blob: c338207a46f63097b31372cdf449ab497fb52f51 [file] [log] [blame]
Jamie Madillfa05f602015-05-07 13:47:11 -04001//
2// Copyright 2015 The ANGLE Project Authors. All rights reserved.
3// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
Corentin Wallezd3970de2015-05-14 11:07:48 -04007#include "test_utils/ANGLETest.h"
Jamie Madill78a9c732016-07-15 11:22:43 -04008#include "test_utils/gl_raii.h"
9
Jamie Madillfa05f602015-05-07 13:47:11 -040010using namespace angle;
Austin Kinross18b931d2014-09-29 12:58:31 -070011
Geoff Lange8a1f782013-10-18 16:14:30 -040012class BlitFramebufferANGLETest : public ANGLETest
13{
Jamie Madillfa05f602015-05-07 13:47:11 -040014 protected:
15 BlitFramebufferANGLETest()
Geoff Lange8a1f782013-10-18 16:14:30 -040016 {
17 setWindowWidth(256);
18 setWindowHeight(256);
Geoff Langefc551f2013-10-31 10:20:28 -040019 setConfigRedBits(8);
20 setConfigGreenBits(8);
21 setConfigBlueBits(8);
22 setConfigAlphaBits(8);
23 setConfigDepthBits(24);
Geoff Lang784cc8f2015-02-05 09:00:54 -050024 setConfigStencilBits(8);
Geoff Lange8a1f782013-10-18 16:14:30 -040025
26 mCheckerProgram = 0;
27 mBlueProgram = 0;
28
29 mOriginalFBO = 0;
30
31 mUserFBO = 0;
32 mUserColorBuffer = 0;
33 mUserDepthStencilBuffer = 0;
34
35 mSmallFBO = 0;
36 mSmallColorBuffer = 0;
37 mSmallDepthStencilBuffer = 0;
38
39 mColorOnlyFBO = 0;
40 mColorOnlyColorBuffer = 0;
41
42 mDiffFormatFBO = 0;
43 mDiffFormatColorBuffer = 0;
44
45 mDiffSizeFBO = 0;
46 mDiffSizeColorBuffer = 0;
47
48 mMRTFBO = 0;
49 mMRTColorBuffer0 = 0;
50 mMRTColorBuffer1 = 0;
Jamie Madillc93d6f32014-04-15 16:12:41 -040051
52 mRGBAColorbuffer = 0;
53 mRGBAFBO = 0;
Kenneth Russell69382852017-07-21 16:38:44 -040054 mRGBAMultisampledRenderbuffer = 0;
55 mRGBAMultisampledFBO = 0;
Jamie Madillc93d6f32014-04-15 16:12:41 -040056
Kenneth Russell69382852017-07-21 16:38:44 -040057 mBGRAColorbuffer = 0;
58 mBGRAFBO = 0;
Jamie Madillc93d6f32014-04-15 16:12:41 -040059 mBGRAMultisampledRenderbuffer = 0;
60 mBGRAMultisampledFBO = 0;
Geoff Lange8a1f782013-10-18 16:14:30 -040061 }
62
63 virtual void SetUp()
64 {
65 ANGLETest::SetUp();
66
Olli Etuaho5804dc82018-04-13 14:11:46 +030067 mCheckerProgram =
68 CompileProgram(essl1_shaders::vs::Passthrough(), essl1_shaders::fs::Checkered());
69 mBlueProgram = CompileProgram(essl1_shaders::vs::Simple(), essl1_shaders::fs::Blue());
Geoff Lange8a1f782013-10-18 16:14:30 -040070 if (mCheckerProgram == 0 || mBlueProgram == 0)
71 {
72 FAIL() << "shader compilation failed.";
73 }
74
75 EXPECT_GL_NO_ERROR();
76
77 GLint originalFBO;
78 glGetIntegerv(GL_FRAMEBUFFER_BINDING, &originalFBO);
79 if (originalFBO >= 0)
80 {
81 mOriginalFBO = (GLuint)originalFBO;
82 }
83
Geoff Langc4e93662017-05-01 10:45:59 -040084 GLenum format = GL_BGRA_EXT;
85
Geoff Lange8a1f782013-10-18 16:14:30 -040086 glGenFramebuffers(1, &mUserFBO);
87 glBindFramebuffer(GL_FRAMEBUFFER, mUserFBO);
88 glGenTextures(1, &mUserColorBuffer);
89 glGenRenderbuffers(1, &mUserDepthStencilBuffer);
90 glBindTexture(GL_TEXTURE_2D, mUserColorBuffer);
Geoff Lange8a1f782013-10-18 16:14:30 -040091 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mUserColorBuffer, 0);
Geoff Langc4e93662017-05-01 10:45:59 -040092 glTexImage2D(GL_TEXTURE_2D, 0, format, getWindowWidth(), getWindowHeight(), 0, format,
93 GL_UNSIGNED_BYTE, nullptr);
Geoff Lange8a1f782013-10-18 16:14:30 -040094 glBindRenderbuffer(GL_RENDERBUFFER, mUserDepthStencilBuffer);
95 glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8_OES, getWindowWidth(), getWindowHeight());
96 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, mUserDepthStencilBuffer);
97 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, mUserDepthStencilBuffer);
98
Corentin Wallez322653b2015-06-17 18:33:56 +020099 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER));
Geoff Lange8a1f782013-10-18 16:14:30 -0400100 ASSERT_GL_NO_ERROR();
101
102 glGenFramebuffers(1, &mSmallFBO);
103 glBindFramebuffer(GL_FRAMEBUFFER, mSmallFBO);
104 glGenTextures(1, &mSmallColorBuffer);
105 glGenRenderbuffers(1, &mSmallDepthStencilBuffer);
106 glBindTexture(GL_TEXTURE_2D, mSmallColorBuffer);
Geoff Langc4e93662017-05-01 10:45:59 -0400107 glTexImage2D(GL_TEXTURE_2D, 0, format, getWindowWidth() / 2, getWindowHeight() / 2, 0,
108 format, GL_UNSIGNED_BYTE, nullptr);
Geoff Lange8a1f782013-10-18 16:14:30 -0400109 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mSmallColorBuffer, 0);
110 glBindRenderbuffer(GL_RENDERBUFFER, mSmallDepthStencilBuffer);
111 glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8_OES, getWindowWidth() / 2, getWindowHeight() / 2);
112 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, mSmallDepthStencilBuffer);
113 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, mSmallDepthStencilBuffer);
114
Corentin Wallez322653b2015-06-17 18:33:56 +0200115 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER));
Geoff Lange8a1f782013-10-18 16:14:30 -0400116 ASSERT_GL_NO_ERROR();
117
118 glGenFramebuffers(1, &mColorOnlyFBO);
119 glBindFramebuffer(GL_FRAMEBUFFER, mColorOnlyFBO);
120 glGenTextures(1, &mColorOnlyColorBuffer);
121 glBindTexture(GL_TEXTURE_2D, mColorOnlyColorBuffer);
Geoff Langc4e93662017-05-01 10:45:59 -0400122 glTexImage2D(GL_TEXTURE_2D, 0, format, getWindowWidth(), getWindowHeight(), 0, format,
123 GL_UNSIGNED_BYTE, nullptr);
Geoff Lange8a1f782013-10-18 16:14:30 -0400124 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mColorOnlyColorBuffer, 0);
125
Corentin Wallez322653b2015-06-17 18:33:56 +0200126 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER));
Geoff Lange8a1f782013-10-18 16:14:30 -0400127 ASSERT_GL_NO_ERROR();
128
129 glGenFramebuffers(1, &mDiffFormatFBO);
130 glBindFramebuffer(GL_FRAMEBUFFER, mDiffFormatFBO);
131 glGenTextures(1, &mDiffFormatColorBuffer);
132 glBindTexture(GL_TEXTURE_2D, mDiffFormatColorBuffer);
Geoff Langc4e93662017-05-01 10:45:59 -0400133 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, getWindowWidth(), getWindowHeight(), 0, GL_RGB,
134 GL_UNSIGNED_SHORT_5_6_5, nullptr);
Geoff Lange8a1f782013-10-18 16:14:30 -0400135 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mDiffFormatColorBuffer, 0);
136
Corentin Wallez322653b2015-06-17 18:33:56 +0200137 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER));
Geoff Lange8a1f782013-10-18 16:14:30 -0400138 ASSERT_GL_NO_ERROR();
139
140 glGenFramebuffers(1, &mDiffSizeFBO);
141 glBindFramebuffer(GL_FRAMEBUFFER, mDiffSizeFBO);
142 glGenTextures(1, &mDiffSizeColorBuffer);
143 glBindTexture(GL_TEXTURE_2D, mDiffSizeColorBuffer);
Geoff Langc4e93662017-05-01 10:45:59 -0400144 glTexImage2D(GL_TEXTURE_2D, 0, format, getWindowWidth() * 2, getWindowHeight() * 2, 0,
145 format, GL_UNSIGNED_BYTE, nullptr);
Geoff Lange8a1f782013-10-18 16:14:30 -0400146 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mDiffSizeColorBuffer, 0);
147
Corentin Wallez322653b2015-06-17 18:33:56 +0200148 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER));
Geoff Lange8a1f782013-10-18 16:14:30 -0400149 ASSERT_GL_NO_ERROR();
150
151 if (extensionEnabled("GL_EXT_draw_buffers"))
152 {
153 glGenFramebuffers(1, &mMRTFBO);
154 glBindFramebuffer(GL_FRAMEBUFFER, mMRTFBO);
155 glGenTextures(1, &mMRTColorBuffer0);
156 glGenTextures(1, &mMRTColorBuffer1);
157 glBindTexture(GL_TEXTURE_2D, mMRTColorBuffer0);
Geoff Langc4e93662017-05-01 10:45:59 -0400158 glTexImage2D(GL_TEXTURE_2D, 0, format, getWindowWidth(), getWindowHeight(), 0, format,
159 GL_UNSIGNED_BYTE, nullptr);
Geoff Lange8a1f782013-10-18 16:14:30 -0400160 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_2D, mMRTColorBuffer0, 0);
161 glBindTexture(GL_TEXTURE_2D, mMRTColorBuffer1);
Geoff Langc4e93662017-05-01 10:45:59 -0400162 glTexImage2D(GL_TEXTURE_2D, 0, format, getWindowWidth(), getWindowHeight(), 0, format,
163 GL_UNSIGNED_BYTE, nullptr);
Geoff Lange8a1f782013-10-18 16:14:30 -0400164 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1_EXT, GL_TEXTURE_2D, mMRTColorBuffer1, 0);
165
Corentin Wallez322653b2015-06-17 18:33:56 +0200166 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER));
Geoff Lange8a1f782013-10-18 16:14:30 -0400167 ASSERT_GL_NO_ERROR();
168 }
169
Kenneth Russell69382852017-07-21 16:38:44 -0400170 if (extensionEnabled("GL_ANGLE_framebuffer_multisample") &&
171 extensionEnabled("GL_OES_rgb8_rgba8"))
Jamie Madillc93d6f32014-04-15 16:12:41 -0400172 {
Kenneth Russell69382852017-07-21 16:38:44 -0400173 // RGBA single-sampled framebuffer
Jamie Madillc93d6f32014-04-15 16:12:41 -0400174 glGenTextures(1, &mRGBAColorbuffer);
175 glBindTexture(GL_TEXTURE_2D, mRGBAColorbuffer);
Geoff Langc4e93662017-05-01 10:45:59 -0400176 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, getWindowWidth(), getWindowHeight(), 0, GL_RGBA,
177 GL_UNSIGNED_BYTE, nullptr);
Jamie Madillc93d6f32014-04-15 16:12:41 -0400178
179 glGenFramebuffers(1, &mRGBAFBO);
180 glBindFramebuffer(GL_FRAMEBUFFER, mRGBAFBO);
181 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mRGBAColorbuffer, 0);
182
183 ASSERT_GL_NO_ERROR();
Corentin Wallez322653b2015-06-17 18:33:56 +0200184 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER));
Jamie Madillc93d6f32014-04-15 16:12:41 -0400185
Kenneth Russell69382852017-07-21 16:38:44 -0400186 // RGBA multisampled framebuffer
187 glGenRenderbuffers(1, &mRGBAMultisampledRenderbuffer);
188 glBindRenderbuffer(GL_RENDERBUFFER, mRGBAMultisampledRenderbuffer);
189 glRenderbufferStorageMultisampleANGLE(GL_RENDERBUFFER, 1, GL_RGBA8, getWindowWidth(),
190 getWindowHeight());
Jamie Madillc93d6f32014-04-15 16:12:41 -0400191
Kenneth Russell69382852017-07-21 16:38:44 -0400192 glGenFramebuffers(1, &mRGBAMultisampledFBO);
193 glBindFramebuffer(GL_FRAMEBUFFER, mRGBAMultisampledFBO);
194 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER,
195 mRGBAMultisampledRenderbuffer);
Jamie Madillc93d6f32014-04-15 16:12:41 -0400196
197 ASSERT_GL_NO_ERROR();
Corentin Wallez322653b2015-06-17 18:33:56 +0200198 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER));
Kenneth Russell69382852017-07-21 16:38:44 -0400199
200 if (extensionEnabled("GL_EXT_texture_format_BGRA8888"))
201 {
202 // BGRA single-sampled framebuffer
203 glGenTextures(1, &mBGRAColorbuffer);
204 glBindTexture(GL_TEXTURE_2D, mBGRAColorbuffer);
205 glTexImage2D(GL_TEXTURE_2D, 0, GL_BGRA_EXT, getWindowWidth(), getWindowHeight(), 0,
206 GL_BGRA_EXT, GL_UNSIGNED_BYTE, nullptr);
207
208 glGenFramebuffers(1, &mBGRAFBO);
209 glBindFramebuffer(GL_FRAMEBUFFER, mBGRAFBO);
210 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
211 mBGRAColorbuffer, 0);
212
213 ASSERT_GL_NO_ERROR();
214 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER));
215
216 // BGRA multisampled framebuffer
217 glGenRenderbuffers(1, &mBGRAMultisampledRenderbuffer);
218 glBindRenderbuffer(GL_RENDERBUFFER, mBGRAMultisampledRenderbuffer);
219 glRenderbufferStorageMultisampleANGLE(GL_RENDERBUFFER, 1, GL_BGRA8_EXT,
220 getWindowWidth(), getWindowHeight());
221
222 glGenFramebuffers(1, &mBGRAMultisampledFBO);
223 glBindFramebuffer(GL_FRAMEBUFFER, mBGRAMultisampledFBO);
224 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER,
225 mBGRAMultisampledRenderbuffer);
226
227 ASSERT_GL_NO_ERROR();
228 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER));
229 }
Jamie Madillc93d6f32014-04-15 16:12:41 -0400230 }
231
Geoff Lange8a1f782013-10-18 16:14:30 -0400232 glBindFramebuffer(GL_FRAMEBUFFER, mOriginalFBO);
233 }
234
235 virtual void TearDown()
236 {
237 glDeleteProgram(mCheckerProgram);
238 glDeleteProgram(mBlueProgram);
239
240 glDeleteFramebuffers(1, &mUserFBO);
241 glDeleteTextures(1, &mUserColorBuffer);
242 glDeleteRenderbuffers(1, &mUserDepthStencilBuffer);
243
244 glDeleteFramebuffers(1, &mSmallFBO);
245 glDeleteTextures(1, &mSmallColorBuffer);
246 glDeleteRenderbuffers(1, &mSmallDepthStencilBuffer);
247
248 glDeleteFramebuffers(1, &mColorOnlyFBO);
249 glDeleteTextures(1, &mSmallDepthStencilBuffer);
250
251 glDeleteFramebuffers(1, &mDiffFormatFBO);
252 glDeleteTextures(1, &mDiffFormatColorBuffer);
253
254 glDeleteFramebuffers(1, &mDiffSizeFBO);
255 glDeleteTextures(1, &mDiffSizeColorBuffer);
256
257 if (extensionEnabled("GL_EXT_draw_buffers"))
258 {
259 glDeleteFramebuffers(1, &mMRTFBO);
260 glDeleteTextures(1, &mMRTColorBuffer0);
261 glDeleteTextures(1, &mMRTColorBuffer1);
262 }
263
Jamie Madillc93d6f32014-04-15 16:12:41 -0400264 if (mRGBAColorbuffer != 0)
265 {
266 glDeleteTextures(1, &mRGBAColorbuffer);
267 }
268
269 if (mRGBAFBO != 0)
270 {
Kenneth Russell69382852017-07-21 16:38:44 -0400271 glDeleteFramebuffers(1, &mRGBAFBO);
272 }
273
274 if (mRGBAMultisampledRenderbuffer != 0)
275 {
276 glDeleteRenderbuffers(1, &mRGBAMultisampledRenderbuffer);
277 }
278
279 if (mRGBAMultisampledFBO != 0)
280 {
281 glDeleteFramebuffers(1, &mRGBAMultisampledFBO);
282 }
283
284 if (mBGRAColorbuffer != 0)
285 {
286 glDeleteTextures(1, &mBGRAColorbuffer);
287 }
288
289 if (mBGRAFBO != 0)
290 {
291 glDeleteFramebuffers(1, &mBGRAFBO);
Jamie Madillc93d6f32014-04-15 16:12:41 -0400292 }
293
294 if (mBGRAMultisampledRenderbuffer != 0)
295 {
296 glDeleteRenderbuffers(1, &mBGRAMultisampledRenderbuffer);
297 }
298
299 if (mBGRAMultisampledFBO != 0)
300 {
301 glDeleteFramebuffers(1, &mBGRAMultisampledFBO);
302 }
303
Geoff Lange8a1f782013-10-18 16:14:30 -0400304 ANGLETest::TearDown();
305 }
306
Kenneth Russell69382852017-07-21 16:38:44 -0400307 void multisampleTestHelper(GLuint readFramebuffer, GLuint drawFramebuffer)
308 {
309 glClearColor(0.0, 1.0, 0.0, 1.0);
310 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, readFramebuffer);
311 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
312 EXPECT_GL_NO_ERROR();
313
314 glBindFramebuffer(GL_READ_FRAMEBUFFER, readFramebuffer);
315 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, drawFramebuffer);
316 glBlitFramebufferANGLE(0, 0, getWindowWidth(), getWindowHeight(), 0, 0, getWindowWidth(),
317 getWindowHeight(), GL_COLOR_BUFFER_BIT, GL_NEAREST);
318 EXPECT_GL_NO_ERROR();
319
320 glBindFramebuffer(GL_READ_FRAMEBUFFER, drawFramebuffer);
321 EXPECT_PIXEL_EQ(getWindowWidth() / 4, getWindowHeight() / 4, 0, 255, 0, 255);
322 EXPECT_PIXEL_EQ(3 * getWindowWidth() / 4, getWindowHeight() / 4, 0, 255, 0, 255);
323 EXPECT_PIXEL_EQ(3 * getWindowWidth() / 4, 3 * getWindowHeight() / 4, 0, 255, 0, 255);
324 EXPECT_PIXEL_EQ(getWindowWidth() / 4, 3 * getWindowHeight() / 4, 0, 255, 0, 255);
325 }
326
327 bool checkExtension(const std::string &extension)
328 {
329 if (!extensionEnabled(extension))
330 {
331 std::cout << "Test skipped because " << extension << " not supported." << std::endl;
332 return false;
333 }
334
335 return true;
336 }
337
Geoff Lange8a1f782013-10-18 16:14:30 -0400338 GLuint mCheckerProgram;
339 GLuint mBlueProgram;
340
341 GLuint mOriginalFBO;
342
343 GLuint mUserFBO;
344 GLuint mUserColorBuffer;
345 GLuint mUserDepthStencilBuffer;
346
347 GLuint mSmallFBO;
348 GLuint mSmallColorBuffer;
349 GLuint mSmallDepthStencilBuffer;
350
351 GLuint mColorOnlyFBO;
352 GLuint mColorOnlyColorBuffer;
353
354 GLuint mDiffFormatFBO;
355 GLuint mDiffFormatColorBuffer;
356
357 GLuint mDiffSizeFBO;
358 GLuint mDiffSizeColorBuffer;
359
360 GLuint mMRTFBO;
361 GLuint mMRTColorBuffer0;
362 GLuint mMRTColorBuffer1;
Jamie Madillc93d6f32014-04-15 16:12:41 -0400363
364 GLuint mRGBAColorbuffer;
365 GLuint mRGBAFBO;
Kenneth Russell69382852017-07-21 16:38:44 -0400366 GLuint mRGBAMultisampledRenderbuffer;
367 GLuint mRGBAMultisampledFBO;
Jamie Madillc93d6f32014-04-15 16:12:41 -0400368
Kenneth Russell69382852017-07-21 16:38:44 -0400369 GLuint mBGRAColorbuffer;
370 GLuint mBGRAFBO;
Jamie Madillc93d6f32014-04-15 16:12:41 -0400371 GLuint mBGRAMultisampledRenderbuffer;
372 GLuint mBGRAMultisampledFBO;
Geoff Lange8a1f782013-10-18 16:14:30 -0400373};
374
375// Draw to user-created framebuffer, blit whole-buffer color to original framebuffer.
Jamie Madillfa05f602015-05-07 13:47:11 -0400376TEST_P(BlitFramebufferANGLETest, BlitColorToDefault)
Geoff Lange8a1f782013-10-18 16:14:30 -0400377{
Luc Ferronaf883622018-06-08 15:57:31 -0400378 ANGLE_SKIP_TEST_IF(!extensionEnabled("GL_ANGLE_framebuffer_blit"));
379
Geoff Lange8a1f782013-10-18 16:14:30 -0400380 glBindFramebuffer(GL_FRAMEBUFFER, mUserFBO);
381
382 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
383
Olli Etuaho5804dc82018-04-13 14:11:46 +0300384 drawQuad(mCheckerProgram, essl1_shaders::PositionAttrib(), 0.8f);
Geoff Lange8a1f782013-10-18 16:14:30 -0400385
386 EXPECT_GL_NO_ERROR();
387
388 glBindFramebuffer(GL_READ_FRAMEBUFFER_ANGLE, mUserFBO);
389 glBindFramebuffer(GL_DRAW_FRAMEBUFFER_ANGLE, mOriginalFBO);
390
391 glBlitFramebufferANGLE(0, 0, getWindowWidth(), getWindowHeight(), 0, 0, getWindowWidth(), getWindowHeight(),
392 GL_COLOR_BUFFER_BIT, GL_NEAREST);
393
394 EXPECT_GL_NO_ERROR();
395
396 glBindFramebuffer(GL_FRAMEBUFFER, mOriginalFBO);
397
398 EXPECT_PIXEL_EQ( getWindowWidth() / 4, getWindowHeight() / 4, 255, 0, 0, 255);
399 EXPECT_PIXEL_EQ(3 * getWindowWidth() / 4, getWindowHeight() / 4, 0, 255, 0, 255);
400 EXPECT_PIXEL_EQ(3 * getWindowWidth() / 4, 3 * getWindowHeight() / 4, 255, 0, 0, 255);
401 EXPECT_PIXEL_EQ( getWindowWidth() / 4, 3 * getWindowHeight() / 4, 0, 255, 0, 255);
402}
403
404// Draw to system framebuffer, blit whole-buffer color to user-created framebuffer.
Jamie Madillfa05f602015-05-07 13:47:11 -0400405TEST_P(BlitFramebufferANGLETest, ReverseColorBlit)
Geoff Lange8a1f782013-10-18 16:14:30 -0400406{
Luc Ferronaf883622018-06-08 15:57:31 -0400407 ANGLE_SKIP_TEST_IF(!extensionEnabled("GL_ANGLE_framebuffer_blit"));
408
Geoff Lange8a1f782013-10-18 16:14:30 -0400409 glBindFramebuffer(GL_FRAMEBUFFER, mOriginalFBO);
410
411 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
412
Olli Etuaho5804dc82018-04-13 14:11:46 +0300413 drawQuad(mCheckerProgram, essl1_shaders::PositionAttrib(), 0.8f);
Geoff Lange8a1f782013-10-18 16:14:30 -0400414
415 EXPECT_GL_NO_ERROR();
416
417 glBindFramebuffer(GL_READ_FRAMEBUFFER_ANGLE, mOriginalFBO);
418 glBindFramebuffer(GL_DRAW_FRAMEBUFFER_ANGLE, mUserFBO);
419
420 glBlitFramebufferANGLE(0, 0, getWindowWidth(), getWindowHeight(), 0, 0, getWindowWidth(), getWindowHeight(),
421 GL_COLOR_BUFFER_BIT, GL_NEAREST);
422
423 EXPECT_GL_NO_ERROR();
424
425 glBindFramebuffer(GL_FRAMEBUFFER, mUserFBO);
426
427 EXPECT_PIXEL_EQ( getWindowWidth() / 4, getWindowHeight() / 4, 255, 0, 0, 255);
428 EXPECT_PIXEL_EQ(3 * getWindowWidth() / 4, getWindowHeight() / 4, 0, 255, 0, 255);
429 EXPECT_PIXEL_EQ(3 * getWindowWidth() / 4, 3 * getWindowHeight() / 4, 255, 0, 0, 255);
430 EXPECT_PIXEL_EQ( getWindowWidth() / 4, 3 * getWindowHeight() / 4, 0, 255, 0, 255);
431}
432
433// blit from user-created FBO to system framebuffer, with the scissor test enabled.
Jamie Madillfa05f602015-05-07 13:47:11 -0400434TEST_P(BlitFramebufferANGLETest, ScissoredBlit)
Geoff Lange8a1f782013-10-18 16:14:30 -0400435{
Luc Ferronaf883622018-06-08 15:57:31 -0400436 ANGLE_SKIP_TEST_IF(!extensionEnabled("GL_ANGLE_framebuffer_blit"));
437
Geoff Lange8a1f782013-10-18 16:14:30 -0400438 glBindFramebuffer(GL_FRAMEBUFFER, mUserFBO);
439
440 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
441
Olli Etuaho5804dc82018-04-13 14:11:46 +0300442 drawQuad(mCheckerProgram, essl1_shaders::PositionAttrib(), 0.8f);
Geoff Lange8a1f782013-10-18 16:14:30 -0400443
444 EXPECT_GL_NO_ERROR();
445
446 glBindFramebuffer(GL_DRAW_FRAMEBUFFER_ANGLE, mOriginalFBO);
447 glBindFramebuffer(GL_READ_FRAMEBUFFER_ANGLE, mUserFBO);
448
449 glClearColor(1.0, 1.0, 1.0, 1.0);
450 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
451
452 glScissor(getWindowWidth() / 2, 0, getWindowWidth() / 2, getWindowHeight());
453 glEnable(GL_SCISSOR_TEST);
454
455 glBlitFramebufferANGLE(0, 0, getWindowWidth(), getWindowHeight(), 0, 0, getWindowWidth(), getWindowHeight(),
456 GL_COLOR_BUFFER_BIT, GL_NEAREST);
457
458 EXPECT_GL_NO_ERROR();
459
460 glDisable(GL_SCISSOR_TEST);
461
462 glBindFramebuffer(GL_FRAMEBUFFER, mOriginalFBO);
463
464 EXPECT_PIXEL_EQ( getWindowWidth() / 4, getWindowHeight() / 4, 255, 255, 255, 255);
465 EXPECT_PIXEL_EQ(3 * getWindowWidth() / 4, getWindowHeight() / 4, 0, 255, 0, 255);
466 EXPECT_PIXEL_EQ(3 * getWindowWidth() / 4, 3 * getWindowHeight() / 4, 255, 0, 0, 255);
467 EXPECT_PIXEL_EQ( getWindowWidth() / 4, 3 * getWindowHeight() / 4, 255, 255, 255, 255);
468}
469
470// blit from system FBO to user-created framebuffer, with the scissor test enabled.
Jamie Madillfa05f602015-05-07 13:47:11 -0400471TEST_P(BlitFramebufferANGLETest, ReverseScissoredBlit)
Geoff Lange8a1f782013-10-18 16:14:30 -0400472{
Luc Ferronaf883622018-06-08 15:57:31 -0400473 ANGLE_SKIP_TEST_IF(!extensionEnabled("GL_ANGLE_framebuffer_blit"));
474
Geoff Lange8a1f782013-10-18 16:14:30 -0400475 glBindFramebuffer(GL_FRAMEBUFFER, mOriginalFBO);
476
477 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
478
Olli Etuaho5804dc82018-04-13 14:11:46 +0300479 drawQuad(mCheckerProgram, essl1_shaders::PositionAttrib(), 0.8f);
Geoff Lange8a1f782013-10-18 16:14:30 -0400480
481 EXPECT_GL_NO_ERROR();
482
483 glBindFramebuffer(GL_DRAW_FRAMEBUFFER_ANGLE, mUserFBO);
484 glBindFramebuffer(GL_READ_FRAMEBUFFER_ANGLE, mOriginalFBO);
485
486 glClearColor(1.0, 1.0, 1.0, 1.0);
487 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
488
489 glScissor(getWindowWidth() / 2, 0, getWindowWidth() / 2, getWindowHeight());
490 glEnable(GL_SCISSOR_TEST);
491
492 glBlitFramebufferANGLE(0, 0, getWindowWidth(), getWindowHeight(), 0, 0, getWindowWidth(), getWindowHeight(),
493 GL_COLOR_BUFFER_BIT, GL_NEAREST);
494
495 EXPECT_GL_NO_ERROR();
496
497 glDisable(GL_SCISSOR_TEST);
498
499 glBindFramebuffer(GL_FRAMEBUFFER, mUserFBO);
500
501 EXPECT_PIXEL_EQ( getWindowWidth() / 4, getWindowHeight() / 4, 255, 255, 255, 255);
502 EXPECT_PIXEL_EQ(3 * getWindowWidth() / 4, getWindowHeight() / 4, 0, 255, 0, 255);
503 EXPECT_PIXEL_EQ(3 * getWindowWidth() / 4, 3 * getWindowHeight() / 4, 255, 0, 0, 255);
504 EXPECT_PIXEL_EQ( getWindowWidth() / 4, 3 * getWindowHeight() / 4, 255, 255, 255, 255);
505}
506
507// blit from user-created FBO to system framebuffer, using region larger than buffer.
Jamie Madillfa05f602015-05-07 13:47:11 -0400508TEST_P(BlitFramebufferANGLETest, OversizedBlit)
Geoff Lange8a1f782013-10-18 16:14:30 -0400509{
Luc Ferronaf883622018-06-08 15:57:31 -0400510 ANGLE_SKIP_TEST_IF(!extensionEnabled("GL_ANGLE_framebuffer_blit"));
511
Geoff Lange8a1f782013-10-18 16:14:30 -0400512 glBindFramebuffer(GL_FRAMEBUFFER, mUserFBO);
513
514 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
515
Olli Etuaho5804dc82018-04-13 14:11:46 +0300516 drawQuad(mCheckerProgram, essl1_shaders::PositionAttrib(), 0.8f);
Geoff Lange8a1f782013-10-18 16:14:30 -0400517
518 EXPECT_GL_NO_ERROR();
519
520 glBindFramebuffer(GL_DRAW_FRAMEBUFFER_ANGLE, mOriginalFBO);
521 glBindFramebuffer(GL_READ_FRAMEBUFFER_ANGLE, mUserFBO);
522
523 glClearColor(1.0, 1.0, 1.0, 1.0);
524 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
525
526 glBlitFramebufferANGLE(0, 0, getWindowWidth() * 2, getWindowHeight() * 2, 0, 0, getWindowWidth() * 2, getWindowHeight() * 2,
527 GL_COLOR_BUFFER_BIT, GL_NEAREST);
528
529 EXPECT_GL_NO_ERROR();
530
531 glBindFramebuffer(GL_FRAMEBUFFER, mOriginalFBO);
532
533 EXPECT_PIXEL_EQ( getWindowWidth() / 4, getWindowHeight() / 4, 255, 0, 0, 255);
534 EXPECT_PIXEL_EQ(3 * getWindowWidth() / 4, getWindowHeight() / 4, 0, 255, 0, 255);
535 EXPECT_PIXEL_EQ(3 * getWindowWidth() / 4, 3 * getWindowHeight() / 4, 255, 0, 0, 255);
536 EXPECT_PIXEL_EQ( getWindowWidth() / 4, 3 * getWindowHeight() / 4, 0, 255, 0, 255);
537}
538
539// blit from system FBO to user-created framebuffer, using region larger than buffer.
Jamie Madillfa05f602015-05-07 13:47:11 -0400540TEST_P(BlitFramebufferANGLETest, ReverseOversizedBlit)
Geoff Lange8a1f782013-10-18 16:14:30 -0400541{
Luc Ferronaf883622018-06-08 15:57:31 -0400542 ANGLE_SKIP_TEST_IF(!extensionEnabled("GL_ANGLE_framebuffer_blit"));
543
Geoff Lange8a1f782013-10-18 16:14:30 -0400544 glBindFramebuffer(GL_FRAMEBUFFER, mOriginalFBO);
545
546 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
547
Olli Etuaho5804dc82018-04-13 14:11:46 +0300548 drawQuad(mCheckerProgram, essl1_shaders::PositionAttrib(), 0.8f);
Geoff Lange8a1f782013-10-18 16:14:30 -0400549
550 EXPECT_GL_NO_ERROR();
551
552 glBindFramebuffer(GL_DRAW_FRAMEBUFFER_ANGLE, mUserFBO);
553 glBindFramebuffer(GL_READ_FRAMEBUFFER_ANGLE, mOriginalFBO);
554
555 glClearColor(1.0, 1.0, 1.0, 1.0);
556 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
557
558 glBlitFramebufferANGLE(0, 0, getWindowWidth() * 2, getWindowHeight() * 2, 0, 0, getWindowWidth() * 2, getWindowHeight() * 2,
559 GL_COLOR_BUFFER_BIT, GL_NEAREST);
560 EXPECT_GL_NO_ERROR();
561
562 glBindFramebuffer(GL_FRAMEBUFFER, mUserFBO);
563
564 EXPECT_PIXEL_EQ( getWindowWidth() / 4, getWindowHeight() / 4, 255, 0, 0, 255);
565 EXPECT_PIXEL_EQ(3 * getWindowWidth() / 4, getWindowHeight() / 4, 0, 255, 0, 255);
566 EXPECT_PIXEL_EQ(3 * getWindowWidth() / 4, 3 * getWindowHeight() / 4, 255, 0, 0, 255);
567 EXPECT_PIXEL_EQ( getWindowWidth() / 4, 3 * getWindowHeight() / 4, 0, 255, 0, 255);
568}
569
570// blit from user-created FBO to system framebuffer, with depth buffer.
Jamie Madillfa05f602015-05-07 13:47:11 -0400571TEST_P(BlitFramebufferANGLETest, BlitWithDepth)
Geoff Lange8a1f782013-10-18 16:14:30 -0400572{
Luc Ferron26581112018-06-21 09:43:08 -0400573 // TODO(lucferron): The format used is not supported for vkCmdBlitImage so we'll need to
574 // implement a slow path.
575 // http://anglebug.com/2643
576 ANGLE_SKIP_TEST_IF(IsVulkan());
577
Luc Ferronaf883622018-06-08 15:57:31 -0400578 ANGLE_SKIP_TEST_IF(!extensionEnabled("GL_ANGLE_framebuffer_blit"));
579
Geoff Lange8a1f782013-10-18 16:14:30 -0400580 glBindFramebuffer(GL_FRAMEBUFFER, mUserFBO);
581
582 glDepthMask(GL_TRUE);
583 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
584
585 glEnable(GL_DEPTH_TEST);
586
Olli Etuaho5804dc82018-04-13 14:11:46 +0300587 drawQuad(mCheckerProgram, essl1_shaders::PositionAttrib(), 0.3f);
Geoff Lange8a1f782013-10-18 16:14:30 -0400588
589 EXPECT_GL_NO_ERROR();
590
591 glBindFramebuffer(GL_DRAW_FRAMEBUFFER_ANGLE, mOriginalFBO);
592 glBindFramebuffer(GL_READ_FRAMEBUFFER_ANGLE, mUserFBO);
593
594 glClearColor(1.0, 1.0, 1.0, 1.0);
595 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
596
597 glBlitFramebufferANGLE(0, 0, getWindowWidth(), getWindowHeight(), 0, 0, getWindowWidth(), getWindowHeight(),
598 GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT, GL_NEAREST);
599 EXPECT_GL_NO_ERROR();
600
601 glBindFramebuffer(GL_FRAMEBUFFER, mOriginalFBO);
602
603 // if blit is happening correctly, this quad will not draw, because it is behind the blitted one
Olli Etuaho5804dc82018-04-13 14:11:46 +0300604 drawQuad(mBlueProgram, essl1_shaders::PositionAttrib(), 0.8f);
Geoff Lange8a1f782013-10-18 16:14:30 -0400605
606 glDisable(GL_DEPTH_TEST);
607
608 EXPECT_PIXEL_EQ( getWindowWidth() / 4, getWindowHeight() / 4, 255, 0, 0, 255);
609 EXPECT_PIXEL_EQ(3 * getWindowWidth() / 4, getWindowHeight() / 4, 0, 255, 0, 255);
610 EXPECT_PIXEL_EQ(3 * getWindowWidth() / 4, 3 * getWindowHeight() / 4, 255, 0, 0, 255);
611 EXPECT_PIXEL_EQ( getWindowWidth() / 4, 3 * getWindowHeight() / 4, 0, 255, 0, 255);
612}
613
614// blit from system FBO to user-created framebuffer, with depth buffer.
Jamie Madillfa05f602015-05-07 13:47:11 -0400615TEST_P(BlitFramebufferANGLETest, ReverseBlitWithDepth)
Geoff Lange8a1f782013-10-18 16:14:30 -0400616{
Luc Ferron26581112018-06-21 09:43:08 -0400617 // TODO(lucferron): The format used is not supported for vkCmdBlitImage so we'll need to
618 // implement a slow path.
619 // http://anglebug.com/2643
620 ANGLE_SKIP_TEST_IF(IsVulkan());
621
Luc Ferronaf883622018-06-08 15:57:31 -0400622 ANGLE_SKIP_TEST_IF(!extensionEnabled("GL_ANGLE_framebuffer_blit"));
623
Geoff Lange8a1f782013-10-18 16:14:30 -0400624 glBindFramebuffer(GL_FRAMEBUFFER, mOriginalFBO);
625
626 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
627
628 glEnable(GL_DEPTH_TEST);
629
Olli Etuaho5804dc82018-04-13 14:11:46 +0300630 drawQuad(mCheckerProgram, essl1_shaders::PositionAttrib(), 0.3f);
Geoff Lange8a1f782013-10-18 16:14:30 -0400631
632 EXPECT_GL_NO_ERROR();
633
634 glBindFramebuffer(GL_DRAW_FRAMEBUFFER_ANGLE, mUserFBO);
635 glBindFramebuffer(GL_READ_FRAMEBUFFER_ANGLE, mOriginalFBO);
636
637 glClearColor(1.0f, 1.0f, 1.0f, 1.0f);
638 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
639
640 glBlitFramebufferANGLE(0, 0, getWindowWidth(), getWindowHeight(), 0, 0, getWindowWidth(), getWindowHeight(),
641 GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT, GL_NEAREST);
642 EXPECT_GL_NO_ERROR();
643
644 glBindFramebuffer(GL_FRAMEBUFFER, mUserFBO);
645
646 // if blit is happening correctly, this quad will not draw, because it is behind the blitted one
647
Olli Etuaho5804dc82018-04-13 14:11:46 +0300648 drawQuad(mBlueProgram, essl1_shaders::PositionAttrib(), 0.8f);
Geoff Lange8a1f782013-10-18 16:14:30 -0400649
650 glDisable(GL_DEPTH_TEST);
651
652 EXPECT_PIXEL_EQ( getWindowWidth() / 4, getWindowHeight() / 4, 255, 0, 0, 255);
653 EXPECT_PIXEL_EQ(3 * getWindowWidth() / 4, getWindowHeight() / 4, 0, 255, 0, 255);
654 EXPECT_PIXEL_EQ(3 * getWindowWidth() / 4, 3 * getWindowHeight() / 4, 255, 0, 0, 255);
655 EXPECT_PIXEL_EQ( getWindowWidth() / 4, 3 * getWindowHeight() / 4, 0, 255, 0, 255);
656}
657
658// blit from one region of the system fbo to another-- this should fail.
Jamie Madillfa05f602015-05-07 13:47:11 -0400659TEST_P(BlitFramebufferANGLETest, BlitSameBufferOriginal)
Geoff Lange8a1f782013-10-18 16:14:30 -0400660{
Luc Ferronaf883622018-06-08 15:57:31 -0400661 ANGLE_SKIP_TEST_IF(!extensionEnabled("GL_ANGLE_framebuffer_blit"));
662
Geoff Lange8a1f782013-10-18 16:14:30 -0400663 glBindFramebuffer(GL_FRAMEBUFFER, mOriginalFBO);
664
665 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
666
Olli Etuaho5804dc82018-04-13 14:11:46 +0300667 drawQuad(mCheckerProgram, essl1_shaders::PositionAttrib(), 0.3f);
Geoff Lange8a1f782013-10-18 16:14:30 -0400668
669 EXPECT_GL_NO_ERROR();
670
671 glBlitFramebufferANGLE(0, 0, getWindowWidth() / 2, getWindowHeight(), getWindowWidth() / 2, 0, getWindowWidth(), getWindowHeight(),
672 GL_COLOR_BUFFER_BIT, GL_NEAREST);
673 EXPECT_GL_ERROR(GL_INVALID_OPERATION);
674}
675
676// blit from one region of the system fbo to another.
Jamie Madillfa05f602015-05-07 13:47:11 -0400677TEST_P(BlitFramebufferANGLETest, BlitSameBufferUser)
Geoff Lange8a1f782013-10-18 16:14:30 -0400678{
Luc Ferronaf883622018-06-08 15:57:31 -0400679 ANGLE_SKIP_TEST_IF(!extensionEnabled("GL_ANGLE_framebuffer_blit"));
680
Geoff Lange8a1f782013-10-18 16:14:30 -0400681 glBindFramebuffer(GL_FRAMEBUFFER, mUserFBO);
682
683 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
684
Olli Etuaho5804dc82018-04-13 14:11:46 +0300685 drawQuad(mCheckerProgram, essl1_shaders::PositionAttrib(), 0.3f);
Geoff Lange8a1f782013-10-18 16:14:30 -0400686
687 EXPECT_GL_NO_ERROR();
688
689 glBlitFramebufferANGLE(0, 0, getWindowWidth() / 2, getWindowHeight(), getWindowWidth() / 2, 0, getWindowWidth(), getWindowHeight(),
690 GL_COLOR_BUFFER_BIT, GL_NEAREST);
691 EXPECT_GL_ERROR(GL_INVALID_OPERATION);
692}
693
Jamie Madillfa05f602015-05-07 13:47:11 -0400694TEST_P(BlitFramebufferANGLETest, BlitPartialColor)
Geoff Lange8a1f782013-10-18 16:14:30 -0400695{
Luc Ferronaf883622018-06-08 15:57:31 -0400696 ANGLE_SKIP_TEST_IF(!extensionEnabled("GL_ANGLE_framebuffer_blit"));
697
Geoff Lange8a1f782013-10-18 16:14:30 -0400698 glBindFramebuffer(GL_FRAMEBUFFER, mUserFBO);
699
700 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
701
Olli Etuaho5804dc82018-04-13 14:11:46 +0300702 drawQuad(mCheckerProgram, essl1_shaders::PositionAttrib(), 0.5f);
Geoff Lange8a1f782013-10-18 16:14:30 -0400703
704 EXPECT_GL_NO_ERROR();
705
706 glBindFramebuffer(GL_DRAW_FRAMEBUFFER_ANGLE, mOriginalFBO);
707 glBindFramebuffer(GL_READ_FRAMEBUFFER_ANGLE, mUserFBO);
708
709 glClearColor(1.0, 1.0, 1.0, 1.0);
710 glClear(GL_COLOR_BUFFER_BIT| GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
711
712 glBlitFramebufferANGLE(0, 0, getWindowWidth() / 2, getWindowHeight() / 2, 0, getWindowHeight() / 2, getWindowWidth() / 2, getWindowHeight(),
713 GL_COLOR_BUFFER_BIT, GL_NEAREST);
714
715 EXPECT_GL_NO_ERROR();
716
717 glBindFramebuffer(GL_FRAMEBUFFER, mOriginalFBO);
718
719 EXPECT_PIXEL_EQ( getWindowWidth() / 4, getWindowHeight() / 4, 255, 255, 255, 255);
720 EXPECT_PIXEL_EQ(3 * getWindowWidth() / 4, getWindowHeight() / 4, 255, 255, 255, 255);
721 EXPECT_PIXEL_EQ(3 * getWindowWidth() / 4, 3 * getWindowHeight() / 4, 255, 255, 255, 255);
722 EXPECT_PIXEL_EQ( getWindowWidth() / 4, 3 * getWindowHeight() / 4, 255, 0, 0, 255);
723}
724
Jamie Madillfa05f602015-05-07 13:47:11 -0400725TEST_P(BlitFramebufferANGLETest, BlitDifferentSizes)
Geoff Lange8a1f782013-10-18 16:14:30 -0400726{
Luc Ferronaf883622018-06-08 15:57:31 -0400727 ANGLE_SKIP_TEST_IF(!extensionEnabled("GL_ANGLE_framebuffer_blit"));
728
Geoff Lange8a1f782013-10-18 16:14:30 -0400729 glBindFramebuffer(GL_FRAMEBUFFER, mUserFBO);
730
731 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
732
Olli Etuaho5804dc82018-04-13 14:11:46 +0300733 drawQuad(mCheckerProgram, essl1_shaders::PositionAttrib(), 0.5f);
Geoff Lange8a1f782013-10-18 16:14:30 -0400734
735 EXPECT_GL_NO_ERROR();
736
737 glBindFramebuffer(GL_DRAW_FRAMEBUFFER_ANGLE, mSmallFBO);
738 glBindFramebuffer(GL_READ_FRAMEBUFFER_ANGLE, mUserFBO);
739
740 glClearColor(1.0, 1.0, 1.0, 1.0);
741 glClear(GL_COLOR_BUFFER_BIT| GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
742
743 glBlitFramebufferANGLE(0, 0, getWindowWidth(), getWindowHeight(), 0, 0, getWindowWidth(), getWindowHeight(),
744 GL_COLOR_BUFFER_BIT, GL_NEAREST);
745
746 EXPECT_GL_NO_ERROR();
747
748 glBindFramebuffer(GL_FRAMEBUFFER, mSmallFBO);
749
750 EXPECT_PIXEL_EQ( getWindowWidth() / 4, getWindowHeight() / 4, 255, 0, 0, 255);
751
752 EXPECT_GL_NO_ERROR();
753}
754
Jamie Madillfa05f602015-05-07 13:47:11 -0400755TEST_P(BlitFramebufferANGLETest, BlitWithMissingAttachments)
Geoff Lange8a1f782013-10-18 16:14:30 -0400756{
Luc Ferronaf883622018-06-08 15:57:31 -0400757 ANGLE_SKIP_TEST_IF(!extensionEnabled("GL_ANGLE_framebuffer_blit"));
758
Geoff Lange8a1f782013-10-18 16:14:30 -0400759 glBindFramebuffer(GL_FRAMEBUFFER, mColorOnlyFBO);
760
761 glClear(GL_COLOR_BUFFER_BIT);
Olli Etuaho5804dc82018-04-13 14:11:46 +0300762 drawQuad(mCheckerProgram, essl1_shaders::PositionAttrib(), 0.3f);
Geoff Lange8a1f782013-10-18 16:14:30 -0400763
764 glBindFramebuffer(GL_DRAW_FRAMEBUFFER_ANGLE, mOriginalFBO);
765 glBindFramebuffer(GL_READ_FRAMEBUFFER_ANGLE, mColorOnlyFBO);
766
767 glClearColor(1.0, 1.0, 1.0, 1.0);
768 glClear(GL_COLOR_BUFFER_BIT| GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
769
He Yunchao66a41a22016-12-15 16:45:05 +0800770 // generate INVALID_OPERATION if the read FBO has no depth attachment
771 glBlitFramebufferANGLE(0, 0, getWindowWidth(), getWindowHeight(), 0, 0, getWindowWidth(),
772 getWindowHeight(), GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT,
773 GL_NEAREST);
Geoff Lange8a1f782013-10-18 16:14:30 -0400774
He Yunchao66a41a22016-12-15 16:45:05 +0800775 EXPECT_GL_ERROR(GL_INVALID_OPERATION);
Geoff Lange8a1f782013-10-18 16:14:30 -0400776
He Yunchao66a41a22016-12-15 16:45:05 +0800777 // generate INVALID_OPERATION if the read FBO has no stencil attachment
778 glBlitFramebufferANGLE(0, 0, getWindowWidth(), getWindowHeight(), 0, 0, getWindowWidth(),
779 getWindowHeight(), GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT,
780 GL_NEAREST);
Geoff Lange8a1f782013-10-18 16:14:30 -0400781
He Yunchao66a41a22016-12-15 16:45:05 +0800782 EXPECT_GL_ERROR(GL_INVALID_OPERATION);
Geoff Lange8a1f782013-10-18 16:14:30 -0400783
He Yunchao66a41a22016-12-15 16:45:05 +0800784 // generate INVALID_OPERATION if we read from a missing color attachment
785 glReadBuffer(GL_COLOR_ATTACHMENT1);
786 glBlitFramebufferANGLE(0, 0, getWindowWidth(), getWindowHeight(), 0, 0, getWindowWidth(),
787 getWindowHeight(), GL_COLOR_BUFFER_BIT, GL_NEAREST);
Geoff Lange8a1f782013-10-18 16:14:30 -0400788
He Yunchao66a41a22016-12-15 16:45:05 +0800789 EXPECT_GL_ERROR(GL_INVALID_OPERATION);
Geoff Lange8a1f782013-10-18 16:14:30 -0400790}
791
Jamie Madillfa05f602015-05-07 13:47:11 -0400792TEST_P(BlitFramebufferANGLETest, BlitStencil)
Geoff Lange8a1f782013-10-18 16:14:30 -0400793{
Luc Ferron26581112018-06-21 09:43:08 -0400794 // TODO(lucferron): The format used is not supported for vkCmdBlitImage so we'll need to
795 // implement a slow path.
796 // http://anglebug.com/2643
797 ANGLE_SKIP_TEST_IF(IsVulkan());
798
Luc Ferronaf883622018-06-08 15:57:31 -0400799 ANGLE_SKIP_TEST_IF(!extensionEnabled("GL_ANGLE_framebuffer_blit"));
800
Jamie Madill8e1936c2014-12-03 15:20:12 -0500801 // TODO(jmadill): Figure out if we can fix this on D3D9.
Yunchao He9550c602018-02-13 14:47:05 +0800802 // https://code.google.com/p/angleproject/issues/detail?id=2205
803 ANGLE_SKIP_TEST_IF(IsIntel() && IsD3D9());
Jamie Madill8e1936c2014-12-03 15:20:12 -0500804
Geoff Lange8a1f782013-10-18 16:14:30 -0400805 glBindFramebuffer(GL_FRAMEBUFFER, mUserFBO);
806
807 glClear(GL_COLOR_BUFFER_BIT);
808 // fill the stencil buffer with 0x1
809 glStencilFunc(GL_ALWAYS, 0x1, 0xFF);
810 glStencilOp(GL_REPLACE, GL_REPLACE, GL_REPLACE);
Yunchao He9550c602018-02-13 14:47:05 +0800811 glEnable(GL_STENCIL_TEST);
Olli Etuaho5804dc82018-04-13 14:11:46 +0300812 drawQuad(mCheckerProgram, essl1_shaders::PositionAttrib(), 0.3f);
Geoff Lange8a1f782013-10-18 16:14:30 -0400813
814 glBindFramebuffer(GL_DRAW_FRAMEBUFFER_ANGLE, mOriginalFBO);
815 glBindFramebuffer(GL_READ_FRAMEBUFFER_ANGLE, mUserFBO);
816
817 glClearColor(1.0, 1.0, 1.0, 1.0);
818 glClearStencil(0x0);
819 glClear(GL_COLOR_BUFFER_BIT| GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
820
821 // depth blit request should be silently ignored, because the read FBO has no depth attachment
822 glBlitFramebufferANGLE(0, 0, getWindowWidth(), getWindowHeight(), 0, 0, getWindowWidth(), getWindowHeight(),
823 GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT, GL_NEAREST);
824
825 EXPECT_GL_NO_ERROR();
826
827 glBindFramebuffer(GL_FRAMEBUFFER, mOriginalFBO);
828
829 EXPECT_PIXEL_EQ( getWindowWidth() / 4, getWindowHeight() / 4, 255, 0, 0, 255);
830 EXPECT_PIXEL_EQ(3 * getWindowWidth() / 4, getWindowHeight() / 4, 0, 255, 0, 255);
831 EXPECT_PIXEL_EQ(3 * getWindowWidth() / 4, 3 * getWindowHeight() / 4, 255, 0, 0, 255);
832 EXPECT_PIXEL_EQ( getWindowWidth() / 4, 3 * getWindowHeight() / 4, 0, 255, 0, 255);
833
834 glStencilFunc(GL_EQUAL, 0x1, 0xFF); // only pass if stencil buffer at pixel reads 0x1
Olli Etuaho5804dc82018-04-13 14:11:46 +0300835 drawQuad(mBlueProgram, essl1_shaders::PositionAttrib(),
836 0.8f); // blue quad will draw if stencil buffer was copied
Geoff Lange8a1f782013-10-18 16:14:30 -0400837 glDisable(GL_STENCIL_TEST);
838
839 EXPECT_PIXEL_EQ( getWindowWidth() / 4, getWindowHeight() / 4, 0, 0, 255, 255);
840 EXPECT_PIXEL_EQ(3 * getWindowWidth() / 4, getWindowHeight() / 4, 0, 0, 255, 255);
841 EXPECT_PIXEL_EQ(3 * getWindowWidth() / 4, 3 * getWindowHeight() / 4, 0, 0, 255, 255);
842 EXPECT_PIXEL_EQ( getWindowWidth() / 4, 3 * getWindowHeight() / 4, 0, 0, 255, 255);
843}
844
845// make sure that attempting to blit a partial depth buffer issues an error
Jamie Madillfa05f602015-05-07 13:47:11 -0400846TEST_P(BlitFramebufferANGLETest, BlitPartialDepthStencil)
Geoff Lange8a1f782013-10-18 16:14:30 -0400847{
Luc Ferronaf883622018-06-08 15:57:31 -0400848 ANGLE_SKIP_TEST_IF(!extensionEnabled("GL_ANGLE_framebuffer_blit"));
849
Geoff Lange8a1f782013-10-18 16:14:30 -0400850 glBindFramebuffer(GL_FRAMEBUFFER, mUserFBO);
851
852 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
853
Olli Etuaho5804dc82018-04-13 14:11:46 +0300854 drawQuad(mCheckerProgram, essl1_shaders::PositionAttrib(), 0.5f);
Geoff Lange8a1f782013-10-18 16:14:30 -0400855
856 EXPECT_GL_NO_ERROR();
857
858 glBindFramebuffer(GL_DRAW_FRAMEBUFFER_ANGLE, mOriginalFBO);
859 glBindFramebuffer(GL_READ_FRAMEBUFFER_ANGLE, mUserFBO);
860
861 glBlitFramebufferANGLE(0, 0, getWindowWidth() / 2, getWindowHeight() / 2, 0, 0,
862 getWindowWidth() / 2, getWindowHeight() / 2, GL_DEPTH_BUFFER_BIT, GL_NEAREST);
863 EXPECT_GL_ERROR(GL_INVALID_OPERATION);
864}
865
866// Test blit with MRT framebuffers
Jamie Madillfa05f602015-05-07 13:47:11 -0400867TEST_P(BlitFramebufferANGLETest, BlitMRT)
Geoff Lange8a1f782013-10-18 16:14:30 -0400868{
Luc Ferronaf883622018-06-08 15:57:31 -0400869 ANGLE_SKIP_TEST_IF(!extensionEnabled("GL_ANGLE_framebuffer_blit"));
870
Geoff Lange8a1f782013-10-18 16:14:30 -0400871 if (!extensionEnabled("GL_EXT_draw_buffers"))
872 {
873 return;
874 }
875
876 GLenum drawBuffers[] = { GL_COLOR_ATTACHMENT0_EXT, GL_COLOR_ATTACHMENT1_EXT };
877
878 glBindFramebuffer(GL_FRAMEBUFFER, mMRTFBO);
879 glDrawBuffersEXT(2, drawBuffers);
880
881 glBindFramebuffer(GL_FRAMEBUFFER, mColorOnlyFBO);
882
883 glClear(GL_COLOR_BUFFER_BIT);
Olli Etuaho5804dc82018-04-13 14:11:46 +0300884
885 drawQuad(mCheckerProgram, essl1_shaders::PositionAttrib(), 0.8f);
886
Geoff Lange8a1f782013-10-18 16:14:30 -0400887 EXPECT_GL_NO_ERROR();
888
889 glBindFramebuffer(GL_READ_FRAMEBUFFER_ANGLE, mColorOnlyFBO);
890 glBindFramebuffer(GL_DRAW_FRAMEBUFFER_ANGLE, mMRTFBO);
891
892 glBlitFramebufferANGLE(0, 0, getWindowWidth(), getWindowHeight(), 0, 0, getWindowWidth(), getWindowHeight(),
893 GL_COLOR_BUFFER_BIT, GL_NEAREST);
894
895 EXPECT_GL_NO_ERROR();
896
897 glBindFramebuffer(GL_FRAMEBUFFER, mMRTFBO);
898
899 EXPECT_PIXEL_EQ( getWindowWidth() / 4, getWindowHeight() / 4, 255, 0, 0, 255);
900 EXPECT_PIXEL_EQ(3 * getWindowWidth() / 4, getWindowHeight() / 4, 0, 255, 0, 255);
901 EXPECT_PIXEL_EQ(3 * getWindowWidth() / 4, 3 * getWindowHeight() / 4, 255, 0, 0, 255);
902 EXPECT_PIXEL_EQ( getWindowWidth() / 4, 3 * getWindowHeight() / 4, 0, 255, 0, 255);
903
904 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1_EXT, GL_TEXTURE_2D, 0, 0);
905 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mMRTColorBuffer0, 0);
906
907 EXPECT_PIXEL_EQ( getWindowWidth() / 4, getWindowHeight() / 4, 255, 0, 0, 255);
908 EXPECT_PIXEL_EQ(3 * getWindowWidth() / 4, getWindowHeight() / 4, 0, 255, 0, 255);
909 EXPECT_PIXEL_EQ(3 * getWindowWidth() / 4, 3 * getWindowHeight() / 4, 255, 0, 0, 255);
910 EXPECT_PIXEL_EQ( getWindowWidth() / 4, 3 * getWindowHeight() / 4, 0, 255, 0, 255);
911
912 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mMRTColorBuffer0, 0);
913 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1_EXT, GL_TEXTURE_2D, mMRTColorBuffer1, 0);
914}
915
Kenneth Russell69382852017-07-21 16:38:44 -0400916// Test multisampled framebuffer blits if supported
917TEST_P(BlitFramebufferANGLETest, MultisampledRGBAToRGBA)
918{
Luc Ferronaf883622018-06-08 15:57:31 -0400919 ANGLE_SKIP_TEST_IF(!extensionEnabled("GL_ANGLE_framebuffer_blit"));
920
Kenneth Russell69382852017-07-21 16:38:44 -0400921 if (!checkExtension("GL_ANGLE_framebuffer_multisample"))
922 return;
923
924 if (!checkExtension("GL_OES_rgb8_rgba8"))
925 return;
926
927 multisampleTestHelper(mRGBAMultisampledFBO, mRGBAFBO);
928}
929
930TEST_P(BlitFramebufferANGLETest, MultisampledRGBAToBGRA)
931{
Luc Ferronaf883622018-06-08 15:57:31 -0400932 ANGLE_SKIP_TEST_IF(!extensionEnabled("GL_ANGLE_framebuffer_blit"));
933
Kenneth Russell69382852017-07-21 16:38:44 -0400934 if (!checkExtension("GL_ANGLE_framebuffer_multisample"))
935 return;
936
937 if (!checkExtension("GL_OES_rgb8_rgba8"))
938 return;
939
940 if (!checkExtension("GL_EXT_texture_format_BGRA8888"))
941 return;
942
943 multisampleTestHelper(mRGBAMultisampledFBO, mBGRAFBO);
944}
945
946TEST_P(BlitFramebufferANGLETest, MultisampledBGRAToRGBA)
947{
Luc Ferronaf883622018-06-08 15:57:31 -0400948 ANGLE_SKIP_TEST_IF(!extensionEnabled("GL_ANGLE_framebuffer_blit"));
949
Kenneth Russell69382852017-07-21 16:38:44 -0400950 if (!checkExtension("GL_ANGLE_framebuffer_multisample"))
951 return;
952
953 if (!checkExtension("GL_OES_rgb8_rgba8"))
954 return;
955
956 if (!checkExtension("GL_EXT_texture_format_BGRA8888"))
957 return;
958
959 multisampleTestHelper(mBGRAMultisampledFBO, mRGBAFBO);
960}
961
962TEST_P(BlitFramebufferANGLETest, MultisampledBGRAToBGRA)
963{
Luc Ferronaf883622018-06-08 15:57:31 -0400964 ANGLE_SKIP_TEST_IF(!extensionEnabled("GL_ANGLE_framebuffer_blit"));
965
Kenneth Russell69382852017-07-21 16:38:44 -0400966 if (!checkExtension("GL_ANGLE_framebuffer_multisample"))
967 return;
968
969 if (!checkExtension("GL_OES_rgb8_rgba8"))
970 return;
971
972 if (!checkExtension("GL_EXT_texture_format_BGRA8888"))
973 return;
974
975 multisampleTestHelper(mBGRAMultisampledFBO, mBGRAFBO);
976}
977
Geoff Lange8a1f782013-10-18 16:14:30 -0400978// Make sure that attempts to stretch in a blit call issue an error
Jamie Madillfa05f602015-05-07 13:47:11 -0400979TEST_P(BlitFramebufferANGLETest, ErrorStretching)
Geoff Lange8a1f782013-10-18 16:14:30 -0400980{
Luc Ferronaf883622018-06-08 15:57:31 -0400981 ANGLE_SKIP_TEST_IF(!extensionEnabled("GL_ANGLE_framebuffer_blit"));
982
Geoff Lange8a1f782013-10-18 16:14:30 -0400983 glBindFramebuffer(GL_FRAMEBUFFER, mUserFBO);
984
985 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
986
Olli Etuaho5804dc82018-04-13 14:11:46 +0300987 drawQuad(mCheckerProgram, essl1_shaders::PositionAttrib(), 0.5f);
Geoff Lange8a1f782013-10-18 16:14:30 -0400988
989 EXPECT_GL_NO_ERROR();
990
991 glBindFramebuffer(GL_DRAW_FRAMEBUFFER_ANGLE, mOriginalFBO);
992 glBindFramebuffer(GL_READ_FRAMEBUFFER_ANGLE, mUserFBO);
993
994 glBlitFramebufferANGLE(0, 0, getWindowWidth() / 2, getWindowHeight() / 2, 0, 0,
995 getWindowWidth(), getWindowHeight(), GL_COLOR_BUFFER_BIT, GL_NEAREST);
996 EXPECT_GL_ERROR(GL_INVALID_OPERATION);
997}
998
999// Make sure that attempts to flip in a blit call issue an error
Jamie Madillfa05f602015-05-07 13:47:11 -04001000TEST_P(BlitFramebufferANGLETest, ErrorFlipping)
Geoff Lange8a1f782013-10-18 16:14:30 -04001001{
Luc Ferronaf883622018-06-08 15:57:31 -04001002 ANGLE_SKIP_TEST_IF(!extensionEnabled("GL_ANGLE_framebuffer_blit"));
1003
Geoff Lange8a1f782013-10-18 16:14:30 -04001004 glBindFramebuffer(GL_FRAMEBUFFER, mUserFBO);
1005
1006 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
1007
Olli Etuaho5804dc82018-04-13 14:11:46 +03001008 drawQuad(mCheckerProgram, essl1_shaders::PositionAttrib(), 0.5f);
Geoff Lange8a1f782013-10-18 16:14:30 -04001009
1010 EXPECT_GL_NO_ERROR();
1011
1012 glBindFramebuffer(GL_DRAW_FRAMEBUFFER_ANGLE, mOriginalFBO);
1013 glBindFramebuffer(GL_READ_FRAMEBUFFER_ANGLE, mUserFBO);
1014
1015 glBlitFramebufferANGLE(0, 0, getWindowWidth() / 2, getWindowHeight() / 2, getWindowWidth() / 2, getWindowHeight() / 2,
1016 0, 0, GL_COLOR_BUFFER_BIT, GL_NEAREST);
1017 EXPECT_GL_ERROR(GL_INVALID_OPERATION);
1018}
1019
Jamie Madillfa05f602015-05-07 13:47:11 -04001020TEST_P(BlitFramebufferANGLETest, Errors)
Geoff Lange8a1f782013-10-18 16:14:30 -04001021{
Luc Ferronaf883622018-06-08 15:57:31 -04001022 ANGLE_SKIP_TEST_IF(!extensionEnabled("GL_ANGLE_framebuffer_blit"));
1023
Geoff Lange8a1f782013-10-18 16:14:30 -04001024 glBindFramebuffer(GL_FRAMEBUFFER, mUserFBO);
1025
1026 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
1027
Olli Etuaho5804dc82018-04-13 14:11:46 +03001028 drawQuad(mCheckerProgram, essl1_shaders::PositionAttrib(), 0.5f);
Geoff Lange8a1f782013-10-18 16:14:30 -04001029
1030 EXPECT_GL_NO_ERROR();
1031
1032 glBindFramebuffer(GL_DRAW_FRAMEBUFFER_ANGLE, mOriginalFBO);
1033 glBindFramebuffer(GL_READ_FRAMEBUFFER_ANGLE, mUserFBO);
1034
1035 glBlitFramebufferANGLE(0, 0, getWindowWidth(), getWindowHeight(), 0, 0, getWindowWidth(), getWindowHeight(),
1036 GL_COLOR_BUFFER_BIT, GL_LINEAR);
1037 EXPECT_GL_ERROR(GL_INVALID_ENUM);
1038
1039 glBlitFramebufferANGLE(0, 0, getWindowWidth(), getWindowHeight(), 0, 0, getWindowWidth(), getWindowHeight(),
1040 GL_COLOR_BUFFER_BIT | 234, GL_NEAREST);
1041 EXPECT_GL_ERROR(GL_INVALID_VALUE);
1042
1043 glBindFramebuffer(GL_DRAW_FRAMEBUFFER_ANGLE, mDiffFormatFBO);
1044
1045 glBlitFramebufferANGLE(0, 0, getWindowWidth(), getWindowHeight(), 0, 0, getWindowWidth(), getWindowHeight(),
1046 GL_COLOR_BUFFER_BIT, GL_NEAREST);
1047 EXPECT_GL_ERROR(GL_INVALID_OPERATION);
Geoff Lange8a1f782013-10-18 16:14:30 -04001048}
Jamie Madillfa05f602015-05-07 13:47:11 -04001049
Geoff Lange0cc2a42016-01-20 10:58:17 -05001050// TODO(geofflang): Fix the dependence on glBlitFramebufferANGLE without checks and assuming the
1051// default framebuffer is BGRA to enable the GL and GLES backends. (http://anglebug.com/1289)
1052
Jamie Madill78a9c732016-07-15 11:22:43 -04001053class BlitFramebufferTest : public ANGLETest
1054{
1055 protected:
1056 BlitFramebufferTest()
1057 {
1058 setWindowWidth(256);
1059 setWindowHeight(256);
1060 setConfigRedBits(8);
1061 setConfigGreenBits(8);
1062 setConfigBlueBits(8);
1063 setConfigAlphaBits(8);
1064 setConfigDepthBits(24);
1065 setConfigStencilBits(8);
1066 }
Olli Etuahode279592018-04-26 12:25:13 +03001067
1068 void initColorFBO(GLFramebuffer *fbo,
1069 GLRenderbuffer *rbo,
1070 GLenum rboFormat,
1071 GLsizei width,
1072 GLsizei height)
1073 {
1074 glBindRenderbuffer(GL_RENDERBUFFER, *rbo);
1075 glRenderbufferStorage(GL_RENDERBUFFER, rboFormat, width, height);
1076
1077 glBindFramebuffer(GL_FRAMEBUFFER, *fbo);
1078 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, *rbo);
1079 }
1080
1081 void initColorFBOWithCheckerPattern(GLFramebuffer *fbo,
1082 GLRenderbuffer *rbo,
1083 GLenum rboFormat,
1084 GLsizei width,
1085 GLsizei height)
1086 {
1087 initColorFBO(fbo, rbo, rboFormat, width, height);
1088
1089 ANGLE_GL_PROGRAM(checkerProgram, essl1_shaders::vs::Passthrough(),
1090 essl1_shaders::fs::Checkered());
1091 glViewport(0, 0, width, height);
1092 glBindFramebuffer(GL_FRAMEBUFFER, *fbo);
1093 drawQuad(checkerProgram.get(), essl1_shaders::PositionAttrib(), 0.5f);
1094 }
Jamie Madill78a9c732016-07-15 11:22:43 -04001095};
1096
Jamie Madill196ca362016-07-12 10:54:04 -04001097// Tests resolving a multisample depth buffer.
1098TEST_P(BlitFramebufferTest, MultisampleDepth)
1099{
Luc Ferronaf883622018-06-08 15:57:31 -04001100 ANGLE_SKIP_TEST_IF(!extensionEnabled("EXT_framebuffer_blit"));
1101
Geoff Langf1bcd012018-04-27 14:21:55 -04001102 // TODO(oetuaho@nvidia.com): http://crbug.com/837717
1103 ANGLE_SKIP_TEST_IF(IsOpenGL() && IsOSX());
1104
Jamie Madill196ca362016-07-12 10:54:04 -04001105 GLRenderbuffer renderbuf;
1106 glBindRenderbuffer(GL_RENDERBUFFER, renderbuf.get());
1107 glRenderbufferStorageMultisample(GL_RENDERBUFFER, 2, GL_DEPTH_COMPONENT24, 256, 256);
1108
Jamie Madill196ca362016-07-12 10:54:04 -04001109 const std::string &fragment =
1110 "#version 300 es\n"
1111 "out mediump vec4 red;\n"
1112 "void main() {\n"
1113 " red = vec4(1.0, 0.0, 0.0, 1.0);\n"
1114 " gl_FragDepth = 0.5;\n"
1115 "}";
1116
Olli Etuaho5804dc82018-04-13 14:11:46 +03001117 ANGLE_GL_PROGRAM(drawRed, essl3_shaders::vs::Simple(), fragment);
Jamie Madill196ca362016-07-12 10:54:04 -04001118
1119 GLFramebuffer framebuffer;
1120 glBindFramebuffer(GL_FRAMEBUFFER, framebuffer.get());
1121 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER,
1122 renderbuf.get());
1123
1124 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER));
1125
1126 glClearDepthf(0.5f);
1127 glClear(GL_DEPTH_BUFFER_BIT);
1128
1129 GLRenderbuffer destRenderbuf;
1130 glBindRenderbuffer(GL_RENDERBUFFER, destRenderbuf.get());
1131 glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT24, 256, 256);
1132
1133 GLFramebuffer resolved;
1134 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, resolved.get());
1135 glFramebufferRenderbuffer(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER,
1136 destRenderbuf.get());
1137
1138 glBindFramebuffer(GL_READ_FRAMEBUFFER, framebuffer.get());
1139 glBlitFramebuffer(0, 0, 256, 256, 0, 0, 256, 256, GL_DEPTH_BUFFER_BIT, GL_NEAREST);
1140
1141 glBindFramebuffer(GL_FRAMEBUFFER, resolved.get());
1142
1143 GLTexture colorbuf;
1144 glBindTexture(GL_TEXTURE_2D, colorbuf.get());
1145 glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 256, 256);
1146 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, colorbuf.get(), 0);
1147
1148 ASSERT_GL_NO_ERROR();
1149
1150 // Clear to green
1151 glClearColor(0.0f, 1.0f, 0.0f, 1.0f);
1152 glClear(GL_COLOR_BUFFER_BIT);
1153 EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green);
1154
1155 // Draw with 0.5f test and the test should pass.
1156 glEnable(GL_DEPTH_TEST);
1157 glDepthFunc(GL_EQUAL);
Olli Etuaho5804dc82018-04-13 14:11:46 +03001158 drawQuad(drawRed.get(), essl3_shaders::PositionAttrib(), 0.5f);
Jamie Madill196ca362016-07-12 10:54:04 -04001159 EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::red);
1160
1161 ASSERT_GL_NO_ERROR();
1162}
1163
Jamie Madill78a9c732016-07-15 11:22:43 -04001164// Test resolving a multisampled stencil buffer.
1165TEST_P(BlitFramebufferTest, MultisampleStencil)
1166{
Luc Ferronaf883622018-06-08 15:57:31 -04001167 ANGLE_SKIP_TEST_IF(!extensionEnabled("EXT_framebuffer_blit"));
1168
Olli Etuahode279592018-04-26 12:25:13 +03001169 // Incorrect rendering results seen on AMD Windows OpenGL. http://anglebug.com/2486
1170 ANGLE_SKIP_TEST_IF(IsAMD() && IsOpenGL() && IsWindows());
1171
Jamie Madill78a9c732016-07-15 11:22:43 -04001172 GLRenderbuffer renderbuf;
1173 glBindRenderbuffer(GL_RENDERBUFFER, renderbuf.get());
1174 glRenderbufferStorageMultisample(GL_RENDERBUFFER, 2, GL_STENCIL_INDEX8, 256, 256);
1175
Olli Etuaho5804dc82018-04-13 14:11:46 +03001176 ANGLE_GL_PROGRAM(drawRed, essl3_shaders::vs::Simple(), essl3_shaders::fs::Red());
Jamie Madill78a9c732016-07-15 11:22:43 -04001177
1178 GLFramebuffer framebuffer;
1179 glBindFramebuffer(GL_FRAMEBUFFER, framebuffer.get());
1180 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER,
1181 renderbuf.get());
1182
1183 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER));
1184
1185 // fill the stencil buffer with 0x1
1186 glStencilFunc(GL_ALWAYS, 0x1, 0xFF);
1187 glStencilOp(GL_REPLACE, GL_REPLACE, GL_REPLACE);
1188 glEnable(GL_STENCIL_TEST);
Olli Etuaho5804dc82018-04-13 14:11:46 +03001189 drawQuad(drawRed.get(), essl3_shaders::PositionAttrib(), 0.5f);
Jamie Madill78a9c732016-07-15 11:22:43 -04001190
1191 GLTexture destColorbuf;
1192 glBindTexture(GL_TEXTURE_2D, destColorbuf.get());
1193 glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 256, 256);
1194
1195 GLRenderbuffer destRenderbuf;
1196 glBindRenderbuffer(GL_RENDERBUFFER, destRenderbuf.get());
1197 glRenderbufferStorage(GL_RENDERBUFFER, GL_STENCIL_INDEX8, 256, 256);
1198
1199 GLFramebuffer resolved;
1200 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, resolved.get());
1201 glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
1202 destColorbuf.get(), 0);
1203 glFramebufferRenderbuffer(GL_DRAW_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER,
1204 destRenderbuf.get());
1205
1206 glBindFramebuffer(GL_READ_FRAMEBUFFER, framebuffer.get());
1207 glBlitFramebuffer(0, 0, 256, 256, 0, 0, 256, 256, GL_STENCIL_BUFFER_BIT, GL_NEAREST);
1208
1209 glBindFramebuffer(GL_FRAMEBUFFER, resolved.get());
1210
1211 ASSERT_GL_NO_ERROR();
1212
1213 // Clear to green
1214 glClearColor(0.0f, 1.0f, 0.0f, 1.0f);
1215 glClear(GL_COLOR_BUFFER_BIT);
1216 EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green);
1217
1218 // Draw red if the stencil is 0x1, which should be true after the blit/resolve.
1219 glStencilFunc(GL_EQUAL, 0x1, 0xFF);
Olli Etuaho5804dc82018-04-13 14:11:46 +03001220 drawQuad(drawRed.get(), essl3_shaders::PositionAttrib(), 0.5f);
Jamie Madill78a9c732016-07-15 11:22:43 -04001221 EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::red);
1222
1223 ASSERT_GL_NO_ERROR();
1224}
1225
Olli Etuahode279592018-04-26 12:25:13 +03001226// Blit an SRGB framebuffer and scale it.
1227TEST_P(BlitFramebufferTest, BlitSRGBToRGBAndScale)
1228{
Luc Ferronaf883622018-06-08 15:57:31 -04001229 ANGLE_SKIP_TEST_IF(!extensionEnabled("EXT_framebuffer_blit"));
1230
Olli Etuahode279592018-04-26 12:25:13 +03001231 constexpr const GLsizei kWidth = 256;
1232 constexpr const GLsizei kHeight = 256;
1233
1234 GLRenderbuffer sourceRBO, targetRBO;
1235 GLFramebuffer sourceFBO, targetFBO;
1236 initColorFBOWithCheckerPattern(&sourceFBO, &sourceRBO, GL_SRGB8_ALPHA8, kWidth * 2,
1237 kHeight * 2);
1238 initColorFBO(&targetFBO, &targetRBO, GL_RGBA8, kWidth, kHeight);
1239
1240 EXPECT_GL_NO_ERROR();
1241
1242 glBindFramebuffer(GL_READ_FRAMEBUFFER, sourceFBO);
1243 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, targetFBO);
1244
1245 glViewport(0, 0, kWidth, kHeight);
1246
1247 glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
1248 glClear(GL_COLOR_BUFFER_BIT);
1249
1250 // Scale down without flipping.
1251 glBlitFramebuffer(0, 0, kWidth * 2, kHeight * 2, 0, 0, kWidth, kHeight, GL_COLOR_BUFFER_BIT,
1252 GL_NEAREST);
1253
1254 EXPECT_GL_NO_ERROR();
1255
1256 glBindFramebuffer(GL_FRAMEBUFFER, targetFBO);
1257
1258 EXPECT_PIXEL_COLOR_EQ(kWidth / 4, kHeight / 4, GLColor::red);
1259 EXPECT_PIXEL_COLOR_EQ(3 * kWidth / 4, kHeight / 4, GLColor::green);
1260 EXPECT_PIXEL_COLOR_EQ(3 * kWidth / 4, 3 * kHeight / 4, GLColor::red);
1261 EXPECT_PIXEL_COLOR_EQ(kWidth / 4, 3 * kHeight / 4, GLColor::green);
1262
1263 glBindFramebuffer(GL_READ_FRAMEBUFFER, sourceFBO);
1264 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, targetFBO);
1265
1266 glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
1267 glClear(GL_COLOR_BUFFER_BIT);
1268
1269 // Scale down and flip in the X direction.
1270 glBlitFramebuffer(0, 0, kWidth * 2, kHeight * 2, kWidth, 0, 0, kHeight, GL_COLOR_BUFFER_BIT,
1271 GL_NEAREST);
1272
1273 EXPECT_GL_NO_ERROR();
1274
1275 glBindFramebuffer(GL_FRAMEBUFFER, targetFBO);
1276
1277 EXPECT_PIXEL_COLOR_EQ(kWidth / 4, kHeight / 4, GLColor::green);
1278 EXPECT_PIXEL_COLOR_EQ(3 * kWidth / 4, kHeight / 4, GLColor::red);
1279 EXPECT_PIXEL_COLOR_EQ(3 * kWidth / 4, 3 * kHeight / 4, GLColor::green);
1280 EXPECT_PIXEL_COLOR_EQ(kWidth / 4, 3 * kHeight / 4, GLColor::red);
1281}
1282
1283// Blit a subregion of an SRGB framebuffer to an RGB framebuffer.
1284TEST_P(BlitFramebufferTest, PartialBlitSRGBToRGB)
1285{
Luc Ferronaf883622018-06-08 15:57:31 -04001286 ANGLE_SKIP_TEST_IF(!extensionEnabled("EXT_framebuffer_blit"));
1287
Olli Etuahode279592018-04-26 12:25:13 +03001288 constexpr const GLsizei kWidth = 256;
1289 constexpr const GLsizei kHeight = 256;
1290
1291 GLRenderbuffer sourceRBO, targetRBO;
1292 GLFramebuffer sourceFBO, targetFBO;
1293 initColorFBOWithCheckerPattern(&sourceFBO, &sourceRBO, GL_SRGB8_ALPHA8, kWidth * 2,
1294 kHeight * 2);
1295 initColorFBO(&targetFBO, &targetRBO, GL_RGBA8, kWidth, kHeight);
1296
1297 EXPECT_GL_NO_ERROR();
1298
1299 glBindFramebuffer(GL_READ_FRAMEBUFFER, sourceFBO);
1300 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, targetFBO);
1301
1302 glViewport(0, 0, kWidth, kHeight);
1303
1304 glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
1305 glClear(GL_COLOR_BUFFER_BIT);
1306
1307 // Blit a part of the source FBO without flipping.
1308 glBlitFramebuffer(kWidth, kHeight, kWidth * 2, kHeight * 2, 0, 0, kWidth, kHeight,
1309 GL_COLOR_BUFFER_BIT, GL_NEAREST);
1310
1311 EXPECT_GL_NO_ERROR();
1312
1313 glBindFramebuffer(GL_FRAMEBUFFER, targetFBO);
1314
1315 EXPECT_PIXEL_COLOR_EQ(kWidth / 4, kHeight / 4, GLColor::red);
1316 EXPECT_PIXEL_COLOR_EQ(3 * kWidth / 4, kHeight / 4, GLColor::red);
1317 EXPECT_PIXEL_COLOR_EQ(3 * kWidth / 4, 3 * kHeight / 4, GLColor::red);
1318 EXPECT_PIXEL_COLOR_EQ(kWidth / 4, 3 * kHeight / 4, GLColor::red);
1319
1320 glBindFramebuffer(GL_READ_FRAMEBUFFER, sourceFBO);
1321 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, targetFBO);
1322
1323 glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
1324 glClear(GL_COLOR_BUFFER_BIT);
1325
1326 // Blit a part of the source FBO and flip in the X direction.
1327 glBlitFramebuffer(kWidth * 2, 0, kWidth, kHeight, kWidth, 0, 0, kHeight, GL_COLOR_BUFFER_BIT,
1328 GL_NEAREST);
1329
1330 EXPECT_GL_NO_ERROR();
1331
1332 glBindFramebuffer(GL_FRAMEBUFFER, targetFBO);
1333
1334 EXPECT_PIXEL_COLOR_EQ(kWidth / 4, kHeight / 4, GLColor::green);
1335 EXPECT_PIXEL_COLOR_EQ(3 * kWidth / 4, kHeight / 4, GLColor::green);
1336 EXPECT_PIXEL_COLOR_EQ(3 * kWidth / 4, 3 * kHeight / 4, GLColor::green);
1337 EXPECT_PIXEL_COLOR_EQ(kWidth / 4, 3 * kHeight / 4, GLColor::green);
1338}
1339
1340// Blit an SRGB framebuffer with an oversized source area (parts outside the source area should be
1341// clipped out).
1342TEST_P(BlitFramebufferTest, BlitSRGBToRGBOversizedSourceArea)
1343{
Luc Ferronaf883622018-06-08 15:57:31 -04001344 ANGLE_SKIP_TEST_IF(!extensionEnabled("EXT_framebuffer_blit"));
1345
Olli Etuahode279592018-04-26 12:25:13 +03001346 constexpr const GLsizei kWidth = 256;
1347 constexpr const GLsizei kHeight = 256;
1348
1349 GLRenderbuffer sourceRBO, targetRBO;
1350 GLFramebuffer sourceFBO, targetFBO;
1351 initColorFBOWithCheckerPattern(&sourceFBO, &sourceRBO, GL_SRGB8_ALPHA8, kWidth, kHeight);
1352 initColorFBO(&targetFBO, &targetRBO, GL_RGBA8, kWidth, kHeight);
1353
1354 EXPECT_GL_NO_ERROR();
1355
1356 glViewport(0, 0, kWidth, kHeight);
1357
1358 glBindFramebuffer(GL_READ_FRAMEBUFFER, sourceFBO);
1359 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, targetFBO);
1360
1361 glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
1362 glClear(GL_COLOR_BUFFER_BIT);
1363
1364 // Blit so that the source area gets placed at the center of the target FBO.
1365 // The width of the source area is 1/4 of the width of the target FBO.
1366 glBlitFramebuffer(-3 * kWidth / 2, -3 * kHeight / 2, 5 * kWidth / 2, 5 * kHeight / 2, 0, 0,
1367 kWidth, kHeight, GL_COLOR_BUFFER_BIT, GL_NEAREST);
1368
1369 EXPECT_GL_NO_ERROR();
1370
1371 glBindFramebuffer(GL_FRAMEBUFFER, targetFBO);
1372
1373 // Source FBO colors can be found in the middle of the target FBO.
1374 EXPECT_PIXEL_COLOR_EQ(7 * kWidth / 16, 7 * kHeight / 16, GLColor::red);
1375 EXPECT_PIXEL_COLOR_EQ(9 * kWidth / 16, 7 * kHeight / 16, GLColor::green);
1376 EXPECT_PIXEL_COLOR_EQ(9 * kWidth / 16, 9 * kHeight / 16, GLColor::red);
1377 EXPECT_PIXEL_COLOR_EQ(7 * kWidth / 16, 9 * kHeight / 16, GLColor::green);
1378
1379 // Clear color should remain around the edges of the target FBO (WebGL 2.0 spec explicitly
1380 // requires this and ANGLE is expected to follow that).
1381 EXPECT_PIXEL_COLOR_EQ(kWidth / 4, kHeight / 4, GLColor::black);
1382 EXPECT_PIXEL_COLOR_EQ(3 * kWidth / 4, kHeight / 4, GLColor::black);
1383 EXPECT_PIXEL_COLOR_EQ(3 * kWidth / 4, 3 * kHeight / 4, GLColor::black);
1384 EXPECT_PIXEL_COLOR_EQ(kWidth / 4, 3 * kHeight / 4, GLColor::black);
1385}
1386
Olli Etuaho9aef81c2018-04-30 14:56:15 +03001387// Test blitFramebuffer size overflow checks. WebGL 2.0 spec section 5.41. We do validation for
1388// overflows also in non-WebGL mode to avoid triggering driver bugs.
1389TEST_P(BlitFramebufferTest, BlitFramebufferSizeOverflow)
1390{
Luc Ferronaf883622018-06-08 15:57:31 -04001391 ANGLE_SKIP_TEST_IF(!extensionEnabled("EXT_framebuffer_blit"));
1392
Olli Etuaho9aef81c2018-04-30 14:56:15 +03001393 GLTexture textures[2];
1394 glBindTexture(GL_TEXTURE_2D, textures[0]);
1395 glTexStorage2D(GL_TEXTURE_2D, 3, GL_RGBA8, 4, 4);
1396 glBindTexture(GL_TEXTURE_2D, textures[1]);
1397 glTexStorage2D(GL_TEXTURE_2D, 3, GL_RGBA8, 4, 4);
1398
1399 GLFramebuffer framebuffers[2];
1400 glBindFramebuffer(GL_READ_FRAMEBUFFER, framebuffers[0]);
1401 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, framebuffers[1]);
1402
1403 ASSERT_GL_NO_ERROR();
1404
1405 glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textures[0],
1406 0);
1407 glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textures[1],
1408 0);
1409 ASSERT_GL_NO_ERROR();
1410
1411 // srcX
1412 glBlitFramebuffer(-1, 0, std::numeric_limits<GLint>::max(), 4, 0, 0, 4, 4, GL_COLOR_BUFFER_BIT,
1413 GL_NEAREST);
1414 EXPECT_GL_ERROR(GL_INVALID_VALUE);
1415 glBlitFramebuffer(std::numeric_limits<GLint>::max(), 0, -1, 4, 0, 0, 4, 4, GL_COLOR_BUFFER_BIT,
1416 GL_NEAREST);
1417 EXPECT_GL_ERROR(GL_INVALID_VALUE);
1418
1419 // srcY
1420 glBlitFramebuffer(0, -1, 4, std::numeric_limits<GLint>::max(), 0, 0, 4, 4, GL_COLOR_BUFFER_BIT,
1421 GL_NEAREST);
1422 EXPECT_GL_ERROR(GL_INVALID_VALUE);
1423 glBlitFramebuffer(0, std::numeric_limits<GLint>::max(), 4, -1, 0, 0, 4, 4, GL_COLOR_BUFFER_BIT,
1424 GL_NEAREST);
1425 EXPECT_GL_ERROR(GL_INVALID_VALUE);
1426
1427 // dstX
1428 glBlitFramebuffer(0, 0, 4, 4, -1, 0, std::numeric_limits<GLint>::max(), 4, GL_COLOR_BUFFER_BIT,
1429 GL_NEAREST);
1430 EXPECT_GL_ERROR(GL_INVALID_VALUE);
1431 glBlitFramebuffer(0, 0, 4, 4, std::numeric_limits<GLint>::max(), 0, -1, 4, GL_COLOR_BUFFER_BIT,
1432 GL_NEAREST);
1433 EXPECT_GL_ERROR(GL_INVALID_VALUE);
1434
1435 // dstY
1436 glBlitFramebuffer(0, 0, 4, 4, 0, -1, 4, std::numeric_limits<GLint>::max(), GL_COLOR_BUFFER_BIT,
1437 GL_NEAREST);
1438 EXPECT_GL_ERROR(GL_INVALID_VALUE);
1439 glBlitFramebuffer(0, 0, 4, 4, 0, std::numeric_limits<GLint>::max(), 4, -1, GL_COLOR_BUFFER_BIT,
1440 GL_NEAREST);
1441 EXPECT_GL_ERROR(GL_INVALID_VALUE);
1442}
1443
Jamie Madillfa05f602015-05-07 13:47:11 -04001444// Use this to select which configurations (e.g. which renderer, which GLES major version) these tests should be run against.
Austin Kinross2a63b3f2016-02-08 12:29:08 -08001445ANGLE_INSTANTIATE_TEST(BlitFramebufferANGLETest,
1446 ES2_D3D9(),
1447 ES2_D3D11(EGL_EXPERIMENTAL_PRESENT_PATH_COPY_ANGLE),
Kenneth Russell69382852017-07-21 16:38:44 -04001448 ES2_D3D11(EGL_EXPERIMENTAL_PRESENT_PATH_FAST_ANGLE),
1449 ES2_OPENGL(),
Luc Ferronaf883622018-06-08 15:57:31 -04001450 ES3_OPENGL(),
1451 ES2_VULKAN());
Jamie Madill78a9c732016-07-15 11:22:43 -04001452
Olli Etuahode279592018-04-26 12:25:13 +03001453// We're specifically testing GL 4.4 and GL 4.3 since on versions earlier than 4.4 FramebufferGL
1454// takes a different path for blitting SRGB textures.
1455ANGLE_INSTANTIATE_TEST(BlitFramebufferTest, ES3_D3D11(), ES3_OPENGL(4, 4), ES3_OPENGL(4, 3));