daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1 | // |
| 2 | // Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved. |
| 3 | // Use of this source code is governed by a BSD-style license that can be |
| 4 | // found in the LICENSE file. |
| 5 | // |
| 6 | |
| 7 | // |
| 8 | // Create strings that declare built-in definitions, add built-ins that |
| 9 | // cannot be expressed in the files, and establish mappings between |
| 10 | // built-in functions and operators. |
| 11 | // |
| 12 | |
daniel@transgaming.com | bbf56f7 | 2010-04-20 18:52:13 +0000 | [diff] [blame] | 13 | #include "compiler/Initialize.h" |
| 14 | |
| 15 | #include "compiler/intermediate.h" |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 16 | |
| 17 | void TBuiltIns::initialize() |
| 18 | { |
daniel@transgaming.com | 0578f81 | 2010-05-17 09:58:39 +0000 | [diff] [blame] | 19 | // |
| 20 | // Initialize all the built-in strings for parsing. |
| 21 | // |
| 22 | TString BuiltInFunctions; |
| 23 | TString BuiltInFunctionsVertex; |
| 24 | TString BuiltInFunctionsFragment; |
| 25 | TString StandardUniforms; |
daniel@transgaming.com | a5d7623 | 2010-05-17 09:58:47 +0000 | [diff] [blame] | 26 | TString VertexDefaultPrecision; |
| 27 | TString FragmentDefaultPrecision; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 28 | |
daniel@transgaming.com | 0578f81 | 2010-05-17 09:58:39 +0000 | [diff] [blame] | 29 | { |
| 30 | //============================================================================ |
| 31 | // |
| 32 | // Prototypes for built-in functions seen by both vertex and fragment shaders. |
| 33 | // |
| 34 | //============================================================================ |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 35 | |
daniel@transgaming.com | 0578f81 | 2010-05-17 09:58:39 +0000 | [diff] [blame] | 36 | TString& s = BuiltInFunctions; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 37 | |
daniel@transgaming.com | 0578f81 | 2010-05-17 09:58:39 +0000 | [diff] [blame] | 38 | // |
| 39 | // Angle and Trigonometric Functions. |
| 40 | // |
| 41 | s.append(TString("float radians(float degrees);")); |
| 42 | s.append(TString("vec2 radians(vec2 degrees);")); |
| 43 | s.append(TString("vec3 radians(vec3 degrees);")); |
| 44 | s.append(TString("vec4 radians(vec4 degrees);")); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 45 | |
daniel@transgaming.com | 0578f81 | 2010-05-17 09:58:39 +0000 | [diff] [blame] | 46 | s.append(TString("float degrees(float radians);")); |
| 47 | s.append(TString("vec2 degrees(vec2 radians);")); |
| 48 | s.append(TString("vec3 degrees(vec3 radians);")); |
| 49 | s.append(TString("vec4 degrees(vec4 radians);")); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 50 | |
daniel@transgaming.com | 0578f81 | 2010-05-17 09:58:39 +0000 | [diff] [blame] | 51 | s.append(TString("float sin(float angle);")); |
| 52 | s.append(TString("vec2 sin(vec2 angle);")); |
| 53 | s.append(TString("vec3 sin(vec3 angle);")); |
| 54 | s.append(TString("vec4 sin(vec4 angle);")); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 55 | |
daniel@transgaming.com | 0578f81 | 2010-05-17 09:58:39 +0000 | [diff] [blame] | 56 | s.append(TString("float cos(float angle);")); |
| 57 | s.append(TString("vec2 cos(vec2 angle);")); |
| 58 | s.append(TString("vec3 cos(vec3 angle);")); |
| 59 | s.append(TString("vec4 cos(vec4 angle);")); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 60 | |
daniel@transgaming.com | 0578f81 | 2010-05-17 09:58:39 +0000 | [diff] [blame] | 61 | s.append(TString("float tan(float angle);")); |
| 62 | s.append(TString("vec2 tan(vec2 angle);")); |
| 63 | s.append(TString("vec3 tan(vec3 angle);")); |
| 64 | s.append(TString("vec4 tan(vec4 angle);")); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 65 | |
daniel@transgaming.com | 0578f81 | 2010-05-17 09:58:39 +0000 | [diff] [blame] | 66 | s.append(TString("float asin(float x);")); |
| 67 | s.append(TString("vec2 asin(vec2 x);")); |
| 68 | s.append(TString("vec3 asin(vec3 x);")); |
| 69 | s.append(TString("vec4 asin(vec4 x);")); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 70 | |
daniel@transgaming.com | 0578f81 | 2010-05-17 09:58:39 +0000 | [diff] [blame] | 71 | s.append(TString("float acos(float x);")); |
| 72 | s.append(TString("vec2 acos(vec2 x);")); |
| 73 | s.append(TString("vec3 acos(vec3 x);")); |
| 74 | s.append(TString("vec4 acos(vec4 x);")); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 75 | |
daniel@transgaming.com | 0578f81 | 2010-05-17 09:58:39 +0000 | [diff] [blame] | 76 | s.append(TString("float atan(float y, float x);")); |
| 77 | s.append(TString("vec2 atan(vec2 y, vec2 x);")); |
| 78 | s.append(TString("vec3 atan(vec3 y, vec3 x);")); |
| 79 | s.append(TString("vec4 atan(vec4 y, vec4 x);")); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 80 | |
daniel@transgaming.com | 0578f81 | 2010-05-17 09:58:39 +0000 | [diff] [blame] | 81 | s.append(TString("float atan(float y_over_x);")); |
| 82 | s.append(TString("vec2 atan(vec2 y_over_x);")); |
| 83 | s.append(TString("vec3 atan(vec3 y_over_x);")); |
| 84 | s.append(TString("vec4 atan(vec4 y_over_x);")); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 85 | |
daniel@transgaming.com | 0578f81 | 2010-05-17 09:58:39 +0000 | [diff] [blame] | 86 | // |
| 87 | // Exponential Functions. |
| 88 | // |
| 89 | s.append(TString("float pow(float x, float y);")); |
| 90 | s.append(TString("vec2 pow(vec2 x, vec2 y);")); |
| 91 | s.append(TString("vec3 pow(vec3 x, vec3 y);")); |
| 92 | s.append(TString("vec4 pow(vec4 x, vec4 y);")); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 93 | |
daniel@transgaming.com | 0578f81 | 2010-05-17 09:58:39 +0000 | [diff] [blame] | 94 | s.append(TString("float exp(float x);")); |
| 95 | s.append(TString("vec2 exp(vec2 x);")); |
| 96 | s.append(TString("vec3 exp(vec3 x);")); |
| 97 | s.append(TString("vec4 exp(vec4 x);")); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 98 | |
daniel@transgaming.com | 0578f81 | 2010-05-17 09:58:39 +0000 | [diff] [blame] | 99 | s.append(TString("float log(float x);")); |
| 100 | s.append(TString("vec2 log(vec2 x);")); |
| 101 | s.append(TString("vec3 log(vec3 x);")); |
| 102 | s.append(TString("vec4 log(vec4 x);")); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 103 | |
daniel@transgaming.com | 0578f81 | 2010-05-17 09:58:39 +0000 | [diff] [blame] | 104 | s.append(TString("float exp2(float x);")); |
| 105 | s.append(TString("vec2 exp2(vec2 x);")); |
| 106 | s.append(TString("vec3 exp2(vec3 x);")); |
| 107 | s.append(TString("vec4 exp2(vec4 x);")); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 108 | |
daniel@transgaming.com | 0578f81 | 2010-05-17 09:58:39 +0000 | [diff] [blame] | 109 | s.append(TString("float log2(float x);")); |
| 110 | s.append(TString("vec2 log2(vec2 x);")); |
| 111 | s.append(TString("vec3 log2(vec3 x);")); |
| 112 | s.append(TString("vec4 log2(vec4 x);")); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 113 | |
daniel@transgaming.com | 0578f81 | 2010-05-17 09:58:39 +0000 | [diff] [blame] | 114 | s.append(TString("float sqrt(float x);")); |
| 115 | s.append(TString("vec2 sqrt(vec2 x);")); |
| 116 | s.append(TString("vec3 sqrt(vec3 x);")); |
| 117 | s.append(TString("vec4 sqrt(vec4 x);")); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 118 | |
daniel@transgaming.com | 0578f81 | 2010-05-17 09:58:39 +0000 | [diff] [blame] | 119 | s.append(TString("float inversesqrt(float x);")); |
| 120 | s.append(TString("vec2 inversesqrt(vec2 x);")); |
| 121 | s.append(TString("vec3 inversesqrt(vec3 x);")); |
| 122 | s.append(TString("vec4 inversesqrt(vec4 x);")); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 123 | |
daniel@transgaming.com | 0578f81 | 2010-05-17 09:58:39 +0000 | [diff] [blame] | 124 | // |
| 125 | // Common Functions. |
| 126 | // |
| 127 | s.append(TString("float abs(float x);")); |
| 128 | s.append(TString("vec2 abs(vec2 x);")); |
| 129 | s.append(TString("vec3 abs(vec3 x);")); |
| 130 | s.append(TString("vec4 abs(vec4 x);")); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 131 | |
daniel@transgaming.com | 0578f81 | 2010-05-17 09:58:39 +0000 | [diff] [blame] | 132 | s.append(TString("float sign(float x);")); |
| 133 | s.append(TString("vec2 sign(vec2 x);")); |
| 134 | s.append(TString("vec3 sign(vec3 x);")); |
| 135 | s.append(TString("vec4 sign(vec4 x);")); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 136 | |
daniel@transgaming.com | 0578f81 | 2010-05-17 09:58:39 +0000 | [diff] [blame] | 137 | s.append(TString("float floor(float x);")); |
| 138 | s.append(TString("vec2 floor(vec2 x);")); |
| 139 | s.append(TString("vec3 floor(vec3 x);")); |
| 140 | s.append(TString("vec4 floor(vec4 x);")); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 141 | |
daniel@transgaming.com | 0578f81 | 2010-05-17 09:58:39 +0000 | [diff] [blame] | 142 | s.append(TString("float ceil(float x);")); |
| 143 | s.append(TString("vec2 ceil(vec2 x);")); |
| 144 | s.append(TString("vec3 ceil(vec3 x);")); |
| 145 | s.append(TString("vec4 ceil(vec4 x);")); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 146 | |
daniel@transgaming.com | 0578f81 | 2010-05-17 09:58:39 +0000 | [diff] [blame] | 147 | s.append(TString("float fract(float x);")); |
| 148 | s.append(TString("vec2 fract(vec2 x);")); |
| 149 | s.append(TString("vec3 fract(vec3 x);")); |
| 150 | s.append(TString("vec4 fract(vec4 x);")); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 151 | |
daniel@transgaming.com | 0578f81 | 2010-05-17 09:58:39 +0000 | [diff] [blame] | 152 | s.append(TString("float mod(float x, float y);")); |
| 153 | s.append(TString("vec2 mod(vec2 x, float y);")); |
| 154 | s.append(TString("vec3 mod(vec3 x, float y);")); |
| 155 | s.append(TString("vec4 mod(vec4 x, float y);")); |
| 156 | s.append(TString("vec2 mod(vec2 x, vec2 y);")); |
| 157 | s.append(TString("vec3 mod(vec3 x, vec3 y);")); |
| 158 | s.append(TString("vec4 mod(vec4 x, vec4 y);")); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 159 | |
daniel@transgaming.com | 0578f81 | 2010-05-17 09:58:39 +0000 | [diff] [blame] | 160 | s.append(TString("float min(float x, float y);")); |
| 161 | s.append(TString("vec2 min(vec2 x, float y);")); |
| 162 | s.append(TString("vec3 min(vec3 x, float y);")); |
| 163 | s.append(TString("vec4 min(vec4 x, float y);")); |
| 164 | s.append(TString("vec2 min(vec2 x, vec2 y);")); |
| 165 | s.append(TString("vec3 min(vec3 x, vec3 y);")); |
| 166 | s.append(TString("vec4 min(vec4 x, vec4 y);")); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 167 | |
daniel@transgaming.com | 0578f81 | 2010-05-17 09:58:39 +0000 | [diff] [blame] | 168 | s.append(TString("float max(float x, float y);")); |
| 169 | s.append(TString("vec2 max(vec2 x, float y);")); |
| 170 | s.append(TString("vec3 max(vec3 x, float y);")); |
| 171 | s.append(TString("vec4 max(vec4 x, float y);")); |
| 172 | s.append(TString("vec2 max(vec2 x, vec2 y);")); |
| 173 | s.append(TString("vec3 max(vec3 x, vec3 y);")); |
| 174 | s.append(TString("vec4 max(vec4 x, vec4 y);")); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 175 | |
daniel@transgaming.com | 0578f81 | 2010-05-17 09:58:39 +0000 | [diff] [blame] | 176 | s.append(TString("float clamp(float x, float minVal, float maxVal);")); |
| 177 | s.append(TString("vec2 clamp(vec2 x, float minVal, float maxVal);")); |
| 178 | s.append(TString("vec3 clamp(vec3 x, float minVal, float maxVal);")); |
| 179 | s.append(TString("vec4 clamp(vec4 x, float minVal, float maxVal);")); |
| 180 | s.append(TString("vec2 clamp(vec2 x, vec2 minVal, vec2 maxVal);")); |
| 181 | s.append(TString("vec3 clamp(vec3 x, vec3 minVal, vec3 maxVal);")); |
| 182 | s.append(TString("vec4 clamp(vec4 x, vec4 minVal, vec4 maxVal);")); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 183 | |
daniel@transgaming.com | 0578f81 | 2010-05-17 09:58:39 +0000 | [diff] [blame] | 184 | s.append(TString("float mix(float x, float y, float a);")); |
| 185 | s.append(TString("vec2 mix(vec2 x, vec2 y, float a);")); |
| 186 | s.append(TString("vec3 mix(vec3 x, vec3 y, float a);")); |
| 187 | s.append(TString("vec4 mix(vec4 x, vec4 y, float a);")); |
| 188 | s.append(TString("vec2 mix(vec2 x, vec2 y, vec2 a);")); |
| 189 | s.append(TString("vec3 mix(vec3 x, vec3 y, vec3 a);")); |
| 190 | s.append(TString("vec4 mix(vec4 x, vec4 y, vec4 a);")); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 191 | |
daniel@transgaming.com | 0578f81 | 2010-05-17 09:58:39 +0000 | [diff] [blame] | 192 | s.append(TString("float step(float edge, float x);")); |
| 193 | s.append(TString("vec2 step(vec2 edge, vec2 x);")); |
| 194 | s.append(TString("vec3 step(vec3 edge, vec3 x);")); |
| 195 | s.append(TString("vec4 step(vec4 edge, vec4 x);")); |
| 196 | s.append(TString("vec2 step(float edge, vec2 x);")); |
| 197 | s.append(TString("vec3 step(float edge, vec3 x);")); |
| 198 | s.append(TString("vec4 step(float edge, vec4 x);")); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 199 | |
daniel@transgaming.com | 0578f81 | 2010-05-17 09:58:39 +0000 | [diff] [blame] | 200 | s.append(TString("float smoothstep(float edge0, float edge1, float x);")); |
| 201 | s.append(TString("vec2 smoothstep(vec2 edge0, vec2 edge1, vec2 x);")); |
| 202 | s.append(TString("vec3 smoothstep(vec3 edge0, vec3 edge1, vec3 x);")); |
| 203 | s.append(TString("vec4 smoothstep(vec4 edge0, vec4 edge1, vec4 x);")); |
| 204 | s.append(TString("vec2 smoothstep(float edge0, float edge1, vec2 x);")); |
| 205 | s.append(TString("vec3 smoothstep(float edge0, float edge1, vec3 x);")); |
| 206 | s.append(TString("vec4 smoothstep(float edge0, float edge1, vec4 x);")); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 207 | |
daniel@transgaming.com | 0578f81 | 2010-05-17 09:58:39 +0000 | [diff] [blame] | 208 | // |
| 209 | // Geometric Functions. |
| 210 | // |
| 211 | s.append(TString("float length(float x);")); |
| 212 | s.append(TString("float length(vec2 x);")); |
| 213 | s.append(TString("float length(vec3 x);")); |
| 214 | s.append(TString("float length(vec4 x);")); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 215 | |
daniel@transgaming.com | 0578f81 | 2010-05-17 09:58:39 +0000 | [diff] [blame] | 216 | s.append(TString("float distance(float p0, float p1);")); |
| 217 | s.append(TString("float distance(vec2 p0, vec2 p1);")); |
| 218 | s.append(TString("float distance(vec3 p0, vec3 p1);")); |
| 219 | s.append(TString("float distance(vec4 p0, vec4 p1);")); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 220 | |
daniel@transgaming.com | 0578f81 | 2010-05-17 09:58:39 +0000 | [diff] [blame] | 221 | s.append(TString("float dot(float x, float y);")); |
| 222 | s.append(TString("float dot(vec2 x, vec2 y);")); |
| 223 | s.append(TString("float dot(vec3 x, vec3 y);")); |
| 224 | s.append(TString("float dot(vec4 x, vec4 y);")); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 225 | |
daniel@transgaming.com | 0578f81 | 2010-05-17 09:58:39 +0000 | [diff] [blame] | 226 | s.append(TString("vec3 cross(vec3 x, vec3 y);")); |
| 227 | s.append(TString("float normalize(float x);")); |
| 228 | s.append(TString("vec2 normalize(vec2 x);")); |
| 229 | s.append(TString("vec3 normalize(vec3 x);")); |
| 230 | s.append(TString("vec4 normalize(vec4 x);")); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 231 | |
daniel@transgaming.com | 0578f81 | 2010-05-17 09:58:39 +0000 | [diff] [blame] | 232 | s.append(TString("float faceforward(float N, float I, float Nref);")); |
| 233 | s.append(TString("vec2 faceforward(vec2 N, vec2 I, vec2 Nref);")); |
| 234 | s.append(TString("vec3 faceforward(vec3 N, vec3 I, vec3 Nref);")); |
| 235 | s.append(TString("vec4 faceforward(vec4 N, vec4 I, vec4 Nref);")); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 236 | |
daniel@transgaming.com | 0578f81 | 2010-05-17 09:58:39 +0000 | [diff] [blame] | 237 | s.append(TString("float reflect(float I, float N);")); |
| 238 | s.append(TString("vec2 reflect(vec2 I, vec2 N);")); |
| 239 | s.append(TString("vec3 reflect(vec3 I, vec3 N);")); |
| 240 | s.append(TString("vec4 reflect(vec4 I, vec4 N);")); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 241 | |
daniel@transgaming.com | 0578f81 | 2010-05-17 09:58:39 +0000 | [diff] [blame] | 242 | s.append(TString("float refract(float I, float N, float eta);")); |
| 243 | s.append(TString("vec2 refract(vec2 I, vec2 N, float eta);")); |
| 244 | s.append(TString("vec3 refract(vec3 I, vec3 N, float eta);")); |
| 245 | s.append(TString("vec4 refract(vec4 I, vec4 N, float eta);")); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 246 | |
daniel@transgaming.com | 0578f81 | 2010-05-17 09:58:39 +0000 | [diff] [blame] | 247 | // |
| 248 | // Matrix Functions. |
| 249 | // |
| 250 | s.append(TString("mat2 matrixCompMult(mat2 x, mat2 y);")); |
| 251 | s.append(TString("mat3 matrixCompMult(mat3 x, mat3 y);")); |
| 252 | s.append(TString("mat4 matrixCompMult(mat4 x, mat4 y);")); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 253 | |
daniel@transgaming.com | 0578f81 | 2010-05-17 09:58:39 +0000 | [diff] [blame] | 254 | // |
| 255 | // Vector relational functions. |
| 256 | // |
| 257 | s.append(TString("bvec2 lessThan(vec2 x, vec2 y);")); |
| 258 | s.append(TString("bvec3 lessThan(vec3 x, vec3 y);")); |
| 259 | s.append(TString("bvec4 lessThan(vec4 x, vec4 y);")); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 260 | |
daniel@transgaming.com | 0578f81 | 2010-05-17 09:58:39 +0000 | [diff] [blame] | 261 | s.append(TString("bvec2 lessThan(ivec2 x, ivec2 y);")); |
| 262 | s.append(TString("bvec3 lessThan(ivec3 x, ivec3 y);")); |
| 263 | s.append(TString("bvec4 lessThan(ivec4 x, ivec4 y);")); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 264 | |
daniel@transgaming.com | 0578f81 | 2010-05-17 09:58:39 +0000 | [diff] [blame] | 265 | s.append(TString("bvec2 lessThanEqual(vec2 x, vec2 y);")); |
| 266 | s.append(TString("bvec3 lessThanEqual(vec3 x, vec3 y);")); |
| 267 | s.append(TString("bvec4 lessThanEqual(vec4 x, vec4 y);")); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 268 | |
daniel@transgaming.com | 0578f81 | 2010-05-17 09:58:39 +0000 | [diff] [blame] | 269 | s.append(TString("bvec2 lessThanEqual(ivec2 x, ivec2 y);")); |
| 270 | s.append(TString("bvec3 lessThanEqual(ivec3 x, ivec3 y);")); |
| 271 | s.append(TString("bvec4 lessThanEqual(ivec4 x, ivec4 y);")); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 272 | |
daniel@transgaming.com | 0578f81 | 2010-05-17 09:58:39 +0000 | [diff] [blame] | 273 | s.append(TString("bvec2 greaterThan(vec2 x, vec2 y);")); |
| 274 | s.append(TString("bvec3 greaterThan(vec3 x, vec3 y);")); |
| 275 | s.append(TString("bvec4 greaterThan(vec4 x, vec4 y);")); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 276 | |
daniel@transgaming.com | 0578f81 | 2010-05-17 09:58:39 +0000 | [diff] [blame] | 277 | s.append(TString("bvec2 greaterThan(ivec2 x, ivec2 y);")); |
| 278 | s.append(TString("bvec3 greaterThan(ivec3 x, ivec3 y);")); |
| 279 | s.append(TString("bvec4 greaterThan(ivec4 x, ivec4 y);")); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 280 | |
daniel@transgaming.com | 0578f81 | 2010-05-17 09:58:39 +0000 | [diff] [blame] | 281 | s.append(TString("bvec2 greaterThanEqual(vec2 x, vec2 y);")); |
| 282 | s.append(TString("bvec3 greaterThanEqual(vec3 x, vec3 y);")); |
| 283 | s.append(TString("bvec4 greaterThanEqual(vec4 x, vec4 y);")); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 284 | |
daniel@transgaming.com | 0578f81 | 2010-05-17 09:58:39 +0000 | [diff] [blame] | 285 | s.append(TString("bvec2 greaterThanEqual(ivec2 x, ivec2 y);")); |
| 286 | s.append(TString("bvec3 greaterThanEqual(ivec3 x, ivec3 y);")); |
| 287 | s.append(TString("bvec4 greaterThanEqual(ivec4 x, ivec4 y);")); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 288 | |
daniel@transgaming.com | 0578f81 | 2010-05-17 09:58:39 +0000 | [diff] [blame] | 289 | s.append(TString("bvec2 equal(vec2 x, vec2 y);")); |
| 290 | s.append(TString("bvec3 equal(vec3 x, vec3 y);")); |
| 291 | s.append(TString("bvec4 equal(vec4 x, vec4 y);")); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 292 | |
daniel@transgaming.com | 0578f81 | 2010-05-17 09:58:39 +0000 | [diff] [blame] | 293 | s.append(TString("bvec2 equal(ivec2 x, ivec2 y);")); |
| 294 | s.append(TString("bvec3 equal(ivec3 x, ivec3 y);")); |
| 295 | s.append(TString("bvec4 equal(ivec4 x, ivec4 y);")); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 296 | |
daniel@transgaming.com | 0578f81 | 2010-05-17 09:58:39 +0000 | [diff] [blame] | 297 | s.append(TString("bvec2 equal(bvec2 x, bvec2 y);")); |
| 298 | s.append(TString("bvec3 equal(bvec3 x, bvec3 y);")); |
| 299 | s.append(TString("bvec4 equal(bvec4 x, bvec4 y);")); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 300 | |
daniel@transgaming.com | 0578f81 | 2010-05-17 09:58:39 +0000 | [diff] [blame] | 301 | s.append(TString("bvec2 notEqual(vec2 x, vec2 y);")); |
| 302 | s.append(TString("bvec3 notEqual(vec3 x, vec3 y);")); |
| 303 | s.append(TString("bvec4 notEqual(vec4 x, vec4 y);")); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 304 | |
daniel@transgaming.com | 0578f81 | 2010-05-17 09:58:39 +0000 | [diff] [blame] | 305 | s.append(TString("bvec2 notEqual(ivec2 x, ivec2 y);")); |
| 306 | s.append(TString("bvec3 notEqual(ivec3 x, ivec3 y);")); |
| 307 | s.append(TString("bvec4 notEqual(ivec4 x, ivec4 y);")); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 308 | |
daniel@transgaming.com | 0578f81 | 2010-05-17 09:58:39 +0000 | [diff] [blame] | 309 | s.append(TString("bvec2 notEqual(bvec2 x, bvec2 y);")); |
| 310 | s.append(TString("bvec3 notEqual(bvec3 x, bvec3 y);")); |
| 311 | s.append(TString("bvec4 notEqual(bvec4 x, bvec4 y);")); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 312 | |
daniel@transgaming.com | 0578f81 | 2010-05-17 09:58:39 +0000 | [diff] [blame] | 313 | s.append(TString("bool any(bvec2 x);")); |
| 314 | s.append(TString("bool any(bvec3 x);")); |
| 315 | s.append(TString("bool any(bvec4 x);")); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 316 | |
daniel@transgaming.com | 0578f81 | 2010-05-17 09:58:39 +0000 | [diff] [blame] | 317 | s.append(TString("bool all(bvec2 x);")); |
| 318 | s.append(TString("bool all(bvec3 x);")); |
| 319 | s.append(TString("bool all(bvec4 x);")); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 320 | |
daniel@transgaming.com | 0578f81 | 2010-05-17 09:58:39 +0000 | [diff] [blame] | 321 | s.append(TString("bvec2 not(bvec2 x);")); |
| 322 | s.append(TString("bvec3 not(bvec3 x);")); |
| 323 | s.append(TString("bvec4 not(bvec4 x);")); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 324 | |
daniel@transgaming.com | 0578f81 | 2010-05-17 09:58:39 +0000 | [diff] [blame] | 325 | // |
| 326 | // Texture Functions. |
| 327 | // |
| 328 | s.append(TString("vec4 texture2D(sampler2D sampler, vec2 coord);")); |
| 329 | s.append(TString("vec4 texture2DProj(sampler2D sampler, vec3 coord);")); |
| 330 | s.append(TString("vec4 texture2DProj(sampler2D sampler, vec4 coord);")); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 331 | |
daniel@transgaming.com | 0578f81 | 2010-05-17 09:58:39 +0000 | [diff] [blame] | 332 | s.append(TString("vec4 textureCube(samplerCube sampler, vec3 coord);")); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 333 | |
daniel@transgaming.com | 0578f81 | 2010-05-17 09:58:39 +0000 | [diff] [blame] | 334 | // |
| 335 | // Noise functions. |
| 336 | // |
| 337 | // s.append(TString("float noise1(float x);")); |
| 338 | // s.append(TString("float noise1(vec2 x);")); |
| 339 | // s.append(TString("float noise1(vec3 x);")); |
| 340 | // s.append(TString("float noise1(vec4 x);")); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 341 | |
daniel@transgaming.com | 0578f81 | 2010-05-17 09:58:39 +0000 | [diff] [blame] | 342 | // s.append(TString("vec2 noise2(float x);")); |
| 343 | // s.append(TString("vec2 noise2(vec2 x);")); |
| 344 | // s.append(TString("vec2 noise2(vec3 x);")); |
| 345 | // s.append(TString("vec2 noise2(vec4 x);")); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 346 | |
daniel@transgaming.com | 0578f81 | 2010-05-17 09:58:39 +0000 | [diff] [blame] | 347 | // s.append(TString("vec3 noise3(float x);")); |
| 348 | // s.append(TString("vec3 noise3(vec2 x);")); |
| 349 | // s.append(TString("vec3 noise3(vec3 x);")); |
| 350 | // s.append(TString("vec3 noise3(vec4 x);")); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 351 | |
daniel@transgaming.com | 0578f81 | 2010-05-17 09:58:39 +0000 | [diff] [blame] | 352 | // s.append(TString("vec4 noise4(float x);")); |
| 353 | // s.append(TString("vec4 noise4(vec2 x);")); |
| 354 | // s.append(TString("vec4 noise4(vec3 x);")); |
| 355 | // s.append(TString("vec4 noise4(vec4 x);")); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 356 | |
daniel@transgaming.com | 0578f81 | 2010-05-17 09:58:39 +0000 | [diff] [blame] | 357 | s.append(TString("\n")); |
| 358 | } |
| 359 | { |
| 360 | //============================================================================ |
| 361 | // |
| 362 | // Prototypes for built-in functions seen by vertex shaders only. |
| 363 | // |
| 364 | //============================================================================ |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 365 | |
daniel@transgaming.com | 0578f81 | 2010-05-17 09:58:39 +0000 | [diff] [blame] | 366 | TString& s = BuiltInFunctionsVertex; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 367 | |
daniel@transgaming.com | 0578f81 | 2010-05-17 09:58:39 +0000 | [diff] [blame] | 368 | // |
| 369 | // Geometric Functions. |
| 370 | // |
| 371 | s.append(TString("vec4 ftransform();")); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 372 | |
daniel@transgaming.com | 0578f81 | 2010-05-17 09:58:39 +0000 | [diff] [blame] | 373 | // |
| 374 | // Texture Functions. |
| 375 | // |
| 376 | s.append(TString("vec4 texture2DLod(sampler2D sampler, vec2 coord, float lod);")); |
| 377 | s.append(TString("vec4 texture2DProjLod(sampler2D sampler, vec3 coord, float lod);")); |
| 378 | s.append(TString("vec4 texture2DProjLod(sampler2D sampler, vec4 coord, float lod);")); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 379 | |
daniel@transgaming.com | 0578f81 | 2010-05-17 09:58:39 +0000 | [diff] [blame] | 380 | s.append(TString("vec4 textureCubeLod(samplerCube sampler, vec3 coord, float lod);")); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 381 | |
daniel@transgaming.com | 0578f81 | 2010-05-17 09:58:39 +0000 | [diff] [blame] | 382 | s.append(TString("\n")); |
| 383 | } |
| 384 | { |
| 385 | //============================================================================ |
| 386 | // |
| 387 | // Prototypes for built-in functions seen by fragment shaders only. |
| 388 | // |
| 389 | //============================================================================ |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 390 | |
daniel@transgaming.com | 0578f81 | 2010-05-17 09:58:39 +0000 | [diff] [blame] | 391 | TString& s = BuiltInFunctionsFragment; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 392 | |
daniel@transgaming.com | 0578f81 | 2010-05-17 09:58:39 +0000 | [diff] [blame] | 393 | // |
| 394 | // Texture Functions. |
| 395 | // |
| 396 | s.append(TString("vec4 texture2D(sampler2D sampler, vec2 coord, float bias);")); |
| 397 | s.append(TString("vec4 texture2DProj(sampler2D sampler, vec3 coord, float bias);")); |
| 398 | s.append(TString("vec4 texture2DProj(sampler2D sampler, vec4 coord, float bias);")); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 399 | |
daniel@transgaming.com | 0578f81 | 2010-05-17 09:58:39 +0000 | [diff] [blame] | 400 | s.append(TString("vec4 textureCube(samplerCube sampler, vec3 coord, float bias);")); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 401 | |
daniel@transgaming.com | 0578f81 | 2010-05-17 09:58:39 +0000 | [diff] [blame] | 402 | // s.append(TString("float dFdx(float p);")); |
| 403 | // s.append(TString("vec2 dFdx(vec2 p);")); |
| 404 | // s.append(TString("vec3 dFdx(vec3 p);")); |
| 405 | // s.append(TString("vec4 dFdx(vec4 p);")); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 406 | |
daniel@transgaming.com | 0578f81 | 2010-05-17 09:58:39 +0000 | [diff] [blame] | 407 | // s.append(TString("float dFdy(float p);")); |
| 408 | // s.append(TString("vec2 dFdy(vec2 p);")); |
| 409 | // s.append(TString("vec3 dFdy(vec3 p);")); |
| 410 | // s.append(TString("vec4 dFdy(vec4 p);")); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 411 | |
daniel@transgaming.com | 0578f81 | 2010-05-17 09:58:39 +0000 | [diff] [blame] | 412 | s.append(TString("float fwidth(float p);")); |
| 413 | s.append(TString("vec2 fwidth(vec2 p);")); |
| 414 | s.append(TString("vec3 fwidth(vec3 p);")); |
| 415 | s.append(TString("vec4 fwidth(vec4 p);")); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 416 | |
daniel@transgaming.com | 0578f81 | 2010-05-17 09:58:39 +0000 | [diff] [blame] | 417 | s.append(TString("\n")); |
| 418 | } |
| 419 | { |
| 420 | //============================================================================ |
| 421 | // |
| 422 | // Standard Uniforms |
| 423 | // |
| 424 | //============================================================================ |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 425 | |
daniel@transgaming.com | 0578f81 | 2010-05-17 09:58:39 +0000 | [diff] [blame] | 426 | TString& s = StandardUniforms; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 427 | |
daniel@transgaming.com | 0578f81 | 2010-05-17 09:58:39 +0000 | [diff] [blame] | 428 | // |
| 429 | // Depth range in window coordinates |
| 430 | // |
| 431 | s.append(TString("struct gl_DepthRangeParameters {")); |
daniel@transgaming.com | a5d7623 | 2010-05-17 09:58:47 +0000 | [diff] [blame] | 432 | s.append(TString(" highp float near;")); // n |
| 433 | s.append(TString(" highp float far;")); // f |
| 434 | s.append(TString(" highp float diff;")); // f - n |
daniel@transgaming.com | 0578f81 | 2010-05-17 09:58:39 +0000 | [diff] [blame] | 435 | s.append(TString("};")); |
| 436 | s.append(TString("uniform gl_DepthRangeParameters gl_DepthRange;")); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 437 | |
daniel@transgaming.com | 0578f81 | 2010-05-17 09:58:39 +0000 | [diff] [blame] | 438 | s.append(TString("\n")); |
| 439 | } |
daniel@transgaming.com | a5d7623 | 2010-05-17 09:58:47 +0000 | [diff] [blame] | 440 | { |
| 441 | //============================================================================ |
| 442 | // |
| 443 | // Default precision for vertex shaders. |
| 444 | // |
| 445 | //============================================================================ |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 446 | |
daniel@transgaming.com | a5d7623 | 2010-05-17 09:58:47 +0000 | [diff] [blame] | 447 | TString& s = VertexDefaultPrecision; |
| 448 | |
| 449 | s.append(TString("precision highp int;")); |
| 450 | s.append(TString("precision highp float;")); |
| 451 | s.append(TString("\n")); |
| 452 | } |
| 453 | { |
| 454 | //============================================================================ |
| 455 | // |
| 456 | // Default precision for fragment shaders. |
| 457 | // |
| 458 | //============================================================================ |
| 459 | |
| 460 | TString& s = FragmentDefaultPrecision; |
| 461 | |
| 462 | s.append(TString("precision mediump int;")); |
| 463 | // No default precision for float in fragment shaders |
| 464 | s.append(TString("\n")); |
| 465 | } |
| 466 | |
| 467 | builtInStrings[EShLangFragment].push_back(FragmentDefaultPrecision); |
daniel@transgaming.com | 0578f81 | 2010-05-17 09:58:39 +0000 | [diff] [blame] | 468 | builtInStrings[EShLangFragment].push_back(BuiltInFunctions.c_str()); |
| 469 | builtInStrings[EShLangFragment].push_back(BuiltInFunctionsFragment); |
| 470 | builtInStrings[EShLangFragment].push_back(StandardUniforms); |
daniel@transgaming.com | a5d7623 | 2010-05-17 09:58:47 +0000 | [diff] [blame] | 471 | |
| 472 | builtInStrings[EShLangVertex].push_back(VertexDefaultPrecision); |
daniel@transgaming.com | 0578f81 | 2010-05-17 09:58:39 +0000 | [diff] [blame] | 473 | builtInStrings[EShLangVertex].push_back(BuiltInFunctions); |
| 474 | builtInStrings[EShLangVertex].push_back(BuiltInFunctionsVertex); |
| 475 | builtInStrings[EShLangVertex].push_back(StandardUniforms); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 476 | } |
| 477 | |
| 478 | void TBuiltIns::initialize(const TBuiltInResource &resources) |
| 479 | { |
alokp@chromium.org | 4e4facd | 2010-06-02 15:21:22 +0000 | [diff] [blame] | 480 | TStringStream builtIns; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 481 | |
daniel@transgaming.com | 0578f81 | 2010-05-17 09:58:39 +0000 | [diff] [blame] | 482 | // Implementation dependent constants |
alokp@chromium.org | 4e4facd | 2010-06-02 15:21:22 +0000 | [diff] [blame] | 483 | builtIns << "const int gl_MaxVertexAttribs = " << resources.maxVertexAttribs << ";"; |
| 484 | builtIns << "const int gl_MaxVertexUniformVectors = " << resources.maxVertexUniformVectors << ";"; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 485 | |
alokp@chromium.org | 4e4facd | 2010-06-02 15:21:22 +0000 | [diff] [blame] | 486 | builtIns << "const int gl_MaxVaryingVectors = " << resources.maxVaryingVectors << ";"; |
| 487 | builtIns << "const int gl_MaxVertexTextureImageUnits = " << resources.maxVertexTextureImageUnits << ";"; |
| 488 | builtIns << "const int gl_MaxCombinedTextureImageUnits = " << resources.maxCombinedTextureImageUnits << ";"; |
| 489 | builtIns << "const int gl_MaxTextureImageUnits = " << resources.maxTextureImageUnits << ";"; |
| 490 | builtIns << "const int gl_MaxFragmentUniformVectors = " << resources.maxFragmentUniformVectors << ";"; |
| 491 | builtIns << "const int gl_MaxDrawBuffers = " << resources.maxDrawBuffers << ";"; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 492 | |
alokp@chromium.org | 4e4facd | 2010-06-02 15:21:22 +0000 | [diff] [blame] | 493 | builtInStrings[EShLangFragment].push_back(builtIns.str()); |
| 494 | builtInStrings[EShLangVertex].push_back(builtIns.str()); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 495 | } |
| 496 | |
| 497 | void IdentifyBuiltIns(EShLanguage language, TSymbolTable& symbolTable) |
| 498 | { |
daniel@transgaming.com | 0578f81 | 2010-05-17 09:58:39 +0000 | [diff] [blame] | 499 | // |
| 500 | // First, insert some special built-in variables that are not in |
| 501 | // the built-in header files. |
| 502 | // |
| 503 | switch(language) { |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 504 | |
daniel@transgaming.com | 0578f81 | 2010-05-17 09:58:39 +0000 | [diff] [blame] | 505 | case EShLangFragment: { |
daniel@transgaming.com | a5d7623 | 2010-05-17 09:58:47 +0000 | [diff] [blame] | 506 | symbolTable.insert(*new TVariable(NewPoolTString("gl_FragCoord"), TType(EbtFloat, EbpMedium, EvqFragCoord, 4))); |
| 507 | symbolTable.insert(*new TVariable(NewPoolTString("gl_FrontFacing"), TType(EbtBool, EbpUndefined, EvqFrontFacing, 1))); |
| 508 | symbolTable.insert(*new TVariable(NewPoolTString("gl_FragColor"), TType(EbtFloat, EbpMedium, EvqFragColor, 4))); |
| 509 | symbolTable.insert(*new TVariable(NewPoolTString("gl_FragData[gl_MaxDrawBuffers]"), TType(EbtFloat, EbpMedium, EvqFragData, 4))); |
| 510 | symbolTable.insert(*new TVariable(NewPoolTString("gl_PointCoord"), TType(EbtFloat, EbpMedium, EvqPointCoord, 2))); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 511 | |
daniel@transgaming.com | 0578f81 | 2010-05-17 09:58:39 +0000 | [diff] [blame] | 512 | } |
| 513 | break; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 514 | |
daniel@transgaming.com | 0578f81 | 2010-05-17 09:58:39 +0000 | [diff] [blame] | 515 | case EShLangVertex: |
daniel@transgaming.com | a5d7623 | 2010-05-17 09:58:47 +0000 | [diff] [blame] | 516 | symbolTable.insert(*new TVariable(NewPoolTString("gl_Position"), TType(EbtFloat, EbpHigh, EvqPosition, 4))); |
| 517 | symbolTable.insert(*new TVariable(NewPoolTString("gl_PointSize"), TType(EbtFloat, EbpMedium, EvqPointSize, 1))); |
daniel@transgaming.com | 0578f81 | 2010-05-17 09:58:39 +0000 | [diff] [blame] | 518 | break; |
| 519 | default: break; |
| 520 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 521 | |
daniel@transgaming.com | 0578f81 | 2010-05-17 09:58:39 +0000 | [diff] [blame] | 522 | // |
| 523 | // Next, identify which built-ins from the already loaded headers have |
| 524 | // a mapping to an operator. Those that are not identified as such are |
| 525 | // expected to be resolved through a library of functions, versus as |
| 526 | // operations. |
| 527 | // |
| 528 | symbolTable.relateToOperator("not", EOpVectorLogicalNot); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 529 | |
daniel@transgaming.com | 0578f81 | 2010-05-17 09:58:39 +0000 | [diff] [blame] | 530 | symbolTable.relateToOperator("matrixCompMult", EOpMul); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 531 | |
daniel@transgaming.com | 0578f81 | 2010-05-17 09:58:39 +0000 | [diff] [blame] | 532 | symbolTable.relateToOperator("equal", EOpVectorEqual); |
| 533 | symbolTable.relateToOperator("notEqual", EOpVectorNotEqual); |
| 534 | symbolTable.relateToOperator("lessThan", EOpLessThan); |
| 535 | symbolTable.relateToOperator("greaterThan", EOpGreaterThan); |
| 536 | symbolTable.relateToOperator("lessThanEqual", EOpLessThanEqual); |
| 537 | symbolTable.relateToOperator("greaterThanEqual", EOpGreaterThanEqual); |
| 538 | |
| 539 | symbolTable.relateToOperator("radians", EOpRadians); |
| 540 | symbolTable.relateToOperator("degrees", EOpDegrees); |
| 541 | symbolTable.relateToOperator("sin", EOpSin); |
| 542 | symbolTable.relateToOperator("cos", EOpCos); |
| 543 | symbolTable.relateToOperator("tan", EOpTan); |
| 544 | symbolTable.relateToOperator("asin", EOpAsin); |
| 545 | symbolTable.relateToOperator("acos", EOpAcos); |
| 546 | symbolTable.relateToOperator("atan", EOpAtan); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 547 | |
daniel@transgaming.com | 0578f81 | 2010-05-17 09:58:39 +0000 | [diff] [blame] | 548 | symbolTable.relateToOperator("pow", EOpPow); |
| 549 | symbolTable.relateToOperator("exp2", EOpExp2); |
| 550 | symbolTable.relateToOperator("log", EOpLog); |
| 551 | symbolTable.relateToOperator("exp", EOpExp); |
| 552 | symbolTable.relateToOperator("log2", EOpLog2); |
| 553 | symbolTable.relateToOperator("sqrt", EOpSqrt); |
| 554 | symbolTable.relateToOperator("inversesqrt", EOpInverseSqrt); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 555 | |
daniel@transgaming.com | 0578f81 | 2010-05-17 09:58:39 +0000 | [diff] [blame] | 556 | symbolTable.relateToOperator("abs", EOpAbs); |
| 557 | symbolTable.relateToOperator("sign", EOpSign); |
| 558 | symbolTable.relateToOperator("floor", EOpFloor); |
| 559 | symbolTable.relateToOperator("ceil", EOpCeil); |
| 560 | symbolTable.relateToOperator("fract", EOpFract); |
| 561 | symbolTable.relateToOperator("mod", EOpMod); |
| 562 | symbolTable.relateToOperator("min", EOpMin); |
| 563 | symbolTable.relateToOperator("max", EOpMax); |
| 564 | symbolTable.relateToOperator("clamp", EOpClamp); |
| 565 | symbolTable.relateToOperator("mix", EOpMix); |
| 566 | symbolTable.relateToOperator("step", EOpStep); |
| 567 | symbolTable.relateToOperator("smoothstep", EOpSmoothStep); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 568 | |
daniel@transgaming.com | 0578f81 | 2010-05-17 09:58:39 +0000 | [diff] [blame] | 569 | symbolTable.relateToOperator("length", EOpLength); |
| 570 | symbolTable.relateToOperator("distance", EOpDistance); |
| 571 | symbolTable.relateToOperator("dot", EOpDot); |
| 572 | symbolTable.relateToOperator("cross", EOpCross); |
| 573 | symbolTable.relateToOperator("normalize", EOpNormalize); |
| 574 | symbolTable.relateToOperator("faceforward", EOpFaceForward); |
| 575 | symbolTable.relateToOperator("reflect", EOpReflect); |
| 576 | symbolTable.relateToOperator("refract", EOpRefract); |
| 577 | |
| 578 | symbolTable.relateToOperator("any", EOpAny); |
| 579 | symbolTable.relateToOperator("all", EOpAll); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 580 | |
daniel@transgaming.com | 0578f81 | 2010-05-17 09:58:39 +0000 | [diff] [blame] | 581 | switch(language) |
| 582 | { |
| 583 | case EShLangVertex: |
| 584 | break; |
| 585 | case EShLangFragment: |
| 586 | // symbolTable.relateToOperator("dFdx", EOpDPdx); // OES_standard_derivatives extension |
| 587 | // symbolTable.relateToOperator("dFdy", EOpDPdy); // OES_standard_derivatives extension |
| 588 | // symbolTable.relateToOperator("fwidth", EOpFwidth); // OES_standard_derivatives extension |
| 589 | break; |
| 590 | default: assert(false && "Language not supported"); |
| 591 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 592 | } |
| 593 | |
| 594 | void IdentifyBuiltIns(EShLanguage language, TSymbolTable& symbolTable, const TBuiltInResource &resources) |
| 595 | { |
daniel@transgaming.com | 0578f81 | 2010-05-17 09:58:39 +0000 | [diff] [blame] | 596 | // |
| 597 | // First, insert some special built-in variables that are not in |
| 598 | // the built-in header files. |
| 599 | // |
| 600 | switch(language) { |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 601 | |
daniel@transgaming.com | 0578f81 | 2010-05-17 09:58:39 +0000 | [diff] [blame] | 602 | case EShLangFragment: { |
| 603 | // Set up gl_FragData. The array size. |
daniel@transgaming.com | a5d7623 | 2010-05-17 09:58:47 +0000 | [diff] [blame] | 604 | TType fragData(EbtFloat, EbpMedium, EvqFragColor, 4, false, true); |
daniel@transgaming.com | 0578f81 | 2010-05-17 09:58:39 +0000 | [diff] [blame] | 605 | fragData.setArraySize(resources.maxDrawBuffers); |
| 606 | symbolTable.insert(*new TVariable(NewPoolTString("gl_FragData"), fragData)); |
| 607 | } |
| 608 | break; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 609 | |
daniel@transgaming.com | 0578f81 | 2010-05-17 09:58:39 +0000 | [diff] [blame] | 610 | default: break; |
| 611 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 612 | } |
| 613 | |
| 614 | const char* GetPreprocessorBuiltinString() |
| 615 | { |
daniel@transgaming.com | 0578f81 | 2010-05-17 09:58:39 +0000 | [diff] [blame] | 616 | static const char *PreprocessorBuiltinString = ""; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 617 | |
daniel@transgaming.com | 0578f81 | 2010-05-17 09:58:39 +0000 | [diff] [blame] | 618 | return PreprocessorBuiltinString; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 619 | } |