shannon.woods@transgaming.com | bdf2d80 | 2013-02-28 23:16:20 +0000 | [diff] [blame] | 1 | #include "precompiled.h" |
daniel@transgaming.com | d8e3656 | 2012-10-31 19:52:19 +0000 | [diff] [blame] | 2 | // |
| 3 | // Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved. |
| 4 | // Use of this source code is governed by a BSD-style license that can be |
| 5 | // found in the LICENSE file. |
| 6 | // |
| 7 | |
| 8 | // renderer9_utils.cpp: Conversion functions and other utility routines |
| 9 | // specific to the D3D9 renderer. |
| 10 | |
| 11 | #include "libGLESv2/renderer/renderer9_utils.h" |
shannonwoods@chromium.org | a2ecfcc | 2013-05-30 00:11:59 +0000 | [diff] [blame^] | 12 | #include "common/mathutil.h" |
daniel@transgaming.com | d8e3656 | 2012-10-31 19:52:19 +0000 | [diff] [blame] | 13 | #include "libGLESv2/Context.h" |
| 14 | |
| 15 | #include "common/debug.h" |
| 16 | |
shannonwoods@chromium.org | ed0adcf | 2013-05-30 00:08:20 +0000 | [diff] [blame] | 17 | namespace rx |
| 18 | { |
| 19 | |
daniel@transgaming.com | 682a37c | 2012-11-28 19:34:44 +0000 | [diff] [blame] | 20 | namespace gl_d3d9 |
daniel@transgaming.com | d8e3656 | 2012-10-31 19:52:19 +0000 | [diff] [blame] | 21 | { |
| 22 | |
| 23 | D3DCMPFUNC ConvertComparison(GLenum comparison) |
| 24 | { |
| 25 | D3DCMPFUNC d3dComp = D3DCMP_ALWAYS; |
| 26 | switch (comparison) |
| 27 | { |
| 28 | case GL_NEVER: d3dComp = D3DCMP_NEVER; break; |
| 29 | case GL_ALWAYS: d3dComp = D3DCMP_ALWAYS; break; |
| 30 | case GL_LESS: d3dComp = D3DCMP_LESS; break; |
| 31 | case GL_LEQUAL: d3dComp = D3DCMP_LESSEQUAL; break; |
| 32 | case GL_EQUAL: d3dComp = D3DCMP_EQUAL; break; |
| 33 | case GL_GREATER: d3dComp = D3DCMP_GREATER; break; |
| 34 | case GL_GEQUAL: d3dComp = D3DCMP_GREATEREQUAL; break; |
| 35 | case GL_NOTEQUAL: d3dComp = D3DCMP_NOTEQUAL; break; |
| 36 | default: UNREACHABLE(); |
| 37 | } |
| 38 | |
| 39 | return d3dComp; |
| 40 | } |
| 41 | |
| 42 | D3DCOLOR ConvertColor(gl::Color color) |
| 43 | { |
| 44 | return D3DCOLOR_RGBA(gl::unorm<8>(color.red), |
| 45 | gl::unorm<8>(color.green), |
| 46 | gl::unorm<8>(color.blue), |
| 47 | gl::unorm<8>(color.alpha)); |
| 48 | } |
| 49 | |
| 50 | D3DBLEND ConvertBlendFunc(GLenum blend) |
| 51 | { |
| 52 | D3DBLEND d3dBlend = D3DBLEND_ZERO; |
| 53 | |
| 54 | switch (blend) |
| 55 | { |
| 56 | case GL_ZERO: d3dBlend = D3DBLEND_ZERO; break; |
| 57 | case GL_ONE: d3dBlend = D3DBLEND_ONE; break; |
| 58 | case GL_SRC_COLOR: d3dBlend = D3DBLEND_SRCCOLOR; break; |
| 59 | case GL_ONE_MINUS_SRC_COLOR: d3dBlend = D3DBLEND_INVSRCCOLOR; break; |
| 60 | case GL_DST_COLOR: d3dBlend = D3DBLEND_DESTCOLOR; break; |
| 61 | case GL_ONE_MINUS_DST_COLOR: d3dBlend = D3DBLEND_INVDESTCOLOR; break; |
| 62 | case GL_SRC_ALPHA: d3dBlend = D3DBLEND_SRCALPHA; break; |
| 63 | case GL_ONE_MINUS_SRC_ALPHA: d3dBlend = D3DBLEND_INVSRCALPHA; break; |
| 64 | case GL_DST_ALPHA: d3dBlend = D3DBLEND_DESTALPHA; break; |
| 65 | case GL_ONE_MINUS_DST_ALPHA: d3dBlend = D3DBLEND_INVDESTALPHA; break; |
| 66 | case GL_CONSTANT_COLOR: d3dBlend = D3DBLEND_BLENDFACTOR; break; |
| 67 | case GL_ONE_MINUS_CONSTANT_COLOR: d3dBlend = D3DBLEND_INVBLENDFACTOR; break; |
| 68 | case GL_CONSTANT_ALPHA: d3dBlend = D3DBLEND_BLENDFACTOR; break; |
| 69 | case GL_ONE_MINUS_CONSTANT_ALPHA: d3dBlend = D3DBLEND_INVBLENDFACTOR; break; |
| 70 | case GL_SRC_ALPHA_SATURATE: d3dBlend = D3DBLEND_SRCALPHASAT; break; |
| 71 | default: UNREACHABLE(); |
| 72 | } |
| 73 | |
| 74 | return d3dBlend; |
| 75 | } |
| 76 | |
| 77 | D3DBLENDOP ConvertBlendOp(GLenum blendOp) |
| 78 | { |
| 79 | D3DBLENDOP d3dBlendOp = D3DBLENDOP_ADD; |
| 80 | |
| 81 | switch (blendOp) |
| 82 | { |
| 83 | case GL_FUNC_ADD: d3dBlendOp = D3DBLENDOP_ADD; break; |
| 84 | case GL_FUNC_SUBTRACT: d3dBlendOp = D3DBLENDOP_SUBTRACT; break; |
| 85 | case GL_FUNC_REVERSE_SUBTRACT: d3dBlendOp = D3DBLENDOP_REVSUBTRACT; break; |
| 86 | default: UNREACHABLE(); |
| 87 | } |
| 88 | |
| 89 | return d3dBlendOp; |
| 90 | } |
| 91 | |
| 92 | D3DSTENCILOP ConvertStencilOp(GLenum stencilOp) |
| 93 | { |
| 94 | D3DSTENCILOP d3dStencilOp = D3DSTENCILOP_KEEP; |
| 95 | |
| 96 | switch (stencilOp) |
| 97 | { |
| 98 | case GL_ZERO: d3dStencilOp = D3DSTENCILOP_ZERO; break; |
| 99 | case GL_KEEP: d3dStencilOp = D3DSTENCILOP_KEEP; break; |
| 100 | case GL_REPLACE: d3dStencilOp = D3DSTENCILOP_REPLACE; break; |
| 101 | case GL_INCR: d3dStencilOp = D3DSTENCILOP_INCRSAT; break; |
| 102 | case GL_DECR: d3dStencilOp = D3DSTENCILOP_DECRSAT; break; |
| 103 | case GL_INVERT: d3dStencilOp = D3DSTENCILOP_INVERT; break; |
| 104 | case GL_INCR_WRAP: d3dStencilOp = D3DSTENCILOP_INCR; break; |
| 105 | case GL_DECR_WRAP: d3dStencilOp = D3DSTENCILOP_DECR; break; |
| 106 | default: UNREACHABLE(); |
| 107 | } |
| 108 | |
| 109 | return d3dStencilOp; |
| 110 | } |
| 111 | |
| 112 | D3DTEXTUREADDRESS ConvertTextureWrap(GLenum wrap) |
| 113 | { |
| 114 | D3DTEXTUREADDRESS d3dWrap = D3DTADDRESS_WRAP; |
| 115 | |
| 116 | switch (wrap) |
| 117 | { |
| 118 | case GL_REPEAT: d3dWrap = D3DTADDRESS_WRAP; break; |
| 119 | case GL_CLAMP_TO_EDGE: d3dWrap = D3DTADDRESS_CLAMP; break; |
| 120 | case GL_MIRRORED_REPEAT: d3dWrap = D3DTADDRESS_MIRROR; break; |
| 121 | default: UNREACHABLE(); |
| 122 | } |
| 123 | |
| 124 | return d3dWrap; |
| 125 | } |
| 126 | |
| 127 | D3DCULL ConvertCullMode(GLenum cullFace, GLenum frontFace) |
| 128 | { |
| 129 | D3DCULL cull = D3DCULL_CCW; |
| 130 | switch (cullFace) |
| 131 | { |
| 132 | case GL_FRONT: |
| 133 | cull = (frontFace == GL_CCW ? D3DCULL_CW : D3DCULL_CCW); |
| 134 | break; |
| 135 | case GL_BACK: |
| 136 | cull = (frontFace == GL_CCW ? D3DCULL_CCW : D3DCULL_CW); |
| 137 | break; |
| 138 | case GL_FRONT_AND_BACK: |
| 139 | cull = D3DCULL_NONE; // culling will be handled during draw |
| 140 | break; |
| 141 | default: UNREACHABLE(); |
| 142 | } |
| 143 | |
| 144 | return cull; |
| 145 | } |
| 146 | |
| 147 | D3DCUBEMAP_FACES ConvertCubeFace(GLenum cubeFace) |
| 148 | { |
| 149 | D3DCUBEMAP_FACES face = D3DCUBEMAP_FACE_POSITIVE_X; |
| 150 | |
| 151 | switch (cubeFace) |
| 152 | { |
| 153 | case GL_TEXTURE_CUBE_MAP_POSITIVE_X: |
| 154 | face = D3DCUBEMAP_FACE_POSITIVE_X; |
| 155 | break; |
| 156 | case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: |
| 157 | face = D3DCUBEMAP_FACE_NEGATIVE_X; |
| 158 | break; |
| 159 | case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: |
| 160 | face = D3DCUBEMAP_FACE_POSITIVE_Y; |
| 161 | break; |
| 162 | case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: |
| 163 | face = D3DCUBEMAP_FACE_NEGATIVE_Y; |
| 164 | break; |
| 165 | case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: |
| 166 | face = D3DCUBEMAP_FACE_POSITIVE_Z; |
| 167 | break; |
| 168 | case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: |
| 169 | face = D3DCUBEMAP_FACE_NEGATIVE_Z; |
| 170 | break; |
| 171 | default: UNREACHABLE(); |
| 172 | } |
| 173 | |
| 174 | return face; |
| 175 | } |
| 176 | |
| 177 | DWORD ConvertColorMask(bool red, bool green, bool blue, bool alpha) |
| 178 | { |
| 179 | return (red ? D3DCOLORWRITEENABLE_RED : 0) | |
| 180 | (green ? D3DCOLORWRITEENABLE_GREEN : 0) | |
| 181 | (blue ? D3DCOLORWRITEENABLE_BLUE : 0) | |
| 182 | (alpha ? D3DCOLORWRITEENABLE_ALPHA : 0); |
| 183 | } |
| 184 | |
| 185 | D3DTEXTUREFILTERTYPE ConvertMagFilter(GLenum magFilter, float maxAnisotropy) |
| 186 | { |
| 187 | if (maxAnisotropy > 1.0f) |
| 188 | { |
| 189 | return D3DTEXF_ANISOTROPIC; |
| 190 | } |
| 191 | |
| 192 | D3DTEXTUREFILTERTYPE d3dMagFilter = D3DTEXF_POINT; |
| 193 | switch (magFilter) |
| 194 | { |
| 195 | case GL_NEAREST: d3dMagFilter = D3DTEXF_POINT; break; |
| 196 | case GL_LINEAR: d3dMagFilter = D3DTEXF_LINEAR; break; |
| 197 | default: UNREACHABLE(); |
| 198 | } |
| 199 | |
| 200 | return d3dMagFilter; |
| 201 | } |
| 202 | |
| 203 | void ConvertMinFilter(GLenum minFilter, D3DTEXTUREFILTERTYPE *d3dMinFilter, D3DTEXTUREFILTERTYPE *d3dMipFilter, float maxAnisotropy) |
| 204 | { |
| 205 | switch (minFilter) |
| 206 | { |
| 207 | case GL_NEAREST: |
| 208 | *d3dMinFilter = D3DTEXF_POINT; |
| 209 | *d3dMipFilter = D3DTEXF_NONE; |
| 210 | break; |
| 211 | case GL_LINEAR: |
| 212 | *d3dMinFilter = D3DTEXF_LINEAR; |
| 213 | *d3dMipFilter = D3DTEXF_NONE; |
| 214 | break; |
| 215 | case GL_NEAREST_MIPMAP_NEAREST: |
| 216 | *d3dMinFilter = D3DTEXF_POINT; |
| 217 | *d3dMipFilter = D3DTEXF_POINT; |
| 218 | break; |
| 219 | case GL_LINEAR_MIPMAP_NEAREST: |
| 220 | *d3dMinFilter = D3DTEXF_LINEAR; |
| 221 | *d3dMipFilter = D3DTEXF_POINT; |
| 222 | break; |
| 223 | case GL_NEAREST_MIPMAP_LINEAR: |
| 224 | *d3dMinFilter = D3DTEXF_POINT; |
| 225 | *d3dMipFilter = D3DTEXF_LINEAR; |
| 226 | break; |
| 227 | case GL_LINEAR_MIPMAP_LINEAR: |
| 228 | *d3dMinFilter = D3DTEXF_LINEAR; |
| 229 | *d3dMipFilter = D3DTEXF_LINEAR; |
| 230 | break; |
| 231 | default: |
| 232 | *d3dMinFilter = D3DTEXF_POINT; |
| 233 | *d3dMipFilter = D3DTEXF_NONE; |
| 234 | UNREACHABLE(); |
| 235 | } |
| 236 | |
| 237 | if (maxAnisotropy > 1.0f) |
| 238 | { |
| 239 | *d3dMinFilter = D3DTEXF_ANISOTROPIC; |
| 240 | } |
| 241 | } |
| 242 | |
daniel@transgaming.com | d8e3656 | 2012-10-31 19:52:19 +0000 | [diff] [blame] | 243 | } |
shannonwoods@chromium.org | ed0adcf | 2013-05-30 00:08:20 +0000 | [diff] [blame] | 244 | |
| 245 | } |