daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 1 | // |
daniel@transgaming.com | 2b5af7b | 2012-09-27 17:46:15 +0000 | [diff] [blame] | 2 | // Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved. |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 3 | // Use of this source code is governed by a BSD-style license that can be |
| 4 | // found in the LICENSE file. |
| 5 | // |
| 6 | |
| 7 | // Texture.cpp: Implements the gl::Texture class and its derived classes |
| 8 | // Texture2D and TextureCubeMap. Implements GL texture objects and related |
| 9 | // functionality. [OpenGL ES 2.0.24] section 3.7 page 63. |
| 10 | |
| 11 | #include "libGLESv2/Texture.h" |
| 12 | |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 13 | #include <algorithm> |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 14 | |
| 15 | #include "common/debug.h" |
| 16 | |
| 17 | #include "libEGL/Display.h" |
| 18 | |
| 19 | #include "libGLESv2/main.h" |
| 20 | #include "libGLESv2/mathutil.h" |
| 21 | #include "libGLESv2/utilities.h" |
| 22 | #include "libGLESv2/Blit.h" |
| 23 | #include "libGLESv2/Framebuffer.h" |
| 24 | |
| 25 | namespace gl |
| 26 | { |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 27 | |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 28 | Texture::Texture(GLuint id) : RefCountObject(id) |
| 29 | { |
daniel@transgaming.com | ebf139f | 2012-10-31 18:07:32 +0000 | [diff] [blame] | 30 | mSamplerState.minFilter = GL_NEAREST_MIPMAP_LINEAR; |
| 31 | mSamplerState.magFilter = GL_LINEAR; |
| 32 | mSamplerState.wrapS = GL_REPEAT; |
| 33 | mSamplerState.wrapT = GL_REPEAT; |
| 34 | mSamplerState.maxAnisotropy = 1.0f; |
| 35 | mSamplerState.lodOffset = 0; |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 36 | mDirtyParameters = true; |
| 37 | mUsage = GL_NONE; |
| 38 | |
| 39 | mDirtyImages = true; |
| 40 | |
| 41 | mImmutable = false; |
| 42 | } |
| 43 | |
| 44 | Texture::~Texture() |
| 45 | { |
| 46 | } |
| 47 | |
| 48 | // Returns true on successful filter state update (valid enum parameter) |
| 49 | bool Texture::setMinFilter(GLenum filter) |
| 50 | { |
| 51 | switch (filter) |
| 52 | { |
| 53 | case GL_NEAREST: |
| 54 | case GL_LINEAR: |
| 55 | case GL_NEAREST_MIPMAP_NEAREST: |
| 56 | case GL_LINEAR_MIPMAP_NEAREST: |
| 57 | case GL_NEAREST_MIPMAP_LINEAR: |
| 58 | case GL_LINEAR_MIPMAP_LINEAR: |
| 59 | { |
daniel@transgaming.com | ebf139f | 2012-10-31 18:07:32 +0000 | [diff] [blame] | 60 | if (mSamplerState.minFilter != filter) |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 61 | { |
daniel@transgaming.com | ebf139f | 2012-10-31 18:07:32 +0000 | [diff] [blame] | 62 | mSamplerState.minFilter = filter; |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 63 | mDirtyParameters = true; |
| 64 | } |
| 65 | return true; |
| 66 | } |
| 67 | default: |
| 68 | return false; |
| 69 | } |
| 70 | } |
| 71 | |
| 72 | // Returns true on successful filter state update (valid enum parameter) |
| 73 | bool Texture::setMagFilter(GLenum filter) |
| 74 | { |
| 75 | switch (filter) |
| 76 | { |
| 77 | case GL_NEAREST: |
| 78 | case GL_LINEAR: |
| 79 | { |
daniel@transgaming.com | ebf139f | 2012-10-31 18:07:32 +0000 | [diff] [blame] | 80 | if (mSamplerState.magFilter != filter) |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 81 | { |
daniel@transgaming.com | ebf139f | 2012-10-31 18:07:32 +0000 | [diff] [blame] | 82 | mSamplerState.magFilter = filter; |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 83 | mDirtyParameters = true; |
| 84 | } |
| 85 | return true; |
| 86 | } |
| 87 | default: |
| 88 | return false; |
| 89 | } |
| 90 | } |
| 91 | |
| 92 | // Returns true on successful wrap state update (valid enum parameter) |
| 93 | bool Texture::setWrapS(GLenum wrap) |
| 94 | { |
| 95 | switch (wrap) |
| 96 | { |
| 97 | case GL_REPEAT: |
| 98 | case GL_CLAMP_TO_EDGE: |
| 99 | case GL_MIRRORED_REPEAT: |
| 100 | { |
daniel@transgaming.com | ebf139f | 2012-10-31 18:07:32 +0000 | [diff] [blame] | 101 | if (mSamplerState.wrapS != wrap) |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 102 | { |
daniel@transgaming.com | ebf139f | 2012-10-31 18:07:32 +0000 | [diff] [blame] | 103 | mSamplerState.wrapS = wrap; |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 104 | mDirtyParameters = true; |
| 105 | } |
| 106 | return true; |
| 107 | } |
| 108 | default: |
| 109 | return false; |
| 110 | } |
| 111 | } |
| 112 | |
| 113 | // Returns true on successful wrap state update (valid enum parameter) |
| 114 | bool Texture::setWrapT(GLenum wrap) |
| 115 | { |
| 116 | switch (wrap) |
| 117 | { |
| 118 | case GL_REPEAT: |
| 119 | case GL_CLAMP_TO_EDGE: |
| 120 | case GL_MIRRORED_REPEAT: |
| 121 | { |
daniel@transgaming.com | ebf139f | 2012-10-31 18:07:32 +0000 | [diff] [blame] | 122 | if (mSamplerState.wrapT != wrap) |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 123 | { |
daniel@transgaming.com | ebf139f | 2012-10-31 18:07:32 +0000 | [diff] [blame] | 124 | mSamplerState.wrapT = wrap; |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 125 | mDirtyParameters = true; |
| 126 | } |
| 127 | return true; |
| 128 | } |
| 129 | default: |
| 130 | return false; |
| 131 | } |
| 132 | } |
| 133 | |
daniel@transgaming.com | 07ab841 | 2012-07-12 15:17:09 +0000 | [diff] [blame] | 134 | // Returns true on successful max anisotropy update (valid anisotropy value) |
| 135 | bool Texture::setMaxAnisotropy(float textureMaxAnisotropy, float contextMaxAnisotropy) |
| 136 | { |
| 137 | textureMaxAnisotropy = std::min(textureMaxAnisotropy, contextMaxAnisotropy); |
| 138 | if (textureMaxAnisotropy < 1.0f) |
| 139 | { |
| 140 | return false; |
| 141 | } |
daniel@transgaming.com | ebf139f | 2012-10-31 18:07:32 +0000 | [diff] [blame] | 142 | if (mSamplerState.maxAnisotropy != textureMaxAnisotropy) |
daniel@transgaming.com | 07ab841 | 2012-07-12 15:17:09 +0000 | [diff] [blame] | 143 | { |
daniel@transgaming.com | ebf139f | 2012-10-31 18:07:32 +0000 | [diff] [blame] | 144 | mSamplerState.maxAnisotropy = textureMaxAnisotropy; |
daniel@transgaming.com | 07ab841 | 2012-07-12 15:17:09 +0000 | [diff] [blame] | 145 | mDirtyParameters = true; |
| 146 | } |
| 147 | return true; |
| 148 | } |
| 149 | |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 150 | // Returns true on successful usage state update (valid enum parameter) |
| 151 | bool Texture::setUsage(GLenum usage) |
| 152 | { |
| 153 | switch (usage) |
| 154 | { |
| 155 | case GL_NONE: |
| 156 | case GL_FRAMEBUFFER_ATTACHMENT_ANGLE: |
| 157 | mUsage = usage; |
| 158 | return true; |
| 159 | default: |
| 160 | return false; |
| 161 | } |
| 162 | } |
| 163 | |
| 164 | GLenum Texture::getMinFilter() const |
| 165 | { |
daniel@transgaming.com | ebf139f | 2012-10-31 18:07:32 +0000 | [diff] [blame] | 166 | return mSamplerState.minFilter; |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 167 | } |
| 168 | |
| 169 | GLenum Texture::getMagFilter() const |
| 170 | { |
daniel@transgaming.com | ebf139f | 2012-10-31 18:07:32 +0000 | [diff] [blame] | 171 | return mSamplerState.magFilter; |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 172 | } |
| 173 | |
| 174 | GLenum Texture::getWrapS() const |
| 175 | { |
daniel@transgaming.com | ebf139f | 2012-10-31 18:07:32 +0000 | [diff] [blame] | 176 | return mSamplerState.wrapS; |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 177 | } |
| 178 | |
| 179 | GLenum Texture::getWrapT() const |
| 180 | { |
daniel@transgaming.com | ebf139f | 2012-10-31 18:07:32 +0000 | [diff] [blame] | 181 | return mSamplerState.wrapT; |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 182 | } |
| 183 | |
daniel@transgaming.com | 07ab841 | 2012-07-12 15:17:09 +0000 | [diff] [blame] | 184 | float Texture::getMaxAnisotropy() const |
| 185 | { |
daniel@transgaming.com | ebf139f | 2012-10-31 18:07:32 +0000 | [diff] [blame] | 186 | return mSamplerState.maxAnisotropy; |
| 187 | } |
| 188 | |
| 189 | int Texture::getLodOffset() |
| 190 | { |
| 191 | TextureStorage *texture = getStorage(false); |
| 192 | return texture ? texture->getLodOffset() : 0; |
| 193 | } |
| 194 | |
| 195 | void Texture::getSamplerState(SamplerState *sampler) |
| 196 | { |
| 197 | *sampler = mSamplerState; |
| 198 | sampler->lodOffset = getLodOffset(); |
daniel@transgaming.com | 07ab841 | 2012-07-12 15:17:09 +0000 | [diff] [blame] | 199 | } |
| 200 | |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 201 | GLenum Texture::getUsage() const |
| 202 | { |
| 203 | return mUsage; |
| 204 | } |
| 205 | |
daniel@transgaming.com | ca9a3c8 | 2012-10-26 18:55:07 +0000 | [diff] [blame] | 206 | bool Texture::isMipmapFiltered() const |
| 207 | { |
daniel@transgaming.com | ebf139f | 2012-10-31 18:07:32 +0000 | [diff] [blame] | 208 | switch (mSamplerState.minFilter) |
daniel@transgaming.com | ca9a3c8 | 2012-10-26 18:55:07 +0000 | [diff] [blame] | 209 | { |
| 210 | case GL_NEAREST: |
| 211 | case GL_LINEAR: |
| 212 | return false; |
| 213 | case GL_NEAREST_MIPMAP_NEAREST: |
| 214 | case GL_LINEAR_MIPMAP_NEAREST: |
| 215 | case GL_NEAREST_MIPMAP_LINEAR: |
| 216 | case GL_LINEAR_MIPMAP_LINEAR: |
| 217 | return true; |
| 218 | default: UNREACHABLE(); |
| 219 | return false; |
| 220 | } |
| 221 | } |
| 222 | |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 223 | void Texture::setImage(GLint unpackAlignment, const void *pixels, Image *image) |
| 224 | { |
| 225 | if (pixels != NULL) |
| 226 | { |
daniel@transgaming.com | 6452adf | 2012-10-17 18:22:35 +0000 | [diff] [blame] | 227 | image->loadData(0, 0, image->getWidth(), image->getHeight(), unpackAlignment, pixels); |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 228 | mDirtyImages = true; |
| 229 | } |
| 230 | } |
| 231 | |
| 232 | void Texture::setCompressedImage(GLsizei imageSize, const void *pixels, Image *image) |
| 233 | { |
| 234 | if (pixels != NULL) |
| 235 | { |
| 236 | image->loadCompressedData(0, 0, image->getWidth(), image->getHeight(), pixels); |
| 237 | mDirtyImages = true; |
| 238 | } |
| 239 | } |
| 240 | |
| 241 | bool Texture::subImage(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels, Image *image) |
| 242 | { |
| 243 | if (pixels != NULL) |
| 244 | { |
daniel@transgaming.com | 6452adf | 2012-10-17 18:22:35 +0000 | [diff] [blame] | 245 | image->loadData(xoffset, yoffset, width, height, unpackAlignment, pixels); |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 246 | mDirtyImages = true; |
| 247 | } |
| 248 | |
| 249 | return true; |
| 250 | } |
| 251 | |
| 252 | bool Texture::subImageCompressed(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels, Image *image) |
| 253 | { |
| 254 | if (pixels != NULL) |
| 255 | { |
| 256 | image->loadCompressedData(xoffset, yoffset, width, height, pixels); |
| 257 | mDirtyImages = true; |
| 258 | } |
| 259 | |
| 260 | return true; |
| 261 | } |
| 262 | |
daniel@transgaming.com | 9d4346f | 2012-10-31 19:52:04 +0000 | [diff] [blame] | 263 | TextureStorage *Texture::getNativeTexture() |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 264 | { |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 265 | // ensure the underlying texture is created |
daniel@transgaming.com | 9d4346f | 2012-10-31 19:52:04 +0000 | [diff] [blame] | 266 | |
| 267 | TextureStorage *storage = getStorage(false); |
| 268 | if (storage) |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 269 | { |
daniel@transgaming.com | 9d4346f | 2012-10-31 19:52:04 +0000 | [diff] [blame] | 270 | updateTexture(); |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 271 | } |
| 272 | |
daniel@transgaming.com | 9d4346f | 2012-10-31 19:52:04 +0000 | [diff] [blame] | 273 | return storage; |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 274 | } |
| 275 | |
| 276 | bool Texture::hasDirtyParameters() const |
| 277 | { |
| 278 | return mDirtyParameters; |
| 279 | } |
| 280 | |
| 281 | bool Texture::hasDirtyImages() const |
| 282 | { |
| 283 | return mDirtyImages; |
| 284 | } |
| 285 | |
| 286 | void Texture::resetDirty() |
| 287 | { |
| 288 | mDirtyParameters = false; |
| 289 | mDirtyImages = false; |
| 290 | } |
| 291 | |
| 292 | unsigned int Texture::getTextureSerial() |
| 293 | { |
| 294 | TextureStorage *texture = getStorage(false); |
| 295 | return texture ? texture->getTextureSerial() : 0; |
| 296 | } |
| 297 | |
| 298 | unsigned int Texture::getRenderTargetSerial(GLenum target) |
| 299 | { |
| 300 | TextureStorage *texture = getStorage(true); |
| 301 | return texture ? texture->getRenderTargetSerial(target) : 0; |
| 302 | } |
| 303 | |
| 304 | bool Texture::isImmutable() const |
| 305 | { |
| 306 | return mImmutable; |
| 307 | } |
| 308 | |
| 309 | GLint Texture::creationLevels(GLsizei width, GLsizei height) const |
| 310 | { |
| 311 | if ((isPow2(width) && isPow2(height)) || getContext()->supportsNonPower2Texture()) |
| 312 | { |
| 313 | return 0; // Maximum number of levels |
| 314 | } |
| 315 | else |
| 316 | { |
| 317 | // OpenGL ES 2.0 without GL_OES_texture_npot does not permit NPOT mipmaps. |
| 318 | return 1; |
| 319 | } |
| 320 | } |
| 321 | |
| 322 | GLint Texture::creationLevels(GLsizei size) const |
| 323 | { |
| 324 | return creationLevels(size, size); |
| 325 | } |
| 326 | |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 327 | Blit *Texture::getBlitter() |
| 328 | { |
| 329 | Context *context = getContext(); |
| 330 | return context->getBlitter(); |
| 331 | } |
| 332 | |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 333 | Texture2D::Texture2D(GLuint id) : Texture(id) |
| 334 | { |
| 335 | mTexStorage = NULL; |
| 336 | mSurface = NULL; |
| 337 | mColorbufferProxy = NULL; |
| 338 | mProxyRefs = 0; |
| 339 | } |
| 340 | |
| 341 | Texture2D::~Texture2D() |
| 342 | { |
| 343 | mColorbufferProxy = NULL; |
| 344 | |
| 345 | delete mTexStorage; |
| 346 | mTexStorage = NULL; |
| 347 | |
| 348 | if (mSurface) |
| 349 | { |
| 350 | mSurface->setBoundTexture(NULL); |
| 351 | mSurface = NULL; |
| 352 | } |
| 353 | } |
| 354 | |
| 355 | // We need to maintain a count of references to renderbuffers acting as |
| 356 | // proxies for this texture, so that we do not attempt to use a pointer |
| 357 | // to a renderbuffer proxy which has been deleted. |
| 358 | void Texture2D::addProxyRef(const Renderbuffer *proxy) |
| 359 | { |
| 360 | mProxyRefs++; |
| 361 | } |
| 362 | |
| 363 | void Texture2D::releaseProxy(const Renderbuffer *proxy) |
| 364 | { |
| 365 | if (mProxyRefs > 0) |
| 366 | mProxyRefs--; |
| 367 | |
| 368 | if (mProxyRefs == 0) |
| 369 | mColorbufferProxy = NULL; |
| 370 | } |
| 371 | |
| 372 | GLenum Texture2D::getTarget() const |
| 373 | { |
| 374 | return GL_TEXTURE_2D; |
| 375 | } |
| 376 | |
| 377 | GLsizei Texture2D::getWidth(GLint level) const |
| 378 | { |
| 379 | if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS) |
| 380 | return mImageArray[level].getWidth(); |
| 381 | else |
| 382 | return 0; |
| 383 | } |
| 384 | |
| 385 | GLsizei Texture2D::getHeight(GLint level) const |
| 386 | { |
| 387 | if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS) |
| 388 | return mImageArray[level].getHeight(); |
| 389 | else |
| 390 | return 0; |
| 391 | } |
| 392 | |
| 393 | GLenum Texture2D::getInternalFormat(GLint level) const |
| 394 | { |
| 395 | if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS) |
daniel@transgaming.com | 6452adf | 2012-10-17 18:22:35 +0000 | [diff] [blame] | 396 | return mImageArray[level].getInternalFormat(); |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 397 | else |
| 398 | return GL_NONE; |
| 399 | } |
| 400 | |
daniel@transgaming.com | 20d3666 | 2012-10-31 19:51:43 +0000 | [diff] [blame] | 401 | GLenum Texture2D::getActualFormat(GLint level) const |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 402 | { |
| 403 | if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS) |
daniel@transgaming.com | 20d3666 | 2012-10-31 19:51:43 +0000 | [diff] [blame] | 404 | return mImageArray[level].getActualFormat(); |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 405 | else |
| 406 | return D3DFMT_UNKNOWN; |
| 407 | } |
| 408 | |
daniel@transgaming.com | 6452adf | 2012-10-17 18:22:35 +0000 | [diff] [blame] | 409 | void Texture2D::redefineImage(GLint level, GLint internalformat, GLsizei width, GLsizei height) |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 410 | { |
| 411 | releaseTexImage(); |
| 412 | |
daniel@transgaming.com | 6452adf | 2012-10-17 18:22:35 +0000 | [diff] [blame] | 413 | bool redefined = mImageArray[level].redefine(internalformat, width, height, false); |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 414 | |
| 415 | if (mTexStorage && redefined) |
| 416 | { |
| 417 | for (int i = 0; i < IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++) |
| 418 | { |
| 419 | mImageArray[i].markDirty(); |
| 420 | } |
| 421 | |
| 422 | delete mTexStorage; |
| 423 | mTexStorage = NULL; |
| 424 | mDirtyImages = true; |
| 425 | } |
| 426 | } |
| 427 | |
| 428 | void Texture2D::setImage(GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels) |
| 429 | { |
daniel@transgaming.com | 6452adf | 2012-10-17 18:22:35 +0000 | [diff] [blame] | 430 | GLint internalformat = ConvertSizedInternalFormat(format, type); |
| 431 | redefineImage(level, internalformat, width, height); |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 432 | |
| 433 | Texture::setImage(unpackAlignment, pixels, &mImageArray[level]); |
| 434 | } |
| 435 | |
| 436 | void Texture2D::bindTexImage(egl::Surface *surface) |
| 437 | { |
| 438 | releaseTexImage(); |
| 439 | |
daniel@transgaming.com | 106e1f7 | 2012-10-31 18:38:36 +0000 | [diff] [blame] | 440 | GLint internalformat = surface->getFormat(); |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 441 | |
daniel@transgaming.com | 6452adf | 2012-10-17 18:22:35 +0000 | [diff] [blame] | 442 | mImageArray[0].redefine(internalformat, surface->getWidth(), surface->getHeight(), true); |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 443 | |
| 444 | delete mTexStorage; |
daniel@transgaming.com | 3c72078 | 2012-10-31 18:42:34 +0000 | [diff] [blame] | 445 | renderer::SwapChain *swapchain = surface->getSwapChain(); // D3D9_REPLACE |
daniel@transgaming.com | 25ee744 | 2012-10-31 19:51:56 +0000 | [diff] [blame] | 446 | mTexStorage = new TextureStorage2D(swapchain); |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 447 | |
| 448 | mDirtyImages = true; |
| 449 | mSurface = surface; |
| 450 | mSurface->setBoundTexture(this); |
| 451 | } |
| 452 | |
| 453 | void Texture2D::releaseTexImage() |
| 454 | { |
| 455 | if (mSurface) |
| 456 | { |
| 457 | mSurface->setBoundTexture(NULL); |
| 458 | mSurface = NULL; |
| 459 | |
| 460 | if (mTexStorage) |
| 461 | { |
| 462 | delete mTexStorage; |
| 463 | mTexStorage = NULL; |
| 464 | } |
| 465 | |
| 466 | for (int i = 0; i < IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++) |
| 467 | { |
daniel@transgaming.com | 6452adf | 2012-10-17 18:22:35 +0000 | [diff] [blame] | 468 | mImageArray[i].redefine(GL_RGBA8_OES, 0, 0, true); |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 469 | } |
| 470 | } |
| 471 | } |
| 472 | |
| 473 | void Texture2D::setCompressedImage(GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei imageSize, const void *pixels) |
| 474 | { |
daniel@transgaming.com | 6452adf | 2012-10-17 18:22:35 +0000 | [diff] [blame] | 475 | // compressed formats don't have separate sized internal formats-- we can just use the compressed format directly |
| 476 | redefineImage(level, format, width, height); |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 477 | |
| 478 | Texture::setCompressedImage(imageSize, pixels, &mImageArray[level]); |
| 479 | } |
| 480 | |
| 481 | void Texture2D::commitRect(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height) |
| 482 | { |
| 483 | ASSERT(mImageArray[level].getSurface() != NULL); |
| 484 | |
| 485 | if (level < levelCount()) |
| 486 | { |
daniel@transgaming.com | 0f195ad | 2012-10-31 19:51:59 +0000 | [diff] [blame] | 487 | Image *image = &mImageArray[level]; |
| 488 | if (image->updateSurface(mTexStorage, level, xoffset, yoffset, width, height)) |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 489 | { |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 490 | image->markClean(); |
| 491 | } |
| 492 | } |
| 493 | } |
| 494 | |
| 495 | void Texture2D::subImage(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels) |
| 496 | { |
| 497 | if (Texture::subImage(xoffset, yoffset, width, height, format, type, unpackAlignment, pixels, &mImageArray[level])) |
| 498 | { |
| 499 | commitRect(level, xoffset, yoffset, width, height); |
| 500 | } |
| 501 | } |
| 502 | |
| 503 | void Texture2D::subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels) |
| 504 | { |
| 505 | if (Texture::subImageCompressed(xoffset, yoffset, width, height, format, imageSize, pixels, &mImageArray[level])) |
| 506 | { |
| 507 | commitRect(level, xoffset, yoffset, width, height); |
| 508 | } |
| 509 | } |
| 510 | |
| 511 | void Texture2D::copyImage(GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source) |
| 512 | { |
daniel@transgaming.com | 6452adf | 2012-10-17 18:22:35 +0000 | [diff] [blame] | 513 | GLint internalformat = ConvertSizedInternalFormat(format, GL_UNSIGNED_BYTE); |
| 514 | redefineImage(level, internalformat, width, height); |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 515 | |
| 516 | if (!mImageArray[level].isRenderableFormat()) |
| 517 | { |
daniel@transgaming.com | 3cef539 | 2012-10-31 19:52:15 +0000 | [diff] [blame] | 518 | mImageArray[level].copy(0, 0, x, y, width, height, source); |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 519 | mDirtyImages = true; |
| 520 | } |
| 521 | else |
| 522 | { |
| 523 | if (!mTexStorage || !mTexStorage->isRenderTarget()) |
| 524 | { |
| 525 | convertToRenderTarget(); |
| 526 | } |
| 527 | |
| 528 | mImageArray[level].markClean(); |
| 529 | |
| 530 | if (width != 0 && height != 0 && level < levelCount()) |
| 531 | { |
| 532 | RECT sourceRect; |
| 533 | sourceRect.left = x; |
| 534 | sourceRect.right = x + width; |
| 535 | sourceRect.top = y; |
| 536 | sourceRect.bottom = y + height; |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 537 | |
daniel@transgaming.com | 3cef539 | 2012-10-31 19:52:15 +0000 | [diff] [blame] | 538 | getBlitter()->copy(source, sourceRect, format, 0, 0, mTexStorage, level); |
| 539 | |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 540 | } |
| 541 | } |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 542 | } |
| 543 | |
| 544 | void Texture2D::copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source) |
| 545 | { |
| 546 | if (xoffset + width > mImageArray[level].getWidth() || yoffset + height > mImageArray[level].getHeight()) |
| 547 | { |
| 548 | return error(GL_INVALID_VALUE); |
| 549 | } |
| 550 | |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 551 | if (!mImageArray[level].isRenderableFormat() || (!mTexStorage && !isSamplerComplete())) |
| 552 | { |
daniel@transgaming.com | 3cef539 | 2012-10-31 19:52:15 +0000 | [diff] [blame] | 553 | mImageArray[level].copy(xoffset, yoffset, x, y, width, height, source); |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 554 | mDirtyImages = true; |
| 555 | } |
| 556 | else |
| 557 | { |
| 558 | if (!mTexStorage || !mTexStorage->isRenderTarget()) |
| 559 | { |
| 560 | convertToRenderTarget(); |
| 561 | } |
| 562 | |
| 563 | updateTexture(); |
| 564 | |
| 565 | if (level < levelCount()) |
| 566 | { |
| 567 | RECT sourceRect; |
| 568 | sourceRect.left = x; |
| 569 | sourceRect.right = x + width; |
| 570 | sourceRect.top = y; |
| 571 | sourceRect.bottom = y + height; |
| 572 | |
daniel@transgaming.com | 3cef539 | 2012-10-31 19:52:15 +0000 | [diff] [blame] | 573 | getBlitter()->copy(source, sourceRect, |
| 574 | gl::ExtractFormat(mImageArray[0].getInternalFormat()), |
| 575 | xoffset, yoffset, mTexStorage, level); |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 576 | } |
| 577 | } |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 578 | } |
| 579 | |
| 580 | void Texture2D::storage(GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) |
| 581 | { |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 582 | delete mTexStorage; |
daniel@transgaming.com | f032cb8 | 2012-10-31 19:51:52 +0000 | [diff] [blame] | 583 | mTexStorage = new TextureStorage2D(levels, internalformat, mUsage, false, width, height); |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 584 | mImmutable = true; |
| 585 | |
| 586 | for (int level = 0; level < levels; level++) |
| 587 | { |
daniel@transgaming.com | 6452adf | 2012-10-17 18:22:35 +0000 | [diff] [blame] | 588 | mImageArray[level].redefine(internalformat, width, height, true); |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 589 | width = std::max(1, width >> 1); |
| 590 | height = std::max(1, height >> 1); |
| 591 | } |
| 592 | |
| 593 | for (int level = levels; level < IMPLEMENTATION_MAX_TEXTURE_LEVELS; level++) |
| 594 | { |
daniel@transgaming.com | 6452adf | 2012-10-17 18:22:35 +0000 | [diff] [blame] | 595 | mImageArray[level].redefine(GL_NONE, 0, 0, true); |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 596 | } |
| 597 | |
| 598 | if (mTexStorage->isManaged()) |
| 599 | { |
| 600 | int levels = levelCount(); |
| 601 | |
| 602 | for (int level = 0; level < levels; level++) |
| 603 | { |
daniel@transgaming.com | 0f195ad | 2012-10-31 19:51:59 +0000 | [diff] [blame] | 604 | mImageArray[level].setManagedSurface(mTexStorage, level); |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 605 | } |
| 606 | } |
| 607 | } |
| 608 | |
| 609 | // Tests for 2D texture sampling completeness. [OpenGL ES 2.0.24] section 3.8.2 page 85. |
| 610 | bool Texture2D::isSamplerComplete() const |
| 611 | { |
| 612 | GLsizei width = mImageArray[0].getWidth(); |
| 613 | GLsizei height = mImageArray[0].getHeight(); |
| 614 | |
| 615 | if (width <= 0 || height <= 0) |
| 616 | { |
| 617 | return false; |
| 618 | } |
| 619 | |
daniel@transgaming.com | ca9a3c8 | 2012-10-26 18:55:07 +0000 | [diff] [blame] | 620 | bool mipmapping = isMipmapFiltered(); |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 621 | |
daniel@transgaming.com | 6b1a0a0 | 2012-10-17 18:22:47 +0000 | [diff] [blame] | 622 | if ((IsFloat32Format(getInternalFormat(0)) && !getContext()->supportsFloat32LinearFilter()) || |
| 623 | (IsFloat16Format(getInternalFormat(0)) && !getContext()->supportsFloat16LinearFilter())) |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 624 | { |
daniel@transgaming.com | ebf139f | 2012-10-31 18:07:32 +0000 | [diff] [blame] | 625 | if (mSamplerState.magFilter != GL_NEAREST || |
| 626 | (mSamplerState.minFilter != GL_NEAREST && mSamplerState.minFilter != GL_NEAREST_MIPMAP_NEAREST)) |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 627 | { |
| 628 | return false; |
| 629 | } |
| 630 | } |
| 631 | |
| 632 | bool npotSupport = getContext()->supportsNonPower2Texture(); |
| 633 | |
| 634 | if (!npotSupport) |
| 635 | { |
daniel@transgaming.com | ebf139f | 2012-10-31 18:07:32 +0000 | [diff] [blame] | 636 | if ((mSamplerState.wrapS != GL_CLAMP_TO_EDGE && !isPow2(width)) || |
| 637 | (mSamplerState.wrapT != GL_CLAMP_TO_EDGE && !isPow2(height))) |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 638 | { |
| 639 | return false; |
| 640 | } |
| 641 | } |
| 642 | |
| 643 | if (mipmapping) |
| 644 | { |
| 645 | if (!npotSupport) |
| 646 | { |
| 647 | if (!isPow2(width) || !isPow2(height)) |
| 648 | { |
| 649 | return false; |
| 650 | } |
| 651 | } |
| 652 | |
| 653 | if (!isMipmapComplete()) |
| 654 | { |
| 655 | return false; |
| 656 | } |
| 657 | } |
| 658 | |
| 659 | return true; |
| 660 | } |
| 661 | |
| 662 | // Tests for 2D texture (mipmap) completeness. [OpenGL ES 2.0.24] section 3.7.10 page 81. |
| 663 | bool Texture2D::isMipmapComplete() const |
| 664 | { |
| 665 | if (isImmutable()) |
| 666 | { |
| 667 | return true; |
| 668 | } |
| 669 | |
| 670 | GLsizei width = mImageArray[0].getWidth(); |
| 671 | GLsizei height = mImageArray[0].getHeight(); |
| 672 | |
| 673 | if (width <= 0 || height <= 0) |
| 674 | { |
| 675 | return false; |
| 676 | } |
| 677 | |
| 678 | int q = log2(std::max(width, height)); |
| 679 | |
| 680 | for (int level = 1; level <= q; level++) |
| 681 | { |
daniel@transgaming.com | 6452adf | 2012-10-17 18:22:35 +0000 | [diff] [blame] | 682 | if (mImageArray[level].getInternalFormat() != mImageArray[0].getInternalFormat()) |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 683 | { |
| 684 | return false; |
| 685 | } |
| 686 | |
| 687 | if (mImageArray[level].getWidth() != std::max(1, width >> level)) |
| 688 | { |
| 689 | return false; |
| 690 | } |
| 691 | |
| 692 | if (mImageArray[level].getHeight() != std::max(1, height >> level)) |
| 693 | { |
| 694 | return false; |
| 695 | } |
| 696 | } |
| 697 | |
| 698 | return true; |
| 699 | } |
| 700 | |
| 701 | bool Texture2D::isCompressed(GLint level) const |
| 702 | { |
| 703 | return IsCompressed(getInternalFormat(level)); |
| 704 | } |
| 705 | |
| 706 | bool Texture2D::isDepth(GLint level) const |
| 707 | { |
| 708 | return IsDepthTexture(getInternalFormat(level)); |
| 709 | } |
| 710 | |
daniel@transgaming.com | f032cb8 | 2012-10-31 19:51:52 +0000 | [diff] [blame] | 711 | // Constructs a native texture resource from the texture images |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 712 | void Texture2D::createTexture() |
| 713 | { |
| 714 | GLsizei width = mImageArray[0].getWidth(); |
| 715 | GLsizei height = mImageArray[0].getHeight(); |
daniel@transgaming.com | e6a0984 | 2012-09-17 21:28:55 +0000 | [diff] [blame] | 716 | |
| 717 | if (!(width > 0 && height > 0)) |
daniel@transgaming.com | f032cb8 | 2012-10-31 19:51:52 +0000 | [diff] [blame] | 718 | return; // do not attempt to create native textures for nonexistant data |
daniel@transgaming.com | e6a0984 | 2012-09-17 21:28:55 +0000 | [diff] [blame] | 719 | |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 720 | GLint levels = creationLevels(width, height); |
daniel@transgaming.com | f032cb8 | 2012-10-31 19:51:52 +0000 | [diff] [blame] | 721 | GLenum internalformat = mImageArray[0].getInternalFormat(); |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 722 | |
| 723 | delete mTexStorage; |
daniel@transgaming.com | f032cb8 | 2012-10-31 19:51:52 +0000 | [diff] [blame] | 724 | mTexStorage = new TextureStorage2D(levels, internalformat, mUsage, false, width, height); |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 725 | |
| 726 | if (mTexStorage->isManaged()) |
| 727 | { |
| 728 | int levels = levelCount(); |
| 729 | |
| 730 | for (int level = 0; level < levels; level++) |
| 731 | { |
daniel@transgaming.com | 0f195ad | 2012-10-31 19:51:59 +0000 | [diff] [blame] | 732 | mImageArray[level].setManagedSurface(mTexStorage, level); |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 733 | } |
| 734 | } |
| 735 | |
| 736 | mDirtyImages = true; |
| 737 | } |
| 738 | |
| 739 | void Texture2D::updateTexture() |
| 740 | { |
daniel@transgaming.com | ca9a3c8 | 2012-10-26 18:55:07 +0000 | [diff] [blame] | 741 | bool mipmapping = (isMipmapFiltered() && isMipmapComplete()); |
| 742 | |
| 743 | int levels = (mipmapping ? levelCount() : 1); |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 744 | |
| 745 | for (int level = 0; level < levels; level++) |
| 746 | { |
| 747 | Image *image = &mImageArray[level]; |
| 748 | |
| 749 | if (image->isDirty()) |
| 750 | { |
| 751 | commitRect(level, 0, 0, mImageArray[level].getWidth(), mImageArray[level].getHeight()); |
| 752 | } |
| 753 | } |
| 754 | } |
| 755 | |
| 756 | void Texture2D::convertToRenderTarget() |
| 757 | { |
| 758 | TextureStorage2D *newTexStorage = NULL; |
| 759 | |
| 760 | if (mImageArray[0].getWidth() != 0 && mImageArray[0].getHeight() != 0) |
| 761 | { |
| 762 | GLsizei width = mImageArray[0].getWidth(); |
| 763 | GLsizei height = mImageArray[0].getHeight(); |
| 764 | GLint levels = creationLevels(width, height); |
daniel@transgaming.com | f032cb8 | 2012-10-31 19:51:52 +0000 | [diff] [blame] | 765 | GLenum internalformat = mImageArray[0].getInternalFormat(); |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 766 | |
daniel@transgaming.com | f032cb8 | 2012-10-31 19:51:52 +0000 | [diff] [blame] | 767 | newTexStorage = new TextureStorage2D(levels, internalformat, GL_FRAMEBUFFER_ATTACHMENT_ANGLE, true, width, height); |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 768 | |
| 769 | if (mTexStorage != NULL) |
| 770 | { |
daniel@transgaming.com | 690d8ae | 2012-10-31 19:52:08 +0000 | [diff] [blame] | 771 | if (!TextureStorage2D::copyToRenderTarget(newTexStorage, mTexStorage)) |
| 772 | { |
| 773 | delete newTexStorage; |
| 774 | return error(GL_OUT_OF_MEMORY); |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 775 | } |
| 776 | } |
| 777 | } |
| 778 | |
| 779 | delete mTexStorage; |
| 780 | mTexStorage = newTexStorage; |
| 781 | |
| 782 | mDirtyImages = true; |
| 783 | } |
| 784 | |
| 785 | void Texture2D::generateMipmaps() |
| 786 | { |
| 787 | if (!getContext()->supportsNonPower2Texture()) |
| 788 | { |
| 789 | if (!isPow2(mImageArray[0].getWidth()) || !isPow2(mImageArray[0].getHeight())) |
| 790 | { |
| 791 | return error(GL_INVALID_OPERATION); |
| 792 | } |
| 793 | } |
| 794 | |
| 795 | // Purge array levels 1 through q and reset them to represent the generated mipmap levels. |
| 796 | unsigned int q = log2(std::max(mImageArray[0].getWidth(), mImageArray[0].getHeight())); |
| 797 | for (unsigned int i = 1; i <= q; i++) |
| 798 | { |
daniel@transgaming.com | 6452adf | 2012-10-17 18:22:35 +0000 | [diff] [blame] | 799 | redefineImage(i, mImageArray[0].getInternalFormat(), |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 800 | std::max(mImageArray[0].getWidth() >> i, 1), |
daniel@transgaming.com | 6452adf | 2012-10-17 18:22:35 +0000 | [diff] [blame] | 801 | std::max(mImageArray[0].getHeight() >> i, 1)); |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 802 | } |
| 803 | |
| 804 | if (mTexStorage && mTexStorage->isRenderTarget()) |
| 805 | { |
| 806 | for (unsigned int i = 1; i <= q; i++) |
| 807 | { |
daniel@transgaming.com | 0ad830b | 2012-10-31 19:52:12 +0000 | [diff] [blame] | 808 | mTexStorage->generateMipmap(i); |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 809 | |
| 810 | mImageArray[i].markClean(); |
| 811 | } |
| 812 | } |
| 813 | else |
| 814 | { |
| 815 | for (unsigned int i = 1; i <= q; i++) |
| 816 | { |
daniel@transgaming.com | 0ad830b | 2012-10-31 19:52:12 +0000 | [diff] [blame] | 817 | Image::GenerateMipmap(&mImageArray[i], &mImageArray[i - 1]); |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 818 | } |
| 819 | } |
| 820 | } |
| 821 | |
| 822 | Renderbuffer *Texture2D::getRenderbuffer(GLenum target) |
| 823 | { |
| 824 | if (target != GL_TEXTURE_2D) |
| 825 | { |
| 826 | return error(GL_INVALID_OPERATION, (Renderbuffer *)NULL); |
| 827 | } |
| 828 | |
| 829 | if (mColorbufferProxy == NULL) |
| 830 | { |
| 831 | mColorbufferProxy = new Renderbuffer(id(), new RenderbufferTexture2D(this, target)); |
| 832 | } |
| 833 | |
| 834 | return mColorbufferProxy; |
| 835 | } |
| 836 | |
| 837 | // Increments refcount on surface. |
| 838 | // caller must Release() the returned surface |
| 839 | IDirect3DSurface9 *Texture2D::getRenderTarget(GLenum target) |
| 840 | { |
| 841 | ASSERT(target == GL_TEXTURE_2D); |
| 842 | |
| 843 | // ensure the underlying texture is created |
| 844 | if (getStorage(true) == NULL) |
| 845 | { |
| 846 | return NULL; |
| 847 | } |
| 848 | |
| 849 | updateTexture(); |
| 850 | |
| 851 | // ensure this is NOT a depth texture |
| 852 | if (isDepth(0)) |
| 853 | { |
| 854 | return NULL; |
| 855 | } |
daniel@transgaming.com | 2b5af7b | 2012-09-27 17:46:15 +0000 | [diff] [blame] | 856 | return mTexStorage->getSurfaceLevel(0, false); |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 857 | } |
| 858 | |
| 859 | // Increments refcount on surface. |
| 860 | // caller must Release() the returned surface |
| 861 | IDirect3DSurface9 *Texture2D::getDepthStencil(GLenum target) |
| 862 | { |
| 863 | ASSERT(target == GL_TEXTURE_2D); |
| 864 | |
| 865 | // ensure the underlying texture is created |
| 866 | if (getStorage(true) == NULL) |
| 867 | { |
| 868 | return NULL; |
| 869 | } |
| 870 | |
| 871 | updateTexture(); |
| 872 | |
| 873 | // ensure this is actually a depth texture |
| 874 | if (!isDepth(0)) |
| 875 | { |
| 876 | return NULL; |
| 877 | } |
daniel@transgaming.com | 2b5af7b | 2012-09-27 17:46:15 +0000 | [diff] [blame] | 878 | return mTexStorage->getSurfaceLevel(0, false); |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 879 | } |
| 880 | |
daniel@transgaming.com | 690d8ae | 2012-10-31 19:52:08 +0000 | [diff] [blame] | 881 | int Texture2D::levelCount() |
| 882 | { |
| 883 | return mTexStorage ? mTexStorage->levelCount() - getLodOffset() : 0; |
| 884 | } |
| 885 | |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 886 | TextureStorage *Texture2D::getStorage(bool renderTarget) |
| 887 | { |
| 888 | if (!mTexStorage || (renderTarget && !mTexStorage->isRenderTarget())) |
| 889 | { |
| 890 | if (renderTarget) |
| 891 | { |
| 892 | convertToRenderTarget(); |
| 893 | } |
| 894 | else |
| 895 | { |
| 896 | createTexture(); |
| 897 | } |
| 898 | } |
| 899 | |
| 900 | return mTexStorage; |
| 901 | } |
| 902 | |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 903 | TextureCubeMap::TextureCubeMap(GLuint id) : Texture(id) |
| 904 | { |
| 905 | mTexStorage = NULL; |
| 906 | for (int i = 0; i < 6; i++) |
| 907 | { |
| 908 | mFaceProxies[i] = NULL; |
| 909 | mFaceProxyRefs[i] = 0; |
| 910 | } |
| 911 | } |
| 912 | |
| 913 | TextureCubeMap::~TextureCubeMap() |
| 914 | { |
| 915 | for (int i = 0; i < 6; i++) |
| 916 | { |
| 917 | mFaceProxies[i] = NULL; |
| 918 | } |
| 919 | |
| 920 | delete mTexStorage; |
| 921 | mTexStorage = NULL; |
| 922 | } |
| 923 | |
| 924 | // We need to maintain a count of references to renderbuffers acting as |
| 925 | // proxies for this texture, so that the texture is not deleted while |
| 926 | // proxy references still exist. If the reference count drops to zero, |
| 927 | // we set our proxy pointer NULL, so that a new attempt at referencing |
| 928 | // will cause recreation. |
| 929 | void TextureCubeMap::addProxyRef(const Renderbuffer *proxy) |
| 930 | { |
| 931 | for (int i = 0; i < 6; i++) |
| 932 | { |
| 933 | if (mFaceProxies[i] == proxy) |
| 934 | mFaceProxyRefs[i]++; |
| 935 | } |
| 936 | } |
| 937 | |
| 938 | void TextureCubeMap::releaseProxy(const Renderbuffer *proxy) |
| 939 | { |
| 940 | for (int i = 0; i < 6; i++) |
| 941 | { |
| 942 | if (mFaceProxies[i] == proxy) |
| 943 | { |
| 944 | if (mFaceProxyRefs[i] > 0) |
| 945 | mFaceProxyRefs[i]--; |
| 946 | |
| 947 | if (mFaceProxyRefs[i] == 0) |
| 948 | mFaceProxies[i] = NULL; |
| 949 | } |
| 950 | } |
| 951 | } |
| 952 | |
| 953 | GLenum TextureCubeMap::getTarget() const |
| 954 | { |
| 955 | return GL_TEXTURE_CUBE_MAP; |
| 956 | } |
| 957 | |
| 958 | GLsizei TextureCubeMap::getWidth(GLenum target, GLint level) const |
| 959 | { |
| 960 | if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS) |
| 961 | return mImageArray[faceIndex(target)][level].getWidth(); |
| 962 | else |
| 963 | return 0; |
| 964 | } |
| 965 | |
| 966 | GLsizei TextureCubeMap::getHeight(GLenum target, GLint level) const |
| 967 | { |
| 968 | if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS) |
| 969 | return mImageArray[faceIndex(target)][level].getHeight(); |
| 970 | else |
| 971 | return 0; |
| 972 | } |
| 973 | |
| 974 | GLenum TextureCubeMap::getInternalFormat(GLenum target, GLint level) const |
| 975 | { |
| 976 | if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS) |
daniel@transgaming.com | 6452adf | 2012-10-17 18:22:35 +0000 | [diff] [blame] | 977 | return mImageArray[faceIndex(target)][level].getInternalFormat(); |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 978 | else |
| 979 | return GL_NONE; |
| 980 | } |
| 981 | |
daniel@transgaming.com | 20d3666 | 2012-10-31 19:51:43 +0000 | [diff] [blame] | 982 | GLenum TextureCubeMap::getActualFormat(GLenum target, GLint level) const |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 983 | { |
| 984 | if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS) |
daniel@transgaming.com | 20d3666 | 2012-10-31 19:51:43 +0000 | [diff] [blame] | 985 | return mImageArray[faceIndex(target)][level].getActualFormat(); |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 986 | else |
| 987 | return D3DFMT_UNKNOWN; |
| 988 | } |
| 989 | |
| 990 | void TextureCubeMap::setImagePosX(GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels) |
| 991 | { |
| 992 | setImage(0, level, width, height, format, type, unpackAlignment, pixels); |
| 993 | } |
| 994 | |
| 995 | void TextureCubeMap::setImageNegX(GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels) |
| 996 | { |
| 997 | setImage(1, level, width, height, format, type, unpackAlignment, pixels); |
| 998 | } |
| 999 | |
| 1000 | void TextureCubeMap::setImagePosY(GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels) |
| 1001 | { |
| 1002 | setImage(2, level, width, height, format, type, unpackAlignment, pixels); |
| 1003 | } |
| 1004 | |
| 1005 | void TextureCubeMap::setImageNegY(GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels) |
| 1006 | { |
| 1007 | setImage(3, level, width, height, format, type, unpackAlignment, pixels); |
| 1008 | } |
| 1009 | |
| 1010 | void TextureCubeMap::setImagePosZ(GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels) |
| 1011 | { |
| 1012 | setImage(4, level, width, height, format, type, unpackAlignment, pixels); |
| 1013 | } |
| 1014 | |
| 1015 | void TextureCubeMap::setImageNegZ(GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels) |
| 1016 | { |
| 1017 | setImage(5, level, width, height, format, type, unpackAlignment, pixels); |
| 1018 | } |
| 1019 | |
| 1020 | void TextureCubeMap::setCompressedImage(GLenum face, GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei imageSize, const void *pixels) |
| 1021 | { |
daniel@transgaming.com | 6452adf | 2012-10-17 18:22:35 +0000 | [diff] [blame] | 1022 | // compressed formats don't have separate sized internal formats-- we can just use the compressed format directly |
| 1023 | redefineImage(faceIndex(face), level, format, width, height); |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 1024 | |
| 1025 | Texture::setCompressedImage(imageSize, pixels, &mImageArray[faceIndex(face)][level]); |
| 1026 | } |
| 1027 | |
| 1028 | void TextureCubeMap::commitRect(int face, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height) |
| 1029 | { |
| 1030 | ASSERT(mImageArray[face][level].getSurface() != NULL); |
| 1031 | |
| 1032 | if (level < levelCount()) |
| 1033 | { |
daniel@transgaming.com | 0f195ad | 2012-10-31 19:51:59 +0000 | [diff] [blame] | 1034 | Image *image = &mImageArray[face][level]; |
| 1035 | if (image->updateSurface(mTexStorage, face, level, xoffset, yoffset, width, height)) |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 1036 | image->markClean(); |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 1037 | } |
| 1038 | } |
| 1039 | |
| 1040 | void TextureCubeMap::subImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels) |
| 1041 | { |
| 1042 | if (Texture::subImage(xoffset, yoffset, width, height, format, type, unpackAlignment, pixels, &mImageArray[faceIndex(target)][level])) |
| 1043 | { |
| 1044 | commitRect(faceIndex(target), level, xoffset, yoffset, width, height); |
| 1045 | } |
| 1046 | } |
| 1047 | |
| 1048 | void TextureCubeMap::subImageCompressed(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels) |
| 1049 | { |
| 1050 | if (Texture::subImageCompressed(xoffset, yoffset, width, height, format, imageSize, pixels, &mImageArray[faceIndex(target)][level])) |
| 1051 | { |
| 1052 | commitRect(faceIndex(target), level, xoffset, yoffset, width, height); |
| 1053 | } |
| 1054 | } |
| 1055 | |
| 1056 | // Tests for cube map sampling completeness. [OpenGL ES 2.0.24] section 3.8.2 page 86. |
| 1057 | bool TextureCubeMap::isSamplerComplete() const |
| 1058 | { |
| 1059 | int size = mImageArray[0][0].getWidth(); |
| 1060 | |
daniel@transgaming.com | ca9a3c8 | 2012-10-26 18:55:07 +0000 | [diff] [blame] | 1061 | bool mipmapping = isMipmapFiltered(); |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 1062 | |
daniel@transgaming.com | 6452adf | 2012-10-17 18:22:35 +0000 | [diff] [blame] | 1063 | if ((gl::ExtractType(getInternalFormat(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0)) == GL_FLOAT && !getContext()->supportsFloat32LinearFilter()) || |
| 1064 | (gl::ExtractType(getInternalFormat(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0) == GL_HALF_FLOAT_OES) && !getContext()->supportsFloat16LinearFilter())) |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 1065 | { |
daniel@transgaming.com | ebf139f | 2012-10-31 18:07:32 +0000 | [diff] [blame] | 1066 | if (mSamplerState.magFilter != GL_NEAREST || |
| 1067 | (mSamplerState.minFilter != GL_NEAREST && mSamplerState.minFilter != GL_NEAREST_MIPMAP_NEAREST)) |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 1068 | { |
| 1069 | return false; |
| 1070 | } |
| 1071 | } |
| 1072 | |
| 1073 | if (!isPow2(size) && !getContext()->supportsNonPower2Texture()) |
| 1074 | { |
daniel@transgaming.com | ebf139f | 2012-10-31 18:07:32 +0000 | [diff] [blame] | 1075 | if (mSamplerState.wrapS != GL_CLAMP_TO_EDGE || mSamplerState.wrapT != GL_CLAMP_TO_EDGE || mipmapping) |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 1076 | { |
| 1077 | return false; |
| 1078 | } |
| 1079 | } |
| 1080 | |
| 1081 | if (!mipmapping) |
| 1082 | { |
| 1083 | if (!isCubeComplete()) |
| 1084 | { |
| 1085 | return false; |
| 1086 | } |
| 1087 | } |
| 1088 | else |
| 1089 | { |
| 1090 | if (!isMipmapCubeComplete()) // Also tests for isCubeComplete() |
| 1091 | { |
| 1092 | return false; |
| 1093 | } |
| 1094 | } |
| 1095 | |
| 1096 | return true; |
| 1097 | } |
| 1098 | |
| 1099 | // Tests for cube texture completeness. [OpenGL ES 2.0.24] section 3.7.10 page 81. |
| 1100 | bool TextureCubeMap::isCubeComplete() const |
| 1101 | { |
| 1102 | if (mImageArray[0][0].getWidth() <= 0 || mImageArray[0][0].getHeight() != mImageArray[0][0].getWidth()) |
| 1103 | { |
| 1104 | return false; |
| 1105 | } |
| 1106 | |
| 1107 | for (unsigned int face = 1; face < 6; face++) |
| 1108 | { |
| 1109 | if (mImageArray[face][0].getWidth() != mImageArray[0][0].getWidth() || |
| 1110 | mImageArray[face][0].getWidth() != mImageArray[0][0].getHeight() || |
daniel@transgaming.com | 6452adf | 2012-10-17 18:22:35 +0000 | [diff] [blame] | 1111 | mImageArray[face][0].getInternalFormat() != mImageArray[0][0].getInternalFormat()) |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 1112 | { |
| 1113 | return false; |
| 1114 | } |
| 1115 | } |
| 1116 | |
| 1117 | return true; |
| 1118 | } |
| 1119 | |
| 1120 | bool TextureCubeMap::isMipmapCubeComplete() const |
| 1121 | { |
| 1122 | if (isImmutable()) |
| 1123 | { |
| 1124 | return true; |
| 1125 | } |
| 1126 | |
| 1127 | if (!isCubeComplete()) |
| 1128 | { |
| 1129 | return false; |
| 1130 | } |
| 1131 | |
| 1132 | GLsizei size = mImageArray[0][0].getWidth(); |
| 1133 | |
| 1134 | int q = log2(size); |
| 1135 | |
| 1136 | for (int face = 0; face < 6; face++) |
| 1137 | { |
| 1138 | for (int level = 1; level <= q; level++) |
| 1139 | { |
daniel@transgaming.com | 6452adf | 2012-10-17 18:22:35 +0000 | [diff] [blame] | 1140 | if (mImageArray[face][level].getInternalFormat() != mImageArray[0][0].getInternalFormat()) |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 1141 | { |
| 1142 | return false; |
| 1143 | } |
| 1144 | |
| 1145 | if (mImageArray[face][level].getWidth() != std::max(1, size >> level)) |
| 1146 | { |
| 1147 | return false; |
| 1148 | } |
| 1149 | } |
| 1150 | } |
| 1151 | |
| 1152 | return true; |
| 1153 | } |
| 1154 | |
| 1155 | bool TextureCubeMap::isCompressed(GLenum target, GLint level) const |
| 1156 | { |
| 1157 | return IsCompressed(getInternalFormat(target, level)); |
| 1158 | } |
| 1159 | |
daniel@transgaming.com | f032cb8 | 2012-10-31 19:51:52 +0000 | [diff] [blame] | 1160 | // Constructs a native texture resource from the texture images, or returns an existing one |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 1161 | void TextureCubeMap::createTexture() |
| 1162 | { |
| 1163 | GLsizei size = mImageArray[0][0].getWidth(); |
daniel@transgaming.com | e6a0984 | 2012-09-17 21:28:55 +0000 | [diff] [blame] | 1164 | |
| 1165 | if (!(size > 0)) |
daniel@transgaming.com | f032cb8 | 2012-10-31 19:51:52 +0000 | [diff] [blame] | 1166 | return; // do not attempt to create native textures for nonexistant data |
daniel@transgaming.com | e6a0984 | 2012-09-17 21:28:55 +0000 | [diff] [blame] | 1167 | |
sminns@adobe.com | ce1189b | 2012-09-18 20:06:35 +0000 | [diff] [blame] | 1168 | GLint levels = creationLevels(size); |
daniel@transgaming.com | f032cb8 | 2012-10-31 19:51:52 +0000 | [diff] [blame] | 1169 | GLenum internalformat = mImageArray[0][0].getInternalFormat(); |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 1170 | |
| 1171 | delete mTexStorage; |
daniel@transgaming.com | f032cb8 | 2012-10-31 19:51:52 +0000 | [diff] [blame] | 1172 | mTexStorage = new TextureStorageCubeMap(levels, internalformat, mUsage, false, size); |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 1173 | |
| 1174 | if (mTexStorage->isManaged()) |
| 1175 | { |
| 1176 | int levels = levelCount(); |
| 1177 | |
| 1178 | for (int face = 0; face < 6; face++) |
| 1179 | { |
| 1180 | for (int level = 0; level < levels; level++) |
| 1181 | { |
daniel@transgaming.com | 0f195ad | 2012-10-31 19:51:59 +0000 | [diff] [blame] | 1182 | mImageArray[face][level].setManagedSurface(mTexStorage, face, level); |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 1183 | } |
| 1184 | } |
| 1185 | } |
| 1186 | |
| 1187 | mDirtyImages = true; |
| 1188 | } |
| 1189 | |
| 1190 | void TextureCubeMap::updateTexture() |
| 1191 | { |
daniel@transgaming.com | ca9a3c8 | 2012-10-26 18:55:07 +0000 | [diff] [blame] | 1192 | bool mipmapping = isMipmapFiltered() && isMipmapCubeComplete(); |
| 1193 | |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 1194 | for (int face = 0; face < 6; face++) |
| 1195 | { |
daniel@transgaming.com | ca9a3c8 | 2012-10-26 18:55:07 +0000 | [diff] [blame] | 1196 | int levels = (mipmapping ? levelCount() : 1); |
| 1197 | |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 1198 | for (int level = 0; level < levels; level++) |
| 1199 | { |
| 1200 | Image *image = &mImageArray[face][level]; |
| 1201 | |
| 1202 | if (image->isDirty()) |
| 1203 | { |
| 1204 | commitRect(face, level, 0, 0, image->getWidth(), image->getHeight()); |
| 1205 | } |
| 1206 | } |
| 1207 | } |
| 1208 | } |
| 1209 | |
| 1210 | void TextureCubeMap::convertToRenderTarget() |
| 1211 | { |
| 1212 | TextureStorageCubeMap *newTexStorage = NULL; |
| 1213 | |
| 1214 | if (mImageArray[0][0].getWidth() != 0) |
| 1215 | { |
| 1216 | GLsizei size = mImageArray[0][0].getWidth(); |
sminns@adobe.com | ce1189b | 2012-09-18 20:06:35 +0000 | [diff] [blame] | 1217 | GLint levels = creationLevels(size); |
daniel@transgaming.com | f032cb8 | 2012-10-31 19:51:52 +0000 | [diff] [blame] | 1218 | GLenum internalformat = mImageArray[0][0].getInternalFormat(); |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 1219 | |
daniel@transgaming.com | f032cb8 | 2012-10-31 19:51:52 +0000 | [diff] [blame] | 1220 | newTexStorage = new TextureStorageCubeMap(levels, internalformat, GL_FRAMEBUFFER_ATTACHMENT_ANGLE, true, size); |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 1221 | |
| 1222 | if (mTexStorage != NULL) |
| 1223 | { |
daniel@transgaming.com | 690d8ae | 2012-10-31 19:52:08 +0000 | [diff] [blame] | 1224 | if (!TextureStorageCubeMap::copyToRenderTarget(newTexStorage, mTexStorage)) |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 1225 | { |
daniel@transgaming.com | 690d8ae | 2012-10-31 19:52:08 +0000 | [diff] [blame] | 1226 | delete newTexStorage; |
| 1227 | return error(GL_OUT_OF_MEMORY); |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 1228 | } |
| 1229 | } |
| 1230 | } |
| 1231 | |
| 1232 | delete mTexStorage; |
| 1233 | mTexStorage = newTexStorage; |
| 1234 | |
| 1235 | mDirtyImages = true; |
| 1236 | } |
| 1237 | |
| 1238 | void TextureCubeMap::setImage(int faceIndex, GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels) |
| 1239 | { |
daniel@transgaming.com | 6452adf | 2012-10-17 18:22:35 +0000 | [diff] [blame] | 1240 | GLint internalformat = ConvertSizedInternalFormat(format, type); |
| 1241 | redefineImage(faceIndex, level, internalformat, width, height); |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 1242 | |
| 1243 | Texture::setImage(unpackAlignment, pixels, &mImageArray[faceIndex][level]); |
| 1244 | } |
| 1245 | |
| 1246 | unsigned int TextureCubeMap::faceIndex(GLenum face) |
| 1247 | { |
| 1248 | META_ASSERT(GL_TEXTURE_CUBE_MAP_NEGATIVE_X - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 1); |
| 1249 | META_ASSERT(GL_TEXTURE_CUBE_MAP_POSITIVE_Y - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 2); |
| 1250 | META_ASSERT(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 3); |
| 1251 | META_ASSERT(GL_TEXTURE_CUBE_MAP_POSITIVE_Z - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 4); |
| 1252 | META_ASSERT(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 5); |
| 1253 | |
| 1254 | return face - GL_TEXTURE_CUBE_MAP_POSITIVE_X; |
| 1255 | } |
| 1256 | |
daniel@transgaming.com | 6452adf | 2012-10-17 18:22:35 +0000 | [diff] [blame] | 1257 | void TextureCubeMap::redefineImage(int face, GLint level, GLint internalformat, GLsizei width, GLsizei height) |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 1258 | { |
daniel@transgaming.com | 6452adf | 2012-10-17 18:22:35 +0000 | [diff] [blame] | 1259 | bool redefined = mImageArray[face][level].redefine(internalformat, width, height, false); |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 1260 | |
| 1261 | if (mTexStorage && redefined) |
| 1262 | { |
| 1263 | for (int i = 0; i < IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++) |
| 1264 | { |
| 1265 | for (int f = 0; f < 6; f++) |
| 1266 | { |
| 1267 | mImageArray[f][i].markDirty(); |
| 1268 | } |
| 1269 | } |
| 1270 | |
| 1271 | delete mTexStorage; |
| 1272 | mTexStorage = NULL; |
| 1273 | |
| 1274 | mDirtyImages = true; |
| 1275 | } |
| 1276 | } |
| 1277 | |
| 1278 | void TextureCubeMap::copyImage(GLenum target, GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source) |
| 1279 | { |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 1280 | unsigned int faceindex = faceIndex(target); |
daniel@transgaming.com | 6452adf | 2012-10-17 18:22:35 +0000 | [diff] [blame] | 1281 | GLint internalformat = gl::ConvertSizedInternalFormat(format, GL_UNSIGNED_BYTE); |
| 1282 | redefineImage(faceindex, level, internalformat, width, height); |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 1283 | |
| 1284 | if (!mImageArray[faceindex][level].isRenderableFormat()) |
| 1285 | { |
daniel@transgaming.com | 3cef539 | 2012-10-31 19:52:15 +0000 | [diff] [blame] | 1286 | mImageArray[faceindex][level].copy(0, 0, x, y, width, height, source); |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 1287 | mDirtyImages = true; |
| 1288 | } |
| 1289 | else |
| 1290 | { |
| 1291 | if (!mTexStorage || !mTexStorage->isRenderTarget()) |
| 1292 | { |
| 1293 | convertToRenderTarget(); |
| 1294 | } |
| 1295 | |
| 1296 | mImageArray[faceindex][level].markClean(); |
| 1297 | |
| 1298 | ASSERT(width == height); |
| 1299 | |
| 1300 | if (width > 0 && level < levelCount()) |
| 1301 | { |
| 1302 | RECT sourceRect; |
| 1303 | sourceRect.left = x; |
| 1304 | sourceRect.right = x + width; |
| 1305 | sourceRect.top = y; |
| 1306 | sourceRect.bottom = y + height; |
| 1307 | |
daniel@transgaming.com | 3cef539 | 2012-10-31 19:52:15 +0000 | [diff] [blame] | 1308 | getBlitter()->copy(source, sourceRect, format, 0, 0, mTexStorage, target, level); |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 1309 | |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 1310 | } |
| 1311 | } |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 1312 | } |
| 1313 | |
| 1314 | void TextureCubeMap::copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source) |
| 1315 | { |
| 1316 | GLsizei size = mImageArray[faceIndex(target)][level].getWidth(); |
| 1317 | |
| 1318 | if (xoffset + width > size || yoffset + height > size) |
| 1319 | { |
| 1320 | return error(GL_INVALID_VALUE); |
| 1321 | } |
| 1322 | |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 1323 | unsigned int faceindex = faceIndex(target); |
| 1324 | |
| 1325 | if (!mImageArray[faceindex][level].isRenderableFormat() || (!mTexStorage && !isSamplerComplete())) |
| 1326 | { |
daniel@transgaming.com | 3cef539 | 2012-10-31 19:52:15 +0000 | [diff] [blame] | 1327 | mImageArray[faceindex][level].copy(0, 0, x, y, width, height, source); |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 1328 | mDirtyImages = true; |
| 1329 | } |
| 1330 | else |
| 1331 | { |
| 1332 | if (!mTexStorage || !mTexStorage->isRenderTarget()) |
| 1333 | { |
| 1334 | convertToRenderTarget(); |
| 1335 | } |
| 1336 | |
| 1337 | updateTexture(); |
| 1338 | |
| 1339 | if (level < levelCount()) |
| 1340 | { |
| 1341 | RECT sourceRect; |
| 1342 | sourceRect.left = x; |
| 1343 | sourceRect.right = x + width; |
| 1344 | sourceRect.top = y; |
| 1345 | sourceRect.bottom = y + height; |
| 1346 | |
daniel@transgaming.com | 3cef539 | 2012-10-31 19:52:15 +0000 | [diff] [blame] | 1347 | getBlitter()->copy(source, sourceRect, gl::ExtractFormat(mImageArray[0][0].getInternalFormat()), xoffset, yoffset, mTexStorage, target, level); |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 1348 | |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 1349 | } |
| 1350 | } |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 1351 | } |
| 1352 | |
| 1353 | void TextureCubeMap::storage(GLsizei levels, GLenum internalformat, GLsizei size) |
| 1354 | { |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 1355 | delete mTexStorage; |
daniel@transgaming.com | f032cb8 | 2012-10-31 19:51:52 +0000 | [diff] [blame] | 1356 | mTexStorage = new TextureStorageCubeMap(levels, internalformat, mUsage, false, size); |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 1357 | mImmutable = true; |
| 1358 | |
| 1359 | for (int level = 0; level < levels; level++) |
| 1360 | { |
| 1361 | for (int face = 0; face < 6; face++) |
| 1362 | { |
daniel@transgaming.com | 6452adf | 2012-10-17 18:22:35 +0000 | [diff] [blame] | 1363 | mImageArray[face][level].redefine(internalformat, size, size, true); |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 1364 | size = std::max(1, size >> 1); |
| 1365 | } |
| 1366 | } |
| 1367 | |
| 1368 | for (int level = levels; level < IMPLEMENTATION_MAX_TEXTURE_LEVELS; level++) |
| 1369 | { |
| 1370 | for (int face = 0; face < 6; face++) |
| 1371 | { |
daniel@transgaming.com | 6452adf | 2012-10-17 18:22:35 +0000 | [diff] [blame] | 1372 | mImageArray[face][level].redefine(GL_NONE, 0, 0, true); |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 1373 | } |
| 1374 | } |
| 1375 | |
| 1376 | if (mTexStorage->isManaged()) |
| 1377 | { |
| 1378 | int levels = levelCount(); |
| 1379 | |
| 1380 | for (int face = 0; face < 6; face++) |
| 1381 | { |
| 1382 | for (int level = 0; level < levels; level++) |
| 1383 | { |
daniel@transgaming.com | 0f195ad | 2012-10-31 19:51:59 +0000 | [diff] [blame] | 1384 | mImageArray[face][level].setManagedSurface(mTexStorage, face, level); |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 1385 | } |
| 1386 | } |
| 1387 | } |
| 1388 | } |
| 1389 | |
| 1390 | void TextureCubeMap::generateMipmaps() |
| 1391 | { |
| 1392 | if (!isCubeComplete()) |
| 1393 | { |
| 1394 | return error(GL_INVALID_OPERATION); |
| 1395 | } |
| 1396 | |
| 1397 | if (!getContext()->supportsNonPower2Texture()) |
| 1398 | { |
| 1399 | if (!isPow2(mImageArray[0][0].getWidth())) |
| 1400 | { |
| 1401 | return error(GL_INVALID_OPERATION); |
| 1402 | } |
| 1403 | } |
| 1404 | |
| 1405 | // Purge array levels 1 through q and reset them to represent the generated mipmap levels. |
| 1406 | unsigned int q = log2(mImageArray[0][0].getWidth()); |
| 1407 | for (unsigned int f = 0; f < 6; f++) |
| 1408 | { |
| 1409 | for (unsigned int i = 1; i <= q; i++) |
| 1410 | { |
daniel@transgaming.com | 6452adf | 2012-10-17 18:22:35 +0000 | [diff] [blame] | 1411 | redefineImage(f, i, mImageArray[f][0].getInternalFormat(), |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 1412 | std::max(mImageArray[f][0].getWidth() >> i, 1), |
daniel@transgaming.com | 6452adf | 2012-10-17 18:22:35 +0000 | [diff] [blame] | 1413 | std::max(mImageArray[f][0].getWidth() >> i, 1)); |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 1414 | } |
| 1415 | } |
| 1416 | |
| 1417 | if (mTexStorage && mTexStorage->isRenderTarget()) |
| 1418 | { |
| 1419 | for (unsigned int f = 0; f < 6; f++) |
| 1420 | { |
| 1421 | for (unsigned int i = 1; i <= q; i++) |
| 1422 | { |
daniel@transgaming.com | 0ad830b | 2012-10-31 19:52:12 +0000 | [diff] [blame] | 1423 | mTexStorage->generateMipmap(f, i); |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 1424 | |
| 1425 | mImageArray[f][i].markClean(); |
| 1426 | } |
| 1427 | } |
| 1428 | } |
| 1429 | else |
| 1430 | { |
| 1431 | for (unsigned int f = 0; f < 6; f++) |
| 1432 | { |
| 1433 | for (unsigned int i = 1; i <= q; i++) |
| 1434 | { |
daniel@transgaming.com | 0ad830b | 2012-10-31 19:52:12 +0000 | [diff] [blame] | 1435 | Image::GenerateMipmap(&mImageArray[f][i], &mImageArray[f][i - 1]); |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 1436 | } |
| 1437 | } |
| 1438 | } |
| 1439 | } |
| 1440 | |
| 1441 | Renderbuffer *TextureCubeMap::getRenderbuffer(GLenum target) |
| 1442 | { |
| 1443 | if (!IsCubemapTextureTarget(target)) |
| 1444 | { |
| 1445 | return error(GL_INVALID_OPERATION, (Renderbuffer *)NULL); |
| 1446 | } |
| 1447 | |
| 1448 | unsigned int face = faceIndex(target); |
| 1449 | |
| 1450 | if (mFaceProxies[face] == NULL) |
| 1451 | { |
| 1452 | mFaceProxies[face] = new Renderbuffer(id(), new RenderbufferTextureCubeMap(this, target)); |
| 1453 | } |
| 1454 | |
| 1455 | return mFaceProxies[face]; |
| 1456 | } |
| 1457 | |
| 1458 | // Increments refcount on surface. |
| 1459 | // caller must Release() the returned surface |
| 1460 | IDirect3DSurface9 *TextureCubeMap::getRenderTarget(GLenum target) |
| 1461 | { |
| 1462 | ASSERT(IsCubemapTextureTarget(target)); |
| 1463 | |
| 1464 | // ensure the underlying texture is created |
| 1465 | if (getStorage(true) == NULL) |
| 1466 | { |
| 1467 | return NULL; |
| 1468 | } |
| 1469 | |
| 1470 | updateTexture(); |
| 1471 | |
daniel@transgaming.com | 2b5af7b | 2012-09-27 17:46:15 +0000 | [diff] [blame] | 1472 | return mTexStorage->getCubeMapSurface(target, 0, false); |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 1473 | } |
| 1474 | |
daniel@transgaming.com | 690d8ae | 2012-10-31 19:52:08 +0000 | [diff] [blame] | 1475 | int TextureCubeMap::levelCount() |
| 1476 | { |
| 1477 | return mTexStorage ? mTexStorage->levelCount() - getLodOffset() : 0; |
| 1478 | } |
| 1479 | |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 1480 | TextureStorage *TextureCubeMap::getStorage(bool renderTarget) |
| 1481 | { |
| 1482 | if (!mTexStorage || (renderTarget && !mTexStorage->isRenderTarget())) |
| 1483 | { |
| 1484 | if (renderTarget) |
| 1485 | { |
| 1486 | convertToRenderTarget(); |
| 1487 | } |
| 1488 | else |
| 1489 | { |
| 1490 | createTexture(); |
| 1491 | } |
| 1492 | } |
| 1493 | |
| 1494 | return mTexStorage; |
| 1495 | } |
| 1496 | |
| 1497 | } |