Brandon Jones | c9610c5 | 2014-08-25 17:02:59 -0700 | [diff] [blame] | 1 | // |
| 2 | // Copyright (c) 2014 The ANGLE Project Authors. All rights reserved. |
| 3 | // Use of this source code is governed by a BSD-style license that can be |
| 4 | // found in the LICENSE file. |
| 5 | // |
| 6 | |
| 7 | // ProgramD3D.h: Defines the rx::ProgramD3D class which implements rx::ProgramImpl. |
| 8 | |
| 9 | #ifndef LIBGLESV2_RENDERER_PROGRAMD3D_H_ |
| 10 | #define LIBGLESV2_RENDERER_PROGRAMD3D_H_ |
| 11 | |
| 12 | #include "libGLESv2/renderer/ProgramImpl.h" |
Jamie Madill | 7acae0a | 2014-09-24 17:10:51 -0400 | [diff] [blame] | 13 | #include "libGLESv2/renderer/Workarounds.h" |
Brandon Jones | c9610c5 | 2014-08-25 17:02:59 -0700 | [diff] [blame] | 14 | |
Brandon Jones | 22502d5 | 2014-08-29 16:58:36 -0700 | [diff] [blame] | 15 | #include <string> |
| 16 | #include <vector> |
| 17 | |
Brandon Jones | c9610c5 | 2014-08-25 17:02:59 -0700 | [diff] [blame] | 18 | namespace gl |
| 19 | { |
| 20 | struct LinkedUniform; |
Brandon Jones | 22502d5 | 2014-08-29 16:58:36 -0700 | [diff] [blame] | 21 | struct VariableLocation; |
Brandon Jones | c9610c5 | 2014-08-25 17:02:59 -0700 | [diff] [blame] | 22 | struct VertexFormat; |
| 23 | } |
| 24 | |
| 25 | namespace rx |
| 26 | { |
| 27 | |
| 28 | class UniformStorage; |
| 29 | |
| 30 | class ProgramD3D : public ProgramImpl |
| 31 | { |
| 32 | public: |
| 33 | ProgramD3D(rx::Renderer *renderer); |
| 34 | virtual ~ProgramD3D(); |
| 35 | |
| 36 | static ProgramD3D *makeProgramD3D(ProgramImpl *impl); |
| 37 | static const ProgramD3D *makeProgramD3D(const ProgramImpl *impl); |
| 38 | |
Brandon Jones | 22502d5 | 2014-08-29 16:58:36 -0700 | [diff] [blame] | 39 | const std::vector<rx::PixelShaderOutputVariable> &getPixelShaderKey() { return mPixelShaderKey; } |
Brandon Jones | 44151a9 | 2014-09-10 11:32:25 -0700 | [diff] [blame] | 40 | int getShaderVersion() const { return mShaderVersion; } |
Brandon Jones | eb99436 | 2014-09-24 10:27:28 -0700 | [diff] [blame] | 41 | GLenum getTransformFeedbackBufferMode() const { return mTransformFeedbackBufferMode; } |
| 42 | std::vector<gl::LinkedVarying> &getTransformFeedbackLinkedVaryings() { return mTransformFeedbackLinkedVaryings; } |
| 43 | sh::Attribute *getShaderAttributes() { return mShaderAttributes; } |
Brandon Jones | 44151a9 | 2014-09-10 11:32:25 -0700 | [diff] [blame] | 44 | |
Brandon Jones | eb99436 | 2014-09-24 10:27:28 -0700 | [diff] [blame] | 45 | bool usesPointSize() const { return mUsesPointSize; } |
Brandon Jones | 44151a9 | 2014-09-10 11:32:25 -0700 | [diff] [blame] | 46 | bool usesPointSpriteEmulation() const; |
| 47 | bool usesGeometryShader() const; |
Brandon Jones | 22502d5 | 2014-08-29 16:58:36 -0700 | [diff] [blame] | 48 | |
| 49 | GLenum getBinaryFormat() { return GL_PROGRAM_BINARY_ANGLE; } |
Geoff Lang | b543aff | 2014-09-30 14:52:54 -0400 | [diff] [blame^] | 50 | gl::LinkResult load(gl::InfoLog &infoLog, gl::BinaryInputStream *stream); |
| 51 | gl::Error save(gl::BinaryOutputStream *stream); |
Brandon Jones | 22502d5 | 2014-08-29 16:58:36 -0700 | [diff] [blame] | 52 | |
Geoff Lang | b543aff | 2014-09-30 14:52:54 -0400 | [diff] [blame^] | 53 | gl::Error getPixelExecutableForFramebuffer(const gl::Framebuffer *fbo, ShaderExecutable **outExectuable); |
| 54 | gl::Error getPixelExecutableForOutputLayout(const std::vector<GLenum> &outputLayout, ShaderExecutable **outExectuable); |
| 55 | gl::Error getVertexExecutableForInputLayout(const gl::VertexFormat inputLayout[gl::MAX_VERTEX_ATTRIBS], ShaderExecutable **outExectuable); |
Brandon Jones | eb99436 | 2014-09-24 10:27:28 -0700 | [diff] [blame] | 56 | ShaderExecutable *getGeometryExecutable() const { return mGeometryExecutable; } |
| 57 | |
Geoff Lang | b543aff | 2014-09-30 14:52:54 -0400 | [diff] [blame^] | 58 | gl::LinkResult compileProgramExecutables(gl::InfoLog &infoLog, gl::Shader *fragmentShader, gl::Shader *vertexShader, |
| 59 | int registers); |
Brandon Jones | 22502d5 | 2014-08-29 16:58:36 -0700 | [diff] [blame] | 60 | |
Geoff Lang | b543aff | 2014-09-30 14:52:54 -0400 | [diff] [blame^] | 61 | gl::LinkResult link(gl::InfoLog &infoLog, gl::Shader *fragmentShader, gl::Shader *vertexShader, |
| 62 | const std::vector<std::string> &transformFeedbackVaryings, GLenum transformFeedbackBufferMode, |
| 63 | int *registers, std::vector<gl::LinkedVarying> *linkedVaryings, |
| 64 | std::map<int, gl::VariableLocation> *outputVariables, const gl::Caps &caps); |
Brandon Jones | c9610c5 | 2014-08-25 17:02:59 -0700 | [diff] [blame] | 65 | |
Brandon Jones | 44151a9 | 2014-09-10 11:32:25 -0700 | [diff] [blame] | 66 | void getInputLayoutSignature(const gl::VertexFormat inputLayout[], GLenum signature[]) const; |
| 67 | |
Brandon Jones | c9610c5 | 2014-08-25 17:02:59 -0700 | [diff] [blame] | 68 | void initializeUniformStorage(const std::vector<gl::LinkedUniform*> &uniforms); |
Brandon Jones | 18bd410 | 2014-09-22 14:21:44 -0700 | [diff] [blame] | 69 | gl::Error applyUniforms(const std::vector<gl::LinkedUniform*> &uniforms); |
| 70 | gl::Error applyUniformBuffers(const std::vector<gl::UniformBlock*> uniformBlocks, const std::vector<gl::Buffer*> boundBuffers, |
| 71 | const gl::Caps &caps); |
| 72 | bool assignUniformBlockRegister(gl::InfoLog &infoLog, gl::UniformBlock *uniformBlock, GLenum shader, |
| 73 | unsigned int registerIndex, const gl::Caps &caps); |
| 74 | unsigned int getReservedUniformVectors(GLenum shader); |
Brandon Jones | c9610c5 | 2014-08-25 17:02:59 -0700 | [diff] [blame] | 75 | |
| 76 | const UniformStorage &getVertexUniformStorage() const { return *mVertexUniformStorage; } |
| 77 | const UniformStorage &getFragmentUniformStorage() const { return *mFragmentUniformStorage; } |
| 78 | |
| 79 | void reset(); |
| 80 | |
| 81 | private: |
| 82 | DISALLOW_COPY_AND_ASSIGN(ProgramD3D); |
| 83 | |
Brandon Jones | eb99436 | 2014-09-24 10:27:28 -0700 | [diff] [blame] | 84 | class VertexExecutable |
| 85 | { |
| 86 | public: |
| 87 | VertexExecutable(const gl::VertexFormat inputLayout[gl::MAX_VERTEX_ATTRIBS], |
| 88 | const GLenum signature[gl::MAX_VERTEX_ATTRIBS], |
| 89 | rx::ShaderExecutable *shaderExecutable); |
| 90 | ~VertexExecutable(); |
| 91 | |
| 92 | bool matchesSignature(const GLenum convertedLayout[gl::MAX_VERTEX_ATTRIBS]) const; |
| 93 | |
| 94 | const gl::VertexFormat *inputs() const { return mInputs; } |
| 95 | const GLenum *signature() const { return mSignature; } |
| 96 | rx::ShaderExecutable *shaderExecutable() const { return mShaderExecutable; } |
| 97 | |
| 98 | private: |
| 99 | gl::VertexFormat mInputs[gl::MAX_VERTEX_ATTRIBS]; |
| 100 | GLenum mSignature[gl::MAX_VERTEX_ATTRIBS]; |
| 101 | rx::ShaderExecutable *mShaderExecutable; |
| 102 | }; |
| 103 | |
| 104 | class PixelExecutable |
| 105 | { |
| 106 | public: |
| 107 | PixelExecutable(const std::vector<GLenum> &outputSignature, rx::ShaderExecutable *shaderExecutable); |
| 108 | ~PixelExecutable(); |
| 109 | |
| 110 | bool matchesSignature(const std::vector<GLenum> &signature) const { return mOutputSignature == signature; } |
| 111 | |
| 112 | const std::vector<GLenum> &outputSignature() const { return mOutputSignature; } |
| 113 | rx::ShaderExecutable *shaderExecutable() const { return mShaderExecutable; } |
| 114 | |
| 115 | private: |
| 116 | std::vector<GLenum> mOutputSignature; |
| 117 | rx::ShaderExecutable *mShaderExecutable; |
| 118 | }; |
| 119 | |
Brandon Jones | c9610c5 | 2014-08-25 17:02:59 -0700 | [diff] [blame] | 120 | Renderer *mRenderer; |
| 121 | DynamicHLSL *mDynamicHLSL; |
| 122 | |
Brandon Jones | eb99436 | 2014-09-24 10:27:28 -0700 | [diff] [blame] | 123 | std::vector<VertexExecutable *> mVertexExecutables; |
| 124 | std::vector<PixelExecutable *> mPixelExecutables; |
| 125 | rx::ShaderExecutable *mGeometryExecutable; |
| 126 | |
Brandon Jones | 22502d5 | 2014-08-29 16:58:36 -0700 | [diff] [blame] | 127 | std::string mVertexHLSL; |
| 128 | rx::D3DWorkaroundType mVertexWorkarounds; |
| 129 | |
| 130 | std::string mPixelHLSL; |
| 131 | rx::D3DWorkaroundType mPixelWorkarounds; |
| 132 | bool mUsesFragDepth; |
| 133 | std::vector<rx::PixelShaderOutputVariable> mPixelShaderKey; |
| 134 | |
Brandon Jones | 44151a9 | 2014-09-10 11:32:25 -0700 | [diff] [blame] | 135 | bool mUsesPointSize; |
| 136 | |
Brandon Jones | c9610c5 | 2014-08-25 17:02:59 -0700 | [diff] [blame] | 137 | UniformStorage *mVertexUniformStorage; |
| 138 | UniformStorage *mFragmentUniformStorage; |
Brandon Jones | 44151a9 | 2014-09-10 11:32:25 -0700 | [diff] [blame] | 139 | |
Brandon Jones | eb99436 | 2014-09-24 10:27:28 -0700 | [diff] [blame] | 140 | GLenum mTransformFeedbackBufferMode; |
| 141 | std::vector<gl::LinkedVarying> mTransformFeedbackLinkedVaryings; |
| 142 | |
| 143 | sh::Attribute mShaderAttributes[gl::MAX_VERTEX_ATTRIBS]; |
| 144 | |
Brandon Jones | 44151a9 | 2014-09-10 11:32:25 -0700 | [diff] [blame] | 145 | int mShaderVersion; |
Brandon Jones | c9610c5 | 2014-08-25 17:02:59 -0700 | [diff] [blame] | 146 | }; |
| 147 | |
| 148 | } |
| 149 | |
| 150 | #endif // LIBGLESV2_RENDERER_PROGRAMD3D_H_ |