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Jamie Madillfa05f602015-05-07 13:47:11 -04001//
2// Copyright 2015 The ANGLE Project Authors. All rights reserved.
3// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
Corentin Wallezd3970de2015-05-14 11:07:48 -04007#include "test_utils/ANGLETest.h"
Shannon Woods6b6fd542014-05-06 17:09:19 -04008
Jamie Madillfa05f602015-05-07 13:47:11 -04009using namespace angle;
Austin Kinross18b931d2014-09-29 12:58:31 -070010
Shannon Woods6b6fd542014-05-06 17:09:19 -040011class PBOExtensionTest : public ANGLETest
12{
Jamie Madillfa05f602015-05-07 13:47:11 -040013 protected:
14 PBOExtensionTest()
Shannon Woods6b6fd542014-05-06 17:09:19 -040015 {
Shannon Woods6b6fd542014-05-06 17:09:19 -040016 setWindowWidth(32);
17 setWindowHeight(32);
18 setConfigRedBits(8);
19 setConfigGreenBits(8);
20 setConfigBlueBits(8);
21 setConfigAlphaBits(8);
22 }
23
24 virtual void SetUp()
25 {
26 ANGLETest::SetUp();
27
28 if (extensionEnabled("NV_pixel_buffer_object"))
29 {
30 glGenBuffers(1, &mPBO);
31 glBindBuffer(GL_PIXEL_PACK_BUFFER, mPBO);
Yunchao Hef81ce4a2017-04-24 10:49:17 +080032 glBufferData(GL_PIXEL_PACK_BUFFER, 4 * getWindowWidth() * getWindowHeight(), nullptr,
33 GL_STATIC_DRAW);
Shannon Woods6b6fd542014-05-06 17:09:19 -040034 glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
35
Jamie Madill231c7f52017-04-26 13:45:37 -040036 const char *vertexShaderSrc =
37 SHADER_SOURCE(attribute vec4 aTest; attribute vec2 aPosition; varying vec4 vTest;
Shannon Woods6b6fd542014-05-06 17:09:19 -040038
Jamie Madill231c7f52017-04-26 13:45:37 -040039 void main() {
40 vTest = aTest;
41 gl_Position = vec4(aPosition, 0.0, 1.0);
42 gl_PointSize = 1.0;
43 });
Shannon Woods6b6fd542014-05-06 17:09:19 -040044
Jamie Madill231c7f52017-04-26 13:45:37 -040045 const char *fragmentShaderSrc =
46 SHADER_SOURCE(precision mediump float; varying vec4 vTest;
Shannon Woods6b6fd542014-05-06 17:09:19 -040047
Jamie Madill231c7f52017-04-26 13:45:37 -040048 void main() { gl_FragColor = vTest; });
Shannon Woods6b6fd542014-05-06 17:09:19 -040049
Jamie Madill5599c8f2014-08-26 13:16:39 -040050 mProgram = CompileProgram(vertexShaderSrc, fragmentShaderSrc);
Shannon Woods6b6fd542014-05-06 17:09:19 -040051
52 glGenBuffers(1, &mPositionVBO);
53 glBindBuffer(GL_ARRAY_BUFFER, mPositionVBO);
Yunchao Hef81ce4a2017-04-24 10:49:17 +080054 glBufferData(GL_ARRAY_BUFFER, 128, nullptr, GL_DYNAMIC_DRAW);
Shannon Woods6b6fd542014-05-06 17:09:19 -040055 glBindBuffer(GL_ARRAY_BUFFER, 0);
56 }
57 ASSERT_GL_NO_ERROR();
58 }
59
60 virtual void TearDown()
61 {
62 ANGLETest::TearDown();
63
64 glDeleteBuffers(1, &mPBO);
65 glDeleteProgram(mProgram);
66 }
67
68 GLuint mPBO;
69 GLuint mProgram;
70 GLuint mPositionVBO;
71};
72
Jamie Madillfa05f602015-05-07 13:47:11 -040073TEST_P(PBOExtensionTest, PBOWithOtherTarget)
Shannon Woods6b6fd542014-05-06 17:09:19 -040074{
75 if (extensionEnabled("NV_pixel_buffer_object"))
76 {
77 glClearColor(1.0f, 0.0f, 0.0f, 1.0f);
78 glClear(GL_COLOR_BUFFER_BIT);
79 EXPECT_GL_NO_ERROR();
80
81 glBindBuffer(GL_PIXEL_PACK_BUFFER, mPBO);
82 glReadPixels(0, 0, 16, 16, GL_RGBA, GL_UNSIGNED_BYTE, 0);
83
84 glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
85 glBindBuffer(GL_ARRAY_BUFFER, mPBO);
86
Jamie Madill876429b2017-04-20 15:46:24 -040087 void *mappedPtr = glMapBufferRangeEXT(GL_ARRAY_BUFFER, 0, 32, GL_MAP_READ_BIT);
Shannon Woods6b6fd542014-05-06 17:09:19 -040088 unsigned char *dataPtr = static_cast<unsigned char *>(mappedPtr);
89 EXPECT_GL_NO_ERROR();
90
91 EXPECT_EQ(255, dataPtr[0]);
Jamie Madill231c7f52017-04-26 13:45:37 -040092 EXPECT_EQ(0, dataPtr[1]);
93 EXPECT_EQ(0, dataPtr[2]);
Shannon Woods6b6fd542014-05-06 17:09:19 -040094 EXPECT_EQ(255, dataPtr[3]);
95
96 glUnmapBufferOES(GL_ARRAY_BUFFER);
97 }
98 EXPECT_GL_NO_ERROR();
99}
100
Jamie Madillfa05f602015-05-07 13:47:11 -0400101TEST_P(PBOExtensionTest, PBOWithExistingData)
Shannon Woods6b6fd542014-05-06 17:09:19 -0400102{
103 if (extensionEnabled("NV_pixel_buffer_object"))
104 {
105 // Clear backbuffer to red
106 glClearColor(1.0f, 0.0f, 0.0f, 1.0f);
107 glClear(GL_COLOR_BUFFER_BIT);
108 EXPECT_GL_NO_ERROR();
109
110 // Read 16x16 region from red backbuffer to PBO
111 glBindBuffer(GL_PIXEL_PACK_BUFFER, mPBO);
112 glReadPixels(0, 0, 16, 16, GL_RGBA, GL_UNSIGNED_BYTE, 0);
113
114 // Clear backbuffer to green
115 glClearColor(0.0f, 1.0f, 0.0f, 1.0f);
116 glClear(GL_COLOR_BUFFER_BIT);
117 EXPECT_GL_NO_ERROR();
118
119 // Read 16x16 region from green backbuffer to PBO at offset 16
Jamie Madill876429b2017-04-20 15:46:24 -0400120 glReadPixels(0, 0, 16, 16, GL_RGBA, GL_UNSIGNED_BYTE, reinterpret_cast<void *>(16));
121 void *mappedPtr = glMapBufferRangeEXT(GL_PIXEL_PACK_BUFFER, 0, 32, GL_MAP_READ_BIT);
Shannon Woods6b6fd542014-05-06 17:09:19 -0400122 unsigned char *dataPtr = static_cast<unsigned char *>(mappedPtr);
123 EXPECT_GL_NO_ERROR();
124
125 // Test pixel 0 is red (existing data)
126 EXPECT_EQ(255, dataPtr[0]);
127 EXPECT_EQ(0, dataPtr[1]);
128 EXPECT_EQ(0, dataPtr[2]);
129 EXPECT_EQ(255, dataPtr[3]);
130
131 // Test pixel 16 is green (new data)
132 EXPECT_EQ(0, dataPtr[16 * 4 + 0]);
133 EXPECT_EQ(255, dataPtr[16 * 4 + 1]);
134 EXPECT_EQ(0, dataPtr[16 * 4 + 2]);
135 EXPECT_EQ(255, dataPtr[16 * 4 + 3]);
136
137 glUnmapBufferOES(GL_PIXEL_PACK_BUFFER);
138 }
139 EXPECT_GL_NO_ERROR();
140}
Jamie Madillfa05f602015-05-07 13:47:11 -0400141
Jamie Madill231c7f52017-04-26 13:45:37 -0400142// Use this to select which configurations (e.g. which renderer, which GLES major version) these
143// tests should be run against.
Geoff Lange0cc2a42016-01-20 10:58:17 -0500144ANGLE_INSTANTIATE_TEST(PBOExtensionTest, ES2_D3D11(), ES3_D3D11(), ES3_OPENGL(), ES3_OPENGLES());