle |
| 427 | device->SetScissorRect(&scissorRect); |
daniel@transgaming.com | 8ca9c6e | 2012-01-27 15:38:54 +0000 | [diff] [blame] | 428 | |
| 429 | for(int i = 0; i < MAX_VERTEX_ATTRIBS; i++) |
| 430 | { |
| 431 | device->SetStreamSourceFreq(i, 1); |
| 432 | } |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 433 | } |
| 434 | |
daniel@transgaming.com | 621ce05 | 2012-10-31 17:52:29 +0000 | [diff] [blame^] | 435 | // D3D9_REPLACE |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 436 | void Blit::render() |
| 437 | { |
daniel@transgaming.com | ae072af | 2010-05-05 18:47:28 +0000 | [diff] [blame] | 438 | egl::Display *display = getDisplay(); |
daniel@transgaming.com | 621ce05 | 2012-10-31 17:52:29 +0000 | [diff] [blame^] | 439 | renderer::Renderer *renderer = display->getRenderer(); |
| 440 | IDirect3DDevice9 *device = renderer->getDevice(); |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 441 | |
| 442 | HRESULT hr = device->SetStreamSource(0, mQuadVertexBuffer, 0, 2 * sizeof(float)); |
| 443 | hr = device->SetVertexDeclaration(mQuadVertexDeclaration); |
| 444 | |
daniel@transgaming.com | 621ce05 | 2012-10-31 17:52:29 +0000 | [diff] [blame^] | 445 | renderer->startScene(); |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 446 | hr = device->DrawPrimitive(D3DPT_TRIANGLESTRIP, 0, 2); |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 447 | } |
| 448 | |
daniel@transgaming.com | 621ce05 | 2012-10-31 17:52:29 +0000 | [diff] [blame^] | 449 | // D3D9_REPLACE |
daniel@transgaming.com | 1ddd1dd | 2010-05-11 02:29:34 +0000 | [diff] [blame] | 450 | void Blit::saveState() |
| 451 | { |
| 452 | IDirect3DDevice9 *device = getDevice(); |
| 453 | |
| 454 | HRESULT hr; |
| 455 | |
| 456 | device->GetDepthStencilSurface(&mSavedDepthStencil); |
| 457 | device->GetRenderTarget(0, &mSavedRenderTarget); |
| 458 | |
| 459 | if (mSavedStateBlock == NULL) |
| 460 | { |
| 461 | hr = device->BeginStateBlock(); |
| 462 | ASSERT(SUCCEEDED(hr) || hr == D3DERR_OUTOFVIDEOMEMORY || hr == E_OUTOFMEMORY); |
| 463 | |
| 464 | setCommonBlitState(); |
| 465 | |
| 466 | static const float dummyConst[4] = { 0, 0, 0, 0 }; |
| 467 | |
| 468 | device->SetVertexShader(NULL); |
| 469 | device->SetVertexShaderConstantF(0, dummyConst, 1); |
| 470 | device->SetPixelShader(NULL); |
| 471 | device->SetPixelShaderConstantF(0, dummyConst, 1); |
| 472 | |
| 473 | D3DVIEWPORT9 dummyVp; |
| 474 | dummyVp.X = 0; |
| 475 | dummyVp.Y = 0; |
| 476 | dummyVp.Width = 1; |
| 477 | dummyVp.Height = 1; |
| 478 | dummyVp.MinZ = 0; |
| 479 | dummyVp.MaxZ = 1; |
| 480 | |
| 481 | device->SetViewport(&dummyVp); |
| 482 | |
| 483 | device->SetTexture(0, NULL); |
| 484 | |
| 485 | device->SetStreamSource(0, mQuadVertexBuffer, 0, 0); |
| 486 | |
| 487 | device->SetVertexDeclaration(mQuadVertexDeclaration); |
| 488 | |
| 489 | hr = device->EndStateBlock(&mSavedStateBlock); |
| 490 | ASSERT(SUCCEEDED(hr) || hr == D3DERR_OUTOFVIDEOMEMORY || hr == E_OUTOFMEMORY); |
| 491 | } |
| 492 | |
| 493 | ASSERT(mSavedStateBlock != NULL); |
| 494 | |
| 495 | if (mSavedStateBlock != NULL) |
| 496 | { |
| 497 | hr = mSavedStateBlock->Capture(); |
| 498 | ASSERT(SUCCEEDED(hr)); |
| 499 | } |
| 500 | } |
| 501 | |
daniel@transgaming.com | 621ce05 | 2012-10-31 17:52:29 +0000 | [diff] [blame^] | 502 | // D3D9_REPLACE |
daniel@transgaming.com | 1ddd1dd | 2010-05-11 02:29:34 +0000 | [diff] [blame] | 503 | void Blit::restoreState() |
| 504 | { |
| 505 | IDirect3DDevice9 *device = getDevice(); |
| 506 | |
| 507 | device->SetDepthStencilSurface(mSavedDepthStencil); |
| 508 | if (mSavedDepthStencil != NULL) |
| 509 | { |
| 510 | mSavedDepthStencil->Release(); |
| 511 | mSavedDepthStencil = NULL; |
| 512 | } |
| 513 | |
| 514 | device->SetRenderTarget(0, mSavedRenderTarget); |
| 515 | if (mSavedRenderTarget != NULL) |
| 516 | { |
| 517 | mSavedRenderTarget->Release(); |
| 518 | mSavedRenderTarget = NULL; |
| 519 | } |
| 520 | |
| 521 | ASSERT(mSavedStateBlock != NULL); |
| 522 | |
| 523 | if (mSavedStateBlock != NULL) |
| 524 | { |
| 525 | mSavedStateBlock->Apply(); |
| 526 | } |
| 527 | } |
| 528 | |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 529 | } |