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shannon.woods@transgaming.combdf2d802013-02-28 23:16:20 +00001#include "precompiled.h"
daniel@transgaming.comf8b58a02010-03-26 04:08:45 +00002//
Nicolas Capens8d62bcc2014-07-25 15:08:21 -04003// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
daniel@transgaming.comf8b58a02010-03-26 04:08:45 +00004// Use of this source code is governed by a BSD-style license that can be
5// found in the LICENSE file.
6//
7
daniel@transgaming.com8fd34bd2011-02-18 02:52:14 +00008// IndexDataManager.cpp: Defines the IndexDataManager, a class that
daniel@transgaming.comf8b58a02010-03-26 04:08:45 +00009// runs the Buffer translation process for index buffers.
10
Brandon Jonesc7a41042014-06-23 12:03:25 -070011#include "libGLESv2/renderer/d3d/IndexDataManager.h"
Brandon Jonesd38f9262014-06-18 16:26:45 -070012#include "libGLESv2/renderer/d3d/BufferD3D.h"
daniel@transgaming.comf8b58a02010-03-26 04:08:45 +000013
daniel@transgaming.combbf56f72010-04-20 18:52:13 +000014#include "libGLESv2/Buffer.h"
daniel@transgaming.com37b141e2011-01-08 05:46:13 +000015#include "libGLESv2/main.h"
Geoff Langf23eb282013-07-22 10:52:19 -040016#include "libGLESv2/formatutils.h"
Brandon Jonesc7a41042014-06-23 12:03:25 -070017#include "libGLESv2/renderer/d3d/IndexBuffer.h"
Nicolas Capens8d62bcc2014-07-25 15:08:21 -040018#include "libGLESv2/renderer/Renderer.h"
daniel@transgaming.comf8b58a02010-03-26 04:08:45 +000019
daniel@transgaming.com31240482012-11-28 21:06:41 +000020namespace rx
daniel@transgaming.comf8b58a02010-03-26 04:08:45 +000021{
22
daniel@transgaming.com1e3a8042012-12-20 21:09:55 +000023IndexDataManager::IndexDataManager(Renderer *renderer) : mRenderer(renderer)
daniel@transgaming.comf8b58a02010-03-26 04:08:45 +000024{
daniel@transgaming.com1e3a8042012-12-20 21:09:55 +000025 mStreamingBufferShort = new StreamingIndexBufferInterface(mRenderer);
26 if (!mStreamingBufferShort->reserveBufferSpace(INITIAL_INDEX_BUFFER_SIZE, GL_UNSIGNED_SHORT))
daniel@transgaming.com3e4c6002010-05-05 18:50:13 +000027 {
daniel@transgaming.com1e3a8042012-12-20 21:09:55 +000028 delete mStreamingBufferShort;
29 mStreamingBufferShort = NULL;
daniel@transgaming.com3e4c6002010-05-05 18:50:13 +000030 }
daniel@transgaming.com1e3a8042012-12-20 21:09:55 +000031
32 mStreamingBufferInt = new StreamingIndexBufferInterface(mRenderer);
33 if (!mStreamingBufferInt->reserveBufferSpace(INITIAL_INDEX_BUFFER_SIZE, GL_UNSIGNED_INT))
daniel@transgaming.com3e4c6002010-05-05 18:50:13 +000034 {
daniel@transgaming.com1e3a8042012-12-20 21:09:55 +000035 delete mStreamingBufferInt;
daniel@transgaming.com83921382011-01-08 05:46:00 +000036 mStreamingBufferInt = NULL;
daniel@transgaming.com3e4c6002010-05-05 18:50:13 +000037 }
daniel@transgaming.com72b9e182011-04-13 14:58:33 +000038
39 if (!mStreamingBufferShort)
40 {
daniel@transgaming.com1e3a8042012-12-20 21:09:55 +000041 // Make sure both buffers are deleted.
42 delete mStreamingBufferInt;
43 mStreamingBufferInt = NULL;
44
daniel@transgaming.com72b9e182011-04-13 14:58:33 +000045 ERR("Failed to allocate the streaming index buffer(s).");
46 }
daniel@transgaming.comf6549452012-01-27 15:39:08 +000047
48 mCountingBuffer = NULL;
daniel@transgaming.comf8b58a02010-03-26 04:08:45 +000049}
50
51IndexDataManager::~IndexDataManager()
52{
daniel@transgaming.com83921382011-01-08 05:46:00 +000053 delete mStreamingBufferShort;
54 delete mStreamingBufferInt;
daniel@transgaming.comf6549452012-01-27 15:39:08 +000055 delete mCountingBuffer;
daniel@transgaming.comf8b58a02010-03-26 04:08:45 +000056}
57
Nicolas Capens8d62bcc2014-07-25 15:08:21 -040058static void convertIndices(GLenum sourceType, GLenum destinationType, const void *input, GLsizei count, void *output)
daniel@transgaming.comf8b58a02010-03-26 04:08:45 +000059{
Nicolas Capens8d62bcc2014-07-25 15:08:21 -040060 if (sourceType == GL_UNSIGNED_BYTE)
daniel@transgaming.com83921382011-01-08 05:46:00 +000061 {
Nicolas Capens8d62bcc2014-07-25 15:08:21 -040062 ASSERT(destinationType == GL_UNSIGNED_SHORT);
daniel@transgaming.com83921382011-01-08 05:46:00 +000063 const GLubyte *in = static_cast<const GLubyte*>(input);
64 GLushort *out = static_cast<GLushort*>(output);
daniel@transgaming.comf8b58a02010-03-26 04:08:45 +000065
daniel@transgaming.com83921382011-01-08 05:46:00 +000066 for (GLsizei i = 0; i < count; i++)
67 {
68 out[i] = in[i];
69 }
70 }
Nicolas Capens8d62bcc2014-07-25 15:08:21 -040071 else if (sourceType == GL_UNSIGNED_INT)
daniel@transgaming.com83921382011-01-08 05:46:00 +000072 {
Nicolas Capens8d62bcc2014-07-25 15:08:21 -040073 ASSERT(destinationType == GL_UNSIGNED_INT);
daniel@transgaming.com83921382011-01-08 05:46:00 +000074 memcpy(output, input, count * sizeof(GLuint));
75 }
Nicolas Capens8d62bcc2014-07-25 15:08:21 -040076 else if (sourceType == GL_UNSIGNED_SHORT)
daniel@transgaming.com83921382011-01-08 05:46:00 +000077 {
Nicolas Capens8d62bcc2014-07-25 15:08:21 -040078 if (destinationType == GL_UNSIGNED_SHORT)
79 {
80 memcpy(output, input, count * sizeof(GLushort));
81 }
82 else if (destinationType == GL_UNSIGNED_INT)
83 {
84 const GLushort *in = static_cast<const GLushort*>(input);
85 GLuint *out = static_cast<GLuint*>(output);
86
87 for (GLsizei i = 0; i < count; i++)
88 {
89 out[i] = in[i];
90 }
91 }
92 else UNREACHABLE();
daniel@transgaming.com83921382011-01-08 05:46:00 +000093 }
94 else UNREACHABLE();
95}
96
97template <class IndexType>
daniel@transgaming.com1e3a8042012-12-20 21:09:55 +000098static void computeRange(const IndexType *indices, GLsizei count, GLuint *minIndex, GLuint *maxIndex)
daniel@transgaming.comf8b58a02010-03-26 04:08:45 +000099{
daniel@transgaming.com83921382011-01-08 05:46:00 +0000100 *minIndex = indices[0];
101 *maxIndex = indices[0];
daniel@transgaming.comf8b58a02010-03-26 04:08:45 +0000102
103 for (GLsizei i = 0; i < count; i++)
104 {
daniel@transgaming.com83921382011-01-08 05:46:00 +0000105 if (*minIndex > indices[i]) *minIndex = indices[i];
106 if (*maxIndex < indices[i]) *maxIndex = indices[i];
daniel@transgaming.comf8b58a02010-03-26 04:08:45 +0000107 }
daniel@transgaming.comf8b58a02010-03-26 04:08:45 +0000108}
109
daniel@transgaming.com1e3a8042012-12-20 21:09:55 +0000110static void computeRange(GLenum type, const GLvoid *indices, GLsizei count, GLuint *minIndex, GLuint *maxIndex)
daniel@transgaming.comf8b58a02010-03-26 04:08:45 +0000111{
daniel@transgaming.com83921382011-01-08 05:46:00 +0000112 if (type == GL_UNSIGNED_BYTE)
daniel@transgaming.com41d8dd82010-05-12 03:45:03 +0000113 {
daniel@transgaming.com83921382011-01-08 05:46:00 +0000114 computeRange(static_cast<const GLubyte*>(indices), count, minIndex, maxIndex);
115 }
116 else if (type == GL_UNSIGNED_INT)
117 {
118 computeRange(static_cast<const GLuint*>(indices), count, minIndex, maxIndex);
119 }
120 else if (type == GL_UNSIGNED_SHORT)
121 {
122 computeRange(static_cast<const GLushort*>(indices), count, minIndex, maxIndex);
123 }
124 else UNREACHABLE();
125}
daniel@transgaming.comf8b58a02010-03-26 04:08:45 +0000126
daniel@transgaming.com1e3a8042012-12-20 21:09:55 +0000127GLenum IndexDataManager::prepareIndexData(GLenum type, GLsizei count, gl::Buffer *buffer, const GLvoid *indices, TranslatedIndexData *translated)
daniel@transgaming.com83921382011-01-08 05:46:00 +0000128{
daniel@transgaming.com72b9e182011-04-13 14:58:33 +0000129 if (!mStreamingBufferShort)
130 {
131 return GL_OUT_OF_MEMORY;
132 }
133
daniel@transgaming.com1e3a8042012-12-20 21:09:55 +0000134 GLenum destinationIndexType = (type == GL_UNSIGNED_INT) ? GL_UNSIGNED_INT : GL_UNSIGNED_SHORT;
Geoff Langb23fc092013-08-06 10:43:14 -0400135 unsigned int offset = 0;
daniel@transgaming.com83921382011-01-08 05:46:00 +0000136 bool alignedOffset = false;
137
Brandon Jonesd38f9262014-06-18 16:26:45 -0700138 BufferD3D *storage = NULL;
shannon.woods@transgaming.coma1229a32013-02-28 23:08:40 +0000139
daniel@transgaming.com83921382011-01-08 05:46:00 +0000140 if (buffer != NULL)
141 {
Geoff Langb23fc092013-08-06 10:43:14 -0400142 if (reinterpret_cast<uintptr_t>(indices) > std::numeric_limits<unsigned int>::max())
143 {
144 return GL_OUT_OF_MEMORY;
145 }
146 offset = static_cast<unsigned int>(reinterpret_cast<uintptr_t>(indices));
147
Brandon Jonesd38f9262014-06-18 16:26:45 -0700148 storage = BufferD3D::makeBufferD3D(buffer->getImplementation());
shannon.woods@transgaming.com76655412013-02-28 23:08:09 +0000149
daniel@transgaming.com83921382011-01-08 05:46:00 +0000150 switch (type)
151 {
152 case GL_UNSIGNED_BYTE: alignedOffset = (offset % sizeof(GLubyte) == 0); break;
153 case GL_UNSIGNED_SHORT: alignedOffset = (offset % sizeof(GLushort) == 0); break;
154 case GL_UNSIGNED_INT: alignedOffset = (offset % sizeof(GLuint) == 0); break;
155 default: UNREACHABLE(); alignedOffset = false;
156 }
157
Geoff Langa36ead42013-08-02 11:54:08 -0400158 unsigned int typeSize = gl::GetTypeBytes(type);
159
Geoff Langfdf06942013-08-06 10:41:05 -0400160 // check for integer overflows
161 if (static_cast<unsigned int>(count) > (std::numeric_limits<unsigned int>::max() / typeSize) ||
162 typeSize * static_cast<unsigned int>(count) + offset < offset)
Geoff Langa36ead42013-08-02 11:54:08 -0400163 {
164 return GL_OUT_OF_MEMORY;
165 }
166
167 if (typeSize * static_cast<unsigned int>(count) + offset > storage->getSize())
daniel@transgaming.com41d8dd82010-05-12 03:45:03 +0000168 {
169 return GL_INVALID_OPERATION;
170 }
171
shannon.woods@transgaming.com76655412013-02-28 23:08:09 +0000172 indices = static_cast<const GLubyte*>(storage->getData()) + offset;
daniel@transgaming.com41d8dd82010-05-12 03:45:03 +0000173 }
174
Brandon Jonesd38f9262014-06-18 16:26:45 -0700175 StaticIndexBufferInterface *staticBuffer = storage ? storage->getStaticIndexBuffer() : NULL;
Nicolas Capens8d62bcc2014-07-25 15:08:21 -0400176 IndexBufferInterface *indexBuffer = NULL;
shannon.woods@transgaming.coma1229a32013-02-28 23:08:40 +0000177 bool directStorage = alignedOffset && storage && storage->supportsDirectBinding() &&
178 destinationIndexType == type;
Geoff Langa36ead42013-08-02 11:54:08 -0400179 unsigned int streamOffset = 0;
daniel@transgaming.comf8b58a02010-03-26 04:08:45 +0000180
shannon.woods@transgaming.coma1229a32013-02-28 23:08:40 +0000181 if (directStorage)
182 {
shannon.woods@transgaming.coma1229a32013-02-28 23:08:40 +0000183 streamOffset = offset;
Geoff Langf23eb282013-07-22 10:52:19 -0400184
Brandon Jonesd38f9262014-06-18 16:26:45 -0700185 if (!storage->getIndexRangeCache()->findRange(type, offset, count, &translated->minIndex,
Geoff Langf23eb282013-07-22 10:52:19 -0400186 &translated->maxIndex, NULL))
187 {
188 computeRange(type, indices, count, &translated->minIndex, &translated->maxIndex);
Brandon Jonesd38f9262014-06-18 16:26:45 -0700189 storage->getIndexRangeCache()->addRange(type, offset, count, translated->minIndex,
Geoff Langf23eb282013-07-22 10:52:19 -0400190 translated->maxIndex, offset);
191 }
shannon.woods@transgaming.coma1229a32013-02-28 23:08:40 +0000192 }
shannon.woods@transgaming.com38e87882013-02-28 23:18:32 +0000193 else if (staticBuffer && staticBuffer->getBufferSize() != 0 && staticBuffer->getIndexType() == type && alignedOffset)
apatrick@chromium.orgf99fbb72010-11-16 01:57:05 +0000194 {
daniel@transgaming.com83921382011-01-08 05:46:00 +0000195 indexBuffer = staticBuffer;
daniel@transgaming.comf8b58a02010-03-26 04:08:45 +0000196
Geoff Langf23eb282013-07-22 10:52:19 -0400197 if (!staticBuffer->getIndexRangeCache()->findRange(type, offset, count, &translated->minIndex,
198 &translated->maxIndex, &streamOffset))
daniel@transgaming.com3e4c6002010-05-05 18:50:13 +0000199 {
Geoff Langf23eb282013-07-22 10:52:19 -0400200 streamOffset = (offset / gl::GetTypeBytes(type)) * gl::GetTypeBytes(destinationIndexType);
daniel@transgaming.com83921382011-01-08 05:46:00 +0000201 computeRange(type, indices, count, &translated->minIndex, &translated->maxIndex);
Geoff Langf23eb282013-07-22 10:52:19 -0400202 staticBuffer->getIndexRangeCache()->addRange(type, offset, count, translated->minIndex,
203 translated->maxIndex, streamOffset);
daniel@transgaming.com3e4c6002010-05-05 18:50:13 +0000204 }
205 }
daniel@transgaming.comf8b58a02010-03-26 04:08:45 +0000206 else
207 {
Nicolas Capens8d62bcc2014-07-25 15:08:21 -0400208 computeRange(type, indices, count, &translated->minIndex, &translated->maxIndex);
209 }
210
211 // Avoid D3D11's primitive restart index value
212 // see http://msdn.microsoft.com/en-us/library/windows/desktop/bb205124(v=vs.85).aspx
213 if (translated->maxIndex == 0xFFFF && type == GL_UNSIGNED_SHORT && mRenderer->getMajorShaderModel() > 3)
214 {
215 destinationIndexType = GL_UNSIGNED_INT;
216 directStorage = false;
217 indexBuffer = NULL;
218 }
219
220 if (!directStorage && !indexBuffer)
221 {
222 indexBuffer = (destinationIndexType == GL_UNSIGNED_INT) ? mStreamingBufferInt : mStreamingBufferShort;
223
Geoff Langa36ead42013-08-02 11:54:08 -0400224 unsigned int convertCount = count;
daniel@transgaming.comf8b58a02010-03-26 04:08:45 +0000225
daniel@transgaming.com83921382011-01-08 05:46:00 +0000226 if (staticBuffer)
227 {
daniel@transgaming.com1e3a8042012-12-20 21:09:55 +0000228 if (staticBuffer->getBufferSize() == 0 && alignedOffset)
daniel@transgaming.com83921382011-01-08 05:46:00 +0000229 {
230 indexBuffer = staticBuffer;
Geoff Langf23eb282013-07-22 10:52:19 -0400231 convertCount = storage->getSize() / gl::GetTypeBytes(type);
daniel@transgaming.com83921382011-01-08 05:46:00 +0000232 }
233 else
234 {
Brandon Jonesd38f9262014-06-18 16:26:45 -0700235 storage->invalidateStaticData();
daniel@transgaming.com83921382011-01-08 05:46:00 +0000236 staticBuffer = NULL;
237 }
238 }
239
daniel@transgaming.com1e3a8042012-12-20 21:09:55 +0000240 if (!indexBuffer)
daniel@transgaming.com5ee2ad02011-01-08 05:46:20 +0000241 {
daniel@transgaming.com1e3a8042012-12-20 21:09:55 +0000242 ERR("No valid index buffer.");
243 return GL_INVALID_OPERATION;
daniel@transgaming.com5ee2ad02011-01-08 05:46:20 +0000244 }
daniel@transgaming.com50aadb02012-11-28 21:06:11 +0000245
Geoff Langa36ead42013-08-02 11:54:08 -0400246 unsigned int indexTypeSize = gl::GetTypeBytes(destinationIndexType);
247 if (convertCount > std::numeric_limits<unsigned int>::max() / indexTypeSize)
248 {
249 ERR("Reserving %u indicies of %u bytes each exceeds the maximum buffer size.", convertCount, indexTypeSize);
250 return GL_OUT_OF_MEMORY;
251 }
252
253 unsigned int bufferSizeRequired = convertCount * indexTypeSize;
254 if (!indexBuffer->reserveBufferSpace(bufferSizeRequired, type))
255 {
256 ERR("Failed to reserve %u bytes in an index buffer.", bufferSizeRequired);
257 return GL_OUT_OF_MEMORY;
258 }
daniel@transgaming.com1e3a8042012-12-20 21:09:55 +0000259
260 void* output = NULL;
Geoff Langa36ead42013-08-02 11:54:08 -0400261 if (!indexBuffer->mapBuffer(bufferSizeRequired, &output, &streamOffset))
daniel@transgaming.com83921382011-01-08 05:46:00 +0000262 {
263 ERR("Failed to map index buffer.");
264 return GL_OUT_OF_MEMORY;
265 }
266
Nicolas Capens8d62bcc2014-07-25 15:08:21 -0400267 convertIndices(type, destinationIndexType, staticBuffer ? storage->getData() : indices, convertCount, output);
daniel@transgaming.com1e3a8042012-12-20 21:09:55 +0000268
269 if (!indexBuffer->unmapBuffer())
270 {
271 ERR("Failed to unmap index buffer.");
272 return GL_OUT_OF_MEMORY;
273 }
daniel@transgaming.com83921382011-01-08 05:46:00 +0000274
daniel@transgaming.com83921382011-01-08 05:46:00 +0000275 if (staticBuffer)
276 {
Geoff Langf23eb282013-07-22 10:52:19 -0400277 streamOffset = (offset / gl::GetTypeBytes(type)) * gl::GetTypeBytes(destinationIndexType);
278 staticBuffer->getIndexRangeCache()->addRange(type, offset, count, translated->minIndex,
279 translated->maxIndex, streamOffset);
daniel@transgaming.com83921382011-01-08 05:46:00 +0000280 }
daniel@transgaming.comf8b58a02010-03-26 04:08:45 +0000281 }
282
shannon.woods@transgaming.coma1229a32013-02-28 23:08:40 +0000283 translated->storage = directStorage ? storage : NULL;
Nicolas Capens8d62bcc2014-07-25 15:08:21 -0400284 translated->indexBuffer = indexBuffer ? indexBuffer->getIndexBuffer() : NULL;
shannon.woods@transgaming.coma1229a32013-02-28 23:08:40 +0000285 translated->serial = directStorage ? storage->getSerial() : indexBuffer->getSerial();
Geoff Langf23eb282013-07-22 10:52:19 -0400286 translated->startIndex = streamOffset / gl::GetTypeBytes(destinationIndexType);
daniel@transgaming.com22ada2c2013-01-11 04:07:12 +0000287 translated->startOffset = streamOffset;
Nicolas Capens8d62bcc2014-07-25 15:08:21 -0400288 translated->indexType = destinationIndexType;
daniel@transgaming.comf8b58a02010-03-26 04:08:45 +0000289
Brandon Jonesd38f9262014-06-18 16:26:45 -0700290 if (storage)
daniel@transgaming.com78624ca2011-04-22 04:17:57 +0000291 {
Brandon Jonesd38f9262014-06-18 16:26:45 -0700292 storage->promoteStaticUsage(count * gl::GetTypeBytes(type));
daniel@transgaming.com78624ca2011-04-22 04:17:57 +0000293 }
294
daniel@transgaming.com41d8dd82010-05-12 03:45:03 +0000295 return GL_NO_ERROR;
daniel@transgaming.comf8b58a02010-03-26 04:08:45 +0000296}
297
daniel@transgaming.com50cc7252012-12-20 21:09:23 +0000298StaticIndexBufferInterface *IndexDataManager::getCountingIndices(GLsizei count)
daniel@transgaming.comf6549452012-01-27 15:39:08 +0000299{
daniel@transgaming.com0f328a72012-03-05 15:07:50 +0000300 if (count <= 65536) // 16-bit indices
daniel@transgaming.comf6549452012-01-27 15:39:08 +0000301 {
302 const unsigned int spaceNeeded = count * sizeof(unsigned short);
303
daniel@transgaming.com1e3a8042012-12-20 21:09:55 +0000304 if (!mCountingBuffer || mCountingBuffer->getBufferSize() < spaceNeeded)
daniel@transgaming.comf6549452012-01-27 15:39:08 +0000305 {
306 delete mCountingBuffer;
daniel@transgaming.com50cc7252012-12-20 21:09:23 +0000307 mCountingBuffer = new StaticIndexBufferInterface(mRenderer);
daniel@transgaming.com1e3a8042012-12-20 21:09:55 +0000308 mCountingBuffer->reserveBufferSpace(spaceNeeded, GL_UNSIGNED_SHORT);
daniel@transgaming.comf6549452012-01-27 15:39:08 +0000309
daniel@transgaming.com1e3a8042012-12-20 21:09:55 +0000310 void* mappedMemory = NULL;
Geoff Langa36ead42013-08-02 11:54:08 -0400311 if (!mCountingBuffer->mapBuffer(spaceNeeded, &mappedMemory, NULL))
daniel@transgaming.comf6549452012-01-27 15:39:08 +0000312 {
daniel@transgaming.com1e3a8042012-12-20 21:09:55 +0000313 ERR("Failed to map counting buffer.");
314 return NULL;
315 }
daniel@transgaming.comf6549452012-01-27 15:39:08 +0000316
daniel@transgaming.com1e3a8042012-12-20 21:09:55 +0000317 unsigned short *data = reinterpret_cast<unsigned short*>(mappedMemory);
318 for(int i = 0; i < count; i++)
319 {
320 data[i] = i;
321 }
322
323 if (!mCountingBuffer->unmapBuffer())
324 {
325 ERR("Failed to unmap counting buffer.");
326 return NULL;
daniel@transgaming.comf6549452012-01-27 15:39:08 +0000327 }
328 }
329 }
330 else if (mStreamingBufferInt) // 32-bit indices supported
331 {
332 const unsigned int spaceNeeded = count * sizeof(unsigned int);
333
daniel@transgaming.com1e3a8042012-12-20 21:09:55 +0000334 if (!mCountingBuffer || mCountingBuffer->getBufferSize() < spaceNeeded)
daniel@transgaming.comf6549452012-01-27 15:39:08 +0000335 {
336 delete mCountingBuffer;
daniel@transgaming.com50cc7252012-12-20 21:09:23 +0000337 mCountingBuffer = new StaticIndexBufferInterface(mRenderer);
daniel@transgaming.com1e3a8042012-12-20 21:09:55 +0000338 mCountingBuffer->reserveBufferSpace(spaceNeeded, GL_UNSIGNED_INT);
daniel@transgaming.comf6549452012-01-27 15:39:08 +0000339
daniel@transgaming.com1e3a8042012-12-20 21:09:55 +0000340 void* mappedMemory = NULL;
Geoff Langa36ead42013-08-02 11:54:08 -0400341 if (!mCountingBuffer->mapBuffer(spaceNeeded, &mappedMemory, NULL))
daniel@transgaming.comf6549452012-01-27 15:39:08 +0000342 {
daniel@transgaming.com1e3a8042012-12-20 21:09:55 +0000343 ERR("Failed to map counting buffer.");
344 return NULL;
345 }
daniel@transgaming.com50aadb02012-11-28 21:06:11 +0000346
daniel@transgaming.com1e3a8042012-12-20 21:09:55 +0000347 unsigned int *data = reinterpret_cast<unsigned int*>(mappedMemory);
348 for(int i = 0; i < count; i++)
349 {
350 data[i] = i;
351 }
352
353 if (!mCountingBuffer->unmapBuffer())
354 {
355 ERR("Failed to unmap counting buffer.");
356 return NULL;
daniel@transgaming.comf6549452012-01-27 15:39:08 +0000357 }
358 }
359 }
daniel@transgaming.com1e3a8042012-12-20 21:09:55 +0000360 else
361 {
362 return NULL;
363 }
daniel@transgaming.com50aadb02012-11-28 21:06:11 +0000364
daniel@transgaming.comf6549452012-01-27 15:39:08 +0000365 return mCountingBuffer;
366}
367
daniel@transgaming.comf8b58a02010-03-26 04:08:45 +0000368}