Martin Radev | 6a6199b | 2017-06-05 17:30:55 +0300 | [diff] [blame] | 1 | // |
| 2 | // Copyright (c) 2017 The ANGLE Project Authors. All rights reserved. |
| 3 | // Use of this source code is governed by a BSD-style license that can be |
| 4 | // found in the LICENSE file. |
| 5 | // |
| 6 | // MultiviewPerfTest: |
| 7 | // Performance tests for multiview rendering. |
| 8 | // - MultiviewCPUBoundBenchmark issues many draw calls and state changes to stress the CPU. |
| 9 | // - MultiviewGPUBoundBenchmark draws half a million quads with multiple attributes per vertex in |
| 10 | // order to stress the GPU's memory system. |
| 11 | // |
| 12 | |
| 13 | #include "ANGLEPerfTest.h" |
| 14 | #include "common/vector_utils.h" |
Martin Radev | fca7813 | 2017-09-06 13:51:39 +0300 | [diff] [blame] | 15 | #include "platform/WorkaroundsD3D.h" |
Martin Radev | 6a6199b | 2017-06-05 17:30:55 +0300 | [diff] [blame] | 16 | #include "test_utils/gl_raii.h" |
Jamie Madill | ba319ba | 2018-12-29 10:29:33 -0500 | [diff] [blame] | 17 | #include "util/shader_utils.h" |
Martin Radev | 6a6199b | 2017-06-05 17:30:55 +0300 | [diff] [blame] | 18 | |
| 19 | #include <string.h> |
| 20 | |
| 21 | using namespace angle; |
| 22 | |
| 23 | namespace |
| 24 | { |
| 25 | |
| 26 | std::string GetShaderExtensionHeader(bool usesMultiview, int numViews, GLenum shaderType) |
| 27 | { |
| 28 | if (!usesMultiview) |
| 29 | { |
| 30 | return ""; |
| 31 | } |
| 32 | |
| 33 | if (shaderType == GL_VERTEX_SHADER) |
| 34 | { |
| 35 | return "#extension GL_OVR_multiview : require\nlayout(num_views = " + ToString(numViews) + |
| 36 | ") in;\n"; |
Martin Radev | 6a6199b | 2017-06-05 17:30:55 +0300 | [diff] [blame] | 37 | } |
Martin Radev | 6a6199b | 2017-06-05 17:30:55 +0300 | [diff] [blame] | 38 | return "#extension GL_OVR_multiview : require\n"; |
| 39 | } |
| 40 | |
| 41 | struct Vertex |
| 42 | { |
| 43 | Vector4 position; |
| 44 | Vector4 colorAttributeData[6]; |
| 45 | }; |
| 46 | |
| 47 | enum class MultiviewOption |
| 48 | { |
| 49 | NoAcceleration, |
Martin Radev | fca7813 | 2017-09-06 13:51:39 +0300 | [diff] [blame] | 50 | InstancedMultiviewVertexShader, |
| 51 | InstancedMultiviewGeometryShader, |
Martin Radev | 6a6199b | 2017-06-05 17:30:55 +0300 | [diff] [blame] | 52 | |
| 53 | Unspecified |
| 54 | }; |
| 55 | |
Martin Radev | fca7813 | 2017-09-06 13:51:39 +0300 | [diff] [blame] | 56 | using MultiviewPerfWorkload = std::pair<int, int>; |
| 57 | |
Martin Radev | 6a6199b | 2017-06-05 17:30:55 +0300 | [diff] [blame] | 58 | struct MultiviewPerfParams final : public RenderTestParams |
| 59 | { |
Martin Radev | fca7813 | 2017-09-06 13:51:39 +0300 | [diff] [blame] | 60 | MultiviewPerfParams(const EGLPlatformParameters &platformParametersIn, |
| 61 | const MultiviewPerfWorkload &workloadIn, |
| 62 | MultiviewOption multiviewOptionIn) |
Martin Radev | 6a6199b | 2017-06-05 17:30:55 +0300 | [diff] [blame] | 63 | { |
Jamie Madill | 3402d52 | 2018-10-30 15:14:52 -0400 | [diff] [blame] | 64 | iterationsPerStep = 1; |
Jamie Madill | b980c56 | 2018-11-27 11:34:27 -0500 | [diff] [blame] | 65 | majorVersion = 3; |
| 66 | minorVersion = 0; |
| 67 | eglParameters = platformParametersIn; |
| 68 | windowWidth = workloadIn.first; |
| 69 | windowHeight = workloadIn.second; |
| 70 | multiviewOption = multiviewOptionIn; |
| 71 | numViews = 2; |
Martin Radev | 6a6199b | 2017-06-05 17:30:55 +0300 | [diff] [blame] | 72 | } |
| 73 | |
| 74 | std::string suffix() const override |
| 75 | { |
| 76 | std::string name = RenderTestParams::suffix(); |
| 77 | switch (multiviewOption) |
| 78 | { |
| 79 | case MultiviewOption::NoAcceleration: |
| 80 | name += "_no_acc"; |
| 81 | break; |
Martin Radev | fca7813 | 2017-09-06 13:51:39 +0300 | [diff] [blame] | 82 | case MultiviewOption::InstancedMultiviewVertexShader: |
| 83 | name += "_instanced_multiview_vertex_shader"; |
| 84 | break; |
| 85 | case MultiviewOption::InstancedMultiviewGeometryShader: |
| 86 | name += "_instanced_multiview_geometry_shader"; |
Martin Radev | 6a6199b | 2017-06-05 17:30:55 +0300 | [diff] [blame] | 87 | break; |
| 88 | default: |
Jamie Madill | ba319ba | 2018-12-29 10:29:33 -0500 | [diff] [blame] | 89 | name += "_error"; |
| 90 | break; |
Martin Radev | 6a6199b | 2017-06-05 17:30:55 +0300 | [diff] [blame] | 91 | } |
| 92 | name += "_" + ToString(numViews) + "_views"; |
| 93 | return name; |
| 94 | } |
| 95 | |
| 96 | MultiviewOption multiviewOption; |
| 97 | int numViews; |
| 98 | }; |
| 99 | |
| 100 | std::ostream &operator<<(std::ostream &os, const MultiviewPerfParams ¶ms) |
| 101 | { |
| 102 | os << params.suffix().substr(1); |
| 103 | return os; |
| 104 | } |
| 105 | |
| 106 | class MultiviewBenchmark : public ANGLERenderTest, |
| 107 | public ::testing::WithParamInterface<MultiviewPerfParams> |
| 108 | { |
| 109 | public: |
| 110 | MultiviewBenchmark(const std::string &testName) |
Jamie Madill | 0ea9621 | 2018-10-30 15:14:51 -0400 | [diff] [blame] | 111 | : ANGLERenderTest(testName, GetParam()), mProgram(0) |
Martin Radev | 6a6199b | 2017-06-05 17:30:55 +0300 | [diff] [blame] | 112 | { |
Jamie Madill | 0ea9621 | 2018-10-30 15:14:51 -0400 | [diff] [blame] | 113 | addExtensionPrerequisite("GL_ANGLE_multiview"); |
Martin Radev | 6a6199b | 2017-06-05 17:30:55 +0300 | [diff] [blame] | 114 | } |
Jamie Madill | 0ea9621 | 2018-10-30 15:14:51 -0400 | [diff] [blame] | 115 | |
Martin Radev | 6a6199b | 2017-06-05 17:30:55 +0300 | [diff] [blame] | 116 | virtual ~MultiviewBenchmark() |
| 117 | { |
| 118 | if (mProgram != 0) |
| 119 | { |
| 120 | glDeleteProgram(mProgram); |
| 121 | } |
| 122 | } |
| 123 | |
| 124 | void initializeBenchmark() override; |
| 125 | void drawBenchmark() final; |
| 126 | |
Martin Radev | fca7813 | 2017-09-06 13:51:39 +0300 | [diff] [blame] | 127 | void overrideWorkaroundsD3D(WorkaroundsD3D *workarounds) override |
| 128 | { |
| 129 | workarounds->selectViewInGeometryShader = |
| 130 | (GetParam().multiviewOption == MultiviewOption::InstancedMultiviewGeometryShader); |
| 131 | } |
| 132 | |
Martin Radev | 6a6199b | 2017-06-05 17:30:55 +0300 | [diff] [blame] | 133 | protected: |
| 134 | virtual void renderScene() = 0; |
| 135 | |
Jamie Madill | 35cd733 | 2018-12-02 12:03:33 -0500 | [diff] [blame] | 136 | void createProgram(const char *vs, const char *fs) |
Martin Radev | 6a6199b | 2017-06-05 17:30:55 +0300 | [diff] [blame] | 137 | { |
| 138 | mProgram = CompileProgram(vs, fs); |
| 139 | if (mProgram == 0) |
| 140 | { |
| 141 | FAIL() << "shader compilation failed."; |
| 142 | } |
| 143 | glUseProgram(mProgram); |
| 144 | ASSERT_GL_NO_ERROR(); |
| 145 | } |
| 146 | |
| 147 | GLuint mProgram; |
| 148 | GLVertexArray mVAO; |
| 149 | GLBuffer mVBO; |
| 150 | |
| 151 | private: |
| 152 | GLFramebuffer mFramebuffer; |
| 153 | GLTexture mColorTexture; |
| 154 | GLTexture mDepthTexture; |
| 155 | }; |
| 156 | |
| 157 | class MultiviewCPUBoundBenchmark : public MultiviewBenchmark |
| 158 | { |
| 159 | public: |
| 160 | MultiviewCPUBoundBenchmark() : MultiviewBenchmark("MultiviewCPUBoundBenchmark") {} |
| 161 | |
| 162 | void initializeBenchmark() override; |
| 163 | |
| 164 | protected: |
| 165 | void renderScene() override; |
| 166 | }; |
| 167 | |
| 168 | class MultiviewGPUBoundBenchmark : public MultiviewBenchmark |
| 169 | { |
| 170 | public: |
| 171 | MultiviewGPUBoundBenchmark() : MultiviewBenchmark("MultiviewGPUBoundBenchmark") {} |
| 172 | |
| 173 | void initializeBenchmark() override; |
| 174 | |
| 175 | protected: |
| 176 | void renderScene() override; |
| 177 | }; |
| 178 | |
| 179 | void MultiviewBenchmark::initializeBenchmark() |
| 180 | { |
| 181 | const MultiviewPerfParams *params = static_cast<const MultiviewPerfParams *>(&mTestParams); |
Martin Radev | 6a6199b | 2017-06-05 17:30:55 +0300 | [diff] [blame] | 182 | |
| 183 | glBindTexture(GL_TEXTURE_2D, mColorTexture); |
| 184 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, params->windowWidth, params->windowHeight, 0, GL_RGBA, |
Luc Ferron | adcf0ae | 2018-01-24 08:27:37 -0500 | [diff] [blame] | 185 | GL_UNSIGNED_BYTE, nullptr); |
Martin Radev | 6a6199b | 2017-06-05 17:30:55 +0300 | [diff] [blame] | 186 | |
| 187 | glBindTexture(GL_TEXTURE_2D, mDepthTexture); |
| 188 | glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT32F, params->windowWidth, params->windowHeight, |
Luc Ferron | adcf0ae | 2018-01-24 08:27:37 -0500 | [diff] [blame] | 189 | 0, GL_DEPTH_COMPONENT, GL_FLOAT, nullptr); |
Martin Radev | 6a6199b | 2017-06-05 17:30:55 +0300 | [diff] [blame] | 190 | |
| 191 | glBindFramebuffer(GL_FRAMEBUFFER, mFramebuffer); |
| 192 | |
| 193 | switch (params->multiviewOption) |
| 194 | { |
| 195 | case MultiviewOption::NoAcceleration: |
| 196 | glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, |
| 197 | mColorTexture, 0); |
| 198 | glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, |
| 199 | mDepthTexture, 0); |
| 200 | break; |
Martin Radev | fca7813 | 2017-09-06 13:51:39 +0300 | [diff] [blame] | 201 | case MultiviewOption::InstancedMultiviewVertexShader: |
| 202 | case MultiviewOption::InstancedMultiviewGeometryShader: |
Martin Radev | 6a6199b | 2017-06-05 17:30:55 +0300 | [diff] [blame] | 203 | { |
| 204 | const int widthPerView = params->windowWidth / params->numViews; |
| 205 | std::vector<GLint> viewportOffsets(2 * params->numViews); |
| 206 | for (int i = 0u; i < params->numViews; ++i) |
| 207 | { |
| 208 | viewportOffsets[i * 2] = i * widthPerView; |
| 209 | viewportOffsets[i * 2 + 1] = 0; |
| 210 | } |
| 211 | glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| 212 | mColorTexture, 0, params->numViews, |
| 213 | viewportOffsets.data()); |
| 214 | glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, |
| 215 | mDepthTexture, 0, params->numViews, |
| 216 | viewportOffsets.data()); |
| 217 | break; |
| 218 | } |
Jamie Madill | ba319ba | 2018-12-29 10:29:33 -0500 | [diff] [blame] | 219 | case MultiviewOption::Unspecified: |
| 220 | // implementation error. |
| 221 | break; |
Martin Radev | 6a6199b | 2017-06-05 17:30:55 +0300 | [diff] [blame] | 222 | } |
| 223 | |
| 224 | GLenum DrawBuffers[1] = {GL_COLOR_ATTACHMENT0}; |
| 225 | glDrawBuffers(1, DrawBuffers); |
| 226 | |
| 227 | ASSERT_GL_NO_ERROR(); |
| 228 | } |
| 229 | |
| 230 | void MultiviewBenchmark::drawBenchmark() |
| 231 | { |
| 232 | const MultiviewPerfParams *params = static_cast<const MultiviewPerfParams *>(&mTestParams); |
| 233 | const int viewWidth = params->windowWidth / params->numViews; |
| 234 | const int viewHeight = params->windowHeight; |
| 235 | |
| 236 | switch (params->multiviewOption) |
| 237 | { |
| 238 | case MultiviewOption::NoAcceleration: |
| 239 | glEnable(GL_SCISSOR_TEST); |
| 240 | // Iterate over each view and render the scene. |
| 241 | for (int i = 0; i < params->numViews; ++i) |
| 242 | { |
| 243 | glViewport(viewWidth * i, 0, viewWidth, viewHeight); |
| 244 | glScissor(viewWidth * i, 0, viewWidth, viewHeight); |
| 245 | renderScene(); |
| 246 | } |
| 247 | break; |
Martin Radev | fca7813 | 2017-09-06 13:51:39 +0300 | [diff] [blame] | 248 | case MultiviewOption::InstancedMultiviewVertexShader: |
| 249 | case MultiviewOption::InstancedMultiviewGeometryShader: |
Martin Radev | 6a6199b | 2017-06-05 17:30:55 +0300 | [diff] [blame] | 250 | glViewport(0, 0, viewWidth, viewHeight); |
| 251 | glScissor(0, 0, viewWidth, viewHeight); |
| 252 | renderScene(); |
| 253 | break; |
Jamie Madill | ba319ba | 2018-12-29 10:29:33 -0500 | [diff] [blame] | 254 | case MultiviewOption::Unspecified: |
| 255 | // implementation error. |
| 256 | break; |
Martin Radev | 6a6199b | 2017-06-05 17:30:55 +0300 | [diff] [blame] | 257 | } |
| 258 | |
| 259 | ASSERT_GL_NO_ERROR(); |
| 260 | } |
| 261 | |
| 262 | void MultiviewCPUBoundBenchmark::initializeBenchmark() |
| 263 | { |
| 264 | MultiviewBenchmark::initializeBenchmark(); |
| 265 | |
| 266 | const MultiviewPerfParams *params = static_cast<const MultiviewPerfParams *>(&mTestParams); |
| 267 | const bool usesMultiview = (params->multiviewOption != MultiviewOption::NoAcceleration); |
| 268 | |
Jamie Madill | 35cd733 | 2018-12-02 12:03:33 -0500 | [diff] [blame] | 269 | const std::string vs = |
Martin Radev | 6a6199b | 2017-06-05 17:30:55 +0300 | [diff] [blame] | 270 | "#version 300 es\n" + |
| 271 | GetShaderExtensionHeader(usesMultiview, params->numViews, GL_VERTEX_SHADER) + |
| 272 | "layout(location=0) in vec4 vPosition;\n" |
| 273 | "uniform vec2 uOffset;\n" |
| 274 | "void main()\n" |
| 275 | "{\n" |
| 276 | " vec4 v = vPosition;\n" |
| 277 | " v.xy += uOffset;\n" |
| 278 | " gl_Position = v;\n" |
| 279 | "}\n"; |
| 280 | |
Jamie Madill | 35cd733 | 2018-12-02 12:03:33 -0500 | [diff] [blame] | 281 | const std::string fs = |
Martin Radev | 6a6199b | 2017-06-05 17:30:55 +0300 | [diff] [blame] | 282 | "#version 300 es\n" + |
| 283 | GetShaderExtensionHeader(usesMultiview, params->numViews, GL_FRAGMENT_SHADER) + |
| 284 | "precision mediump float;\n" |
| 285 | "out vec4 col;\n" |
| 286 | "uniform float uColor;\n" |
| 287 | "void main()\n" |
| 288 | "{\n" |
| 289 | " col = vec4(1.);\n" |
| 290 | "}\n"; |
| 291 | |
Jamie Madill | 35cd733 | 2018-12-02 12:03:33 -0500 | [diff] [blame] | 292 | createProgram(vs.c_str(), fs.c_str()); |
Martin Radev | 6a6199b | 2017-06-05 17:30:55 +0300 | [diff] [blame] | 293 | |
| 294 | const float viewWidth = static_cast<float>(params->windowWidth / params->numViews); |
| 295 | const float viewHeight = static_cast<float>(params->windowHeight); |
| 296 | const float quadWidth = 2.f / viewWidth; |
| 297 | const float quadHeight = 2.f / viewHeight; |
| 298 | Vector4 vertices[6] = {Vector4(.0f, .0f, .0f, 1.f), |
| 299 | Vector4(quadWidth, .0f, .0f, 1.f), |
| 300 | Vector4(quadWidth, quadHeight, 0.f, 1.f), |
| 301 | Vector4(.0f, .0f, 0.f, 1.f), |
| 302 | Vector4(quadWidth, quadHeight, .0f, 1.f), |
| 303 | Vector4(.0f, quadHeight, .0f, 1.f)}; |
| 304 | |
| 305 | glBindVertexArray(mVAO); |
| 306 | |
| 307 | glBindBuffer(GL_ARRAY_BUFFER, mVBO); |
| 308 | glBufferData(GL_ARRAY_BUFFER, 6 * sizeof(Vector4), vertices, GL_STATIC_DRAW); |
| 309 | |
| 310 | const GLint posLoc = glGetAttribLocation(mProgram, "vPosition"); |
| 311 | glVertexAttribPointer(posLoc, 4, GL_FLOAT, GL_FALSE, 0, 0); |
| 312 | glEnableVertexAttribArray(posLoc); |
| 313 | |
| 314 | // Render once to guarantee that the program is compiled and linked. |
| 315 | drawBenchmark(); |
| 316 | |
| 317 | ASSERT_GL_NO_ERROR(); |
| 318 | } |
| 319 | |
| 320 | void MultiviewCPUBoundBenchmark::renderScene() |
| 321 | { |
| 322 | glClearColor(0, 0, 0, 0); |
| 323 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
| 324 | glUseProgram(mProgram); |
| 325 | |
| 326 | glBindVertexArray(mVAO); |
| 327 | |
| 328 | const MultiviewPerfParams *params = static_cast<const MultiviewPerfParams *>(&mTestParams); |
| 329 | const int viewWidth = params->windowWidth / params->numViews; |
| 330 | const int viewHeight = params->windowHeight; |
| 331 | |
| 332 | for (int w = 0; w < viewWidth; ++w) |
| 333 | { |
| 334 | for (int h = 0; h < viewHeight; ++h) |
| 335 | { |
| 336 | const float wf = static_cast<float>(w) / viewWidth; |
| 337 | const float wh = static_cast<float>(h) / viewHeight; |
| 338 | glUniform2f(glGetUniformLocation(mProgram, "uOffset"), 2.f * wf - 1.f, 2.f * wh - 1.f); |
| 339 | glUniform1f(glGetUniformLocation(mProgram, "uColor"), wf); |
| 340 | glDrawArrays(GL_TRIANGLES, 0, 6); |
| 341 | } |
| 342 | } |
| 343 | } |
| 344 | |
| 345 | void MultiviewGPUBoundBenchmark::initializeBenchmark() |
| 346 | { |
| 347 | MultiviewBenchmark::initializeBenchmark(); |
| 348 | |
| 349 | const MultiviewPerfParams *params = static_cast<const MultiviewPerfParams *>(&mTestParams); |
| 350 | const bool usesMultiview = (params->multiviewOption != MultiviewOption::NoAcceleration); |
| 351 | |
| 352 | const std::string &vs = |
| 353 | "#version 300 es\n" + |
| 354 | GetShaderExtensionHeader(usesMultiview, params->numViews, GL_VERTEX_SHADER) + |
| 355 | "layout(location=0) in vec4 vPosition;\n" |
| 356 | "layout(location=1) in vec4 vert_Col0;\n" |
| 357 | "layout(location=2) in vec4 vert_Col1;\n" |
| 358 | "layout(location=3) in vec4 vert_Col2;\n" |
| 359 | "layout(location=4) in vec4 vert_Col3;\n" |
| 360 | "layout(location=5) in vec4 vert_Col4;\n" |
| 361 | "layout(location=6) in vec4 vert_Col5;\n" |
| 362 | "out vec4 frag_Col0;\n" |
| 363 | "out vec4 frag_Col1;\n" |
| 364 | "out vec4 frag_Col2;\n" |
| 365 | "out vec4 frag_Col3;\n" |
| 366 | "out vec4 frag_Col4;\n" |
| 367 | "out vec4 frag_Col5;\n" |
| 368 | "void main()\n" |
| 369 | "{\n" |
| 370 | " frag_Col0 = vert_Col0;\n" |
| 371 | " frag_Col1 = vert_Col1;\n" |
| 372 | " frag_Col2 = vert_Col2;\n" |
| 373 | " frag_Col3 = vert_Col3;\n" |
| 374 | " frag_Col4 = vert_Col4;\n" |
| 375 | " frag_Col5 = vert_Col5;\n" |
| 376 | " gl_Position = vPosition;\n" |
| 377 | "}\n"; |
| 378 | |
| 379 | const std::string &fs = |
| 380 | "#version 300 es\n" + |
| 381 | GetShaderExtensionHeader(usesMultiview, params->numViews, GL_FRAGMENT_SHADER) + |
| 382 | "precision mediump float;\n" |
| 383 | "in vec4 frag_Col0;\n" |
| 384 | "in vec4 frag_Col1;\n" |
| 385 | "in vec4 frag_Col2;\n" |
| 386 | "in vec4 frag_Col3;\n" |
| 387 | "in vec4 frag_Col4;\n" |
| 388 | "in vec4 frag_Col5;\n" |
| 389 | "out vec4 col;\n" |
| 390 | "void main()\n" |
| 391 | "{\n" |
| 392 | " col += frag_Col0;\n" |
| 393 | " col += frag_Col1;\n" |
| 394 | " col += frag_Col2;\n" |
| 395 | " col += frag_Col3;\n" |
| 396 | " col += frag_Col4;\n" |
| 397 | " col += frag_Col5;\n" |
| 398 | "}\n"; |
| 399 | |
Jamie Madill | 35cd733 | 2018-12-02 12:03:33 -0500 | [diff] [blame] | 400 | createProgram(vs.c_str(), fs.c_str()); |
Martin Radev | 6a6199b | 2017-06-05 17:30:55 +0300 | [diff] [blame] | 401 | ASSERT_GL_NO_ERROR(); |
| 402 | |
| 403 | // Generate a vertex buffer of triangulated quads so that we have one quad per pixel. |
| 404 | const int viewWidth = params->windowWidth / params->numViews; |
| 405 | const int viewHeight = params->windowHeight; |
| 406 | const float quadWidth = 2.f / static_cast<float>(viewWidth); |
| 407 | const float quadHeight = 2.f / static_cast<float>(viewHeight); |
| 408 | const int kNumQuads = viewWidth * viewHeight; |
| 409 | const int kNumVerticesPerQuad = 6; |
| 410 | std::vector<Vertex> vertexData(kNumQuads * kNumVerticesPerQuad); |
| 411 | for (int h = 0; h < viewHeight; ++h) |
| 412 | { |
| 413 | for (int w = 0; w < viewWidth; ++w) |
| 414 | { |
| 415 | float wf = static_cast<float>(w) / viewWidth; |
| 416 | float hf = static_cast<float>(h) / viewHeight; |
| 417 | |
| 418 | size_t index = static_cast<size_t>(h * viewWidth + w) * 6u; |
| 419 | |
| 420 | auto &v0 = vertexData[index]; |
| 421 | v0.position = Vector4(2.f * wf - 1.f, 2.f * hf - 1.f, .0f, 1.f); |
| 422 | memset(v0.colorAttributeData, 0, sizeof(v0.colorAttributeData)); |
| 423 | |
| 424 | auto &v1 = vertexData[index + 1]; |
| 425 | v1.position = Vector4(v0.position.x() + quadWidth, v0.position.y(), .0f, 1.f); |
| 426 | memset(v1.colorAttributeData, 0, sizeof(v1.colorAttributeData)); |
| 427 | |
| 428 | auto &v2 = vertexData[index + 2]; |
| 429 | v2.position = Vector4(v1.position.x(), v1.position.y() + quadHeight, .0f, 1.f); |
| 430 | memset(v2.colorAttributeData, 0, sizeof(v2.colorAttributeData)); |
| 431 | |
| 432 | auto &v3 = vertexData[index + 3]; |
| 433 | v3.position = v0.position; |
| 434 | memset(v3.colorAttributeData, 0, sizeof(v3.colorAttributeData)); |
| 435 | |
| 436 | auto &v4 = vertexData[index + 4]; |
| 437 | v4.position = v2.position; |
| 438 | memset(v4.colorAttributeData, 0, sizeof(v4.colorAttributeData)); |
| 439 | |
| 440 | auto &v5 = vertexData[index + 5]; |
| 441 | v5.position = Vector4(v0.position.x(), v0.position.y() + quadHeight, .0f, 1.f); |
| 442 | memset(v5.colorAttributeData, 0, sizeof(v5.colorAttributeData)); |
| 443 | } |
| 444 | } |
| 445 | |
| 446 | glBindVertexArray(mVAO); |
| 447 | |
| 448 | glBindBuffer(GL_ARRAY_BUFFER, mVBO); |
| 449 | glBufferData(GL_ARRAY_BUFFER, vertexData.size() * sizeof(Vertex), vertexData.data(), |
| 450 | GL_STATIC_DRAW); |
| 451 | |
| 452 | glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, sizeof(Vertex), 0); |
| 453 | glEnableVertexAttribArray(0); |
| 454 | |
| 455 | for (unsigned int i = 0u; i < 6u; ++i) |
| 456 | { |
| 457 | size_t offset = sizeof(Vector4) * (i + 1u); |
| 458 | glVertexAttribPointer(i + 1, 4, GL_FLOAT, GL_FALSE, sizeof(Vertex), |
| 459 | reinterpret_cast<const void *>(offset)); |
| 460 | glEnableVertexAttribArray(i + 1); |
| 461 | } |
| 462 | |
| 463 | // Render once to guarantee that the program is compiled and linked. |
| 464 | drawBenchmark(); |
| 465 | } |
| 466 | |
| 467 | void MultiviewGPUBoundBenchmark::renderScene() |
| 468 | { |
| 469 | glClearColor(0, 0, 0, 0); |
| 470 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
| 471 | glUseProgram(mProgram); |
| 472 | |
| 473 | glBindVertexArray(mVAO); |
| 474 | |
| 475 | const MultiviewPerfParams *params = static_cast<const MultiviewPerfParams *>(&mTestParams); |
| 476 | const int viewWidth = params->windowWidth / params->numViews; |
| 477 | const int viewHeight = params->windowHeight; |
| 478 | glDrawArrays(GL_TRIANGLES, 0, viewWidth * viewHeight * 6); |
| 479 | } |
| 480 | |
Martin Radev | fca7813 | 2017-09-06 13:51:39 +0300 | [diff] [blame] | 481 | namespace |
Martin Radev | 6a6199b | 2017-06-05 17:30:55 +0300 | [diff] [blame] | 482 | { |
Martin Radev | fca7813 | 2017-09-06 13:51:39 +0300 | [diff] [blame] | 483 | MultiviewPerfWorkload SmallWorkload() |
| 484 | { |
| 485 | return MultiviewPerfWorkload(64, 64); |
Martin Radev | 6a6199b | 2017-06-05 17:30:55 +0300 | [diff] [blame] | 486 | } |
| 487 | |
Martin Radev | fca7813 | 2017-09-06 13:51:39 +0300 | [diff] [blame] | 488 | MultiviewPerfWorkload BigWorkload() |
Martin Radev | 6a6199b | 2017-06-05 17:30:55 +0300 | [diff] [blame] | 489 | { |
Martin Radev | fca7813 | 2017-09-06 13:51:39 +0300 | [diff] [blame] | 490 | return MultiviewPerfWorkload(1024, 768); |
Martin Radev | 6a6199b | 2017-06-05 17:30:55 +0300 | [diff] [blame] | 491 | } |
| 492 | |
Martin Radev | fca7813 | 2017-09-06 13:51:39 +0300 | [diff] [blame] | 493 | MultiviewPerfParams NoAcceleration(const EGLPlatformParameters &eglParameters, |
| 494 | const MultiviewPerfWorkload &workload) |
| 495 | { |
| 496 | return MultiviewPerfParams(eglParameters, workload, MultiviewOption::NoAcceleration); |
| 497 | } |
| 498 | |
| 499 | MultiviewPerfParams SelectViewInGeometryShader(const MultiviewPerfWorkload &workload) |
| 500 | { |
| 501 | return MultiviewPerfParams(egl_platform::D3D11(), workload, |
| 502 | MultiviewOption::InstancedMultiviewGeometryShader); |
| 503 | } |
| 504 | |
| 505 | MultiviewPerfParams SelectViewInVertexShader(const EGLPlatformParameters &eglParameters, |
| 506 | const MultiviewPerfWorkload &workload) |
| 507 | { |
| 508 | return MultiviewPerfParams(eglParameters, workload, |
| 509 | MultiviewOption::InstancedMultiviewVertexShader); |
| 510 | } |
| 511 | } // namespace |
| 512 | |
Martin Radev | 6a6199b | 2017-06-05 17:30:55 +0300 | [diff] [blame] | 513 | TEST_P(MultiviewCPUBoundBenchmark, Run) |
| 514 | { |
| 515 | run(); |
| 516 | } |
| 517 | |
| 518 | ANGLE_INSTANTIATE_TEST(MultiviewCPUBoundBenchmark, |
Yuly Novikov | b8d2664 | 2017-10-27 18:14:14 -0400 | [diff] [blame] | 519 | NoAcceleration(egl_platform::OPENGL_OR_GLES(false), SmallWorkload()), |
Martin Radev | fca7813 | 2017-09-06 13:51:39 +0300 | [diff] [blame] | 520 | NoAcceleration(egl_platform::D3D11(), SmallWorkload()), |
| 521 | SelectViewInGeometryShader(SmallWorkload()), |
Yuly Novikov | b8d2664 | 2017-10-27 18:14:14 -0400 | [diff] [blame] | 522 | SelectViewInVertexShader(egl_platform::OPENGL_OR_GLES(false), |
| 523 | SmallWorkload()), |
Martin Radev | fca7813 | 2017-09-06 13:51:39 +0300 | [diff] [blame] | 524 | SelectViewInVertexShader(egl_platform::D3D11(), SmallWorkload())); |
Martin Radev | 6a6199b | 2017-06-05 17:30:55 +0300 | [diff] [blame] | 525 | |
| 526 | TEST_P(MultiviewGPUBoundBenchmark, Run) |
| 527 | { |
| 528 | run(); |
| 529 | } |
| 530 | |
| 531 | ANGLE_INSTANTIATE_TEST(MultiviewGPUBoundBenchmark, |
Yuly Novikov | b8d2664 | 2017-10-27 18:14:14 -0400 | [diff] [blame] | 532 | NoAcceleration(egl_platform::OPENGL_OR_GLES(false), BigWorkload()), |
Martin Radev | fca7813 | 2017-09-06 13:51:39 +0300 | [diff] [blame] | 533 | NoAcceleration(egl_platform::D3D11(), BigWorkload()), |
| 534 | SelectViewInGeometryShader(BigWorkload()), |
Yuly Novikov | b8d2664 | 2017-10-27 18:14:14 -0400 | [diff] [blame] | 535 | SelectViewInVertexShader(egl_platform::OPENGL_OR_GLES(false), BigWorkload()), |
Martin Radev | fca7813 | 2017-09-06 13:51:39 +0300 | [diff] [blame] | 536 | SelectViewInVertexShader(egl_platform::D3D11(), BigWorkload())); |
Martin Radev | 6a6199b | 2017-06-05 17:30:55 +0300 | [diff] [blame] | 537 | |
Yuly Novikov | b8d2664 | 2017-10-27 18:14:14 -0400 | [diff] [blame] | 538 | } // anonymous namespace |