daniel@transgaming.com | feae9b3 | 2012-11-28 19:34:56 +0000 | [diff] [blame] | 1 | // |
| 2 | // Copyright (c) 2012 The ANGLE Project Authors. All rights reserved. |
| 3 | // Use of this source code is governed by a BSD-style license that can be |
| 4 | // found in the LICENSE file. |
| 5 | // |
| 6 | |
| 7 | // renderer11_utils.cpp: Conversion functions and other utility routines |
| 8 | // specific to the D3D11 renderer. |
| 9 | |
| 10 | #include "libGLESv2/renderer/renderer11_utils.h" |
| 11 | |
| 12 | #include "common/debug.h" |
| 13 | |
daniel@transgaming.com | 3d34a8a | 2013-01-11 04:07:48 +0000 | [diff] [blame] | 14 | #include <float.h> |
| 15 | |
daniel@transgaming.com | 6b14771 | 2012-11-28 19:37:24 +0000 | [diff] [blame] | 16 | namespace gl_d3d11 |
| 17 | { |
| 18 | |
daniel@transgaming.com | 90c634a | 2013-01-11 04:10:01 +0000 | [diff] [blame] | 19 | D3D11_BLEND ConvertBlendFunc(GLenum glBlend, bool isAlpha) |
daniel@transgaming.com | 6b14771 | 2012-11-28 19:37:24 +0000 | [diff] [blame] | 20 | { |
| 21 | D3D11_BLEND d3dBlend = D3D11_BLEND_ZERO; |
| 22 | |
| 23 | switch (glBlend) |
| 24 | { |
| 25 | case GL_ZERO: d3dBlend = D3D11_BLEND_ZERO; break; |
| 26 | case GL_ONE: d3dBlend = D3D11_BLEND_ONE; break; |
daniel@transgaming.com | 90c634a | 2013-01-11 04:10:01 +0000 | [diff] [blame] | 27 | case GL_SRC_COLOR: d3dBlend = (isAlpha ? D3D11_BLEND_SRC_ALPHA : D3D11_BLEND_SRC_COLOR); break; |
| 28 | case GL_ONE_MINUS_SRC_COLOR: d3dBlend = (isAlpha ? D3D11_BLEND_INV_SRC_ALPHA : D3D11_BLEND_INV_SRC_COLOR); break; |
| 29 | case GL_DST_COLOR: d3dBlend = (isAlpha ? D3D11_BLEND_DEST_ALPHA : D3D11_BLEND_DEST_COLOR); break; |
| 30 | case GL_ONE_MINUS_DST_COLOR: d3dBlend = (isAlpha ? D3D11_BLEND_INV_DEST_ALPHA : D3D11_BLEND_INV_DEST_COLOR); break; |
daniel@transgaming.com | 6b14771 | 2012-11-28 19:37:24 +0000 | [diff] [blame] | 31 | case GL_SRC_ALPHA: d3dBlend = D3D11_BLEND_SRC_ALPHA; break; |
| 32 | case GL_ONE_MINUS_SRC_ALPHA: d3dBlend = D3D11_BLEND_INV_SRC_ALPHA; break; |
| 33 | case GL_DST_ALPHA: d3dBlend = D3D11_BLEND_DEST_ALPHA; break; |
| 34 | case GL_ONE_MINUS_DST_ALPHA: d3dBlend = D3D11_BLEND_INV_DEST_ALPHA; break; |
| 35 | case GL_CONSTANT_COLOR: d3dBlend = D3D11_BLEND_BLEND_FACTOR; break; |
| 36 | case GL_ONE_MINUS_CONSTANT_COLOR: d3dBlend = D3D11_BLEND_INV_BLEND_FACTOR; break; |
| 37 | case GL_CONSTANT_ALPHA: d3dBlend = D3D11_BLEND_BLEND_FACTOR; break; |
| 38 | case GL_ONE_MINUS_CONSTANT_ALPHA: d3dBlend = D3D11_BLEND_INV_BLEND_FACTOR; break; |
| 39 | case GL_SRC_ALPHA_SATURATE: d3dBlend = D3D11_BLEND_SRC_ALPHA_SAT; break; |
| 40 | default: UNREACHABLE(); |
| 41 | } |
| 42 | |
| 43 | return d3dBlend; |
| 44 | } |
| 45 | |
| 46 | D3D11_BLEND_OP ConvertBlendOp(GLenum glBlendOp) |
| 47 | { |
| 48 | D3D11_BLEND_OP d3dBlendOp = D3D11_BLEND_OP_ADD; |
| 49 | |
| 50 | switch (glBlendOp) |
| 51 | { |
| 52 | case GL_FUNC_ADD: d3dBlendOp = D3D11_BLEND_OP_ADD; break; |
| 53 | case GL_FUNC_SUBTRACT: d3dBlendOp = D3D11_BLEND_OP_SUBTRACT; break; |
| 54 | case GL_FUNC_REVERSE_SUBTRACT: d3dBlendOp = D3D11_BLEND_OP_REV_SUBTRACT; break; |
| 55 | default: UNREACHABLE(); |
| 56 | } |
| 57 | |
| 58 | return d3dBlendOp; |
| 59 | } |
| 60 | |
| 61 | UINT8 ConvertColorMask(bool red, bool green, bool blue, bool alpha) |
| 62 | { |
| 63 | UINT8 mask = 0; |
| 64 | if (red) |
| 65 | { |
| 66 | mask |= D3D11_COLOR_WRITE_ENABLE_RED; |
| 67 | } |
| 68 | if (green) |
| 69 | { |
| 70 | mask |= D3D11_COLOR_WRITE_ENABLE_GREEN; |
| 71 | } |
| 72 | if (blue) |
| 73 | { |
| 74 | mask |= D3D11_COLOR_WRITE_ENABLE_BLUE; |
| 75 | } |
| 76 | if (alpha) |
| 77 | { |
| 78 | mask |= D3D11_COLOR_WRITE_ENABLE_ALPHA; |
| 79 | } |
| 80 | return mask; |
| 81 | } |
| 82 | |
daniel@transgaming.com | fa34b34 | 2012-11-28 19:38:01 +0000 | [diff] [blame] | 83 | D3D11_CULL_MODE ConvertCullMode(bool cullEnabled, GLenum cullMode) |
| 84 | { |
| 85 | D3D11_CULL_MODE cull = D3D11_CULL_NONE; |
| 86 | |
| 87 | if (cullEnabled) |
| 88 | { |
| 89 | switch (cullMode) |
| 90 | { |
| 91 | case GL_FRONT: cull = D3D11_CULL_FRONT; break; |
| 92 | case GL_BACK: cull = D3D11_CULL_BACK; break; |
| 93 | case GL_FRONT_AND_BACK: cull = D3D11_CULL_NONE; break; |
| 94 | default: UNREACHABLE(); |
| 95 | } |
| 96 | } |
| 97 | else |
| 98 | { |
| 99 | cull = D3D11_CULL_NONE; |
| 100 | } |
| 101 | |
| 102 | return cull; |
| 103 | } |
| 104 | |
daniel@transgaming.com | c820c12 | 2012-11-28 19:38:30 +0000 | [diff] [blame] | 105 | D3D11_COMPARISON_FUNC ConvertComparison(GLenum comparison) |
| 106 | { |
| 107 | D3D11_COMPARISON_FUNC d3dComp = D3D11_COMPARISON_NEVER; |
| 108 | switch (comparison) |
| 109 | { |
| 110 | case GL_NEVER: d3dComp = D3D11_COMPARISON_NEVER; break; |
| 111 | case GL_ALWAYS: d3dComp = D3D11_COMPARISON_ALWAYS; break; |
| 112 | case GL_LESS: d3dComp = D3D11_COMPARISON_LESS; break; |
| 113 | case GL_LEQUAL: d3dComp = D3D11_COMPARISON_LESS_EQUAL; break; |
| 114 | case GL_EQUAL: d3dComp = D3D11_COMPARISON_EQUAL; break; |
| 115 | case GL_GREATER: d3dComp = D3D11_COMPARISON_GREATER; break; |
| 116 | case GL_GEQUAL: d3dComp = D3D11_COMPARISON_GREATER_EQUAL; break; |
| 117 | case GL_NOTEQUAL: d3dComp = D3D11_COMPARISON_NOT_EQUAL; break; |
| 118 | default: UNREACHABLE(); |
| 119 | } |
| 120 | |
| 121 | return d3dComp; |
| 122 | } |
| 123 | |
| 124 | D3D11_DEPTH_WRITE_MASK ConvertDepthMask(bool depthWriteEnabled) |
| 125 | { |
| 126 | return depthWriteEnabled ? D3D11_DEPTH_WRITE_MASK_ALL : D3D11_DEPTH_WRITE_MASK_ZERO; |
| 127 | } |
| 128 | |
| 129 | UINT8 ConvertStencilMask(GLuint stencilmask) |
| 130 | { |
| 131 | return static_cast<UINT8>(stencilmask); |
| 132 | } |
| 133 | |
| 134 | D3D11_STENCIL_OP ConvertStencilOp(GLenum stencilOp) |
| 135 | { |
| 136 | D3D11_STENCIL_OP d3dStencilOp = D3D11_STENCIL_OP_KEEP; |
| 137 | |
| 138 | switch (stencilOp) |
| 139 | { |
| 140 | case GL_ZERO: d3dStencilOp = D3D11_STENCIL_OP_ZERO; break; |
| 141 | case GL_KEEP: d3dStencilOp = D3D11_STENCIL_OP_KEEP; break; |
| 142 | case GL_REPLACE: d3dStencilOp = D3D11_STENCIL_OP_REPLACE; break; |
| 143 | case GL_INCR: d3dStencilOp = D3D11_STENCIL_OP_INCR_SAT; break; |
| 144 | case GL_DECR: d3dStencilOp = D3D11_STENCIL_OP_DECR_SAT; break; |
| 145 | case GL_INVERT: d3dStencilOp = D3D11_STENCIL_OP_INVERT; break; |
| 146 | case GL_INCR_WRAP: d3dStencilOp = D3D11_STENCIL_OP_INCR; break; |
| 147 | case GL_DECR_WRAP: d3dStencilOp = D3D11_STENCIL_OP_DECR; break; |
| 148 | default: UNREACHABLE(); |
| 149 | } |
| 150 | |
| 151 | return d3dStencilOp; |
| 152 | } |
| 153 | |
daniel@transgaming.com | 3d34a8a | 2013-01-11 04:07:48 +0000 | [diff] [blame] | 154 | D3D11_FILTER ConvertFilter(GLenum minFilter, GLenum magFilter, float maxAnisotropy) |
| 155 | { |
| 156 | if (maxAnisotropy > 1.0f) |
| 157 | { |
| 158 | return D3D11_ENCODE_ANISOTROPIC_FILTER(false); |
| 159 | } |
| 160 | else |
| 161 | { |
| 162 | D3D11_FILTER_TYPE dxMin = D3D11_FILTER_TYPE_POINT; |
| 163 | D3D11_FILTER_TYPE dxMip = D3D11_FILTER_TYPE_POINT; |
| 164 | switch (minFilter) |
| 165 | { |
| 166 | case GL_NEAREST: dxMin = D3D11_FILTER_TYPE_POINT; dxMip = D3D11_FILTER_TYPE_POINT; break; |
| 167 | case GL_LINEAR: dxMin = D3D11_FILTER_TYPE_LINEAR; dxMip = D3D11_FILTER_TYPE_POINT; break; |
| 168 | case GL_NEAREST_MIPMAP_NEAREST: dxMin = D3D11_FILTER_TYPE_POINT; dxMip = D3D11_FILTER_TYPE_POINT; break; |
| 169 | case GL_LINEAR_MIPMAP_NEAREST: dxMin = D3D11_FILTER_TYPE_LINEAR; dxMip = D3D11_FILTER_TYPE_POINT; break; |
| 170 | case GL_NEAREST_MIPMAP_LINEAR: dxMin = D3D11_FILTER_TYPE_POINT; dxMip = D3D11_FILTER_TYPE_LINEAR; break; |
| 171 | case GL_LINEAR_MIPMAP_LINEAR: dxMin = D3D11_FILTER_TYPE_LINEAR; dxMip = D3D11_FILTER_TYPE_LINEAR; break; |
| 172 | default: UNREACHABLE(); |
| 173 | } |
| 174 | |
| 175 | D3D11_FILTER_TYPE dxMag = D3D11_FILTER_TYPE_POINT; |
| 176 | switch (magFilter) |
| 177 | { |
| 178 | case GL_NEAREST: dxMag = D3D11_FILTER_TYPE_POINT; break; |
| 179 | case GL_LINEAR: dxMag = D3D11_FILTER_TYPE_LINEAR; break; |
| 180 | default: UNREACHABLE(); |
| 181 | } |
| 182 | |
| 183 | return D3D11_ENCODE_BASIC_FILTER(dxMin, dxMag, dxMip, false); |
| 184 | } |
| 185 | } |
| 186 | |
| 187 | D3D11_TEXTURE_ADDRESS_MODE ConvertTextureWrap(GLenum wrap) |
| 188 | { |
| 189 | switch (wrap) |
| 190 | { |
| 191 | case GL_REPEAT: return D3D11_TEXTURE_ADDRESS_WRAP; |
| 192 | case GL_CLAMP_TO_EDGE: return D3D11_TEXTURE_ADDRESS_CLAMP; |
| 193 | case GL_MIRRORED_REPEAT: return D3D11_TEXTURE_ADDRESS_MIRROR; |
| 194 | default: UNREACHABLE(); |
| 195 | } |
| 196 | |
| 197 | return D3D11_TEXTURE_ADDRESS_WRAP; |
| 198 | } |
| 199 | |
| 200 | FLOAT ConvertMinLOD(GLenum minFilter) |
| 201 | { |
| 202 | return (minFilter == GL_NEAREST || minFilter == GL_LINEAR) ? 0.0f : -FLT_MAX; |
| 203 | } |
| 204 | |
| 205 | FLOAT ConvertMaxLOD(GLenum minFilter) |
| 206 | { |
| 207 | return (minFilter == GL_NEAREST || minFilter == GL_LINEAR) ? 0.0f : FLT_MAX; |
| 208 | } |
| 209 | |
daniel@transgaming.com | 6b14771 | 2012-11-28 19:37:24 +0000 | [diff] [blame] | 210 | } |
| 211 | |
daniel@transgaming.com | feae9b3 | 2012-11-28 19:34:56 +0000 | [diff] [blame] | 212 | namespace d3d11_gl |
| 213 | { |
| 214 | |
| 215 | GLenum ConvertBackBufferFormat(DXGI_FORMAT format) |
| 216 | { |
| 217 | switch (format) |
| 218 | { |
| 219 | case DXGI_FORMAT_R8G8B8A8_UNORM: return GL_RGBA8_OES; |
shannon.woods@transgaming.com | c60c521 | 2013-01-25 21:54:01 +0000 | [diff] [blame] | 220 | case DXGI_FORMAT_B8G8R8A8_UNORM: return GL_BGRA8_EXT; |
daniel@transgaming.com | feae9b3 | 2012-11-28 19:34:56 +0000 | [diff] [blame] | 221 | default: |
| 222 | UNREACHABLE(); |
| 223 | } |
| 224 | |
| 225 | return GL_RGBA8_OES; |
| 226 | } |
| 227 | |
| 228 | GLenum ConvertDepthStencilFormat(DXGI_FORMAT format) |
| 229 | { |
| 230 | switch (format) |
| 231 | { |
shannon.woods@transgaming.com | eec5c63 | 2013-02-28 23:04:21 +0000 | [diff] [blame] | 232 | case DXGI_FORMAT_UNKNOWN: return GL_NONE; |
| 233 | case DXGI_FORMAT_D16_UNORM: return GL_DEPTH_COMPONENT16; |
daniel@transgaming.com | feae9b3 | 2012-11-28 19:34:56 +0000 | [diff] [blame] | 234 | case DXGI_FORMAT_D24_UNORM_S8_UINT: return GL_DEPTH24_STENCIL8_OES; |
| 235 | default: |
| 236 | UNREACHABLE(); |
| 237 | } |
| 238 | |
| 239 | return GL_DEPTH24_STENCIL8_OES; |
| 240 | } |
| 241 | |
| 242 | GLenum ConvertRenderbufferFormat(DXGI_FORMAT format) |
| 243 | { |
| 244 | switch (format) |
| 245 | { |
shannon.woods@transgaming.com | c60c521 | 2013-01-25 21:54:01 +0000 | [diff] [blame] | 246 | case DXGI_FORMAT_B8G8R8A8_UNORM: |
| 247 | return GL_BGRA8_EXT; |
daniel@transgaming.com | feae9b3 | 2012-11-28 19:34:56 +0000 | [diff] [blame] | 248 | case DXGI_FORMAT_R8G8B8A8_UNORM: |
| 249 | return GL_RGBA8_OES; |
shannon.woods@transgaming.com | eec5c63 | 2013-02-28 23:04:21 +0000 | [diff] [blame] | 250 | case DXGI_FORMAT_D16_UNORM: |
| 251 | return GL_DEPTH_COMPONENT16; |
daniel@transgaming.com | feae9b3 | 2012-11-28 19:34:56 +0000 | [diff] [blame] | 252 | case DXGI_FORMAT_D24_UNORM_S8_UINT: |
| 253 | return GL_DEPTH24_STENCIL8_OES; |
| 254 | default: |
| 255 | UNREACHABLE(); |
| 256 | } |
| 257 | |
| 258 | return GL_RGBA8_OES; |
| 259 | } |
| 260 | |
| 261 | GLenum ConvertTextureInternalFormat(DXGI_FORMAT format) |
| 262 | { |
| 263 | switch (format) |
| 264 | { |
| 265 | case DXGI_FORMAT_R8G8B8A8_UNORM: |
| 266 | return GL_RGBA8_OES; |
| 267 | case DXGI_FORMAT_A8_UNORM: |
| 268 | return GL_ALPHA8_EXT; |
| 269 | case DXGI_FORMAT_BC1_UNORM: |
| 270 | return GL_COMPRESSED_RGBA_S3TC_DXT1_EXT; |
| 271 | case DXGI_FORMAT_BC2_UNORM: |
| 272 | return GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE; |
| 273 | case DXGI_FORMAT_BC3_UNORM: |
| 274 | return GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE; |
| 275 | case DXGI_FORMAT_R32G32B32A32_FLOAT: |
| 276 | return GL_RGBA32F_EXT; |
| 277 | case DXGI_FORMAT_R32G32B32_FLOAT: |
| 278 | return GL_RGB32F_EXT; |
| 279 | case DXGI_FORMAT_R16G16B16A16_FLOAT: |
| 280 | return GL_RGBA16F_EXT; |
| 281 | case DXGI_FORMAT_B8G8R8A8_UNORM: |
| 282 | return GL_BGRA8_EXT; |
| 283 | case DXGI_FORMAT_R8_UNORM: |
| 284 | return GL_R8_EXT; |
| 285 | case DXGI_FORMAT_R8G8_UNORM: |
| 286 | return GL_RG8_EXT; |
| 287 | case DXGI_FORMAT_R16_FLOAT: |
| 288 | return GL_R16F_EXT; |
| 289 | case DXGI_FORMAT_R16G16_FLOAT: |
| 290 | return GL_RG16F_EXT; |
shannon.woods@transgaming.com | eec5c63 | 2013-02-28 23:04:21 +0000 | [diff] [blame] | 291 | case DXGI_FORMAT_D16_UNORM: |
| 292 | return GL_DEPTH_COMPONENT16; |
daniel@transgaming.com | feae9b3 | 2012-11-28 19:34:56 +0000 | [diff] [blame] | 293 | case DXGI_FORMAT_D24_UNORM_S8_UINT: |
| 294 | return GL_DEPTH24_STENCIL8_OES; |
shannon.woods@transgaming.com | 29c3641 | 2013-01-25 21:53:40 +0000 | [diff] [blame] | 295 | case DXGI_FORMAT_UNKNOWN: |
| 296 | return GL_NONE; |
daniel@transgaming.com | feae9b3 | 2012-11-28 19:34:56 +0000 | [diff] [blame] | 297 | default: |
| 298 | UNREACHABLE(); |
| 299 | } |
| 300 | |
| 301 | return GL_RGBA8_OES; |
| 302 | } |
| 303 | |
| 304 | } |
| 305 | |
| 306 | namespace gl_d3d11 |
| 307 | { |
| 308 | |
| 309 | DXGI_FORMAT ConvertRenderbufferFormat(GLenum format) |
| 310 | { |
| 311 | switch (format) |
| 312 | { |
| 313 | case GL_RGBA4: |
| 314 | case GL_RGB5_A1: |
| 315 | case GL_RGBA8_OES: |
| 316 | case GL_RGB565: |
| 317 | case GL_RGB8_OES: |
| 318 | return DXGI_FORMAT_R8G8B8A8_UNORM; |
shannon.woods@transgaming.com | c60c521 | 2013-01-25 21:54:01 +0000 | [diff] [blame] | 319 | case GL_BGRA8_EXT: |
| 320 | return DXGI_FORMAT_B8G8R8A8_UNORM; |
daniel@transgaming.com | feae9b3 | 2012-11-28 19:34:56 +0000 | [diff] [blame] | 321 | case GL_DEPTH_COMPONENT16: |
shannon.woods@transgaming.com | eec5c63 | 2013-02-28 23:04:21 +0000 | [diff] [blame] | 322 | return DXGI_FORMAT_D16_UNORM; |
daniel@transgaming.com | feae9b3 | 2012-11-28 19:34:56 +0000 | [diff] [blame] | 323 | case GL_STENCIL_INDEX8: |
| 324 | case GL_DEPTH24_STENCIL8_OES: |
| 325 | return DXGI_FORMAT_D24_UNORM_S8_UINT; |
| 326 | default: |
| 327 | UNREACHABLE(); |
| 328 | } |
| 329 | |
| 330 | return DXGI_FORMAT_R8G8B8A8_UNORM; |
| 331 | } |
| 332 | |
| 333 | DXGI_FORMAT ConvertTextureFormat(GLenum internalformat) |
| 334 | { |
| 335 | switch (internalformat) |
| 336 | { |
| 337 | case GL_RGB565: |
| 338 | case GL_RGBA4: |
| 339 | case GL_RGB5_A1: |
| 340 | case GL_RGB8_OES: |
| 341 | case GL_RGBA8_OES: |
| 342 | case GL_LUMINANCE8_EXT: |
| 343 | case GL_LUMINANCE8_ALPHA8_EXT: |
| 344 | return DXGI_FORMAT_R8G8B8A8_UNORM; |
| 345 | case GL_ALPHA8_EXT: |
| 346 | return DXGI_FORMAT_A8_UNORM; |
| 347 | case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: |
| 348 | case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: |
| 349 | return DXGI_FORMAT_BC1_UNORM; |
| 350 | case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE: |
| 351 | return DXGI_FORMAT_BC2_UNORM; |
| 352 | case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE: |
| 353 | return DXGI_FORMAT_BC3_UNORM; |
| 354 | case GL_RGBA32F_EXT: |
| 355 | case GL_ALPHA32F_EXT: |
| 356 | case GL_LUMINANCE_ALPHA32F_EXT: |
| 357 | return DXGI_FORMAT_R32G32B32A32_FLOAT; |
| 358 | case GL_RGB32F_EXT: |
| 359 | case GL_LUMINANCE32F_EXT: |
| 360 | return DXGI_FORMAT_R32G32B32_FLOAT; |
| 361 | case GL_RGBA16F_EXT: |
| 362 | case GL_ALPHA16F_EXT: |
| 363 | case GL_LUMINANCE_ALPHA16F_EXT: |
| 364 | case GL_RGB16F_EXT: |
| 365 | case GL_LUMINANCE16F_EXT: |
| 366 | return DXGI_FORMAT_R16G16B16A16_FLOAT; |
| 367 | case GL_BGRA8_EXT: |
| 368 | return DXGI_FORMAT_B8G8R8A8_UNORM; |
| 369 | case GL_R8_EXT: |
| 370 | return DXGI_FORMAT_R8_UNORM; |
| 371 | case GL_RG8_EXT: |
| 372 | return DXGI_FORMAT_R8G8_UNORM; |
| 373 | case GL_R16F_EXT: |
| 374 | return DXGI_FORMAT_R16_FLOAT; |
| 375 | case GL_RG16F_EXT: |
| 376 | return DXGI_FORMAT_R16G16_FLOAT; |
| 377 | case GL_DEPTH_COMPONENT16: |
shannon.woods@transgaming.com | eec5c63 | 2013-02-28 23:04:21 +0000 | [diff] [blame] | 378 | return DXGI_FORMAT_D16_UNORM; |
daniel@transgaming.com | feae9b3 | 2012-11-28 19:34:56 +0000 | [diff] [blame] | 379 | case GL_DEPTH_COMPONENT32_OES: |
| 380 | case GL_DEPTH24_STENCIL8_OES: |
| 381 | return DXGI_FORMAT_D24_UNORM_S8_UINT; |
shannon.woods@transgaming.com | 29c3641 | 2013-01-25 21:53:40 +0000 | [diff] [blame] | 382 | case GL_NONE: |
| 383 | return DXGI_FORMAT_UNKNOWN; |
daniel@transgaming.com | feae9b3 | 2012-11-28 19:34:56 +0000 | [diff] [blame] | 384 | default: |
| 385 | UNREACHABLE(); |
| 386 | } |
| 387 | |
| 388 | return DXGI_FORMAT_R8G8B8A8_UNORM; |
| 389 | } |
daniel@transgaming.com | 3d34a8a | 2013-01-11 04:07:48 +0000 | [diff] [blame] | 390 | |
daniel@transgaming.com | feae9b3 | 2012-11-28 19:34:56 +0000 | [diff] [blame] | 391 | } |
daniel@transgaming.com | 8fb65c8 | 2012-12-20 21:07:49 +0000 | [diff] [blame] | 392 | |
| 393 | namespace d3d11 |
| 394 | { |
daniel@transgaming.com | 3d34a8a | 2013-01-11 04:07:48 +0000 | [diff] [blame] | 395 | |
shannon.woods@transgaming.com | f3d8207 | 2013-01-25 21:50:43 +0000 | [diff] [blame] | 396 | void SetPositionTexCoordVertex(PositionTexCoordVertex* vertex, float x, float y, float u, float v) |
| 397 | { |
| 398 | vertex->x = x; |
| 399 | vertex->y = y; |
| 400 | vertex->u = u; |
| 401 | vertex->v = v; |
| 402 | } |
| 403 | |
shannon.woods@transgaming.com | 34f507c | 2013-01-25 21:52:15 +0000 | [diff] [blame] | 404 | void SetPositionDepthColorVertex(PositionDepthColorVertex* vertex, float x, float y, float z, |
| 405 | const gl::Color &color) |
| 406 | { |
| 407 | vertex->x = x; |
| 408 | vertex->y = y; |
| 409 | vertex->z = z; |
| 410 | vertex->r = color.red; |
| 411 | vertex->g = color.green; |
| 412 | vertex->b = color.blue; |
| 413 | vertex->a = color.alpha; |
| 414 | } |
| 415 | |
daniel@transgaming.com | 8fb65c8 | 2012-12-20 21:07:49 +0000 | [diff] [blame] | 416 | size_t ComputePixelSizeBits(DXGI_FORMAT format) |
| 417 | { |
| 418 | switch (format) |
| 419 | { |
| 420 | case DXGI_FORMAT_R1_UNORM: |
| 421 | return 1; |
| 422 | |
| 423 | case DXGI_FORMAT_A8_UNORM: |
| 424 | case DXGI_FORMAT_R8_SINT: |
| 425 | case DXGI_FORMAT_R8_SNORM: |
| 426 | case DXGI_FORMAT_R8_TYPELESS: |
| 427 | case DXGI_FORMAT_R8_UINT: |
| 428 | case DXGI_FORMAT_R8_UNORM: |
| 429 | return 8; |
| 430 | |
| 431 | case DXGI_FORMAT_B5G5R5A1_UNORM: |
| 432 | case DXGI_FORMAT_B5G6R5_UNORM: |
| 433 | case DXGI_FORMAT_D16_UNORM: |
| 434 | case DXGI_FORMAT_R16_FLOAT: |
| 435 | case DXGI_FORMAT_R16_SINT: |
| 436 | case DXGI_FORMAT_R16_SNORM: |
| 437 | case DXGI_FORMAT_R16_TYPELESS: |
| 438 | case DXGI_FORMAT_R16_UINT: |
| 439 | case DXGI_FORMAT_R16_UNORM: |
| 440 | case DXGI_FORMAT_R8G8_SINT: |
| 441 | case DXGI_FORMAT_R8G8_SNORM: |
| 442 | case DXGI_FORMAT_R8G8_TYPELESS: |
| 443 | case DXGI_FORMAT_R8G8_UINT: |
| 444 | case DXGI_FORMAT_R8G8_UNORM: |
| 445 | return 16; |
| 446 | |
| 447 | case DXGI_FORMAT_B8G8R8X8_TYPELESS: |
| 448 | case DXGI_FORMAT_B8G8R8X8_UNORM: |
| 449 | case DXGI_FORMAT_B8G8R8X8_UNORM_SRGB: |
| 450 | case DXGI_FORMAT_D24_UNORM_S8_UINT: |
| 451 | case DXGI_FORMAT_D32_FLOAT: |
| 452 | case DXGI_FORMAT_D32_FLOAT_S8X24_UINT: |
| 453 | case DXGI_FORMAT_G8R8_G8B8_UNORM: |
| 454 | case DXGI_FORMAT_R10G10B10_XR_BIAS_A2_UNORM: |
| 455 | case DXGI_FORMAT_R10G10B10A2_TYPELESS: |
| 456 | case DXGI_FORMAT_R10G10B10A2_UINT: |
| 457 | case DXGI_FORMAT_R10G10B10A2_UNORM: |
| 458 | case DXGI_FORMAT_R11G11B10_FLOAT: |
| 459 | case DXGI_FORMAT_R16G16_FLOAT: |
| 460 | case DXGI_FORMAT_R16G16_SINT: |
| 461 | case DXGI_FORMAT_R16G16_SNORM: |
| 462 | case DXGI_FORMAT_R16G16_TYPELESS: |
| 463 | case DXGI_FORMAT_R16G16_UINT: |
| 464 | case DXGI_FORMAT_R16G16_UNORM: |
| 465 | case DXGI_FORMAT_R24_UNORM_X8_TYPELESS: |
| 466 | case DXGI_FORMAT_R24G8_TYPELESS: |
| 467 | case DXGI_FORMAT_R32_FLOAT: |
| 468 | case DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS: |
| 469 | case DXGI_FORMAT_R32_SINT: |
| 470 | case DXGI_FORMAT_R32_TYPELESS: |
| 471 | case DXGI_FORMAT_R32_UINT: |
| 472 | case DXGI_FORMAT_R8G8_B8G8_UNORM: |
| 473 | case DXGI_FORMAT_R8G8B8A8_SINT: |
| 474 | case DXGI_FORMAT_R8G8B8A8_SNORM: |
| 475 | case DXGI_FORMAT_R8G8B8A8_TYPELESS: |
| 476 | case DXGI_FORMAT_R8G8B8A8_UINT: |
| 477 | case DXGI_FORMAT_R8G8B8A8_UNORM: |
| 478 | case DXGI_FORMAT_R8G8B8A8_UNORM_SRGB: |
| 479 | case DXGI_FORMAT_B8G8R8A8_TYPELESS: |
| 480 | case DXGI_FORMAT_B8G8R8A8_UNORM: |
| 481 | case DXGI_FORMAT_B8G8R8A8_UNORM_SRGB: |
| 482 | case DXGI_FORMAT_R9G9B9E5_SHAREDEXP: |
| 483 | case DXGI_FORMAT_X24_TYPELESS_G8_UINT: |
| 484 | case DXGI_FORMAT_X32_TYPELESS_G8X24_UINT: |
| 485 | return 32; |
| 486 | |
| 487 | case DXGI_FORMAT_R16G16B16A16_FLOAT: |
| 488 | case DXGI_FORMAT_R16G16B16A16_SINT: |
| 489 | case DXGI_FORMAT_R16G16B16A16_SNORM: |
| 490 | case DXGI_FORMAT_R16G16B16A16_TYPELESS: |
| 491 | case DXGI_FORMAT_R16G16B16A16_UINT: |
| 492 | case DXGI_FORMAT_R16G16B16A16_UNORM: |
| 493 | case DXGI_FORMAT_R32G32_FLOAT: |
| 494 | case DXGI_FORMAT_R32G32_SINT: |
| 495 | case DXGI_FORMAT_R32G32_TYPELESS: |
| 496 | case DXGI_FORMAT_R32G32_UINT: |
| 497 | case DXGI_FORMAT_R32G8X24_TYPELESS: |
| 498 | return 64; |
| 499 | |
| 500 | case DXGI_FORMAT_R32G32B32_FLOAT: |
| 501 | case DXGI_FORMAT_R32G32B32_SINT: |
| 502 | case DXGI_FORMAT_R32G32B32_TYPELESS: |
| 503 | case DXGI_FORMAT_R32G32B32_UINT: |
| 504 | return 96; |
| 505 | |
| 506 | case DXGI_FORMAT_R32G32B32A32_FLOAT: |
| 507 | case DXGI_FORMAT_R32G32B32A32_SINT: |
| 508 | case DXGI_FORMAT_R32G32B32A32_TYPELESS: |
| 509 | case DXGI_FORMAT_R32G32B32A32_UINT: |
| 510 | return 128; |
| 511 | |
| 512 | case DXGI_FORMAT_BC1_TYPELESS: |
| 513 | case DXGI_FORMAT_BC1_UNORM: |
| 514 | case DXGI_FORMAT_BC1_UNORM_SRGB: |
| 515 | case DXGI_FORMAT_BC4_SNORM: |
| 516 | case DXGI_FORMAT_BC4_TYPELESS: |
| 517 | case DXGI_FORMAT_BC4_UNORM: |
| 518 | return 4; |
| 519 | |
| 520 | case DXGI_FORMAT_BC2_TYPELESS: |
| 521 | case DXGI_FORMAT_BC2_UNORM: |
| 522 | case DXGI_FORMAT_BC2_UNORM_SRGB: |
| 523 | case DXGI_FORMAT_BC3_TYPELESS: |
| 524 | case DXGI_FORMAT_BC3_UNORM: |
| 525 | case DXGI_FORMAT_BC3_UNORM_SRGB: |
| 526 | case DXGI_FORMAT_BC5_SNORM: |
| 527 | case DXGI_FORMAT_BC5_TYPELESS: |
| 528 | case DXGI_FORMAT_BC5_UNORM: |
| 529 | case DXGI_FORMAT_BC6H_SF16: |
| 530 | case DXGI_FORMAT_BC6H_TYPELESS: |
| 531 | case DXGI_FORMAT_BC6H_UF16: |
| 532 | case DXGI_FORMAT_BC7_TYPELESS: |
| 533 | case DXGI_FORMAT_BC7_UNORM: |
| 534 | case DXGI_FORMAT_BC7_UNORM_SRGB: |
| 535 | return 8; |
| 536 | |
| 537 | default: |
| 538 | return 0; |
| 539 | } |
| 540 | } |
| 541 | |
| 542 | size_t ComputeBlockSizeBits(DXGI_FORMAT format) |
| 543 | { |
| 544 | switch (format) |
| 545 | { |
| 546 | case DXGI_FORMAT_BC1_TYPELESS: |
| 547 | case DXGI_FORMAT_BC1_UNORM: |
| 548 | case DXGI_FORMAT_BC1_UNORM_SRGB: |
| 549 | case DXGI_FORMAT_BC4_SNORM: |
| 550 | case DXGI_FORMAT_BC4_TYPELESS: |
| 551 | case DXGI_FORMAT_BC4_UNORM: |
| 552 | case DXGI_FORMAT_BC2_TYPELESS: |
| 553 | case DXGI_FORMAT_BC2_UNORM: |
| 554 | case DXGI_FORMAT_BC2_UNORM_SRGB: |
| 555 | case DXGI_FORMAT_BC3_TYPELESS: |
| 556 | case DXGI_FORMAT_BC3_UNORM: |
| 557 | case DXGI_FORMAT_BC3_UNORM_SRGB: |
| 558 | case DXGI_FORMAT_BC5_SNORM: |
| 559 | case DXGI_FORMAT_BC5_TYPELESS: |
| 560 | case DXGI_FORMAT_BC5_UNORM: |
| 561 | case DXGI_FORMAT_BC6H_SF16: |
| 562 | case DXGI_FORMAT_BC6H_TYPELESS: |
| 563 | case DXGI_FORMAT_BC6H_UF16: |
| 564 | case DXGI_FORMAT_BC7_TYPELESS: |
| 565 | case DXGI_FORMAT_BC7_UNORM: |
| 566 | case DXGI_FORMAT_BC7_UNORM_SRGB: |
| 567 | return ComputePixelSizeBits(format) * 16; |
| 568 | default: |
| 569 | UNREACHABLE(); |
| 570 | return 0; |
| 571 | } |
| 572 | } |
daniel@transgaming.com | 3d34a8a | 2013-01-11 04:07:48 +0000 | [diff] [blame] | 573 | |
shannon.woods@transgaming.com | eec5c63 | 2013-02-28 23:04:21 +0000 | [diff] [blame] | 574 | bool IsDepthStencilFormat(DXGI_FORMAT format) |
| 575 | { |
| 576 | switch (format) |
| 577 | { |
| 578 | case DXGI_FORMAT_D16_UNORM: |
| 579 | case DXGI_FORMAT_D24_UNORM_S8_UINT: |
| 580 | return true; |
| 581 | default: |
| 582 | return false; |
| 583 | } |
| 584 | } |
| 585 | |
daniel@transgaming.com | 00f2d9c | 2013-01-11 04:11:08 +0000 | [diff] [blame] | 586 | HRESULT SetDebugName(ID3D11DeviceChild *resource, const char *name) |
| 587 | { |
| 588 | #if defined(_DEBUG) |
| 589 | return resource->SetPrivateData(WKPDID_D3DDebugObjectName, strlen(name), name); |
| 590 | #else |
| 591 | return S_OK; |
| 592 | #endif |
| 593 | } |
| 594 | |
daniel@transgaming.com | 3d34a8a | 2013-01-11 04:07:48 +0000 | [diff] [blame] | 595 | } |