blob: 3b76d441eb19b3eea949f92eb7fcce0081d51933 [file] [log] [blame]
Brandon Jonesc9610c52014-08-25 17:02:59 -07001//
2// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
3// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7// ProgramD3D.h: Defines the rx::ProgramD3D class which implements rx::ProgramImpl.
8
Geoff Lang0a73dd82014-11-19 16:18:08 -05009#ifndef LIBANGLE_RENDERER_D3D_PROGRAMD3D_H_
10#define LIBANGLE_RENDERER_D3D_PROGRAMD3D_H_
Brandon Jonesc9610c52014-08-25 17:02:59 -070011
Daniel Bratell73941de2015-02-25 14:34:49 +010012#include "compiler/translator/blocklayoutHLSL.h"
Jamie Madill437d2662014-12-05 14:23:35 -050013#include "libANGLE/Constants.h"
Geoff Lang2b5420c2014-11-19 14:20:15 -050014#include "libANGLE/renderer/ProgramImpl.h"
15#include "libANGLE/renderer/Workarounds.h"
Geoff Lang7dd2e102014-11-10 15:19:26 -050016#include "libANGLE/renderer/d3d/DynamicHLSL.h"
Brandon Jonesc9610c52014-08-25 17:02:59 -070017
Brandon Jones22502d52014-08-29 16:58:36 -070018#include <string>
19#include <vector>
20
Brandon Jonesc9610c52014-08-25 17:02:59 -070021namespace gl
22{
23struct LinkedUniform;
Brandon Jones22502d52014-08-29 16:58:36 -070024struct VariableLocation;
Brandon Jonesc9610c52014-08-25 17:02:59 -070025struct VertexFormat;
26}
27
28namespace rx
29{
Jamie Madill93e13fb2014-11-06 15:27:25 -050030class RendererD3D;
Geoff Lang359ef262015-01-05 14:42:29 -050031class UniformStorageD3D;
32class ShaderExecutableD3D;
Brandon Jonesc9610c52014-08-25 17:02:59 -070033
Jamie Madill2db1fbb2014-12-03 10:58:55 -050034#if !defined(ANGLE_COMPILE_OPTIMIZATION_LEVEL)
35// WARNING: D3DCOMPILE_OPTIMIZATION_LEVEL3 may lead to a DX9 shader compiler hang.
36// It should only be used selectively to work around specific bugs.
37#define ANGLE_COMPILE_OPTIMIZATION_LEVEL D3DCOMPILE_OPTIMIZATION_LEVEL1
38#endif
39
Brandon Jonesc9610c52014-08-25 17:02:59 -070040class ProgramD3D : public ProgramImpl
41{
42 public:
Jamie Madill30d6c252014-11-13 10:03:33 -050043 ProgramD3D(RendererD3D *renderer);
Brandon Jonesc9610c52014-08-25 17:02:59 -070044 virtual ~ProgramD3D();
45
Jamie Madill30d6c252014-11-13 10:03:33 -050046 const std::vector<PixelShaderOutputVariable> &getPixelShaderKey() { return mPixelShaderKey; }
Brandon Jones44151a92014-09-10 11:32:25 -070047 int getShaderVersion() const { return mShaderVersion; }
Brandon Joneseb994362014-09-24 10:27:28 -070048 GLenum getTransformFeedbackBufferMode() const { return mTransformFeedbackBufferMode; }
Brandon Jones1a8a7e32014-10-01 12:49:30 -070049
50 GLint getSamplerMapping(gl::SamplerType type, unsigned int samplerIndex, const gl::Caps &caps) const;
51 GLenum getSamplerTextureType(gl::SamplerType type, unsigned int samplerIndex) const;
52 GLint getUsedSamplerRange(gl::SamplerType type) const;
53 void updateSamplerMapping();
54 bool validateSamplers(gl::InfoLog *infoLog, const gl::Caps &caps);
Brandon Jones44151a92014-09-10 11:32:25 -070055
Brandon Joneseb994362014-09-24 10:27:28 -070056 bool usesPointSize() const { return mUsesPointSize; }
Brandon Jones44151a92014-09-10 11:32:25 -070057 bool usesPointSpriteEmulation() const;
58 bool usesGeometryShader() const;
Cooper Partine6664f02015-01-09 16:22:24 -080059 bool usesInstancedPointSpriteEmulation() const;
Brandon Jones22502d52014-08-29 16:58:36 -070060
61 GLenum getBinaryFormat() { return GL_PROGRAM_BINARY_ANGLE; }
Geoff Lang7dd2e102014-11-10 15:19:26 -050062 LinkResult load(gl::InfoLog &infoLog, gl::BinaryInputStream *stream);
Geoff Langb543aff2014-09-30 14:52:54 -040063 gl::Error save(gl::BinaryOutputStream *stream);
Brandon Jones22502d52014-08-29 16:58:36 -070064
Geoff Lang359ef262015-01-05 14:42:29 -050065 gl::Error getPixelExecutableForFramebuffer(const gl::Framebuffer *fbo, ShaderExecutableD3D **outExectuable);
66 gl::Error getPixelExecutableForOutputLayout(const std::vector<GLenum> &outputLayout, ShaderExecutableD3D **outExectuable, gl::InfoLog *infoLog);
67 gl::Error getVertexExecutableForInputLayout(const gl::VertexFormat inputLayout[gl::MAX_VERTEX_ATTRIBS], ShaderExecutableD3D **outExectuable, gl::InfoLog *infoLog);
68 ShaderExecutableD3D *getGeometryExecutable() const { return mGeometryExecutable; }
Brandon Joneseb994362014-09-24 10:27:28 -070069
Geoff Lang7dd2e102014-11-10 15:19:26 -050070 LinkResult compileProgramExecutables(gl::InfoLog &infoLog, gl::Shader *fragmentShader, gl::Shader *vertexShader,
71 int registers);
Brandon Jones22502d52014-08-29 16:58:36 -070072
Geoff Lang7dd2e102014-11-10 15:19:26 -050073 LinkResult link(const gl::Data &data, gl::InfoLog &infoLog,
74 gl::Shader *fragmentShader, gl::Shader *vertexShader,
75 const std::vector<std::string> &transformFeedbackVaryings,
76 GLenum transformFeedbackBufferMode,
77 int *registers, std::vector<gl::LinkedVarying> *linkedVaryings,
78 std::map<int, gl::VariableLocation> *outputVariables);
Brandon Jonesc9610c52014-08-25 17:02:59 -070079
Brandon Jones44151a92014-09-10 11:32:25 -070080 void getInputLayoutSignature(const gl::VertexFormat inputLayout[], GLenum signature[]) const;
81
Brandon Jones1a8a7e32014-10-01 12:49:30 -070082 void initializeUniformStorage();
83 gl::Error applyUniforms();
Geoff Lang90a09b52015-04-01 18:21:24 +000084 gl::Error applyUniformBuffers(const std::vector<gl::Buffer*> boundBuffers, const gl::Caps &caps);
Brandon Jones18bd4102014-09-22 14:21:44 -070085 bool assignUniformBlockRegister(gl::InfoLog &infoLog, gl::UniformBlock *uniformBlock, GLenum shader,
86 unsigned int registerIndex, const gl::Caps &caps);
Brandon Jones1a8a7e32014-10-01 12:49:30 -070087 void dirtyAllUniforms();
88
89 void setUniform1fv(GLint location, GLsizei count, const GLfloat *v);
90 void setUniform2fv(GLint location, GLsizei count, const GLfloat *v);
91 void setUniform3fv(GLint location, GLsizei count, const GLfloat *v);
92 void setUniform4fv(GLint location, GLsizei count, const GLfloat *v);
93 void setUniform1iv(GLint location, GLsizei count, const GLint *v);
94 void setUniform2iv(GLint location, GLsizei count, const GLint *v);
95 void setUniform3iv(GLint location, GLsizei count, const GLint *v);
96 void setUniform4iv(GLint location, GLsizei count, const GLint *v);
97 void setUniform1uiv(GLint location, GLsizei count, const GLuint *v);
98 void setUniform2uiv(GLint location, GLsizei count, const GLuint *v);
99 void setUniform3uiv(GLint location, GLsizei count, const GLuint *v);
100 void setUniform4uiv(GLint location, GLsizei count, const GLuint *v);
101 void setUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
102 void setUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
103 void setUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
104 void setUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
105 void setUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
106 void setUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
107 void setUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
108 void setUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
109 void setUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
110
111 void getUniformfv(GLint location, GLfloat *params);
112 void getUniformiv(GLint location, GLint *params);
113 void getUniformuiv(GLint location, GLuint *params);
Brandon Jonesc9610c52014-08-25 17:02:59 -0700114
Geoff Lang359ef262015-01-05 14:42:29 -0500115 const UniformStorageD3D &getVertexUniformStorage() const { return *mVertexUniformStorage; }
116 const UniformStorageD3D &getFragmentUniformStorage() const { return *mFragmentUniformStorage; }
Brandon Jonesc9610c52014-08-25 17:02:59 -0700117
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700118 bool linkUniforms(gl::InfoLog &infoLog, const gl::Shader &vertexShader, const gl::Shader &fragmentShader,
119 const gl::Caps &caps);
120 bool defineUniformBlock(gl::InfoLog &infoLog, const gl::Shader &shader, const sh::InterfaceBlock &interfaceBlock, const gl::Caps &caps);
121
Brandon Jonesc9610c52014-08-25 17:02:59 -0700122 void reset();
123
Geoff Lang7dd2e102014-11-10 15:19:26 -0500124 unsigned int getSerial() const;
125
Jamie Madill437d2662014-12-05 14:23:35 -0500126 void initAttributesByLayout();
127 void sortAttributesByLayout(rx::TranslatedAttribute attributes[gl::MAX_VERTEX_ATTRIBS],
128 int sortedSemanticIndices[gl::MAX_VERTEX_ATTRIBS]) const;
129
Brandon Jonesc9610c52014-08-25 17:02:59 -0700130 private:
Brandon Joneseb994362014-09-24 10:27:28 -0700131 class VertexExecutable
132 {
133 public:
134 VertexExecutable(const gl::VertexFormat inputLayout[gl::MAX_VERTEX_ATTRIBS],
135 const GLenum signature[gl::MAX_VERTEX_ATTRIBS],
Geoff Lang359ef262015-01-05 14:42:29 -0500136 ShaderExecutableD3D *shaderExecutable);
Brandon Joneseb994362014-09-24 10:27:28 -0700137 ~VertexExecutable();
138
139 bool matchesSignature(const GLenum convertedLayout[gl::MAX_VERTEX_ATTRIBS]) const;
140
141 const gl::VertexFormat *inputs() const { return mInputs; }
142 const GLenum *signature() const { return mSignature; }
Geoff Lang359ef262015-01-05 14:42:29 -0500143 ShaderExecutableD3D *shaderExecutable() const { return mShaderExecutable; }
Brandon Joneseb994362014-09-24 10:27:28 -0700144
145 private:
146 gl::VertexFormat mInputs[gl::MAX_VERTEX_ATTRIBS];
147 GLenum mSignature[gl::MAX_VERTEX_ATTRIBS];
Geoff Lang359ef262015-01-05 14:42:29 -0500148 ShaderExecutableD3D *mShaderExecutable;
Brandon Joneseb994362014-09-24 10:27:28 -0700149 };
150
151 class PixelExecutable
152 {
153 public:
Geoff Lang359ef262015-01-05 14:42:29 -0500154 PixelExecutable(const std::vector<GLenum> &outputSignature, ShaderExecutableD3D *shaderExecutable);
Brandon Joneseb994362014-09-24 10:27:28 -0700155 ~PixelExecutable();
156
157 bool matchesSignature(const std::vector<GLenum> &signature) const { return mOutputSignature == signature; }
158
159 const std::vector<GLenum> &outputSignature() const { return mOutputSignature; }
Geoff Lang359ef262015-01-05 14:42:29 -0500160 ShaderExecutableD3D *shaderExecutable() const { return mShaderExecutable; }
Brandon Joneseb994362014-09-24 10:27:28 -0700161
162 private:
163 std::vector<GLenum> mOutputSignature;
Geoff Lang359ef262015-01-05 14:42:29 -0500164 ShaderExecutableD3D *mShaderExecutable;
Brandon Joneseb994362014-09-24 10:27:28 -0700165 };
166
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700167 struct Sampler
168 {
169 Sampler();
170
171 bool active;
172 GLint logicalTextureUnit;
173 GLenum textureType;
174 };
175
Geoff Lang492a7e42014-11-05 13:27:06 -0500176 void defineUniformBase(const ShaderD3D *shader, const sh::Uniform &uniform, unsigned int uniformRegister);
177 void defineUniform(const ShaderD3D *shader, const sh::ShaderVariable &uniform, const std::string &fullName,
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700178 sh::HLSLBlockEncoder *encoder);
179 bool indexSamplerUniform(const gl::LinkedUniform &uniform, gl::InfoLog &infoLog, const gl::Caps &caps);
180 bool indexUniforms(gl::InfoLog &infoLog, const gl::Caps &caps);
181 static bool assignSamplers(unsigned int startSamplerIndex, GLenum samplerType, unsigned int samplerCount,
182 std::vector<Sampler> &outSamplers, GLuint *outUsedRange);
183
184 template <typename T>
185 void setUniform(GLint location, GLsizei count, const T* v, GLenum targetUniformType);
186
187 template <int cols, int rows>
188 void setUniformMatrixfv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value, GLenum targetUniformType);
189
190 template <typename T>
191 void getUniformv(GLint location, T *params, GLenum uniformType);
192
193 template <typename VarT>
194 void defineUniformBlockMembers(const std::vector<VarT> &fields, const std::string &prefix, int blockIndex,
195 sh::BlockLayoutEncoder *encoder, std::vector<unsigned int> *blockUniformIndexes,
196 bool inRowMajorLayout);
197
Jamie Madill93e13fb2014-11-06 15:27:25 -0500198 RendererD3D *mRenderer;
Brandon Jonesc9610c52014-08-25 17:02:59 -0700199 DynamicHLSL *mDynamicHLSL;
200
Brandon Joneseb994362014-09-24 10:27:28 -0700201 std::vector<VertexExecutable *> mVertexExecutables;
202 std::vector<PixelExecutable *> mPixelExecutables;
Geoff Lang359ef262015-01-05 14:42:29 -0500203 ShaderExecutableD3D *mGeometryExecutable;
Brandon Joneseb994362014-09-24 10:27:28 -0700204
Brandon Jones22502d52014-08-29 16:58:36 -0700205 std::string mVertexHLSL;
Arun Patole44efa0b2015-03-04 17:11:05 +0530206 D3DCompilerWorkarounds mVertexWorkarounds;
Brandon Jones22502d52014-08-29 16:58:36 -0700207
208 std::string mPixelHLSL;
Arun Patole44efa0b2015-03-04 17:11:05 +0530209 D3DCompilerWorkarounds mPixelWorkarounds;
Brandon Jones22502d52014-08-29 16:58:36 -0700210 bool mUsesFragDepth;
Jamie Madill30d6c252014-11-13 10:03:33 -0500211 std::vector<PixelShaderOutputVariable> mPixelShaderKey;
Brandon Jones22502d52014-08-29 16:58:36 -0700212
Brandon Jones44151a92014-09-10 11:32:25 -0700213 bool mUsesPointSize;
214
Geoff Lang359ef262015-01-05 14:42:29 -0500215 UniformStorageD3D *mVertexUniformStorage;
216 UniformStorageD3D *mFragmentUniformStorage;
Brandon Jones44151a92014-09-10 11:32:25 -0700217
Brandon Joneseb994362014-09-24 10:27:28 -0700218 GLenum mTransformFeedbackBufferMode;
Brandon Joneseb994362014-09-24 10:27:28 -0700219
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700220 std::vector<Sampler> mSamplersPS;
221 std::vector<Sampler> mSamplersVS;
222 GLuint mUsedVertexSamplerRange;
223 GLuint mUsedPixelSamplerRange;
224 bool mDirtySamplerMapping;
Brandon Joneseb994362014-09-24 10:27:28 -0700225
Geoff Lang7a26a1a2015-03-25 12:29:06 -0400226 // Cache for validateSamplers
227 std::vector<GLenum> mTextureUnitTypesCache;
228
229 // Cache for getPixelExecutableForFramebuffer
230 std::vector<GLenum> mPixelShaderOutputFormatCache;
231
Brandon Jones44151a92014-09-10 11:32:25 -0700232 int mShaderVersion;
Geoff Lang7dd2e102014-11-10 15:19:26 -0500233
Jamie Madill437d2662014-12-05 14:23:35 -0500234 int mAttributesByLayout[gl::MAX_VERTEX_ATTRIBS];
235
Geoff Lang7dd2e102014-11-10 15:19:26 -0500236 unsigned int mSerial;
237
238 static unsigned int issueSerial();
239 static unsigned int mCurrentSerial;
Brandon Jonesc9610c52014-08-25 17:02:59 -0700240};
241
242}
243
Geoff Lang0a73dd82014-11-19 16:18:08 -0500244#endif // LIBANGLE_RENDERER_D3D_PROGRAMD3D_H_