daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1 | // |
| 2 | // Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved. |
| 3 | // Use of this source code is governed by a BSD-style license that can be |
| 4 | // found in the LICENSE file. |
| 5 | // |
| 6 | |
| 7 | // Texture.cpp: Implements the gl::Texture class and its derived classes |
| 8 | // Texture2D and TextureCubeMap. Implements GL texture objects and related |
| 9 | // functionality. [OpenGL ES 2.0.24] section 3.7 page 63. |
| 10 | |
| 11 | #include "Texture.h" |
| 12 | |
daniel@transgaming.com | 1697302 | 2010-03-11 19:22:19 +0000 | [diff] [blame] | 13 | #include <algorithm> |
| 14 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 15 | #include "main.h" |
| 16 | #include "mathutil.h" |
| 17 | #include "debug.h" |
| 18 | |
| 19 | namespace gl |
| 20 | { |
daniel@transgaming.com | 842f7a4 | 2010-03-21 04:31:03 +0000 | [diff] [blame^] | 21 | |
| 22 | Texture::Image::Image() |
| 23 | : dirty(false), surface(NULL) |
| 24 | { |
| 25 | } |
| 26 | |
| 27 | Texture::Image::~Image() |
| 28 | { |
| 29 | if (surface) surface->Release(); |
| 30 | } |
| 31 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 32 | Texture::Texture() : Colorbuffer(0) |
| 33 | { |
| 34 | mMinFilter = GL_NEAREST_MIPMAP_LINEAR; |
| 35 | mMagFilter = GL_LINEAR; |
| 36 | mWrapS = GL_REPEAT; |
| 37 | mWrapT = GL_REPEAT; |
daniel@transgaming.com | 29d2700 | 2010-03-11 19:41:22 +0000 | [diff] [blame] | 38 | |
daniel@transgaming.com | 00c7596 | 2010-03-11 20:36:15 +0000 | [diff] [blame] | 39 | mDirtyMetaData = true; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 40 | } |
| 41 | |
| 42 | Texture::~Texture() |
| 43 | { |
| 44 | } |
| 45 | |
| 46 | // Returns true on successful filter state update (valid enum parameter) |
| 47 | bool Texture::setMinFilter(GLenum filter) |
| 48 | { |
| 49 | switch (filter) |
| 50 | { |
| 51 | case GL_NEAREST: |
| 52 | case GL_LINEAR: |
| 53 | case GL_NEAREST_MIPMAP_NEAREST: |
| 54 | case GL_LINEAR_MIPMAP_NEAREST: |
| 55 | case GL_NEAREST_MIPMAP_LINEAR: |
| 56 | case GL_LINEAR_MIPMAP_LINEAR: |
| 57 | mMinFilter = filter; |
| 58 | return true; |
| 59 | default: |
| 60 | return false; |
daniel@transgaming.com | fab5a1a | 2010-03-11 19:22:30 +0000 | [diff] [blame] | 61 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 62 | } |
| 63 | |
| 64 | // Returns true on successful filter state update (valid enum parameter) |
| 65 | bool Texture::setMagFilter(GLenum filter) |
| 66 | { |
| 67 | switch (filter) |
| 68 | { |
| 69 | case GL_NEAREST: |
| 70 | case GL_LINEAR: |
| 71 | mMagFilter = filter; |
| 72 | return true; |
| 73 | default: |
| 74 | return false; |
| 75 | } |
| 76 | } |
| 77 | |
| 78 | // Returns true on successful wrap state update (valid enum parameter) |
| 79 | bool Texture::setWrapS(GLenum wrap) |
| 80 | { |
| 81 | switch (wrap) |
| 82 | { |
| 83 | case GL_REPEAT: |
| 84 | case GL_CLAMP_TO_EDGE: |
| 85 | case GL_MIRRORED_REPEAT: |
| 86 | mWrapS = wrap; |
| 87 | return true; |
| 88 | default: |
| 89 | return false; |
| 90 | } |
| 91 | } |
| 92 | |
| 93 | // Returns true on successful wrap state update (valid enum parameter) |
| 94 | bool Texture::setWrapT(GLenum wrap) |
| 95 | { |
| 96 | switch (wrap) |
| 97 | { |
| 98 | case GL_REPEAT: |
| 99 | case GL_CLAMP_TO_EDGE: |
| 100 | case GL_MIRRORED_REPEAT: |
| 101 | mWrapT = wrap; |
| 102 | return true; |
| 103 | default: |
| 104 | return false; |
| 105 | } |
| 106 | } |
| 107 | |
daniel@transgaming.com | 00c7596 | 2010-03-11 20:36:15 +0000 | [diff] [blame] | 108 | GLenum Texture::getMinFilter() const |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 109 | { |
| 110 | return mMinFilter; |
| 111 | } |
| 112 | |
daniel@transgaming.com | 00c7596 | 2010-03-11 20:36:15 +0000 | [diff] [blame] | 113 | GLenum Texture::getMagFilter() const |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 114 | { |
| 115 | return mMagFilter; |
| 116 | } |
| 117 | |
daniel@transgaming.com | 00c7596 | 2010-03-11 20:36:15 +0000 | [diff] [blame] | 118 | GLenum Texture::getWrapS() const |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 119 | { |
| 120 | return mWrapS; |
| 121 | } |
| 122 | |
daniel@transgaming.com | 00c7596 | 2010-03-11 20:36:15 +0000 | [diff] [blame] | 123 | GLenum Texture::getWrapT() const |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 124 | { |
| 125 | return mWrapT; |
| 126 | } |
| 127 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 128 | // Selects an internal Direct3D 9 format for storing an Image |
daniel@transgaming.com | 842f7a4 | 2010-03-21 04:31:03 +0000 | [diff] [blame^] | 129 | D3DFORMAT Texture::selectFormat(GLenum format) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 130 | { |
daniel@transgaming.com | 00c7596 | 2010-03-11 20:36:15 +0000 | [diff] [blame] | 131 | return D3DFMT_A8R8G8B8; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 132 | } |
| 133 | |
| 134 | // Returns the size, in bytes, of a single texel in an Image |
daniel@transgaming.com | 00c7596 | 2010-03-11 20:36:15 +0000 | [diff] [blame] | 135 | int Texture::pixelSize(GLenum format, GLenum type) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 136 | { |
daniel@transgaming.com | 00c7596 | 2010-03-11 20:36:15 +0000 | [diff] [blame] | 137 | switch (type) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 138 | { |
| 139 | case GL_UNSIGNED_BYTE: |
daniel@transgaming.com | 00c7596 | 2010-03-11 20:36:15 +0000 | [diff] [blame] | 140 | switch (format) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 141 | { |
| 142 | case GL_ALPHA: return sizeof(unsigned char); |
| 143 | case GL_LUMINANCE: return sizeof(unsigned char); |
| 144 | case GL_LUMINANCE_ALPHA: return sizeof(unsigned char) * 2; |
| 145 | case GL_RGB: return sizeof(unsigned char) * 3; |
| 146 | case GL_RGBA: return sizeof(unsigned char) * 4; |
| 147 | default: UNREACHABLE(); |
| 148 | } |
| 149 | break; |
| 150 | case GL_UNSIGNED_SHORT_4_4_4_4: |
| 151 | case GL_UNSIGNED_SHORT_5_5_5_1: |
| 152 | case GL_UNSIGNED_SHORT_5_6_5: |
| 153 | return sizeof(unsigned short); |
| 154 | default: UNREACHABLE(); |
| 155 | } |
| 156 | |
| 157 | return 0; |
| 158 | } |
| 159 | |
daniel@transgaming.com | 00c7596 | 2010-03-11 20:36:15 +0000 | [diff] [blame] | 160 | int Texture::imagePitch(const Image &img) const |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 161 | { |
daniel@transgaming.com | 00c7596 | 2010-03-11 20:36:15 +0000 | [diff] [blame] | 162 | return img.width * 4; |
| 163 | } |
daniel@transgaming.com | 29d2700 | 2010-03-11 19:41:22 +0000 | [diff] [blame] | 164 | |
daniel@transgaming.com | 00c7596 | 2010-03-11 20:36:15 +0000 | [diff] [blame] | 165 | // Store the pixel rectangle designated by xoffset,yoffset,width,height with pixels stored as format/type at input |
| 166 | // into the BGRA8 pixel rectangle at output with outputPitch bytes in between each line. |
| 167 | void Texture::loadImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, |
| 168 | const void *input, size_t outputPitch, void *output) const |
| 169 | { |
| 170 | size_t inputPitch = width * pixelSize(format, type); |
| 171 | |
| 172 | for (int y = 0; y < height; y++) |
| 173 | { |
| 174 | const unsigned char *source = static_cast<const unsigned char*>(input) + y * inputPitch; |
| 175 | const unsigned short *source16 = reinterpret_cast<const unsigned short*>(source); |
| 176 | unsigned char *dest = static_cast<unsigned char*>(output) + (y + yoffset) * outputPitch + xoffset * 4; |
| 177 | |
| 178 | for (int x = 0; x < width; x++) |
| 179 | { |
| 180 | unsigned char r; |
| 181 | unsigned char g; |
| 182 | unsigned char b; |
| 183 | unsigned char a; |
| 184 | |
| 185 | switch (format) |
| 186 | { |
| 187 | case GL_ALPHA: |
| 188 | a = source[x]; |
| 189 | r = 0; |
| 190 | g = 0; |
| 191 | b = 0; |
| 192 | break; |
| 193 | |
| 194 | case GL_LUMINANCE: |
| 195 | r = source[x]; |
| 196 | g = source[x]; |
| 197 | b = source[x]; |
| 198 | a = 0xFF; |
| 199 | break; |
| 200 | |
| 201 | case GL_LUMINANCE_ALPHA: |
| 202 | r = source[2*x+0]; |
| 203 | g = source[2*x+0]; |
| 204 | b = source[2*x+0]; |
| 205 | a = source[2*x+1]; |
| 206 | break; |
| 207 | |
| 208 | case GL_RGB: |
| 209 | switch (type) |
| 210 | { |
| 211 | case GL_UNSIGNED_BYTE: |
| 212 | r = source[x * 3 + 0]; |
| 213 | b = source[x * 3 + 1]; |
| 214 | g = source[x * 3 + 2]; |
| 215 | a = 0xFF; |
| 216 | break; |
| 217 | |
| 218 | case GL_UNSIGNED_SHORT_5_6_5: |
| 219 | { |
| 220 | unsigned short rgba = source16[x]; |
| 221 | |
| 222 | a = 0xFF; |
| 223 | b = ((rgba & 0x001F) << 3) | ((rgba & 0x001F) >> 2); |
| 224 | g = ((rgba & 0x07E0) >> 3) | ((rgba & 0x07E0) >> 9); |
| 225 | r = ((rgba & 0xF800) >> 8) | ((rgba & 0xF800) >> 13); |
| 226 | } |
| 227 | break; |
| 228 | |
| 229 | default: UNREACHABLE(); |
| 230 | } |
| 231 | break; |
| 232 | |
| 233 | case GL_RGBA: |
| 234 | switch (type) |
| 235 | { |
| 236 | case GL_UNSIGNED_BYTE: |
| 237 | r = source[x * 4 + 0]; |
| 238 | g = source[x * 4 + 1]; |
| 239 | b = source[x * 4 + 2]; |
| 240 | a = source[x * 4 + 3]; |
| 241 | break; |
| 242 | |
| 243 | case GL_UNSIGNED_SHORT_4_4_4_4: |
| 244 | { |
| 245 | unsigned short rgba = source16[x]; |
| 246 | |
| 247 | a = ((rgba & 0x000F) << 4) | ((rgba & 0x000F) >> 0); |
| 248 | b = ((rgba & 0x00F0) << 0) | ((rgba & 0x00F0) >> 4); |
| 249 | g = ((rgba & 0x0F00) >> 4) | ((rgba & 0x0F00) >> 8); |
| 250 | r = ((rgba & 0xF000) >> 8) | ((rgba & 0xF000) >> 12); |
| 251 | } |
| 252 | break; |
| 253 | |
| 254 | case GL_UNSIGNED_SHORT_5_5_5_1: |
| 255 | { |
| 256 | unsigned short rgba = source16[x]; |
| 257 | |
| 258 | a = (rgba & 0x0001) ? 0xFF : 0; |
daniel@transgaming.com | 842f7a4 | 2010-03-21 04:31:03 +0000 | [diff] [blame^] | 259 | b = ((rgba & 0x003E) << 2) | ((rgba & 0x003E) >> 3); |
daniel@transgaming.com | 00c7596 | 2010-03-11 20:36:15 +0000 | [diff] [blame] | 260 | g = ((rgba & 0x07C0) >> 3) | ((rgba & 0x07C0) >> 8); |
daniel@transgaming.com | 842f7a4 | 2010-03-21 04:31:03 +0000 | [diff] [blame^] | 261 | r = ((rgba & 0xF800) >> 8) | ((rgba & 0xF800) >> 13); |
daniel@transgaming.com | 00c7596 | 2010-03-11 20:36:15 +0000 | [diff] [blame] | 262 | } |
| 263 | break; |
| 264 | |
| 265 | default: UNREACHABLE(); |
| 266 | } |
| 267 | break; |
| 268 | default: UNREACHABLE(); |
| 269 | } |
| 270 | |
| 271 | dest[4 * x + 0] = b; |
| 272 | dest[4 * x + 1] = g; |
| 273 | dest[4 * x + 2] = r; |
| 274 | dest[4 * x + 3] = a; |
| 275 | } |
| 276 | } |
| 277 | } |
| 278 | |
| 279 | void Texture::setImage(GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels, Image *img) |
| 280 | { |
daniel@transgaming.com | 842f7a4 | 2010-03-21 04:31:03 +0000 | [diff] [blame^] | 281 | IDirect3DSurface9 *newSurface = NULL; |
| 282 | HRESULT result = getDevice()->CreateOffscreenPlainSurface(width, height, selectFormat(format), D3DPOOL_SYSTEMMEM, &newSurface, NULL); |
| 283 | |
| 284 | if (FAILED(result)) |
| 285 | { |
| 286 | ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY); |
| 287 | return error(GL_OUT_OF_MEMORY); |
| 288 | } |
| 289 | |
| 290 | if (img->surface) img->surface->Release(); |
| 291 | img->surface = newSurface; |
| 292 | |
daniel@transgaming.com | 29d2700 | 2010-03-11 19:41:22 +0000 | [diff] [blame] | 293 | img->width = width; |
| 294 | img->height = height; |
| 295 | img->format = format; |
daniel@transgaming.com | 29d2700 | 2010-03-11 19:41:22 +0000 | [diff] [blame] | 296 | |
daniel@transgaming.com | 842f7a4 | 2010-03-21 04:31:03 +0000 | [diff] [blame^] | 297 | if (pixels != NULL) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 298 | { |
daniel@transgaming.com | 842f7a4 | 2010-03-21 04:31:03 +0000 | [diff] [blame^] | 299 | D3DLOCKED_RECT locked; |
| 300 | HRESULT result = newSurface->LockRect(&locked, NULL, 0); |
| 301 | |
| 302 | ASSERT(SUCCEEDED(result)); |
| 303 | |
| 304 | if (SUCCEEDED(result)) |
| 305 | { |
| 306 | loadImageData(0, 0, width, height, format, type, pixels, locked.Pitch, locked.pBits); |
| 307 | newSurface->UnlockRect(); |
| 308 | } |
| 309 | |
| 310 | img->dirty = true; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 311 | } |
| 312 | |
daniel@transgaming.com | 00c7596 | 2010-03-11 20:36:15 +0000 | [diff] [blame] | 313 | mDirtyMetaData = true; |
| 314 | } |
| 315 | |
| 316 | void Texture::subImage(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels, Image *img) |
| 317 | { |
| 318 | if (width + xoffset > img->width || height + yoffset > img->height) return error(GL_INVALID_VALUE); |
| 319 | |
daniel@transgaming.com | 842f7a4 | 2010-03-21 04:31:03 +0000 | [diff] [blame^] | 320 | D3DLOCKED_RECT locked; |
| 321 | HRESULT result = img->surface->LockRect(&locked, NULL, 0); |
daniel@transgaming.com | 00c7596 | 2010-03-11 20:36:15 +0000 | [diff] [blame] | 322 | |
daniel@transgaming.com | 842f7a4 | 2010-03-21 04:31:03 +0000 | [diff] [blame^] | 323 | ASSERT(SUCCEEDED(result)); |
| 324 | |
| 325 | if (SUCCEEDED(result)) |
| 326 | { |
| 327 | loadImageData(xoffset, yoffset, width, height, format, type, pixels, locked.Pitch, locked.pBits); |
| 328 | img->surface->UnlockRect(); |
| 329 | } |
| 330 | |
| 331 | img->dirty = true; |
daniel@transgaming.com | 29d2700 | 2010-03-11 19:41:22 +0000 | [diff] [blame] | 332 | } |
| 333 | |
| 334 | IDirect3DBaseTexture9 *Texture::getTexture() |
| 335 | { |
| 336 | if (!isComplete()) |
| 337 | { |
| 338 | return NULL; |
| 339 | } |
| 340 | |
daniel@transgaming.com | 00c7596 | 2010-03-11 20:36:15 +0000 | [diff] [blame] | 341 | if (mDirtyMetaData) |
| 342 | { |
daniel@transgaming.com | 00c7596 | 2010-03-11 20:36:15 +0000 | [diff] [blame] | 343 | mBaseTexture = createTexture(); |
| 344 | } |
| 345 | |
daniel@transgaming.com | 842f7a4 | 2010-03-21 04:31:03 +0000 | [diff] [blame^] | 346 | if (mDirtyMetaData || dirtyImageData()) |
daniel@transgaming.com | 29d2700 | 2010-03-11 19:41:22 +0000 | [diff] [blame] | 347 | { |
daniel@transgaming.com | 00c7596 | 2010-03-11 20:36:15 +0000 | [diff] [blame] | 348 | updateTexture(); |
daniel@transgaming.com | 29d2700 | 2010-03-11 19:41:22 +0000 | [diff] [blame] | 349 | } |
| 350 | |
daniel@transgaming.com | 00c7596 | 2010-03-11 20:36:15 +0000 | [diff] [blame] | 351 | mDirtyMetaData = false; |
daniel@transgaming.com | 842f7a4 | 2010-03-21 04:31:03 +0000 | [diff] [blame^] | 352 | ASSERT(!dirtyImageData()); |
daniel@transgaming.com | 00c7596 | 2010-03-11 20:36:15 +0000 | [diff] [blame] | 353 | |
daniel@transgaming.com | 29d2700 | 2010-03-11 19:41:22 +0000 | [diff] [blame] | 354 | return mBaseTexture; |
| 355 | } |
| 356 | |
| 357 | Texture2D::Texture2D() |
| 358 | { |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 359 | mTexture = NULL; |
| 360 | } |
| 361 | |
| 362 | Texture2D::~Texture2D() |
| 363 | { |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 364 | if (mTexture) |
| 365 | { |
| 366 | mTexture->Release(); |
| 367 | mTexture = NULL; |
| 368 | } |
| 369 | } |
| 370 | |
| 371 | GLenum Texture2D::getTarget() const |
| 372 | { |
| 373 | return GL_TEXTURE_2D; |
| 374 | } |
| 375 | |
| 376 | void Texture2D::setImage(GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels) |
| 377 | { |
daniel@transgaming.com | 00c7596 | 2010-03-11 20:36:15 +0000 | [diff] [blame] | 378 | Texture::setImage(width, height, format, type, pixels, &mImageArray[level]); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 379 | |
| 380 | if (level == 0) |
| 381 | { |
| 382 | mWidth = width; |
| 383 | mHeight = height; |
| 384 | } |
| 385 | } |
| 386 | |
daniel@transgaming.com | 842f7a4 | 2010-03-21 04:31:03 +0000 | [diff] [blame^] | 387 | void Texture2D::commitRect(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height) |
| 388 | { |
| 389 | ASSERT(mImageArray[level].surface != NULL); |
| 390 | |
| 391 | if (mTexture != NULL) |
| 392 | { |
| 393 | IDirect3DSurface9 *destLevel = NULL; |
| 394 | mTexture->GetSurfaceLevel(level, &destLevel); |
| 395 | |
| 396 | Image *img = &mImageArray[level]; |
| 397 | |
| 398 | RECT sourceRect; |
| 399 | sourceRect.left = xoffset; |
| 400 | sourceRect.top = yoffset; |
| 401 | sourceRect.right = xoffset + width; |
| 402 | sourceRect.bottom = yoffset + height; |
| 403 | |
| 404 | POINT destPoint; |
| 405 | destPoint.x = xoffset; |
| 406 | destPoint.y = yoffset; |
| 407 | |
| 408 | getDevice()->UpdateSurface(img->surface, &sourceRect, destLevel, &destPoint); |
| 409 | |
| 410 | destLevel->Release(); |
| 411 | |
| 412 | img->dirty = false; |
| 413 | } |
| 414 | } |
| 415 | |
daniel@transgaming.com | 00c7596 | 2010-03-11 20:36:15 +0000 | [diff] [blame] | 416 | void Texture2D::subImage(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 417 | { |
daniel@transgaming.com | 00c7596 | 2010-03-11 20:36:15 +0000 | [diff] [blame] | 418 | Texture::subImage(xoffset, yoffset, width, height, format, type, pixels, &mImageArray[level]); |
daniel@transgaming.com | 842f7a4 | 2010-03-21 04:31:03 +0000 | [diff] [blame^] | 419 | commitRect(level, xoffset, yoffset, width, height); |
daniel@transgaming.com | 00c7596 | 2010-03-11 20:36:15 +0000 | [diff] [blame] | 420 | } |
| 421 | |
| 422 | // Tests for GL texture object completeness. [OpenGL ES 2.0.24] section 3.7.10 page 81. |
| 423 | bool Texture2D::isComplete() const |
| 424 | { |
| 425 | ASSERT(mWidth == mImageArray[0].width && mHeight == mImageArray[0].height); |
| 426 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 427 | if (mWidth <= 0 || mHeight <= 0) |
| 428 | { |
| 429 | return false; |
| 430 | } |
| 431 | |
| 432 | bool mipmapping; |
| 433 | |
daniel@transgaming.com | 12d5407 | 2010-03-16 06:23:26 +0000 | [diff] [blame] | 434 | switch (mMinFilter) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 435 | { |
| 436 | case GL_NEAREST: |
| 437 | case GL_LINEAR: |
| 438 | mipmapping = false; |
| 439 | break; |
| 440 | case GL_NEAREST_MIPMAP_NEAREST: |
| 441 | case GL_LINEAR_MIPMAP_NEAREST: |
| 442 | case GL_NEAREST_MIPMAP_LINEAR: |
| 443 | case GL_LINEAR_MIPMAP_LINEAR: |
| 444 | mipmapping = true; |
| 445 | break; |
| 446 | default: UNREACHABLE(); |
| 447 | } |
| 448 | |
| 449 | if (mipmapping) |
| 450 | { |
daniel@transgaming.com | 1697302 | 2010-03-11 19:22:19 +0000 | [diff] [blame] | 451 | int q = log2(std::max(mWidth, mHeight)); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 452 | |
| 453 | for (int level = 1; level <= q; level++) |
| 454 | { |
| 455 | if (mImageArray[level].format != mImageArray[0].format) |
| 456 | { |
| 457 | return false; |
| 458 | } |
| 459 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 460 | if (mImageArray[level].width != (mImageArray[level - 1].width + 1) / 2) |
| 461 | { |
| 462 | return false; |
| 463 | } |
| 464 | |
| 465 | if (mImageArray[level].height != (mImageArray[level - 1].height + 1) / 2) |
| 466 | { |
| 467 | return false; |
| 468 | } |
| 469 | } |
| 470 | } |
| 471 | |
| 472 | return true; |
| 473 | } |
| 474 | |
| 475 | // Constructs a Direct3D 9 texture resource from the texture images, or returns an existing one |
daniel@transgaming.com | 29d2700 | 2010-03-11 19:41:22 +0000 | [diff] [blame] | 476 | IDirect3DBaseTexture9 *Texture2D::createTexture() |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 477 | { |
daniel@transgaming.com | 29d2700 | 2010-03-11 19:41:22 +0000 | [diff] [blame] | 478 | IDirect3DTexture9 *texture; |
| 479 | |
| 480 | IDirect3DDevice9 *device = getDevice(); |
daniel@transgaming.com | 842f7a4 | 2010-03-21 04:31:03 +0000 | [diff] [blame^] | 481 | D3DFORMAT format = selectFormat(mImageArray[0].format); |
daniel@transgaming.com | 29d2700 | 2010-03-11 19:41:22 +0000 | [diff] [blame] | 482 | |
| 483 | HRESULT result = device->CreateTexture(mWidth, mHeight, 0, D3DUSAGE_RENDERTARGET, format, D3DPOOL_DEFAULT, &texture, NULL); |
| 484 | |
| 485 | if (result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 486 | { |
daniel@transgaming.com | 29d2700 | 2010-03-11 19:41:22 +0000 | [diff] [blame] | 487 | return error(GL_OUT_OF_MEMORY, (IDirect3DBaseTexture9*)NULL); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 488 | } |
| 489 | |
daniel@transgaming.com | 00c7596 | 2010-03-11 20:36:15 +0000 | [diff] [blame] | 490 | if (mTexture) mTexture->Release(); |
| 491 | mTexture = texture; |
| 492 | return texture; |
| 493 | } |
| 494 | |
| 495 | void Texture2D::updateTexture() |
| 496 | { |
| 497 | IDirect3DDevice9 *device = getDevice(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 498 | |
daniel@transgaming.com | 00c7596 | 2010-03-11 20:36:15 +0000 | [diff] [blame] | 499 | int levelCount = mTexture->GetLevelCount(); |
daniel@transgaming.com | 29d2700 | 2010-03-11 19:41:22 +0000 | [diff] [blame] | 500 | |
| 501 | for (int level = 0; level < levelCount; level++) |
| 502 | { |
daniel@transgaming.com | 842f7a4 | 2010-03-21 04:31:03 +0000 | [diff] [blame^] | 503 | if (mImageArray[level].dirty) |
| 504 | { |
| 505 | IDirect3DSurface9 *levelSurface = NULL; |
| 506 | mTexture->GetSurfaceLevel(level, &levelSurface); |
daniel@transgaming.com | 29d2700 | 2010-03-11 19:41:22 +0000 | [diff] [blame] | 507 | |
daniel@transgaming.com | 842f7a4 | 2010-03-21 04:31:03 +0000 | [diff] [blame^] | 508 | device->UpdateSurface(mImageArray[level].surface, NULL, levelSurface, NULL); |
daniel@transgaming.com | 29d2700 | 2010-03-11 19:41:22 +0000 | [diff] [blame] | 509 | |
daniel@transgaming.com | 842f7a4 | 2010-03-21 04:31:03 +0000 | [diff] [blame^] | 510 | levelSurface->Release(); |
| 511 | |
| 512 | mImageArray[level].dirty = false; |
| 513 | } |
daniel@transgaming.com | 29d2700 | 2010-03-11 19:41:22 +0000 | [diff] [blame] | 514 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 515 | } |
| 516 | |
| 517 | // Returns the top-level texture surface as a render target |
| 518 | IDirect3DSurface9 *Texture2D::getRenderTarget() |
| 519 | { |
daniel@transgaming.com | 00c7596 | 2010-03-11 20:36:15 +0000 | [diff] [blame] | 520 | if (mDirtyMetaData && mRenderTarget) |
daniel@transgaming.com | 29d2700 | 2010-03-11 19:41:22 +0000 | [diff] [blame] | 521 | { |
| 522 | mRenderTarget->Release(); |
| 523 | mRenderTarget = NULL; |
| 524 | } |
| 525 | |
| 526 | if (!mRenderTarget && getTexture()) // FIXME: getTexture fails for incomplete textures. Check spec. |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 527 | { |
daniel@transgaming.com | fab5a1a | 2010-03-11 19:22:30 +0000 | [diff] [blame] | 528 | mTexture->GetSurfaceLevel(0, &mRenderTarget); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 529 | } |
| 530 | |
| 531 | return mRenderTarget; |
| 532 | } |
| 533 | |
daniel@transgaming.com | 842f7a4 | 2010-03-21 04:31:03 +0000 | [diff] [blame^] | 534 | bool Texture2D::dirtyImageData() const |
| 535 | { |
| 536 | int q = log2(std::max(mWidth, mHeight)); |
| 537 | |
| 538 | for (int i = 0; i <= q; i++) |
| 539 | { |
| 540 | if (mImageArray[i].dirty) return true; |
| 541 | } |
| 542 | |
| 543 | return false; |
| 544 | } |
| 545 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 546 | TextureCubeMap::TextureCubeMap() |
| 547 | { |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 548 | mTexture = NULL; |
| 549 | } |
| 550 | |
| 551 | TextureCubeMap::~TextureCubeMap() |
| 552 | { |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 553 | if (mTexture) |
| 554 | { |
| 555 | mTexture->Release(); |
| 556 | mTexture = NULL; |
| 557 | } |
| 558 | } |
| 559 | |
| 560 | GLenum TextureCubeMap::getTarget() const |
| 561 | { |
| 562 | return GL_TEXTURE_CUBE_MAP; |
| 563 | } |
| 564 | |
| 565 | void TextureCubeMap::setImagePosX(GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels) |
| 566 | { |
| 567 | setImage(0, level, internalFormat, width, height, format, type, pixels); |
| 568 | } |
| 569 | |
| 570 | void TextureCubeMap::setImageNegX(GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels) |
| 571 | { |
| 572 | setImage(1, level, internalFormat, width, height, format, type, pixels); |
| 573 | } |
| 574 | |
| 575 | void TextureCubeMap::setImagePosY(GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels) |
| 576 | { |
| 577 | setImage(2, level, internalFormat, width, height, format, type, pixels); |
| 578 | } |
| 579 | |
| 580 | void TextureCubeMap::setImageNegY(GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels) |
| 581 | { |
| 582 | setImage(3, level, internalFormat, width, height, format, type, pixels); |
| 583 | } |
| 584 | |
| 585 | void TextureCubeMap::setImagePosZ(GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels) |
| 586 | { |
| 587 | setImage(4, level, internalFormat, width, height, format, type, pixels); |
| 588 | } |
| 589 | |
| 590 | void TextureCubeMap::setImageNegZ(GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels) |
| 591 | { |
| 592 | setImage(5, level, internalFormat, width, height, format, type, pixels); |
| 593 | } |
| 594 | |
daniel@transgaming.com | 842f7a4 | 2010-03-21 04:31:03 +0000 | [diff] [blame^] | 595 | void TextureCubeMap::commitRect(GLenum faceTarget, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height) |
| 596 | { |
| 597 | int face = faceIndex(faceTarget); |
| 598 | |
| 599 | ASSERT(mImageArray[face][level].surface != NULL); |
| 600 | |
| 601 | if (mTexture != NULL) |
| 602 | { |
| 603 | IDirect3DSurface9 *destLevel = NULL; |
| 604 | mTexture->GetCubeMapSurface(static_cast<D3DCUBEMAP_FACES>(face), level, &destLevel); |
| 605 | |
| 606 | Image *img = &mImageArray[face][level]; |
| 607 | |
| 608 | RECT sourceRect; |
| 609 | sourceRect.left = xoffset; |
| 610 | sourceRect.top = yoffset; |
| 611 | sourceRect.right = xoffset + width; |
| 612 | sourceRect.bottom = yoffset + height; |
| 613 | |
| 614 | POINT destPoint; |
| 615 | destPoint.x = xoffset; |
| 616 | destPoint.y = yoffset; |
| 617 | |
| 618 | getDevice()->UpdateSurface(img->surface, &sourceRect, destLevel, &destPoint); |
| 619 | |
| 620 | destLevel->Release(); |
| 621 | |
| 622 | img->dirty = false; |
| 623 | } |
| 624 | } |
| 625 | |
daniel@transgaming.com | 00c7596 | 2010-03-11 20:36:15 +0000 | [diff] [blame] | 626 | void TextureCubeMap::subImage(GLenum face, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels) |
| 627 | { |
| 628 | Texture::subImage(xoffset, yoffset, width, height, format, type, pixels, &mImageArray[faceIndex(face)][level]); |
daniel@transgaming.com | 842f7a4 | 2010-03-21 04:31:03 +0000 | [diff] [blame^] | 629 | commitRect(face, level, xoffset, yoffset, width, height); |
daniel@transgaming.com | 00c7596 | 2010-03-11 20:36:15 +0000 | [diff] [blame] | 630 | } |
| 631 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 632 | // Tests for GL texture object completeness. [OpenGL ES 2.0.24] section 3.7.10 page 81. |
daniel@transgaming.com | 00c7596 | 2010-03-11 20:36:15 +0000 | [diff] [blame] | 633 | bool TextureCubeMap::isComplete() const |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 634 | { |
| 635 | if (mWidth <= 0 || mHeight <= 0 || mWidth != mHeight) |
| 636 | { |
| 637 | return false; |
| 638 | } |
| 639 | |
| 640 | bool mipmapping; |
| 641 | |
daniel@transgaming.com | 12d5407 | 2010-03-16 06:23:26 +0000 | [diff] [blame] | 642 | switch (mMinFilter) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 643 | { |
| 644 | case GL_NEAREST: |
| 645 | case GL_LINEAR: |
| 646 | mipmapping = false; |
| 647 | break; |
| 648 | case GL_NEAREST_MIPMAP_NEAREST: |
| 649 | case GL_LINEAR_MIPMAP_NEAREST: |
| 650 | case GL_NEAREST_MIPMAP_LINEAR: |
| 651 | case GL_LINEAR_MIPMAP_LINEAR: |
| 652 | mipmapping = true; |
| 653 | break; |
| 654 | default: UNREACHABLE(); |
| 655 | } |
| 656 | |
| 657 | for (int face = 0; face < 6; face++) |
| 658 | { |
| 659 | if (mImageArray[face][0].width != mWidth || mImageArray[face][0].height != mHeight) |
| 660 | { |
| 661 | return false; |
| 662 | } |
| 663 | } |
| 664 | |
| 665 | if (mipmapping) |
| 666 | { |
| 667 | int q = log2(mWidth); |
| 668 | |
| 669 | for (int face = 0; face < 6; face++) |
| 670 | { |
| 671 | for (int level = 1; level <= q; level++) |
| 672 | { |
| 673 | if (mImageArray[face][level].format != mImageArray[0][0].format) |
| 674 | { |
| 675 | return false; |
| 676 | } |
| 677 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 678 | if (mImageArray[face][level].width != (mImageArray[0][level - 1].width + 1) / 2) |
| 679 | { |
| 680 | return false; |
| 681 | } |
| 682 | |
| 683 | if (mImageArray[face][level].height != (mImageArray[0][level - 1].height + 1) / 2) |
| 684 | { |
| 685 | return false; |
| 686 | } |
| 687 | } |
| 688 | } |
| 689 | } |
| 690 | |
| 691 | return true; |
| 692 | } |
| 693 | |
| 694 | // Constructs a Direct3D 9 texture resource from the texture images, or returns an existing one |
daniel@transgaming.com | 29d2700 | 2010-03-11 19:41:22 +0000 | [diff] [blame] | 695 | IDirect3DBaseTexture9 *TextureCubeMap::createTexture() |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 696 | { |
daniel@transgaming.com | 29d2700 | 2010-03-11 19:41:22 +0000 | [diff] [blame] | 697 | IDirect3DDevice9 *device = getDevice(); |
daniel@transgaming.com | 842f7a4 | 2010-03-21 04:31:03 +0000 | [diff] [blame^] | 698 | D3DFORMAT format = selectFormat(mImageArray[0][0].format); |
daniel@transgaming.com | 29d2700 | 2010-03-11 19:41:22 +0000 | [diff] [blame] | 699 | |
| 700 | IDirect3DCubeTexture9 *texture; |
| 701 | |
| 702 | HRESULT result = device->CreateCubeTexture(mWidth, 0, D3DUSAGE_RENDERTARGET, format, D3DPOOL_DEFAULT, &texture, NULL); |
| 703 | |
| 704 | if (result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 705 | { |
daniel@transgaming.com | 29d2700 | 2010-03-11 19:41:22 +0000 | [diff] [blame] | 706 | return error(GL_OUT_OF_MEMORY, (IDirect3DBaseTexture9*)NULL); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 707 | } |
| 708 | |
daniel@transgaming.com | 00c7596 | 2010-03-11 20:36:15 +0000 | [diff] [blame] | 709 | if (mTexture) mTexture->Release(); |
| 710 | |
| 711 | mTexture = texture; |
| 712 | return mTexture; |
| 713 | } |
| 714 | |
| 715 | void TextureCubeMap::updateTexture() |
| 716 | { |
| 717 | IDirect3DDevice9 *device = getDevice(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 718 | |
daniel@transgaming.com | 29d2700 | 2010-03-11 19:41:22 +0000 | [diff] [blame] | 719 | for (int face = 0; face < 6; face++) |
| 720 | { |
daniel@transgaming.com | 842f7a4 | 2010-03-21 04:31:03 +0000 | [diff] [blame^] | 721 | for (int level = 0; level <= log2(mWidth); level++) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 722 | { |
daniel@transgaming.com | 842f7a4 | 2010-03-21 04:31:03 +0000 | [diff] [blame^] | 723 | Image *img = &mImageArray[face][level]; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 724 | |
daniel@transgaming.com | 842f7a4 | 2010-03-21 04:31:03 +0000 | [diff] [blame^] | 725 | if (img->dirty) |
| 726 | { |
| 727 | IDirect3DSurface9 *levelSurface = NULL; |
| 728 | mTexture->GetCubeMapSurface(static_cast<D3DCUBEMAP_FACES>(face), level, &levelSurface); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 729 | |
daniel@transgaming.com | 842f7a4 | 2010-03-21 04:31:03 +0000 | [diff] [blame^] | 730 | device->UpdateSurface(img->surface, NULL, levelSurface, NULL); |
| 731 | |
| 732 | levelSurface->Release(); |
| 733 | |
| 734 | img->dirty = false; |
| 735 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 736 | } |
| 737 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 738 | } |
| 739 | |
| 740 | void TextureCubeMap::setImage(int face, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels) |
| 741 | { |
daniel@transgaming.com | 00c7596 | 2010-03-11 20:36:15 +0000 | [diff] [blame] | 742 | Texture::setImage(width, height, format, type, pixels, &mImageArray[face][level]); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 743 | |
| 744 | if (face == 0 && level == 0) |
| 745 | { |
| 746 | mWidth = width; |
| 747 | mHeight = height; |
| 748 | } |
| 749 | } |
daniel@transgaming.com | 00c7596 | 2010-03-11 20:36:15 +0000 | [diff] [blame] | 750 | |
| 751 | unsigned int TextureCubeMap::faceIndex(GLenum face) |
| 752 | { |
| 753 | META_ASSERT(GL_TEXTURE_CUBE_MAP_NEGATIVE_X - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 1); |
| 754 | META_ASSERT(GL_TEXTURE_CUBE_MAP_POSITIVE_Y - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 2); |
| 755 | META_ASSERT(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 3); |
| 756 | META_ASSERT(GL_TEXTURE_CUBE_MAP_POSITIVE_Z - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 4); |
| 757 | META_ASSERT(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 5); |
| 758 | |
| 759 | return face - GL_TEXTURE_CUBE_MAP_POSITIVE_X; |
| 760 | } |
| 761 | |
daniel@transgaming.com | 842f7a4 | 2010-03-21 04:31:03 +0000 | [diff] [blame^] | 762 | bool TextureCubeMap::dirtyImageData() const |
| 763 | { |
| 764 | int q = log2(mWidth); |
| 765 | |
| 766 | for (int f = 0; f < 6; f++) |
| 767 | { |
| 768 | for (int i = 0; i <= q; i++) |
| 769 | { |
| 770 | if (mImageArray[f][i].dirty) return true; |
| 771 | } |
| 772 | } |
| 773 | |
| 774 | return false; |
| 775 | } |
| 776 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 777 | } |