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daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001//
zmo@google.comb9f64aa2012-01-20 00:35:15 +00002// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7#ifndef _SHHANDLE_INCLUDED_
8#define _SHHANDLE_INCLUDED_
9
10//
11// Machine independent part of the compiler private objects
12// sent as ShHandle to the driver.
13//
14// This should not be included by driver code.
15//
16
alokp@chromium.orgea0e1af2010-03-22 19:33:14 +000017#include "GLSLANG/ShaderLang.h"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000018
zmo@google.com32e97312011-08-24 01:03:11 +000019#include "compiler/BuiltInFunctionEmulator.h"
alokp@chromium.orgad771eb2010-09-07 17:36:23 +000020#include "compiler/ExtensionBehavior.h"
daniel@transgaming.combbf56f72010-04-20 18:52:13 +000021#include "compiler/InfoSink.h"
alokp@chromium.orge4249f02010-07-26 18:13:52 +000022#include "compiler/SymbolTable.h"
alokp@chromium.org07620a52010-09-23 17:53:56 +000023#include "compiler/VariableInfo.h"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000024
zmo@google.comb9f64aa2012-01-20 00:35:15 +000025class LongNameMap;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000026class TCompiler;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000027
28//
29// The base class used to back handles returned to the driver.
30//
31class TShHandleBase {
32public:
alokp@chromium.orgbafcbaa2010-11-23 19:07:43 +000033 TShHandleBase();
34 virtual ~TShHandleBase();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000035 virtual TCompiler* getAsCompiler() { return 0; }
alokp@chromium.orgbafcbaa2010-11-23 19:07:43 +000036
37protected:
38 // Memory allocator. Allocates and tracks memory required by the compiler.
39 // Deallocates all memory when compiler is destructed.
40 TPoolAllocator allocator;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000041};
42
43//
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000044// The base class for the machine dependent compiler to derive from
45// for managing object code from the compile.
46//
47class TCompiler : public TShHandleBase {
48public:
alokp@chromium.org4888ceb2010-10-01 21:13:12 +000049 TCompiler(ShShaderType type, ShShaderSpec spec);
50 virtual ~TCompiler();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000051 virtual TCompiler* getAsCompiler() { return this; }
alokp@chromium.org76b82082010-03-24 17:59:39 +000052
alokp@chromium.org4888ceb2010-10-01 21:13:12 +000053 bool Init(const ShBuiltInResources& resources);
alokp@chromium.org07620a52010-09-23 17:53:56 +000054 bool compile(const char* const shaderStrings[],
55 const int numStrings,
56 int compileOptions);
57
58 // Get results of the last compilation.
59 TInfoSink& getInfoSink() { return infoSink; }
60 const TVariableInfoList& getAttribs() const { return attribs; }
61 const TVariableInfoList& getUniforms() const { return uniforms; }
zmo@google.comfd747b82011-04-23 01:30:07 +000062 int getMappedNameMaxLength() const;
alokp@chromium.org07620a52010-09-23 17:53:56 +000063
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000064protected:
alokp@chromium.org9ecf3952010-10-13 19:28:25 +000065 ShShaderType getShaderType() const { return shaderType; }
66 ShShaderSpec getShaderSpec() const { return shaderSpec; }
alokp@chromium.org07620a52010-09-23 17:53:56 +000067 // Initialize symbol-table with built-in symbols.
alokp@chromium.org4888ceb2010-10-01 21:13:12 +000068 bool InitBuiltInSymbolTable(const ShBuiltInResources& resources);
alokp@chromium.org07620a52010-09-23 17:53:56 +000069 // Clears the results from the previous compilation.
70 void clearResults();
zmo@google.comb1762df2011-07-30 02:04:23 +000071 // Return true if function recursion is detected.
72 bool detectRecursion(TIntermNode* root);
alokp@chromium.orgb59a7782010-11-24 18:38:33 +000073 // Returns true if the given shader does not exceed the minimum
74 // functionality mandated in GLSL 1.0 spec Appendix A.
75 bool validateLimitations(TIntermNode* root);
alokp@chromium.org07620a52010-09-23 17:53:56 +000076 // Collect info for all attribs and uniforms.
77 void collectAttribsUniforms(TIntermNode* root);
zmo@google.comfd747b82011-04-23 01:30:07 +000078 // Map long variable names into shorter ones.
79 void mapLongVariableNames(TIntermNode* root);
alokp@chromium.org07620a52010-09-23 17:53:56 +000080 // Translate to object code.
81 virtual void translate(TIntermNode* root) = 0;
zmo@google.com5601ea02011-06-10 18:23:25 +000082 // Get built-in extensions with default behavior.
83 const TExtensionBehavior& getExtensionBehavior() const;
alokp@chromium.org07620a52010-09-23 17:53:56 +000084
zmo@google.com32e97312011-08-24 01:03:11 +000085 const BuiltInFunctionEmulator& getBuiltInFunctionEmulator() const;
86
alokp@chromium.org07620a52010-09-23 17:53:56 +000087private:
alokp@chromium.org4888ceb2010-10-01 21:13:12 +000088 ShShaderType shaderType;
89 ShShaderSpec shaderSpec;
alokp@chromium.orge4249f02010-07-26 18:13:52 +000090
91 // Built-in symbol table for the given language, spec, and resources.
92 // It is preserved from compile-to-compile.
93 TSymbolTable symbolTable;
alokp@chromium.orgad771eb2010-09-07 17:36:23 +000094 // Built-in extensions with default behavior.
95 TExtensionBehavior extensionBehavior;
alokp@chromium.org07620a52010-09-23 17:53:56 +000096
zmo@google.com32e97312011-08-24 01:03:11 +000097 BuiltInFunctionEmulator builtInFunctionEmulator;
98
alokp@chromium.org07620a52010-09-23 17:53:56 +000099 // Results of compilation.
100 TInfoSink infoSink; // Output sink.
101 TVariableInfoList attribs; // Active attributes in the compiled shader.
102 TVariableInfoList uniforms; // Active uniforms in the compiled shader.
zmo@google.com24c08c42011-05-27 17:40:48 +0000103
zmo@google.comb9f64aa2012-01-20 00:35:15 +0000104 // Cached copy of the ref-counted singleton.
105 LongNameMap* longNameMap;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000106};
107
108//
109// This is the interface between the machine independent code
110// and the machine dependent code.
111//
112// The machine dependent code should derive from the classes
113// above. Then Construct*() and Delete*() will create and
114// destroy the machine dependent objects, which contain the
115// above machine independent information.
116//
zmo@google.com5601ea02011-06-10 18:23:25 +0000117TCompiler* ConstructCompiler(
118 ShShaderType type, ShShaderSpec spec, ShShaderOutput output);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000119void DeleteCompiler(TCompiler*);
120
daniel@transgaming.com5cb728c2011-05-17 18:34:24 +0000121#endif // _SHHANDLE_INCLUDED_