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shannon.woods@transgaming.combdf2d802013-02-28 23:16:20 +00001#include "precompiled.h"
daniel@transgaming.coma8aac672012-12-20 21:08:00 +00002//
3// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
4// Use of this source code is governed by a BSD-style license that can be
5// found in the LICENSE file.
6//
7
8// Image11.h: Implements the rx::Image11 class, which acts as the interface to
9// the actual underlying resources of a Texture
10
11#include "libGLESv2/renderer/Renderer11.h"
12#include "libGLESv2/renderer/Image11.h"
daniel@transgaming.com46cf2492013-01-11 04:06:43 +000013#include "libGLESv2/renderer/TextureStorage11.h"
shannon.woods@transgaming.comc8cd7f62013-01-25 21:52:40 +000014#include "libGLESv2/Framebuffer.h"
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000015#include "libGLESv2/Renderbuffer.h"
daniel@transgaming.coma8aac672012-12-20 21:08:00 +000016
17#include "libGLESv2/main.h"
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000018#include "libGLESv2/utilities.h"
daniel@transgaming.coma8aac672012-12-20 21:08:00 +000019#include "libGLESv2/renderer/renderer11_utils.h"
shannon.woods@transgaming.com2b132f42013-01-25 21:52:47 +000020#include "libGLESv2/renderer/generatemip.h"
daniel@transgaming.coma8aac672012-12-20 21:08:00 +000021
22namespace rx
23{
24
25Image11::Image11()
26{
27 mStagingTexture = NULL;
28 mRenderer = NULL;
29 mDXGIFormat = DXGI_FORMAT_UNKNOWN;
30}
31
32Image11::~Image11()
33{
34 if (mStagingTexture)
35 {
36 mStagingTexture->Release();
37 }
38}
39
40Image11 *Image11::makeImage11(Image *img)
41{
apatrick@chromium.org8b400b12013-01-30 21:53:40 +000042 ASSERT(HAS_DYNAMIC_TYPE(rx::Image11*, img));
daniel@transgaming.coma8aac672012-12-20 21:08:00 +000043 return static_cast<rx::Image11*>(img);
44}
45
shannon.woods@transgaming.com2b132f42013-01-25 21:52:47 +000046void Image11::generateMipmap(Image11 *dest, Image11 *src)
47{
48 ASSERT(src->getDXGIFormat() == dest->getDXGIFormat());
49 ASSERT(src->getWidth() == 1 || src->getWidth() / 2 == dest->getWidth());
50 ASSERT(src->getHeight() == 1 || src->getHeight() / 2 == dest->getHeight());
51
52 D3D11_MAPPED_SUBRESOURCE destMapped, srcMapped;
53 dest->map(&destMapped);
54 src->map(&srcMapped);
55
56 const unsigned char *sourceData = reinterpret_cast<const unsigned char*>(srcMapped.pData);
57 unsigned char *destData = reinterpret_cast<unsigned char*>(destMapped.pData);
58
59 if (sourceData && destData)
60 {
61 switch (src->getDXGIFormat())
62 {
63 case DXGI_FORMAT_R8G8B8A8_UNORM:
64 case DXGI_FORMAT_B8G8R8A8_UNORM:
65 GenerateMip<R8G8B8A8>(src->getWidth(), src->getHeight(), sourceData, srcMapped.RowPitch, destData, destMapped.RowPitch);
66 break;
67 case DXGI_FORMAT_A8_UNORM:
68 GenerateMip<A8>(src->getWidth(), src->getHeight(), sourceData, srcMapped.RowPitch, destData, destMapped.RowPitch);
69 break;
70 case DXGI_FORMAT_R8_UNORM:
71 GenerateMip<R8>(src->getWidth(), src->getHeight(), sourceData, srcMapped.RowPitch, destData, destMapped.RowPitch);
72 break;
73 case DXGI_FORMAT_R32G32B32A32_FLOAT:
74 GenerateMip<A32B32G32R32F>(src->getWidth(), src->getHeight(), sourceData, srcMapped.RowPitch, destData, destMapped.RowPitch);
75 break;
76 case DXGI_FORMAT_R32G32B32_FLOAT:
77 GenerateMip<R32G32B32F>(src->getWidth(), src->getHeight(), sourceData, srcMapped.RowPitch, destData, destMapped.RowPitch);
78 break;
79 case DXGI_FORMAT_R16G16B16A16_FLOAT:
80 GenerateMip<A16B16G16R16F>(src->getWidth(), src->getHeight(), sourceData, srcMapped.RowPitch, destData, destMapped.RowPitch);
81 break;
82 case DXGI_FORMAT_R8G8_UNORM:
83 GenerateMip<R8G8>(src->getWidth(), src->getHeight(), sourceData, srcMapped.RowPitch, destData, destMapped.RowPitch);
84 break;
85 case DXGI_FORMAT_R16_FLOAT:
86 GenerateMip<R16F>(src->getWidth(), src->getHeight(), sourceData, srcMapped.RowPitch, destData, destMapped.RowPitch);
87 break;
88 case DXGI_FORMAT_R16G16_FLOAT:
89 GenerateMip<R16G16F>(src->getWidth(), src->getHeight(), sourceData, srcMapped.RowPitch, destData, destMapped.RowPitch);
90 break;
91 case DXGI_FORMAT_R32_FLOAT:
92 GenerateMip<R32F>(src->getWidth(), src->getHeight(), sourceData, srcMapped.RowPitch, destData, destMapped.RowPitch);
93 break;
94 case DXGI_FORMAT_R32G32_FLOAT:
95 GenerateMip<R32G32F>(src->getWidth(), src->getHeight(), sourceData, srcMapped.RowPitch, destData, destMapped.RowPitch);
96 break;
97 default:
98 UNREACHABLE();
99 break;
100 }
101
102 dest->unmap();
103 src->unmap();
104 }
105
106 dest->markDirty();
107}
108
daniel@transgaming.coma8aac672012-12-20 21:08:00 +0000109bool Image11::isDirty() const
110{
111 return (mStagingTexture && mDirty);
112}
113
daniel@transgaming.com5ea16ef2013-01-11 04:06:30 +0000114ID3D11Texture2D *Image11::getStagingTexture()
115{
116 createStagingTexture();
117
118 return mStagingTexture;
119}
120
daniel@transgaming.com87705f82012-12-20 21:10:45 +0000121bool Image11::updateSurface(TextureStorageInterface2D *storage, int level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height)
daniel@transgaming.coma8aac672012-12-20 21:08:00 +0000122{
daniel@transgaming.com46cf2492013-01-11 04:06:43 +0000123 TextureStorage11_2D *storage11 = TextureStorage11_2D::makeTextureStorage11_2D(storage->getStorageInstance());
124 return storage11->updateSubresourceLevel(getStagingTexture(), level, 0, xoffset, yoffset, width, height);
daniel@transgaming.coma8aac672012-12-20 21:08:00 +0000125}
126
daniel@transgaming.com87705f82012-12-20 21:10:45 +0000127bool Image11::updateSurface(TextureStorageInterfaceCube *storage, int face, int level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height)
daniel@transgaming.coma8aac672012-12-20 21:08:00 +0000128{
daniel@transgaming.com46cf2492013-01-11 04:06:43 +0000129 TextureStorage11_Cube *storage11 = TextureStorage11_Cube::makeTextureStorage11_Cube(storage->getStorageInstance());
130 return storage11->updateSubresourceLevel(getStagingTexture(), level, face, xoffset, yoffset, width, height);
daniel@transgaming.coma8aac672012-12-20 21:08:00 +0000131}
132
133bool Image11::redefine(Renderer *renderer, GLint internalformat, GLsizei width, GLsizei height, bool forceRelease)
134{
135 if (mWidth != width ||
136 mHeight != height ||
137 mInternalFormat != internalformat ||
138 forceRelease)
139 {
140 mRenderer = Renderer11::makeRenderer11(renderer);
141
142 mWidth = width;
143 mHeight = height;
144 mInternalFormat = internalformat;
145 // compute the d3d format that will be used
146 mDXGIFormat = gl_d3d11::ConvertTextureFormat(internalformat);
147 mActualFormat = d3d11_gl::ConvertTextureInternalFormat(mDXGIFormat);
148
149 if (mStagingTexture)
150 {
151 mStagingTexture->Release();
152 mStagingTexture = NULL;
153 }
154
155 return true;
156 }
157
158 return false;
159}
160
161bool Image11::isRenderableFormat() const
162{
shannon.woods@transgaming.com2a0a39e2013-01-25 21:50:15 +0000163 return TextureStorage11::IsTextureFormatRenderable(mDXGIFormat);
daniel@transgaming.coma8aac672012-12-20 21:08:00 +0000164}
165
166DXGI_FORMAT Image11::getDXGIFormat() const
167{
168 // this should only happen if the image hasn't been redefined first
169 // which would be a bug by the caller
170 ASSERT(mDXGIFormat != DXGI_FORMAT_UNKNOWN);
171
172 return mDXGIFormat;
173}
174
175// Store the pixel rectangle designated by xoffset,yoffset,width,height with pixels stored as format/type at input
176// into the target pixel rectangle.
177void Image11::loadData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
178 GLint unpackAlignment, const void *input)
179{
180 D3D11_MAPPED_SUBRESOURCE mappedImage;
181 HRESULT result = map(&mappedImage);
182 if (FAILED(result))
183 {
184 ERR("Could not map image for loading.");
185 return;
186 }
187
188 GLsizei inputPitch = gl::ComputePitch(width, mInternalFormat, unpackAlignment);
189 size_t pixelSize = d3d11::ComputePixelSizeBits(mDXGIFormat) / 8;
190 void* offsetMappedData = (void*)((BYTE *)mappedImage.pData + (yoffset * mappedImage.RowPitch + xoffset * pixelSize));
191
192 switch (mInternalFormat)
193 {
194 case GL_ALPHA8_EXT:
daniel@transgaming.com26041c92013-01-11 04:08:58 +0000195 loadAlphaDataToNative(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData);
daniel@transgaming.coma8aac672012-12-20 21:08:00 +0000196 break;
197 case GL_LUMINANCE8_EXT:
daniel@transgaming.com8ca7d372012-12-20 21:11:22 +0000198 loadLuminanceDataToNativeOrBGRA(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData, false);
daniel@transgaming.coma8aac672012-12-20 21:08:00 +0000199 break;
200 case GL_ALPHA32F_EXT:
daniel@transgaming.com8ca7d372012-12-20 21:11:22 +0000201 loadAlphaFloatDataToRGBA(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData);
daniel@transgaming.coma8aac672012-12-20 21:08:00 +0000202 break;
203 case GL_LUMINANCE32F_EXT:
daniel@transgaming.com26041c92013-01-11 04:08:58 +0000204 loadLuminanceFloatDataToRGB(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData);
daniel@transgaming.coma8aac672012-12-20 21:08:00 +0000205 break;
206 case GL_ALPHA16F_EXT:
daniel@transgaming.com8ca7d372012-12-20 21:11:22 +0000207 loadAlphaHalfFloatDataToRGBA(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData);
daniel@transgaming.coma8aac672012-12-20 21:08:00 +0000208 break;
209 case GL_LUMINANCE16F_EXT:
daniel@transgaming.com8ca7d372012-12-20 21:11:22 +0000210 loadLuminanceHalfFloatDataToRGBA(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData);
daniel@transgaming.coma8aac672012-12-20 21:08:00 +0000211 break;
212 case GL_LUMINANCE8_ALPHA8_EXT:
daniel@transgaming.com8ca7d372012-12-20 21:11:22 +0000213 loadLuminanceAlphaDataToNativeOrBGRA(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData, false);
daniel@transgaming.coma8aac672012-12-20 21:08:00 +0000214 break;
215 case GL_LUMINANCE_ALPHA32F_EXT:
daniel@transgaming.com8ca7d372012-12-20 21:11:22 +0000216 loadLuminanceAlphaFloatDataToRGBA(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData);
daniel@transgaming.coma8aac672012-12-20 21:08:00 +0000217 break;
218 case GL_LUMINANCE_ALPHA16F_EXT:
daniel@transgaming.com8ca7d372012-12-20 21:11:22 +0000219 loadLuminanceAlphaHalfFloatDataToRGBA(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData);
daniel@transgaming.coma8aac672012-12-20 21:08:00 +0000220 break;
221 case GL_RGB8_OES:
daniel@transgaming.com005979d2012-12-20 21:11:29 +0000222 loadRGBUByteDataToRGBA(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData);
daniel@transgaming.coma8aac672012-12-20 21:08:00 +0000223 break;
224 case GL_RGB565:
daniel@transgaming.com005979d2012-12-20 21:11:29 +0000225 loadRGB565DataToRGBA(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData);
daniel@transgaming.coma8aac672012-12-20 21:08:00 +0000226 break;
227 case GL_RGBA8_OES:
daniel@transgaming.com005979d2012-12-20 21:11:29 +0000228 loadRGBAUByteDataToNative(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData);
daniel@transgaming.coma8aac672012-12-20 21:08:00 +0000229 break;
230 case GL_RGBA4:
daniel@transgaming.com005979d2012-12-20 21:11:29 +0000231 loadRGBA4444DataToRGBA(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData);
daniel@transgaming.coma8aac672012-12-20 21:08:00 +0000232 break;
233 case GL_RGB5_A1:
daniel@transgaming.com005979d2012-12-20 21:11:29 +0000234 loadRGBA5551DataToRGBA(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData);
daniel@transgaming.coma8aac672012-12-20 21:08:00 +0000235 break;
236 case GL_BGRA8_EXT:
daniel@transgaming.com8ca7d372012-12-20 21:11:22 +0000237 loadBGRADataToBGRA(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData);
daniel@transgaming.coma8aac672012-12-20 21:08:00 +0000238 break;
239 case GL_RGB32F_EXT:
daniel@transgaming.com005979d2012-12-20 21:11:29 +0000240 loadRGBFloatDataToNative(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData);
daniel@transgaming.coma8aac672012-12-20 21:08:00 +0000241 break;
242 case GL_RGB16F_EXT:
daniel@transgaming.com8ca7d372012-12-20 21:11:22 +0000243 loadRGBHalfFloatDataToRGBA(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData);
daniel@transgaming.coma8aac672012-12-20 21:08:00 +0000244 break;
245 case GL_RGBA32F_EXT:
daniel@transgaming.com8ca7d372012-12-20 21:11:22 +0000246 loadRGBAFloatDataToRGBA(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData);
daniel@transgaming.coma8aac672012-12-20 21:08:00 +0000247 break;
248 case GL_RGBA16F_EXT:
daniel@transgaming.com8ca7d372012-12-20 21:11:22 +0000249 loadRGBAHalfFloatDataToRGBA(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData);
daniel@transgaming.coma8aac672012-12-20 21:08:00 +0000250 break;
251 default: UNREACHABLE();
252 }
253
254 unmap();
255}
256
257void Image11::loadCompressedData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
258 const void *input)
259{
260 ASSERT(xoffset % 4 == 0);
261 ASSERT(yoffset % 4 == 0);
262
263 D3D11_MAPPED_SUBRESOURCE mappedImage;
264 HRESULT result = map(&mappedImage);
265 if (FAILED(result))
266 {
267 ERR("Could not map image for loading.");
268 return;
269 }
270
271 // Size computation assumes a 4x4 block compressed texture format
272 size_t blockSize = d3d11::ComputeBlockSizeBits(mDXGIFormat) / 8;
273 void* offsetMappedData = (void*)((BYTE *)mappedImage.pData + ((yoffset / 4) * mappedImage.RowPitch + (xoffset / 4) * blockSize));
274
275 GLsizei inputSize = gl::ComputeCompressedSize(width, height, mInternalFormat);
276 GLsizei inputPitch = gl::ComputeCompressedPitch(width, mInternalFormat);
277 int rows = inputSize / inputPitch;
278 for (int i = 0; i < rows; ++i)
279 {
280 memcpy((void*)((BYTE*)offsetMappedData + i * mappedImage.RowPitch), (void*)((BYTE*)input + i * inputPitch), inputPitch);
281 }
282
283 unmap();
284}
285
286void Image11::copy(GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source)
287{
shannon.woods@transgaming.com51cb88e2013-02-28 23:14:07 +0000288 if (source->getColorbuffer() && source->getColorbuffer()->getActualFormat() == (GLuint)mActualFormat)
shannon.woods@transgaming.comc8cd7f62013-01-25 21:52:40 +0000289 {
290 // No conversion needed-- use copyback fastpath
291 ID3D11Texture2D *colorBufferTexture = NULL;
292 unsigned int subresourceIndex = 0;
293
294 if (mRenderer->getRenderTargetResource(source, &subresourceIndex, &colorBufferTexture))
295 {
296 D3D11_TEXTURE2D_DESC textureDesc;
297 colorBufferTexture->GetDesc(&textureDesc);
298
299 ID3D11Device *device = mRenderer->getDevice();
300 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext();
301
302 ID3D11Texture2D* srcTex = NULL;
303 if (textureDesc.SampleDesc.Count > 1)
304 {
305 D3D11_TEXTURE2D_DESC resolveDesc;
306 resolveDesc.Width = textureDesc.Width;
307 resolveDesc.Height = textureDesc.Height;
308 resolveDesc.MipLevels = 1;
309 resolveDesc.ArraySize = 1;
310 resolveDesc.Format = textureDesc.Format;
311 resolveDesc.SampleDesc.Count = 1;
312 resolveDesc.SampleDesc.Quality = 0;
313 resolveDesc.Usage = D3D11_USAGE_DEFAULT;
314 resolveDesc.BindFlags = 0;
315 resolveDesc.CPUAccessFlags = 0;
316 resolveDesc.MiscFlags = 0;
317
318 HRESULT result = device->CreateTexture2D(&resolveDesc, NULL, &srcTex);
319 if (FAILED(result))
320 {
321 ERR("Failed to create resolve texture for Image11::copy, HRESULT: 0x%X.", result);
322 return;
323 }
324
325 deviceContext->ResolveSubresource(srcTex, 0, colorBufferTexture, subresourceIndex, textureDesc.Format);
326 subresourceIndex = 0;
327 }
328 else
329 {
330 srcTex = colorBufferTexture;
331 srcTex->AddRef();
332 }
333
334 D3D11_BOX srcBox;
335 srcBox.left = x;
336 srcBox.right = x + width;
337 srcBox.top = y;
338 srcBox.bottom = y + height;
339 srcBox.front = 0;
340 srcBox.back = 1;
341
342 deviceContext->CopySubresourceRegion(mStagingTexture, 0, xoffset, yoffset, 0, srcTex, subresourceIndex, &srcBox);
343
344 srcTex->Release();
345 colorBufferTexture->Release();
346 }
347 }
348 else
349 {
350 // This format requires conversion, so we must copy the texture to staging and manually convert via readPixels
351 D3D11_MAPPED_SUBRESOURCE mappedImage;
352 HRESULT result = map(&mappedImage);
353
shannon.woods@transgaming.coma7c7bc42013-02-28 23:14:02 +0000354 // determine the offset coordinate into the destination buffer
355 GLsizei rowOffset = gl::ComputePixelSize(mActualFormat) * xoffset;
356 void *dataOffset = static_cast<unsigned char*>(mappedImage.pData) + mappedImage.RowPitch * yoffset + rowOffset;
357
shannon.woods@transgaming.comc8cd7f62013-01-25 21:52:40 +0000358 mRenderer->readPixels(source, x, y, width, height, gl::ExtractFormat(mInternalFormat),
shannon.woods@transgaming.coma7c7bc42013-02-28 23:14:02 +0000359 gl::ExtractType(mInternalFormat), mappedImage.RowPitch, false, 4, dataOffset);
shannon.woods@transgaming.comc8cd7f62013-01-25 21:52:40 +0000360
361 unmap();
362 }
daniel@transgaming.coma8aac672012-12-20 21:08:00 +0000363}
364
365void Image11::createStagingTexture()
366{
367 if (mStagingTexture)
368 {
369 return;
370 }
371
372 ID3D11Texture2D *newTexture = NULL;
373 const DXGI_FORMAT dxgiFormat = getDXGIFormat();
shannon.woods@transgaming.comeec5c632013-02-28 23:04:21 +0000374 ASSERT(!d3d11::IsDepthStencilFormat(dxgiFormat)); // We should never get here for depth textures
daniel@transgaming.coma8aac672012-12-20 21:08:00 +0000375
376 if (mWidth != 0 && mHeight != 0)
377 {
378 ID3D11Device *device = mRenderer->getDevice();
379
shannon.woods@transgaming.com7ae9e7f2013-02-28 23:13:27 +0000380 // Round up the width and height to the nearest multiple of dimension alignment
381 unsigned int dimensionAlignment = d3d11::GetTextureFormatDimensionAlignment(dxgiFormat);
382 unsigned int width = mWidth + dimensionAlignment - 1 - (mWidth - 1) % dimensionAlignment;
383 unsigned int height = mHeight + dimensionAlignment - 1 - (mHeight - 1) % dimensionAlignment;
384
daniel@transgaming.coma8aac672012-12-20 21:08:00 +0000385 D3D11_TEXTURE2D_DESC desc;
shannon.woods@transgaming.com7ae9e7f2013-02-28 23:13:27 +0000386 desc.Width = width;
387 desc.Height = height;
daniel@transgaming.coma8aac672012-12-20 21:08:00 +0000388 desc.MipLevels = desc.ArraySize = 1;
389 desc.Format = dxgiFormat;
390 desc.SampleDesc.Count = 1;
391 desc.SampleDesc.Quality = 0;
392 desc.Usage = D3D11_USAGE_STAGING;
393 desc.BindFlags = 0;
394 desc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
395 desc.MiscFlags = 0;
396
397 HRESULT result = device->CreateTexture2D(&desc, NULL, &newTexture);
398
399 if (FAILED(result))
400 {
401 ASSERT(result == E_OUTOFMEMORY);
402 ERR("Creating image failed.");
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000403 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.coma8aac672012-12-20 21:08:00 +0000404 }
405 }
406
407 mStagingTexture = newTexture;
408 mDirty = false;
409}
410
411HRESULT Image11::map(D3D11_MAPPED_SUBRESOURCE *map)
412{
413 createStagingTexture();
414
shannon.woods@transgaming.comddd6c802013-02-28 23:05:14 +0000415 HRESULT result = E_FAIL;
daniel@transgaming.coma8aac672012-12-20 21:08:00 +0000416
417 if (mStagingTexture)
418 {
419 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext();
420 result = deviceContext->Map(mStagingTexture, 0, D3D11_MAP_WRITE, 0, map);
daniel@transgaming.coma8aac672012-12-20 21:08:00 +0000421
shannon.woods@transgaming.comddd6c802013-02-28 23:05:14 +0000422 // this can fail if the device is removed (from TDR)
423 if (d3d11::isDeviceLostError(result))
424 {
425 mRenderer->notifyDeviceLost();
426 }
427 else if (SUCCEEDED(result))
428 {
429 mDirty = true;
430 }
daniel@transgaming.coma8aac672012-12-20 21:08:00 +0000431 }
432
433 return result;
434}
435
436void Image11::unmap()
437{
438 if (mStagingTexture)
439 {
440 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext();
441 deviceContext->Unmap(mStagingTexture, 0);
442 }
443}
444
445}