daniel@transgaming.com | b6b27bc | 2012-11-28 20:54:30 +0000 | [diff] [blame] | 1 | // |
| 2 | // Copyright (c) 2012 The ANGLE Project Authors. All rights reserved. |
| 3 | // Use of this source code is governed by a BSD-style license that can be |
| 4 | // found in the LICENSE file. |
| 5 | // |
| 6 | |
| 7 | // RenderTarget11.cpp: Implements a DX11-specific wrapper for ID3D11View pointers |
| 8 | // retained by Renderbuffers. |
| 9 | |
| 10 | #include "libGLESv2/renderer/RenderTarget11.h" |
| 11 | #include "libGLESv2/renderer/Renderer11.h" |
| 12 | |
| 13 | #include "libGLESv2/renderer/renderer11_utils.h" |
| 14 | #include "libGLESv2/main.h" |
| 15 | |
| 16 | namespace rx |
| 17 | { |
| 18 | |
shannon.woods@transgaming.com | 7e23285 | 2013-02-28 23:06:15 +0000 | [diff] [blame] | 19 | static unsigned int getRTVSubresourceIndex(ID3D11Texture2D *texture, ID3D11RenderTargetView *view) |
daniel@transgaming.com | b68d2bb | 2013-01-11 04:10:15 +0000 | [diff] [blame] | 20 | { |
| 21 | D3D11_RENDER_TARGET_VIEW_DESC rtvDesc; |
| 22 | view->GetDesc(&rtvDesc); |
| 23 | |
daniel@transgaming.com | b68d2bb | 2013-01-11 04:10:15 +0000 | [diff] [blame] | 24 | D3D11_TEXTURE2D_DESC texDesc; |
| 25 | texture->GetDesc(&texDesc); |
| 26 | |
daniel@transgaming.com | b68d2bb | 2013-01-11 04:10:15 +0000 | [diff] [blame] | 27 | unsigned int mipSlice = 0; |
| 28 | unsigned int arraySlice = 0; |
| 29 | unsigned int mipLevels = texDesc.MipLevels; |
| 30 | |
| 31 | switch (rtvDesc.ViewDimension) |
| 32 | { |
| 33 | case D3D11_RTV_DIMENSION_TEXTURE1D: |
| 34 | mipSlice = rtvDesc.Texture1D.MipSlice; |
| 35 | arraySlice = 0; |
| 36 | break; |
| 37 | |
| 38 | case D3D11_RTV_DIMENSION_TEXTURE1DARRAY: |
| 39 | mipSlice = rtvDesc.Texture1DArray.MipSlice; |
| 40 | arraySlice = rtvDesc.Texture1DArray.FirstArraySlice; |
| 41 | break; |
| 42 | |
| 43 | case D3D11_RTV_DIMENSION_TEXTURE2D: |
| 44 | mipSlice = rtvDesc.Texture2D.MipSlice; |
| 45 | arraySlice = 0; |
| 46 | break; |
| 47 | |
| 48 | case D3D11_RTV_DIMENSION_TEXTURE2DARRAY: |
| 49 | mipSlice = rtvDesc.Texture2DArray.MipSlice; |
| 50 | arraySlice = rtvDesc.Texture2DArray.FirstArraySlice; |
| 51 | break; |
| 52 | |
| 53 | case D3D11_RTV_DIMENSION_TEXTURE2DMS: |
| 54 | mipSlice = 0; |
| 55 | arraySlice = 0; |
| 56 | break; |
| 57 | |
| 58 | case D3D11_RTV_DIMENSION_TEXTURE2DMSARRAY: |
| 59 | mipSlice = 0; |
| 60 | arraySlice = rtvDesc.Texture2DMSArray.FirstArraySlice; |
| 61 | break; |
| 62 | |
| 63 | case D3D11_RTV_DIMENSION_TEXTURE3D: |
| 64 | mipSlice = rtvDesc.Texture3D.MipSlice; |
| 65 | arraySlice = 0; |
| 66 | break; |
| 67 | |
| 68 | case D3D11_RTV_DIMENSION_UNKNOWN: |
| 69 | case D3D11_RTV_DIMENSION_BUFFER: |
| 70 | UNIMPLEMENTED(); |
| 71 | break; |
| 72 | |
| 73 | default: |
| 74 | UNREACHABLE(); |
| 75 | break; |
| 76 | } |
| 77 | |
| 78 | return D3D11CalcSubresource(mipSlice, arraySlice, mipLevels); |
| 79 | } |
| 80 | |
shannon.woods@transgaming.com | 7e23285 | 2013-02-28 23:06:15 +0000 | [diff] [blame] | 81 | static unsigned int getDSVSubresourceIndex(ID3D11Texture2D *texture, ID3D11DepthStencilView *view) |
daniel@transgaming.com | b68d2bb | 2013-01-11 04:10:15 +0000 | [diff] [blame] | 82 | { |
| 83 | D3D11_DEPTH_STENCIL_VIEW_DESC dsvDesc; |
| 84 | view->GetDesc(&dsvDesc); |
| 85 | |
daniel@transgaming.com | b68d2bb | 2013-01-11 04:10:15 +0000 | [diff] [blame] | 86 | D3D11_TEXTURE2D_DESC texDesc; |
| 87 | texture->GetDesc(&texDesc); |
| 88 | |
daniel@transgaming.com | b68d2bb | 2013-01-11 04:10:15 +0000 | [diff] [blame] | 89 | unsigned int mipSlice = 0; |
| 90 | unsigned int arraySlice = 0; |
| 91 | unsigned int mipLevels = texDesc.MipLevels; |
| 92 | |
| 93 | switch (dsvDesc.ViewDimension) |
| 94 | { |
| 95 | case D3D11_DSV_DIMENSION_TEXTURE1D: |
| 96 | mipSlice = dsvDesc.Texture1D.MipSlice; |
| 97 | arraySlice = 0; |
| 98 | break; |
| 99 | |
| 100 | case D3D11_DSV_DIMENSION_TEXTURE1DARRAY: |
| 101 | mipSlice = dsvDesc.Texture1DArray.MipSlice; |
| 102 | arraySlice = dsvDesc.Texture1DArray.FirstArraySlice; |
| 103 | break; |
| 104 | |
| 105 | case D3D11_DSV_DIMENSION_TEXTURE2D: |
| 106 | mipSlice = dsvDesc.Texture2D.MipSlice; |
| 107 | arraySlice = 0; |
| 108 | break; |
| 109 | |
| 110 | case D3D11_DSV_DIMENSION_TEXTURE2DARRAY: |
| 111 | mipSlice = dsvDesc.Texture2DArray.MipSlice; |
| 112 | arraySlice = dsvDesc.Texture2DArray.FirstArraySlice; |
| 113 | break; |
| 114 | |
| 115 | case D3D11_DSV_DIMENSION_TEXTURE2DMS: |
| 116 | mipSlice = 0; |
| 117 | arraySlice = 0; |
| 118 | break; |
| 119 | |
| 120 | case D3D11_DSV_DIMENSION_TEXTURE2DMSARRAY: |
| 121 | mipSlice = 0; |
| 122 | arraySlice = dsvDesc.Texture2DMSArray.FirstArraySlice; |
| 123 | break; |
| 124 | |
| 125 | case D3D11_RTV_DIMENSION_UNKNOWN: |
| 126 | UNIMPLEMENTED(); |
| 127 | break; |
| 128 | |
| 129 | default: |
| 130 | UNREACHABLE(); |
| 131 | break; |
| 132 | } |
| 133 | |
| 134 | return D3D11CalcSubresource(mipSlice, arraySlice, mipLevels); |
| 135 | } |
| 136 | |
shannon.woods@transgaming.com | 7e23285 | 2013-02-28 23:06:15 +0000 | [diff] [blame] | 137 | RenderTarget11::RenderTarget11(Renderer *renderer, ID3D11RenderTargetView *rtv, ID3D11Texture2D *tex, ID3D11ShaderResourceView *srv, GLsizei width, GLsizei height) |
daniel@transgaming.com | b6b27bc | 2012-11-28 20:54:30 +0000 | [diff] [blame] | 138 | { |
| 139 | mRenderer = Renderer11::makeRenderer11(renderer); |
shannon.woods@transgaming.com | 7e23285 | 2013-02-28 23:06:15 +0000 | [diff] [blame] | 140 | mTexture = tex; |
shannon.woods@transgaming.com | 183408d | 2013-01-25 21:50:07 +0000 | [diff] [blame] | 141 | mRenderTarget = rtv; |
daniel@transgaming.com | b6b27bc | 2012-11-28 20:54:30 +0000 | [diff] [blame] | 142 | mDepthStencil = NULL; |
shannon.woods@transgaming.com | 183408d | 2013-01-25 21:50:07 +0000 | [diff] [blame] | 143 | mShaderResource = srv; |
shannon.woods@transgaming.com | 3e3da58 | 2013-02-28 23:09:03 +0000 | [diff] [blame] | 144 | mSubresourceIndex = 0; |
daniel@transgaming.com | b6b27bc | 2012-11-28 20:54:30 +0000 | [diff] [blame] | 145 | |
shannon.woods@transgaming.com | 7e23285 | 2013-02-28 23:06:15 +0000 | [diff] [blame] | 146 | if (mRenderTarget && mTexture) |
daniel@transgaming.com | b6b27bc | 2012-11-28 20:54:30 +0000 | [diff] [blame] | 147 | { |
| 148 | D3D11_RENDER_TARGET_VIEW_DESC desc; |
shannon.woods@transgaming.com | 183408d | 2013-01-25 21:50:07 +0000 | [diff] [blame] | 149 | mRenderTarget->GetDesc(&desc); |
daniel@transgaming.com | b6b27bc | 2012-11-28 20:54:30 +0000 | [diff] [blame] | 150 | |
shannon.woods@transgaming.com | 7e23285 | 2013-02-28 23:06:15 +0000 | [diff] [blame] | 151 | D3D11_TEXTURE2D_DESC texDesc; |
| 152 | mTexture->GetDesc(&texDesc); |
| 153 | |
| 154 | mSubresourceIndex = getRTVSubresourceIndex(mTexture, mRenderTarget); |
daniel@transgaming.com | b6b27bc | 2012-11-28 20:54:30 +0000 | [diff] [blame] | 155 | mWidth = width; |
| 156 | mHeight = height; |
shannon.woods@transgaming.com | 7e23285 | 2013-02-28 23:06:15 +0000 | [diff] [blame] | 157 | mSamples = (texDesc.SampleDesc.Count > 1) ? texDesc.SampleDesc.Count : 0; |
daniel@transgaming.com | b68d2bb | 2013-01-11 04:10:15 +0000 | [diff] [blame] | 158 | |
shannon.woods@transgaming.com | 183408d | 2013-01-25 21:50:07 +0000 | [diff] [blame] | 159 | mInternalFormat = d3d11_gl::ConvertTextureInternalFormat(desc.Format); |
| 160 | mActualFormat = d3d11_gl::ConvertTextureInternalFormat(desc.Format); |
daniel@transgaming.com | b6b27bc | 2012-11-28 20:54:30 +0000 | [diff] [blame] | 161 | } |
| 162 | } |
| 163 | |
shannon.woods@transgaming.com | 7e23285 | 2013-02-28 23:06:15 +0000 | [diff] [blame] | 164 | RenderTarget11::RenderTarget11(Renderer *renderer, ID3D11DepthStencilView *dsv, ID3D11Texture2D *tex, ID3D11ShaderResourceView *srv, GLsizei width, GLsizei height) |
daniel@transgaming.com | b6b27bc | 2012-11-28 20:54:30 +0000 | [diff] [blame] | 165 | { |
| 166 | mRenderer = Renderer11::makeRenderer11(renderer); |
shannon.woods@transgaming.com | 7e23285 | 2013-02-28 23:06:15 +0000 | [diff] [blame] | 167 | mTexture = tex; |
daniel@transgaming.com | b6b27bc | 2012-11-28 20:54:30 +0000 | [diff] [blame] | 168 | mRenderTarget = NULL; |
shannon.woods@transgaming.com | 183408d | 2013-01-25 21:50:07 +0000 | [diff] [blame] | 169 | mDepthStencil = dsv; |
| 170 | mShaderResource = srv; |
shannon.woods@transgaming.com | 3e3da58 | 2013-02-28 23:09:03 +0000 | [diff] [blame] | 171 | mSubresourceIndex = 0; |
daniel@transgaming.com | b6b27bc | 2012-11-28 20:54:30 +0000 | [diff] [blame] | 172 | |
shannon.woods@transgaming.com | 7e23285 | 2013-02-28 23:06:15 +0000 | [diff] [blame] | 173 | if (mDepthStencil && mTexture) |
daniel@transgaming.com | b6b27bc | 2012-11-28 20:54:30 +0000 | [diff] [blame] | 174 | { |
| 175 | D3D11_DEPTH_STENCIL_VIEW_DESC desc; |
shannon.woods@transgaming.com | 183408d | 2013-01-25 21:50:07 +0000 | [diff] [blame] | 176 | mDepthStencil->GetDesc(&desc); |
daniel@transgaming.com | b6b27bc | 2012-11-28 20:54:30 +0000 | [diff] [blame] | 177 | |
shannon.woods@transgaming.com | 7e23285 | 2013-02-28 23:06:15 +0000 | [diff] [blame] | 178 | D3D11_TEXTURE2D_DESC texDesc; |
| 179 | mTexture->GetDesc(&texDesc); |
| 180 | |
| 181 | mSubresourceIndex = getDSVSubresourceIndex(mTexture, mDepthStencil); |
daniel@transgaming.com | b6b27bc | 2012-11-28 20:54:30 +0000 | [diff] [blame] | 182 | mWidth = width; |
| 183 | mHeight = height; |
shannon.woods@transgaming.com | 7e23285 | 2013-02-28 23:06:15 +0000 | [diff] [blame] | 184 | mSamples = (texDesc.SampleDesc.Count > 1) ? texDesc.SampleDesc.Count : 0; |
daniel@transgaming.com | b68d2bb | 2013-01-11 04:10:15 +0000 | [diff] [blame] | 185 | |
shannon.woods@transgaming.com | 183408d | 2013-01-25 21:50:07 +0000 | [diff] [blame] | 186 | mInternalFormat = d3d11_gl::ConvertTextureInternalFormat(desc.Format); |
| 187 | mActualFormat = d3d11_gl::ConvertTextureInternalFormat(desc.Format); |
daniel@transgaming.com | b6b27bc | 2012-11-28 20:54:30 +0000 | [diff] [blame] | 188 | } |
| 189 | } |
| 190 | |
daniel@transgaming.com | c9a501d | 2013-01-11 04:08:46 +0000 | [diff] [blame] | 191 | RenderTarget11::RenderTarget11(Renderer *renderer, GLsizei width, GLsizei height, GLenum format, GLsizei samples, bool depth) |
| 192 | { |
| 193 | mRenderer = Renderer11::makeRenderer11(renderer); |
shannon.woods@transgaming.com | 7e23285 | 2013-02-28 23:06:15 +0000 | [diff] [blame] | 194 | mTexture = NULL; |
daniel@transgaming.com | c9a501d | 2013-01-11 04:08:46 +0000 | [diff] [blame] | 195 | mRenderTarget = NULL; |
| 196 | mDepthStencil = NULL; |
shannon.woods@transgaming.com | 183408d | 2013-01-25 21:50:07 +0000 | [diff] [blame] | 197 | mShaderResource = NULL; |
daniel@transgaming.com | c9a501d | 2013-01-11 04:08:46 +0000 | [diff] [blame] | 198 | |
| 199 | DXGI_FORMAT requestedFormat = gl_d3d11::ConvertRenderbufferFormat(format); |
daniel@transgaming.com | c9a501d | 2013-01-11 04:08:46 +0000 | [diff] [blame] | 200 | |
shannon.woods@transgaming.com | ae84f73 | 2013-02-28 23:05:57 +0000 | [diff] [blame] | 201 | int supportedSamples = mRenderer->getNearestSupportedSamples(requestedFormat, samples); |
| 202 | if (supportedSamples < 0) |
daniel@transgaming.com | c9a501d | 2013-01-11 04:08:46 +0000 | [diff] [blame] | 203 | { |
shannon.woods@transgaming.com | 779aa26 | 2013-02-28 23:04:58 +0000 | [diff] [blame] | 204 | gl::error(GL_OUT_OF_MEMORY); |
daniel@transgaming.com | c9a501d | 2013-01-11 04:08:46 +0000 | [diff] [blame] | 205 | return; |
| 206 | } |
| 207 | |
daniel@transgaming.com | c9a501d | 2013-01-11 04:08:46 +0000 | [diff] [blame] | 208 | if (width > 0 && height > 0) |
| 209 | { |
| 210 | // Create texture resource |
| 211 | D3D11_TEXTURE2D_DESC desc; |
| 212 | desc.Width = width; |
| 213 | desc.Height = height; |
| 214 | desc.MipLevels = 1; |
| 215 | desc.ArraySize = 1; |
| 216 | desc.Format = requestedFormat; |
shannon.woods@transgaming.com | ae84f73 | 2013-02-28 23:05:57 +0000 | [diff] [blame] | 217 | desc.SampleDesc.Count = (supportedSamples == 0) ? 1 : supportedSamples; |
daniel@transgaming.com | c9a501d | 2013-01-11 04:08:46 +0000 | [diff] [blame] | 218 | desc.SampleDesc.Quality = 0; |
| 219 | desc.Usage = D3D11_USAGE_DEFAULT; |
| 220 | desc.CPUAccessFlags = 0; |
| 221 | desc.MiscFlags = 0; |
shannon.woods@transgaming.com | 183408d | 2013-01-25 21:50:07 +0000 | [diff] [blame] | 222 | desc.BindFlags = (depth ? D3D11_BIND_DEPTH_STENCIL : (D3D11_BIND_RENDER_TARGET | D3D11_BIND_SHADER_RESOURCE)); |
daniel@transgaming.com | c9a501d | 2013-01-11 04:08:46 +0000 | [diff] [blame] | 223 | |
| 224 | ID3D11Device *device = mRenderer->getDevice(); |
shannon.woods@transgaming.com | 7e23285 | 2013-02-28 23:06:15 +0000 | [diff] [blame] | 225 | HRESULT result = device->CreateTexture2D(&desc, NULL, &mTexture); |
daniel@transgaming.com | c9a501d | 2013-01-11 04:08:46 +0000 | [diff] [blame] | 226 | |
shannon.woods@transgaming.com | 8d8814b | 2013-02-28 23:10:53 +0000 | [diff] [blame^] | 227 | if (result == E_OUTOFMEMORY) |
daniel@transgaming.com | c9a501d | 2013-01-11 04:08:46 +0000 | [diff] [blame] | 228 | { |
shannon.woods@transgaming.com | 779aa26 | 2013-02-28 23:04:58 +0000 | [diff] [blame] | 229 | gl::error(GL_OUT_OF_MEMORY); |
daniel@transgaming.com | c9a501d | 2013-01-11 04:08:46 +0000 | [diff] [blame] | 230 | return; |
| 231 | } |
daniel@transgaming.com | c9a501d | 2013-01-11 04:08:46 +0000 | [diff] [blame] | 232 | ASSERT(SUCCEEDED(result)); |
shannon.woods@transgaming.com | 183408d | 2013-01-25 21:50:07 +0000 | [diff] [blame] | 233 | |
| 234 | if (depth) |
| 235 | { |
| 236 | D3D11_DEPTH_STENCIL_VIEW_DESC dsvDesc; |
| 237 | dsvDesc.Format = requestedFormat; |
shannon.woods@transgaming.com | ae84f73 | 2013-02-28 23:05:57 +0000 | [diff] [blame] | 238 | dsvDesc.ViewDimension = (supportedSamples == 0) ? D3D11_DSV_DIMENSION_TEXTURE2D : D3D11_DSV_DIMENSION_TEXTURE2DMS; |
shannon.woods@transgaming.com | 183408d | 2013-01-25 21:50:07 +0000 | [diff] [blame] | 239 | dsvDesc.Texture2D.MipSlice = 0; |
| 240 | dsvDesc.Flags = 0; |
shannon.woods@transgaming.com | 7e23285 | 2013-02-28 23:06:15 +0000 | [diff] [blame] | 241 | result = device->CreateDepthStencilView(mTexture, &dsvDesc, &mDepthStencil); |
shannon.woods@transgaming.com | 183408d | 2013-01-25 21:50:07 +0000 | [diff] [blame] | 242 | |
shannon.woods@transgaming.com | 8d8814b | 2013-02-28 23:10:53 +0000 | [diff] [blame^] | 243 | if (result == E_OUTOFMEMORY) |
shannon.woods@transgaming.com | 183408d | 2013-01-25 21:50:07 +0000 | [diff] [blame] | 244 | { |
shannon.woods@transgaming.com | 7e23285 | 2013-02-28 23:06:15 +0000 | [diff] [blame] | 245 | mTexture->Release(); |
| 246 | mTexture = NULL; |
shannon.woods@transgaming.com | 779aa26 | 2013-02-28 23:04:58 +0000 | [diff] [blame] | 247 | gl::error(GL_OUT_OF_MEMORY); |
shannon.woods@transgaming.com | 183408d | 2013-01-25 21:50:07 +0000 | [diff] [blame] | 248 | } |
| 249 | ASSERT(SUCCEEDED(result)); |
| 250 | } |
| 251 | else |
| 252 | { |
| 253 | D3D11_RENDER_TARGET_VIEW_DESC rtvDesc; |
| 254 | rtvDesc.Format = requestedFormat; |
shannon.woods@transgaming.com | ae84f73 | 2013-02-28 23:05:57 +0000 | [diff] [blame] | 255 | rtvDesc.ViewDimension = (supportedSamples == 0) ? D3D11_RTV_DIMENSION_TEXTURE2D : D3D11_RTV_DIMENSION_TEXTURE2DMS; |
shannon.woods@transgaming.com | 183408d | 2013-01-25 21:50:07 +0000 | [diff] [blame] | 256 | rtvDesc.Texture2D.MipSlice = 0; |
shannon.woods@transgaming.com | 7e23285 | 2013-02-28 23:06:15 +0000 | [diff] [blame] | 257 | result = device->CreateRenderTargetView(mTexture, &rtvDesc, &mRenderTarget); |
shannon.woods@transgaming.com | 183408d | 2013-01-25 21:50:07 +0000 | [diff] [blame] | 258 | |
shannon.woods@transgaming.com | 8d8814b | 2013-02-28 23:10:53 +0000 | [diff] [blame^] | 259 | if (result == E_OUTOFMEMORY) |
shannon.woods@transgaming.com | 183408d | 2013-01-25 21:50:07 +0000 | [diff] [blame] | 260 | { |
shannon.woods@transgaming.com | 7e23285 | 2013-02-28 23:06:15 +0000 | [diff] [blame] | 261 | mTexture->Release(); |
| 262 | mTexture = NULL; |
shannon.woods@transgaming.com | 779aa26 | 2013-02-28 23:04:58 +0000 | [diff] [blame] | 263 | gl::error(GL_OUT_OF_MEMORY); |
shannon.woods@transgaming.com | 183408d | 2013-01-25 21:50:07 +0000 | [diff] [blame] | 264 | return; |
| 265 | } |
| 266 | ASSERT(SUCCEEDED(result)); |
| 267 | |
| 268 | D3D11_SHADER_RESOURCE_VIEW_DESC srvDesc; |
| 269 | srvDesc.Format = requestedFormat; |
shannon.woods@transgaming.com | ae84f73 | 2013-02-28 23:05:57 +0000 | [diff] [blame] | 270 | srvDesc.ViewDimension = (supportedSamples == 0) ? D3D11_SRV_DIMENSION_TEXTURE2D : D3D11_SRV_DIMENSION_TEXTURE2DMS; |
shannon.woods@transgaming.com | 183408d | 2013-01-25 21:50:07 +0000 | [diff] [blame] | 271 | srvDesc.Texture2D.MostDetailedMip = 0; |
| 272 | srvDesc.Texture2D.MipLevels = 1; |
shannon.woods@transgaming.com | 7e23285 | 2013-02-28 23:06:15 +0000 | [diff] [blame] | 273 | result = device->CreateShaderResourceView(mTexture, &srvDesc, &mShaderResource); |
shannon.woods@transgaming.com | 183408d | 2013-01-25 21:50:07 +0000 | [diff] [blame] | 274 | |
shannon.woods@transgaming.com | 8d8814b | 2013-02-28 23:10:53 +0000 | [diff] [blame^] | 275 | if (result == E_OUTOFMEMORY) |
shannon.woods@transgaming.com | 183408d | 2013-01-25 21:50:07 +0000 | [diff] [blame] | 276 | { |
shannon.woods@transgaming.com | 7e23285 | 2013-02-28 23:06:15 +0000 | [diff] [blame] | 277 | mTexture->Release(); |
| 278 | mTexture = NULL; |
shannon.woods@transgaming.com | 183408d | 2013-01-25 21:50:07 +0000 | [diff] [blame] | 279 | mRenderTarget->Release(); |
shannon.woods@transgaming.com | 7e23285 | 2013-02-28 23:06:15 +0000 | [diff] [blame] | 280 | mRenderTarget = NULL; |
shannon.woods@transgaming.com | 779aa26 | 2013-02-28 23:04:58 +0000 | [diff] [blame] | 281 | gl::error(GL_OUT_OF_MEMORY); |
shannon.woods@transgaming.com | 183408d | 2013-01-25 21:50:07 +0000 | [diff] [blame] | 282 | return; |
| 283 | } |
| 284 | ASSERT(SUCCEEDED(result)); |
| 285 | } |
daniel@transgaming.com | c9a501d | 2013-01-11 04:08:46 +0000 | [diff] [blame] | 286 | } |
| 287 | |
| 288 | mWidth = width; |
| 289 | mHeight = height; |
| 290 | mInternalFormat = format; |
| 291 | mSamples = supportedSamples; |
shannon.woods@transgaming.com | b3f4be0 | 2013-02-28 23:05:52 +0000 | [diff] [blame] | 292 | mActualFormat = d3d11_gl::ConvertTextureInternalFormat(requestedFormat); |
daniel@transgaming.com | b68d2bb | 2013-01-11 04:10:15 +0000 | [diff] [blame] | 293 | mSubresourceIndex = D3D11CalcSubresource(0, 0, 1); |
daniel@transgaming.com | c9a501d | 2013-01-11 04:08:46 +0000 | [diff] [blame] | 294 | } |
| 295 | |
daniel@transgaming.com | b6b27bc | 2012-11-28 20:54:30 +0000 | [diff] [blame] | 296 | RenderTarget11::~RenderTarget11() |
| 297 | { |
shannon.woods@transgaming.com | 7e23285 | 2013-02-28 23:06:15 +0000 | [diff] [blame] | 298 | if (mTexture) |
| 299 | { |
| 300 | mTexture->Release(); |
| 301 | mTexture = NULL; |
| 302 | } |
| 303 | |
daniel@transgaming.com | b6b27bc | 2012-11-28 20:54:30 +0000 | [diff] [blame] | 304 | if (mRenderTarget) |
| 305 | { |
| 306 | mRenderTarget->Release(); |
shannon.woods@transgaming.com | 183408d | 2013-01-25 21:50:07 +0000 | [diff] [blame] | 307 | mRenderTarget = NULL; |
daniel@transgaming.com | b6b27bc | 2012-11-28 20:54:30 +0000 | [diff] [blame] | 308 | } |
| 309 | |
| 310 | if (mDepthStencil) |
| 311 | { |
| 312 | mDepthStencil->Release(); |
shannon.woods@transgaming.com | 183408d | 2013-01-25 21:50:07 +0000 | [diff] [blame] | 313 | mDepthStencil = NULL; |
| 314 | } |
| 315 | |
| 316 | if (mShaderResource) |
| 317 | { |
| 318 | mShaderResource->Release(); |
| 319 | mShaderResource = NULL; |
daniel@transgaming.com | b6b27bc | 2012-11-28 20:54:30 +0000 | [diff] [blame] | 320 | } |
| 321 | } |
| 322 | |
| 323 | RenderTarget11 *RenderTarget11::makeRenderTarget11(RenderTarget *target) |
| 324 | { |
apatrick@chromium.org | 8b400b1 | 2013-01-30 21:53:40 +0000 | [diff] [blame] | 325 | ASSERT(HAS_DYNAMIC_TYPE(rx::RenderTarget11*, target)); |
daniel@transgaming.com | b6b27bc | 2012-11-28 20:54:30 +0000 | [diff] [blame] | 326 | return static_cast<rx::RenderTarget11*>(target); |
| 327 | } |
| 328 | |
shannon.woods@transgaming.com | 7e23285 | 2013-02-28 23:06:15 +0000 | [diff] [blame] | 329 | ID3D11Texture2D *RenderTarget11::getTexture() const |
| 330 | { |
| 331 | if (mTexture) |
| 332 | { |
| 333 | mTexture->AddRef(); |
| 334 | } |
| 335 | |
| 336 | return mTexture; |
| 337 | } |
| 338 | |
daniel@transgaming.com | 816c7f3 | 2012-11-28 21:02:01 +0000 | [diff] [blame] | 339 | // Adds reference, caller must call Release |
| 340 | ID3D11RenderTargetView *RenderTarget11::getRenderTargetView() const |
| 341 | { |
| 342 | if (mRenderTarget) |
| 343 | { |
| 344 | mRenderTarget->AddRef(); |
| 345 | } |
| 346 | |
| 347 | return mRenderTarget; |
| 348 | } |
| 349 | |
| 350 | // Adds reference, caller must call Release |
| 351 | ID3D11DepthStencilView *RenderTarget11::getDepthStencilView() const |
| 352 | { |
| 353 | if (mDepthStencil) |
| 354 | { |
| 355 | mDepthStencil->AddRef(); |
| 356 | } |
| 357 | |
| 358 | return mDepthStencil; |
| 359 | } |
| 360 | |
shannon.woods@transgaming.com | 183408d | 2013-01-25 21:50:07 +0000 | [diff] [blame] | 361 | // Adds reference, caller must call Release |
| 362 | ID3D11ShaderResourceView *RenderTarget11::getShaderResourceView() const |
| 363 | { |
| 364 | if (mShaderResource) |
| 365 | { |
| 366 | mShaderResource->AddRef(); |
| 367 | } |
| 368 | |
| 369 | return mShaderResource; |
| 370 | } |
| 371 | |
daniel@transgaming.com | b68d2bb | 2013-01-11 04:10:15 +0000 | [diff] [blame] | 372 | unsigned int RenderTarget11::getSubresourceIndex() const |
| 373 | { |
| 374 | return mSubresourceIndex; |
| 375 | } |
| 376 | |
shannon.woods@transgaming.com | 183408d | 2013-01-25 21:50:07 +0000 | [diff] [blame] | 377 | } |