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daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001//
daniel@transgaming.com2b5af7b2012-09-27 17:46:15 +00002// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00003// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7// Texture.cpp: Implements the gl::Texture class and its derived classes
8// Texture2D and TextureCubeMap. Implements GL texture objects and related
9// functionality. [OpenGL ES 2.0.24] section 3.7 page 63.
10
11#include "libGLESv2/Texture.h"
12
daniel@transgaming.com95a758f2012-07-12 15:17:06 +000013#include <algorithm>
daniel@transgaming.com95a758f2012-07-12 15:17:06 +000014
15#include "common/debug.h"
16
daniel@transgaming.com95a758f2012-07-12 15:17:06 +000017#include "libGLESv2/main.h"
18#include "libGLESv2/mathutil.h"
19#include "libGLESv2/utilities.h"
daniel@transgaming.comde8a7ff2012-11-28 19:34:13 +000020#include "libGLESv2/renderer/Blit.h"
daniel@transgaming.comd8353dd2012-12-20 21:11:14 +000021#include "libGLESv2/renderer/SwapChain.h"
daniel@transgaming.com95a758f2012-07-12 15:17:06 +000022#include "libGLESv2/Framebuffer.h"
23
24namespace gl
25{
daniel@transgaming.com95a758f2012-07-12 15:17:06 +000026
daniel@transgaming.com370482e2012-11-28 19:32:13 +000027Texture::Texture(rx::Renderer *renderer, GLuint id) : RefCountObject(id)
daniel@transgaming.com95a758f2012-07-12 15:17:06 +000028{
daniel@transgaming.com370482e2012-11-28 19:32:13 +000029 mRenderer = renderer;
30
daniel@transgaming.comebf139f2012-10-31 18:07:32 +000031 mSamplerState.minFilter = GL_NEAREST_MIPMAP_LINEAR;
32 mSamplerState.magFilter = GL_LINEAR;
33 mSamplerState.wrapS = GL_REPEAT;
34 mSamplerState.wrapT = GL_REPEAT;
35 mSamplerState.maxAnisotropy = 1.0f;
36 mSamplerState.lodOffset = 0;
daniel@transgaming.com95a758f2012-07-12 15:17:06 +000037 mUsage = GL_NONE;
38
39 mDirtyImages = true;
40
41 mImmutable = false;
42}
43
44Texture::~Texture()
45{
46}
47
48// Returns true on successful filter state update (valid enum parameter)
49bool Texture::setMinFilter(GLenum filter)
50{
51 switch (filter)
52 {
53 case GL_NEAREST:
54 case GL_LINEAR:
55 case GL_NEAREST_MIPMAP_NEAREST:
56 case GL_LINEAR_MIPMAP_NEAREST:
57 case GL_NEAREST_MIPMAP_LINEAR:
58 case GL_LINEAR_MIPMAP_LINEAR:
daniel@transgaming.com3c17ba62013-01-11 04:11:41 +000059 mSamplerState.minFilter = filter;
60 return true;
daniel@transgaming.com95a758f2012-07-12 15:17:06 +000061 default:
62 return false;
63 }
64}
65
66// Returns true on successful filter state update (valid enum parameter)
67bool Texture::setMagFilter(GLenum filter)
68{
69 switch (filter)
70 {
71 case GL_NEAREST:
72 case GL_LINEAR:
daniel@transgaming.com3c17ba62013-01-11 04:11:41 +000073 mSamplerState.magFilter = filter;
74 return true;
daniel@transgaming.com95a758f2012-07-12 15:17:06 +000075 default:
76 return false;
77 }
78}
79
80// Returns true on successful wrap state update (valid enum parameter)
81bool Texture::setWrapS(GLenum wrap)
82{
83 switch (wrap)
84 {
85 case GL_REPEAT:
86 case GL_CLAMP_TO_EDGE:
87 case GL_MIRRORED_REPEAT:
daniel@transgaming.com3c17ba62013-01-11 04:11:41 +000088 mSamplerState.wrapS = wrap;
89 return true;
daniel@transgaming.com95a758f2012-07-12 15:17:06 +000090 default:
91 return false;
92 }
93}
94
95// Returns true on successful wrap state update (valid enum parameter)
96bool Texture::setWrapT(GLenum wrap)
97{
98 switch (wrap)
99 {
100 case GL_REPEAT:
101 case GL_CLAMP_TO_EDGE:
102 case GL_MIRRORED_REPEAT:
daniel@transgaming.com3c17ba62013-01-11 04:11:41 +0000103 mSamplerState.wrapT = wrap;
104 return true;
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000105 default:
106 return false;
107 }
108}
109
daniel@transgaming.com07ab8412012-07-12 15:17:09 +0000110// Returns true on successful max anisotropy update (valid anisotropy value)
111bool Texture::setMaxAnisotropy(float textureMaxAnisotropy, float contextMaxAnisotropy)
112{
113 textureMaxAnisotropy = std::min(textureMaxAnisotropy, contextMaxAnisotropy);
114 if (textureMaxAnisotropy < 1.0f)
115 {
116 return false;
117 }
daniel@transgaming.com3c17ba62013-01-11 04:11:41 +0000118
119 mSamplerState.maxAnisotropy = textureMaxAnisotropy;
120
daniel@transgaming.com07ab8412012-07-12 15:17:09 +0000121 return true;
122}
123
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000124// Returns true on successful usage state update (valid enum parameter)
125bool Texture::setUsage(GLenum usage)
126{
127 switch (usage)
128 {
129 case GL_NONE:
130 case GL_FRAMEBUFFER_ATTACHMENT_ANGLE:
131 mUsage = usage;
132 return true;
133 default:
134 return false;
135 }
136}
137
138GLenum Texture::getMinFilter() const
139{
daniel@transgaming.comebf139f2012-10-31 18:07:32 +0000140 return mSamplerState.minFilter;
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000141}
142
143GLenum Texture::getMagFilter() const
144{
daniel@transgaming.comebf139f2012-10-31 18:07:32 +0000145 return mSamplerState.magFilter;
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000146}
147
148GLenum Texture::getWrapS() const
149{
daniel@transgaming.comebf139f2012-10-31 18:07:32 +0000150 return mSamplerState.wrapS;
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000151}
152
153GLenum Texture::getWrapT() const
154{
daniel@transgaming.comebf139f2012-10-31 18:07:32 +0000155 return mSamplerState.wrapT;
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000156}
157
daniel@transgaming.com07ab8412012-07-12 15:17:09 +0000158float Texture::getMaxAnisotropy() const
159{
daniel@transgaming.comebf139f2012-10-31 18:07:32 +0000160 return mSamplerState.maxAnisotropy;
161}
162
163int Texture::getLodOffset()
164{
daniel@transgaming.com87705f82012-12-20 21:10:45 +0000165 rx::TextureStorageInterface *texture = getStorage(false);
daniel@transgaming.comebf139f2012-10-31 18:07:32 +0000166 return texture ? texture->getLodOffset() : 0;
167}
168
169void Texture::getSamplerState(SamplerState *sampler)
170{
171 *sampler = mSamplerState;
172 sampler->lodOffset = getLodOffset();
daniel@transgaming.com07ab8412012-07-12 15:17:09 +0000173}
174
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000175GLenum Texture::getUsage() const
176{
177 return mUsage;
178}
179
daniel@transgaming.comca9a3c82012-10-26 18:55:07 +0000180bool Texture::isMipmapFiltered() const
181{
daniel@transgaming.comebf139f2012-10-31 18:07:32 +0000182 switch (mSamplerState.minFilter)
daniel@transgaming.comca9a3c82012-10-26 18:55:07 +0000183 {
184 case GL_NEAREST:
185 case GL_LINEAR:
186 return false;
187 case GL_NEAREST_MIPMAP_NEAREST:
188 case GL_LINEAR_MIPMAP_NEAREST:
189 case GL_NEAREST_MIPMAP_LINEAR:
190 case GL_LINEAR_MIPMAP_LINEAR:
191 return true;
192 default: UNREACHABLE();
193 return false;
194 }
195}
196
daniel@transgaming.com31b13e12012-11-28 19:34:30 +0000197void Texture::setImage(GLint unpackAlignment, const void *pixels, rx::Image *image)
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000198{
199 if (pixels != NULL)
200 {
daniel@transgaming.com6452adf2012-10-17 18:22:35 +0000201 image->loadData(0, 0, image->getWidth(), image->getHeight(), unpackAlignment, pixels);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000202 mDirtyImages = true;
203 }
204}
205
daniel@transgaming.com31b13e12012-11-28 19:34:30 +0000206void Texture::setCompressedImage(GLsizei imageSize, const void *pixels, rx::Image *image)
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000207{
208 if (pixels != NULL)
209 {
210 image->loadCompressedData(0, 0, image->getWidth(), image->getHeight(), pixels);
211 mDirtyImages = true;
212 }
213}
214
daniel@transgaming.com31b13e12012-11-28 19:34:30 +0000215bool Texture::subImage(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels, rx::Image *image)
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000216{
217 if (pixels != NULL)
218 {
daniel@transgaming.com6452adf2012-10-17 18:22:35 +0000219 image->loadData(xoffset, yoffset, width, height, unpackAlignment, pixels);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000220 mDirtyImages = true;
221 }
222
223 return true;
224}
225
daniel@transgaming.com31b13e12012-11-28 19:34:30 +0000226bool Texture::subImageCompressed(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels, rx::Image *image)
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000227{
228 if (pixels != NULL)
229 {
230 image->loadCompressedData(xoffset, yoffset, width, height, pixels);
231 mDirtyImages = true;
232 }
233
234 return true;
235}
236
daniel@transgaming.com87705f82012-12-20 21:10:45 +0000237rx::TextureStorageInterface *Texture::getNativeTexture()
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000238{
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000239 // ensure the underlying texture is created
daniel@transgaming.com9d4346f2012-10-31 19:52:04 +0000240
daniel@transgaming.com87705f82012-12-20 21:10:45 +0000241 rx::TextureStorageInterface *storage = getStorage(false);
daniel@transgaming.com9d4346f2012-10-31 19:52:04 +0000242 if (storage)
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000243 {
daniel@transgaming.com9d4346f2012-10-31 19:52:04 +0000244 updateTexture();
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000245 }
246
daniel@transgaming.com9d4346f2012-10-31 19:52:04 +0000247 return storage;
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000248}
249
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000250bool Texture::hasDirtyImages() const
251{
252 return mDirtyImages;
253}
254
255void Texture::resetDirty()
256{
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000257 mDirtyImages = false;
258}
259
260unsigned int Texture::getTextureSerial()
261{
daniel@transgaming.com87705f82012-12-20 21:10:45 +0000262 rx::TextureStorageInterface *texture = getStorage(false);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000263 return texture ? texture->getTextureSerial() : 0;
264}
265
266unsigned int Texture::getRenderTargetSerial(GLenum target)
267{
daniel@transgaming.com87705f82012-12-20 21:10:45 +0000268 rx::TextureStorageInterface *texture = getStorage(true);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000269 return texture ? texture->getRenderTargetSerial(target) : 0;
270}
271
272bool Texture::isImmutable() const
273{
274 return mImmutable;
275}
276
277GLint Texture::creationLevels(GLsizei width, GLsizei height) const
278{
daniel@transgaming.comea32d482012-11-28 19:33:18 +0000279 if ((isPow2(width) && isPow2(height)) || mRenderer->getNonPower2TextureSupport())
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000280 {
281 return 0; // Maximum number of levels
282 }
283 else
284 {
285 // OpenGL ES 2.0 without GL_OES_texture_npot does not permit NPOT mipmaps.
286 return 1;
287 }
288}
289
290GLint Texture::creationLevels(GLsizei size) const
291{
292 return creationLevels(size, size);
293}
294
daniel@transgaming.com370482e2012-11-28 19:32:13 +0000295Texture2D::Texture2D(rx::Renderer *renderer, GLuint id) : Texture(renderer, id)
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000296{
297 mTexStorage = NULL;
298 mSurface = NULL;
299 mColorbufferProxy = NULL;
300 mProxyRefs = 0;
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +0000301
302 for (int i = 0; i < IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++i)
303 {
daniel@transgaming.com244e1832012-12-20 20:52:35 +0000304 mImageArray[i] = renderer->createImage();
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +0000305 }
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000306}
307
308Texture2D::~Texture2D()
309{
310 mColorbufferProxy = NULL;
311
312 delete mTexStorage;
313 mTexStorage = NULL;
314
315 if (mSurface)
316 {
317 mSurface->setBoundTexture(NULL);
318 mSurface = NULL;
319 }
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +0000320
321 for (int i = 0; i < IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++i)
322 {
323 delete mImageArray[i];
324 }
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000325}
326
327// We need to maintain a count of references to renderbuffers acting as
328// proxies for this texture, so that we do not attempt to use a pointer
329// to a renderbuffer proxy which has been deleted.
330void Texture2D::addProxyRef(const Renderbuffer *proxy)
331{
332 mProxyRefs++;
333}
334
335void Texture2D::releaseProxy(const Renderbuffer *proxy)
336{
337 if (mProxyRefs > 0)
338 mProxyRefs--;
339
340 if (mProxyRefs == 0)
341 mColorbufferProxy = NULL;
342}
343
344GLenum Texture2D::getTarget() const
345{
346 return GL_TEXTURE_2D;
347}
348
349GLsizei Texture2D::getWidth(GLint level) const
350{
351 if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS)
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +0000352 return mImageArray[level]->getWidth();
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000353 else
354 return 0;
355}
356
357GLsizei Texture2D::getHeight(GLint level) const
358{
359 if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS)
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +0000360 return mImageArray[level]->getHeight();
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000361 else
362 return 0;
363}
364
365GLenum Texture2D::getInternalFormat(GLint level) const
366{
367 if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS)
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +0000368 return mImageArray[level]->getInternalFormat();
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000369 else
370 return GL_NONE;
371}
372
daniel@transgaming.com20d36662012-10-31 19:51:43 +0000373GLenum Texture2D::getActualFormat(GLint level) const
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000374{
375 if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS)
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +0000376 return mImageArray[level]->getActualFormat();
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000377 else
378 return D3DFMT_UNKNOWN;
379}
380
daniel@transgaming.com6452adf2012-10-17 18:22:35 +0000381void Texture2D::redefineImage(GLint level, GLint internalformat, GLsizei width, GLsizei height)
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000382{
383 releaseTexImage();
daniel@transgaming.comc5c806d2012-12-20 20:52:53 +0000384
385 bool redefined = mImageArray[level]->redefine(mRenderer, internalformat, width, height, false);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000386
387 if (mTexStorage && redefined)
388 {
389 for (int i = 0; i < IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++)
390 {
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +0000391 mImageArray[i]->markDirty();
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000392 }
393
394 delete mTexStorage;
395 mTexStorage = NULL;
396 mDirtyImages = true;
397 }
398}
399
400void Texture2D::setImage(GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels)
401{
daniel@transgaming.com6452adf2012-10-17 18:22:35 +0000402 GLint internalformat = ConvertSizedInternalFormat(format, type);
403 redefineImage(level, internalformat, width, height);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000404
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +0000405 Texture::setImage(unpackAlignment, pixels, mImageArray[level]);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000406}
407
408void Texture2D::bindTexImage(egl::Surface *surface)
409{
410 releaseTexImage();
411
daniel@transgaming.com106e1f72012-10-31 18:38:36 +0000412 GLint internalformat = surface->getFormat();
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000413
daniel@transgaming.comc5c806d2012-12-20 20:52:53 +0000414 mImageArray[0]->redefine(mRenderer, internalformat, surface->getWidth(), surface->getHeight(), true);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000415
416 delete mTexStorage;
daniel@transgaming.comd8353dd2012-12-20 21:11:14 +0000417 mTexStorage = new rx::TextureStorageInterface2D(mRenderer, surface->getSwapChain());
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000418
419 mDirtyImages = true;
420 mSurface = surface;
421 mSurface->setBoundTexture(this);
422}
423
424void Texture2D::releaseTexImage()
425{
426 if (mSurface)
427 {
428 mSurface->setBoundTexture(NULL);
429 mSurface = NULL;
430
431 if (mTexStorage)
432 {
433 delete mTexStorage;
434 mTexStorage = NULL;
435 }
436
437 for (int i = 0; i < IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++)
438 {
shannon.woods@transgaming.com29c36412013-01-25 21:53:40 +0000439 mImageArray[i]->redefine(mRenderer, GL_NONE, 0, 0, true);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000440 }
441 }
442}
443
444void Texture2D::setCompressedImage(GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei imageSize, const void *pixels)
445{
daniel@transgaming.com6452adf2012-10-17 18:22:35 +0000446 // compressed formats don't have separate sized internal formats-- we can just use the compressed format directly
447 redefineImage(level, format, width, height);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000448
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +0000449 Texture::setCompressedImage(imageSize, pixels, mImageArray[level]);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000450}
451
452void Texture2D::commitRect(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height)
453{
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000454 if (level < levelCount())
455 {
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +0000456 rx::Image *image = mImageArray[level];
daniel@transgaming.com0f195ad2012-10-31 19:51:59 +0000457 if (image->updateSurface(mTexStorage, level, xoffset, yoffset, width, height))
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000458 {
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000459 image->markClean();
460 }
461 }
462}
463
464void Texture2D::subImage(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels)
465{
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +0000466 if (Texture::subImage(xoffset, yoffset, width, height, format, type, unpackAlignment, pixels, mImageArray[level]))
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000467 {
468 commitRect(level, xoffset, yoffset, width, height);
469 }
470}
471
472void Texture2D::subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels)
473{
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +0000474 if (Texture::subImageCompressed(xoffset, yoffset, width, height, format, imageSize, pixels, mImageArray[level]))
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000475 {
476 commitRect(level, xoffset, yoffset, width, height);
477 }
478}
479
480void Texture2D::copyImage(GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source)
481{
daniel@transgaming.com6452adf2012-10-17 18:22:35 +0000482 GLint internalformat = ConvertSizedInternalFormat(format, GL_UNSIGNED_BYTE);
483 redefineImage(level, internalformat, width, height);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000484
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +0000485 if (!mImageArray[level]->isRenderableFormat())
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000486 {
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +0000487 mImageArray[level]->copy(0, 0, x, y, width, height, source);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000488 mDirtyImages = true;
489 }
490 else
491 {
492 if (!mTexStorage || !mTexStorage->isRenderTarget())
493 {
494 convertToRenderTarget();
495 }
496
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +0000497 mImageArray[level]->markClean();
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000498
499 if (width != 0 && height != 0 && level < levelCount())
500 {
shannon.woods@transgaming.com664916b2013-01-25 21:50:32 +0000501 gl::Rectangle sourceRect;
502 sourceRect.x = x;
503 sourceRect.width = width;
504 sourceRect.y = y;
505 sourceRect.height = height;
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000506
daniel@transgaming.comde8a7ff2012-11-28 19:34:13 +0000507 mRenderer->copyImage(source, sourceRect, format, 0, 0, mTexStorage, level);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000508 }
509 }
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000510}
511
512void Texture2D::copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source)
513{
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +0000514 if (xoffset + width > mImageArray[level]->getWidth() || yoffset + height > mImageArray[level]->getHeight())
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000515 {
516 return error(GL_INVALID_VALUE);
517 }
518
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +0000519 if (!mImageArray[level]->isRenderableFormat() || (!mTexStorage && !isSamplerComplete()))
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000520 {
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +0000521 mImageArray[level]->copy(xoffset, yoffset, x, y, width, height, source);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000522 mDirtyImages = true;
523 }
524 else
525 {
526 if (!mTexStorage || !mTexStorage->isRenderTarget())
527 {
528 convertToRenderTarget();
529 }
530
531 updateTexture();
532
533 if (level < levelCount())
534 {
shannon.woods@transgaming.com664916b2013-01-25 21:50:32 +0000535 gl::Rectangle sourceRect;
536 sourceRect.x = x;
537 sourceRect.width = width;
538 sourceRect.y = y;
539 sourceRect.height = height;
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000540
daniel@transgaming.comde8a7ff2012-11-28 19:34:13 +0000541 mRenderer->copyImage(source, sourceRect,
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +0000542 gl::ExtractFormat(mImageArray[0]->getInternalFormat()),
daniel@transgaming.comde8a7ff2012-11-28 19:34:13 +0000543 xoffset, yoffset, mTexStorage, level);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000544 }
545 }
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000546}
547
548void Texture2D::storage(GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
549{
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000550 delete mTexStorage;
daniel@transgaming.com87705f82012-12-20 21:10:45 +0000551 mTexStorage = new rx::TextureStorageInterface2D(mRenderer, levels, internalformat, mUsage, false, width, height);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000552 mImmutable = true;
553
554 for (int level = 0; level < levels; level++)
555 {
daniel@transgaming.comc5c806d2012-12-20 20:52:53 +0000556 mImageArray[level]->redefine(mRenderer, internalformat, width, height, true);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000557 width = std::max(1, width >> 1);
558 height = std::max(1, height >> 1);
559 }
560
561 for (int level = levels; level < IMPLEMENTATION_MAX_TEXTURE_LEVELS; level++)
562 {
daniel@transgaming.comc5c806d2012-12-20 20:52:53 +0000563 mImageArray[level]->redefine(mRenderer, GL_NONE, 0, 0, true);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000564 }
565
566 if (mTexStorage->isManaged())
567 {
568 int levels = levelCount();
569
570 for (int level = 0; level < levels; level++)
571 {
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +0000572 mImageArray[level]->setManagedSurface(mTexStorage, level);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000573 }
574 }
575}
576
577// Tests for 2D texture sampling completeness. [OpenGL ES 2.0.24] section 3.8.2 page 85.
578bool Texture2D::isSamplerComplete() const
579{
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +0000580 GLsizei width = mImageArray[0]->getWidth();
581 GLsizei height = mImageArray[0]->getHeight();
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000582
583 if (width <= 0 || height <= 0)
584 {
585 return false;
586 }
587
daniel@transgaming.comca9a3c82012-10-26 18:55:07 +0000588 bool mipmapping = isMipmapFiltered();
daniel@transgaming.comea32d482012-11-28 19:33:18 +0000589 bool filtering, renderable;
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000590
daniel@transgaming.comea32d482012-11-28 19:33:18 +0000591 if ((IsFloat32Format(getInternalFormat(0)) && !mRenderer->getFloat32TextureSupport(&filtering, &renderable)) ||
592 (IsFloat16Format(getInternalFormat(0)) && !mRenderer->getFloat16TextureSupport(&filtering, &renderable)))
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000593 {
daniel@transgaming.comebf139f2012-10-31 18:07:32 +0000594 if (mSamplerState.magFilter != GL_NEAREST ||
595 (mSamplerState.minFilter != GL_NEAREST && mSamplerState.minFilter != GL_NEAREST_MIPMAP_NEAREST))
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000596 {
597 return false;
598 }
599 }
600
daniel@transgaming.comea32d482012-11-28 19:33:18 +0000601 bool npotSupport = mRenderer->getNonPower2TextureSupport();
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000602
603 if (!npotSupport)
604 {
daniel@transgaming.comebf139f2012-10-31 18:07:32 +0000605 if ((mSamplerState.wrapS != GL_CLAMP_TO_EDGE && !isPow2(width)) ||
606 (mSamplerState.wrapT != GL_CLAMP_TO_EDGE && !isPow2(height)))
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000607 {
608 return false;
609 }
610 }
611
612 if (mipmapping)
613 {
614 if (!npotSupport)
615 {
616 if (!isPow2(width) || !isPow2(height))
617 {
618 return false;
619 }
620 }
621
622 if (!isMipmapComplete())
623 {
624 return false;
625 }
626 }
627
628 return true;
629}
630
631// Tests for 2D texture (mipmap) completeness. [OpenGL ES 2.0.24] section 3.7.10 page 81.
632bool Texture2D::isMipmapComplete() const
633{
634 if (isImmutable())
635 {
636 return true;
637 }
638
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +0000639 GLsizei width = mImageArray[0]->getWidth();
640 GLsizei height = mImageArray[0]->getHeight();
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000641
642 if (width <= 0 || height <= 0)
643 {
644 return false;
645 }
646
647 int q = log2(std::max(width, height));
648
649 for (int level = 1; level <= q; level++)
650 {
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +0000651 if (mImageArray[level]->getInternalFormat() != mImageArray[0]->getInternalFormat())
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000652 {
653 return false;
654 }
655
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +0000656 if (mImageArray[level]->getWidth() != std::max(1, width >> level))
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000657 {
658 return false;
659 }
660
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +0000661 if (mImageArray[level]->getHeight() != std::max(1, height >> level))
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000662 {
663 return false;
664 }
665 }
666
667 return true;
668}
669
670bool Texture2D::isCompressed(GLint level) const
671{
672 return IsCompressed(getInternalFormat(level));
673}
674
675bool Texture2D::isDepth(GLint level) const
676{
677 return IsDepthTexture(getInternalFormat(level));
678}
679
daniel@transgaming.comf032cb82012-10-31 19:51:52 +0000680// Constructs a native texture resource from the texture images
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000681void Texture2D::createTexture()
682{
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +0000683 GLsizei width = mImageArray[0]->getWidth();
684 GLsizei height = mImageArray[0]->getHeight();
daniel@transgaming.come6a09842012-09-17 21:28:55 +0000685
686 if (!(width > 0 && height > 0))
daniel@transgaming.comf032cb82012-10-31 19:51:52 +0000687 return; // do not attempt to create native textures for nonexistant data
daniel@transgaming.come6a09842012-09-17 21:28:55 +0000688
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000689 GLint levels = creationLevels(width, height);
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +0000690 GLenum internalformat = mImageArray[0]->getInternalFormat();
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000691
692 delete mTexStorage;
daniel@transgaming.com87705f82012-12-20 21:10:45 +0000693 mTexStorage = new rx::TextureStorageInterface2D(mRenderer, levels, internalformat, mUsage, false, width, height);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000694
695 if (mTexStorage->isManaged())
696 {
697 int levels = levelCount();
698
699 for (int level = 0; level < levels; level++)
700 {
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +0000701 mImageArray[level]->setManagedSurface(mTexStorage, level);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000702 }
703 }
704
705 mDirtyImages = true;
706}
707
708void Texture2D::updateTexture()
709{
daniel@transgaming.comca9a3c82012-10-26 18:55:07 +0000710 bool mipmapping = (isMipmapFiltered() && isMipmapComplete());
711
712 int levels = (mipmapping ? levelCount() : 1);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000713
714 for (int level = 0; level < levels; level++)
715 {
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +0000716 rx::Image *image = mImageArray[level];
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000717
718 if (image->isDirty())
719 {
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +0000720 commitRect(level, 0, 0, mImageArray[level]->getWidth(), mImageArray[level]->getHeight());
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000721 }
722 }
723}
724
725void Texture2D::convertToRenderTarget()
726{
daniel@transgaming.com87705f82012-12-20 21:10:45 +0000727 rx::TextureStorageInterface2D *newTexStorage = NULL;
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000728
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +0000729 if (mImageArray[0]->getWidth() != 0 && mImageArray[0]->getHeight() != 0)
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000730 {
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +0000731 GLsizei width = mImageArray[0]->getWidth();
732 GLsizei height = mImageArray[0]->getHeight();
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000733 GLint levels = creationLevels(width, height);
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +0000734 GLenum internalformat = mImageArray[0]->getInternalFormat();
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000735
daniel@transgaming.com87705f82012-12-20 21:10:45 +0000736 newTexStorage = new rx::TextureStorageInterface2D(mRenderer, levels, internalformat, GL_FRAMEBUFFER_ATTACHMENT_ANGLE, true, width, height);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000737
738 if (mTexStorage != NULL)
739 {
daniel@transgaming.com1d80eee2012-11-28 19:33:31 +0000740 if (!mRenderer->copyToRenderTarget(newTexStorage, mTexStorage))
daniel@transgaming.com690d8ae2012-10-31 19:52:08 +0000741 {
742 delete newTexStorage;
743 return error(GL_OUT_OF_MEMORY);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000744 }
745 }
746 }
747
748 delete mTexStorage;
749 mTexStorage = newTexStorage;
750
751 mDirtyImages = true;
752}
753
754void Texture2D::generateMipmaps()
755{
daniel@transgaming.comea32d482012-11-28 19:33:18 +0000756 if (!mRenderer->getNonPower2TextureSupport())
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000757 {
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +0000758 if (!isPow2(mImageArray[0]->getWidth()) || !isPow2(mImageArray[0]->getHeight()))
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000759 {
760 return error(GL_INVALID_OPERATION);
761 }
762 }
763
764 // Purge array levels 1 through q and reset them to represent the generated mipmap levels.
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +0000765 unsigned int q = log2(std::max(mImageArray[0]->getWidth(), mImageArray[0]->getHeight()));
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000766 for (unsigned int i = 1; i <= q; i++)
767 {
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +0000768 redefineImage(i, mImageArray[0]->getInternalFormat(),
769 std::max(mImageArray[0]->getWidth() >> i, 1),
770 std::max(mImageArray[0]->getHeight() >> i, 1));
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000771 }
772
773 if (mTexStorage && mTexStorage->isRenderTarget())
774 {
775 for (unsigned int i = 1; i <= q; i++)
776 {
daniel@transgaming.com0ad830b2012-10-31 19:52:12 +0000777 mTexStorage->generateMipmap(i);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000778
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +0000779 mImageArray[i]->markClean();
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000780 }
781 }
782 else
783 {
784 for (unsigned int i = 1; i <= q; i++)
785 {
daniel@transgaming.com4ba24062012-12-20 20:54:24 +0000786 mRenderer->generateMipmap(mImageArray[i], mImageArray[i - 1]);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000787 }
788 }
789}
790
791Renderbuffer *Texture2D::getRenderbuffer(GLenum target)
792{
793 if (target != GL_TEXTURE_2D)
794 {
795 return error(GL_INVALID_OPERATION, (Renderbuffer *)NULL);
796 }
797
798 if (mColorbufferProxy == NULL)
799 {
daniel@transgaming.com70062c92012-11-28 19:32:30 +0000800 mColorbufferProxy = new Renderbuffer(mRenderer, id(), new RenderbufferTexture2D(this, target));
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000801 }
802
803 return mColorbufferProxy;
804}
805
daniel@transgaming.comd186dc72012-11-28 19:40:16 +0000806rx::RenderTarget *Texture2D::getRenderTarget(GLenum target)
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000807{
808 ASSERT(target == GL_TEXTURE_2D);
809
810 // ensure the underlying texture is created
811 if (getStorage(true) == NULL)
812 {
813 return NULL;
814 }
815
816 updateTexture();
817
818 // ensure this is NOT a depth texture
819 if (isDepth(0))
820 {
821 return NULL;
822 }
daniel@transgaming.com34da3972012-12-20 21:10:29 +0000823
daniel@transgaming.comd186dc72012-11-28 19:40:16 +0000824 return mTexStorage->getRenderTarget();
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000825}
826
daniel@transgaming.comd186dc72012-11-28 19:40:16 +0000827rx::RenderTarget *Texture2D::getDepthStencil(GLenum target)
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000828{
829 ASSERT(target == GL_TEXTURE_2D);
830
831 // ensure the underlying texture is created
832 if (getStorage(true) == NULL)
833 {
834 return NULL;
835 }
836
837 updateTexture();
838
839 // ensure this is actually a depth texture
840 if (!isDepth(0))
841 {
842 return NULL;
843 }
daniel@transgaming.comd186dc72012-11-28 19:40:16 +0000844 return mTexStorage->getRenderTarget();
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000845}
846
daniel@transgaming.com690d8ae2012-10-31 19:52:08 +0000847int Texture2D::levelCount()
848{
849 return mTexStorage ? mTexStorage->levelCount() - getLodOffset() : 0;
850}
851
daniel@transgaming.com87705f82012-12-20 21:10:45 +0000852rx::TextureStorageInterface *Texture2D::getStorage(bool renderTarget)
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000853{
854 if (!mTexStorage || (renderTarget && !mTexStorage->isRenderTarget()))
855 {
856 if (renderTarget)
857 {
858 convertToRenderTarget();
859 }
860 else
861 {
862 createTexture();
863 }
864 }
865
866 return mTexStorage;
867}
868
daniel@transgaming.com370482e2012-11-28 19:32:13 +0000869TextureCubeMap::TextureCubeMap(rx::Renderer *renderer, GLuint id) : Texture(renderer, id)
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000870{
871 mTexStorage = NULL;
872 for (int i = 0; i < 6; i++)
873 {
874 mFaceProxies[i] = NULL;
875 mFaceProxyRefs[i] = 0;
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +0000876
877 for (int j = 0; j < IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++j)
878 {
daniel@transgaming.com244e1832012-12-20 20:52:35 +0000879 mImageArray[i][j] = renderer->createImage();
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +0000880 }
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000881 }
882}
883
884TextureCubeMap::~TextureCubeMap()
885{
886 for (int i = 0; i < 6; i++)
887 {
888 mFaceProxies[i] = NULL;
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +0000889
890 for (int j = 0; j < IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++j)
891 {
892 delete mImageArray[i][j];
893 }
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000894 }
895
896 delete mTexStorage;
897 mTexStorage = NULL;
898}
899
900// We need to maintain a count of references to renderbuffers acting as
901// proxies for this texture, so that the texture is not deleted while
902// proxy references still exist. If the reference count drops to zero,
903// we set our proxy pointer NULL, so that a new attempt at referencing
904// will cause recreation.
905void TextureCubeMap::addProxyRef(const Renderbuffer *proxy)
906{
907 for (int i = 0; i < 6; i++)
908 {
909 if (mFaceProxies[i] == proxy)
910 mFaceProxyRefs[i]++;
911 }
912}
913
914void TextureCubeMap::releaseProxy(const Renderbuffer *proxy)
915{
916 for (int i = 0; i < 6; i++)
917 {
918 if (mFaceProxies[i] == proxy)
919 {
920 if (mFaceProxyRefs[i] > 0)
921 mFaceProxyRefs[i]--;
922
923 if (mFaceProxyRefs[i] == 0)
924 mFaceProxies[i] = NULL;
925 }
926 }
927}
928
929GLenum TextureCubeMap::getTarget() const
930{
931 return GL_TEXTURE_CUBE_MAP;
932}
933
934GLsizei TextureCubeMap::getWidth(GLenum target, GLint level) const
935{
936 if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS)
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +0000937 return mImageArray[faceIndex(target)][level]->getWidth();
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000938 else
939 return 0;
940}
941
942GLsizei TextureCubeMap::getHeight(GLenum target, GLint level) const
943{
944 if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS)
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +0000945 return mImageArray[faceIndex(target)][level]->getHeight();
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000946 else
947 return 0;
948}
949
950GLenum TextureCubeMap::getInternalFormat(GLenum target, GLint level) const
951{
952 if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS)
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +0000953 return mImageArray[faceIndex(target)][level]->getInternalFormat();
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000954 else
955 return GL_NONE;
956}
957
daniel@transgaming.com20d36662012-10-31 19:51:43 +0000958GLenum TextureCubeMap::getActualFormat(GLenum target, GLint level) const
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000959{
960 if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS)
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +0000961 return mImageArray[faceIndex(target)][level]->getActualFormat();
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000962 else
963 return D3DFMT_UNKNOWN;
964}
965
966void TextureCubeMap::setImagePosX(GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels)
967{
968 setImage(0, level, width, height, format, type, unpackAlignment, pixels);
969}
970
971void TextureCubeMap::setImageNegX(GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels)
972{
973 setImage(1, level, width, height, format, type, unpackAlignment, pixels);
974}
975
976void TextureCubeMap::setImagePosY(GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels)
977{
978 setImage(2, level, width, height, format, type, unpackAlignment, pixels);
979}
980
981void TextureCubeMap::setImageNegY(GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels)
982{
983 setImage(3, level, width, height, format, type, unpackAlignment, pixels);
984}
985
986void TextureCubeMap::setImagePosZ(GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels)
987{
988 setImage(4, level, width, height, format, type, unpackAlignment, pixels);
989}
990
991void TextureCubeMap::setImageNegZ(GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels)
992{
993 setImage(5, level, width, height, format, type, unpackAlignment, pixels);
994}
995
996void TextureCubeMap::setCompressedImage(GLenum face, GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei imageSize, const void *pixels)
997{
daniel@transgaming.com6452adf2012-10-17 18:22:35 +0000998 // compressed formats don't have separate sized internal formats-- we can just use the compressed format directly
999 redefineImage(faceIndex(face), level, format, width, height);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001000
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +00001001 Texture::setCompressedImage(imageSize, pixels, mImageArray[faceIndex(face)][level]);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001002}
1003
1004void TextureCubeMap::commitRect(int face, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height)
1005{
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001006 if (level < levelCount())
1007 {
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +00001008 rx::Image *image = mImageArray[face][level];
daniel@transgaming.com0f195ad2012-10-31 19:51:59 +00001009 if (image->updateSurface(mTexStorage, face, level, xoffset, yoffset, width, height))
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001010 image->markClean();
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001011 }
1012}
1013
1014void TextureCubeMap::subImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels)
1015{
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +00001016 if (Texture::subImage(xoffset, yoffset, width, height, format, type, unpackAlignment, pixels, mImageArray[faceIndex(target)][level]))
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001017 {
1018 commitRect(faceIndex(target), level, xoffset, yoffset, width, height);
1019 }
1020}
1021
1022void TextureCubeMap::subImageCompressed(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels)
1023{
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +00001024 if (Texture::subImageCompressed(xoffset, yoffset, width, height, format, imageSize, pixels, mImageArray[faceIndex(target)][level]))
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001025 {
1026 commitRect(faceIndex(target), level, xoffset, yoffset, width, height);
1027 }
1028}
1029
1030// Tests for cube map sampling completeness. [OpenGL ES 2.0.24] section 3.8.2 page 86.
1031bool TextureCubeMap::isSamplerComplete() const
1032{
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +00001033 int size = mImageArray[0][0]->getWidth();
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001034
daniel@transgaming.comca9a3c82012-10-26 18:55:07 +00001035 bool mipmapping = isMipmapFiltered();
daniel@transgaming.comea32d482012-11-28 19:33:18 +00001036 bool filtering, renderable;
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001037
daniel@transgaming.comea32d482012-11-28 19:33:18 +00001038 if ((gl::ExtractType(getInternalFormat(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0)) == GL_FLOAT && !mRenderer->getFloat32TextureSupport(&filtering, &renderable)) ||
1039 (gl::ExtractType(getInternalFormat(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0) == GL_HALF_FLOAT_OES) && !mRenderer->getFloat16TextureSupport(&filtering, &renderable)))
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001040 {
daniel@transgaming.comebf139f2012-10-31 18:07:32 +00001041 if (mSamplerState.magFilter != GL_NEAREST ||
1042 (mSamplerState.minFilter != GL_NEAREST && mSamplerState.minFilter != GL_NEAREST_MIPMAP_NEAREST))
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001043 {
1044 return false;
1045 }
1046 }
1047
daniel@transgaming.comea32d482012-11-28 19:33:18 +00001048 if (!isPow2(size) && !mRenderer->getNonPower2TextureSupport())
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001049 {
daniel@transgaming.comebf139f2012-10-31 18:07:32 +00001050 if (mSamplerState.wrapS != GL_CLAMP_TO_EDGE || mSamplerState.wrapT != GL_CLAMP_TO_EDGE || mipmapping)
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001051 {
1052 return false;
1053 }
1054 }
1055
1056 if (!mipmapping)
1057 {
1058 if (!isCubeComplete())
1059 {
1060 return false;
1061 }
1062 }
1063 else
1064 {
1065 if (!isMipmapCubeComplete()) // Also tests for isCubeComplete()
1066 {
1067 return false;
1068 }
1069 }
1070
1071 return true;
1072}
1073
1074// Tests for cube texture completeness. [OpenGL ES 2.0.24] section 3.7.10 page 81.
1075bool TextureCubeMap::isCubeComplete() const
1076{
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +00001077 if (mImageArray[0][0]->getWidth() <= 0 || mImageArray[0][0]->getHeight() != mImageArray[0][0]->getWidth())
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001078 {
1079 return false;
1080 }
1081
1082 for (unsigned int face = 1; face < 6; face++)
1083 {
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +00001084 if (mImageArray[face][0]->getWidth() != mImageArray[0][0]->getWidth() ||
1085 mImageArray[face][0]->getWidth() != mImageArray[0][0]->getHeight() ||
1086 mImageArray[face][0]->getInternalFormat() != mImageArray[0][0]->getInternalFormat())
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001087 {
1088 return false;
1089 }
1090 }
1091
1092 return true;
1093}
1094
1095bool TextureCubeMap::isMipmapCubeComplete() const
1096{
1097 if (isImmutable())
1098 {
1099 return true;
1100 }
1101
1102 if (!isCubeComplete())
1103 {
1104 return false;
1105 }
1106
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +00001107 GLsizei size = mImageArray[0][0]->getWidth();
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001108
1109 int q = log2(size);
1110
1111 for (int face = 0; face < 6; face++)
1112 {
1113 for (int level = 1; level <= q; level++)
1114 {
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +00001115 if (mImageArray[face][level]->getInternalFormat() != mImageArray[0][0]->getInternalFormat())
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001116 {
1117 return false;
1118 }
1119
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +00001120 if (mImageArray[face][level]->getWidth() != std::max(1, size >> level))
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001121 {
1122 return false;
1123 }
1124 }
1125 }
1126
1127 return true;
1128}
1129
1130bool TextureCubeMap::isCompressed(GLenum target, GLint level) const
1131{
1132 return IsCompressed(getInternalFormat(target, level));
1133}
1134
daniel@transgaming.comf032cb82012-10-31 19:51:52 +00001135// Constructs a native texture resource from the texture images, or returns an existing one
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001136void TextureCubeMap::createTexture()
1137{
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +00001138 GLsizei size = mImageArray[0][0]->getWidth();
daniel@transgaming.come6a09842012-09-17 21:28:55 +00001139
1140 if (!(size > 0))
daniel@transgaming.comf032cb82012-10-31 19:51:52 +00001141 return; // do not attempt to create native textures for nonexistant data
daniel@transgaming.come6a09842012-09-17 21:28:55 +00001142
sminns@adobe.comce1189b2012-09-18 20:06:35 +00001143 GLint levels = creationLevels(size);
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +00001144 GLenum internalformat = mImageArray[0][0]->getInternalFormat();
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001145
1146 delete mTexStorage;
daniel@transgaming.com87705f82012-12-20 21:10:45 +00001147 mTexStorage = new rx::TextureStorageInterfaceCube(mRenderer, levels, internalformat, mUsage, false, size);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001148
1149 if (mTexStorage->isManaged())
1150 {
1151 int levels = levelCount();
1152
1153 for (int face = 0; face < 6; face++)
1154 {
1155 for (int level = 0; level < levels; level++)
1156 {
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +00001157 mImageArray[face][level]->setManagedSurface(mTexStorage, face, level);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001158 }
1159 }
1160 }
1161
1162 mDirtyImages = true;
1163}
1164
1165void TextureCubeMap::updateTexture()
1166{
daniel@transgaming.comca9a3c82012-10-26 18:55:07 +00001167 bool mipmapping = isMipmapFiltered() && isMipmapCubeComplete();
1168
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001169 for (int face = 0; face < 6; face++)
1170 {
daniel@transgaming.comca9a3c82012-10-26 18:55:07 +00001171 int levels = (mipmapping ? levelCount() : 1);
1172
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001173 for (int level = 0; level < levels; level++)
1174 {
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +00001175 rx::Image *image = mImageArray[face][level];
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001176
1177 if (image->isDirty())
1178 {
1179 commitRect(face, level, 0, 0, image->getWidth(), image->getHeight());
1180 }
1181 }
1182 }
1183}
1184
1185void TextureCubeMap::convertToRenderTarget()
1186{
daniel@transgaming.com87705f82012-12-20 21:10:45 +00001187 rx::TextureStorageInterfaceCube *newTexStorage = NULL;
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001188
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +00001189 if (mImageArray[0][0]->getWidth() != 0)
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001190 {
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +00001191 GLsizei size = mImageArray[0][0]->getWidth();
sminns@adobe.comce1189b2012-09-18 20:06:35 +00001192 GLint levels = creationLevels(size);
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +00001193 GLenum internalformat = mImageArray[0][0]->getInternalFormat();
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001194
daniel@transgaming.com87705f82012-12-20 21:10:45 +00001195 newTexStorage = new rx::TextureStorageInterfaceCube(mRenderer, levels, internalformat, GL_FRAMEBUFFER_ATTACHMENT_ANGLE, true, size);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001196
1197 if (mTexStorage != NULL)
1198 {
daniel@transgaming.com1d80eee2012-11-28 19:33:31 +00001199 if (!mRenderer->copyToRenderTarget(newTexStorage, mTexStorage))
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001200 {
daniel@transgaming.com690d8ae2012-10-31 19:52:08 +00001201 delete newTexStorage;
1202 return error(GL_OUT_OF_MEMORY);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001203 }
1204 }
1205 }
1206
1207 delete mTexStorage;
1208 mTexStorage = newTexStorage;
1209
1210 mDirtyImages = true;
1211}
1212
1213void TextureCubeMap::setImage(int faceIndex, GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels)
1214{
daniel@transgaming.com6452adf2012-10-17 18:22:35 +00001215 GLint internalformat = ConvertSizedInternalFormat(format, type);
1216 redefineImage(faceIndex, level, internalformat, width, height);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001217
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +00001218 Texture::setImage(unpackAlignment, pixels, mImageArray[faceIndex][level]);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001219}
1220
1221unsigned int TextureCubeMap::faceIndex(GLenum face)
1222{
1223 META_ASSERT(GL_TEXTURE_CUBE_MAP_NEGATIVE_X - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 1);
1224 META_ASSERT(GL_TEXTURE_CUBE_MAP_POSITIVE_Y - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 2);
1225 META_ASSERT(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 3);
1226 META_ASSERT(GL_TEXTURE_CUBE_MAP_POSITIVE_Z - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 4);
1227 META_ASSERT(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 5);
1228
1229 return face - GL_TEXTURE_CUBE_MAP_POSITIVE_X;
1230}
1231
daniel@transgaming.com6452adf2012-10-17 18:22:35 +00001232void TextureCubeMap::redefineImage(int face, GLint level, GLint internalformat, GLsizei width, GLsizei height)
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001233{
daniel@transgaming.comc5c806d2012-12-20 20:52:53 +00001234 bool redefined = mImageArray[face][level]->redefine(mRenderer, internalformat, width, height, false);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001235
1236 if (mTexStorage && redefined)
1237 {
1238 for (int i = 0; i < IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++)
1239 {
1240 for (int f = 0; f < 6; f++)
1241 {
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +00001242 mImageArray[f][i]->markDirty();
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001243 }
1244 }
1245
1246 delete mTexStorage;
1247 mTexStorage = NULL;
1248
1249 mDirtyImages = true;
1250 }
1251}
1252
1253void TextureCubeMap::copyImage(GLenum target, GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source)
1254{
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001255 unsigned int faceindex = faceIndex(target);
daniel@transgaming.com6452adf2012-10-17 18:22:35 +00001256 GLint internalformat = gl::ConvertSizedInternalFormat(format, GL_UNSIGNED_BYTE);
1257 redefineImage(faceindex, level, internalformat, width, height);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001258
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +00001259 if (!mImageArray[faceindex][level]->isRenderableFormat())
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001260 {
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +00001261 mImageArray[faceindex][level]->copy(0, 0, x, y, width, height, source);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001262 mDirtyImages = true;
1263 }
1264 else
1265 {
1266 if (!mTexStorage || !mTexStorage->isRenderTarget())
1267 {
1268 convertToRenderTarget();
1269 }
1270
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +00001271 mImageArray[faceindex][level]->markClean();
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001272
1273 ASSERT(width == height);
1274
1275 if (width > 0 && level < levelCount())
1276 {
shannon.woods@transgaming.com664916b2013-01-25 21:50:32 +00001277 gl::Rectangle sourceRect;
1278 sourceRect.x = x;
1279 sourceRect.width = width;
1280 sourceRect.y = y;
1281 sourceRect.height = height;
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001282
daniel@transgaming.comde8a7ff2012-11-28 19:34:13 +00001283 mRenderer->copyImage(source, sourceRect, format, 0, 0, mTexStorage, target, level);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001284 }
1285 }
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001286}
1287
1288void TextureCubeMap::copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source)
1289{
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +00001290 GLsizei size = mImageArray[faceIndex(target)][level]->getWidth();
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001291
1292 if (xoffset + width > size || yoffset + height > size)
1293 {
1294 return error(GL_INVALID_VALUE);
1295 }
1296
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001297 unsigned int faceindex = faceIndex(target);
1298
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +00001299 if (!mImageArray[faceindex][level]->isRenderableFormat() || (!mTexStorage && !isSamplerComplete()))
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001300 {
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +00001301 mImageArray[faceindex][level]->copy(0, 0, x, y, width, height, source);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001302 mDirtyImages = true;
1303 }
1304 else
1305 {
1306 if (!mTexStorage || !mTexStorage->isRenderTarget())
1307 {
1308 convertToRenderTarget();
1309 }
1310
1311 updateTexture();
1312
1313 if (level < levelCount())
1314 {
shannon.woods@transgaming.com664916b2013-01-25 21:50:32 +00001315 gl::Rectangle sourceRect;
1316 sourceRect.x = x;
1317 sourceRect.width = width;
1318 sourceRect.y = y;
1319 sourceRect.height = height;
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001320
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +00001321 mRenderer->copyImage(source, sourceRect, gl::ExtractFormat(mImageArray[0][0]->getInternalFormat()),
daniel@transgaming.comde8a7ff2012-11-28 19:34:13 +00001322 xoffset, yoffset, mTexStorage, target, level);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001323 }
1324 }
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001325}
1326
1327void TextureCubeMap::storage(GLsizei levels, GLenum internalformat, GLsizei size)
1328{
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001329 delete mTexStorage;
daniel@transgaming.com87705f82012-12-20 21:10:45 +00001330 mTexStorage = new rx::TextureStorageInterfaceCube(mRenderer, levels, internalformat, mUsage, false, size);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001331 mImmutable = true;
1332
1333 for (int level = 0; level < levels; level++)
1334 {
1335 for (int face = 0; face < 6; face++)
1336 {
daniel@transgaming.comc5c806d2012-12-20 20:52:53 +00001337 mImageArray[face][level]->redefine(mRenderer, internalformat, size, size, true);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001338 size = std::max(1, size >> 1);
1339 }
1340 }
1341
1342 for (int level = levels; level < IMPLEMENTATION_MAX_TEXTURE_LEVELS; level++)
1343 {
1344 for (int face = 0; face < 6; face++)
1345 {
daniel@transgaming.comc5c806d2012-12-20 20:52:53 +00001346 mImageArray[face][level]->redefine(mRenderer, GL_NONE, 0, 0, true);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001347 }
1348 }
1349
1350 if (mTexStorage->isManaged())
1351 {
1352 int levels = levelCount();
1353
1354 for (int face = 0; face < 6; face++)
1355 {
1356 for (int level = 0; level < levels; level++)
1357 {
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +00001358 mImageArray[face][level]->setManagedSurface(mTexStorage, face, level);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001359 }
1360 }
1361 }
1362}
1363
1364void TextureCubeMap::generateMipmaps()
1365{
1366 if (!isCubeComplete())
1367 {
1368 return error(GL_INVALID_OPERATION);
1369 }
1370
daniel@transgaming.comea32d482012-11-28 19:33:18 +00001371 if (!mRenderer->getNonPower2TextureSupport())
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001372 {
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +00001373 if (!isPow2(mImageArray[0][0]->getWidth()))
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001374 {
1375 return error(GL_INVALID_OPERATION);
1376 }
1377 }
1378
1379 // Purge array levels 1 through q and reset them to represent the generated mipmap levels.
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +00001380 unsigned int q = log2(mImageArray[0][0]->getWidth());
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001381 for (unsigned int f = 0; f < 6; f++)
1382 {
1383 for (unsigned int i = 1; i <= q; i++)
1384 {
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +00001385 redefineImage(f, i, mImageArray[f][0]->getInternalFormat(),
1386 std::max(mImageArray[f][0]->getWidth() >> i, 1),
1387 std::max(mImageArray[f][0]->getWidth() >> i, 1));
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001388 }
1389 }
1390
1391 if (mTexStorage && mTexStorage->isRenderTarget())
1392 {
1393 for (unsigned int f = 0; f < 6; f++)
1394 {
1395 for (unsigned int i = 1; i <= q; i++)
1396 {
daniel@transgaming.com0ad830b2012-10-31 19:52:12 +00001397 mTexStorage->generateMipmap(f, i);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001398
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +00001399 mImageArray[f][i]->markClean();
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001400 }
1401 }
1402 }
1403 else
1404 {
1405 for (unsigned int f = 0; f < 6; f++)
1406 {
1407 for (unsigned int i = 1; i <= q; i++)
1408 {
daniel@transgaming.com4ba24062012-12-20 20:54:24 +00001409 mRenderer->generateMipmap(mImageArray[f][i], mImageArray[f][i - 1]);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001410 }
1411 }
1412 }
1413}
1414
1415Renderbuffer *TextureCubeMap::getRenderbuffer(GLenum target)
1416{
1417 if (!IsCubemapTextureTarget(target))
1418 {
1419 return error(GL_INVALID_OPERATION, (Renderbuffer *)NULL);
1420 }
1421
1422 unsigned int face = faceIndex(target);
1423
1424 if (mFaceProxies[face] == NULL)
1425 {
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001426 mFaceProxies[face] = new Renderbuffer(mRenderer, id(), new RenderbufferTextureCubeMap(this, target));
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001427 }
1428
1429 return mFaceProxies[face];
1430}
1431
daniel@transgaming.comd186dc72012-11-28 19:40:16 +00001432rx::RenderTarget *TextureCubeMap::getRenderTarget(GLenum target)
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001433{
1434 ASSERT(IsCubemapTextureTarget(target));
1435
1436 // ensure the underlying texture is created
1437 if (getStorage(true) == NULL)
1438 {
1439 return NULL;
1440 }
1441
1442 updateTexture();
1443
daniel@transgaming.comd186dc72012-11-28 19:40:16 +00001444 return mTexStorage->getRenderTarget(target);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001445}
1446
daniel@transgaming.com690d8ae2012-10-31 19:52:08 +00001447int TextureCubeMap::levelCount()
1448{
1449 return mTexStorage ? mTexStorage->levelCount() - getLodOffset() : 0;
1450}
1451
daniel@transgaming.com87705f82012-12-20 21:10:45 +00001452rx::TextureStorageInterface *TextureCubeMap::getStorage(bool renderTarget)
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001453{
1454 if (!mTexStorage || (renderTarget && !mTexStorage->isRenderTarget()))
1455 {
1456 if (renderTarget)
1457 {
1458 convertToRenderTarget();
1459 }
1460 else
1461 {
1462 createTexture();
1463 }
1464 }
1465
1466 return mTexStorage;
1467}
1468
1469}