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daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001//
2// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
3// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7#include "OutputHLSL.h"
8
daniel@transgaming.comb5875982010-04-15 20:44:53 +00009#include "UnfoldSelect.h"
alokp@chromium.orgea0e1af2010-03-22 19:33:14 +000010#include "common/debug.h"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000011#include "InfoSink.h"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000012
13namespace sh
14{
daniel@transgaming.com950f9932010-04-13 03:26:14 +000015OutputHLSL::OutputHLSL(TParseContext &context) : TIntermTraverser(true, true, true), mContext(context)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000016{
daniel@transgaming.comb5875982010-04-15 20:44:53 +000017 mUnfoldSelect = new UnfoldSelect(context, this);
18
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +000019 mUsesEqualMat2 = false;
20 mUsesEqualMat3 = false;
21 mUsesEqualMat4 = false;
22 mUsesEqualVec2 = false;
23 mUsesEqualVec3 = false;
24 mUsesEqualVec4 = false;
25 mUsesEqualIVec2 = false;
26 mUsesEqualIVec3 = false;
27 mUsesEqualIVec4 = false;
28 mUsesEqualBVec2 = false;
29 mUsesEqualBVec3 = false;
30 mUsesEqualBVec4 = false;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000031}
32
daniel@transgaming.comb5875982010-04-15 20:44:53 +000033OutputHLSL::~OutputHLSL()
34{
35 delete mUnfoldSelect;
36}
37
daniel@transgaming.com950f9932010-04-13 03:26:14 +000038void OutputHLSL::output()
39{
40 mContext.treeRoot->traverse(this); // Output the body first to determine what has to go in the header and footer
41 header();
42 footer();
43
44 mContext.infoSink.obj << mHeader.c_str();
45 mContext.infoSink.obj << mBody.c_str();
46 mContext.infoSink.obj << mFooter.c_str();
47}
48
daniel@transgaming.comb5875982010-04-15 20:44:53 +000049TInfoSinkBase &OutputHLSL::getBodyStream()
50{
51 return mBody;
52}
53
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000054void OutputHLSL::header()
55{
daniel@transgaming.com950f9932010-04-13 03:26:14 +000056 EShLanguage language = mContext.language;
57 TInfoSinkBase &out = mHeader;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000058
59 if (language == EShLangFragment)
60 {
61 TString uniforms;
62 TString varyingInput;
63 TString varyingGlobals;
64
daniel@transgaming.com950f9932010-04-13 03:26:14 +000065 TSymbolTableLevel *symbols = mContext.symbolTable.getGlobalLevel();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000066 int semanticIndex = 0;
67
68 for (TSymbolTableLevel::const_iterator namedSymbol = symbols->begin(); namedSymbol != symbols->end(); namedSymbol++)
69 {
70 const TSymbol *symbol = (*namedSymbol).second;
71 const TString &name = symbol->getName();
72
73 if (symbol->isVariable())
74 {
75 const TVariable *variable = static_cast<const TVariable*>(symbol);
76 const TType &type = variable->getType();
77 TQualifier qualifier = type.getQualifier();
78
79 if (qualifier == EvqUniform)
80 {
daniel@transgaming.com72d0b522010-04-13 19:53:44 +000081 uniforms += "uniform " + typeString(type) + " " + decorate(name) + arrayString(type) + ";\n";
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000082 }
83 else if (qualifier == EvqVaryingIn || qualifier == EvqInvariantVaryingIn)
84 {
85 char semantic[100];
86 sprintf(semantic, " : TEXCOORD%d", semanticIndex);
87 semanticIndex += type.isArray() ? type.getArraySize() : 1;
88
daniel@transgaming.com0e3358a2010-04-05 20:32:42 +000089 // Program linking depends on this exact format
daniel@transgaming.com72d0b522010-04-13 19:53:44 +000090 varyingInput += " " + typeString(type) + " " + decorate(name) + arrayString(type) + semantic + ";\n";
91 varyingGlobals += "static " + typeString(type) + " " + decorate(name) + arrayString(type) + " = " + initializer(type) + ";\n";
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000092 }
daniel@transgaming.comfe565152010-04-10 05:29:07 +000093 else if (qualifier == EvqGlobal || qualifier == EvqTemporary)
daniel@transgaming.comd25ab252010-03-30 03:36:26 +000094 {
95 // Globals are declared and intialized as an aggregate node
96 }
daniel@transgaming.com49bce7e2010-03-17 03:58:51 +000097 else if (qualifier == EvqConst)
98 {
99 // Constants are repeated as literals where used
100 }
101 else UNREACHABLE();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000102 }
103 }
104
daniel@transgaming.com9b5f5442010-03-16 05:43:55 +0000105 out << "uniform float4 gl_Window;\n"
106 "uniform float2 gl_Depth;\n"
daniel@transgaming.com72d0b522010-04-13 19:53:44 +0000107 "uniform bool gl_frontCCW;\n"
daniel@transgaming.com9b5f5442010-03-16 05:43:55 +0000108 "\n";
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000109 out << uniforms;
daniel@transgaming.com86487c22010-03-11 19:41:43 +0000110 out << "\n"
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000111 "struct PS_INPUT\n"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000112 "{\n";
daniel@transgaming.com9b5f5442010-03-16 05:43:55 +0000113 out << varyingInput;
daniel@transgaming.com0e3358a2010-04-05 20:32:42 +0000114 out << " float4 gl_FragCoord : TEXCOORD" << semanticIndex << ";\n";
daniel@transgaming.com72d0b522010-04-13 19:53:44 +0000115 out << " float vFace : VFACE;\n"
daniel@transgaming.com9b5f5442010-03-16 05:43:55 +0000116 "};\n"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000117 "\n";
118 out << varyingGlobals;
119 out << "\n"
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000120 "struct PS_OUTPUT\n"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000121 "{\n"
122 " float4 gl_Color[1] : COLOR;\n"
123 "};\n"
124 "\n"
125 "static float4 gl_Color[1] = {float4(0, 0, 0, 0)};\n"
daniel@transgaming.com9b5f5442010-03-16 05:43:55 +0000126 "static float4 gl_FragCoord = float4(0, 0, 0, 0);\n"
daniel@transgaming.comccad59f2010-03-26 04:08:39 +0000127 "static float2 gl_PointCoord = float2(0.5, 0.5);\n"
daniel@transgaming.com79b820b2010-03-16 05:48:57 +0000128 "static bool gl_FrontFacing = false;\n"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000129 "\n"
130 "float4 gl_texture2D(sampler2D s, float2 t)\n"
131 "{\n"
132 " return tex2D(s, t);\n"
133 "}\n"
134 "\n"
135 "float4 gl_texture2DProj(sampler2D s, float3 t)\n"
136 "{\n"
137 " return tex2Dproj(s, float4(t.x, t.y, 0, t.z));\n"
138 "}\n"
139 "float4 gl_texture2DBias(sampler2D s, float2 t, float bias)\n"
140 "{\n"
141 " return tex2Dbias(s, float4(t.x, t.y, 0, bias));\n"
142 "}\n"
143 "\n"
144 "float4 gl_textureCube(samplerCUBE s, float3 t)\n"
145 "{\n"
146 " return texCUBE(s, t);\n"
147 "}\n"
148 "\n";
149 }
daniel@transgaming.comd25ab252010-03-30 03:36:26 +0000150 else // Vertex shader
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000151 {
152 TString uniforms;
153 TString attributeInput;
154 TString attributeGlobals;
155 TString varyingOutput;
156 TString varyingGlobals;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000157
daniel@transgaming.com950f9932010-04-13 03:26:14 +0000158 TSymbolTableLevel *symbols = mContext.symbolTable.getGlobalLevel();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000159 int semanticIndex = 0;
160
161 for (TSymbolTableLevel::const_iterator namedSymbol = symbols->begin(); namedSymbol != symbols->end(); namedSymbol++)
162 {
163 const TSymbol *symbol = (*namedSymbol).second;
164 const TString &name = symbol->getName();
165
166 if (symbol->isVariable())
167 {
168 const TVariable *variable = static_cast<const TVariable*>(symbol);
169 const TType &type = variable->getType();
170 TQualifier qualifier = type.getQualifier();
171
172 if (qualifier == EvqUniform)
173 {
daniel@transgaming.com72d0b522010-04-13 19:53:44 +0000174 uniforms += "uniform " + typeString(type) + " " + decorate(name) + arrayString(type) + ";\n";
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000175 }
176 else if (qualifier == EvqAttribute)
177 {
178 char semantic[100];
179 sprintf(semantic, " : TEXCOORD%d", semanticIndex);
180 semanticIndex += type.isArray() ? type.getArraySize() : 1;
181
daniel@transgaming.com72d0b522010-04-13 19:53:44 +0000182 attributeInput += " " + typeString(type) + " " + decorate(name) + arrayString(type) + semantic + ";\n";
183 attributeGlobals += "static " + typeString(type) + " " + decorate(name) + arrayString(type) + " = " + initializer(type) + ";\n";
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000184 }
185 else if (qualifier == EvqVaryingOut || qualifier == EvqInvariantVaryingOut)
186 {
daniel@transgaming.com0e3358a2010-04-05 20:32:42 +0000187 // Program linking depends on this exact format
daniel@transgaming.com72d0b522010-04-13 19:53:44 +0000188 varyingOutput += " " + typeString(type) + " " + decorate(name) + arrayString(type) + " : TEXCOORD0;\n"; // Actual semantic index assigned during link
189 varyingGlobals += "static " + typeString(type) + " " + decorate(name) + arrayString(type) + " = " + initializer(type) + ";\n";
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000190 }
daniel@transgaming.comfe565152010-04-10 05:29:07 +0000191 else if (qualifier == EvqGlobal || qualifier == EvqTemporary)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000192 {
daniel@transgaming.comd25ab252010-03-30 03:36:26 +0000193 // Globals are declared and intialized as an aggregate node
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000194 }
daniel@transgaming.com49bce7e2010-03-17 03:58:51 +0000195 else if (qualifier == EvqConst)
196 {
197 // Constants are repeated as literals where used
198 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000199 else UNREACHABLE();
200 }
201 }
202
daniel@transgaming.com9b5f5442010-03-16 05:43:55 +0000203 out << "uniform float2 gl_HalfPixelSize;\n"
204 "\n";
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000205 out << uniforms;
daniel@transgaming.com9b5f5442010-03-16 05:43:55 +0000206 out << "\n"
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000207 "struct VS_INPUT\n"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000208 "{\n";
209 out << attributeInput;
210 out << "};\n"
211 "\n";
212 out << attributeGlobals;
213 out << "\n"
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000214 "struct VS_OUTPUT\n"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000215 "{\n"
216 " float4 gl_Position : POSITION;\n"
daniel@transgaming.com9b5f5442010-03-16 05:43:55 +0000217 " float gl_PointSize : PSIZE;\n"
daniel@transgaming.com0e3358a2010-04-05 20:32:42 +0000218 " float4 gl_FragCoord : TEXCOORD0;\n"; // Actual semantic index assigned during link
daniel@transgaming.com9b5f5442010-03-16 05:43:55 +0000219 out << varyingOutput;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000220 out << "};\n"
221 "\n"
222 "static float4 gl_Position = float4(0, 0, 0, 0);\n"
daniel@transgaming.comccad59f2010-03-26 04:08:39 +0000223 "static float gl_PointSize = float(1);\n";
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000224 out << varyingGlobals;
225 out << "\n";
226 }
227
daniel@transgaming.com86487c22010-03-11 19:41:43 +0000228 out << "struct gl_DepthRangeParameters\n"
229 "{\n"
230 " float near;\n"
231 " float far;\n"
232 " float diff;\n"
233 "};\n"
234 "\n"
235 "uniform gl_DepthRangeParameters gl_DepthRange;\n"
236 "\n"
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000237 "float vec1(float x)\n"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000238 "{\n"
239 " return x;\n"
240 "}\n"
241 "\n"
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000242 "float vec1(float2 xy)\n"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000243 "{\n"
244 " return xy[0];\n"
245 "}\n"
246 "\n"
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000247 "float vec1(float3 xyz)\n"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000248 "{\n"
249 " return xyz[0];\n"
250 "}\n"
251 "\n"
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000252 "float vec1(float4 xyzw)\n"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000253 "{\n"
254 " return xyzw[0];\n"
255 "}\n"
256 "\n"
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000257 "float2 vec2(float x)\n"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000258 "{\n"
259 " return float2(x, x);\n"
260 "}\n"
261 "\n"
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000262 "float2 vec2(float x, float y)\n"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000263 "{\n"
264 " return float2(x, y);\n"
265 "}\n"
266 "\n"
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000267 "float2 vec2(float2 xy)\n"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000268 "{\n"
269 " return xy;\n"
270 "}\n"
271 "\n"
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000272 "float2 vec2(float3 xyz)\n"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000273 "{\n"
274 " return float2(xyz[0], xyz[1]);\n"
275 "}\n"
276 "\n"
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000277 "float2 vec2(float4 xyzw)\n"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000278 "{\n"
279 " return float2(xyzw[0], xyzw[1]);\n"
280 "}\n"
281 "\n"
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000282 "float3 vec3(float x)\n"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000283 "{\n"
284 " return float3(x, x, x);\n"
285 "}\n"
286 "\n"
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000287 "float3 vec3(float x, float y, float z)\n"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000288 "{\n"
289 " return float3(x, y, z);\n"
290 "}\n"
291 "\n"
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000292 "float3 vec3(float2 xy, float z)\n"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000293 "{\n"
294 " return float3(xy[0], xy[1], z);\n"
295 "}\n"
296 "\n"
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000297 "float3 vec3(float x, float2 yz)\n"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000298 "{\n"
299 " return float3(x, yz[0], yz[1]);\n"
300 "}\n"
301 "\n"
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000302 "float3 vec3(float3 xyz)\n"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000303 "{\n"
304 " return xyz;\n"
305 "}\n"
306 "\n"
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000307 "float3 vec3(float4 xyzw)\n"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000308 "{\n"
309 " return float3(xyzw[0], xyzw[1], xyzw[2]);\n"
310 "}\n"
311 "\n"
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000312 "float4 vec4(float x)\n"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000313 "{\n"
314 " return float4(x, x, x, x);\n"
315 "}\n"
316 "\n"
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000317 "float4 vec4(float x, float y, float z, float w)\n"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000318 "{\n"
319 " return float4(x, y, z, w);\n"
320 "}\n"
321 "\n"
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000322 "float4 vec4(float2 xy, float z, float w)\n"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000323 "{\n"
324 " return float4(xy[0], xy[1], z, w);\n"
325 "}\n"
326 "\n"
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000327 "float4 vec4(float x, float2 yz, float w)\n"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000328 "{\n"
329 " return float4(x, yz[0], yz[1], w);\n"
330 "}\n"
331 "\n"
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000332 "float4 vec4(float x, float y, float2 zw)\n"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000333 "{\n"
334 " return float4(x, y, zw[0], zw[1]);\n"
335 "}\n"
336 "\n"
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000337 "float4 vec4(float2 xy, float2 zw)\n"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000338 "{\n"
339 " return float4(xy[0], xy[1], zw[0], zw[1]);\n"
340 "}\n"
341 "\n"
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000342 "float4 vec4(float3 xyz, float w)\n"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000343 "{\n"
344 " return float4(xyz[0], xyz[1], xyz[2], w);\n"
345 "}\n"
346 "\n"
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000347 "float4 vec4(float x, float3 yzw)\n"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000348 "{\n"
349 " return float4(x, yzw[0], yzw[1], yzw[2]);\n"
350 "}\n"
351 "\n"
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000352 "float4 vec4(float4 xyzw)\n"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000353 "{\n"
354 " return xyzw;\n"
355 "}\n"
356 "\n"
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000357 "bool xor(bool p, bool q)\n"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000358 "{\n"
359 " return (p || q) && !(p && q);\n"
360 "}\n"
361 "\n"
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000362 "float mod(float x, float y)\n"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000363 "{\n"
364 " return x - y * floor(x / y);\n"
365 "}\n"
daniel@transgaming.com680553b2010-03-08 21:30:52 +0000366 "\n"
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000367 "float2 mod(float2 x, float y)\n"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000368 "{\n"
369 " return x - y * floor(x / y);\n"
370 "}\n"
daniel@transgaming.com680553b2010-03-08 21:30:52 +0000371 "\n"
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000372 "float3 mod(float3 x, float y)\n"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000373 "{\n"
374 " return x - y * floor(x / y);\n"
375 "}\n"
daniel@transgaming.com680553b2010-03-08 21:30:52 +0000376 "\n"
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000377 "float4 mod(float4 x, float y)\n"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000378 "{\n"
379 " return x - y * floor(x / y);\n"
380 "}\n"
daniel@transgaming.com680553b2010-03-08 21:30:52 +0000381 "\n"
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000382 "float faceforward(float N, float I, float Nref)\n"
daniel@transgaming.com680553b2010-03-08 21:30:52 +0000383 "{\n"
384 " if(dot(Nref, I) < 0)\n"
385 " {\n"
386 " return N;\n"
387 " }\n"
388 " else\n"
389 " {\n"
390 " return -N;\n"
391 " }\n"
392 "}\n"
393 "\n"
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000394 "float2 faceforward(float2 N, float2 I, float2 Nref)\n"
daniel@transgaming.com680553b2010-03-08 21:30:52 +0000395 "{\n"
396 " if(dot(Nref, I) < 0)\n"
397 " {\n"
398 " return N;\n"
399 " }\n"
400 " else\n"
401 " {\n"
402 " return -N;\n"
403 " }\n"
404 "}\n"
405 "\n"
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000406 "float3 faceforward(float3 N, float3 I, float3 Nref)\n"
daniel@transgaming.com680553b2010-03-08 21:30:52 +0000407 "{\n"
408 " if(dot(Nref, I) < 0)\n"
409 " {\n"
410 " return N;\n"
411 " }\n"
412 " else\n"
413 " {\n"
414 " return -N;\n"
415 " }\n"
416 "}\n"
daniel@transgaming.com49bce7e2010-03-17 03:58:51 +0000417 "\n"
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000418 "float4 faceforward(float4 N, float4 I, float4 Nref)\n"
daniel@transgaming.com680553b2010-03-08 21:30:52 +0000419 "{\n"
420 " if(dot(Nref, I) < 0)\n"
421 " {\n"
422 " return N;\n"
423 " }\n"
424 " else\n"
425 " {\n"
426 " return -N;\n"
427 " }\n"
428 "}\n"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000429 "\n";
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +0000430
431 if (mUsesEqualMat2)
432 {
daniel@transgaming.com72d0b522010-04-13 19:53:44 +0000433 out << "bool equal(float2x2 m, float2x2 n)\n"
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +0000434 "{\n"
435 " return m[0][0] == n[0][0] && m[0][1] == n[0][1] &&\n"
436 " m[1][0] == n[1][0] && m[1][1] == n[1][1];\n"
437 "}\n";
438 }
439
440 if (mUsesEqualMat3)
441 {
daniel@transgaming.com72d0b522010-04-13 19:53:44 +0000442 out << "bool equal(float3x3 m, float3x3 n)\n"
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +0000443 "{\n"
444 " return m[0][0] == n[0][0] && m[0][1] == n[0][1] && m[0][2] == n[0][2] &&\n"
445 " m[1][0] == n[1][0] && m[1][1] == n[1][1] && m[1][2] == n[1][2] &&\n"
446 " m[2][0] == n[2][0] && m[2][1] == n[2][1] && m[2][2] == n[2][2];\n"
447 "}\n";
448 }
449
450 if (mUsesEqualMat4)
451 {
daniel@transgaming.com72d0b522010-04-13 19:53:44 +0000452 out << "bool equal(float4x4 m, float4x4 n)\n"
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +0000453 "{\n"
454 " return m[0][0] == n[0][0] && m[0][1] == n[0][1] && m[0][2] == n[0][2] && m[0][3] == n[0][3] &&\n"
455 " m[1][0] == n[1][0] && m[1][1] == n[1][1] && m[1][2] == n[1][2] && m[1][3] == n[1][3] &&\n"
456 " m[2][0] == n[2][0] && m[2][1] == n[2][1] && m[2][2] == n[2][2] && m[2][3] == n[2][3] &&\n"
457 " m[3][0] == n[3][0] && m[3][1] == n[3][1] && m[3][2] == n[3][2] && m[3][3] == n[3][3];\n"
458 "}\n";
459 }
460
461 if (mUsesEqualVec2)
462 {
daniel@transgaming.com72d0b522010-04-13 19:53:44 +0000463 out << "bool equal(float2 v, float2 u)\n"
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +0000464 "{\n"
465 " return v.x == u.x && v.y == u.y;\n"
466 "}\n";
467 }
468
469 if (mUsesEqualVec3)
470 {
daniel@transgaming.com72d0b522010-04-13 19:53:44 +0000471 out << "bool equal(float3 v, float3 u)\n"
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +0000472 "{\n"
473 " return v.x == u.x && v.y == u.y && v.z == u.z;\n"
474 "}\n";
475 }
476
477 if (mUsesEqualVec4)
478 {
daniel@transgaming.com72d0b522010-04-13 19:53:44 +0000479 out << "bool equal(float4 v, float4 u)\n"
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +0000480 "{\n"
481 " return v.x == u.x && v.y == u.y && v.z == u.z && v.w == u.w;\n"
482 "}\n";
483 }
484
485 if (mUsesEqualIVec2)
486 {
daniel@transgaming.com72d0b522010-04-13 19:53:44 +0000487 out << "bool equal(int2 v, int2 u)\n"
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +0000488 "{\n"
489 " return v.x == u.x && v.y == u.y;\n"
490 "}\n";
491 }
492
493 if (mUsesEqualIVec3)
494 {
daniel@transgaming.com72d0b522010-04-13 19:53:44 +0000495 out << "bool equal(int3 v, int3 u)\n"
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +0000496 "{\n"
497 " return v.x == u.x && v.y == u.y && v.z == u.z;\n"
498 "}\n";
499 }
500
501 if (mUsesEqualIVec4)
502 {
daniel@transgaming.com72d0b522010-04-13 19:53:44 +0000503 out << "bool equal(int4 v, int4 u)\n"
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +0000504 "{\n"
505 " return v.x == u.x && v.y == u.y && v.z == u.z && v.w == u.w;\n"
506 "}\n";
507 }
508
509 if (mUsesEqualBVec2)
510 {
daniel@transgaming.com72d0b522010-04-13 19:53:44 +0000511 out << "bool equal(bool2 v, bool2 u)\n"
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +0000512 "{\n"
513 " return v.x == u.x && v.y == u.y;\n"
514 "}\n";
515 }
516
517 if (mUsesEqualBVec3)
518 {
daniel@transgaming.com72d0b522010-04-13 19:53:44 +0000519 out << "bool equal(bool3 v, bool3 u)\n"
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +0000520 "{\n"
521 " return v.x == u.x && v.y == u.y && v.z == u.z;\n"
522 "}\n";
523 }
524
525 if (mUsesEqualBVec4)
526 {
daniel@transgaming.com72d0b522010-04-13 19:53:44 +0000527 out << "bool equal(bool4 v, bool4 u)\n"
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +0000528 "{\n"
529 " return v.x == u.x && v.y == u.y && v.z == u.z && v.w == u.w;\n"
530 "}\n";
531 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000532}
533
daniel@transgaming.come78c0c92010-03-28 19:36:06 +0000534void OutputHLSL::footer()
535{
daniel@transgaming.com950f9932010-04-13 03:26:14 +0000536 EShLanguage language = mContext.language;
537 TInfoSinkBase &out = mFooter;
538 TSymbolTableLevel *symbols = mContext.symbolTable.getGlobalLevel();
daniel@transgaming.come78c0c92010-03-28 19:36:06 +0000539
540 if (language == EShLangFragment)
541 {
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000542 out << "PS_OUTPUT main(PS_INPUT input)\n"
daniel@transgaming.come78c0c92010-03-28 19:36:06 +0000543 "{\n"
544 " float rhw = 1.0 / input.gl_FragCoord.w;\n"
545 " gl_FragCoord.x = (input.gl_FragCoord.x * rhw) * gl_Window.x + gl_Window.z;\n"
546 " gl_FragCoord.y = (input.gl_FragCoord.y * rhw) * gl_Window.y + gl_Window.w;\n"
547 " gl_FragCoord.z = (input.gl_FragCoord.z * rhw) * gl_Depth.x + gl_Depth.y;\n"
548 " gl_FragCoord.w = rhw;\n"
daniel@transgaming.com72d0b522010-04-13 19:53:44 +0000549 " gl_FrontFacing = gl_frontCCW ? (input.vFace >= 0.0) : (input.vFace <= 0.0);\n";
daniel@transgaming.come78c0c92010-03-28 19:36:06 +0000550
551 for (TSymbolTableLevel::const_iterator namedSymbol = symbols->begin(); namedSymbol != symbols->end(); namedSymbol++)
552 {
553 const TSymbol *symbol = (*namedSymbol).second;
554 const TString &name = symbol->getName();
555
556 if (symbol->isVariable())
557 {
558 const TVariable *variable = static_cast<const TVariable*>(symbol);
559 const TType &type = variable->getType();
560 TQualifier qualifier = type.getQualifier();
561
562 if (qualifier == EvqVaryingIn)
563 {
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000564 out << " " + decorate(name) + " = input." + decorate(name) + ";\n";
daniel@transgaming.come78c0c92010-03-28 19:36:06 +0000565 }
566 }
567 }
568
569 out << "\n"
570 " gl_main();\n"
571 "\n"
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000572 " PS_OUTPUT output;\n"
573 " output.gl_Color[0] = gl_Color[0];\n";
daniel@transgaming.come78c0c92010-03-28 19:36:06 +0000574 }
daniel@transgaming.comd25ab252010-03-30 03:36:26 +0000575 else // Vertex shader
daniel@transgaming.come78c0c92010-03-28 19:36:06 +0000576 {
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000577 out << "VS_OUTPUT main(VS_INPUT input)\n"
daniel@transgaming.come78c0c92010-03-28 19:36:06 +0000578 "{\n";
579
580 for (TSymbolTableLevel::const_iterator namedSymbol = symbols->begin(); namedSymbol != symbols->end(); namedSymbol++)
581 {
582 const TSymbol *symbol = (*namedSymbol).second;
583 const TString &name = symbol->getName();
584
585 if (symbol->isVariable())
586 {
587 const TVariable *variable = static_cast<const TVariable*>(symbol);
588 const TType &type = variable->getType();
589 TQualifier qualifier = type.getQualifier();
590
591 if (qualifier == EvqAttribute)
592 {
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000593 out << " " + decorate(name) + " = input." + decorate(name) + ";\n";
daniel@transgaming.come78c0c92010-03-28 19:36:06 +0000594 }
595 }
596 }
597
598 out << "\n"
599 " gl_main();\n"
600 "\n"
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000601 " VS_OUTPUT output;\n"
daniel@transgaming.come78c0c92010-03-28 19:36:06 +0000602 " output.gl_Position.x = gl_Position.x - gl_HalfPixelSize.x * gl_Position.w;\n"
603 " output.gl_Position.y = -(gl_Position.y - gl_HalfPixelSize.y * gl_Position.w);\n"
604 " output.gl_Position.z = (gl_Position.z + gl_Position.w) * 0.5;\n"
605 " output.gl_Position.w = gl_Position.w;\n"
606 " output.gl_PointSize = gl_PointSize;\n"
607 " output.gl_FragCoord = gl_Position;\n";
608
daniel@transgaming.com950f9932010-04-13 03:26:14 +0000609 TSymbolTableLevel *symbols = mContext.symbolTable.getGlobalLevel();
daniel@transgaming.come78c0c92010-03-28 19:36:06 +0000610
611 for (TSymbolTableLevel::const_iterator namedSymbol = symbols->begin(); namedSymbol != symbols->end(); namedSymbol++)
612 {
613 const TSymbol *symbol = (*namedSymbol).second;
614 const TString &name = symbol->getName();
615
616 if (symbol->isVariable())
617 {
618 const TVariable *variable = static_cast<const TVariable*>(symbol);
619 TQualifier qualifier = variable->getType().getQualifier();
620
621 if (qualifier == EvqVaryingOut || qualifier == EvqInvariantVaryingOut)
622 {
daniel@transgaming.com0e3358a2010-04-05 20:32:42 +0000623 // Program linking depends on this exact format
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000624 out << " output." + decorate(name) + " = " + decorate(name) + ";\n";
daniel@transgaming.come78c0c92010-03-28 19:36:06 +0000625 }
626 }
627 }
628 }
629
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000630 out << " return output;\n"
daniel@transgaming.come78c0c92010-03-28 19:36:06 +0000631 "}\n";
632}
633
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000634void OutputHLSL::visitSymbol(TIntermSymbol *node)
635{
daniel@transgaming.com950f9932010-04-13 03:26:14 +0000636 TInfoSinkBase &out = mBody;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000637
638 TString name = node->getSymbol();
639
640 if (name == "gl_FragColor")
641 {
642 out << "gl_Color[0]";
643 }
644 else if (name == "gl_FragData")
645 {
646 out << "gl_Color";
647 }
648 else
649 {
daniel@transgaming.com72d0b522010-04-13 19:53:44 +0000650 out << decorate(name);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000651 }
652}
653
654bool OutputHLSL::visitBinary(Visit visit, TIntermBinary *node)
655{
daniel@transgaming.com950f9932010-04-13 03:26:14 +0000656 TInfoSinkBase &out = mBody;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000657
658 switch (node->getOp())
659 {
daniel@transgaming.com93a96c32010-03-28 19:36:13 +0000660 case EOpAssign: outputTriplet(visit, "(", " = ", ")"); break;
661 case EOpInitialize: outputTriplet(visit, NULL, " = ", NULL); break;
662 case EOpAddAssign: outputTriplet(visit, "(", " += ", ")"); break;
663 case EOpSubAssign: outputTriplet(visit, "(", " -= ", ")"); break;
664 case EOpMulAssign: outputTriplet(visit, "(", " *= ", ")"); break;
665 case EOpVectorTimesScalarAssign: outputTriplet(visit, "(", " *= ", ")"); break;
666 case EOpMatrixTimesScalarAssign: outputTriplet(visit, "(", " *= ", ")"); break;
667 case EOpVectorTimesMatrixAssign:
daniel@transgaming.com8976c1e2010-04-13 19:53:27 +0000668 if (visit == PreVisit)
669 {
670 out << "(";
671 }
672 else if (visit == InVisit)
673 {
674 out << " = mul(";
675 node->getLeft()->traverse(this);
676 out << ", transpose(";
677 }
678 else
679 {
680 out << "))";
681 }
682 break;
daniel@transgaming.com93a96c32010-03-28 19:36:13 +0000683 case EOpMatrixTimesMatrixAssign:
684 if (visit == PreVisit)
685 {
686 out << "(";
687 }
688 else if (visit == InVisit)
689 {
690 out << " = mul(";
691 node->getLeft()->traverse(this);
daniel@transgaming.com8976c1e2010-04-13 19:53:27 +0000692 out << ", ";
daniel@transgaming.com93a96c32010-03-28 19:36:13 +0000693 }
694 else
695 {
daniel@transgaming.com8976c1e2010-04-13 19:53:27 +0000696 out << ")";
daniel@transgaming.com93a96c32010-03-28 19:36:13 +0000697 }
698 break;
699 case EOpDivAssign: outputTriplet(visit, "(", " /= ", ")"); break;
700 case EOpIndexDirect: outputTriplet(visit, NULL, "[", "]"); break;
701 case EOpIndexIndirect: outputTriplet(visit, NULL, "[", "]"); break;
702 case EOpIndexDirectStruct: outputTriplet(visit, NULL, ".", NULL); break;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000703 case EOpVectorSwizzle:
704 if (visit == InVisit)
705 {
706 out << ".";
707
708 TIntermAggregate *swizzle = node->getRight()->getAsAggregate();
709
710 if (swizzle)
711 {
712 TIntermSequence &sequence = swizzle->getSequence();
713
714 for (TIntermSequence::iterator sit = sequence.begin(); sit != sequence.end(); sit++)
715 {
716 TIntermConstantUnion *element = (*sit)->getAsConstantUnion();
717
718 if (element)
719 {
720 int i = element->getUnionArrayPointer()[0].getIConst();
721
722 switch (i)
723 {
724 case 0: out << "x"; break;
725 case 1: out << "y"; break;
726 case 2: out << "z"; break;
727 case 3: out << "w"; break;
728 default: UNREACHABLE();
729 }
730 }
731 else UNREACHABLE();
732 }
733 }
734 else UNREACHABLE();
735
736 return false; // Fully processed
737 }
738 break;
739 case EOpAdd: outputTriplet(visit, "(", " + ", ")"); break;
740 case EOpSub: outputTriplet(visit, "(", " - ", ")"); break;
741 case EOpMul: outputTriplet(visit, "(", " * ", ")"); break;
742 case EOpDiv: outputTriplet(visit, "(", " / ", ")"); break;
daniel@transgaming.com49bce7e2010-03-17 03:58:51 +0000743 case EOpEqual:
daniel@transgaming.com49bce7e2010-03-17 03:58:51 +0000744 case EOpNotEqual:
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +0000745 if (node->getLeft()->isScalar())
daniel@transgaming.com49bce7e2010-03-17 03:58:51 +0000746 {
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +0000747 if (node->getOp() == EOpEqual)
748 {
749 outputTriplet(visit, "(", " == ", ")");
750 }
751 else
752 {
753 outputTriplet(visit, "(", " != ", ")");
754 }
755 }
756 else if (node->getLeft()->getBasicType() == EbtStruct)
757 {
758 if (node->getOp() == EOpEqual)
759 {
760 out << "(";
761 }
762 else
763 {
764 out << "!(";
765 }
766
767 const TTypeList *fields = node->getLeft()->getType().getStruct();
768
769 for (size_t i = 0; i < fields->size(); i++)
770 {
771 const TType *fieldType = (*fields)[i].type;
772
773 node->getLeft()->traverse(this);
774 out << "." + fieldType->getFieldName() + " == ";
775 node->getRight()->traverse(this);
776 out << "." + fieldType->getFieldName();
777
778 if (i < fields->size() - 1)
779 {
780 out << " && ";
781 }
782 }
783
784 out << ")";
785
786 return false;
daniel@transgaming.com49bce7e2010-03-17 03:58:51 +0000787 }
788 else
789 {
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +0000790 if (node->getLeft()->isMatrix())
791 {
792 switch (node->getLeft()->getSize())
793 {
794 case 2 * 2: mUsesEqualMat2 = true; break;
795 case 3 * 3: mUsesEqualMat3 = true; break;
796 case 4 * 4: mUsesEqualMat4 = true; break;
797 default: UNREACHABLE();
798 }
799 }
800 else if (node->getLeft()->isVector())
801 {
802 switch (node->getLeft()->getBasicType())
803 {
804 case EbtFloat:
805 switch (node->getLeft()->getSize())
806 {
807 case 2: mUsesEqualVec2 = true; break;
808 case 3: mUsesEqualVec3 = true; break;
809 case 4: mUsesEqualVec4 = true; break;
810 default: UNREACHABLE();
811 }
812 break;
813 case EbtInt:
814 switch (node->getLeft()->getSize())
815 {
816 case 2: mUsesEqualIVec2 = true; break;
817 case 3: mUsesEqualIVec3 = true; break;
818 case 4: mUsesEqualIVec4 = true; break;
819 default: UNREACHABLE();
820 }
821 break;
822 case EbtBool:
823 switch (node->getLeft()->getSize())
824 {
825 case 2: mUsesEqualBVec2 = true; break;
826 case 3: mUsesEqualBVec3 = true; break;
827 case 4: mUsesEqualBVec4 = true; break;
828 default: UNREACHABLE();
829 }
830 break;
831 default: UNREACHABLE();
832 }
833 }
834 else UNREACHABLE();
835
836 if (node->getOp() == EOpEqual)
837 {
daniel@transgaming.com72d0b522010-04-13 19:53:44 +0000838 outputTriplet(visit, "equal(", ", ", ")");
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +0000839 }
840 else
841 {
daniel@transgaming.com72d0b522010-04-13 19:53:44 +0000842 outputTriplet(visit, "!equal(", ", ", ")");
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +0000843 }
daniel@transgaming.com49bce7e2010-03-17 03:58:51 +0000844 }
845 break;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000846 case EOpLessThan: outputTriplet(visit, "(", " < ", ")"); break;
847 case EOpGreaterThan: outputTriplet(visit, "(", " > ", ")"); break;
848 case EOpLessThanEqual: outputTriplet(visit, "(", " <= ", ")"); break;
849 case EOpGreaterThanEqual: outputTriplet(visit, "(", " >= ", ")"); break;
850 case EOpVectorTimesScalar: outputTriplet(visit, "(", " * ", ")"); break;
daniel@transgaming.com93a96c32010-03-28 19:36:13 +0000851 case EOpMatrixTimesScalar: outputTriplet(visit, "(", " * ", ")"); break;
daniel@transgaming.com8976c1e2010-04-13 19:53:27 +0000852 case EOpVectorTimesMatrix: outputTriplet(visit, "mul(", ", transpose(", "))"); break;
853 case EOpMatrixTimesVector: outputTriplet(visit, "mul(transpose(", "), ", ")"); break;
854 case EOpMatrixTimesMatrix: outputTriplet(visit, "mul(", ", ", ")"); break;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000855 case EOpLogicalOr: outputTriplet(visit, "(", " || ", ")"); break;
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000856 case EOpLogicalXor: outputTriplet(visit, "xor(", ", ", ")"); break;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000857 case EOpLogicalAnd: outputTriplet(visit, "(", " && ", ")"); break;
858 default: UNREACHABLE();
859 }
860
861 return true;
862}
863
864bool OutputHLSL::visitUnary(Visit visit, TIntermUnary *node)
865{
daniel@transgaming.com950f9932010-04-13 03:26:14 +0000866 TInfoSinkBase &out = mBody;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000867
868 switch (node->getOp())
869 {
870 case EOpNegative: outputTriplet(visit, "(-", NULL, ")"); break;
871 case EOpVectorLogicalNot: outputTriplet(visit, "(!", NULL, ")"); break;
872 case EOpLogicalNot: outputTriplet(visit, "(!", NULL, ")"); break;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000873 case EOpPostIncrement: outputTriplet(visit, "(", NULL, "++)"); break;
874 case EOpPostDecrement: outputTriplet(visit, "(", NULL, "--)"); break;
875 case EOpPreIncrement: outputTriplet(visit, "(++", NULL, ")"); break;
876 case EOpPreDecrement: outputTriplet(visit, "(--", NULL, ")"); break;
877 case EOpConvIntToBool:
878 case EOpConvFloatToBool:
879 switch (node->getOperand()->getType().getNominalSize())
880 {
881 case 1: outputTriplet(visit, "bool(", NULL, ")"); break;
882 case 2: outputTriplet(visit, "bool2(", NULL, ")"); break;
883 case 3: outputTriplet(visit, "bool3(", NULL, ")"); break;
884 case 4: outputTriplet(visit, "bool4(", NULL, ")"); break;
885 default: UNREACHABLE();
886 }
887 break;
888 case EOpConvBoolToFloat:
889 case EOpConvIntToFloat:
890 switch (node->getOperand()->getType().getNominalSize())
891 {
892 case 1: outputTriplet(visit, "float(", NULL, ")"); break;
893 case 2: outputTriplet(visit, "float2(", NULL, ")"); break;
894 case 3: outputTriplet(visit, "float3(", NULL, ")"); break;
895 case 4: outputTriplet(visit, "float4(", NULL, ")"); break;
896 default: UNREACHABLE();
897 }
898 break;
899 case EOpConvFloatToInt:
900 case EOpConvBoolToInt:
901 switch (node->getOperand()->getType().getNominalSize())
902 {
903 case 1: outputTriplet(visit, "int(", NULL, ")"); break;
904 case 2: outputTriplet(visit, "int2(", NULL, ")"); break;
905 case 3: outputTriplet(visit, "int3(", NULL, ")"); break;
906 case 4: outputTriplet(visit, "int4(", NULL, ")"); break;
907 default: UNREACHABLE();
908 }
909 break;
910 case EOpRadians: outputTriplet(visit, "radians(", NULL, ")"); break;
911 case EOpDegrees: outputTriplet(visit, "degrees(", NULL, ")"); break;
912 case EOpSin: outputTriplet(visit, "sin(", NULL, ")"); break;
913 case EOpCos: outputTriplet(visit, "cos(", NULL, ")"); break;
914 case EOpTan: outputTriplet(visit, "tan(", NULL, ")"); break;
915 case EOpAsin: outputTriplet(visit, "asin(", NULL, ")"); break;
916 case EOpAcos: outputTriplet(visit, "acos(", NULL, ")"); break;
917 case EOpAtan: outputTriplet(visit, "atan(", NULL, ")"); break;
918 case EOpExp: outputTriplet(visit, "exp(", NULL, ")"); break;
919 case EOpLog: outputTriplet(visit, "log(", NULL, ")"); break;
920 case EOpExp2: outputTriplet(visit, "exp2(", NULL, ")"); break;
921 case EOpLog2: outputTriplet(visit, "log2(", NULL, ")"); break;
922 case EOpSqrt: outputTriplet(visit, "sqrt(", NULL, ")"); break;
923 case EOpInverseSqrt: outputTriplet(visit, "rsqrt(", NULL, ")"); break;
924 case EOpAbs: outputTriplet(visit, "abs(", NULL, ")"); break;
925 case EOpSign: outputTriplet(visit, "sign(", NULL, ")"); break;
926 case EOpFloor: outputTriplet(visit, "floor(", NULL, ")"); break;
927 case EOpCeil: outputTriplet(visit, "ceil(", NULL, ")"); break;
928 case EOpFract: outputTriplet(visit, "frac(", NULL, ")"); break;
929 case EOpLength: outputTriplet(visit, "length(", NULL, ")"); break;
930 case EOpNormalize: outputTriplet(visit, "normalize(", NULL, ")"); break;
daniel@transgaming.com45d03582010-03-11 19:41:29 +0000931// case EOpDPdx: outputTriplet(visit, "ddx(", NULL, ")"); break;
932// case EOpDPdy: outputTriplet(visit, "ddy(", NULL, ")"); break;
933// case EOpFwidth: outputTriplet(visit, "fwidth(", NULL, ")"); break;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000934 case EOpAny: outputTriplet(visit, "any(", NULL, ")"); break;
935 case EOpAll: outputTriplet(visit, "all(", NULL, ")"); break;
936 default: UNREACHABLE();
937 }
938
939 return true;
940}
941
942bool OutputHLSL::visitAggregate(Visit visit, TIntermAggregate *node)
943{
daniel@transgaming.com950f9932010-04-13 03:26:14 +0000944 EShLanguage language = mContext.language;
945 TInfoSinkBase &out = mBody;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000946
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000947 switch (node->getOp())
948 {
daniel@transgaming.comb5875982010-04-15 20:44:53 +0000949 case EOpSequence:
950 {
951 for (TIntermSequence::iterator sit = node->getSequence().begin(); sit != node->getSequence().end(); sit++)
952 {
953 if (isSingleStatement(*sit))
954 {
955 mUnfoldSelect->traverse(*sit);
956 }
957
958 (*sit)->traverse(this);
959
960 out << ";\n";
961 }
962
963 return false;
964 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000965 case EOpDeclaration:
966 if (visit == PreVisit)
967 {
968 TIntermSequence &sequence = node->getSequence();
969 TIntermTyped *variable = sequence[0]->getAsTyped();
970 bool visit = true;
971
daniel@transgaming.comd25ab252010-03-30 03:36:26 +0000972 if (variable && (variable->getQualifier() == EvqTemporary || variable->getQualifier() == EvqGlobal))
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000973 {
daniel@transgaming.comfe565152010-04-10 05:29:07 +0000974 if (!variable->getAsSymbolNode() || variable->getAsSymbolNode()->getSymbol() != "") // Variable declaration
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000975 {
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +0000976 if (variable->getQualifier() == EvqGlobal)
977 {
978 out << "static ";
979 }
980
daniel@transgaming.comfe565152010-04-10 05:29:07 +0000981 out << typeString(variable->getType()) + " ";
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000982
daniel@transgaming.comfe565152010-04-10 05:29:07 +0000983 for (TIntermSequence::iterator sit = sequence.begin(); sit != sequence.end(); sit++)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000984 {
daniel@transgaming.comfe565152010-04-10 05:29:07 +0000985 TIntermSymbol *symbol = (*sit)->getAsSymbolNode();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000986
daniel@transgaming.comfe565152010-04-10 05:29:07 +0000987 if (symbol)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000988 {
daniel@transgaming.comfe565152010-04-10 05:29:07 +0000989 symbol->traverse(this);
990
991 out << arrayString(symbol->getType());
992 }
993 else
994 {
995 (*sit)->traverse(this);
996 }
997
998 if (visit && this->inVisit)
999 {
1000 if (*sit != sequence.back())
1001 {
1002 visit = this->visitAggregate(InVisit, node);
1003 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001004 }
1005 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001006
daniel@transgaming.comfe565152010-04-10 05:29:07 +00001007 if (visit && this->postVisit)
1008 {
1009 this->visitAggregate(PostVisit, node);
1010 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001011 }
daniel@transgaming.comfe565152010-04-10 05:29:07 +00001012 else if (variable->getAsSymbolNode() && variable->getAsSymbolNode()->getSymbol() == "") // Type (struct) declaration
1013 {
1014 const TType &type = variable->getType();
1015 const TTypeList &fields = *type.getStruct();
1016
daniel@transgaming.com72d0b522010-04-13 19:53:44 +00001017 out << "struct " + decorate(type.getTypeName()) + "\n"
daniel@transgaming.comfe565152010-04-10 05:29:07 +00001018 "{\n";
1019
1020 for (unsigned int i = 0; i < fields.size(); i++)
1021 {
1022 const TType &field = *fields[i].type;
1023
1024 out << " " + typeString(field) + " " + field.getFieldName() + ";\n";
1025 }
1026
1027 out << "};\n";
1028 }
1029 else UNREACHABLE();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001030 }
1031
1032 return false;
1033 }
1034 else if (visit == InVisit)
1035 {
1036 out << ", ";
1037 }
1038 break;
daniel@transgaming.comd1acd1e2010-04-13 03:25:57 +00001039 case EOpPrototype:
1040 if (visit == PreVisit)
1041 {
daniel@transgaming.com72d0b522010-04-13 19:53:44 +00001042 out << typeString(node->getType()) << " " << decorate(node->getName()) << "(";
daniel@transgaming.comd1acd1e2010-04-13 03:25:57 +00001043
1044 TIntermSequence &arguments = node->getSequence();
1045
1046 for (unsigned int i = 0; i < arguments.size(); i++)
1047 {
1048 TIntermSymbol *symbol = arguments[i]->getAsSymbolNode();
1049
1050 if (symbol)
1051 {
1052 out << argumentString(symbol);
1053
1054 if (i < arguments.size() - 1)
1055 {
1056 out << ", ";
1057 }
1058 }
1059 else UNREACHABLE();
1060 }
1061
1062 out << ");\n";
1063
1064 return false;
1065 }
1066 break;
daniel@transgaming.com72d0b522010-04-13 19:53:44 +00001067 case EOpComma: outputTriplet(visit, NULL, ", ", NULL); break;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001068 case EOpFunction:
1069 {
alokp@chromium.org43884872010-03-30 00:08:52 +00001070 TString name = TFunction::unmangleName(node->getName());
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001071
1072 if (visit == PreVisit)
1073 {
daniel@transgaming.com72d0b522010-04-13 19:53:44 +00001074 out << typeString(node->getType()) << " ";
1075
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001076 if (name == "main")
1077 {
daniel@transgaming.com72d0b522010-04-13 19:53:44 +00001078 out << "gl_main(";
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001079 }
daniel@transgaming.com72d0b522010-04-13 19:53:44 +00001080 else
1081 {
1082 out << decorate(name) << "(";
1083 }
daniel@transgaming.come78c0c92010-03-28 19:36:06 +00001084
1085 TIntermSequence &sequence = node->getSequence();
1086 TIntermSequence &arguments = sequence[0]->getAsAggregate()->getSequence();
1087
1088 for (unsigned int i = 0; i < arguments.size(); i++)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001089 {
daniel@transgaming.come78c0c92010-03-28 19:36:06 +00001090 TIntermSymbol *symbol = arguments[i]->getAsSymbolNode();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001091
daniel@transgaming.come78c0c92010-03-28 19:36:06 +00001092 if (symbol)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001093 {
daniel@transgaming.comd1acd1e2010-04-13 03:25:57 +00001094 out << argumentString(symbol);
daniel@transgaming.come78c0c92010-03-28 19:36:06 +00001095
1096 if (i < arguments.size() - 1)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001097 {
daniel@transgaming.come78c0c92010-03-28 19:36:06 +00001098 out << ", ";
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001099 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001100 }
daniel@transgaming.come78c0c92010-03-28 19:36:06 +00001101 else UNREACHABLE();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001102 }
daniel@transgaming.come78c0c92010-03-28 19:36:06 +00001103
1104 sequence.erase(sequence.begin());
1105
1106 out << ")\n"
1107 "{\n";
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001108 }
1109 else if (visit == PostVisit)
1110 {
daniel@transgaming.come78c0c92010-03-28 19:36:06 +00001111 out << "}\n";
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001112 }
1113 }
1114 break;
1115 case EOpFunctionCall:
1116 {
1117 if (visit == PreVisit)
1118 {
alokp@chromium.org43884872010-03-30 00:08:52 +00001119 TString name = TFunction::unmangleName(node->getName());
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001120
1121 if (node->isUserDefined())
1122 {
daniel@transgaming.com72d0b522010-04-13 19:53:44 +00001123 out << decorate(name) << "(";
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001124 }
1125 else
1126 {
1127 if (name == "texture2D")
1128 {
1129 if (node->getSequence().size() == 2)
1130 {
1131 out << "gl_texture2D(";
1132 }
1133 else if (node->getSequence().size() == 3)
1134 {
1135 out << "gl_texture2DBias(";
1136 }
1137 else UNREACHABLE();
1138 }
1139 else if (name == "texture2DProj")
1140 {
1141 out << "gl_texture2DProj(";
1142 }
1143 else if (name == "texture2DLod")
1144 {
1145 out << "gl_texture2DLod(";
daniel@transgaming.comec55d292010-04-15 20:44:49 +00001146 UNIMPLEMENTED(); // Requires the vertex shader texture sampling extension
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001147 }
1148 else if (name == "texture2DProjLod")
1149 {
1150 out << "gl_texture2DProjLod(";
daniel@transgaming.comec55d292010-04-15 20:44:49 +00001151 UNIMPLEMENTED(); // Requires the vertex shader texture sampling extension
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001152 }
1153 else if (name == "textureCube")
1154 {
daniel@transgaming.comec55d292010-04-15 20:44:49 +00001155 out << "gl_textureCube(";
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001156 }
daniel@transgaming.comec55d292010-04-15 20:44:49 +00001157 else UNREACHABLE();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001158 }
1159 }
1160 else if (visit == InVisit)
1161 {
1162 out << ", ";
1163 }
1164 else
1165 {
1166 out << ")";
1167 }
1168 }
1169 break;
daniel@transgaming.comfe565152010-04-10 05:29:07 +00001170 case EOpParameters: outputTriplet(visit, "(", ", ", ")\n{\n"); break;
1171 case EOpConstructFloat: outputTriplet(visit, "vec1(", NULL, ")"); break;
1172 case EOpConstructVec2: outputTriplet(visit, "vec2(", ", ", ")"); break;
1173 case EOpConstructVec3: outputTriplet(visit, "vec3(", ", ", ")"); break;
1174 case EOpConstructVec4: outputTriplet(visit, "vec4(", ", ", ")"); break;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001175 case EOpConstructBool: UNIMPLEMENTED(); /* FIXME */ out << "Construct bool"; break;
1176 case EOpConstructBVec2: UNIMPLEMENTED(); /* FIXME */ out << "Construct bvec2"; break;
1177 case EOpConstructBVec3: UNIMPLEMENTED(); /* FIXME */ out << "Construct bvec3"; break;
1178 case EOpConstructBVec4: UNIMPLEMENTED(); /* FIXME */ out << "Construct bvec4"; break;
1179 case EOpConstructInt: UNIMPLEMENTED(); /* FIXME */ out << "Construct int"; break;
1180 case EOpConstructIVec2: UNIMPLEMENTED(); /* FIXME */ out << "Construct ivec2"; break;
1181 case EOpConstructIVec3: UNIMPLEMENTED(); /* FIXME */ out << "Construct ivec3"; break;
1182 case EOpConstructIVec4: UNIMPLEMENTED(); /* FIXME */ out << "Construct ivec4"; break;
daniel@transgaming.comfe565152010-04-10 05:29:07 +00001183 case EOpConstructMat2: outputTriplet(visit, "float2x2(", ", ", ")"); break;
1184 case EOpConstructMat3: outputTriplet(visit, "float3x3(", ", ", ")"); break;
1185 case EOpConstructMat4: outputTriplet(visit, "float4x4(", ", ", ")"); break;
1186 case EOpConstructStruct: outputTriplet(visit, "{", ", ", "}"); break;
1187 case EOpLessThan: outputTriplet(visit, "(", " < ", ")"); break;
1188 case EOpGreaterThan: outputTriplet(visit, "(", " > ", ")"); break;
1189 case EOpLessThanEqual: outputTriplet(visit, "(", " <= ", ")"); break;
1190 case EOpGreaterThanEqual: outputTriplet(visit, "(", " >= ", ")"); break;
1191 case EOpVectorEqual: outputTriplet(visit, "(", " == ", ")"); break;
1192 case EOpVectorNotEqual: outputTriplet(visit, "(", " != ", ")"); break;
daniel@transgaming.com3c010c02010-04-13 19:53:47 +00001193 case EOpMod: outputTriplet(visit, "mod(", ", ", ")"); break;
daniel@transgaming.comfe565152010-04-10 05:29:07 +00001194 case EOpPow: outputTriplet(visit, "pow(", ", ", ")"); break;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001195 case EOpAtan:
1196 if (node->getSequence().size() == 1)
1197 {
1198 outputTriplet(visit, "atan(", ", ", ")");
1199 }
1200 else if (node->getSequence().size() == 2)
1201 {
1202 outputTriplet(visit, "atan2(", ", ", ")");
1203 }
1204 else UNREACHABLE();
1205 break;
1206 case EOpMin: outputTriplet(visit, "min(", ", ", ")"); break;
1207 case EOpMax: outputTriplet(visit, "max(", ", ", ")"); break;
1208 case EOpClamp: outputTriplet(visit, "clamp(", ", ", ")"); break;
1209 case EOpMix: outputTriplet(visit, "lerp(", ", ", ")"); break;
1210 case EOpStep: outputTriplet(visit, "step(", ", ", ")"); break;
1211 case EOpSmoothStep: outputTriplet(visit, "smoothstep(", ", ", ")"); break;
1212 case EOpDistance: outputTriplet(visit, "distance(", ", ", ")"); break;
1213 case EOpDot: outputTriplet(visit, "dot(", ", ", ")"); break;
1214 case EOpCross: outputTriplet(visit, "cross(", ", ", ")"); break;
daniel@transgaming.com680553b2010-03-08 21:30:52 +00001215 case EOpFaceForward: outputTriplet(visit, "faceforward(", ", ", ")"); break;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001216 case EOpReflect: outputTriplet(visit, "reflect(", ", ", ")"); break;
1217 case EOpRefract: outputTriplet(visit, "refract(", ", ", ")"); break;
1218 case EOpMul: outputTriplet(visit, "(", " * ", ")"); break;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001219 default: UNREACHABLE();
1220 }
1221
1222 return true;
1223}
1224
1225bool OutputHLSL::visitSelection(Visit visit, TIntermSelection *node)
1226{
daniel@transgaming.com950f9932010-04-13 03:26:14 +00001227 TInfoSinkBase &out = mBody;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001228
alokp@chromium.org60fe4072010-03-29 20:58:29 +00001229 if (node->usesTernaryOperator())
1230 {
daniel@transgaming.comb5875982010-04-15 20:44:53 +00001231 out << "t" << mUnfoldSelect->getTemporaryIndex();
alokp@chromium.org60fe4072010-03-29 20:58:29 +00001232 }
1233 else // if/else statement
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001234 {
daniel@transgaming.comb5875982010-04-15 20:44:53 +00001235 mUnfoldSelect->traverse(node->getCondition());
1236
daniel@transgaming.com3d53fda2010-03-21 04:30:55 +00001237 out << "if(";
1238
1239 node->getCondition()->traverse(this);
1240
1241 out << ")\n"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001242 "{\n";
1243
daniel@transgaming.com3d53fda2010-03-21 04:30:55 +00001244 node->getTrueBlock()->traverse(this);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001245
1246 out << ";}\n";
daniel@transgaming.com3d53fda2010-03-21 04:30:55 +00001247
1248 if (node->getFalseBlock())
1249 {
1250 out << "else\n"
1251 "{\n";
1252
1253 node->getFalseBlock()->traverse(this);
1254
1255 out << ";}\n";
1256 }
1257 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001258
1259 return false;
1260}
1261
1262void OutputHLSL::visitConstantUnion(TIntermConstantUnion *node)
1263{
daniel@transgaming.com950f9932010-04-13 03:26:14 +00001264 TInfoSinkBase &out = mBody;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001265
alokp@chromium.orgdd037b22010-03-30 18:47:20 +00001266 const TType &type = node->getType();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001267
daniel@transgaming.com86487c22010-03-11 19:41:43 +00001268 if (type.isField())
1269 {
1270 out << type.getFieldName();
1271 }
1272 else
1273 {
1274 int size = type.getObjectSize();
daniel@transgaming.com86487c22010-03-11 19:41:43 +00001275
daniel@transgaming.comfe565152010-04-10 05:29:07 +00001276 if (type.getBasicType() == EbtStruct)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001277 {
daniel@transgaming.comfe565152010-04-10 05:29:07 +00001278 out << "{";
1279 }
1280 else
1281 {
1282 bool matrix = type.isMatrix();
1283 TBasicType elementType = node->getUnionArrayPointer()[0].getType();
1284
1285 switch (elementType)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001286 {
daniel@transgaming.comfe565152010-04-10 05:29:07 +00001287 case EbtBool:
1288 if (!matrix)
daniel@transgaming.com45d03582010-03-11 19:41:29 +00001289 {
daniel@transgaming.comfe565152010-04-10 05:29:07 +00001290 switch (size)
1291 {
1292 case 1: out << "bool("; break;
1293 case 2: out << "bool2("; break;
1294 case 3: out << "bool3("; break;
1295 case 4: out << "bool4("; break;
1296 default: UNREACHABLE();
1297 }
daniel@transgaming.com45d03582010-03-11 19:41:29 +00001298 }
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +00001299 else UNREACHABLE();
daniel@transgaming.comfe565152010-04-10 05:29:07 +00001300 break;
1301 case EbtFloat:
1302 if (!matrix)
daniel@transgaming.com45d03582010-03-11 19:41:29 +00001303 {
daniel@transgaming.comfe565152010-04-10 05:29:07 +00001304 switch (size)
1305 {
1306 case 1: out << "float("; break;
1307 case 2: out << "float2("; break;
1308 case 3: out << "float3("; break;
1309 case 4: out << "float4("; break;
1310 default: UNREACHABLE();
1311 }
daniel@transgaming.com45d03582010-03-11 19:41:29 +00001312 }
daniel@transgaming.comfe565152010-04-10 05:29:07 +00001313 else
daniel@transgaming.com45d03582010-03-11 19:41:29 +00001314 {
daniel@transgaming.comfe565152010-04-10 05:29:07 +00001315 switch (size)
1316 {
1317 case 4: out << "float2x2("; break;
1318 case 9: out << "float3x3("; break;
1319 case 16: out << "float4x4("; break;
1320 default: UNREACHABLE();
1321 }
daniel@transgaming.com45d03582010-03-11 19:41:29 +00001322 }
daniel@transgaming.comfe565152010-04-10 05:29:07 +00001323 break;
1324 case EbtInt:
1325 if (!matrix)
1326 {
1327 switch (size)
1328 {
1329 case 1: out << "int("; break;
1330 case 2: out << "int2("; break;
1331 case 3: out << "int3("; break;
1332 case 4: out << "int4("; break;
1333 default: UNREACHABLE();
1334 }
1335 }
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +00001336 else UNREACHABLE();
daniel@transgaming.comfe565152010-04-10 05:29:07 +00001337 break;
1338 default:
1339 UNIMPLEMENTED(); // FIXME
daniel@transgaming.com45d03582010-03-11 19:41:29 +00001340 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001341 }
1342
daniel@transgaming.com45d03582010-03-11 19:41:29 +00001343 for (int i = 0; i < size; i++)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001344 {
daniel@transgaming.comfe565152010-04-10 05:29:07 +00001345 switch (node->getUnionArrayPointer()[i].getType())
daniel@transgaming.com45d03582010-03-11 19:41:29 +00001346 {
1347 case EbtBool:
1348 if (node->getUnionArrayPointer()[i].getBConst())
1349 {
1350 out << "true";
1351 }
1352 else
1353 {
1354 out << "false";
1355 }
1356 break;
1357 case EbtFloat:
1358 out << node->getUnionArrayPointer()[i].getFConst();
1359 break;
1360 case EbtInt:
1361 out << node->getUnionArrayPointer()[i].getIConst();
1362 break;
1363 default:
1364 UNIMPLEMENTED(); // FIXME
1365 }
1366
1367 if (i != size - 1)
1368 {
1369 out << ", ";
1370 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001371 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001372
daniel@transgaming.comfe565152010-04-10 05:29:07 +00001373 if (type.getBasicType() == EbtStruct)
1374 {
1375 out << "}";
1376 }
1377 else
1378 {
1379 out << ")";
1380 }
daniel@transgaming.com86487c22010-03-11 19:41:43 +00001381 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001382}
1383
1384bool OutputHLSL::visitLoop(Visit visit, TIntermLoop *node)
1385{
daniel@transgaming.com4a35ef22010-04-08 03:51:06 +00001386 if (handleExcessiveLoop(node))
1387 {
1388 return false;
1389 }
1390
daniel@transgaming.com950f9932010-04-13 03:26:14 +00001391 TInfoSinkBase &out = mBody;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001392
1393 if (!node->testFirst())
1394 {
1395 out << "do\n"
1396 "{\n";
1397 }
1398 else
1399 {
daniel@transgaming.comb5875982010-04-15 20:44:53 +00001400 if (node->getInit())
1401 {
1402 mUnfoldSelect->traverse(node->getInit());
1403 }
1404
1405 if (node->getTest())
1406 {
1407 mUnfoldSelect->traverse(node->getTest());
1408 }
1409
1410 if (node->getTerminal())
1411 {
1412 mUnfoldSelect->traverse(node->getTerminal());
1413 }
1414
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001415 out << "for(";
1416
1417 if (node->getInit())
1418 {
1419 node->getInit()->traverse(this);
1420 }
1421
1422 out << "; ";
1423
1424 if (node->getTest())
1425 {
1426 node->getTest()->traverse(this);
1427 }
1428
1429 out << "; ";
1430
1431 if (node->getTerminal())
1432 {
1433 node->getTerminal()->traverse(this);
1434 }
1435
1436 out << ")\n"
1437 "{\n";
1438 }
1439
1440 if (node->getBody())
1441 {
1442 node->getBody()->traverse(this);
1443 }
1444
1445 out << "}\n";
1446
1447 if (!node->testFirst())
1448 {
1449 out << "while(\n";
1450
1451 node->getTest()->traverse(this);
1452
1453 out << ")";
1454 }
1455
1456 out << ";\n";
1457
1458 return false;
1459}
1460
1461bool OutputHLSL::visitBranch(Visit visit, TIntermBranch *node)
1462{
daniel@transgaming.com950f9932010-04-13 03:26:14 +00001463 TInfoSinkBase &out = mBody;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001464
1465 switch (node->getFlowOp())
1466 {
daniel@transgaming.comf67f82e2010-03-17 03:58:54 +00001467 case EOpKill: outputTriplet(visit, "discard", NULL, NULL); break;
1468 case EOpBreak: outputTriplet(visit, "break", NULL, NULL); break;
1469 case EOpContinue: outputTriplet(visit, "continue", NULL, NULL); break;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001470 case EOpReturn:
1471 if (visit == PreVisit)
1472 {
1473 if (node->getExpression())
1474 {
1475 out << "return ";
1476 }
1477 else
1478 {
1479 out << "return;\n";
1480 }
1481 }
1482 else if (visit == PostVisit)
1483 {
1484 out << ";\n";
1485 }
1486 break;
1487 default: UNREACHABLE();
1488 }
1489
1490 return true;
1491}
1492
daniel@transgaming.comb5875982010-04-15 20:44:53 +00001493bool OutputHLSL::isSingleStatement(TIntermNode *node)
1494{
1495 TIntermAggregate *aggregate = node->getAsAggregate();
1496
1497 if (aggregate)
1498 {
1499 if (aggregate->getOp() == EOpSequence)
1500 {
1501 return false;
1502 }
1503 else
1504 {
1505 for (TIntermSequence::iterator sit = aggregate->getSequence().begin(); sit != aggregate->getSequence().end(); sit++)
1506 {
1507 if (!isSingleStatement(*sit))
1508 {
1509 return false;
1510 }
1511 }
1512
1513 return true;
1514 }
1515 }
1516
1517 return true;
1518}
1519
daniel@transgaming.com4a35ef22010-04-08 03:51:06 +00001520// Handle loops with more than 255 iterations (unsupported by D3D9) by splitting them
1521bool OutputHLSL::handleExcessiveLoop(TIntermLoop *node)
1522{
daniel@transgaming.com950f9932010-04-13 03:26:14 +00001523 TInfoSinkBase &out = mBody;
daniel@transgaming.com4a35ef22010-04-08 03:51:06 +00001524
1525 // Parse loops of the form:
1526 // for(int index = initial; index [comparator] limit; index += increment)
1527 TIntermSymbol *index = NULL;
1528 TOperator comparator = EOpNull;
1529 int initial = 0;
1530 int limit = 0;
1531 int increment = 0;
1532
1533 // Parse index name and intial value
1534 if (node->getInit())
1535 {
1536 TIntermAggregate *init = node->getInit()->getAsAggregate();
1537
1538 if (init)
1539 {
1540 TIntermSequence &sequence = init->getSequence();
1541 TIntermTyped *variable = sequence[0]->getAsTyped();
1542
1543 if (variable && variable->getQualifier() == EvqTemporary)
1544 {
1545 TIntermBinary *assign = variable->getAsBinaryNode();
1546
1547 if (assign->getOp() == EOpInitialize)
1548 {
1549 TIntermSymbol *symbol = assign->getLeft()->getAsSymbolNode();
1550 TIntermConstantUnion *constant = assign->getRight()->getAsConstantUnion();
1551
1552 if (symbol && constant)
1553 {
1554 if (constant->getBasicType() == EbtInt && constant->getSize() == 1)
1555 {
1556 index = symbol;
1557 initial = constant->getUnionArrayPointer()[0].getIConst();
1558 }
1559 }
1560 }
1561 }
1562 }
1563 }
1564
1565 // Parse comparator and limit value
1566 if (index != NULL && node->getTest())
1567 {
1568 TIntermBinary *test = node->getTest()->getAsBinaryNode();
1569
1570 if (test && test->getLeft()->getAsSymbolNode()->getId() == index->getId())
1571 {
1572 TIntermConstantUnion *constant = test->getRight()->getAsConstantUnion();
1573
1574 if (constant)
1575 {
1576 if (constant->getBasicType() == EbtInt && constant->getSize() == 1)
1577 {
1578 comparator = test->getOp();
1579 limit = constant->getUnionArrayPointer()[0].getIConst();
1580 }
1581 }
1582 }
1583 }
1584
1585 // Parse increment
1586 if (index != NULL && comparator != EOpNull && node->getTerminal())
1587 {
1588 TIntermBinary *binaryTerminal = node->getTerminal()->getAsBinaryNode();
1589 TIntermUnary *unaryTerminal = node->getTerminal()->getAsUnaryNode();
1590
1591 if (binaryTerminal)
1592 {
1593 TOperator op = binaryTerminal->getOp();
1594 TIntermConstantUnion *constant = binaryTerminal->getRight()->getAsConstantUnion();
1595
1596 if (constant)
1597 {
1598 if (constant->getBasicType() == EbtInt && constant->getSize() == 1)
1599 {
1600 int value = constant->getUnionArrayPointer()[0].getIConst();
1601
1602 switch (op)
1603 {
1604 case EOpAddAssign: increment = value; break;
1605 case EOpSubAssign: increment = -value; break;
1606 default: UNIMPLEMENTED();
1607 }
1608 }
1609 }
1610 }
1611 else if (unaryTerminal)
1612 {
1613 TOperator op = unaryTerminal->getOp();
1614
1615 switch (op)
1616 {
1617 case EOpPostIncrement: increment = 1; break;
1618 case EOpPostDecrement: increment = -1; break;
1619 case EOpPreIncrement: increment = 1; break;
1620 case EOpPreDecrement: increment = -1; break;
1621 default: UNIMPLEMENTED();
1622 }
1623 }
1624 }
1625
1626 if (index != NULL && comparator != EOpNull && increment != 0)
1627 {
1628 if (comparator == EOpLessThanEqual)
1629 {
1630 comparator = EOpLessThan;
1631 limit += 1;
1632 }
1633
1634 if (comparator == EOpLessThan)
1635 {
1636 int iterations = (limit - initial + 1) / increment;
1637
1638 if (iterations <= 255)
1639 {
1640 return false; // Not an excessive loop
1641 }
1642
1643 while (iterations > 0)
1644 {
1645 int remainder = (limit - initial + 1) % increment;
alokp@chromium.org47c058c2010-04-13 15:30:05 +00001646 int clampedLimit = initial + increment * std::min(255, iterations) - 1 - remainder;
daniel@transgaming.com4a35ef22010-04-08 03:51:06 +00001647
1648 // for(int index = initial; index < clampedLimit; index += increment)
1649
1650 out << "for(int ";
1651 index->traverse(this);
1652 out << " = ";
1653 out << initial;
1654
1655 out << "; ";
1656 index->traverse(this);
1657 out << " < ";
1658 out << clampedLimit;
1659
1660 out << "; ";
1661 index->traverse(this);
1662 out << " += ";
1663 out << increment;
1664 out << ")\n"
1665 "{\n";
1666
1667 if (node->getBody())
1668 {
1669 node->getBody()->traverse(this);
1670 }
1671
1672 out << "}\n";
1673
1674 initial += 255 * increment;
1675 iterations -= 255;
1676 }
1677
1678 return true;
1679 }
1680 else UNIMPLEMENTED();
1681 }
1682
1683 return false; // Not handled as an excessive loop
1684}
1685
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001686void OutputHLSL::outputTriplet(Visit visit, const char *preString, const char *inString, const char *postString)
1687{
daniel@transgaming.com950f9932010-04-13 03:26:14 +00001688 TInfoSinkBase &out = mBody;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001689
1690 if (visit == PreVisit && preString)
1691 {
1692 out << preString;
1693 }
1694 else if (visit == InVisit && inString)
1695 {
1696 out << inString;
1697 }
1698 else if (visit == PostVisit && postString)
1699 {
1700 out << postString;
1701 }
1702}
1703
daniel@transgaming.comd1acd1e2010-04-13 03:25:57 +00001704TString OutputHLSL::argumentString(const TIntermSymbol *symbol)
1705{
1706 TQualifier qualifier = symbol->getQualifier();
1707 const TType &type = symbol->getType();
1708 const TString &name = symbol->getSymbol();
1709
daniel@transgaming.com72d0b522010-04-13 19:53:44 +00001710 return qualifierString(qualifier) + " " + typeString(type) + " " + decorate(name) + arrayString(type);
daniel@transgaming.comd1acd1e2010-04-13 03:25:57 +00001711}
1712
1713TString OutputHLSL::qualifierString(TQualifier qualifier)
1714{
1715 switch(qualifier)
1716 {
1717 case EvqIn: return "in";
1718 case EvqOut: return "out";
1719 case EvqInOut: return "inout";
1720 case EvqConstReadOnly: return "const";
1721 default: UNREACHABLE();
1722 }
1723
1724 return "";
1725}
1726
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001727TString OutputHLSL::typeString(const TType &type)
1728{
daniel@transgaming.comfe565152010-04-10 05:29:07 +00001729 if (type.getBasicType() == EbtStruct)
1730 {
daniel@transgaming.com72d0b522010-04-13 19:53:44 +00001731 return decorate(type.getTypeName());
daniel@transgaming.comfe565152010-04-10 05:29:07 +00001732 }
1733 else if (type.isMatrix())
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001734 {
1735 switch (type.getNominalSize())
1736 {
1737 case 2: return "float2x2";
1738 case 3: return "float3x3";
1739 case 4: return "float4x4";
1740 }
1741 }
1742 else
1743 {
1744 switch (type.getBasicType())
1745 {
1746 case EbtFloat:
1747 switch (type.getNominalSize())
1748 {
1749 case 1: return "float";
1750 case 2: return "float2";
1751 case 3: return "float3";
1752 case 4: return "float4";
1753 }
1754 case EbtInt:
1755 switch (type.getNominalSize())
1756 {
1757 case 1: return "int";
1758 case 2: return "int2";
1759 case 3: return "int3";
1760 case 4: return "int4";
1761 }
1762 case EbtBool:
1763 switch (type.getNominalSize())
1764 {
1765 case 1: return "bool";
1766 case 2: return "bool2";
1767 case 3: return "bool3";
1768 case 4: return "bool4";
1769 }
1770 case EbtVoid:
1771 return "void";
1772 case EbtSampler2D:
1773 return "sampler2D";
1774 case EbtSamplerCube:
1775 return "samplerCUBE";
1776 }
1777 }
1778
1779 UNIMPLEMENTED(); // FIXME
1780 return "<unknown type>";
1781}
1782
1783TString OutputHLSL::arrayString(const TType &type)
1784{
1785 if (!type.isArray())
1786 {
1787 return "";
1788 }
1789
1790 char buffer[100];
1791 sprintf(buffer, "[%d]", type.getArraySize());
1792
1793 return buffer;
1794}
1795
1796TString OutputHLSL::initializer(const TType &type)
1797{
1798 TString string;
1799
1800 int arraySize = type.isArray() ? type.getArraySize() : 1;
1801
1802 if (type.isArray())
1803 {
1804 string += "{";
1805 }
1806
1807 for (int element = 0; element < arraySize; element++)
1808 {
1809 string += typeString(type) + "(";
1810
1811 for (int component = 0; component < type.getNominalSize(); component++)
1812 {
1813 string += "0";
1814
1815 if (component < type.getNominalSize() - 1)
1816 {
1817 string += ", ";
1818 }
1819 }
1820
1821 string += ")";
1822
1823 if (element < arraySize - 1)
1824 {
1825 string += ", ";
1826 }
1827 }
1828
1829 if (type.isArray())
1830 {
1831 string += "}";
1832 }
1833
1834 return string;
1835}
daniel@transgaming.com72d0b522010-04-13 19:53:44 +00001836
1837TString OutputHLSL::decorate(const TString &string)
1838{
1839 if (string.substr(0, 3) != "gl_")
1840 {
1841 return "_" + string;
1842 }
1843 else
1844 {
1845 return string;
1846 }
1847}
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001848}