daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 1 | // |
daniel@transgaming.com | 2b5af7b | 2012-09-27 17:46:15 +0000 | [diff] [blame] | 2 | // Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved. |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 3 | // Use of this source code is governed by a BSD-style license that can be |
| 4 | // found in the LICENSE file. |
| 5 | // |
| 6 | |
| 7 | // Texture.cpp: Implements the gl::Texture class and its derived classes |
| 8 | // Texture2D and TextureCubeMap. Implements GL texture objects and related |
| 9 | // functionality. [OpenGL ES 2.0.24] section 3.7 page 63. |
| 10 | |
| 11 | #include "libGLESv2/Texture.h" |
| 12 | |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 13 | #include <algorithm> |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 14 | |
| 15 | #include "common/debug.h" |
| 16 | |
| 17 | #include "libEGL/Display.h" |
| 18 | |
| 19 | #include "libGLESv2/main.h" |
| 20 | #include "libGLESv2/mathutil.h" |
| 21 | #include "libGLESv2/utilities.h" |
| 22 | #include "libGLESv2/Blit.h" |
| 23 | #include "libGLESv2/Framebuffer.h" |
| 24 | |
| 25 | namespace gl |
| 26 | { |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 27 | |
daniel@transgaming.com | 2e38b80 | 2012-10-17 18:30:06 +0000 | [diff] [blame] | 28 | namespace |
| 29 | { |
| 30 | struct L8 |
| 31 | { |
| 32 | unsigned char L; |
| 33 | |
| 34 | static void average(L8 *dst, const L8 *src1, const L8 *src2) |
| 35 | { |
| 36 | dst->L = ((src1->L ^ src2->L) >> 1) + (src1->L & src2->L); |
| 37 | } |
| 38 | }; |
| 39 | |
| 40 | struct A8L8 |
| 41 | { |
| 42 | unsigned char L; |
| 43 | unsigned char A; |
| 44 | |
| 45 | static void average(A8L8 *dst, const A8L8 *src1, const A8L8 *src2) |
| 46 | { |
| 47 | *(unsigned short*)dst = (((*(unsigned short*)src1 ^ *(unsigned short*)src2) & 0xFEFE) >> 1) + (*(unsigned short*)src1 & *(unsigned short*)src2); |
| 48 | } |
| 49 | }; |
| 50 | |
| 51 | struct A8R8G8B8 |
| 52 | { |
| 53 | unsigned char B; |
| 54 | unsigned char G; |
| 55 | unsigned char R; |
| 56 | unsigned char A; |
| 57 | |
| 58 | static void average(A8R8G8B8 *dst, const A8R8G8B8 *src1, const A8R8G8B8 *src2) |
| 59 | { |
| 60 | *(unsigned int*)dst = (((*(unsigned int*)src1 ^ *(unsigned int*)src2) & 0xFEFEFEFE) >> 1) + (*(unsigned int*)src1 & *(unsigned int*)src2); |
| 61 | } |
| 62 | }; |
| 63 | |
| 64 | struct A16B16G16R16F |
| 65 | { |
| 66 | unsigned short R; |
| 67 | unsigned short G; |
| 68 | unsigned short B; |
| 69 | unsigned short A; |
| 70 | |
| 71 | static void average(A16B16G16R16F *dst, const A16B16G16R16F *src1, const A16B16G16R16F *src2) |
| 72 | { |
| 73 | dst->R = float32ToFloat16((float16ToFloat32(src1->R) + float16ToFloat32(src2->R)) * 0.5f); |
| 74 | dst->G = float32ToFloat16((float16ToFloat32(src1->G) + float16ToFloat32(src2->G)) * 0.5f); |
| 75 | dst->B = float32ToFloat16((float16ToFloat32(src1->B) + float16ToFloat32(src2->B)) * 0.5f); |
| 76 | dst->A = float32ToFloat16((float16ToFloat32(src1->A) + float16ToFloat32(src2->A)) * 0.5f); |
| 77 | } |
| 78 | }; |
| 79 | |
| 80 | struct A32B32G32R32F |
| 81 | { |
| 82 | float R; |
| 83 | float G; |
| 84 | float B; |
| 85 | float A; |
| 86 | |
| 87 | static void average(A32B32G32R32F *dst, const A32B32G32R32F *src1, const A32B32G32R32F *src2) |
| 88 | { |
| 89 | dst->R = (src1->R + src2->R) * 0.5f; |
| 90 | dst->G = (src1->G + src2->G) * 0.5f; |
| 91 | dst->B = (src1->B + src2->B) * 0.5f; |
| 92 | dst->A = (src1->A + src2->A) * 0.5f; |
| 93 | } |
| 94 | }; |
| 95 | |
| 96 | template <typename T> |
| 97 | void GenerateMip(unsigned int sourceWidth, unsigned int sourceHeight, |
| 98 | const unsigned char *sourceData, int sourcePitch, |
| 99 | unsigned char *destData, int destPitch) |
| 100 | { |
| 101 | unsigned int mipWidth = std::max(1U, sourceWidth >> 1); |
| 102 | unsigned int mipHeight = std::max(1U, sourceHeight >> 1); |
| 103 | |
| 104 | if (sourceHeight == 1) |
| 105 | { |
| 106 | ASSERT(sourceWidth != 1); |
| 107 | |
| 108 | const T *src = (const T*)sourceData; |
| 109 | T *dst = (T*)destData; |
| 110 | |
| 111 | for (unsigned int x = 0; x < mipWidth; x++) |
| 112 | { |
| 113 | T::average(&dst[x], &src[x * 2], &src[x * 2 + 1]); |
| 114 | } |
| 115 | } |
| 116 | else if (sourceWidth == 1) |
| 117 | { |
| 118 | ASSERT(sourceHeight != 1); |
| 119 | |
| 120 | for (unsigned int y = 0; y < mipHeight; y++) |
| 121 | { |
| 122 | const T *src0 = (const T*)(sourceData + y * 2 * sourcePitch); |
| 123 | const T *src1 = (const T*)(sourceData + y * 2 * sourcePitch + sourcePitch); |
| 124 | T *dst = (T*)(destData + y * destPitch); |
| 125 | |
| 126 | T::average(dst, src0, src1); |
| 127 | } |
| 128 | } |
| 129 | else |
| 130 | { |
| 131 | for (unsigned int y = 0; y < mipHeight; y++) |
| 132 | { |
| 133 | const T *src0 = (const T*)(sourceData + y * 2 * sourcePitch); |
| 134 | const T *src1 = (const T*)(sourceData + y * 2 * sourcePitch + sourcePitch); |
| 135 | T *dst = (T*)(destData + y * destPitch); |
| 136 | |
| 137 | for (unsigned int x = 0; x < mipWidth; x++) |
| 138 | { |
| 139 | T tmp0; |
| 140 | T tmp1; |
| 141 | |
| 142 | T::average(&tmp0, &src0[x * 2], &src0[x * 2 + 1]); |
| 143 | T::average(&tmp1, &src1[x * 2], &src1[x * 2 + 1]); |
| 144 | T::average(&dst[x], &tmp0, &tmp1); |
| 145 | } |
| 146 | } |
| 147 | } |
| 148 | } |
| 149 | |
| 150 | void GenerateMip(IDirect3DSurface9 *destSurface, IDirect3DSurface9 *sourceSurface) |
| 151 | { |
| 152 | D3DSURFACE_DESC destDesc; |
| 153 | HRESULT result = destSurface->GetDesc(&destDesc); |
| 154 | ASSERT(SUCCEEDED(result)); |
| 155 | |
| 156 | D3DSURFACE_DESC sourceDesc; |
| 157 | result = sourceSurface->GetDesc(&sourceDesc); |
| 158 | ASSERT(SUCCEEDED(result)); |
| 159 | |
| 160 | ASSERT(sourceDesc.Format == destDesc.Format); |
daniel@transgaming.com | 2e38b80 | 2012-10-17 18:30:06 +0000 | [diff] [blame] | 161 | ASSERT(sourceDesc.Width == 1 || sourceDesc.Width / 2 == destDesc.Width); |
| 162 | ASSERT(sourceDesc.Height == 1 || sourceDesc.Height / 2 == destDesc.Height); |
| 163 | |
| 164 | D3DLOCKED_RECT sourceLocked = {0}; |
| 165 | result = sourceSurface->LockRect(&sourceLocked, NULL, D3DLOCK_READONLY); |
| 166 | ASSERT(SUCCEEDED(result)); |
| 167 | |
| 168 | D3DLOCKED_RECT destLocked = {0}; |
| 169 | result = destSurface->LockRect(&destLocked, NULL, 0); |
| 170 | ASSERT(SUCCEEDED(result)); |
| 171 | |
| 172 | const unsigned char *sourceData = reinterpret_cast<const unsigned char*>(sourceLocked.pBits); |
| 173 | unsigned char *destData = reinterpret_cast<unsigned char*>(destLocked.pBits); |
| 174 | |
| 175 | if (sourceData && destData) |
| 176 | { |
| 177 | switch (sourceDesc.Format) |
| 178 | { |
| 179 | case D3DFMT_L8: |
| 180 | GenerateMip<L8>(sourceDesc.Width, sourceDesc.Height, sourceData, sourceLocked.Pitch, destData, destLocked.Pitch); |
| 181 | break; |
| 182 | case D3DFMT_A8L8: |
| 183 | GenerateMip<A8L8>(sourceDesc.Width, sourceDesc.Height, sourceData, sourceLocked.Pitch, destData, destLocked.Pitch); |
| 184 | break; |
| 185 | case D3DFMT_A8R8G8B8: |
| 186 | case D3DFMT_X8R8G8B8: |
| 187 | GenerateMip<A8R8G8B8>(sourceDesc.Width, sourceDesc.Height, sourceData, sourceLocked.Pitch, destData, destLocked.Pitch); |
| 188 | break; |
| 189 | case D3DFMT_A16B16G16R16F: |
| 190 | GenerateMip<A16B16G16R16F>(sourceDesc.Width, sourceDesc.Height, sourceData, sourceLocked.Pitch, destData, destLocked.Pitch); |
| 191 | break; |
| 192 | case D3DFMT_A32B32G32R32F: |
| 193 | GenerateMip<A32B32G32R32F>(sourceDesc.Width, sourceDesc.Height, sourceData, sourceLocked.Pitch, destData, destLocked.Pitch); |
| 194 | break; |
| 195 | default: |
| 196 | UNREACHABLE(); |
| 197 | break; |
| 198 | } |
| 199 | |
| 200 | destSurface->UnlockRect(); |
| 201 | sourceSurface->UnlockRect(); |
| 202 | } |
| 203 | } |
| 204 | } |
| 205 | |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 206 | Texture::Texture(GLuint id) : RefCountObject(id) |
| 207 | { |
daniel@transgaming.com | ebf139f | 2012-10-31 18:07:32 +0000 | [diff] [blame] | 208 | mSamplerState.minFilter = GL_NEAREST_MIPMAP_LINEAR; |
| 209 | mSamplerState.magFilter = GL_LINEAR; |
| 210 | mSamplerState.wrapS = GL_REPEAT; |
| 211 | mSamplerState.wrapT = GL_REPEAT; |
| 212 | mSamplerState.maxAnisotropy = 1.0f; |
| 213 | mSamplerState.lodOffset = 0; |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 214 | mDirtyParameters = true; |
| 215 | mUsage = GL_NONE; |
| 216 | |
| 217 | mDirtyImages = true; |
| 218 | |
| 219 | mImmutable = false; |
| 220 | } |
| 221 | |
| 222 | Texture::~Texture() |
| 223 | { |
| 224 | } |
| 225 | |
| 226 | // Returns true on successful filter state update (valid enum parameter) |
| 227 | bool Texture::setMinFilter(GLenum filter) |
| 228 | { |
| 229 | switch (filter) |
| 230 | { |
| 231 | case GL_NEAREST: |
| 232 | case GL_LINEAR: |
| 233 | case GL_NEAREST_MIPMAP_NEAREST: |
| 234 | case GL_LINEAR_MIPMAP_NEAREST: |
| 235 | case GL_NEAREST_MIPMAP_LINEAR: |
| 236 | case GL_LINEAR_MIPMAP_LINEAR: |
| 237 | { |
daniel@transgaming.com | ebf139f | 2012-10-31 18:07:32 +0000 | [diff] [blame] | 238 | if (mSamplerState.minFilter != filter) |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 239 | { |
daniel@transgaming.com | ebf139f | 2012-10-31 18:07:32 +0000 | [diff] [blame] | 240 | mSamplerState.minFilter = filter; |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 241 | mDirtyParameters = true; |
| 242 | } |
| 243 | return true; |
| 244 | } |
| 245 | default: |
| 246 | return false; |
| 247 | } |
| 248 | } |
| 249 | |
| 250 | // Returns true on successful filter state update (valid enum parameter) |
| 251 | bool Texture::setMagFilter(GLenum filter) |
| 252 | { |
| 253 | switch (filter) |
| 254 | { |
| 255 | case GL_NEAREST: |
| 256 | case GL_LINEAR: |
| 257 | { |
daniel@transgaming.com | ebf139f | 2012-10-31 18:07:32 +0000 | [diff] [blame] | 258 | if (mSamplerState.magFilter != filter) |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 259 | { |
daniel@transgaming.com | ebf139f | 2012-10-31 18:07:32 +0000 | [diff] [blame] | 260 | mSamplerState.magFilter = filter; |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 261 | mDirtyParameters = true; |
| 262 | } |
| 263 | return true; |
| 264 | } |
| 265 | default: |
| 266 | return false; |
| 267 | } |
| 268 | } |
| 269 | |
| 270 | // Returns true on successful wrap state update (valid enum parameter) |
| 271 | bool Texture::setWrapS(GLenum wrap) |
| 272 | { |
| 273 | switch (wrap) |
| 274 | { |
| 275 | case GL_REPEAT: |
| 276 | case GL_CLAMP_TO_EDGE: |
| 277 | case GL_MIRRORED_REPEAT: |
| 278 | { |
daniel@transgaming.com | ebf139f | 2012-10-31 18:07:32 +0000 | [diff] [blame] | 279 | if (mSamplerState.wrapS != wrap) |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 280 | { |
daniel@transgaming.com | ebf139f | 2012-10-31 18:07:32 +0000 | [diff] [blame] | 281 | mSamplerState.wrapS = wrap; |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 282 | mDirtyParameters = true; |
| 283 | } |
| 284 | return true; |
| 285 | } |
| 286 | default: |
| 287 | return false; |
| 288 | } |
| 289 | } |
| 290 | |
| 291 | // Returns true on successful wrap state update (valid enum parameter) |
| 292 | bool Texture::setWrapT(GLenum wrap) |
| 293 | { |
| 294 | switch (wrap) |
| 295 | { |
| 296 | case GL_REPEAT: |
| 297 | case GL_CLAMP_TO_EDGE: |
| 298 | case GL_MIRRORED_REPEAT: |
| 299 | { |
daniel@transgaming.com | ebf139f | 2012-10-31 18:07:32 +0000 | [diff] [blame] | 300 | if (mSamplerState.wrapT != wrap) |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 301 | { |
daniel@transgaming.com | ebf139f | 2012-10-31 18:07:32 +0000 | [diff] [blame] | 302 | mSamplerState.wrapT = wrap; |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 303 | mDirtyParameters = true; |
| 304 | } |
| 305 | return true; |
| 306 | } |
| 307 | default: |
| 308 | return false; |
| 309 | } |
| 310 | } |
| 311 | |
daniel@transgaming.com | 07ab841 | 2012-07-12 15:17:09 +0000 | [diff] [blame] | 312 | // Returns true on successful max anisotropy update (valid anisotropy value) |
| 313 | bool Texture::setMaxAnisotropy(float textureMaxAnisotropy, float contextMaxAnisotropy) |
| 314 | { |
| 315 | textureMaxAnisotropy = std::min(textureMaxAnisotropy, contextMaxAnisotropy); |
| 316 | if (textureMaxAnisotropy < 1.0f) |
| 317 | { |
| 318 | return false; |
| 319 | } |
daniel@transgaming.com | ebf139f | 2012-10-31 18:07:32 +0000 | [diff] [blame] | 320 | if (mSamplerState.maxAnisotropy != textureMaxAnisotropy) |
daniel@transgaming.com | 07ab841 | 2012-07-12 15:17:09 +0000 | [diff] [blame] | 321 | { |
daniel@transgaming.com | ebf139f | 2012-10-31 18:07:32 +0000 | [diff] [blame] | 322 | mSamplerState.maxAnisotropy = textureMaxAnisotropy; |
daniel@transgaming.com | 07ab841 | 2012-07-12 15:17:09 +0000 | [diff] [blame] | 323 | mDirtyParameters = true; |
| 324 | } |
| 325 | return true; |
| 326 | } |
| 327 | |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 328 | // Returns true on successful usage state update (valid enum parameter) |
| 329 | bool Texture::setUsage(GLenum usage) |
| 330 | { |
| 331 | switch (usage) |
| 332 | { |
| 333 | case GL_NONE: |
| 334 | case GL_FRAMEBUFFER_ATTACHMENT_ANGLE: |
| 335 | mUsage = usage; |
| 336 | return true; |
| 337 | default: |
| 338 | return false; |
| 339 | } |
| 340 | } |
| 341 | |
| 342 | GLenum Texture::getMinFilter() const |
| 343 | { |
daniel@transgaming.com | ebf139f | 2012-10-31 18:07:32 +0000 | [diff] [blame] | 344 | return mSamplerState.minFilter; |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 345 | } |
| 346 | |
| 347 | GLenum Texture::getMagFilter() const |
| 348 | { |
daniel@transgaming.com | ebf139f | 2012-10-31 18:07:32 +0000 | [diff] [blame] | 349 | return mSamplerState.magFilter; |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 350 | } |
| 351 | |
| 352 | GLenum Texture::getWrapS() const |
| 353 | { |
daniel@transgaming.com | ebf139f | 2012-10-31 18:07:32 +0000 | [diff] [blame] | 354 | return mSamplerState.wrapS; |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 355 | } |
| 356 | |
| 357 | GLenum Texture::getWrapT() const |
| 358 | { |
daniel@transgaming.com | ebf139f | 2012-10-31 18:07:32 +0000 | [diff] [blame] | 359 | return mSamplerState.wrapT; |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 360 | } |
| 361 | |
daniel@transgaming.com | 07ab841 | 2012-07-12 15:17:09 +0000 | [diff] [blame] | 362 | float Texture::getMaxAnisotropy() const |
| 363 | { |
daniel@transgaming.com | ebf139f | 2012-10-31 18:07:32 +0000 | [diff] [blame] | 364 | return mSamplerState.maxAnisotropy; |
| 365 | } |
| 366 | |
| 367 | int Texture::getLodOffset() |
| 368 | { |
| 369 | TextureStorage *texture = getStorage(false); |
| 370 | return texture ? texture->getLodOffset() : 0; |
| 371 | } |
| 372 | |
| 373 | void Texture::getSamplerState(SamplerState *sampler) |
| 374 | { |
| 375 | *sampler = mSamplerState; |
| 376 | sampler->lodOffset = getLodOffset(); |
daniel@transgaming.com | 07ab841 | 2012-07-12 15:17:09 +0000 | [diff] [blame] | 377 | } |
| 378 | |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 379 | GLenum Texture::getUsage() const |
| 380 | { |
| 381 | return mUsage; |
| 382 | } |
| 383 | |
daniel@transgaming.com | ca9a3c8 | 2012-10-26 18:55:07 +0000 | [diff] [blame] | 384 | bool Texture::isMipmapFiltered() const |
| 385 | { |
daniel@transgaming.com | ebf139f | 2012-10-31 18:07:32 +0000 | [diff] [blame] | 386 | switch (mSamplerState.minFilter) |
daniel@transgaming.com | ca9a3c8 | 2012-10-26 18:55:07 +0000 | [diff] [blame] | 387 | { |
| 388 | case GL_NEAREST: |
| 389 | case GL_LINEAR: |
| 390 | return false; |
| 391 | case GL_NEAREST_MIPMAP_NEAREST: |
| 392 | case GL_LINEAR_MIPMAP_NEAREST: |
| 393 | case GL_NEAREST_MIPMAP_LINEAR: |
| 394 | case GL_LINEAR_MIPMAP_LINEAR: |
| 395 | return true; |
| 396 | default: UNREACHABLE(); |
| 397 | return false; |
| 398 | } |
| 399 | } |
| 400 | |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 401 | void Texture::setImage(GLint unpackAlignment, const void *pixels, Image *image) |
| 402 | { |
| 403 | if (pixels != NULL) |
| 404 | { |
daniel@transgaming.com | 6452adf | 2012-10-17 18:22:35 +0000 | [diff] [blame] | 405 | image->loadData(0, 0, image->getWidth(), image->getHeight(), unpackAlignment, pixels); |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 406 | mDirtyImages = true; |
| 407 | } |
| 408 | } |
| 409 | |
| 410 | void Texture::setCompressedImage(GLsizei imageSize, const void *pixels, Image *image) |
| 411 | { |
| 412 | if (pixels != NULL) |
| 413 | { |
| 414 | image->loadCompressedData(0, 0, image->getWidth(), image->getHeight(), pixels); |
| 415 | mDirtyImages = true; |
| 416 | } |
| 417 | } |
| 418 | |
| 419 | bool Texture::subImage(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels, Image *image) |
| 420 | { |
| 421 | if (pixels != NULL) |
| 422 | { |
daniel@transgaming.com | 6452adf | 2012-10-17 18:22:35 +0000 | [diff] [blame] | 423 | image->loadData(xoffset, yoffset, width, height, unpackAlignment, pixels); |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 424 | mDirtyImages = true; |
| 425 | } |
| 426 | |
| 427 | return true; |
| 428 | } |
| 429 | |
| 430 | bool Texture::subImageCompressed(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels, Image *image) |
| 431 | { |
| 432 | if (pixels != NULL) |
| 433 | { |
| 434 | image->loadCompressedData(xoffset, yoffset, width, height, pixels); |
| 435 | mDirtyImages = true; |
| 436 | } |
| 437 | |
| 438 | return true; |
| 439 | } |
| 440 | |
daniel@transgaming.com | 9d4346f | 2012-10-31 19:52:04 +0000 | [diff] [blame] | 441 | TextureStorage *Texture::getNativeTexture() |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 442 | { |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 443 | // ensure the underlying texture is created |
daniel@transgaming.com | 9d4346f | 2012-10-31 19:52:04 +0000 | [diff] [blame] | 444 | |
| 445 | TextureStorage *storage = getStorage(false); |
| 446 | if (storage) |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 447 | { |
daniel@transgaming.com | 9d4346f | 2012-10-31 19:52:04 +0000 | [diff] [blame] | 448 | updateTexture(); |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 449 | } |
| 450 | |
daniel@transgaming.com | 9d4346f | 2012-10-31 19:52:04 +0000 | [diff] [blame] | 451 | return storage; |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 452 | } |
| 453 | |
| 454 | bool Texture::hasDirtyParameters() const |
| 455 | { |
| 456 | return mDirtyParameters; |
| 457 | } |
| 458 | |
| 459 | bool Texture::hasDirtyImages() const |
| 460 | { |
| 461 | return mDirtyImages; |
| 462 | } |
| 463 | |
| 464 | void Texture::resetDirty() |
| 465 | { |
| 466 | mDirtyParameters = false; |
| 467 | mDirtyImages = false; |
| 468 | } |
| 469 | |
| 470 | unsigned int Texture::getTextureSerial() |
| 471 | { |
| 472 | TextureStorage *texture = getStorage(false); |
| 473 | return texture ? texture->getTextureSerial() : 0; |
| 474 | } |
| 475 | |
| 476 | unsigned int Texture::getRenderTargetSerial(GLenum target) |
| 477 | { |
| 478 | TextureStorage *texture = getStorage(true); |
| 479 | return texture ? texture->getRenderTargetSerial(target) : 0; |
| 480 | } |
| 481 | |
| 482 | bool Texture::isImmutable() const |
| 483 | { |
| 484 | return mImmutable; |
| 485 | } |
| 486 | |
| 487 | GLint Texture::creationLevels(GLsizei width, GLsizei height) const |
| 488 | { |
| 489 | if ((isPow2(width) && isPow2(height)) || getContext()->supportsNonPower2Texture()) |
| 490 | { |
| 491 | return 0; // Maximum number of levels |
| 492 | } |
| 493 | else |
| 494 | { |
| 495 | // OpenGL ES 2.0 without GL_OES_texture_npot does not permit NPOT mipmaps. |
| 496 | return 1; |
| 497 | } |
| 498 | } |
| 499 | |
| 500 | GLint Texture::creationLevels(GLsizei size) const |
| 501 | { |
| 502 | return creationLevels(size, size); |
| 503 | } |
| 504 | |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 505 | Blit *Texture::getBlitter() |
| 506 | { |
| 507 | Context *context = getContext(); |
| 508 | return context->getBlitter(); |
| 509 | } |
| 510 | |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 511 | Texture2D::Texture2D(GLuint id) : Texture(id) |
| 512 | { |
| 513 | mTexStorage = NULL; |
| 514 | mSurface = NULL; |
| 515 | mColorbufferProxy = NULL; |
| 516 | mProxyRefs = 0; |
| 517 | } |
| 518 | |
| 519 | Texture2D::~Texture2D() |
| 520 | { |
| 521 | mColorbufferProxy = NULL; |
| 522 | |
| 523 | delete mTexStorage; |
| 524 | mTexStorage = NULL; |
| 525 | |
| 526 | if (mSurface) |
| 527 | { |
| 528 | mSurface->setBoundTexture(NULL); |
| 529 | mSurface = NULL; |
| 530 | } |
| 531 | } |
| 532 | |
| 533 | // We need to maintain a count of references to renderbuffers acting as |
| 534 | // proxies for this texture, so that we do not attempt to use a pointer |
| 535 | // to a renderbuffer proxy which has been deleted. |
| 536 | void Texture2D::addProxyRef(const Renderbuffer *proxy) |
| 537 | { |
| 538 | mProxyRefs++; |
| 539 | } |
| 540 | |
| 541 | void Texture2D::releaseProxy(const Renderbuffer *proxy) |
| 542 | { |
| 543 | if (mProxyRefs > 0) |
| 544 | mProxyRefs--; |
| 545 | |
| 546 | if (mProxyRefs == 0) |
| 547 | mColorbufferProxy = NULL; |
| 548 | } |
| 549 | |
| 550 | GLenum Texture2D::getTarget() const |
| 551 | { |
| 552 | return GL_TEXTURE_2D; |
| 553 | } |
| 554 | |
| 555 | GLsizei Texture2D::getWidth(GLint level) const |
| 556 | { |
| 557 | if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS) |
| 558 | return mImageArray[level].getWidth(); |
| 559 | else |
| 560 | return 0; |
| 561 | } |
| 562 | |
| 563 | GLsizei Texture2D::getHeight(GLint level) const |
| 564 | { |
| 565 | if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS) |
| 566 | return mImageArray[level].getHeight(); |
| 567 | else |
| 568 | return 0; |
| 569 | } |
| 570 | |
| 571 | GLenum Texture2D::getInternalFormat(GLint level) const |
| 572 | { |
| 573 | if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS) |
daniel@transgaming.com | 6452adf | 2012-10-17 18:22:35 +0000 | [diff] [blame] | 574 | return mImageArray[level].getInternalFormat(); |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 575 | else |
| 576 | return GL_NONE; |
| 577 | } |
| 578 | |
daniel@transgaming.com | 20d3666 | 2012-10-31 19:51:43 +0000 | [diff] [blame] | 579 | GLenum Texture2D::getActualFormat(GLint level) const |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 580 | { |
| 581 | if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS) |
daniel@transgaming.com | 20d3666 | 2012-10-31 19:51:43 +0000 | [diff] [blame] | 582 | return mImageArray[level].getActualFormat(); |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 583 | else |
| 584 | return D3DFMT_UNKNOWN; |
| 585 | } |
| 586 | |
daniel@transgaming.com | 6452adf | 2012-10-17 18:22:35 +0000 | [diff] [blame] | 587 | void Texture2D::redefineImage(GLint level, GLint internalformat, GLsizei width, GLsizei height) |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 588 | { |
| 589 | releaseTexImage(); |
| 590 | |
daniel@transgaming.com | 6452adf | 2012-10-17 18:22:35 +0000 | [diff] [blame] | 591 | bool redefined = mImageArray[level].redefine(internalformat, width, height, false); |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 592 | |
| 593 | if (mTexStorage && redefined) |
| 594 | { |
| 595 | for (int i = 0; i < IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++) |
| 596 | { |
| 597 | mImageArray[i].markDirty(); |
| 598 | } |
| 599 | |
| 600 | delete mTexStorage; |
| 601 | mTexStorage = NULL; |
| 602 | mDirtyImages = true; |
| 603 | } |
| 604 | } |
| 605 | |
| 606 | void Texture2D::setImage(GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels) |
| 607 | { |
daniel@transgaming.com | 6452adf | 2012-10-17 18:22:35 +0000 | [diff] [blame] | 608 | GLint internalformat = ConvertSizedInternalFormat(format, type); |
| 609 | redefineImage(level, internalformat, width, height); |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 610 | |
| 611 | Texture::setImage(unpackAlignment, pixels, &mImageArray[level]); |
| 612 | } |
| 613 | |
| 614 | void Texture2D::bindTexImage(egl::Surface *surface) |
| 615 | { |
| 616 | releaseTexImage(); |
| 617 | |
daniel@transgaming.com | 106e1f7 | 2012-10-31 18:38:36 +0000 | [diff] [blame] | 618 | GLint internalformat = surface->getFormat(); |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 619 | |
daniel@transgaming.com | 6452adf | 2012-10-17 18:22:35 +0000 | [diff] [blame] | 620 | mImageArray[0].redefine(internalformat, surface->getWidth(), surface->getHeight(), true); |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 621 | |
| 622 | delete mTexStorage; |
daniel@transgaming.com | 3c72078 | 2012-10-31 18:42:34 +0000 | [diff] [blame] | 623 | renderer::SwapChain *swapchain = surface->getSwapChain(); // D3D9_REPLACE |
daniel@transgaming.com | 25ee744 | 2012-10-31 19:51:56 +0000 | [diff] [blame] | 624 | mTexStorage = new TextureStorage2D(swapchain); |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 625 | |
| 626 | mDirtyImages = true; |
| 627 | mSurface = surface; |
| 628 | mSurface->setBoundTexture(this); |
| 629 | } |
| 630 | |
| 631 | void Texture2D::releaseTexImage() |
| 632 | { |
| 633 | if (mSurface) |
| 634 | { |
| 635 | mSurface->setBoundTexture(NULL); |
| 636 | mSurface = NULL; |
| 637 | |
| 638 | if (mTexStorage) |
| 639 | { |
| 640 | delete mTexStorage; |
| 641 | mTexStorage = NULL; |
| 642 | } |
| 643 | |
| 644 | for (int i = 0; i < IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++) |
| 645 | { |
daniel@transgaming.com | 6452adf | 2012-10-17 18:22:35 +0000 | [diff] [blame] | 646 | mImageArray[i].redefine(GL_RGBA8_OES, 0, 0, true); |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 647 | } |
| 648 | } |
| 649 | } |
| 650 | |
| 651 | void Texture2D::setCompressedImage(GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei imageSize, const void *pixels) |
| 652 | { |
daniel@transgaming.com | 6452adf | 2012-10-17 18:22:35 +0000 | [diff] [blame] | 653 | // compressed formats don't have separate sized internal formats-- we can just use the compressed format directly |
| 654 | redefineImage(level, format, width, height); |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 655 | |
| 656 | Texture::setCompressedImage(imageSize, pixels, &mImageArray[level]); |
| 657 | } |
| 658 | |
| 659 | void Texture2D::commitRect(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height) |
| 660 | { |
| 661 | ASSERT(mImageArray[level].getSurface() != NULL); |
| 662 | |
| 663 | if (level < levelCount()) |
| 664 | { |
daniel@transgaming.com | 0f195ad | 2012-10-31 19:51:59 +0000 | [diff] [blame] | 665 | Image *image = &mImageArray[level]; |
| 666 | if (image->updateSurface(mTexStorage, level, xoffset, yoffset, width, height)) |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 667 | { |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 668 | image->markClean(); |
| 669 | } |
| 670 | } |
| 671 | } |
| 672 | |
| 673 | void Texture2D::subImage(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels) |
| 674 | { |
| 675 | if (Texture::subImage(xoffset, yoffset, width, height, format, type, unpackAlignment, pixels, &mImageArray[level])) |
| 676 | { |
| 677 | commitRect(level, xoffset, yoffset, width, height); |
| 678 | } |
| 679 | } |
| 680 | |
| 681 | void Texture2D::subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels) |
| 682 | { |
| 683 | if (Texture::subImageCompressed(xoffset, yoffset, width, height, format, imageSize, pixels, &mImageArray[level])) |
| 684 | { |
| 685 | commitRect(level, xoffset, yoffset, width, height); |
| 686 | } |
| 687 | } |
| 688 | |
| 689 | void Texture2D::copyImage(GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source) |
| 690 | { |
| 691 | IDirect3DSurface9 *renderTarget = source->getRenderTarget(); |
| 692 | |
| 693 | if (!renderTarget) |
| 694 | { |
| 695 | ERR("Failed to retrieve the render target."); |
| 696 | return error(GL_OUT_OF_MEMORY); |
| 697 | } |
| 698 | |
daniel@transgaming.com | 6452adf | 2012-10-17 18:22:35 +0000 | [diff] [blame] | 699 | GLint internalformat = ConvertSizedInternalFormat(format, GL_UNSIGNED_BYTE); |
| 700 | redefineImage(level, internalformat, width, height); |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 701 | |
| 702 | if (!mImageArray[level].isRenderableFormat()) |
| 703 | { |
| 704 | mImageArray[level].copy(0, 0, x, y, width, height, renderTarget); |
| 705 | mDirtyImages = true; |
| 706 | } |
| 707 | else |
| 708 | { |
| 709 | if (!mTexStorage || !mTexStorage->isRenderTarget()) |
| 710 | { |
| 711 | convertToRenderTarget(); |
| 712 | } |
| 713 | |
| 714 | mImageArray[level].markClean(); |
| 715 | |
| 716 | if (width != 0 && height != 0 && level < levelCount()) |
| 717 | { |
| 718 | RECT sourceRect; |
| 719 | sourceRect.left = x; |
| 720 | sourceRect.right = x + width; |
| 721 | sourceRect.top = y; |
| 722 | sourceRect.bottom = y + height; |
| 723 | |
daniel@transgaming.com | 2b5af7b | 2012-09-27 17:46:15 +0000 | [diff] [blame] | 724 | IDirect3DSurface9 *dest = mTexStorage->getSurfaceLevel(level, true); |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 725 | |
| 726 | if (dest) |
| 727 | { |
| 728 | getBlitter()->copy(renderTarget, sourceRect, format, 0, 0, dest); |
| 729 | dest->Release(); |
| 730 | } |
| 731 | } |
| 732 | } |
| 733 | |
| 734 | renderTarget->Release(); |
| 735 | } |
| 736 | |
| 737 | void Texture2D::copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source) |
| 738 | { |
| 739 | if (xoffset + width > mImageArray[level].getWidth() || yoffset + height > mImageArray[level].getHeight()) |
| 740 | { |
| 741 | return error(GL_INVALID_VALUE); |
| 742 | } |
| 743 | |
| 744 | IDirect3DSurface9 *renderTarget = source->getRenderTarget(); |
| 745 | |
| 746 | if (!renderTarget) |
| 747 | { |
| 748 | ERR("Failed to retrieve the render target."); |
| 749 | return error(GL_OUT_OF_MEMORY); |
| 750 | } |
| 751 | |
| 752 | if (!mImageArray[level].isRenderableFormat() || (!mTexStorage && !isSamplerComplete())) |
| 753 | { |
| 754 | mImageArray[level].copy(xoffset, yoffset, x, y, width, height, renderTarget); |
| 755 | mDirtyImages = true; |
| 756 | } |
| 757 | else |
| 758 | { |
| 759 | if (!mTexStorage || !mTexStorage->isRenderTarget()) |
| 760 | { |
| 761 | convertToRenderTarget(); |
| 762 | } |
| 763 | |
| 764 | updateTexture(); |
| 765 | |
| 766 | if (level < levelCount()) |
| 767 | { |
| 768 | RECT sourceRect; |
| 769 | sourceRect.left = x; |
| 770 | sourceRect.right = x + width; |
| 771 | sourceRect.top = y; |
| 772 | sourceRect.bottom = y + height; |
| 773 | |
daniel@transgaming.com | 2b5af7b | 2012-09-27 17:46:15 +0000 | [diff] [blame] | 774 | IDirect3DSurface9 *dest = mTexStorage->getSurfaceLevel(level, true); |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 775 | |
| 776 | if (dest) |
| 777 | { |
daniel@transgaming.com | 6452adf | 2012-10-17 18:22:35 +0000 | [diff] [blame] | 778 | getBlitter()->copy(renderTarget, sourceRect, |
| 779 | gl::ExtractFormat(mImageArray[0].getInternalFormat()), |
| 780 | xoffset, yoffset, dest); |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 781 | dest->Release(); |
| 782 | } |
| 783 | } |
| 784 | } |
| 785 | |
| 786 | renderTarget->Release(); |
| 787 | } |
| 788 | |
| 789 | void Texture2D::storage(GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) |
| 790 | { |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 791 | delete mTexStorage; |
daniel@transgaming.com | f032cb8 | 2012-10-31 19:51:52 +0000 | [diff] [blame] | 792 | mTexStorage = new TextureStorage2D(levels, internalformat, mUsage, false, width, height); |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 793 | mImmutable = true; |
| 794 | |
| 795 | for (int level = 0; level < levels; level++) |
| 796 | { |
daniel@transgaming.com | 6452adf | 2012-10-17 18:22:35 +0000 | [diff] [blame] | 797 | mImageArray[level].redefine(internalformat, width, height, true); |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 798 | width = std::max(1, width >> 1); |
| 799 | height = std::max(1, height >> 1); |
| 800 | } |
| 801 | |
| 802 | for (int level = levels; level < IMPLEMENTATION_MAX_TEXTURE_LEVELS; level++) |
| 803 | { |
daniel@transgaming.com | 6452adf | 2012-10-17 18:22:35 +0000 | [diff] [blame] | 804 | mImageArray[level].redefine(GL_NONE, 0, 0, true); |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 805 | } |
| 806 | |
| 807 | if (mTexStorage->isManaged()) |
| 808 | { |
| 809 | int levels = levelCount(); |
| 810 | |
| 811 | for (int level = 0; level < levels; level++) |
| 812 | { |
daniel@transgaming.com | 0f195ad | 2012-10-31 19:51:59 +0000 | [diff] [blame] | 813 | mImageArray[level].setManagedSurface(mTexStorage, level); |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 814 | } |
| 815 | } |
| 816 | } |
| 817 | |
| 818 | // Tests for 2D texture sampling completeness. [OpenGL ES 2.0.24] section 3.8.2 page 85. |
| 819 | bool Texture2D::isSamplerComplete() const |
| 820 | { |
| 821 | GLsizei width = mImageArray[0].getWidth(); |
| 822 | GLsizei height = mImageArray[0].getHeight(); |
| 823 | |
| 824 | if (width <= 0 || height <= 0) |
| 825 | { |
| 826 | return false; |
| 827 | } |
| 828 | |
daniel@transgaming.com | ca9a3c8 | 2012-10-26 18:55:07 +0000 | [diff] [blame] | 829 | bool mipmapping = isMipmapFiltered(); |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 830 | |
daniel@transgaming.com | 6b1a0a0 | 2012-10-17 18:22:47 +0000 | [diff] [blame] | 831 | if ((IsFloat32Format(getInternalFormat(0)) && !getContext()->supportsFloat32LinearFilter()) || |
| 832 | (IsFloat16Format(getInternalFormat(0)) && !getContext()->supportsFloat16LinearFilter())) |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 833 | { |
daniel@transgaming.com | ebf139f | 2012-10-31 18:07:32 +0000 | [diff] [blame] | 834 | if (mSamplerState.magFilter != GL_NEAREST || |
| 835 | (mSamplerState.minFilter != GL_NEAREST && mSamplerState.minFilter != GL_NEAREST_MIPMAP_NEAREST)) |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 836 | { |
| 837 | return false; |
| 838 | } |
| 839 | } |
| 840 | |
| 841 | bool npotSupport = getContext()->supportsNonPower2Texture(); |
| 842 | |
| 843 | if (!npotSupport) |
| 844 | { |
daniel@transgaming.com | ebf139f | 2012-10-31 18:07:32 +0000 | [diff] [blame] | 845 | if ((mSamplerState.wrapS != GL_CLAMP_TO_EDGE && !isPow2(width)) || |
| 846 | (mSamplerState.wrapT != GL_CLAMP_TO_EDGE && !isPow2(height))) |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 847 | { |
| 848 | return false; |
| 849 | } |
| 850 | } |
| 851 | |
| 852 | if (mipmapping) |
| 853 | { |
| 854 | if (!npotSupport) |
| 855 | { |
| 856 | if (!isPow2(width) || !isPow2(height)) |
| 857 | { |
| 858 | return false; |
| 859 | } |
| 860 | } |
| 861 | |
| 862 | if (!isMipmapComplete()) |
| 863 | { |
| 864 | return false; |
| 865 | } |
| 866 | } |
| 867 | |
| 868 | return true; |
| 869 | } |
| 870 | |
| 871 | // Tests for 2D texture (mipmap) completeness. [OpenGL ES 2.0.24] section 3.7.10 page 81. |
| 872 | bool Texture2D::isMipmapComplete() const |
| 873 | { |
| 874 | if (isImmutable()) |
| 875 | { |
| 876 | return true; |
| 877 | } |
| 878 | |
| 879 | GLsizei width = mImageArray[0].getWidth(); |
| 880 | GLsizei height = mImageArray[0].getHeight(); |
| 881 | |
| 882 | if (width <= 0 || height <= 0) |
| 883 | { |
| 884 | return false; |
| 885 | } |
| 886 | |
| 887 | int q = log2(std::max(width, height)); |
| 888 | |
| 889 | for (int level = 1; level <= q; level++) |
| 890 | { |
daniel@transgaming.com | 6452adf | 2012-10-17 18:22:35 +0000 | [diff] [blame] | 891 | if (mImageArray[level].getInternalFormat() != mImageArray[0].getInternalFormat()) |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 892 | { |
| 893 | return false; |
| 894 | } |
| 895 | |
| 896 | if (mImageArray[level].getWidth() != std::max(1, width >> level)) |
| 897 | { |
| 898 | return false; |
| 899 | } |
| 900 | |
| 901 | if (mImageArray[level].getHeight() != std::max(1, height >> level)) |
| 902 | { |
| 903 | return false; |
| 904 | } |
| 905 | } |
| 906 | |
| 907 | return true; |
| 908 | } |
| 909 | |
| 910 | bool Texture2D::isCompressed(GLint level) const |
| 911 | { |
| 912 | return IsCompressed(getInternalFormat(level)); |
| 913 | } |
| 914 | |
| 915 | bool Texture2D::isDepth(GLint level) const |
| 916 | { |
| 917 | return IsDepthTexture(getInternalFormat(level)); |
| 918 | } |
| 919 | |
daniel@transgaming.com | f032cb8 | 2012-10-31 19:51:52 +0000 | [diff] [blame] | 920 | // Constructs a native texture resource from the texture images |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 921 | void Texture2D::createTexture() |
| 922 | { |
| 923 | GLsizei width = mImageArray[0].getWidth(); |
| 924 | GLsizei height = mImageArray[0].getHeight(); |
daniel@transgaming.com | e6a0984 | 2012-09-17 21:28:55 +0000 | [diff] [blame] | 925 | |
| 926 | if (!(width > 0 && height > 0)) |
daniel@transgaming.com | f032cb8 | 2012-10-31 19:51:52 +0000 | [diff] [blame] | 927 | return; // do not attempt to create native textures for nonexistant data |
daniel@transgaming.com | e6a0984 | 2012-09-17 21:28:55 +0000 | [diff] [blame] | 928 | |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 929 | GLint levels = creationLevels(width, height); |
daniel@transgaming.com | f032cb8 | 2012-10-31 19:51:52 +0000 | [diff] [blame] | 930 | GLenum internalformat = mImageArray[0].getInternalFormat(); |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 931 | |
| 932 | delete mTexStorage; |
daniel@transgaming.com | f032cb8 | 2012-10-31 19:51:52 +0000 | [diff] [blame] | 933 | mTexStorage = new TextureStorage2D(levels, internalformat, mUsage, false, width, height); |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 934 | |
| 935 | if (mTexStorage->isManaged()) |
| 936 | { |
| 937 | int levels = levelCount(); |
| 938 | |
| 939 | for (int level = 0; level < levels; level++) |
| 940 | { |
daniel@transgaming.com | 0f195ad | 2012-10-31 19:51:59 +0000 | [diff] [blame] | 941 | mImageArray[level].setManagedSurface(mTexStorage, level); |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 942 | } |
| 943 | } |
| 944 | |
| 945 | mDirtyImages = true; |
| 946 | } |
| 947 | |
| 948 | void Texture2D::updateTexture() |
| 949 | { |
daniel@transgaming.com | ca9a3c8 | 2012-10-26 18:55:07 +0000 | [diff] [blame] | 950 | bool mipmapping = (isMipmapFiltered() && isMipmapComplete()); |
| 951 | |
| 952 | int levels = (mipmapping ? levelCount() : 1); |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 953 | |
| 954 | for (int level = 0; level < levels; level++) |
| 955 | { |
| 956 | Image *image = &mImageArray[level]; |
| 957 | |
| 958 | if (image->isDirty()) |
| 959 | { |
| 960 | commitRect(level, 0, 0, mImageArray[level].getWidth(), mImageArray[level].getHeight()); |
| 961 | } |
| 962 | } |
| 963 | } |
| 964 | |
| 965 | void Texture2D::convertToRenderTarget() |
| 966 | { |
| 967 | TextureStorage2D *newTexStorage = NULL; |
| 968 | |
| 969 | if (mImageArray[0].getWidth() != 0 && mImageArray[0].getHeight() != 0) |
| 970 | { |
| 971 | GLsizei width = mImageArray[0].getWidth(); |
| 972 | GLsizei height = mImageArray[0].getHeight(); |
| 973 | GLint levels = creationLevels(width, height); |
daniel@transgaming.com | f032cb8 | 2012-10-31 19:51:52 +0000 | [diff] [blame] | 974 | GLenum internalformat = mImageArray[0].getInternalFormat(); |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 975 | |
daniel@transgaming.com | f032cb8 | 2012-10-31 19:51:52 +0000 | [diff] [blame] | 976 | newTexStorage = new TextureStorage2D(levels, internalformat, GL_FRAMEBUFFER_ATTACHMENT_ANGLE, true, width, height); |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 977 | |
| 978 | if (mTexStorage != NULL) |
| 979 | { |
daniel@transgaming.com | 690d8ae | 2012-10-31 19:52:08 +0000 | [diff] [blame^] | 980 | if (!TextureStorage2D::copyToRenderTarget(newTexStorage, mTexStorage)) |
| 981 | { |
| 982 | delete newTexStorage; |
| 983 | return error(GL_OUT_OF_MEMORY); |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 984 | } |
| 985 | } |
| 986 | } |
| 987 | |
| 988 | delete mTexStorage; |
| 989 | mTexStorage = newTexStorage; |
| 990 | |
| 991 | mDirtyImages = true; |
| 992 | } |
| 993 | |
| 994 | void Texture2D::generateMipmaps() |
| 995 | { |
| 996 | if (!getContext()->supportsNonPower2Texture()) |
| 997 | { |
| 998 | if (!isPow2(mImageArray[0].getWidth()) || !isPow2(mImageArray[0].getHeight())) |
| 999 | { |
| 1000 | return error(GL_INVALID_OPERATION); |
| 1001 | } |
| 1002 | } |
| 1003 | |
| 1004 | // Purge array levels 1 through q and reset them to represent the generated mipmap levels. |
| 1005 | unsigned int q = log2(std::max(mImageArray[0].getWidth(), mImageArray[0].getHeight())); |
| 1006 | for (unsigned int i = 1; i <= q; i++) |
| 1007 | { |
daniel@transgaming.com | 6452adf | 2012-10-17 18:22:35 +0000 | [diff] [blame] | 1008 | redefineImage(i, mImageArray[0].getInternalFormat(), |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 1009 | std::max(mImageArray[0].getWidth() >> i, 1), |
daniel@transgaming.com | 6452adf | 2012-10-17 18:22:35 +0000 | [diff] [blame] | 1010 | std::max(mImageArray[0].getHeight() >> i, 1)); |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 1011 | } |
| 1012 | |
| 1013 | if (mTexStorage && mTexStorage->isRenderTarget()) |
| 1014 | { |
| 1015 | for (unsigned int i = 1; i <= q; i++) |
| 1016 | { |
daniel@transgaming.com | 2b5af7b | 2012-09-27 17:46:15 +0000 | [diff] [blame] | 1017 | IDirect3DSurface9 *upper = mTexStorage->getSurfaceLevel(i - 1, false); |
| 1018 | IDirect3DSurface9 *lower = mTexStorage->getSurfaceLevel(i, true); |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 1019 | |
| 1020 | if (upper != NULL && lower != NULL) |
| 1021 | { |
| 1022 | getBlitter()->boxFilter(upper, lower); |
| 1023 | } |
| 1024 | |
| 1025 | if (upper != NULL) upper->Release(); |
| 1026 | if (lower != NULL) lower->Release(); |
| 1027 | |
| 1028 | mImageArray[i].markClean(); |
| 1029 | } |
| 1030 | } |
| 1031 | else |
| 1032 | { |
| 1033 | for (unsigned int i = 1; i <= q; i++) |
| 1034 | { |
| 1035 | if (mImageArray[i].getSurface() == NULL) |
| 1036 | { |
| 1037 | return error(GL_OUT_OF_MEMORY); |
| 1038 | } |
| 1039 | |
daniel@transgaming.com | 2e38b80 | 2012-10-17 18:30:06 +0000 | [diff] [blame] | 1040 | GenerateMip(mImageArray[i].getSurface(), mImageArray[i - 1].getSurface()); |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 1041 | |
| 1042 | mImageArray[i].markDirty(); |
| 1043 | } |
| 1044 | } |
| 1045 | } |
| 1046 | |
| 1047 | Renderbuffer *Texture2D::getRenderbuffer(GLenum target) |
| 1048 | { |
| 1049 | if (target != GL_TEXTURE_2D) |
| 1050 | { |
| 1051 | return error(GL_INVALID_OPERATION, (Renderbuffer *)NULL); |
| 1052 | } |
| 1053 | |
| 1054 | if (mColorbufferProxy == NULL) |
| 1055 | { |
| 1056 | mColorbufferProxy = new Renderbuffer(id(), new RenderbufferTexture2D(this, target)); |
| 1057 | } |
| 1058 | |
| 1059 | return mColorbufferProxy; |
| 1060 | } |
| 1061 | |
| 1062 | // Increments refcount on surface. |
| 1063 | // caller must Release() the returned surface |
| 1064 | IDirect3DSurface9 *Texture2D::getRenderTarget(GLenum target) |
| 1065 | { |
| 1066 | ASSERT(target == GL_TEXTURE_2D); |
| 1067 | |
| 1068 | // ensure the underlying texture is created |
| 1069 | if (getStorage(true) == NULL) |
| 1070 | { |
| 1071 | return NULL; |
| 1072 | } |
| 1073 | |
| 1074 | updateTexture(); |
| 1075 | |
| 1076 | // ensure this is NOT a depth texture |
| 1077 | if (isDepth(0)) |
| 1078 | { |
| 1079 | return NULL; |
| 1080 | } |
daniel@transgaming.com | 2b5af7b | 2012-09-27 17:46:15 +0000 | [diff] [blame] | 1081 | return mTexStorage->getSurfaceLevel(0, false); |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 1082 | } |
| 1083 | |
| 1084 | // Increments refcount on surface. |
| 1085 | // caller must Release() the returned surface |
| 1086 | IDirect3DSurface9 *Texture2D::getDepthStencil(GLenum target) |
| 1087 | { |
| 1088 | ASSERT(target == GL_TEXTURE_2D); |
| 1089 | |
| 1090 | // ensure the underlying texture is created |
| 1091 | if (getStorage(true) == NULL) |
| 1092 | { |
| 1093 | return NULL; |
| 1094 | } |
| 1095 | |
| 1096 | updateTexture(); |
| 1097 | |
| 1098 | // ensure this is actually a depth texture |
| 1099 | if (!isDepth(0)) |
| 1100 | { |
| 1101 | return NULL; |
| 1102 | } |
daniel@transgaming.com | 2b5af7b | 2012-09-27 17:46:15 +0000 | [diff] [blame] | 1103 | return mTexStorage->getSurfaceLevel(0, false); |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 1104 | } |
| 1105 | |
daniel@transgaming.com | 690d8ae | 2012-10-31 19:52:08 +0000 | [diff] [blame^] | 1106 | int Texture2D::levelCount() |
| 1107 | { |
| 1108 | return mTexStorage ? mTexStorage->levelCount() - getLodOffset() : 0; |
| 1109 | } |
| 1110 | |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 1111 | TextureStorage *Texture2D::getStorage(bool renderTarget) |
| 1112 | { |
| 1113 | if (!mTexStorage || (renderTarget && !mTexStorage->isRenderTarget())) |
| 1114 | { |
| 1115 | if (renderTarget) |
| 1116 | { |
| 1117 | convertToRenderTarget(); |
| 1118 | } |
| 1119 | else |
| 1120 | { |
| 1121 | createTexture(); |
| 1122 | } |
| 1123 | } |
| 1124 | |
| 1125 | return mTexStorage; |
| 1126 | } |
| 1127 | |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 1128 | TextureCubeMap::TextureCubeMap(GLuint id) : Texture(id) |
| 1129 | { |
| 1130 | mTexStorage = NULL; |
| 1131 | for (int i = 0; i < 6; i++) |
| 1132 | { |
| 1133 | mFaceProxies[i] = NULL; |
| 1134 | mFaceProxyRefs[i] = 0; |
| 1135 | } |
| 1136 | } |
| 1137 | |
| 1138 | TextureCubeMap::~TextureCubeMap() |
| 1139 | { |
| 1140 | for (int i = 0; i < 6; i++) |
| 1141 | { |
| 1142 | mFaceProxies[i] = NULL; |
| 1143 | } |
| 1144 | |
| 1145 | delete mTexStorage; |
| 1146 | mTexStorage = NULL; |
| 1147 | } |
| 1148 | |
| 1149 | // We need to maintain a count of references to renderbuffers acting as |
| 1150 | // proxies for this texture, so that the texture is not deleted while |
| 1151 | // proxy references still exist. If the reference count drops to zero, |
| 1152 | // we set our proxy pointer NULL, so that a new attempt at referencing |
| 1153 | // will cause recreation. |
| 1154 | void TextureCubeMap::addProxyRef(const Renderbuffer *proxy) |
| 1155 | { |
| 1156 | for (int i = 0; i < 6; i++) |
| 1157 | { |
| 1158 | if (mFaceProxies[i] == proxy) |
| 1159 | mFaceProxyRefs[i]++; |
| 1160 | } |
| 1161 | } |
| 1162 | |
| 1163 | void TextureCubeMap::releaseProxy(const Renderbuffer *proxy) |
| 1164 | { |
| 1165 | for (int i = 0; i < 6; i++) |
| 1166 | { |
| 1167 | if (mFaceProxies[i] == proxy) |
| 1168 | { |
| 1169 | if (mFaceProxyRefs[i] > 0) |
| 1170 | mFaceProxyRefs[i]--; |
| 1171 | |
| 1172 | if (mFaceProxyRefs[i] == 0) |
| 1173 | mFaceProxies[i] = NULL; |
| 1174 | } |
| 1175 | } |
| 1176 | } |
| 1177 | |
| 1178 | GLenum TextureCubeMap::getTarget() const |
| 1179 | { |
| 1180 | return GL_TEXTURE_CUBE_MAP; |
| 1181 | } |
| 1182 | |
| 1183 | GLsizei TextureCubeMap::getWidth(GLenum target, GLint level) const |
| 1184 | { |
| 1185 | if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS) |
| 1186 | return mImageArray[faceIndex(target)][level].getWidth(); |
| 1187 | else |
| 1188 | return 0; |
| 1189 | } |
| 1190 | |
| 1191 | GLsizei TextureCubeMap::getHeight(GLenum target, GLint level) const |
| 1192 | { |
| 1193 | if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS) |
| 1194 | return mImageArray[faceIndex(target)][level].getHeight(); |
| 1195 | else |
| 1196 | return 0; |
| 1197 | } |
| 1198 | |
| 1199 | GLenum TextureCubeMap::getInternalFormat(GLenum target, GLint level) const |
| 1200 | { |
| 1201 | if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS) |
daniel@transgaming.com | 6452adf | 2012-10-17 18:22:35 +0000 | [diff] [blame] | 1202 | return mImageArray[faceIndex(target)][level].getInternalFormat(); |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 1203 | else |
| 1204 | return GL_NONE; |
| 1205 | } |
| 1206 | |
daniel@transgaming.com | 20d3666 | 2012-10-31 19:51:43 +0000 | [diff] [blame] | 1207 | GLenum TextureCubeMap::getActualFormat(GLenum target, GLint level) const |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 1208 | { |
| 1209 | if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS) |
daniel@transgaming.com | 20d3666 | 2012-10-31 19:51:43 +0000 | [diff] [blame] | 1210 | return mImageArray[faceIndex(target)][level].getActualFormat(); |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 1211 | else |
| 1212 | return D3DFMT_UNKNOWN; |
| 1213 | } |
| 1214 | |
| 1215 | void TextureCubeMap::setImagePosX(GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels) |
| 1216 | { |
| 1217 | setImage(0, level, width, height, format, type, unpackAlignment, pixels); |
| 1218 | } |
| 1219 | |
| 1220 | void TextureCubeMap::setImageNegX(GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels) |
| 1221 | { |
| 1222 | setImage(1, level, width, height, format, type, unpackAlignment, pixels); |
| 1223 | } |
| 1224 | |
| 1225 | void TextureCubeMap::setImagePosY(GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels) |
| 1226 | { |
| 1227 | setImage(2, level, width, height, format, type, unpackAlignment, pixels); |
| 1228 | } |
| 1229 | |
| 1230 | void TextureCubeMap::setImageNegY(GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels) |
| 1231 | { |
| 1232 | setImage(3, level, width, height, format, type, unpackAlignment, pixels); |
| 1233 | } |
| 1234 | |
| 1235 | void TextureCubeMap::setImagePosZ(GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels) |
| 1236 | { |
| 1237 | setImage(4, level, width, height, format, type, unpackAlignment, pixels); |
| 1238 | } |
| 1239 | |
| 1240 | void TextureCubeMap::setImageNegZ(GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels) |
| 1241 | { |
| 1242 | setImage(5, level, width, height, format, type, unpackAlignment, pixels); |
| 1243 | } |
| 1244 | |
| 1245 | void TextureCubeMap::setCompressedImage(GLenum face, GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei imageSize, const void *pixels) |
| 1246 | { |
daniel@transgaming.com | 6452adf | 2012-10-17 18:22:35 +0000 | [diff] [blame] | 1247 | // compressed formats don't have separate sized internal formats-- we can just use the compressed format directly |
| 1248 | redefineImage(faceIndex(face), level, format, width, height); |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 1249 | |
| 1250 | Texture::setCompressedImage(imageSize, pixels, &mImageArray[faceIndex(face)][level]); |
| 1251 | } |
| 1252 | |
| 1253 | void TextureCubeMap::commitRect(int face, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height) |
| 1254 | { |
| 1255 | ASSERT(mImageArray[face][level].getSurface() != NULL); |
| 1256 | |
| 1257 | if (level < levelCount()) |
| 1258 | { |
daniel@transgaming.com | 0f195ad | 2012-10-31 19:51:59 +0000 | [diff] [blame] | 1259 | Image *image = &mImageArray[face][level]; |
| 1260 | if (image->updateSurface(mTexStorage, face, level, xoffset, yoffset, width, height)) |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 1261 | image->markClean(); |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 1262 | } |
| 1263 | } |
| 1264 | |
| 1265 | void TextureCubeMap::subImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels) |
| 1266 | { |
| 1267 | if (Texture::subImage(xoffset, yoffset, width, height, format, type, unpackAlignment, pixels, &mImageArray[faceIndex(target)][level])) |
| 1268 | { |
| 1269 | commitRect(faceIndex(target), level, xoffset, yoffset, width, height); |
| 1270 | } |
| 1271 | } |
| 1272 | |
| 1273 | void TextureCubeMap::subImageCompressed(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels) |
| 1274 | { |
| 1275 | if (Texture::subImageCompressed(xoffset, yoffset, width, height, format, imageSize, pixels, &mImageArray[faceIndex(target)][level])) |
| 1276 | { |
| 1277 | commitRect(faceIndex(target), level, xoffset, yoffset, width, height); |
| 1278 | } |
| 1279 | } |
| 1280 | |
| 1281 | // Tests for cube map sampling completeness. [OpenGL ES 2.0.24] section 3.8.2 page 86. |
| 1282 | bool TextureCubeMap::isSamplerComplete() const |
| 1283 | { |
| 1284 | int size = mImageArray[0][0].getWidth(); |
| 1285 | |
daniel@transgaming.com | ca9a3c8 | 2012-10-26 18:55:07 +0000 | [diff] [blame] | 1286 | bool mipmapping = isMipmapFiltered(); |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 1287 | |
daniel@transgaming.com | 6452adf | 2012-10-17 18:22:35 +0000 | [diff] [blame] | 1288 | if ((gl::ExtractType(getInternalFormat(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0)) == GL_FLOAT && !getContext()->supportsFloat32LinearFilter()) || |
| 1289 | (gl::ExtractType(getInternalFormat(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0) == GL_HALF_FLOAT_OES) && !getContext()->supportsFloat16LinearFilter())) |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 1290 | { |
daniel@transgaming.com | ebf139f | 2012-10-31 18:07:32 +0000 | [diff] [blame] | 1291 | if (mSamplerState.magFilter != GL_NEAREST || |
| 1292 | (mSamplerState.minFilter != GL_NEAREST && mSamplerState.minFilter != GL_NEAREST_MIPMAP_NEAREST)) |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 1293 | { |
| 1294 | return false; |
| 1295 | } |
| 1296 | } |
| 1297 | |
| 1298 | if (!isPow2(size) && !getContext()->supportsNonPower2Texture()) |
| 1299 | { |
daniel@transgaming.com | ebf139f | 2012-10-31 18:07:32 +0000 | [diff] [blame] | 1300 | if (mSamplerState.wrapS != GL_CLAMP_TO_EDGE || mSamplerState.wrapT != GL_CLAMP_TO_EDGE || mipmapping) |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 1301 | { |
| 1302 | return false; |
| 1303 | } |
| 1304 | } |
| 1305 | |
| 1306 | if (!mipmapping) |
| 1307 | { |
| 1308 | if (!isCubeComplete()) |
| 1309 | { |
| 1310 | return false; |
| 1311 | } |
| 1312 | } |
| 1313 | else |
| 1314 | { |
| 1315 | if (!isMipmapCubeComplete()) // Also tests for isCubeComplete() |
| 1316 | { |
| 1317 | return false; |
| 1318 | } |
| 1319 | } |
| 1320 | |
| 1321 | return true; |
| 1322 | } |
| 1323 | |
| 1324 | // Tests for cube texture completeness. [OpenGL ES 2.0.24] section 3.7.10 page 81. |
| 1325 | bool TextureCubeMap::isCubeComplete() const |
| 1326 | { |
| 1327 | if (mImageArray[0][0].getWidth() <= 0 || mImageArray[0][0].getHeight() != mImageArray[0][0].getWidth()) |
| 1328 | { |
| 1329 | return false; |
| 1330 | } |
| 1331 | |
| 1332 | for (unsigned int face = 1; face < 6; face++) |
| 1333 | { |
| 1334 | if (mImageArray[face][0].getWidth() != mImageArray[0][0].getWidth() || |
| 1335 | mImageArray[face][0].getWidth() != mImageArray[0][0].getHeight() || |
daniel@transgaming.com | 6452adf | 2012-10-17 18:22:35 +0000 | [diff] [blame] | 1336 | mImageArray[face][0].getInternalFormat() != mImageArray[0][0].getInternalFormat()) |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 1337 | { |
| 1338 | return false; |
| 1339 | } |
| 1340 | } |
| 1341 | |
| 1342 | return true; |
| 1343 | } |
| 1344 | |
| 1345 | bool TextureCubeMap::isMipmapCubeComplete() const |
| 1346 | { |
| 1347 | if (isImmutable()) |
| 1348 | { |
| 1349 | return true; |
| 1350 | } |
| 1351 | |
| 1352 | if (!isCubeComplete()) |
| 1353 | { |
| 1354 | return false; |
| 1355 | } |
| 1356 | |
| 1357 | GLsizei size = mImageArray[0][0].getWidth(); |
| 1358 | |
| 1359 | int q = log2(size); |
| 1360 | |
| 1361 | for (int face = 0; face < 6; face++) |
| 1362 | { |
| 1363 | for (int level = 1; level <= q; level++) |
| 1364 | { |
daniel@transgaming.com | 6452adf | 2012-10-17 18:22:35 +0000 | [diff] [blame] | 1365 | if (mImageArray[face][level].getInternalFormat() != mImageArray[0][0].getInternalFormat()) |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 1366 | { |
| 1367 | return false; |
| 1368 | } |
| 1369 | |
| 1370 | if (mImageArray[face][level].getWidth() != std::max(1, size >> level)) |
| 1371 | { |
| 1372 | return false; |
| 1373 | } |
| 1374 | } |
| 1375 | } |
| 1376 | |
| 1377 | return true; |
| 1378 | } |
| 1379 | |
| 1380 | bool TextureCubeMap::isCompressed(GLenum target, GLint level) const |
| 1381 | { |
| 1382 | return IsCompressed(getInternalFormat(target, level)); |
| 1383 | } |
| 1384 | |
daniel@transgaming.com | f032cb8 | 2012-10-31 19:51:52 +0000 | [diff] [blame] | 1385 | // Constructs a native texture resource from the texture images, or returns an existing one |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 1386 | void TextureCubeMap::createTexture() |
| 1387 | { |
| 1388 | GLsizei size = mImageArray[0][0].getWidth(); |
daniel@transgaming.com | e6a0984 | 2012-09-17 21:28:55 +0000 | [diff] [blame] | 1389 | |
| 1390 | if (!(size > 0)) |
daniel@transgaming.com | f032cb8 | 2012-10-31 19:51:52 +0000 | [diff] [blame] | 1391 | return; // do not attempt to create native textures for nonexistant data |
daniel@transgaming.com | e6a0984 | 2012-09-17 21:28:55 +0000 | [diff] [blame] | 1392 | |
sminns@adobe.com | ce1189b | 2012-09-18 20:06:35 +0000 | [diff] [blame] | 1393 | GLint levels = creationLevels(size); |
daniel@transgaming.com | f032cb8 | 2012-10-31 19:51:52 +0000 | [diff] [blame] | 1394 | GLenum internalformat = mImageArray[0][0].getInternalFormat(); |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 1395 | |
| 1396 | delete mTexStorage; |
daniel@transgaming.com | f032cb8 | 2012-10-31 19:51:52 +0000 | [diff] [blame] | 1397 | mTexStorage = new TextureStorageCubeMap(levels, internalformat, mUsage, false, size); |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 1398 | |
| 1399 | if (mTexStorage->isManaged()) |
| 1400 | { |
| 1401 | int levels = levelCount(); |
| 1402 | |
| 1403 | for (int face = 0; face < 6; face++) |
| 1404 | { |
| 1405 | for (int level = 0; level < levels; level++) |
| 1406 | { |
daniel@transgaming.com | 0f195ad | 2012-10-31 19:51:59 +0000 | [diff] [blame] | 1407 | mImageArray[face][level].setManagedSurface(mTexStorage, face, level); |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 1408 | } |
| 1409 | } |
| 1410 | } |
| 1411 | |
| 1412 | mDirtyImages = true; |
| 1413 | } |
| 1414 | |
| 1415 | void TextureCubeMap::updateTexture() |
| 1416 | { |
daniel@transgaming.com | ca9a3c8 | 2012-10-26 18:55:07 +0000 | [diff] [blame] | 1417 | bool mipmapping = isMipmapFiltered() && isMipmapCubeComplete(); |
| 1418 | |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 1419 | for (int face = 0; face < 6; face++) |
| 1420 | { |
daniel@transgaming.com | ca9a3c8 | 2012-10-26 18:55:07 +0000 | [diff] [blame] | 1421 | int levels = (mipmapping ? levelCount() : 1); |
| 1422 | |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 1423 | for (int level = 0; level < levels; level++) |
| 1424 | { |
| 1425 | Image *image = &mImageArray[face][level]; |
| 1426 | |
| 1427 | if (image->isDirty()) |
| 1428 | { |
| 1429 | commitRect(face, level, 0, 0, image->getWidth(), image->getHeight()); |
| 1430 | } |
| 1431 | } |
| 1432 | } |
| 1433 | } |
| 1434 | |
| 1435 | void TextureCubeMap::convertToRenderTarget() |
| 1436 | { |
| 1437 | TextureStorageCubeMap *newTexStorage = NULL; |
| 1438 | |
| 1439 | if (mImageArray[0][0].getWidth() != 0) |
| 1440 | { |
| 1441 | GLsizei size = mImageArray[0][0].getWidth(); |
sminns@adobe.com | ce1189b | 2012-09-18 20:06:35 +0000 | [diff] [blame] | 1442 | GLint levels = creationLevels(size); |
daniel@transgaming.com | f032cb8 | 2012-10-31 19:51:52 +0000 | [diff] [blame] | 1443 | GLenum internalformat = mImageArray[0][0].getInternalFormat(); |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 1444 | |
daniel@transgaming.com | f032cb8 | 2012-10-31 19:51:52 +0000 | [diff] [blame] | 1445 | newTexStorage = new TextureStorageCubeMap(levels, internalformat, GL_FRAMEBUFFER_ATTACHMENT_ANGLE, true, size); |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 1446 | |
| 1447 | if (mTexStorage != NULL) |
| 1448 | { |
daniel@transgaming.com | 690d8ae | 2012-10-31 19:52:08 +0000 | [diff] [blame^] | 1449 | if (!TextureStorageCubeMap::copyToRenderTarget(newTexStorage, mTexStorage)) |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 1450 | { |
daniel@transgaming.com | 690d8ae | 2012-10-31 19:52:08 +0000 | [diff] [blame^] | 1451 | delete newTexStorage; |
| 1452 | return error(GL_OUT_OF_MEMORY); |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 1453 | } |
| 1454 | } |
| 1455 | } |
| 1456 | |
| 1457 | delete mTexStorage; |
| 1458 | mTexStorage = newTexStorage; |
| 1459 | |
| 1460 | mDirtyImages = true; |
| 1461 | } |
| 1462 | |
| 1463 | void TextureCubeMap::setImage(int faceIndex, GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels) |
| 1464 | { |
daniel@transgaming.com | 6452adf | 2012-10-17 18:22:35 +0000 | [diff] [blame] | 1465 | GLint internalformat = ConvertSizedInternalFormat(format, type); |
| 1466 | redefineImage(faceIndex, level, internalformat, width, height); |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 1467 | |
| 1468 | Texture::setImage(unpackAlignment, pixels, &mImageArray[faceIndex][level]); |
| 1469 | } |
| 1470 | |
| 1471 | unsigned int TextureCubeMap::faceIndex(GLenum face) |
| 1472 | { |
| 1473 | META_ASSERT(GL_TEXTURE_CUBE_MAP_NEGATIVE_X - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 1); |
| 1474 | META_ASSERT(GL_TEXTURE_CUBE_MAP_POSITIVE_Y - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 2); |
| 1475 | META_ASSERT(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 3); |
| 1476 | META_ASSERT(GL_TEXTURE_CUBE_MAP_POSITIVE_Z - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 4); |
| 1477 | META_ASSERT(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 5); |
| 1478 | |
| 1479 | return face - GL_TEXTURE_CUBE_MAP_POSITIVE_X; |
| 1480 | } |
| 1481 | |
daniel@transgaming.com | 6452adf | 2012-10-17 18:22:35 +0000 | [diff] [blame] | 1482 | void TextureCubeMap::redefineImage(int face, GLint level, GLint internalformat, GLsizei width, GLsizei height) |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 1483 | { |
daniel@transgaming.com | 6452adf | 2012-10-17 18:22:35 +0000 | [diff] [blame] | 1484 | bool redefined = mImageArray[face][level].redefine(internalformat, width, height, false); |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 1485 | |
| 1486 | if (mTexStorage && redefined) |
| 1487 | { |
| 1488 | for (int i = 0; i < IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++) |
| 1489 | { |
| 1490 | for (int f = 0; f < 6; f++) |
| 1491 | { |
| 1492 | mImageArray[f][i].markDirty(); |
| 1493 | } |
| 1494 | } |
| 1495 | |
| 1496 | delete mTexStorage; |
| 1497 | mTexStorage = NULL; |
| 1498 | |
| 1499 | mDirtyImages = true; |
| 1500 | } |
| 1501 | } |
| 1502 | |
| 1503 | void TextureCubeMap::copyImage(GLenum target, GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source) |
| 1504 | { |
| 1505 | IDirect3DSurface9 *renderTarget = source->getRenderTarget(); |
| 1506 | |
| 1507 | if (!renderTarget) |
| 1508 | { |
| 1509 | ERR("Failed to retrieve the render target."); |
| 1510 | return error(GL_OUT_OF_MEMORY); |
| 1511 | } |
| 1512 | |
| 1513 | unsigned int faceindex = faceIndex(target); |
daniel@transgaming.com | 6452adf | 2012-10-17 18:22:35 +0000 | [diff] [blame] | 1514 | GLint internalformat = gl::ConvertSizedInternalFormat(format, GL_UNSIGNED_BYTE); |
| 1515 | redefineImage(faceindex, level, internalformat, width, height); |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 1516 | |
| 1517 | if (!mImageArray[faceindex][level].isRenderableFormat()) |
| 1518 | { |
| 1519 | mImageArray[faceindex][level].copy(0, 0, x, y, width, height, renderTarget); |
| 1520 | mDirtyImages = true; |
| 1521 | } |
| 1522 | else |
| 1523 | { |
| 1524 | if (!mTexStorage || !mTexStorage->isRenderTarget()) |
| 1525 | { |
| 1526 | convertToRenderTarget(); |
| 1527 | } |
| 1528 | |
| 1529 | mImageArray[faceindex][level].markClean(); |
| 1530 | |
| 1531 | ASSERT(width == height); |
| 1532 | |
| 1533 | if (width > 0 && level < levelCount()) |
| 1534 | { |
| 1535 | RECT sourceRect; |
| 1536 | sourceRect.left = x; |
| 1537 | sourceRect.right = x + width; |
| 1538 | sourceRect.top = y; |
| 1539 | sourceRect.bottom = y + height; |
| 1540 | |
daniel@transgaming.com | 2b5af7b | 2012-09-27 17:46:15 +0000 | [diff] [blame] | 1541 | IDirect3DSurface9 *dest = mTexStorage->getCubeMapSurface(target, level, true); |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 1542 | |
| 1543 | if (dest) |
| 1544 | { |
| 1545 | getBlitter()->copy(renderTarget, sourceRect, format, 0, 0, dest); |
| 1546 | dest->Release(); |
| 1547 | } |
| 1548 | } |
| 1549 | } |
| 1550 | |
| 1551 | renderTarget->Release(); |
| 1552 | } |
| 1553 | |
| 1554 | void TextureCubeMap::copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source) |
| 1555 | { |
| 1556 | GLsizei size = mImageArray[faceIndex(target)][level].getWidth(); |
| 1557 | |
| 1558 | if (xoffset + width > size || yoffset + height > size) |
| 1559 | { |
| 1560 | return error(GL_INVALID_VALUE); |
| 1561 | } |
| 1562 | |
| 1563 | IDirect3DSurface9 *renderTarget = source->getRenderTarget(); |
| 1564 | |
| 1565 | if (!renderTarget) |
| 1566 | { |
| 1567 | ERR("Failed to retrieve the render target."); |
| 1568 | return error(GL_OUT_OF_MEMORY); |
| 1569 | } |
| 1570 | |
| 1571 | unsigned int faceindex = faceIndex(target); |
| 1572 | |
| 1573 | if (!mImageArray[faceindex][level].isRenderableFormat() || (!mTexStorage && !isSamplerComplete())) |
| 1574 | { |
| 1575 | mImageArray[faceindex][level].copy(0, 0, x, y, width, height, renderTarget); |
| 1576 | mDirtyImages = true; |
| 1577 | } |
| 1578 | else |
| 1579 | { |
| 1580 | if (!mTexStorage || !mTexStorage->isRenderTarget()) |
| 1581 | { |
| 1582 | convertToRenderTarget(); |
| 1583 | } |
| 1584 | |
| 1585 | updateTexture(); |
| 1586 | |
| 1587 | if (level < levelCount()) |
| 1588 | { |
| 1589 | RECT sourceRect; |
| 1590 | sourceRect.left = x; |
| 1591 | sourceRect.right = x + width; |
| 1592 | sourceRect.top = y; |
| 1593 | sourceRect.bottom = y + height; |
| 1594 | |
daniel@transgaming.com | 2b5af7b | 2012-09-27 17:46:15 +0000 | [diff] [blame] | 1595 | IDirect3DSurface9 *dest = mTexStorage->getCubeMapSurface(target, level, true); |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 1596 | |
| 1597 | if (dest) |
| 1598 | { |
daniel@transgaming.com | 6452adf | 2012-10-17 18:22:35 +0000 | [diff] [blame] | 1599 | getBlitter()->copy(renderTarget, sourceRect, gl::ExtractFormat(mImageArray[0][0].getInternalFormat()), xoffset, yoffset, dest); |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 1600 | dest->Release(); |
| 1601 | } |
| 1602 | } |
| 1603 | } |
| 1604 | |
| 1605 | renderTarget->Release(); |
| 1606 | } |
| 1607 | |
| 1608 | void TextureCubeMap::storage(GLsizei levels, GLenum internalformat, GLsizei size) |
| 1609 | { |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 1610 | delete mTexStorage; |
daniel@transgaming.com | f032cb8 | 2012-10-31 19:51:52 +0000 | [diff] [blame] | 1611 | mTexStorage = new TextureStorageCubeMap(levels, internalformat, mUsage, false, size); |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 1612 | mImmutable = true; |
| 1613 | |
| 1614 | for (int level = 0; level < levels; level++) |
| 1615 | { |
| 1616 | for (int face = 0; face < 6; face++) |
| 1617 | { |
daniel@transgaming.com | 6452adf | 2012-10-17 18:22:35 +0000 | [diff] [blame] | 1618 | mImageArray[face][level].redefine(internalformat, size, size, true); |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 1619 | size = std::max(1, size >> 1); |
| 1620 | } |
| 1621 | } |
| 1622 | |
| 1623 | for (int level = levels; level < IMPLEMENTATION_MAX_TEXTURE_LEVELS; level++) |
| 1624 | { |
| 1625 | for (int face = 0; face < 6; face++) |
| 1626 | { |
daniel@transgaming.com | 6452adf | 2012-10-17 18:22:35 +0000 | [diff] [blame] | 1627 | mImageArray[face][level].redefine(GL_NONE, 0, 0, true); |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 1628 | } |
| 1629 | } |
| 1630 | |
| 1631 | if (mTexStorage->isManaged()) |
| 1632 | { |
| 1633 | int levels = levelCount(); |
| 1634 | |
| 1635 | for (int face = 0; face < 6; face++) |
| 1636 | { |
| 1637 | for (int level = 0; level < levels; level++) |
| 1638 | { |
daniel@transgaming.com | 0f195ad | 2012-10-31 19:51:59 +0000 | [diff] [blame] | 1639 | mImageArray[face][level].setManagedSurface(mTexStorage, face, level); |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 1640 | } |
| 1641 | } |
| 1642 | } |
| 1643 | } |
| 1644 | |
| 1645 | void TextureCubeMap::generateMipmaps() |
| 1646 | { |
| 1647 | if (!isCubeComplete()) |
| 1648 | { |
| 1649 | return error(GL_INVALID_OPERATION); |
| 1650 | } |
| 1651 | |
| 1652 | if (!getContext()->supportsNonPower2Texture()) |
| 1653 | { |
| 1654 | if (!isPow2(mImageArray[0][0].getWidth())) |
| 1655 | { |
| 1656 | return error(GL_INVALID_OPERATION); |
| 1657 | } |
| 1658 | } |
| 1659 | |
| 1660 | // Purge array levels 1 through q and reset them to represent the generated mipmap levels. |
| 1661 | unsigned int q = log2(mImageArray[0][0].getWidth()); |
| 1662 | for (unsigned int f = 0; f < 6; f++) |
| 1663 | { |
| 1664 | for (unsigned int i = 1; i <= q; i++) |
| 1665 | { |
daniel@transgaming.com | 6452adf | 2012-10-17 18:22:35 +0000 | [diff] [blame] | 1666 | redefineImage(f, i, mImageArray[f][0].getInternalFormat(), |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 1667 | std::max(mImageArray[f][0].getWidth() >> i, 1), |
daniel@transgaming.com | 6452adf | 2012-10-17 18:22:35 +0000 | [diff] [blame] | 1668 | std::max(mImageArray[f][0].getWidth() >> i, 1)); |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 1669 | } |
| 1670 | } |
| 1671 | |
| 1672 | if (mTexStorage && mTexStorage->isRenderTarget()) |
| 1673 | { |
| 1674 | for (unsigned int f = 0; f < 6; f++) |
| 1675 | { |
| 1676 | for (unsigned int i = 1; i <= q; i++) |
| 1677 | { |
daniel@transgaming.com | 2b5af7b | 2012-09-27 17:46:15 +0000 | [diff] [blame] | 1678 | IDirect3DSurface9 *upper = mTexStorage->getCubeMapSurface(GL_TEXTURE_CUBE_MAP_POSITIVE_X + f, i - 1, false); |
| 1679 | IDirect3DSurface9 *lower = mTexStorage->getCubeMapSurface(GL_TEXTURE_CUBE_MAP_POSITIVE_X + f, i, true); |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 1680 | |
| 1681 | if (upper != NULL && lower != NULL) |
| 1682 | { |
| 1683 | getBlitter()->boxFilter(upper, lower); |
| 1684 | } |
| 1685 | |
| 1686 | if (upper != NULL) upper->Release(); |
| 1687 | if (lower != NULL) lower->Release(); |
| 1688 | |
| 1689 | mImageArray[f][i].markClean(); |
| 1690 | } |
| 1691 | } |
| 1692 | } |
| 1693 | else |
| 1694 | { |
| 1695 | for (unsigned int f = 0; f < 6; f++) |
| 1696 | { |
| 1697 | for (unsigned int i = 1; i <= q; i++) |
| 1698 | { |
| 1699 | if (mImageArray[f][i].getSurface() == NULL) |
| 1700 | { |
| 1701 | return error(GL_OUT_OF_MEMORY); |
| 1702 | } |
| 1703 | |
daniel@transgaming.com | 2e38b80 | 2012-10-17 18:30:06 +0000 | [diff] [blame] | 1704 | GenerateMip(mImageArray[f][i].getSurface(), mImageArray[f][i - 1].getSurface()); |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 1705 | |
| 1706 | mImageArray[f][i].markDirty(); |
| 1707 | } |
| 1708 | } |
| 1709 | } |
| 1710 | } |
| 1711 | |
| 1712 | Renderbuffer *TextureCubeMap::getRenderbuffer(GLenum target) |
| 1713 | { |
| 1714 | if (!IsCubemapTextureTarget(target)) |
| 1715 | { |
| 1716 | return error(GL_INVALID_OPERATION, (Renderbuffer *)NULL); |
| 1717 | } |
| 1718 | |
| 1719 | unsigned int face = faceIndex(target); |
| 1720 | |
| 1721 | if (mFaceProxies[face] == NULL) |
| 1722 | { |
| 1723 | mFaceProxies[face] = new Renderbuffer(id(), new RenderbufferTextureCubeMap(this, target)); |
| 1724 | } |
| 1725 | |
| 1726 | return mFaceProxies[face]; |
| 1727 | } |
| 1728 | |
| 1729 | // Increments refcount on surface. |
| 1730 | // caller must Release() the returned surface |
| 1731 | IDirect3DSurface9 *TextureCubeMap::getRenderTarget(GLenum target) |
| 1732 | { |
| 1733 | ASSERT(IsCubemapTextureTarget(target)); |
| 1734 | |
| 1735 | // ensure the underlying texture is created |
| 1736 | if (getStorage(true) == NULL) |
| 1737 | { |
| 1738 | return NULL; |
| 1739 | } |
| 1740 | |
| 1741 | updateTexture(); |
| 1742 | |
daniel@transgaming.com | 2b5af7b | 2012-09-27 17:46:15 +0000 | [diff] [blame] | 1743 | return mTexStorage->getCubeMapSurface(target, 0, false); |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 1744 | } |
| 1745 | |
daniel@transgaming.com | 690d8ae | 2012-10-31 19:52:08 +0000 | [diff] [blame^] | 1746 | int TextureCubeMap::levelCount() |
| 1747 | { |
| 1748 | return mTexStorage ? mTexStorage->levelCount() - getLodOffset() : 0; |
| 1749 | } |
| 1750 | |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 1751 | TextureStorage *TextureCubeMap::getStorage(bool renderTarget) |
| 1752 | { |
| 1753 | if (!mTexStorage || (renderTarget && !mTexStorage->isRenderTarget())) |
| 1754 | { |
| 1755 | if (renderTarget) |
| 1756 | { |
| 1757 | convertToRenderTarget(); |
| 1758 | } |
| 1759 | else |
| 1760 | { |
| 1761 | createTexture(); |
| 1762 | } |
| 1763 | } |
| 1764 | |
| 1765 | return mTexStorage; |
| 1766 | } |
| 1767 | |
| 1768 | } |